Perpetuum-Online has officially launched!
Perpetuum Online is an EVE-like, "sandbox", sci-fi MMOR, taking place on a far away planet inhabited by robots. It's been in development for quite some time now, and there were a fair numbers of goons (of eve-online fame) who played beta.
The game was recently "released", although much like EVE was, it will still be under development for a long time to come. The developers are definitely dedicated, and do fix patching/small updates almost on a weekly basis. They speak of some very interesting large expansions to come, possibly including terra-forming, player made structures, more robot classes etc.
The game is pretty much EVE, on land with Robots. I've personally enjoyed it greatly though, and in some ways enjoy it more than I did EVE early in it's development.
Here's the launch trailer:http://www.youtube.com/watch?v=EqSXgZfdBDM
Official site: http://www.perpetuum-online.com/
The Robots have modular fittings just like EVE ships, requiring reactor and cpu, then using accumulator to run (capacitor), and the skill system is very similar. Only instead of setting a skill to train, you acquire points over time which you get to spend on various skills any time you want.
The game world currently consists of 6 different islands you can travel between. The 3 inner islands, referred to as Alpha islands, are syndicate protected, thus you are unable to openly engage in pvp with out mutual consent, via the "flag" button.
The 3 outer islands, referred to as Beta islands, are where the conquerable/controllable outposts are as well as pve spawns and resources not found on the Alpha islands. You may be openly attacked on these islands, except for in blue areas found in a small radius around the incoming cross-island teleport stations.
Link to large version: http://img.waffleimages.com/e78e190474179a83cf372fa01e250c1b114ce1ff/World%20Map.JPG
Combat is more "real-time" and very dependent upon terrain, cover, and range. It is much much harder to escape once engaged into combat, as your unable to cover great distance faster than opponents in most bots, unlike EVE and the possibility to warp away. PvP roaming and greifing is popular on the beta islands and is where the territorial control system of certain outposts takes place, referred to as "Intrusion events". These consist of capturing/defending points to capture/defend the Outpost and fall on a rotating schedule. The reward for successfully defending a controlled outpost is a token allowing you to postpone an upcoming "intrusion" event, and obviously control of the outpost, which offers better industrial/refining/prototyping facilities, as well as a cut of market/refining takes.
There is also full fledged mining/industry/production side to the game, much like EVE's, although I find it simpler than EVE's system to make tiered items. Industrialists must learn knowledge to build equipment from the "kernels" collected off dead robots, then prototype the item from the knowledge, which costs a great deal of resources but has slightly better stats than the standard item, and can be reverse engineered into a CT (blueprint copy, sticking with the even references) and placed into a production line where you can mass produce the item as a normal item at a fraction of the cost of prototyping it. There are 4 escalating tiers of equipment that require the lower level + items to upgrade and prototype to produce as well.
There's missions too if your into that, bounty hunting, geology, mineral exploitation, transport, etc. They pay money and items, and faction ammo which can only be gotten through them. The money gained from missions are actually pretty good.Current subscription cost is 9.95US/8.95EU for 30 days
To play go to: http://www.perpetuum-online.com/
Register, download, and subscribe.
It is a great time to join, as it is still very early in launch, the first heavy mechs are just beginning to be produced. In the not too distant future we will get to see and participate in full on Mech battles once again!
Much like EVE in it's early stages there are tons of markets to be taken advantage of, exploited, and pillaged, as well as the ever-present trolling megalomaniac personalities that such games attract. A great time to be had by all.How to play with Chill Brosefs\Goons:
The largest concentration of Chill Brosefs\Goons are in the corp, Not Amused [N-A]. I am one of the Goons assisting with recruiting and helping build relations between NA and other corporations. I have joined rather recently but have found the game not only to be fun, but the NA leadership to be supportive of the "lets have fun" ideology. The majority of them are goons or at the least have a goony sense of humor and chillax attitude, and aren't sperging pubbies who will get their feelings hurt over racial slurs and dead baby jokes. We were formerly in what unfortunately became a horrible e-bushido alliance, but we trolled them too much and left, or were kicked depending on who you talk to, and they wrote an 11 page alliance charter about it because we didn't "respect them".
We do not openly recruit in game, but obviously accept SA members and now penny arcadians. Thus anyone in corp at this point are guys we've been hangin with since beta or new goons, all pretty cool dudes. We do ask you've been an active PA member for at least a decent amount of time, and have a reasonable post history. We arn't trying to be too selective, but we would like to filter out the usual SPIES problem present in these games. The only other requirement is you must be able to use vent and have a mic, and verify it.
