[Ocarina of Time 3DS], is it really worth the hype as its made out to be?

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  • CherrnCherrn Registered User regular
    edited January 2011
    The remixed overworld theme in OoT is easily the worst piece of music in that game. I'm not even saying they should put the old one in, but I always thought the remix was effing terrible.

    Cherrn on
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  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited January 2011
    it's not a remix

    this is a remix

    http://www.youtube.com/watch?v=_tDj26jYjwE

    mntorankusu on
  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    edited January 2011
    What OOT really needs is the traditional Zelda overworld theme to be put in it. A huge glaring ommission it is.

    Also orchestral music. Or at least better MIDI. Whatever Mario Galaxy uses.

    Turkey on
  • mogdemonmogdemon Kansas, USRegistered User regular
    edited January 2011
    I love the original overworld theme

    but why does OoT need it?

    How is it an "omission" for it not to have it? I hate it when new games in a series do nothing but self-reference and refuse to come up with new stuff. Almost every track in OoT is a gem, and almost all of them were completely original.

    I couldn't agree more. I will use my elite music snobbery to restate this. Ocarina had the perfect blend of original and familiar music, and by gum all of it was fantastic. The way they implemented motives from music in A Link to the Past still gives me chills (I admit that's probably a bit of nostalgia talking). Contrast that to Majora's Mask, which had the signature overworld theme--something Ocarina didn't--but it was a rather dull musical arrangement that didn't quite fit the game's tone. (Opinion disclaimer applies, especially since I strongly disliked Majora's music save for a few tracks.)

    On the subject of the hype, I kind of don't feel one way or the other as to whether to buy or not to buy the 3DS remake of Ocarina. I replayed it relatively recently and I was surprised to find I enjoyed every bit just as much as I had when it was brand-new. So I am happy enough to play it on the N64 as always. However, it turned out that they actually were going to record the music with a real orchestra? That would be amazing and would probably be a system-seller for me. Also I would probably cry.

    mogdemon on
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  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    edited January 2011
    I don't see adding the franchise's theme at any point in the game equivalent to becoming a self-referencing soundtrack.

    Wind Waker at least had an awesome version of the theme in the intro, and the preorder disc trailer.

    Turkey on
  • SirUltimosSirUltimos Don't talk, Rusty. Just paint. Registered User regular
    edited January 2011
    Ironic that this thread pops up. I've had the Hyrule field theme stuck in my head all day.

    SirUltimos on
  • OpiumOpium regular
    edited January 2011
    SirUltimos wrote: »
    Ironic that this thread pops up. I've had the Hyrule field theme stuck in my head all day.

    How is that ironic? Is it ironic like a black fly in your chardonnay is ironic, purportedly?

    Opium on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited January 2011
    I don't think it's a bad thing to reuse some old tracks. It would have been fine if they had included the overworld theme originally.

    I'm just saying it's not an omission, error, or problem that they didn't. Ocarina of Time has its own music, and the other games have theirs.

    It's a little bit annoying to me how many tracks Wind Waker took and rearranged (or just plain took) from LttP and OoT, but the soundtrack is fantastic overall. My favorite tracks from the game were the completely new ones, though.

    mntorankusu on
  • SirUltimosSirUltimos Don't talk, Rusty. Just paint. Registered User regular
    edited January 2011
    Opium wrote: »
    SirUltimos wrote: »
    Ironic that this thread pops up. I've had the Hyrule field theme stuck in my head all day.

    How is that ironic? Is it ironic like a black fly in your chardonnay is ironic, purportedly?

    It's ironic like that good advice that you just didn't take.

    Like rain on your wedding day.

    Isn't it ironic?

    Don'cha think?

    SirUltimos on
  • fragglefartfragglefart Registered User regular
    edited January 2011
    it's like ten thousand spoons when all you need is a knife

    fragglefart on
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  • Two Headed BoyTwo Headed Boy Registered User regular
    edited January 2011
    It's like good adviiiiiiiice, that you just just di'in't taaake.


