darklite_xI'm not an r-tard...Registered Userregular
edited January 2011
I wish I had MORE heirloom gear. I'm using the chest, shoulders, and as of sunday The cloak on my priest, w/ the 10% guild perk. That's 40% increased exp and in Outlands it STILL feels too slow. I think the problem might be that I'm trying to burn to 65 so I can continue leveling inscription, but I'm stuck at 63. I got about 5 levels over the weekend but I actually haven't played the priest since we unlocked the heirloom cloaks. I'm hoping that the next two levels get knocked out like cake.
I did do some EotS to lessen the monotany of questing and as a shadow priest it was a blast. When the enemies closed on me it felt like I went down very quickly (I'm PvE specced), but when I could keep my distance I felt like a shining, shadowy god. I even got to MC some people off the cliff. It was everything I'd dreamed for.
darklite_x on
Steam ID: darklite_x Xbox Gamertag: Darklite 37 PSN:Rage_Kage_37 Battle.Net:darklite#2197
Random question, you know how you get experience for digging junk up in Archaeology...well, once you hit 85 does that experience turn into gold ala quest exp into gold?
Elessar Elfstone on
Tobias: Or it could be your colon. I'd want to get in there and find some answers.
And an Alliance guy about the same level as me just committed suicide by my demon. He ran up and attacked me, and my felguard hit and killed him in one hit. Im very confused.
Welcome to being a demo warlock. People never expect that guy to hit as hard as he does, especially at lower levels.
quest experience is the only experience that is awarded as gold at max level
Ahh good to know, thanks. Might be worthwhile to do some leveling as Arch and save those quests for gold at 85. Of course you can only do Arch for so long before going insane...
Elessar Elfstone on
Tobias: Or it could be your colon. I'd want to get in there and find some answers.
I wish I had MORE heirloom gear. I'm using the chest, shoulders, and as of sunday The cloak on my priest, w/ the 10% guild perk. That's 40% increased exp and in Outlands it STILL feels too slow. I think the problem might be that I'm trying to burn to 65 so I can continue leveling inscription, but I'm stuck at 63. I got about 5 levels over the weekend but I actually haven't played the priest since we unlocked the heirloom cloaks. I'm hoping that the next two levels get knocked out like cake.
I did do some EotS to lessen the monotany of questing and as a shadow priest it was a blast. When the enemies closed on me it felt like I went down very quickly (I'm PvE specced), but when I could keep my distance I felt like a shining, shadowy god. I even got to MC some people off the cliff. It was everything I'd dreamed for.
I wish I had MORE heirloom gear. I'm using the chest, shoulders, and as of sunday The cloak on my priest, w/ the 10% guild perk. That's 40% increased exp and in Outlands it STILL feels too slow. I think the problem might be that I'm trying to burn to 65 so I can continue leveling inscription, but I'm stuck at 63. I got about 5 levels over the weekend but I actually haven't played the priest since we unlocked the heirloom cloaks. I'm hoping that the next two levels get knocked out like cake.
I did do some EotS to lessen the monotany of questing and as a shadow priest it was a blast. When the enemies closed on me it felt like I went down very quickly (I'm PvE specced), but when I could keep my distance I felt like a shining, shadowy god. I even got to MC some people off the cliff. It was everything I'd dreamed for.
FYI pretty sure the extra exp caps at 35%.
Source? If you're referring to the current cap, yeah, since the cloak only offers 5 percent, but there's also the ring from the northrend fishing derby, and the guild standards you can throw down, that are also being increased with 4.0.6 as I recall. But I haven't heard anything from Blizzard about there being some hard cap to experience bonuses from heirlooms or other sources
quest experience is the only experience that is awarded as gold at max level
Ahh good to know, thanks. Might be worthwhile to do some leveling as Arch and save those quests for gold at 85. Of course you can only do Arch for so long before going insane...
I leveled from 72-76 just doing Arch. Basically, I hate Northrend minus Scholozar + Icecrown, so I did Borean just to get enough gold to buy 300 flying, then did Arch until I hit level 76 to go to Scholozar, did Basin til 78, then Icecrown to 80. Starting at 0 Arch, Leveling those 4 levels got me to 505. Also got me 8 rares I think. 3 NE, both fossils, the orc rare, and I think a few others. I'd have to log in and look.
quest experience is the only experience that is awarded as gold at max level
Ahh good to know, thanks. Might be worthwhile to do some leveling as Arch and save those quests for gold at 85. Of course you can only do Arch for so long before going insane...
