Iwata:The Nintendo 3DS system has two cameras lined up for taking 3D pictures. We thought it would be good to have those, as well.
Itoi:I suppose that ups the cost.
Iwata:Yes. By more than just the cost of the parts for two cameras.
Itoi:Oh?
Iwata:Well, the Nintendo 3DS cameras are small, and don't possess particularly amazing resolution compared with a regular digital camera, so some might not think it would cost much to put in one more, but there's a big difference between one camera and two.
That's because, in order to take a proper 3D photo, the optical axes for both have to be perfectly aligned and facing the same way. The precision necessary when compared to having just one camera is completely different.
Itoi: Did anyone question whether a 3D camera was really necessary?
Everyone: (laughs)
Itoi: Well, I say that because if it were up to my I would probably not go for it. You see, as an owner of a small business, I tend to think like "I know that it's fun, but do we really want to include it thinking about the costs and troubles?" I'm in no way saying that 3D photos aren't appealing.
Goddamn, I love me some Iwata Asks. Nintendo releases far, far more inside info on those than you'd ever expect a sane company to. I remember them talking about the debate over adding blue paint to the Wii wheel shells, since it cost a little more money than pure white.
And Iwata keeps teasing about how Miyamoto terrorizes his employees.
Well, what did you mean by "couldn't be bothered?" The way your phrased it implies, to me at least, they they found the task beneath them, which clearly Tycho didn't as he's still working on bringing out the story. For free, even.
What does that do to the companies relationships with Sony?
If Sony isn't properly securing their system, it isn't them that will lose profit from it at all, but all the developers/publishers.
Are we going to see every publisher out there wanting reprimands from Sony because it's their fault that their profits are being dissolved?
Nothing of the sort. If publishers want to get bitchy over it then they can just refuse to release their games on the PS3. That's not going to happen though, the 360 market alone isn't big enough to support the development costs of HD games.
Re: Penny-Arcade stuff. PA weren't the ones who were recently on record promising something theyclearly didn't have the authority to, so I'd probably be more inclined to side against Hot Head on this one. I'm almost certainly biased though.
I'm pretty sure Tycho openly said that they really underestimated the amount of work the PAA games required from him. If the last two episodes had actually been finished on time, they would've been working on PAA for 3 years total. But with Episode 2 selling as poorly as it did, I think they just decided it wasn't worth continuing.
Well, what did you mean by "couldn't be bothered?"
To make the effort at making a game that wasn't selling well.
Remember, Tycho flipped his shit when people complained about Braid being too expensive. And this was after their own game was released at a higher cost (and people complaining about that price). Ep. 2 was released and sold about 1/3 the total number Ep.1 put out.
Now, I can see Ep.3 being delayed because Hothead was a little busy. But it took over a year to announce that the project was dead. Hothead couldn't have been that busy.
It's much cheaper and easier to just release a narrative created from an design outline than to try and make a game that you already know won't sell. I'm not saying Hothead is blameless, but I can definitely see Tycho being more of a factor in the cancellation.
The year of silence was most likely less about a production slowdown and more about both Hot Head and PA deciding what can be done and what will be done. Ye olde development hell.
The year of silence was most likely less about a production slowdown and more about both Hot Head and PA deciding what can be done and what will be done. Ye olde development hell.
Right, there likely was more back and forth than both sides waking up one day and saying "eh, the second one didn't sell well. Fuck it."
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Back when the discontinuation of the Penny Arcade Adventures series was first announced, Team PA explained that the decision was made due to the team's concern about developer Hothead being forced to split attention between PAA and then-recently-announced DeathSpank. As PA writer Jerry Holkins told it: "I think they could've made DeathSpank and Episode 3 but I think Episode 3 would've suffered. I mean, I know it would have suffered. So we'd rather not do it than do it half-assed and so we're going to finish that story but it's going to be on our website."
Today, in an interview with Eurogamer, Hothead director of technology Joel DeYoung laid a little more blame at the feet of Holkins, implying that Tycho's alter ego had trouble keeping up with the workload required. "I think he really struggled to get the volume of text written for Episode 1, and then with Episode 2 coming out so quickly thereafter - it was five-and-a-half months," DeYoung said. "That was not worked on in parallel, and getting him to deliver that text was, er, frankly quite a struggle."
This revelation comes a few days after Hothead erroneously teased that Episode 3 would be produced if the first two sold well on the Mac App Store, a notion that PA artist Mike Krahulik quickly batted down on Twitter.
