The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

Starcraft 2: Chat Channels! Come hang out in channel PA!

3cl1ps33cl1ps3 I will build a labyrinth to house the cheeseRegistered User regular
edited January 2011 in Games and Technology
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The Starcraft II discussion thread



So you wanna craft some stars, huh?

The SC2 thread goes a million miles per hour and will leave you in the dust if you aren't prepared. All things are open to discussion here from build orders, practice partners, race match-ups, tournament talk, and general bizarre Korean stuff (usually brought to you by the letter S and the number 86). In order to keep up, I highly recommend you bookmark the following sites:

The Day[9] Daily Live Stream. Sean "Day9" Plott is an 11 year Starcraft veteran, so he knows his shit. He does a live stream Sunday through Thursday that airs 7pm PST/10pm EST. If you miss a stream, you can watch it, and every other streams he's ever done, in his archives. BOOKMARK HIS SITES! You will not be disappointed.

State of the Game A weekly podcast hosted by Day[9], JP, Tyler, and inControl. If you don't know who these people are, you clearly aren't watching enough SC2 tournament stuff. Just bookmark the damn site and listen to it on the go.

HD Starcraft. Good site for beginners to learn from and watch higher end players as well. Being Youtube videos, you can fast forward and rewind to help learn strategies and build orders.

HuskyStarcraft. The brother site of HD Starcraft. Another good site for watching videos of foreign tournaments and for general learning by watching pros.

Gretorp's live stream. A high level Terran player who has amassed quite a following.

Team Liquid. Team Liquid is the biggest Starcraft related fan site out on the Internet today. They follow everything Starcraft related including the pro scene. Many great articles, forums, and information can be found here. A must bookmark for any Starcraft fan.

Starcraft II Liquipedia. Team Liquid has created a wikipedia site for everything SC2 related. This will be updated as time goes on and all information found here should be legit as possible.

Team Liquid Tournament Tracker. Want to play in some SC2 tournaments? Bookmark this link to see what's running now and upcoming in the future.

GOM TV.net. The only officially Blizzard backed tournament spot in Korea. Has a dedicated pair of English casters in the form of Artosis and Nick "Tastless" Plott, Day[9]'s older brother. Great high-end play to be found here. No really, watch this if you've never seen how insane the Korean's take to SC2.

Zerg help with pro player Eg.Machine. Here are three videos featuring opening builds and other great information when playing as Zerg. Each video is an hour long and will help you go a long way at improving your Zerg gameplay. Help with ZvP here, ZvT here, and ZvZ here.


Chat Channels exist now! Come hang out in PA!

OK that's all cool, but I want to play with some PA people. Easy, follow these 5 simple steps.
1) Start by joining the master PA friend list. DO THIS FIRST. It also doesn't hurt to add your battle.net ID into your signature. If you can't do either of these, then we don't want to be your friend.

2) Bookmark the PA SC2 master list. This will help you find other players without begging in thread for other players to play against. It will also help you find other players to help practice with that are in your skill range. If you use the "view" -> "list view" options found at the top, you can reorganize the list to help you find what you need. On the list view page, you can click on the pull down tabs to look at just players of a certain race or rank. Whatever you want. Use this resource!

3) Sign up to gamereplays.org. This is a site where you can upload your replays. The perfect way to share your replays with the thread and get advice on how to get better. The site also gives you an awesome image when you link it to the forum making it stand out more.

4) Download Mumble voice chat. Since the forum has been back and forth about having a large voice chat system in place but can't decide between Skype and Ventrillo, we've decided to go with Mumble instead. Download it via the link above, install it, and follow this information to get with the rest of us:

Connect to the server: vx36.commandchannel.com (or v.exosquad.net) port 31117
Password is: wang

Update: Exoplasm has set up a webpage detailing how to make Mumble work. Go here to learn more.

5) The PA SC2 1v1 Ranking site. Sign up for this awesome site to see where you stand in the standings amongst fellow PA members. Remember, this is important in the nurturing and expanding of your e-peen. Add yourself by clicking on [Manage Characters] on the top right side.

A list of other PA related SC2 stuff.
Livestream for our friend Exoplasm. Good quality. Watch it.

Livestream for our friend Trus. Beware of loud music. :D

Livestream for our friend Ash. Broadcasting the SC2 Arcadia tournaments.

PA SC2 Steam Group. A great place to meet up with other PA forum people and set up games, talk strats, or just bullshit around. This is the most common place for us all to meet before big tournaments and stuff. Very useful!

Help guides for new players painstakingly created by fellow forum goers. READ THESE FIRST!
eeSanG's basics of Starcraft 2:
I have written this to help anyone who is interested in playing but have little experience and no one to teach them.

There are many things in Starcraft that are so basic that no one mentions them. However, they’re also incredibly difficult to find out for yourself without a natural intuition for Real-Time Strategy. This makes it extremely difficult for people new to RTS’s to learn about them so they get trashed by everyone and everything; the entire process can be extremely demoralizing and leaves only a bitter taste in the neophyte as they quit in frustration. These basics are so fundamental that without them, every player is doomed to failure against someone with solid mechanics.

I am going to go over many of these basics. Here are some simple tips that apply to almost every RTS that involves resource management:

* Keep building workers/harvesters.
* Don’t let resources build up.
* Learn build orders.
* Don’t play blindly, scout often.

The slightly more advanced mechanics all branch off from these principles.

