So, what factions have dailies that I should be cranking out aside from Therazane?
Depends on your class. I'd say definately do the Tol Barad dailies for faction and marks (they have two vanity mounts, a new pet, epic trinkets, and solid weapons).
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
And there's two Catpeople dailies in Uldum, one's quick (knocking pygmies out of trees) and the other can be slow if camped (blow up 100 dudes with the catapult).
Most of the end bosses of instances are easier then the ones that came before them. Trying to think of an end boss in Cata that is harder then a previous boss and drawing a blank. Maybe the last boss of SFK without a decursor?
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
does springvale really have a chance to cast a percentage of health dot that doesn't end until either he or the target dies when he gets his Unholy Power? is it possible for him to cast this on the tank?
I don't see removing ability to break snares as homogenizing, sorry. Are druids still the only class in the game that can shift into different, permanent forms? Yup. Cool.
Also, according to the number crunching in the druid thread here, the direct damage buffs fully counter out the bleed nerfs and feral druids aren't taking any PvE damage nerfs.
The problem with the feral root change is a multi-part thing.
Damage is being moved from DoTs (which take a lot of time to get up and people are free to beat on you while you attempt to apply them) to positional direct damage (you can only Shred from behind, and due to a long standing bug with our hitboxes we need to be 3 yards closer to use yellow attacks).
You're drastically overselling the difficulty of cat Druid. DoTs take a lot of time to get up? You Pounce as an opener, Rake once, get a couple more combo points and then finish with a Rip. You're up to full DoTs in about 2-3 seconds. The Shred you can do from behind while the target is still stunned from the Pounce, so the positional requirement isn't as big a pain in the ass as you make it out to be.
In order to be able to maintain current damage levels, our mobility would have to remain unchanged or be improved. However, by being susceptible to roots, we are now LESS able to damage targets.
We also suffer a loss of utility, as we cannot get the combo points for instant Cyclone (which Mages can spellsteal, incidentally) and we cannot Interrupt while rooted. Cyclone is tough to even hardcast, what with it's 20 yard range.
Completely over exaggerated. You're seriously arguing for the case that Druids need set it and forget it DoTs? You move 130% run speed in Cat form - a passive speed completely unmatched by any other class in the game, have two different sprints, are immune to polymorph, and can still GCD out of all slows. With TWO different charges, one of which is on a stunning 15 second cooldown, you are still absurdly, crazily mobile. The only thing that makes ferals appear less ridiculous in this department is comparing their mobility to the control of a Frost Mage. Except we all know Frost Mage control is complete fucking insanity right now, so no discerning individual should fall for those comparisons as a metric.
Combine this with the fact that Berserk no longer breaks/grants Fear immunity, Frenzied Regeneration's nerf and the Entangling Glyph nerf and Feral is taking a beating (also removal of double-dipping with cat mastery and Bear's damage nerf, but that's secondary).
The different, permanent forms thing is the PvE appeal of the class, the awesome mobility is the part of the class that defined it in PvP. If we're spending GCDs clearing your root, we're not spending them on doing other stuff (why the bleed change was warranted).
Whacking up the cost of shapeshifting - making mana a resource (you know, the tagline for this expansion) would be a better way of going about things.
E: Worst totp
I don't have a terribly strong opinion on the fear-immunity nerf. Possibly a single break but no immunity would have been fine by me, both does seem a bit much for a fairly lengthy CD, 31 point talent skill. Regen was ridiculous and STILL ridiculous after it got dropped by 50%, 50% more may be a bit much though. The Roots glyph nerf is so, SO well deserved. A 5-second cooldown didn't even come close to making up for having an instant cast ranged root. In PvP that was one of the strongest major glyphs in WoW, the 5-seconds could have been TRIPLED and it would have begun to approach balance.
Druids are still one of the most mobile classes in the game, and if that is really what you guys thought defined you (I suspect it only became the favorite toy the second it may get taken away though) then you still have it in spades. You'll all be fine.
Here's my problem with druids historically - especially the feral folks out there. They have this feeling that they are some how entitled to be both as good (if not better) than a rogue and at the same time as good (if not better) than the other tanks in the game.
And further their ability to drastically change their game play style on the fly should never be used against them when it comes to balance.
No ... you can never hold it against them that they can stealth up behind somebody, do a nice bit of burst damage, before switching into a tank, further beating on the target all the while having the ability to turn into a cat and run away without legitimate fear of being slowed or rooted to avoid death.
Because of this you really have to take their QQs with a grain of salt.
does springvale really have a chance to cast a percentage of health dot that doesn't end until either he or the target dies when he gets his Unholy Power? is it possible for him to cast this on the tank?