I leveled from 72-76 just doing Arch. Basically, I hate Northrend minus Scholozar + Icecrown, so I did Borean just to get enough gold to buy 300 flying, then did Arch until I hit level 76 to go to Scholozar, did Basin til 78, then Icecrown to 80. Starting at 0 Arch, Leveling those 4 levels got me to 505. Also got me 8 rares I think. 3 NE, both fossils, the orc rare, and I think a few others. I'd have to log in and look.
Yah seems like Arch would be pretty sweet for alt leveling if you don't mind the monotonany. Throw on some music and just zone out heh.
I'm almost done Mt. Hyjal, and its a lot of fun. Although the itemization is kind of balls. Quests rewarded 2 blue Cloth Helmets in a row, and earlier in the zone for a quest rewarding blue items there was no cloth option O_o
Elessar Elfstone on
Tobias: Or it could be your colon. I'd want to get in there and find some answers.
They should have moved Lifebloom down instead, seeing as you get several mana regen talents that require its use long before the ability is actually trainable.
They should have moved Lifebloom down instead, seeing as you get several mana regen talents that require its use long before the ability is actually trainable.
Low level resto and low level feral (tank) are both just such a mess right now.
Derrick on
Steam and CFN: Enexemander
0
BeezelThere was no agreement little morsel..Registered Userregular
edited January 2011
So my guild has dinged level 10 recently. And we've unlocked "Chug-a-Lug" which for all intents and purposes is useless to us because our alchemists haven't been making flask because they're all transmute masters. It turns out all of our alchemists are Uncle Scrooge. This is just one in a long laundry list of grievances I have with my guild.
Starting this Wednesday, our first raid group is setting foot into BWD. This is fine and dandy but as a raiding guild our RL didn't decide to work out any sort of roster until last week. This is after a month of zero direction or coordination with the guild pretty much on autopilot this entire time. I've tried to stress, numerous times, that we should have had rosters and gearing cycles worked out from the start of the expansion. My raid leader is of the mind of "Raiders will manifest themselves! And we will take them!" Also a lot of nepotism but that's to be expected.
Several in the guild that used to raid with this guy have brought these concerns and others to my attention. People afraid of being "left behind" gear wise because we have a lot of dps in the guild that genuinely don't have the time to sit alone for 45 minutes in a queue for a dungeon that may or may not go well. It's counter-productive to having a guild. Bringing these concerns to the raid leader netted me a flippant "I'm not hand-holding/carrying people". Which I attribute to him being a tank and having a tank-sized ego to match it. But the response was insulting enough for me to start gathering my own raid group.
The point is, I shouldn't have to assemble the Avengers in secret because my RL thinks that gearing his raid group is the equivalent of babysitting them, and my GM doesn't have the wherewithal or backbone to go against his decisions. Just this past weekend, me and a healer in the guild geared up 6 people from ilevel 323 to ilevel 340+ in just two days. It wasn't hard and it didn't take long rotating people in and out of the group. We have enough tanks and healers for a 10 man raid. That's two heroic groups with fast queues right there.
As it stands right now the current raid comp for this Wednesday is an absolute mess. Druids all over the place and filled with people that can't clear heroics let alone be assed to research their own goddamn class mechanics. I'd leave right now if it weren't for the fact that I'm already in a level 10 guild (lol fuck you blizzard) and there's genuinely a lot of untapped talent that I've been raising in the guild into a group of actually good players.
:blab:
Beezel on
PSN: Waybackkidd
"...only mights and maybes."
0
Kai_SanCommonly known as Klineshrike!Registered Userregular
And its getting replaced with learning Nourish at 8, down from 78
I still think it's a weird change, but with this happening as well, it seems a lot less weird.
The part that makes it particularly weird to me is that my druid which almost exclusively used healing touch in vanilla raids, won't be high enough level to have the spell anymore.
(Because see, he's still like level 75. I should get around to leveling him up again at some point)
End on
I wish that someway, somehow, that I could save every one of us
There's several areas, not just in Deepholm, that is dicked by phasing. I've been screwed out of a good chunk of Jasmine because of it. I'd say Whiptail but lol Tol Barad.