Why you want to keep building workers.
Workers in Starcraft are great investments; you spend time and resources building them and they’ll provide great returns on those investments. The most significant mechanic behind Starcraft is resource management: you need minerals and gas to do everything. The more you have, the more you can do; but, the reverse also applies: the less resources you have, the more limited you are in options. This is macromanagement.

Okay, so more workers mean more resource gathering, but where do you stop? You don’t. In Starcraft 2, every base has 8 mineral patches and 2 gas geysers. Maximum saturation is 3 workers per mineral patch and 3 per gas; however, the optimal amount of workers on minerals is actually 2. There are heavy diminishing returns after 2 workers per mineral patch and returns stop altogether after 3. So why don’t you only make 22 workers, 16 for minerals and 6 for gas? Because you will want to expand.

Expanding is a critical aspect of micromanagement. Two fully saturated bases have double the production of one: this means twice the upgrades and twice the units. That is an unfair advantage over your opponent if you’re playing 2 bases to 1. Expanding does require an investment though, you cannot recklessly place bases all over the map or you risk losing everything to an aware opponent.

So back to workers: Why don’t we stop at 22? Because you will want to expand and you will want your investment to make immediate returns once you do. How do you do this? By transferring several workers from your first saturated base to your second (For future reference, transferring of workers will be called maynarding, as that is the term used by competitive Starcraft players). So say you kept building workers and you have about 34 (6 on gas, 28 mining), 4 of your workers mining are actually doing absolutely nothing. You still want to produce this many workers because once you expand (which you should when you safely can) you can maynard 17 workers to your expansions and put 6 on gas with 11 on mining.

Doing this, you’re now fully saturated on gas in two bases and have 11 workers on minerals each base. This is clearly insufficient and suboptimal but now you have 2 worker producing buildings and by splitting evenly, you can hit optimization in both bases with 5 worker production cycles. Well, 11 isn’t an optimal amount, so why not only move 16 and have 16/6 on minerals? You could, but because you have 2 worker production buildings you would have to go through 0 and 10 worker production cycles to hit optimization and that is inefficient because you have only one building doing all the work instead of dividing it equally. This doubles the amount of time for your bases to hit optimized mining and every worker built at an optimized mineral line is worth less and less.

So to keep the first facet of macromanagement strong, worker production is required beyond optimization. You’ll want to keep producing workers at both bases after your first expansion because the late game phase is usually played on 3 or more bases and you will want to continue maynarding workers to new expansions.

Why you don’t want resources to build up.
Worker production is the first stage of macromanagement: actually getting the resources. The second facet of macromanagement is actually using those resources. As you gather resources, you use them to make units for fighting. Every resource hoarded is a potential investment you did not make. If you engage in a battle with 1000 minerals hoarded, that is 1000 minerals worth of units you could’ve had at the fight had you macromanaged better. 10 Zealots, 20 Marines, or 40 Zerglings can significantly change the outcome of a battle. Unused resources mean smaller armies and smaller armies usually mean battles lost. Having 10 Marines is not going to win against 10 Zealots; you need more Marines for it to be a fair fight.

To prevent yourself from running into unfair fights, you want to be continuously spending your resources on something. It can be workers, buildings, upgrades, or units. Just spend it. But! Don’t waste it on things you will never use. Don’t get speed upgrades on a unit that you never plan on using. Efficient spending is implicit. It is not obvious; it is not shouted at you when you lose. Players will have excuses on why they lost, but underlying all that is usually because they did not spend their resources efficiently.

Another bad habit that many players have is immense amounts of unit queuing. Yes, you are spending resources, but it is not being spent efficiently. You make absolutely no returns on unit production until those units are actually made. Filling a unit queue right as or before a fight starts means those are units you could’ve already had. How? By making more unit producing buildings. Learning how many unit producing buildings you can have per base is difficult to learn, precise amounts can only come from experience.

Using Protoss as an example: A single mineral line can support roughly 3 Gateways running full time with minimal ‘teching’ (unlocking upgrades or new units). It can support 2 with heavy tech investments and it can barely support 4 Gateways with absolutely no tech investment. Running 4 Gateways usually ends in disastrous results for the Protoss player unless the opponent is quickly killed or there are no tech investments left to make. This is because if the opponent can get severely ahead in tech, the Protoss is at a significant disadvantage due to a lack of viable options.

If you have resources piling up, you have two options: make more unit producing buildings or expand and then making more unit producing buildings. Being choked on unit production is an easy way to lose after trading armies with your opponent. Having too many buildings is better than not having enough.

There are two ways of losing via smaller army: not having enough or not spending enough resources. Both of these are easily avoidable.

Now that we’ve covered resource management, we continue onto build orders.

Learn build orders.
Build orders are a prearranged order in which you construct your buildings. Good build orders are those that everyone uses; they are cookie cutter. Now, some might rant about how cookie cutter builds destroy innovation and creative play. No! Build orders allow innovation and creative play to be efficient. They are cookie cutter for a reason, because they are the most effective openings in regards to resources and time. Starcraft and Starcraft 2 are battles of resources, but they’re also battles for time. A few seconds difference can change the entire game through a delayed unit, a building, or an entire expansion. Many openings trade time for resources or resources for time. Time creates advantages in tech, resources, or army size.

Learning build orders is more difficult in Starcraft 2 because it’s so new, not everything has been discovered or tested. It’s your job now to create, adopt, or steal build orders that are the most efficient. Constructing a building 5 seconds earlier than normal can lead to enormous advantages but not learning or refining build orders can lead to constructing buildings later than necessary!

