I have a shoebox of the first Clix stuff they released.
It looks like utter shit. It was pretty fun though. I had a death squad of mage-type dudes.
I played Mage Knight pretty heavily for a while. It was a solid game with good mechanics, though it suffered from collectible-game-balance-syndrome. It had a few major problems; one of which was this.
Anyone play Battlestations before? My group plays about evenly between RPG's and board games, so I'm not worried about the players-GM aspect of it. I guess I'm wondering more about the specifics: how complex are the rules? How long does a game session last? Is campaign play possible/fun? I'm going to read some reviews all over the place, but I'm interested in your guys' opinions if it's worth ploppin' 32 bucks down for the first edition of the game.
My quick take: Curses!: This is intersting, and pretty much does an idea I had, but ultimately better. Basically one hero is a werewolf and needs to be cured, and during hte quest will turn into a werewolf is brought below 1 hit point (and he loses a hit point every time a skull tile is drawn). Also, if he bites another player and that player is dropped below half hit points by the bite, they turn into werewolves to. (Being a werewolf only comes into affect during the villian phase)
This one looks HARD because not only do you need to kill the werewolf to win, you can actually trigger the werewolf BEFORE you find the silver dagger. Additionally, the adventure can last up to 15 tiles! And you lose if all characters are infected with lycanthropy. Crazy, but looks interesting.
A Hero Lost: One player is an infected hero and starts by himself at level 2 with an extra daily and utility power. But instead of drawing encounter cards, you have to flip over a power (even at-will powers) and when you run out you take your healing surge in damage.
Meanwhile, the heroes start at the start tile with a bottle of holy water, and they have to find the hero and get him and the water to the dark fountain tile. There are two stacks of tiles in the game, normal dungeon tiles which lead you to the fountain and a "path to the hero" pile which leads to the hero. You choose which one you take from. Looks like it could be fun.
The Skull of Necromancy: This one is interesting in that there are a bunch of items in play. There are four items (Icon of Ravenloft, Holy Water, Torch, and Wooden Stake) you randomly pick from when you reveal a black tile. When you pick them up, you get the adventure treasure card for them.
Also, when you die you don't just spend a healing surge, you become a wraith and continue to activate monsters and what not. The players have to kill you and someone has to start their turn next to the alter in the chapel to spend the surge. This one is a bit simpler than the others, but looks pretty neat.
Basically, from what I can gather, Chambers are like the end tile of a campaign, but made more flexible. Instead of having them hard coded into the adventure, they're now on Chamber cards. So you can have an adventure that calls for a specific card, or have an adventure that has you select a random one. Each card has it's own situation and resolution. (Of the two examples, one has you fighting the Otyugh and a bunch of other monsters, and the other has you collecting 2000 gold worth of treasure tokens.
When you get the Chamber entrance, you place it on the board, and then use a set stack of chamber tiles (either dire or horrid) to build the chamber. There's even a "large chamber" tile that can make the chamber even big by making you draw more chamber tiles. The chamber tiles look pretty cool (they're a burned color and have skeletons everywhere) and the new start tile is horizontal rather than vertical. (Tile pictures are in the adventure example).
I'm a bit bummed the the tiles don't look that terribly different from Ravenloft, and also bummed that there's only one really new class. Still, I'm jazzed up for this release. I can't wait to see the campaign rules.
Does anyone know the specific dimensions of the Arkham Horror (base) board? I am incredibly fascinated with the game, but I want to make sure I plan for the space required. I fear the board will not even fit our 4 person dining room table, but I just want to make sure and plan accordingly. (And yes, I know there is more than just the board to be concerned about.)
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
edited January 2011
Arkham, fully laid out, requires approx. 8' of pure table, plus another foot to two feet on one side for decks and the GOO. The character sheets will take up the most room, width-wise.
The core game is approx. the size of Chaos in the Old World, or 1 1/2-2 boards of Catan.. somewhere around there.
It really isn't that bad as long as you aren't doing the uber-epic everything in game. I don't know if I took any screenshots of my setup, but it's pretty nice.
