State of Emergency: The Ender places the civilian in the starboard-quarter (1 o'clock) location.
Void Slayer's second Basestar Bridge action is to send the Raiders on another assault run.
Raider Assault: 4 > 3, no damage.
Remaining moves or actions to be played in order: El Skid, The Ender
State of Emergency: The Ender moves to the Hangar Deck.
Tory meets with a frustrated Helena Cain, suggesting that they should finally be rid of Anders, long-suspected of being a Cylon agent. Though the high command agrees to this plan of action, there are still many in the fleet who believe that he was truly human. In preparation for the next assault, everyone takes action, moving into ready stations. Meanwhile, politically, there are a number of civilian ships who are growing weary of the strict demands of the fleet leadership and are beginning to refuse proper sharing of resources.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Skill Check Result Politics 0 - Red Tape
Politics 1 - Consolidate Power
Politics 1 - Consolidate Power
Politics 3 - Preventative Policy Leadership 0 - Iron Will
Leadership 1 - Executive Order
Leadership 4 - Declare Emergency Tactics 3 - Strategic Planning
Treachery 1 - Broadcast Location
(5 + 5 + 3) - 1 = 12, Pass. No effect.
Tory is able to successfully negotiate with the civilian ships, keeping them in line and all resources at expected levels.
After Crisis: Activate Heavy Raiders, Advance Jump Preparation
The starboard-bow (11 o'clock) Heavy Raider advances to the fore (9 o'clock).
The fore (9 o'clock) Heavy Raider advances to the port-bow (7 o'clock).
Jump preparation advances to Level 5 - Jump is possible with risk of some losses. Turn 20: Galen Tyrol (Gene Parmesan)
Receive Skills Step: Gene Parmesan draws 1 Politics, 2 Leadership, and 2 Engineering cards.
Beneficial Result: Savvy Manipulator - You may choose any human player to receive either the President or the Admiral title. Antagonistic Result: Bad Influence - You are sent to the "Brig".
Brother Cavil (Research Lab)
Beneficial Result: Unconventional Counselor - Choose 1 trauma token to discard. Then choose a second trauma token at random to discard. Antagonistic Result: Primary Cylon - Place a basestar and 3 raiders in front of Galactica. Place 1 civilian ship behind Galactica.
Anastasia "Dee" Dualla (Communications)
Beneficial Result: CIC Officer - Look at every civilian ship on the game board and then you may move any number of them to adjacent areas. Antagonistic Result: Despondent - Draw 2 trauma tokens.
Conditions
Chief of Staff - Callandra "Cally" Tyrol (El Skid) - Before cards are added to a Skill check, this player may discard this card to make all Politics cards in the Skill check count as positive strength.
Alright guys, I'm leaning towards a jump. The later if someone wants to XO me or whatever I'll do my best to patch up this place. What do you all think?
If he doesn't have an XO that kinda makes things tougher.
If you do have the XO, what Baltar is suggesting is best - move to hanger, repair 2 vipers (preferably the mark VIIs), and for your extra action, use said XO to jump us.
However, if you have 2 repairs, then XO'ing you on one of the subsequent turns makes more sense. (Can get 2 repairs off for great justice!).
I think Cally is in the best position to take the XO, we don't really need the Armory. (Cue Cylon Intruders...)
Don't worry Six, you'll have company soon.
Void Slayer on
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
All right, I'll move to the hanger deck, put a few birds in the air and XO El Skid. Leaving this up for 5 in case people are lurking this thread waiting to tell me this is a terrible idea
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State of Emergency: The Ender places the civilian in the starboard-quarter (1 o'clock) location.
Void Slayer's second Basestar Bridge action is to send the Raiders on another assault run.
Raider Assault: 4 > 3, no damage.
Remaining moves or actions to be played in order: El Skid, The Ender
No. Allies trigger for only the current player, at the end of the Movement Step.
State of Emergency: El Skid plays Engineering 1 - Repair to repair the Armory.
Only The Ender remains to make a move or action for State of Emergency, at which point we can move on to the Crisis Step.
State of Emergency: The Ender moves to the Hangar Deck.
Tory meets with a frustrated Helena Cain, suggesting that they should finally be rid of Anders, long-suspected of being a Cylon agent. Though the high command agrees to this plan of action, there are still many in the fleet who believe that he was truly human. In preparation for the next assault, everyone takes action, moving into ready stations. Meanwhile, politically, there are a number of civilian ships who are growing weary of the strict demands of the fleet leadership and are beginning to refuse proper sharing of resources.
Crisis Step: Resistance
Skill Check [12] Politics + Leadership + Tactics
Pass: No effect.
6+: -1 Food.
Fail: -1 Food, -1 Fuel.
After Crisis: Activate Heavy Raiders, Advance Jump Preparation
Skill Check Contributions
Destiny Deck: 2 cards
Galen Tyrol (Gene Parmesan): 0 cards
Gaius Baltar (Capfalcon):
"Caprica" Six (Tenek): 0 cards
Saul Tigh (Void Slayer): 0 cards
Callandra "Cally" Tyrol (El Skid):
Louanne "Kat" Katraine (The Ender): 0 cards
Tory Foster (Diorinix): 7 cards
0 cards
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Empty my hand into the check - 7 cards.