For Starcraft 2, there are two ways to create the opening Pylon as Protoss. You can either make it at 9 supply and have it finish at 10 so you can Chrono Boost or you can cut an early Probe to create a Pylon at 8 and Chrono Boost the 9th Probe immediately. The difference between these builds provides a difference of about a second in the first Gateway, so this is an extreme example. I myself enjoy placing the Pylon at 8.

The difference between a solid and shaky build order can mean living or dying during the early game.

Don’t play blindly, scout often.
Map hacking, the most prominent hack in Starcraft, provides perfect information on the map and the opponent. This third-party program is looked down upon by the competitive community because it provides such an unfair advantage and because it is cheating.

You can simulate these same advantages through proper scouting. A player’s first scout is usually their worker. Many beginners believe that they are sent out for the sole reason of finding where the opponent is. Naïve! Keeping your scouting worker alive reveals so much valuable information, but only through proper analysis that comes with experience.

The subtle things will tell you much: the progress on the spawning pool will tell you whether to expect early Zerglings or not. A 10pool (a spawning pool created after the 10th Drone but before the 11th) will most certainly make Zerglings while a 13pool may only make 2 or skip them altogether. A surviving worker can reveal a Protoss player’s entire tech tree if kept alive: 1 Gate into Cybernetic Core? 2 Gate? THREE Gate (3 means you are going to get rushed)? 0 Gates? You just got proxy’d, get ready for a fast rush. A scouting worker can easily dodge Zealots through proper micro, many will need to get a Stalker or Sentry to kill it if they don’t want you to see their tech tree and that means gas spent, unit created, tech delayed.

When the first scout dies, many no longer scout for the rest of the game. Foolish! Continue to send out scouts; they can be either workers, a fast and inexpensive unit (Zergling), or a unit that is concealed and difficult to kill (Observer). Knowing where your opponent’s army is, knowing what it’s made of, and knowing when they expand are all critical intel. Location allows you to set up flanks or ambushes. Composition allows you to create the correct counters to their units, and knowing when and where an expansion is built opens up an opportunity to attack before they make returns on such a heavy investment. However, don't needlessly sacrifice units into the maw that is your opponent's army. Scout often, but be conservative with them.

Scouting is much harder and is much more demanding on your multitasking than macromanagement. You shouldn’t let your macromanagement suffer for the sake of scouting, but neither should you forsake scouting altogether. Balance is key to consistent success, though knowing when to take risks is also important.

Combining these fundamentals together means that your armies will be as large as possible, your economy as efficient as can be, and the knowledge of your opponent’s play are as clear as crystal.

These basics are just that, fundamentals. A lack of fundamentals means that defeating an opponent with strong mechanics and safe play will be an impossibility. Real-Time Strategies incorporate strategic play but that is meaningless when lacking in basics. Smaller armies, weaker economy, and blind play are disadvantages the player only gives himself; they are completely unnecessary and preventable.

So here they are again so you can drill them into your head. The basics of resource based RTS’s are:

* Keep building workers/harvesters.
* Don’t let resources build up.
* Learn build orders.
* Don’t play blindly, scout often.

It can be difficult to do everything simultaneously at first, but it becomes more natural through practice!

Good luck and have fun. Until next time.

Dhal's newbie tips to improving the way you play Starcraft 2
Hey guys. I've been preparing this for quite a while.

This is a bit of a different guide than most, I'm not going to look at any gameplay tips here, because a) I am far from the best person here to be providing those and b) there's plenty already.

What I will do is give a few tips for people stepping STRAIGHT into Starcraft 2, little things, that make a relatively big difference for how easy to do they are, and to stop you from, like me, realising them 2 months down the line and wishing you knew them all along.

Lets go!

Interface tips

1. Turn off mouse acceleration for your mouse. For those who don't know what it is, mouse acceleration is a technique used to move the mouse further the faster you move it. With it on, moving your mouse 1 inch slowly and 1 inch fast will result in different screen travel time. Needless to say, this is bad as it makes your mouse movement unpredictable.

2. As a followup to the above, you will need to crank up your mouse sensitivity, by a LOT, as your mouse will feel slow and cumbersome with acceleration turned off. To give you some idea, my SC2 mouse sensitivity was increased from 30 to 90 when I turned off acceleration.

3. Increase your mouse scroll speed at the same time. While for the majority of the time, you should be moving around the map by double-tapping your hotkeys, scrolling is still necessary and you want to be able to do it fast. Experiment to find the sweet spot.

4. Consider tweaking your graphics settings. While your computer may be able to handle ultra settings, being able to handle it is not the same as having a smooth and consistent framerate, and smoothness is critical. That said, if your computer can handle it, using low or high settings is a preference thing only and those who say it makes it easier to see things on low settings are just being silly.

5. Have your Health Bars set to Always shown. This is important to know which enemy units are hurt worse so that you can focus fire on them, and conversely, when you begin to learn how to micromanage your units better, to retreat your own wounded units.

Beginning your first games

1. Skip the practice league. It teaches you nothing, games are played on a much slower speed, even a monkey could play a perfect game at that speed. You also have rocks protecting your front door, which can't be destroyed easily. While this seems like it'd be good to protect you from early rushes while you learn the game, what it actually does is promotes high-tech strategies, such as rushing for air units, strategies that will get you killed in normal games. You learn nothing from the practice league. If you need time to figure out what buildings do what, play the campaign (if your race has campaign missions at the time of reading this) or play some games vs Very Easy or Easy AI.