Though we may never know the real cause behind Episode 3's termination, whether it's Penny Arcade or Hothead that had too much on its plate, we'd imagine the truth, as is usually the case in situations like these, hovers somewhere in between.
I remember hearing Tycho mention the writing process, super briefly, on their podcast but it was a sort of "Oh, no problem" thing regarding fixing the ending text or whatever.
And frankly, Hothead teasing about Episode 3 incorrectly kinda gives the notion that maybe their side of the issue shouldn't be trusted. I mean, I wouldn't. The comments about what happened to PA Adventures following them screwing up just seems a little juvenile. But whatever.
And frankly, Hothead teasing about Episode 3 incorrectly kinda gives the notion that maybe their side of the issue shouldn't be trusted. I mean, I wouldn't. The comments about what happened to PA Adventures following them screwing up just seems a little juvenile. But whatever.
They made a game about thongs and worked with a couple of guys who invented dickwolves. 'Little juvenile'?
And frankly, Hothead teasing about Episode 3 incorrectly kinda gives the notion that maybe their side of the issue shouldn't be trusted. I mean, I wouldn't. The comments about what happened to PA Adventures following them screwing up just seems a little juvenile. But whatever.
They made a game about thongs and worked with a couple of guys who invented dickwolves. 'Little juvenile'?
Well, we poop jokes in this thread but that doesn't stop us from trying to be mature and insightful about business maters.
And yeah, though I had what I thought were high expectations for Epic Mickey, it sold even better than I was guessing.
Edit: I was going to change my typo to "we make poop jokes," but I kinda like it this way.
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FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
edited January 2011
On the one hand, I guess it is kind of surprising. On the other hand, it's fucking Disney.
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Brainiac 8Don't call me Shirley...Registered Userregular
On the one hand, I guess it is kind of surprising. On the other hand, it's fucking Disney.
Problem though is that other than the men in giant sweaty suits at the theme parks, the classic Disney characters haven't been horribly relevent in years.
I thought the game might do ok to decent...but the actual sales number is still staggering. But then again, it was a quality effort, with a director with some actual clout, and they actually advertised the game more than in one magazine.
It deserved to sell...I mean Spectre has paid his dues and deserves this, me thinks.
And frankly, Hothead teasing about Episode 3 incorrectly kinda gives the notion that maybe their side of the issue shouldn't be trusted. I mean, I wouldn't. The comments about what happened to PA Adventures following them screwing up just seems a little juvenile. But whatever.
Hothead may have just worded it badly and meant it more as "Hey, buy this game and maybe we can convince them to go forth with a third one! You know, show them you're actually going to buy it." Alternatively, that may just be wishful thinking.
On the one hand, I guess it is kind of surprising. On the other hand, it's fucking Disney.
Problem though is that other than the men in giant sweaty suits at the theme parks, the classic Disney characters haven't been horribly relevent in years.
All Kingdom Hearts did was make them somewhat relevant to gamers, though.
What does that do to the companies relationships with Sony?
If Sony isn't properly securing their system, it isn't them that will lose profit from it at all, but all the developers/publishers.
Are we going to see every publisher out there wanting reprimands from Sony because it's their fault that their profits are being dissolved?
Nothing of the sort. If publishers want to get bitchy over it then they can just refuse to release their games on the PS3. That's not going to happen though, the 360 market alone isn't big enough to support the development costs of HD games.
I guess what I am most interested in is the how the contracts are worded. If Sony can't make any efforts to prevent the theft of their middle man's products, what rights do the developers have.
I mean, they are the ones getting screwed here. Sony is fine as people will still be purchasing the consoles, but the developers will be losing money. Using Fyrewulff's example. Imagine people being able to print off discs containing 1000 DLC Rock Band songs. That's roughly $1800 of loss, per disc. Of which is entirely missing from Harmonix's pocket.
On the one hand, I guess it is kind of surprising. On the other hand, it's fucking Disney.
Problem though is that other than the men in giant sweaty suits at the theme parks, the classic Disney characters haven't been horribly relevent in years.
All Kingdom Hearts did was make them somewhat relevant to gamers, though.
Ack, you're right...I forgot about the Kingdom Hearts games. (Never played any but the first one myself)
Yea, they sort of did bring the Mickey cast to the minds of gamers...so maybe there is a link there.