I'm actually a potion master right now, but it's a joke. The proc rate should be significantly higher for a less valuable and more disposable item. I may end up going Flask, but transmute will ALWAYS be king so long as transmutes are restricted by time.
I've had no issues with whiptail honestly, but I haven't done any uldum quests on my herbalist, so maybe that's why.
I got significantly more Whiptail before I did the Uldum quests. But that was also pretty early in the expansion, so my guess until now was that the spawn rate was jacked up because of so many people in the zone.
Is spawn rate dependent on number of people in the zone or on how heavily it is farmed?
I've had no issues with whiptail honestly, but I haven't done any uldum quests on my herbalist, so maybe that's why.
I got significantly more Whiptail before I did the Uldum quests. But that was also pretty early in the expansion, so my guess until now was that the spawn rate was jacked up because of so many people in the zone.
Is spawn rate dependent on number of people in the zone or on how heavily it is farmed?
I believe each zone just has a set number of spawns, and when one is taken, another spawns elsewhere. I could be wrong.
But if there are spawns you can only see in certain phases... that explains where all the damn herbs go.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
Healing Touch is now trained at level 78, up from level 3.
...what?
Wait, wasn't the whole point of druid healing changes in Cata so we'd have to mix it up with HT occasionally?
That's just one of the changes, looking at it by itself is dumb. The whole of the changes are:
Rejuv at level 3 from level 8
Nourish at level 8 from level 78
HT at level 78 from level 3
What they've done is give you the HoT first to say "hey, you're a hot healing class" and then the efficient heal next so Resto druids while levelling don't go OoM after 5 casts and need to drink after every fight.
I've had no issues with whiptail honestly, but I haven't done any uldum quests on my herbalist, so maybe that's why.
I got significantly more Whiptail before I did the Uldum quests. But that was also pretty early in the expansion, so my guess until now was that the spawn rate was jacked up because of so many people in the zone.
Is spawn rate dependent on number of people in the zone or on how heavily it is farmed?
I believe each zone just has a set number of spawns, and when one is taken, another spawns elsewhere. I could be wrong.
But if there are spawns you can only see in certain phases... that explains where all the damn herbs go.
I've seen this happen in a lot of the zones with mining. I'll get a ping on the map at long range, and as soon as I land next to it, the node vanishes into the ether. It's really freaking annoying and shows off one of the bad signs of heavy phasing.
The only zone I haven't had any problem with it and mining has been Deepholm.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I did all the quests in Uldum and if I go on a farming hunt I can get maybe 5 stacks of whiptail in roughly 30 minutes.
Same with twilight jasmine, that stuff seems to spawn quite regularly.
Also Beezel we seem to have the same problem right now. I spoke with a few people about making our own guild because we basically have enough people for it, and that way I could do a little public recruitment of my own.
Also the GM pisses me off now. She doesn't want me setting up the raid group so that her group will always have people they can fill in if necessary, and now they're looking for someone to come in and raid on Thursdays and only Thursdays because one of their raid members will always be gone that day.
I had gone in last Thursday without knowing this fact, and now that I know it I'm not going to go get my ass saved again just because someone is gone and they need to fill it.
Are the old Molten Core enchants still any good? I grabbed one on a run the other night and it sells on the AH for 1200g (although it didn't sell for me when I put it up for 800g so maybe sells isn't the right word).
I like some of the people in the guild cause for the most part they're all nice people, but oh man, from what I can tell they're also awful. I hate it when that happens.
So I had this happen a couple of times the past few days, I would get into a Heroic HoO group as a healer and the tank and some dps would be from the same guild, with maybe another dps random like me. The tank and dps from the same guild would actually be pretty well geared and know what they are doing. We would kill the first Boss and then the guildees would all drop immediately without saying anything or explaining. Is there some piece of awesome gear that drops off the first boss that everyone needs in Heroic HoO? All the groups had done really well, etc. Was it just coincidence? I only ask because sometimes it screws me over by saving me to the instance preventing me from running it later with guildees and not finishing if the pug replacements suck.
Are normals subject to the apparent return of CC that heroics are right now? Or can I go in tanking everything like in Wotlk?
I can't wait. Seriously.