2. Don't stress about losing your placement matches. If you do your best in them and lose four or five of them, you will most likely be placed in the bronze league. Don't despair! This is a good place to be if you struggled with your placement matches! You will not be facing amazing idiot savant gamers with 500,000 APM and perfect knowledge of every build order in the game when you're in Bronze. You will most likely be facing a lot of people just like yourself, and you will win as many games as you lose.

3. Save your losing replays. Look at them later. See if you can figure out what you've done wrong. There are numerous guides out there that tell you what you should be doing. Applying them to your game is the hard part, but you should be able to soak up a lot of knowledge, even if you can't necessarily apply it to your gameplay yet. Everyone is the world's best Starcraft 2 player when they're watching themselves or someone else play, you will be amazed how easily you spot mistakes you didn't even notice in game.

4. Ask for help! Penny Arcade has a thriving Starcraft 2 community, and frequently people post replays in the threads for advice, critique, and sometimes just to show off a particularly fun or exciting game. Use the resource! the most common site used for replays is www.gamereplays.org

Etiquette

You will notice that, in some of your games, perhaps, at the beginning of the match your opponent might say something like "gl hf" or "gl gl". This means, in essence, "good luck, have fun". When the game is over, the loser, when they decide they've been beaten, rather than simply opening the menu and leaving the game, will sometimes say "gg", and if they want to be extra nice, "gg wp", which means "good game, well played". While some scoff at this, I find it is a good practice to adopt. Quite apart from being respectful to the human being on the other end of the computer (Sometimes people forget this, I know I sure do), it also makes you feel better yourself. When I lose a game and just quit right out of it (called rage-quitting, sometimes), I feel awful about the loss. I get angry and I sometimes just stop playing for the night. However, in the same sort of loss, when I bite back the anger, relax, and say "gg" to my opponent, I feel inexplicably better about the loss. It feels more like a friendly match between good friends rather than an intense competition between strangers.

This is especially true if you lose to something sneaky like a Photon Cannon rush! Resist the temptation to swear and scream at your opponent (feel free to do it in real life of course!). For someone who enjoys sneaky tactics for the cheap wins, getting angry only makes them happier, you will deny them the satisfaction if you remain respectful. And for those who are simply using those strategies because they think they are a fun way to play and win, being respectful is just good manners.


That's about all the very early beginner tips I have. Remember, Starcraft 2 is a game about losing as much as it is about winning, and while winning is obviously more fun, losing can be fun too if you are gracious about it and if you learn from it! Don't get too disheartened when you lose, and if you lose a few games in a row and are getting frustrated, take a break! play a different game, or try some Custom games, analyze one of your replays and see if you can learn what to do better next time, or even watch a pro-level match on Youtube or something similar!

Go out there and have fun!

S_86's Protoss tips and strats.
Some Protoss strategies (A lot of the things mentioned here, also depend on things like what you scout, what you have built so far, starting locations, maps, etc. so please don't take everything concretely.)
General
1. If there is an opponent's worker in between you and his base, it means he is likely on the defensive and wants to know when you move out. You can either attack the worker scout with your whole army and then retreat and expand (he will invest in units and defensive structures), or you can send a few units ahead of your army to take out the worker scout, then attack his base with your entire army.
2. Use the move command when sending dark templars to opponent's mineral lines, so they don't begin attacking other units. Against Zerg, shift-target drones, so that your dark templar doesn't attack the queen.
3. Fake aggression by moving your units out to the center of the map prior to expanding. This makes the opponent invest in units/defensive structures, without vision of your natural.
4. Adjust builds and predict builds depend on starting locations. Close positions = 3-4 production buildings. Cross positions = 1 gate expand. Far but close by air can be 1 gate phoenix. But this is not always the case of course.
5. When zealot rushing, use the first zealot to lure units away from his mineral line, and the following zealots to attack his workers.
6. When you are playing against random on a 2 player map with split paths (ie. Jungle Basin), take the scouting route that your opponent would take, so you can see his worker race earlier. (ie. If you are 5:00 and he is 11:00 on Jungle Basin, scout the left path upwards).
7. On maps with 3+ starting locations, or long scouting distances, scout at 9. On 2 player maps with short scouting distances, scout at 13/14.
8. Shift queue the warp prism to change to phasing mode and then drop units.
9. If after a fight, you are ahead in army, then you should expand. If after a fight you are ahead in worker count but lower in army (since you targetted workers), then stay one base for a bit longer.
10. Always keep a sentry on top of your ramp to force field.
11. After you have turned on guardian shield, manually move the sentries in closer so that their guardian shield affects your zealots (guardian shield has radius 4, sentry attack has 5 range).
12. Tuck away important buildings (core, templar archives, robo bay) between your natural and your main, because this is an easy place for your army to reach to protect.
13. Steal gas to force your opponent into specific build orders.
14. After assimilator is done, send probes one at a time, picking probes that are not holding minerals.
15. First observer should scout 1. unit composition, 2. tech structures, 3. expo.
16. Get sentries early in build order to save up energy.
17. Check Xel'Naga towers on your scouting path to check for proxies.
18. Recognize what a 'turned on' Xel'Naga tower looks like, because an enemy unit can hide behind it.
19. Place zealots at Xel-Naga towers in mid-late game because they will handle any workers or lings or rines that come.
20. Build pylons as warning scouts in places such as the path between your third and your opponent's nat, giving you time to react before an attack approaches.
21. Once you scout an expansion, you can either do a timing attack or an expansion of yourself. It depends on how many production buildings you made and how far your rush distance is and how far along his expansion is.
22. A base can handle about 4 production buildings.
23. Mid-late pylons should be placed around perimeter of base to spot drops/nydus.
24. A colossus without range can be used well by abusing cliffs.
25. If you spot a hidden unprotected CC, Nexus, or hatchery being made, wait for it to finish before attacking it.
26. If you go hallucination and he goes fast expand, you can lure his army into his main using a hallucinated colossi, and then force field his ramp and take out his natural.
27. You can use hallucinated phoenix to blink stalkers up cliffs or warp units using a pylon up cliffs.