He has it, yes, and presumably he can cast it on anyone. It's a stupid ability and it makes the fight a giant pain in the ass, especially if you don't have enough people of the right classes to constantly interrupt the adds while also keeping one CC'd, while also doing damage to the boss.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
does springvale really have a chance to cast a percentage of health dot that doesn't end until either he or the target dies when he gets his Unholy Power? is it possible for him to cast this on the tank?
He has it, yes, and presumably he can cast it on anyone. It's a stupid ability and it makes the fight a giant pain in the ass, especially if you don't have enough people of the right classes to constantly interrupt the adds while also keeping one CC'd, while also doing damage to the boss.
As a rogue I can cloak of shadow out of it. And you don't have to cc them you can just burn them down, I was in a group that did that. Also if you have two cc's you can bug/exploit him out of the room and into the courtyard and the fight is a lay up.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
GM was bitching that not enough people wanted to farm BoT trash (even though the raid for today was cancelled) and then started bitching that people with 0 guild activity (weekly) should be doing shit blah blah blah, and started gkicking people that were inactive for 25 days...
Yeah...the search ain't over yet...
Just to play devil's advocate ...
- you really have to try to accomplish absolutely nothing for the guild as far as XP goes. that means they did no guild heroics, no guild arenas, and didn't even bother completing a single daily.
- At the beginning of a new expansion, anybody who has already been inactive for 25 days probably isn't coming back. Cata has only been out like 40 days and those folks have been inactive for more than half of that.
does springvale really have a chance to cast a percentage of health dot that doesn't end until either he or the target dies when he gets his Unholy Power? is it possible for him to cast this on the tank?
He has it, yes, and presumably he can cast it on anyone. It's a stupid ability and it makes the fight a giant pain in the ass, especially if you don't have enough people of the right classes to constantly interrupt the adds while also keeping one CC'd, while also doing damage to the boss.
As a rogue I can cloak of shadow out of it. And you don't have to cc them you can just burn them down, I was in a group that did that. Also if you have two cc's you can bug/exploit him out of the room and into the courtyard and the fight is a lay up.
It helps to CC at least one of them while you burn the other down.
And all you people who keep dragging him to the courtyard? I'm going to be very amused when none of you know what the hell to do in the fight when Blizzard inevitably fixes it.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Well I know they are looking at tuning the springvale fight as it was called out in ghost crawlers post on heroics. I think the major issue is that his adds are undead and that really limits the shit out of your cc options, but again I was in a group that didn't cc either one and we dropped them no problem.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
Dragging Springvale to the courtyard is so awkward for me as a tank. I've been trained never to let a boss get behind me, and so when he finally catches up to me, I feel the need to turn around and start backpedaling him the rest of the way. I also can't tell if I should use my tanking cooldowns at that stage or not, to try and mitigate some of the run-and-gun damage the healer is having to heal.
If you have a druid handy and are doing the courtyard "strat" just have them root one of the adds (the one to his left: you can see it even when you're outside of the room a ways) as the pull, turn and Dash, then pop Stampeding Roar once Dash falls off for the last bit and you should get to the Courtyard untouched. Then you only have one mob to deal with (burn it down fast and interrupt its casts and you'll get the To the Ground achievement pretty easily) and when he does his first add call the existing one inside will despawn (at least it did for me the last time I did SFK).
Nope, according to the blizzard help page, reinstalling the app resets the ID code so it becomes an invalid number. Should point out I finally updated to like version 4 of iOS hence the reinstall.
Nope, according to the blizzard help page, reinstalling the app resets the ID code so it becomes an invalid number. Should point out I finally updated to like version 4 of iOS hence the reinstall.
Oh so this isn't a new update?
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
So I'm leveling yet another alt and been doing Ramparts + Blood Furnace today. Terrible tanks seem to be more of a rule than the exception in those two instances, for some reason. I'm used to all the usual issues (which mostly involve aggro being all over the place, except never ever on the tank), but today we had a truly legendary tank.
A paladin, "tanking" with retri spec, who wouldn't activate righteous fury despite numerous polite requests - and who had rez sickness on until after the first boss. He never responded to anything on party chat, leading us to hypothesize that he was some kind of a bot, until he managed a "rez plz" after one of his numerous deaths (nobody really registered that he was dead again; my hunter's pet was doing most of the tanking by that point).
It was a hilarious run though, and we completed the instance without a single wipe due to ample cc and an excellent healer. I wonder if the tank player congratulated himself after the run, going all "hey, looks like I'm pretty good at this tanking thing".
Dragging Springvale to the courtyard is so awkward for me as a tank. I've been trained never to let a boss get behind me, and so when he finally catches up to me, I feel the need to turn around and start backpedaling him the rest of the way. I also can't tell if I should use my tanking cooldowns at that stage or not, to try and mitigate some of the run-and-gun damage the healer is having to heal.
So I'm leveling yet another alt and been doing Ramparts + Blood Furnace today. Terrible tanks seem to be more of a rule than the exception in those two instances, for some reason. I'm used to all the usual issues (which mostly involve aggro being all over the place, except never ever on the tank), but today we had a truly legendary tank.