    I've fully customized my phone to be Zelda themed, if anyone gives a crap about that.
    screenshot_10.png
    screenshot_11.png
    screenshot_12.png

    The Termina Clock on the home screen functions like the clock in the game. I also have all my notification sounds as Navi noises (Hey! Listen! Watch out! etc.) Alarm ringtone is the Hyrule field song that plays at dawn, and all ringtones are randomized songs from Ocarina and Majora's Mask.

    Two Headed Boy on
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  • SirUltimosSirUltimos Don't talk, Rusty. Just paint. Registered User regular
    edited January 2011
    Oh man, that's cool!

    SirUltimos on
  • OpiumOpium regular
    edited January 2011
    Autumn tree makes no narrative sense though.

    Opium on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited January 2011
    Did you make the functioning clock thing or did you get it somewhere else?

    I have some artwork that may be of interest to the person who made it. I was working on making a Windows desktop gadget out of it until my Windows 7 install exploded.

    mntorankusu on
  • Two Headed BoyTwo Headed Boy Registered User regular
    edited January 2011
    Opium wrote: »
    Autumn tree makes no narrative sense though.

    No, it doesn't. I tried to make the dock seem more cohesive with the wallpaper, but in retrospect I should change the sky instead of the tree. Other attempts resulted in my current forum banner.
    Did you make the functioning clock thing or did you get it somewhere else?

    I have some artwork that may be of interest to the person who made it. I was working on making a Windows desktop gadget out of it until my Windows 7 install exploded.

    It's a widget that just recently popped up. I've already contacted the creator, however, and would be happy to pass along any assets that might make it better, he's a really nice guy that would definitely credit you.

    This is his second iteration of the clock art assets, though, and I prefer the first one.

    Two Headed Boy on
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  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited January 2011
    I don't have all of the parts done, so I guess it wouldn't be useful right now, but if you want to pass along this picture and ask him if he's interested, I'll start working on it again:
    clock_whole.png

    (work in progress!!)

    mntorankusu on
  • JarsJars Registered User regular
    edited January 2011
    sotn has like 99% original music

    but god damn it I want to hear vampire killer at least once

    Jars on
  • Two Headed BoyTwo Headed Boy Registered User regular
    edited January 2011
    I don't have all of the parts done, so I guess it wouldn't be useful right now, but if you want to pass along this picture and ask him if he's interested, I'll start working on it again:
    clock_whole.png

    (work in progress!!)

    Wow, that's fantastic. I'm going to shoot him an email right now and see if he's interested. It definitely looks better than his current assets.

    Also, here's the previous version of the widget/my theme.
    screenshot_1.png

    Two Headed Boy on
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  • eelektrikeelektrik Southern CaliforniaRegistered User regular
    edited January 2011
    Pata wrote: »
    eelektrik wrote: »
    Nah

    An hour was all I needed to decide I didn't want to play another second of MM

    I gave it more time than that, and I still agree with you. Worst Zelda Ever.

    Except, for, you know. The fantastic overworld. The brilliantly made dungeons, the engaging sidequests, and the great story.

    Except, for, you know. The crappy save system. The least dungeons in any Zelda game. The over reliance on doing the same sidequests over and over. And fuck that water dungeon, it was worse than OoT's water dungeon. Stupid one-way currents leading you into the wrong room with no way back without going through the entire rest of the dungeon. Also I just generally abhor time limits in games period.

    eelektrik on
    (She/Her)
  • Two Headed BoyTwo Headed Boy Registered User regular
    edited January 2011
    Hey mntorankusu, is there a preferred name you'd like to be credited by if the dev uses your assets? He seems very interested in them, and wants to know if you have any more he could use. You can PM me if necessary.

    Two Headed Boy on
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  • UncleSporkyUncleSporky Registered User regular
    edited January 2011
    eelektrik wrote: »
    The least dungeons in any Zelda game.