PvP
1. In split path maps (ie. Jungle Basin), worker scout your opponent's route incase of proxy 2 gate.
2. Scout with probe at 9. In 2 player maps, scout proxy locations, in 4 player maps, go directly to opponent's base, if empty, assume proxy.
3. Hotkey ~5 probes near the start of the game so you are ready incase you spot a proxy pylon near your main.
4. Fake aggression at bottom of opponent's ramp in early game to make him waste force fields.

PvT
1. Initial scout should look for barracks add-on and second refinery.
2. If you scout marine/ghost heavy army, get zealot charge legs while slowly teching up to colossi. If you scout marine/marauder army, go immortal heavy with gateway units.
3. Immortal rushes are more effective on maps without ramps.
4. Split up forces at all times to prevent being mass EMP'd.
5. Keep first observer to the side of the terran army, so that you can retreat it if you scout a comsat, while being able to keep track of unit composition.
6. When going dark templars, if you have an observer or air unit at the top left of opponent's command center, you can see his MULEs fly down in the fog of war, which means you are safe to attack with dark templars knowing he doesn't have energy for comsat.
7. If you went phoenix, you can keep then in top left of opponent's command center and wait to see MULEs come down through the fog of war before moving in to lift them up and kill them.
8. If he is slow pushing you with tanks, you can counter his main or drop his main to get his army to retreat. His non-tank units will likely retreat first, leaving his tanks which are either sieged, or in the process of unsieging, vulnerable. Use the rest of your army to take out these tanks.

PvZ
1. When doing a forge FE, hotkey some probes at your nat incase of a ling run by, so you are ready to move them to your ramp and hold position.
2. +1 ground attack lets your zealots kill zerglings in 2 hits until they get +1 armor, then you have to get +2 ground attack.
3. Zerg economy is based on a balance between army and drones. So you have to constantly be on the aggression to prevent Zerg from massing up economy.
4. If you scout a zerg not expanding, he is likely going 5roach rush. Send a 2nd probe scout a bit before your warpgate tech finishes researching. If you scout roaches coming, block your entrance with a pylon and warp in a sentry followed by boosted stalkers.

Builds
The build name is in brackets. every build starts 9pylon 13 gate (14 gate if you are building near the ramp).
W = warpgate research, S = stalker, E = sentry, N = nexus.


PvZ (GNGG build) (aka Gate-Nex-Gate-Gate) <-- This is build name
PGAPC <-- this is actual build, using building/unit initials, broken into rows of 5
ZZPWS
AENPE
GGP
(This means, 9Pylon, 14Gate, assim, pylon, core, zealot, zealot, pylon, warpgate, stalker, assim, sentry, nexus, pylon, sentry, gate, gate, pylon).

PvX (GRGG build)
PGAPC
ZRPAW
SGOPG

PvZ (GGGN build)
PGAPZ
CZPSW
ASGGE
PN
Play in our weekly PA SC2 tournament hosted by S_86!

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Curvy Star League lite 1 | Saturday Jan.15.11 8:00pm EST

Sign Up Page | Website
Please sign up with the naming format: Name.IdentifierRace (Simon.505P)
Extra sign ups will be listed as reserves. If you are not sure you will be able to make it and want to sign up as a reserve, please send me a PM via PA at s_86 or an Email to curvystarleague@gmail.com with your Name.IdentifierRace

Maps
1 Scrap Station
2 Blistering Sands
3 Metalopolis
Maps were picked randomly from the 1v1 map pool

Format
Players must be in bronze, silver, gold, or platinum league when signing up
16 players
Single elimination. Players are seeded randomly
Every match is a best of 3
North American Server

3cl1ps3 on
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Posts

  • Zombie MonkeyZombie Monkey Registered User regular
    edited January 2011
    Terran 2 rax 10 scv rush

    Terran stop it

    Zombie Monkey on
    League of Legends - Enzo III
  • TheBogTheBog Registered User regular
    edited January 2011
    Yeah, I'm not letting that go to the old thread. I hate zvzs. Let it be known. More than any other match up I feel like I'm a disadvantage 100% of the time. If I have some roaches, he has enough speedlings to surround and kill them. And if speedlings win a fight against roaches, then it's basically gg right there. Any roaches you rebuild will be too few in number to matter and he can rally speedlings into your base until you quit. Or if I have roaches, he has more roaches. Or just as I'm sending in a few mutas to attack his workers, I run into his muta ball that just so happens to be a few mutas more. Or I fly into his base and see hyras and know my mutas are a failed investment. Or he'll just 7 pool with spine crawler rush. I'm just really bad at zvzs. Someone needs to teach me the basics of that match up.