Mmmmm....toasty.
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Crisis Step: Resistance
Skill Check [12] Politics + Leadership + Tactics
Pass: No effect.
6+: -1 Food.
Fail: -1 Food, -1 Fuel.
Skill Check Contributions
Destiny Deck: 2 cards
Galen Tyrol (Gene Parmesan): 0 cards
Gaius Baltar (Capfalcon): 0 cards
"Caprica" Six (Tenek): 0 cards
Saul Tigh (Void Slayer): 0 cards
Callandra "Cally" Tyrol (El Skid): 0 cards
Louanne "Kat" Katraine (The Ender): 0 cards
Tory Foster (Diorinix): 7 cards
Skill Check Result
Politics 0 - Red Tape
Politics 1 - Consolidate Power
Politics 1 - Consolidate Power
Politics 3 - Preventative Policy
Leadership 0 - Iron Will
Leadership 1 - Executive Order
Leadership 4 - Declare Emergency
Tactics 3 - Strategic Planning
Treachery 1 - Broadcast Location
(5 + 5 + 3) - 1 = 12, Pass. No effect.
Tory is able to successfully negotiate with the civilian ships, keeping them in line and all resources at expected levels.
After Crisis: Activate Heavy Raiders, Advance Jump Preparation
The starboard-bow (11 o'clock) Heavy Raider advances to the fore (9 o'clock).
The fore (9 o'clock) Heavy Raider advances to the port-bow (7 o'clock).
Jump preparation advances to Level 5 - Jump is possible with risk of some losses.
Turn 20: Galen Tyrol (Gene Parmesan)
Receive Skills Step: Gene Parmesan draws 1 Politics, 2 Leadership, and 2 Engineering cards.
Current Situation:
Jump Preparation: Level 5 - Jump available at low risk (-1 Population on roll of 6 or lower)
Pursuit Track: Level 2.
Distance Covered: 3
Galactica: Weapons Control damaged, no boarding parties.
Pegasus: Airlock and Pegasus CIC damaged.
Nuke Tokens: 0 remain.
Quorum Cards: 9 in hand.
Ship Reserves: 1 Viper Mk II and 4 Raptors available, 3 Viper Mk IIs and 4 Viper Mk VIIs damaged.
Characters:
"Caprica" Six (Tenek) - Hangar Deck (2 Cards, 0 Trauma)
Saul Tigh (Void Slayer) - Basestar Bridge (1 Card, 3 Trauma, 1 Super Crisis)
Callandra "Cally" Tyrol (El Skid) - Armory (2 Cards, 3 Trauma, Chief of Staff)
Admiral-CAG Louanne "Kat" Katraine (The Ender) - Hangar Deck (3 Cards, 2 Trauma)
Tory Foster (Diorinix) - Command (0 Cards, 1 Trauma)
Galen Tyrol (Gene Parmesan) - Research Lab (5 Cards, 3 Trauma)
President Gaius Baltar (Capfalcon) - President's Office (2 Cards, 3 Trauma)
Allies:
Ellen Tigh (Admiral's Quarters)
Antagonistic Result: Bad Influence - You are sent to the "Brig".
Antagonistic Result: Primary Cylon - Place a basestar and 3 raiders in front of Galactica. Place 1 civilian ship behind Galactica.
Antagonistic Result: Despondent - Draw 2 trauma tokens.
Galactica Space:
Fore (9 o'clock) - 1 Basestar, 1 Heavy Raider.
Starboard-bow (11 o'clock) - None.
Starboard-quarter (1 o'clock) - 1 Civilian Ship.
Aft (3 o'clock) - None.
Port-quarter (5 o'clock) - 3 Raiders, 1 Civilian Ship, 1 Viper Mk II.
Port-bow (7 o'clock) - 1 Heavy Raider, 1 Viper Mk II.
Cylon Space
Fore (9 o'clock) - None.
Starboard-bow (11 o'clock) - None.
Starboard-quarter (1 o'clock) - None.
Aft (3 o'clock) - None.
Port-quarter (5 o'clock) - None.
Port-bow (7 o'clock) - None.
Conditions
Chief of Staff - Callandra "Cally" Tyrol (El Skid) - Before cards are added to a Skill check, this player may discard this card to make all Politics cards in the Skill check count as positive strength.
Mmmmm....toasty.
...?
Wait, jump or launch someone from the hanger. Because why are we XOing to jump?
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Brain fart. For some reason I thought only the Admiral could make the jump.
Just jump, Gene.
That would be nice - but maybe we should get away from the giant battleship & Heavy Raiders, and make repairs when we've got some breathing room?
Void Slayer's turn is coming-up soon, so...
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If you do have the XO, what Baltar is suggesting is best - move to hanger, repair 2 vipers (preferably the mark VIIs), and for your extra action, use said XO to jump us.
However, if you have 2 repairs, then XO'ing you on one of the subsequent turns makes more sense. (Can get 2 repairs off for great justice!).
Mmmmm....toasty.
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Don't worry Six, you'll have company soon.
Sooooo....Whats up, dad? I can certainly jump us if that's what everyone wants, but not without you cyan'ing something.
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