A paladin, "tanking" with retri spec, who wouldn't activate righteous fury despite numerous polite requests - and who had rez sickness on until after the first boss. He never responded to anything on party chat, leading us to hypothesize that he was some kind of a bot, until he managed a "rez plz" after one of his numerous deaths (nobody really registered that he was dead again; my hunter's pet was doing most of the tanking by that point).
It was a hilarious run though, and we completed the instance without a single wipe due to ample cc and an excellent healer. I wonder if the tank player congratulated himself after the run, going all "hey, looks like I'm pretty good at this tanking thing".
Normally the bad is from the influx of death knights who are fresh 58's with out D&D and just want fast ques. Though other tanks seem to go full retard in there for some reason.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
Posts
Depends on your class. I'd say definately do the Tol Barad dailies for faction and marks (they have two vanity mounts, a new pet, epic trinkets, and solid weapons).
pleasepaypreacher.net
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The real bitch in uldum is rolling up gnomes, blowing up 100 nazis is easy once you know what you're doing.
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Now I realize that I won't even have the commendations for one bloody weapon I want by the time I reach revered.
FFFFFUUUUUUUUUUUU
PSN: ShogunGunshow
Origin: ShogunGunshow
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Erudax
<The Duke of Below>
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Here's my problem with druids historically - especially the feral folks out there. They have this feeling that they are some how entitled to be both as good (if not better) than a rogue and at the same time as good (if not better) than the other tanks in the game.
And further their ability to drastically change their game play style on the fly should never be used against them when it comes to balance.
No ... you can never hold it against them that they can stealth up behind somebody, do a nice bit of burst damage, before switching into a tank, further beating on the target all the while having the ability to turn into a cat and run away without legitimate fear of being slowed or rooted to avoid death.
Because of this you really have to take their QQs with a grain of salt.
Empire - Veela Server
He has it, yes, and presumably he can cast it on anyone. It's a stupid ability and it makes the fight a giant pain in the ass, especially if you don't have enough people of the right classes to constantly interrupt the adds while also keeping one CC'd, while also doing damage to the boss.
- The Four Horsemen of the Apocalypse (2017, colorized)
at this point most guild leaders are fully willing to give out erotic pleasure for a good healer or two.
Empire - Veela Server
As a rogue I can cloak of shadow out of it. And you don't have to cc them you can just burn them down, I was in a group that did that. Also if you have two cc's you can bug/exploit him out of the room and into the courtyard and the fight is a lay up.
pleasepaypreacher.net
Just to play devil's advocate ...
- you really have to try to accomplish absolutely nothing for the guild as far as XP goes. that means they did no guild heroics, no guild arenas, and didn't even bother completing a single daily.
- At the beginning of a new expansion, anybody who has already been inactive for 25 days probably isn't coming back. Cata has only been out like 40 days and those folks have been inactive for more than half of that.
Empire - Veela Server
Get shock and awe.
Also if you want to be king of deepz, get used to running the damage sim.
LoL: failboattootoot
It helps to CC at least one of them while you burn the other down.
And all you people who keep dragging him to the courtyard? I'm going to be very amused when none of you know what the hell to do in the fight when Blizzard inevitably fixes it.
- The Four Horsemen of the Apocalypse (2017, colorized)
pleasepaypreacher.net
how the heck did a rogue manage to do absolutely nothing?
Empire - Veela Server
Stunned and killed from the start? I mean paladin, dk, and warrior could effectively stunlock a rogue to death.
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Whoa thanks for the heads up, won't update mine if thats the case.
pleasepaypreacher.net
Oh so this isn't a new update?
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A paladin, "tanking" with retri spec, who wouldn't activate righteous fury despite numerous polite requests - and who had rez sickness on until after the first boss. He never responded to anything on party chat, leading us to hypothesize that he was some kind of a bot, until he managed a "rez plz" after one of his numerous deaths (nobody really registered that he was dead again; my hunter's pet was doing most of the tanking by that point).
It was a hilarious run though, and we completed the instance without a single wipe due to ample cc and an excellent healer. I wonder if the tank player congratulated himself after the run, going all "hey, looks like I'm pretty good at this tanking thing".
Diagonal zig-zag strafe.
Normally the bad is from the influx of death knights who are fresh 58's with out D&D and just want fast ques. Though other tanks seem to go full retard in there for some reason.
pleasepaypreacher.net
I can do it by myself as a hunter.
I was playing my mage as arcane in the low 60s and I was pretty consistently two-shotting the elites in ramps.
that's why we call it the struggle, you're supposed to sweat
I can't wait to run my Protadin solo through Outland and WOTLK heroics just to destroy everything.
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She knew the risks! Honestly I felt bad, but theres nothing I can do when the curator does an arcane bolt and takes her out.
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