    TheBog on
  • Zombie MonkeyZombie Monkey Registered User regular
    edited January 2011
    Jesus 2 games in a row a 2 rax opening, 1st game with all his scvs, second game he tried to expand after all his marines were dead

    Terran FUCKING STOP IT, my hands are simply not warm enough in the first two minutes to respond to your nonsense

    Zombie Monkey on
    League of Legends - Enzo III
  • 3v3v Registered User regular
    edited January 2011
    3v on
    512285-1.png
    PantsB wrote: »
    Koreans 4 Gate like this
    White People 4 gate like this
  • Dropping LoadsDropping Loads Registered User regular
    edited January 2011
    Just a quick reminder that we should keep the "Race to Diamond" in mind as I'd love to do it too, don't want it to get lost from the last thread =)

    Dropping Loads on
    Sceptre: Penny Arcade, where you get starcraft AND marriage advice.
    3clipse: The key to any successful marriage is a good mid-game transition.
  • undeinPiratundeinPirat Registered User regular
    edited January 2011
    i sure do like this game

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • EzekielEzekiel Registered User regular
    edited January 2011
    TheBog wrote: »
    Yeah, I'm not letting that go to the old thread. I hate zvzs. Let it be known. More than any other match up I feel like I'm a disadvantage 100% of the time. If I have some roaches, he has enough speedlings to surround and kill them. And if speedlings win a fight against roaches, then it's basically gg right there. Any roaches you rebuild will be too few in number to matter and he can rally speedlings into your base until you quit. Or if I have roaches, he has more roaches. Or just as I'm sending in a few mutas to attack his workers, I run into his muta ball that just so happens to be a few mutas more. Or I fly into his base and see hyras and know my mutas are a failed investment. Or he'll just 7 pool with spine crawler rush. I'm just really bad at zvzs. Someone needs to teach me the basics of that match up.

    Naw it's just always that terrible. The only fun I have in ZvZs is when they go hydra and I go burrowed baneling. They just never see it coming.

    Ezekiel on
    428475-1.png
    I will throw you on the land and hurl you on the open field. I will let all the birds of the air settle on you and all the beasts of the earth gorge themselves on you. I will spread your flesh on the mountains and fill the valleys with your remains. I will drench the land with your flowing blood all the way to the mountains, and the ravines will be filled with your flesh. - Ezekiel 32: 4-6
  • MuridenMuriden Registered User regular
    edited January 2011
    i sure do like this game

    Making a post just to blue dot the thread. Terrible. I am outraged sir.

    Muriden on
    MrGulio.332 - Lover of fine Cheeses. Replays
    301787-1.png
  • FrankoFranko Sometimes I really wish I had four feet so I could dance with myself to the drumbeat Registered User regular
    edited January 2011
    im excited for CSL tomorrow

    Franko on
  • Zombie MonkeyZombie Monkey Registered User regular
    edited January 2011
    First upload, game i just played against a decent ish zerg who tried a rush, failed and macroed up, pretty good game i think :o

    repimg-33-179148.jpg

    I am Frack

    Zombie Monkey on
    League of Legends - Enzo III
  • SpaffySpaffy Fuck the Zero Registered User regular
    edited January 2011
    First upload, game i just played against a decent ish zerg who tried a rush, failed and macroed up, pretty good game i think :o

    repimg-33-179148.jpg

    I am Frack

    Is your real name Freg?

    Spaffy on
    ALRIGHT FINE I GOT AN AVATAR
    Steam: adamjnet
  • Zombie MonkeyZombie Monkey Registered User regular
    edited January 2011
    no :(

    You made me wish it was

    Zombie Monkey on
    League of Legends - Enzo III
  • TheBogTheBog Registered User regular
    edited January 2011
    http://www.youtube.com/watch?v=SRb3MU1hI-A This seems like something I might wanna try. Is it at all effective? What would happen if it got scouted? Are 3 spine crawlers needed or can you get away with 2 while building more drones at home?

    TheBog on
  • Dropping LoadsDropping Loads Registered User regular
    edited January 2011
    It's Fregory.

    Dropping Loads on
    Sceptre: Penny Arcade, where you get starcraft AND marriage advice.
    3clipse: The key to any successful marriage is a good mid-game transition.
  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited January 2011
    terrible title

    Metal Gear Solid 2 Demo on
    SteamID- Enders || SC2 ID - BurningCrome.721 || Blogging - Laputan Machine
    1385396-1.png
    Orikae! |RS| : why is everyone yelling 'enders is dead go'
    When I say pop it that means pop it
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  • FrankoFranko Sometimes I really wish I had four feet so I could dance with myself to the drumbeat Registered User regular
    edited January 2011
  • LemmingLemming Registered User regular
    edited January 2011
    TheBog wrote: »
    http://www.youtube.com/watch?v=SRb3MU1hI-A This seems like something I might wanna try. Is it at all effective? What would happen if it got scouted? Are 3 spine crawlers needed or can you get away with 2 while building more drones at home?

    This seems kind of retarded. If you had an overlord near your opponents base, you would see it coming. Make some lings, pull all your drones, and you should be able to hold it. That other guy just did absolutely nothing to try to stop it.

    Lemming on
  • MashimaroMashimaro Registered User regular
    edited January 2011
    Ezekiel wrote: »
    TheBog wrote: »
    Yeah, I'm not letting that go to the old thread. I hate zvzs. Let it be known. More than any other match up I feel like I'm a disadvantage 100% of the time. If I have some roaches, he has enough speedlings to surround and kill them. And if speedlings win a fight against roaches, then it's basically gg right there. Any roaches you rebuild will be too few in number to matter and he can rally speedlings into your base until you quit. Or if I have roaches, he has more roaches. Or just as I'm sending in a few mutas to attack his workers, I run into his muta ball that just so happens to be a few mutas more. Or I fly into his base and see hyras and know my mutas are a failed investment. Or he'll just 7 pool with spine crawler rush. I'm just really bad at zvzs. Someone needs to teach me the basics of that match up.