    I'm no fan of MM but I have to admit that there was as much content if not more than in other Zelda games. It makes up for the lack of dungeons in pretty cool ways. People need to not focus on the "x number of dungeons" thing, as if it makes MM or Wind Waker or even Spirit Tracks any worse for it.

    I mean I can name a lot of games without any dungeons that I enjoy more than certain Zelda games. As well as games that are nothing but dungeons. It's just a construct, the fact that something is labeled "dungeon" or not shouldn't have any bearing on your opinion of the game.

    UncleSporky on
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  • PataPata Registered User regular
    edited January 2011
    Whenever people complain about MM's dungeon count I like to say this;

    What you had to do to reach OoT's first dungeon:
    Find the sword hidden in Kokiri village.
    Buy a shield.

    What you had to do to reach MM's first dungeon.
    Fly over pits.
    Explore a rather large town, finding 5 people in an elaborate hide and seek/tag minigame.
    Go through the swamp to reach the Deku Palace
    Get into the palace by finding magic seeds.
    Get to the throne room through a stealth sequence, learn the song that opens up the temple.
    Climb up to reach the spot the temple is at.
    Finally, play the song that lets the first dungeon begin

    Pata on
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  • eelektrikeelektrik Southern CaliforniaRegistered User regular
    edited January 2011
    eelektrik wrote: »
    The least dungeons in any Zelda game.

    I'm no fan of MM but I have to admit that there was as much content if not more than in other Zelda games. It makes up for the lack of dungeons in pretty cool ways. People need to not focus on the "x number of dungeons" thing, as if it makes MM or Wind Waker or even Spirit Tracks any worse for it.

    I mean I can name a lot of games without any dungeons that I enjoy more than certain Zelda games. As well as games that are nothing but dungeons. It's just a construct, the fact that something is labeled "dungeon" or not shouldn't have any bearing on your opinion of the game.

    I guess it comes down to what you play Zelda games for. In my case, the Zelda formula relies on having good dungeons and boss fights. The side quests are almost all crappy fetch quests that I prefer to not do. I want to explore dungeons, solve puzzles, and fight things, especially giant bosses. MM may have as much overall content as other Zelda games, but it focused this content on the least fun part of the Zelda franchise. Playing through MM for the dungeons, you have so much filler, and not enough to look forward to.

    And your last paragraph, makes no sense. When talking about the Zelda games, using the same basic formula since the original game of a series of dungeons linked by an overworld, dungeons have a specific meaning and style of gameplay inherent to them since the beginning of the franchise. So complaining about a Zelda game not having enough of them, is a perfectly valid complaint.

    eelektrik on
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  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited January 2011
    Hey mntorankusu, is there a preferred name you'd like to be credited by if the dev uses your assets? He seems very interested in them, and wants to know if you have any more he could use. You can PM me if necessary.

    I have this all available as separate layers (including the shadow, which looks cool when you animate it all properly), but I don't have the moon token, counter or the outside ring done yet. Plus I forgot to draw that little red arrow on the clock face and I've been meaning to fix that. Tell him to hang tight and I'll work on getting the rest done.

    You can give him my contact info if you like; my email address is my username @gmail.com, and my AIM username is in my profile. As far as credit goes, I'm fine being credited as mntorankusu.

    mntorankusu on
  • PataPata Registered User regular
    edited January 2011
    eelektrik wrote: »
    The side quests are almost all crappy fetch quests that I prefer to not do.

    This isn't true.

    The Side Quests in Majora's Mask are things like help a rancher fight off aliens and rivals. Figure out how to unite seperated lovers. Helping a workaholic postman flee, etc.

    There's very little "fetch quest"

    Pata on
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited January 2011
    Pata wrote: »
    Whenever people complain about MM's dungeon count I like to say this;

    What you had to do to reach OoT's first dungeon:
    Find the sword hidden in Kokiri village.
    Buy a shield.