We were one of the few major pvp participants during beta testing and are again mainly focused on having fun blowing shit up whenever possible. The game requires great pooling of resources in order to build and mass produce the mechs and heavy mechs and tiered equipment. While we welcome you to engage in any endeavors you choose, corp contribution is vital, in the form of mining/taxes/and participation, and we generally provide mechs/bots free of charge to active members. You are not required to donate or do anything within the corporation. There is simply a structure in place to facilitate your growth if you do decide to contribute.To be accepted into corp :
Enter (dock) into a Terminal (station), and use the search tool to find the Not Amused corp, right click on corp name, then apply to join (for the reason, feel free to mention penny arcade), you may then contact via in game PM Rhonyn Peacemaker. I will ask you to log onto Vent and verify yourself.Getting started in corp:
First thing, run the starter/tutorial missions at the end of which you will receive a light bot instead of the starter bot.
There are usually always people active, mining or killing npcs or killing other players, just ask in corp and join vent to get in on the action.Character Creation & Choosing Race:
Unless you plan on only doing full scale production and prototyping (which I wouldn’t recommend as a starting/primary account) it is best to stick with a pure combat/military build, thus when creating your character you want to pick the options that focus on boosting the Tactics & Mechatronics attributes. In fact training every skill in the game to max, the most optimal build is still the pure military build, primarily because of the high ranking Robot Control skills that base on those attributes.
Download the Perpettum Planner (http://www.perpetuum-planner.com/
) to play around with attribute build and skill plans as well. You can make a build with slightly higher Heavy Indy / R & D Attributes to make support skills and ewar skills a little less painful, and in the end it will only cost you a couple days time (which is nothing) but I wouldn’t let the Tactics/Mech attributes fall below 25.
There are 3 different races, with corresponding racial weapons, ewar, bots, damage type, resistance and color. Each plays of the other, being weaker to one, while stronger against another.
Asintec – Yellow – Lasers – Primary Thermal Damage – Seismic Weakness – High Kinetic resistance – sensor suppressor ewar
Numiqol – Blue – EM Guns – Primary Kinetic Damage – Thermal Weakness – High Seismic resistance – ECM ewar
Pelistal – Green – Missles – Primary Seismic Damage – Kinetic Weakness – High Thermal resistanc – Energy Drainer/nuet ewar
Each weapon type/race has it’s ups and downs. Lasers have the longest range, but take intensive accumulator (cap) to run. EM Guns have the highest raw damage, but the shortest overall range. Missles can fire over terrain and hills (guns require line of sight), but have the lowest raw damage.
There are also Firearms (autocannons/machineguns) that are non-racial and can be mounted on any bot. Although you get no dmg bonuses, the falloff/crit-hit bonuses from mounted bot still apply. Although they are cool looking, they generally pale in comparison to the racial weapons, and are only recommended for use when waiting for skills to develop, or against npc’s.Types of Bots:
Light bots – beginner small racial bot, low hp, limited slot small gun boats.
Assault bots – small high damage oriented gun boats.
Light ewar bots – very light/fast, tackling, racial ewar specialized
Mechs – large upright walking med gun damage platform
Ewar Mechs – large upright walking ewar specialized
Heavy Mechs – huge ass slow uber dps/tank
There are also 3 different sizes (light/mech/heavymech) of industry bots for mining and harvesting as well, non racially dependent.
The lights are pretty much all the same, and you want to get out of them into and assault or ewar asap, if you want to be any help in combat situations.
Yellow ewars are the fastest, tackling bonused, most versatile. Blue ewar are the slowest, but most annoying (ecm, lock breaking) but highly skill intensive to use well. Green ewar are good for cap draining/breaking shield tanks, but are very under utilized and under powered currently, they need some loving from the devs in all honesty. If you really want to be an annoying fuck in with electronic warfare, go blue or yellow.
The small ewar bots are extremely powerful in numbers, and a common fotm tactic currently is to run around in a large group of them, ad a well organized skilled squad can kite, kill, and out run almost anything without major backup.
Assault wise, the laser bot and missle bot are considered the best at what they do, although the missile assault is dreadfully slow, and generally all flavors are about the same just the differences per race.
As for Mechs and Heavy Mechs, each race has it’s ups and downs. I’ve played with all of them at some point or another, and found every one enjoyable. The blue/em gun mechs have rep bonuses and great dps, the yellow/laser mechs can have extreme range, but weak dps in falloff and very skill intensive to run cap stable. Green/missle mechs are very nice in the fact missles fly over terrain and mountain, and you can take cover while still delivering damage, but they have the weakest dps overall.
I’m gonna stop there, as there’s way too much detail and I could essentially go on forever comparing and contrasting the races. Either way I think each race has it’s own fun toys, and if you really change your mind you can respec your char within the first 45 days, and get all your accumulated EP points back thus far.Thats right, you can completely reset your character within the first 45 days, so you don't waste a single EP!
If you have any questions, feel free to ask here or ingame.
OP Taken and edited with permission by the creator.