    Naw it's just always that terrible. The only fun I have in ZvZs is when they go hydra and I go burrowed baneling. They just never see it coming.

    So, I have a hard time off-racing as zerg even when it isn't ZvZ, so take what I'm saying with as much salt as knowing that says you should:

    I'm just wondering if there are any players trying to do builds that force ZvZ into a longer macro game? Would this make ZvZ better? Could you, say, wall-off with an evolution chamber and a spine crawler (and move the spine when you needed to move out) or something? Would that help? From the ZvZ I've watched, it seems like forcing your opponent into a macro game might be an improvement if someone could figure out how to do it...

    Mashimaro on
    463084-1.png
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited January 2011
    terrible title

    Give me a new one :P

    3cl1ps3 on
  • undeinPiratundeinPirat Registered User regular
    edited January 2011
    Franko wrote: »
    im excited for CSL tomorrow

    franko dont own me too hard

    assuming we play each other

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • Bruce ForsythBruce Forsyth Registered User regular
    edited January 2011
    Lemming wrote: »
    That other guy just did absolutely nothing to try to stop it.

    Yeah. I question the intelligence of that insane AI.

    Bruce Forsyth on
  • RazRaz Registered User regular
    edited January 2011
    TheBog wrote: »
    http://www.youtube.com/watch?v=SRb3MU1hI-A This seems like something I might wanna try. Is it at all effective? What would happen if it got scouted? Are 3 spine crawlers needed or can you get away with 2 while building more drones at home?

    Thats an 8-pool rush, one of the oldest tactics in sc2 :) Used it to get all the "custom game" achievements ^^

    Raz on
    I'm not procrastinating, I said i'll deal with it later!
    SC2 EU: Raz.982
    401817-1.png
  • SpaffySpaffy Fuck the Zero Registered User regular
    edited January 2011
    Spaffy on
    ALRIGHT FINE I GOT AN AVATAR
    Steam: adamjnet
  • Dropping LoadsDropping Loads Registered User regular
    edited January 2011
    Mashimaro wrote: »

    So, I have a hard time off-racing as zerg even when it isn't ZvZ, so take what I'm saying with as much salt as knowing that says you should:

    I'm just wondering if there are any players trying to do builds that force ZvZ into a longer macro game? Would this make ZvZ better? Could you, say, wall-off with an evolution chamber and a spine crawler (and move the spine when you needed to move out) or something? Would that help? From the ZvZ I've watched, it seems like forcing your opponent into a macro game might be an improvement if someone could figure out how to do it...

    So I don't play Zerg either, but I don't think it's possible to get the creep spread out to the choke (in order to build those structures) before the first rush is incoming.

    Dropping Loads on
    Sceptre: Penny Arcade, where you get starcraft AND marriage advice.
    3clipse: The key to any successful marriage is a good mid-game transition.
  • undeinPiratundeinPirat Registered User regular
    edited January 2011
    steve bonnell is actually a pretty hilarious streamer

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited January 2011
    Seriously someone give me a new thread title this was the only one I could think of t_t

    3cl1ps3 on
  • musanmanmusanman Registered User regular
    edited January 2011
    Mashimaro wrote: »

    So, I have a hard time off-racing as zerg even when it isn't ZvZ, so take what I'm saying with as much salt as knowing that says you should:

    I'm just wondering if there are any players trying to do builds that force ZvZ into a longer macro game? Would this make ZvZ better? Could you, say, wall-off with an evolution chamber and a spine crawler (and move the spine when you needed to move out) or something? Would that help? From the ZvZ I've watched, it seems like forcing your opponent into a macro game might be an improvement if someone could figure out how to do it...

    So I don't play Zerg either, but I don't think it's possible to get the creep spread out to the choke (in order to build those structures) before the first rush is incoming.

    sometimes people will get some lings and get an expo at about 20, throw down like 5 spine crawlers at their nat

    usually it's to get muties, because it takes a shitton of roaches to bust a good choke point of spine crawlers

    musanman on
    sic2sig.jpg
  • undeinPiratundeinPirat Registered User regular
    edited January 2011
    3clipse wrote: »
    Seriously someone give me a new thread title this was the only one I could think of t_t

    Starcraft 2: we're all gay for artosis

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • tuxkamentuxkamen really took this picture. Registered User regular
    edited January 2011
    Lemming wrote: »
    TheBog wrote: »
    kekeke drone rush
    This seems like something I might wanna try. Is it at all effective? What would happen if it got scouted? Are 3 spine crawlers needed or can you get away with 2 while building more drones at home?

    This seems kind of retarded. If you had an overlord near your opponents base, you would see it coming. Make some lings, pull all your drones, and you should be able to hold it. That other guy just did absolutely nothing to try to stop it.

    The 'other guy' was an AI.

    tuxkamen on

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  • undeinPiratundeinPirat Registered User regular
    edited January 2011
    either tyler is high

    or he is inventing some sort of new bm

    he is getting mad at this guy

    they are playing for the second time in a row

    and tyler is getting mad at him for saying gl to him in the second game

    something about the first game's luck shouldn't have worn out

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • Zombie MonkeyZombie Monkey Registered User regular
    edited January 2011
    Flash is root-drewbies alt account btw

    Also thread title

    "CSL GSL GL TO YOU AND ME ASWELL"

    Huzzah

    *fireworks*

    Zombie Monkey on
    League of Legends - Enzo III
  • FrozenzenFrozenzen Registered User regular
    edited January 2011
    Nony is always right, so obviously that's bm.