    What you had to do to reach MM's first dungeon.
    Fly over pits.
    Explore a rather large town, finding 5 people in an elaborate hide and seek/tag minigame.
    Go through the swamp to reach the Deku Palace
    Get into the palace by finding magic seeds.
    Get to the throne room through a stealth sequence, learn the song that opens up the temple.
    Climb up to reach the spot the temple is at.
    Finally, play the song that lets the first dungeon begin

    The amount of crap you have to do before each dungeon basically doubles each time too.

    By the fourth dungeon you basically have to do a whole bunch of crap, go through a mini dungeon and fight a boss before you can go in.

    Xenogears of Bore on
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  • Two Headed BoyTwo Headed Boy Registered User regular
    edited January 2011
    Hey mntorankusu, is there a preferred name you'd like to be credited by if the dev uses your assets? He seems very interested in them, and wants to know if you have any more he could use. You can PM me if necessary.

    I have this all available as separate layers (including the shadow, which looks cool when you animate it all properly), but I don't have the moon token, counter or the outside ring done yet. Plus I forgot to draw that little red arrow on the clock face and I've been meaning to fix that. Tell him to hang tight and I'll work on getting the rest done.

    You can give him my contact info if you like; my email address is my username @gmail.com, and my AIM username is in my profile. As far as credit goes, I'm fine being credited as mntorankusu.

    Awesome, I let him know just now. If you'd be willing to finish your assets, I'm sure he'd be elated to utilize them and credit you. I gave him your email, so he might contact you in the near future.

    Just for kicks I resized and placed your clock art on top of my screenshot, and it looks gorgeous.
    hirezclock.png
    Big difference in the image quality of your art and the outside ring.
    Pata wrote: »
    eelektrik wrote: »
    The side quests are almost all crappy fetch quests that I prefer to not do.

    This isn't true.

    The Side Quests in Majora's Mask are things like help a rancher fight off aliens and rivals. Figure out how to unite seperated lovers. Helping a workaholic postman flee, etc.

    There's very little "fetch quest"

    This is exactly why I love Majora's Mask. Each "side quest" is centered around getting a mask, but they each have extremely unique and interesting gameplay mechanics. There's certainly criticisms to be had against MM, but side quests is probably not a good one.

    Two Headed Boy on
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  • UncleSporkyUncleSporky Registered User regular
    edited January 2011
    eelektrik wrote: »
    And your last paragraph, makes no sense. When talking about the Zelda games, using the same basic formula since the original game of a series of dungeons linked by an overworld, dungeons have a specific meaning and style of gameplay inherent to them since the beginning of the franchise. So complaining about a Zelda game not having enough of them, is a perfectly valid complaint.
    A room that involves a puzzle or combat sequence is essentially the same as any normal dungeon room. For example, the stealth sequence through the deku palace or the short underground path to the observatory in town could each be said to be about 1/12th of a dungeon. In Twilight Princess, the path leading up to the Goron town could be considered the same. All the tiny Wind Waker islands with small rewards are essentially single dungeon rooms worth of content. None of these are significantly different from what you would be doing in a dungeon, they're just not always underground.

    UncleSporky on
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  • ChenChen Registered User regular
    edited January 2011
    More dungeons does mean more dungeon specific items though and therefore more variety in puzzles. MM had the masks, but they weren't really used to the greatest extent puzzle-wise. Stone Tower was excellent in that department, but then the mask specific areas on the moon were a letdown.

    While I'm not the greatest fan of TP, it does have some great dungeons. Arbiter's Grounds, Snowpeak Ruins and City of the Sky are each awesome in their own right. I'm not saying more dungeons mean it's automatically better, Stone Tower refutes that, but it does allow for more gems to pop out.

    Now that I recall, despite WW having less dungeons than your average Zelda, none of them really made a lasting impression on me. Dragon Roost Island was sublime, but then it kind of dried up. So the correlation between the amount of dungeons and the quality is questionable at best.