You can get away with treating the level 80 instances that way, but it goes up a notch once you hit Stonecore (level 83), when the mana cost of heals seems to become alot more noticeable.
The first few packs of Stonecore are easy enough, if peope use CC / interupts / and so on, but if people just dps stuff willy nilly, don't bother to interupt casts, and stand in things, your healer is going to get fed up very quickly.
I just dinged 85 yesterday and ran HoO as my first dungeon in mostly greens. With absolutely no CC the dungeon was no problem to heal through aside from the cat packs with the fire guys, where I had to use some short cooldowns (of course I'm playing a Paladin too LOLOLOLOLOL). This group wasn't particularly geared or good either. You can roll over normals pretty easily.
Posts
I did do some EotS to lessen the monotany of questing and as a shadow priest it was a blast. When the enemies closed on me it felt like I went down very quickly (I'm PvE specced), but when I could keep my distance I felt like a shining, shadowy god. I even got to MC some people off the cliff. It was everything I'd dreamed for.
As a shadow priest, that is the bestest thing in the whole world. As everyone else, fuck you man.
Forsake, Warlock of Stonemaul
Welcome to being a demo warlock. People never expect that guy to hit as hard as he does, especially at lower levels.
Later on it kinda evens out though.
Ahh good to know, thanks. Might be worthwhile to do some leveling as Arch and save those quests for gold at 85. Of course you can only do Arch for so long before going insane...
Forsake, Warlock of Stonemaul
FYI pretty sure the extra exp caps at 35%.
Origin: KafkaAU B-Net: Kafka#1778
Source? If you're referring to the current cap, yeah, since the cloak only offers 5 percent, but there's also the ring from the northrend fishing derby, and the guild standards you can throw down, that are also being increased with 4.0.6 as I recall. But I haven't heard anything from Blizzard about there being some hard cap to experience bonuses from heirlooms or other sources
I leveled from 72-76 just doing Arch. Basically, I hate Northrend minus Scholozar + Icecrown, so I did Borean just to get enough gold to buy 300 flying, then did Arch until I hit level 76 to go to Scholozar, did Basin til 78, then Icecrown to 80. Starting at 0 Arch, Leveling those 4 levels got me to 505. Also got me 8 rares I think. 3 NE, both fossils, the orc rare, and I think a few others. I'd have to log in and look.
PSN = PessimistMaximus
Ideas so far:
Vesuvius
Sriracha
Sheltharion
The harder the rain, honey, the sweeter the sun.
Yah seems like Arch would be pretty sweet for alt leveling if you don't mind the monotonany. Throw on some music and just zone out heh.
I'm almost done Mt. Hyjal, and its a lot of fun. Although the itemization is kind of balls. Quests rewarded 2 blue Cloth Helmets in a row, and earlier in the zone for a quest rewarding blue items there was no cloth option O_o
Forsake, Warlock of Stonemaul
But can someone explain this to me:
Healing Touch is now trained at level 78, up from level 3.
...what?
Low level resto and low level feral (tank) are both just such a mess right now.
Starting this Wednesday, our first raid group is setting foot into BWD. This is fine and dandy but as a raiding guild our RL didn't decide to work out any sort of roster until last week. This is after a month of zero direction or coordination with the guild pretty much on autopilot this entire time. I've tried to stress, numerous times, that we should have had rosters and gearing cycles worked out from the start of the expansion. My raid leader is of the mind of "Raiders will manifest themselves! And we will take them!" Also a lot of nepotism but that's to be expected.
Several in the guild that used to raid with this guy have brought these concerns and others to my attention. People afraid of being "left behind" gear wise because we have a lot of dps in the guild that genuinely don't have the time to sit alone for 45 minutes in a queue for a dungeon that may or may not go well. It's counter-productive to having a guild. Bringing these concerns to the raid leader netted me a flippant "I'm not hand-holding/carrying people". Which I attribute to him being a tank and having a tank-sized ego to match it. But the response was insulting enough for me to start gathering my own raid group.
The point is, I shouldn't have to assemble the Avengers in secret because my RL thinks that gearing his raid group is the equivalent of babysitting them, and my GM doesn't have the wherewithal or backbone to go against his decisions. Just this past weekend, me and a healer in the guild geared up 6 people from ilevel 323 to ilevel 340+ in just two days. It wasn't hard and it didn't take long rotating people in and out of the group. We have enough tanks and healers for a 10 man raid. That's two heroic groups with fast queues right there.