    Frozenzen on
  • TheBogTheBog Registered User regular
    edited January 2011
    Raz wrote: »
    Thats an 8-pool rush, one of the oldest tactics in sc2 :) Used it to get all the "custom game" achievements ^^

    You think you could cut a drone out of that (make it a 7 pool) and still afford to throw down some crawlers? I'll test this myself later tonight. If there's a quick dirty way to make a zvz end early, then I might be interested.

    TheBog on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited January 2011
    Sounds so simple but i simply must start hotkeying my support pylon for warp ins, makes so much sense too but i keep forgetting and bumblefucking around to find it when i need reups
    Oh man.

    How did I never think of that?

    I know right? I had to watch a pro stream to find it out, i saw him hotkey a pylon to 6 and think...well thats stupid, then called myself an idiot and hung my head in shame.

    Holy shit I never thought of this either.

    Damn.

    Just repostin' dis here for dem Musanman's and dem Kambing's to look at.

    Dhalphir wrote: »
    Here is a replay of my last Zerg game at silver level on my SEA account.

    This game felt really good. Its the first game where I've felt really like I'm starting to get a grasp on how Zerg works and how they interact with the other races.

    I would therefore love if one of the good Zerg players here can take a look at it, rip me apart and tell me what I should be doing differently.

    Please avoid mentioning the fact that I don't hotkey my queens. I know I don't. I don't feel I need to. Forgetting to larvae inject is a problem for me, but when I do remember (and its not THAT bad, my queens never hit 200 energy for example, at least), I find that manually moving to each hatch and selecting the queen manually to inject is plenty fast enough for now.

    http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=179031

    Dhalphir on
  • FrankoFranko Sometimes I really wish I had four feet so I could dance with myself to the drumbeat Registered User regular
    edited January 2011
    Franko wrote: »
    im excited for CSL tomorrow

    franko dont own me too hard

    assuming we play each other

    im actually pretty sucky

    starbattle made me weak

    if there was a starbattle league id win

    Franko on
  • undeinPiratundeinPirat Registered User regular
    edited January 2011
    good title

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    edited January 2011
    Damnit I'm away for a night and a morning and THREAD EXPLOSION

    Also I now have my PC hooked up to my TV.

    It is glorious.

    I am now thinking of buying the premium tickets for GSL for HQ goodness.

    I could potentially restream for people too *cough*

    Seguer on
  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited January 2011
    good title

    and all is right with the world

    Metal Gear Solid 2 Demo on
    SteamID- Enders || SC2 ID - BurningCrome.721 || Blogging - Laputan Machine
    1385396-1.png
    Orikae! |RS| : why is everyone yelling 'enders is dead go'
    When I say pop it that means pop it
    heavy.gif
  • TrusTrus Registered User regular
    edited January 2011
    Seguer wrote: »
    Damnit I'm away for a night and a morning and THREAD EXPLOSION

    Also I now have my PC hooked up to my TV.

    It is glorious.

    I am now thinking of buying the premium tickets for GSL for HQ goodness.

    I could potentially restream for people too *cough*

    You should do that and archive them so that I don't have to stay up till 2am

    Trus on
    qFN53.png
  • KambingKambing Registered User regular
    edited January 2011
    Mashimaro wrote: »
    Ezekiel wrote: »
    TheBog wrote: »
    Yeah, I'm not letting that go to the old thread. I hate zvzs. Let it be known. More than any other match up I feel like I'm a disadvantage 100% of the time. If I have some roaches, he has enough speedlings to surround and kill them. And if speedlings win a fight against roaches, then it's basically gg right there. Any roaches you rebuild will be too few in number to matter and he can rally speedlings into your base until you quit. Or if I have roaches, he has more roaches. Or just as I'm sending in a few mutas to attack his workers, I run into his muta ball that just so happens to be a few mutas more. Or I fly into his base and see hyras and know my mutas are a failed investment. Or he'll just 7 pool with spine crawler rush. I'm just really bad at zvzs. Someone needs to teach me the basics of that match up.

    Naw it's just always that terrible. The only fun I have in ZvZs is when they go hydra and I go burrowed baneling. They just never see it coming.

    So, I have a hard time off-racing as zerg even when it isn't ZvZ, so take what I'm saying with as much salt as knowing that says you should:

    I'm just wondering if there are any players trying to do builds that force ZvZ into a longer macro game? Would this make ZvZ better? Could you, say, wall-off with an evolution chamber and a spine crawler (and move the spine when you needed to move out) or something? Would that help? From the ZvZ I've watched, it seems like forcing your opponent into a macro game might be an improvement if someone could figure out how to do it...

    Since we're doing this new thread/reposting stuff, my response from before:
    Kambing wrote: »
    Actually, the current zerg metagame is macro style with a hatch first opening into big roach armies. Since you can comfortably hold off almost all early aggression with hatch-first, you don't have to resort to any funny simcity tricks to make it work.

    Zvz in this context boils down to constant ling scouting and harassing while you macro up drones/roaches/upgrades as hard as possible. I think it's probably the most fun out of the mirror match-ups currently.

    Kambing on
    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
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