Well I am still debating about Twlight Imperium but if I got it I would have to look at storage which is a problem with all the games I have right now {I have two rather large piles of them and two more on top of a bookcase}
I did get a warcraft board game for but I am going to have to find a way to store it as they gave me a bag full of figures and the game itself
I might try to play Castle Ravenloft this weekend
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
edited January 2011
I'm sure that y'all know about the ARKHAM HORROR Investigator figures now available from Fantasy Flight ?
Just received my three favorite investigators, Joe Diamond, Ashcan Pete, and Wilson Richards the Handyman. Or you can buy the entire set for 200 bucks.
COMMAND & COLORS: Napoleonics by GMT appeared last month. The just-completed bowl game season was a good opportunity to sticker all of those blocks, so that will charge onto the table today.
WOOO, so I just finished participating in my first math trade. For those that don't know basically a whole bunch of people post up games they want to trade away, then everyone makes want lists on everything everyone else posted. It all gets shoved in to a program and the computer tries to create the most connections so Person A gets something from b who gets something from c who gets something from A. Put up three games, only one ended up getting snagged but it was my duplicate copy of Tikal, getting Leonardo Da Vinci which looks fun as Im a big fan of worker placement.
The real excitement comes from a yankee swap that I did online though. Got to unload Carcassonne Hunters and Gatherers and my copy of Zombies!!! (It was early in my board gaming obsession, I didn't know!). Picked up an interesting card game called Bali and a light civ building game called Tempus
The real excitement comes from a yankee swap that I did online though. Got to unload Carcassonne Hunters and Gatherers and my copy of Zombies!!! (It was early in my board gaming obsession, I didn't know!). Picked up an interesting card game called Bali and a light civ building game called Tempus
Tempus is pretty good for what it is (a civ game meant to run in under two hours is a tough pitch). Besides, It's a Martin Wallace - that's good pedigree. Don't know Bali, but Uwe Rosenberg has made something of a name for himself since. Sounds like a good deal.
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
edited January 2011
Rosenberg designed AGRICOLA, which retroactively made his other games more popular.
TimmyRank: MajorFloating in my tin can.Registered Userregular
edited January 2011
Still loving my recently acquired Dominion: Intrigue! I played the game with the Kingdom card sets out of the rulebook and I liked that better than using the randomizer cards. Is there anywhere that I can find a list of different sets that people enjoy?
And to keep discussion going, the upcoming game, Mansions of Madness, looked very cool to me. I like the idea of a game-master-versus-the-good-guys game that can be completed in a couple of hours and I need more Cthulhu in my life. However, the article Order From Chaos: A look at puzzles in Mansions of Madness has completely turned me off. Has anyone else read this? It seems like it would get old very quickly and slow down the game quite a bit. Maybe it just seems strange to me because I've not seen anything like this in another board game.
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
edited January 2011
Sounds like the designer played MASS EFFECT 2 and tried to import that game's hacking/puzzle-solving subgame to MOM.
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
edited January 2011
Played 3 more games of Race for the Galaxy tonight (w/ the first 2 expansions). The first was a beginner game with goals, the second was "regular" for the 2 expansions, the 3rd had takeovers on.
I got simply obliterated all 3 games. The two new guys won games 2 and 3, usually with 35+ point values. Second game we made a mistake and a guy used his doomed world to get a 5 alien windfall world that chained into 5 VP's, but it didn't impact things in the end. Still, I just could not combo things.. not like my partner in crime, who only lost cuz another person played Switzerland and created an empire on novelty goods.. but man, did he chain military like nobody's business, while I was floundering.
Still loving my recently acquired Dominion: Intrigue! I played the game with the Kingdom card sets out of the rulebook and I liked that better than using the randomizer cards. Is there anywhere that I can find a list of different sets that people enjoy?
And to keep discussion going, the upcoming game, Mansions of Madness, looked very cool to me. I like the idea of a game-master-versus-the-good-guys game that can be completed in a couple of hours and I need more Cthulhu in my life. However, the article Order From Chaos: A look at puzzles in Mansions of Madness has completely turned me off. Has anyone else read this? It seems like it would get old very quickly and slow down the game quite a bit. Maybe it just seems strange to me because I've not seen anything like this in another board game.
The wire puzzle turns me off, but the rune puzzle looks like it could add some interesting theme & immersion to the game.