As it stands right now the current raid comp for this Wednesday is an absolute mess. Druids all over the place and filled with people that can't clear heroics let alone be assed to research their own goddamn class mechanics. I'd leave right now if it weren't for the fact that I'm already in a level 10 guild (lol fuck you blizzard) and there's genuinely a lot of untapped talent that I've been raising in the guild into a group of actually good players.
:blab:
"...only mights and maybes."
What would Bang do?
Look at this.
http://us.battle.net/wow/en/forum/topic/1827667622
The harder the rain, honey, the sweeter the sun.
Punch my raid leader so hard that his own clothes evaporate in the heat of manliness?
or just spam 5A lol
"...only mights and maybes."
I still think it's a weird change, but with this happening as well, it seems a lot less weird.
The part that makes it particularly weird to me is that my druid which almost exclusively used healing touch in vanilla raids, won't be high enough level to have the spell anymore.
(Because see, he's still like level 75. I should get around to leveling him up again at some point)
I'm actually a potion master right now, but it's a joke. The proc rate should be significantly higher for a less valuable and more disposable item. I may end up going Flask, but transmute will ALWAYS be king so long as transmutes are restricted by time.
The harder the rain, honey, the sweeter the sun.
Bandwagon.
I got significantly more Whiptail before I did the Uldum quests. But that was also pretty early in the expansion, so my guess until now was that the spawn rate was jacked up because of so many people in the zone.
Is spawn rate dependent on number of people in the zone or on how heavily it is farmed?
Wait, wasn't the whole point of druid healing changes in Cata so we'd have to mix it up with HT occasionally?
The harder the rain, honey, the sweeter the sun.
I believe each zone just has a set number of spawns, and when one is taken, another spawns elsewhere. I could be wrong.
But if there are spawns you can only see in certain phases... that explains where all the damn herbs go.
The harder the rain, honey, the sweeter the sun.
That's just one of the changes, looking at it by itself is dumb. The whole of the changes are:
Rejuv at level 3 from level 8
Nourish at level 8 from level 78
HT at level 78 from level 3
What they've done is give you the HoT first to say "hey, you're a hot healing class" and then the efficient heal next so Resto druids while levelling don't go OoM after 5 casts and need to drink after every fight.
I've seen this happen in a lot of the zones with mining. I'll get a ping on the map at long range, and as soon as I land next to it, the node vanishes into the ether. It's really freaking annoying and shows off one of the bad signs of heavy phasing.
The only zone I haven't had any problem with it and mining has been Deepholm.
It could be because I'm used to leveling with heirlooms, but it should only be a 10% difference at this point :?
I did all the quests in Uldum and if I go on a farming hunt I can get maybe 5 stacks of whiptail in roughly 30 minutes.
Same with twilight jasmine, that stuff seems to spawn quite regularly.
Also Beezel we seem to have the same problem right now. I spoke with a few people about making our own guild because we basically have enough people for it, and that way I could do a little public recruitment of my own.
Also the GM pisses me off now. She doesn't want me setting up the raid group so that her group will always have people they can fill in if necessary, and now they're looking for someone to come in and raid on Thursdays and only Thursdays because one of their raid members will always be gone that day.
I had gone in last Thursday without knowing this fact, and now that I know it I'm not going to go get my ass saved again just because someone is gone and they need to fill it.
Are the old Molten Core enchants still any good? I grabbed one on a run the other night and it sells on the AH for 1200g (although it didn't sell for me when I put it up for 800g so maybe sells isn't the right word).
I like some of the people in the guild cause for the most part they're all nice people, but oh man, from what I can tell they're also awful. I hate it when that happens.
Are normals subject to the apparent return of CC that heroics are right now? Or can I go in tanking everything like in Wotlk?
I can't wait. Seriously.
Your healer will love you for wanting/using them.
You can get away with treating the level 80 instances that way, but it goes up a notch once you hit Stonecore (level 83), when the mana cost of heals seems to become alot more noticeable.
The first few packs of Stonecore are easy enough, if peope use CC / interupts / and so on, but if people just dps stuff willy nilly, don't bother to interupt casts, and stand in things, your healer is going to get fed up very quickly.