    Chen on
    V0Gug2h.png
  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited January 2011
    exploring the overworld in a Zelda game > dungeons, at least for me

    Alfred J. Kwak on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited January 2011
    Ehhhh, none of the 3D Zelda games have been very good. I've played about 5-6 hours into OOT, Windwaker, and Twilight Princess each and I just can't be bothered to finish them. They're not bad games or anything but they're just so boring.

    Darmak on
    JtgVX0H.png
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited January 2011
    Only six hours into Twilight Princess? So you didn't even get to the first dungeon?


    heyoooo

    mntorankusu on
  • CherrnCherrn Registered User regular
    edited January 2011
    Twilight Princess arguably gets better the further you get into it. Not trying to excuse its really slow beginning, but there's some really incredible stuff later on. I often feel people sell that game short, either because of the Wii controls or the fact that it's basically just Ocarina 2, but man, I fucking loved it.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • DarlanDarlan Registered User regular
    edited January 2011
    I think Twilight Princess is also a bit underrated due to it taking the full brunt of people see that the Wii's graphics aren't that much better than the Gamecube's at the time, since it was the big launch game and all.

    Darlan on
  • Victory63Victory63 Registered User regular
    edited January 2011
    Cherrn wrote: »
    Twilight Princess arguably gets better the further you get into it. Not trying to excuse its really slow beginning, but there's some really incredible stuff later on. I often feel people sell that game short, either because of the Wii controls or the fact that it's basically just Ocarina 2, but man, I fucking loved it.

    Lol I still can't get enough of this track:
    http://www.youtube.com/watch?v=1qK-NkiCI4s

    I'm still wondering what's being said in the middle of it. Probably something like buy more, great discounts or some sort of satanic ritual?

    Victory63 on
  • ChenChen Registered User regular
    edited January 2011
    I guess the hype sort of dragged it down.

    Remember when it was first revealed at E3? With Miyamoto on stage? It was like the second coming of Jesus.

    Chen on
    V0Gug2h.png
  • AkatsukiAkatsuki Registered User regular
    edited January 2011
    Darlan wrote: »
    I think Twilight Princess is also a bit underrated due to it taking the full brunt of people see that the Wii's graphics aren't that much better than the Gamecube's at the time, since it was the big launch game and all.

    It's a Gamecube game, so... that logic doesn't really apply.

    Akatsuki on
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  • Two Headed BoyTwo Headed Boy Registered User regular
    edited January 2011
    http://www.youtube.com/watch?v=Lcm91qsv9C0

    I can't wait to hunt Poes in 3D.

    Two Headed Boy on
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  • MattakuevanMattakuevan Registered User regular
    edited January 2011
    Akatsuki wrote: »
    Darlan wrote: »
    I think Twilight Princess is also a bit underrated due to it taking the full brunt of people see that the Wii's graphics aren't that much better than the Gamecube's at the time, since it was the big launch game and all.

    It's a Gamecube game, so... that logic doesn't really apply.

    Especially since it's been proven since then that the Wii can chug out some amazing graphics, its 128 bit like everything else, its just not HD.

    Mattakuevan on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited January 2011
    Pata wrote: »
    Whenever people complain about MM's dungeon count I like to say this;

    What you had to do to reach OoT's first dungeon:
    Find the sword hidden in Kokiri village.
    Buy a shield.

    What you had to do to reach MM's first dungeon.
    Fly over pits.
    Explore a rather large town, finding 5 people in an elaborate hide and seek/tag minigame.
    Go through the swamp to reach the Deku Palace
    Get into the palace by finding magic seeds.
    Get to the throne room through a stealth sequence, learn the song that opens up the temple.
    Climb up to reach the spot the temple is at.
    Finally, play the song that lets the first dungeon begin

    The funny thing is, you probably think this is a positive

    UnbreakableVow on
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