...Or, maybe the whole puzzle thing will just make a mess like it did in Android.
It's interesting to see this sort of thing being experimented with in board game design, though - clearly importing ideas from video games for breaking-up monotony.
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TimmyRank: MajorFloating in my tin can.Registered Userregular
Still loving my recently acquired Dominion: Intrigue! I played the game with the Kingdom card sets out of the rulebook and I liked that better than using the randomizer cards. Is there anywhere that I can find a list of different sets that people enjoy?
And to keep discussion going, the upcoming game, Mansions of Madness, looked very cool to me. I like the idea of a game-master-versus-the-good-guys game that can be completed in a couple of hours and I need more Cthulhu in my life. However, the article Order From Chaos: A look at puzzles in Mansions of Madness has completely turned me off. Has anyone else read this? It seems like it would get old very quickly and slow down the game quite a bit. Maybe it just seems strange to me because I've not seen anything like this in another board game.
The wire puzzle turns me off, but the rune puzzle looks like it could add some interesting theme & immersion to the game.
...Or, maybe the whole puzzle thing will just make a mess like it did in Android.
It's interesting to see this sort of thing being experimented with in board game design, though - clearly importing ideas from video games for breaking-up monotony.
That seems like a good example of my feelings about this. I understand the desire to appeal to multiple types of gamers but having another game within, what I'm guessing, will already be a slightly complex game might be the wrong way to do it. And I'm concerned about replayability. The picture puzzle might be neat but I doubt you would use it more than once. And I don't want to pay a billion dollars for a box full of one-shot puzzles.
I really could be speculating more than I should but I was just surprised by how quickly I went from drooling anticipation to indifference.
Personally, I don't really have a problem with it. Puzzles like that go with the genre. And I doubt that there'll be more than one or two per session. It really gives a character with a high Int a time to shine, though.
And I'm not really seeing the comparison with Android, since "the puzzle" wasn't really a puzzle, just a different way to score some VP's that changes from game to game.
In another note, needed something else to fill out my CSI order of a L5R Dead of Winter booster box so I could get free shipping, so I ended up picking up one of the Yomi deck sets. If it sucks, I'm going to blame the thread.
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COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Just had the silliest game of Dominion ever, everyone else but me rushed pirate ships in a game with no defensive cards.
I ended up winning with a deck that was 7 minions, 1 steward, 1 copper and the rest provinces.
Eeesh.
Why would anyone ever buy anything but minions in a tableu that contains minions. That card is a "buy nothing else until it's gone" in just about every possible situation.
Just had the silliest game of Dominion ever, everyone else but me rushed pirate ships in a game with no defensive cards.
I ended up winning with a deck that was 7 minions, 1 steward, 1 copper and the rest provinces.
Eeesh.
Why would anyone ever buy anything but minions in a tableu that contains minions. That card is a "buy nothing else until it's gone" in just about every possible situation.
I guess its just a card thats been undervalued at our table for a while? It is a pretty ridiculous card, thinking about it.
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admanbunionize your workplaceSeattle, WARegistered Userregular
Anyone care to offer an opinion on Dungeon Lords? Is it Dungeon Keeper: The Board Game? Dungeon Keeper: The Too Long Board Game?
It's Agricola, but with more variety and randomness.
It is also the closest thing to a Dungeon Keeper board game. And because of the designer, it's also a watch your shit get blown up game.
It's main shortcoming is it's really designed for 4 players. But I'd play it over Agricola any day if I have 4. But then again, I'm only lukewarm on Agricola and I love Vlaada's games.
Just had the silliest game of Dominion ever, everyone else but me rushed pirate ships in a game with no defensive cards.
I ended up winning with a deck that was 7 minions, 1 steward, 1 copper and the rest provinces.
Eeesh.
Why would anyone ever buy anything but minions in a tableu that contains minions. That card is a "buy nothing else until it's gone" in just about every possible situation.
minions are good but you can fuck up a minion deck a couple of ways. masquerade is a brutal one because eventually they have nothing to give you except minions and provinces, but mountebank (or any curse-giver really) or saboteur/swindler are good too.
Got to play Alien Frontiers today. It's a pretty light dice rolling game, but there is quite a bit of strategy with your decisions. It reminds me quite a bit of Kingsburg.
Posts
Too bad they set it in the "dark age" part of the timeline.
A battletech clix revivial in 3029, 3050 or the FedCom Civil War would be great.
I played Mage Knight pretty heavily for a while. It was a solid game with good mechanics, though it suffered from collectible-game-balance-syndrome. It had a few major problems; one of which was this.
Monopoly!
Little Big Planet 2 has a ton of creature features. Don't see why you couldn't do a boardgame in it.
Little Arkham Big Horror!
War of the Little Big Ring!
Little Big Battle Line!
Little Big Yomi!
Just adding Little Big to things makes them better! :P
Little Big Planet Dune.
Hopeless Gamer
Nope.
The Black Hole of Cygnus X-1
New Ravenloft Adventures: http://wizards.com/dnd/Article.aspx?x=dnd/duad/20110118
My quick take:
Curses!: This is intersting, and pretty much does an idea I had, but ultimately better. Basically one hero is a werewolf and needs to be cured, and during hte quest will turn into a werewolf is brought below 1 hit point (and he loses a hit point every time a skull tile is drawn). Also, if he bites another player and that player is dropped below half hit points by the bite, they turn into werewolves to. (Being a werewolf only comes into affect during the villian phase)
This one looks HARD because not only do you need to kill the werewolf to win, you can actually trigger the werewolf BEFORE you find the silver dagger. Additionally, the adventure can last up to 15 tiles! And you lose if all characters are infected with lycanthropy. Crazy, but looks interesting.
A Hero Lost: One player is an infected hero and starts by himself at level 2 with an extra daily and utility power. But instead of drawing encounter cards, you have to flip over a power (even at-will powers) and when you run out you take your healing surge in damage.
Meanwhile, the heroes start at the start tile with a bottle of holy water, and they have to find the hero and get him and the water to the dark fountain tile. There are two stacks of tiles in the game, normal dungeon tiles which lead you to the fountain and a "path to the hero" pile which leads to the hero. You choose which one you take from. Looks like it could be fun.
The Skull of Necromancy: This one is interesting in that there are a bunch of items in play. There are four items (Icon of Ravenloft, Holy Water, Torch, and Wooden Stake) you randomly pick from when you reveal a black tile. When you pick them up, you get the adventure treasure card for them.
Also, when you die you don't just spend a healing surge, you become a wraith and continue to activate monsters and what not. The players have to kill you and someone has to start their turn next to the alter in the chapel to spend the surge. This one is a bit simpler than the others, but looks pretty neat.
Ashardalon preview: http://wizards.com/dnd/article.aspx?x=dnd/4ex/20110119
Classes are confirmed as: Dragonborn Wizard, Human Cleric, Elf Paladin, Half-Orc Rogue, and Dwarf Fighter
They show of a brand new optional rule: Chambers!
Basically, from what I can gather, Chambers are like the end tile of a campaign, but made more flexible. Instead of having them hard coded into the adventure, they're now on Chamber cards. So you can have an adventure that calls for a specific card, or have an adventure that has you select a random one. Each card has it's own situation and resolution. (Of the two examples, one has you fighting the Otyugh and a bunch of other monsters, and the other has you collecting 2000 gold worth of treasure tokens.
When you get the Chamber entrance, you place it on the board, and then use a set stack of chamber tiles (either dire or horrid) to build the chamber. There's even a "large chamber" tile that can make the chamber even big by making you draw more chamber tiles. The chamber tiles look pretty cool (they're a burned color and have skeletons everywhere) and the new start tile is horizontal rather than vertical. (Tile pictures are in the adventure example).
I'm a bit bummed the the tiles don't look that terribly different from Ravenloft, and also bummed that there's only one really new class. Still, I'm jazzed up for this release. I can't wait to see the campaign rules.
NintendoID: Nailbunny 3DS: 3909-8796-4685
I've seen that thread in various searches, but I was looking for the specific board dimensions. I searched again and found them this time.
http://boardgamegeek.com/thread/504934/how-much-space-does-this-game-take-up
NintendoID: Nailbunny 3DS: 3909-8796-4685
The core game is approx. the size of Chaos in the Old World, or 1 1/2-2 boards of Catan.. somewhere around there.
It really isn't that bad as long as you aren't doing the uber-epic everything in game. I don't know if I took any screenshots of my setup, but it's pretty nice.
This was right before the universe fell into a FFA war.
Selling Board Games for Medical Bills
Selling Board Games for Medical Bills
I got to play Dixit last night and that was a blast. Really easy to get into and you can really tap into those wells of creativity!
Selling Board Games for Medical Bills
I did get a warcraft board game for but I am going to have to find a way to store it as they gave me a bag full of figures and the game itself
I might try to play Castle Ravenloft this weekend
http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=6&esem=2&esum=156
Just received my three favorite investigators, Joe Diamond, Ashcan Pete, and Wilson Richards the Handyman. Or you can buy the entire set for 200 bucks.
COMMAND & COLORS: Napoleonics by GMT appeared last month. The just-completed bowl game season was a good opportunity to sticker all of those blocks, so that will charge onto the table today.
The real excitement comes from a yankee swap that I did online though. Got to unload Carcassonne Hunters and Gatherers and my copy of Zombies!!! (It was early in my board gaming obsession, I didn't know!). Picked up an interesting card game called Bali and a light civ building game called Tempus
And to keep discussion going, the upcoming game, Mansions of Madness, looked very cool to me. I like the idea of a game-master-versus-the-good-guys game that can be completed in a couple of hours and I need more Cthulhu in my life. However, the article Order From Chaos: A look at puzzles in Mansions of Madness has completely turned me off. Has anyone else read this? It seems like it would get old very quickly and slow down the game quite a bit. Maybe it just seems strange to me because I've not seen anything like this in another board game.
I got simply obliterated all 3 games. The two new guys won games 2 and 3, usually with 35+ point values. Second game we made a mistake and a guy used his doomed world to get a 5 alien windfall world that chained into 5 VP's, but it didn't impact things in the end. Still, I just could not combo things.. not like my partner in crime, who only lost cuz another person played Switzerland and created an empire on novelty goods.. but man, did he chain military like nobody's business, while I was floundering.
I love the game, but I think I suck at it.
The wire puzzle turns me off, but the rune puzzle looks like it could add some interesting theme & immersion to the game.
...Or, maybe the whole puzzle thing will just make a mess like it did in Android.
It's interesting to see this sort of thing being experimented with in board game design, though - clearly importing ideas from video games for breaking-up monotony.
That seems like a good example of my feelings about this. I understand the desire to appeal to multiple types of gamers but having another game within, what I'm guessing, will already be a slightly complex game might be the wrong way to do it. And I'm concerned about replayability. The picture puzzle might be neat but I doubt you would use it more than once. And I don't want to pay a billion dollars for a box full of one-shot puzzles.
I really could be speculating more than I should but I was just surprised by how quickly I went from drooling anticipation to indifference.
And I'm not really seeing the comparison with Android, since "the puzzle" wasn't really a puzzle, just a different way to score some VP's that changes from game to game.
In another note, needed something else to fill out my CSI order of a L5R Dead of Winter booster box so I could get free shipping, so I ended up picking up one of the Yomi deck sets. If it sucks, I'm going to blame the thread.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
I ended up winning with a deck that was 7 minions, 1 steward, 1 copper and the rest provinces.
Eeesh.
Why would anyone ever buy anything but minions in a tableu that contains minions. That card is a "buy nothing else until it's gone" in just about every possible situation.
http://steamcommunity.com/profiles/76561198006524737
I guess its just a card thats been undervalued at our table for a while? It is a pretty ridiculous card, thinking about it.
It's Agricola, but with more variety and randomness.
It is also the closest thing to a Dungeon Keeper board game. And because of the designer, it's also a watch your shit get blown up game.
It's main shortcoming is it's really designed for 4 players. But I'd play it over Agricola any day if I have 4. But then again, I'm only lukewarm on Agricola and I love Vlaada's games.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
minions are good but you can fuck up a minion deck a couple of ways. masquerade is a brutal one because eventually they have nothing to give you except minions and provinces, but mountebank (or any curse-giver really) or saboteur/swindler are good too.