On the one hand, I guess it is kind of surprising. On the other hand, it's fucking Disney.
Problem though is that other than the men in giant sweaty suits at the theme parks, the classic Disney characters haven't been horribly relevent in years.
All Kingdom Hearts did was make them somewhat relevant to gamers, though.
Ack, you're right...I forgot about the Kingdom Hearts games. (Never played any but the first one myself)
Yea, they sort of did bring the Mickey cast to the minds of gamers...so maybe there is a link there.
I'd say it's more a perfect storm of 'kid friendly console' and 'parents buying "safe" kid friendly games' for it. Though there is always going to be a sizable contingent of Disney Die-hards, I'd bet a Venn diagram would show a large overlap of Die-hards and Wii owners.
I also wouldn't be surprised if Kingdom Hearts II didn't play at least a small role in the recent Tron movie. God knows it wasn't because it was a necessary addition to the entertainment world...
The Disney crew's been part of gaming since the NES days at the very least. Hell a lot of the NES, SNES, and Genesis Disney games are considered cream-of-the-crop. The PS1/N64 era involving movement into 3D really screwed up Disney though.
I kind of expected that Epic Mickey would get the one million mark from combined sales of November and December or early into thir year. That they got 1.32 million in just one month is really surprising. Of course, so is Just Dance 2 being the best selling game by individual platform. I thought it would assuredly go to Black Ops on the 360 or WoW Cataclysm by a good margin.
I seem to remember when the Iger/Lasseter era started a few years back that Disney said they were going to start putting some real effort into their games...but I don't know how to prove that.
On the one hand, I guess it is kind of surprising. On the other hand, it's fucking Disney.
When I heard Warren Spector being interviewed on NPR's Morning Edition, I figured that Disney's media push would probably result in a few gift purchases during the Christmas season.
I sure wasn't expecting it to result in 1.3 million sales, though.
The Disney crew's been part of gaming since the NES days at the very least. Hell a lot of the NES, SNES, and Genesis Disney games are considered cream-of-the-crop. The PS1/N64 era involving movement into 3D really screwed up Disney though.
Disney doesn't make their own games. NES was due to Capcom, not Disney. The 16-bit era went to several different developers but they were also quite competent.
The Disney crew's been part of gaming since the NES days at the very least. Hell a lot of the NES, SNES, and Genesis Disney games are considered cream-of-the-crop. The PS1/N64 era involving movement into 3D really screwed up Disney though.
Disney doesn't make their own games. NES was due to Capcom, not Disney. The 16-bit era went to several different developers but they were also quite competent.
Note that this is the main reason Disney games largely suck now. They didn't exist originally (at least to the extent they do now) which is why Capcom, etc made Disney games back then. At some point, they got the idea in their head that they could do it all themselves (or maybe through no-name development studios, the article isn't super-clear), and that's largely when you started seeing crap from them. It's not really about 3d, because they released a ton of 2d titles as well (i.e. on GBA, etc) that were all pretty terrible.
On the one hand, I guess it is kind of surprising. On the other hand, it's fucking Disney.
When I heard Warren Spector being interviewed on NPR's Morning Edition, I figured that Disney's media push would probably result in a few gift purchases during the Christmas season.
I sure wasn't expecting it to result in 1.3 million sales, though.
It really wasn't a push for the game on the Disney channel as more like a clubbing people over the head with it.
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Brainiac 8Don't call me Shirley...Registered Userregular
On the one hand, I guess it is kind of surprising. On the other hand, it's fucking Disney.
Problem though is that other than the men in giant sweaty suits at the theme parks, the classic Disney characters haven't been horribly relevent in years.
All Kingdom Hearts did was make them somewhat relevant to gamers, though.
Ack, you're right...I forgot about the Kingdom Hearts games. (Never played any but the first one myself)
Yea, they sort of did bring the Mickey cast to the minds of gamers...so maybe there is a link there.
I'd say it's more a perfect storm of 'kid friendly console' and 'parents buying "safe" kid friendly games' for it. Though there is always going to be a sizable contingent of Disney Die-hards, I'd bet a Venn diagram would show a large overlap of Die-hards and Wii owners.
I also wouldn't be surprised if Kingdom Hearts II didn't play at least a small role in the recent Tron movie. God knows it wasn't because it was a necessary addition to the entertainment world...
Anecdotal: I have a good friend who isn't a gamer in the least. He and his wife though, are huge die hard Disney fanatics that go to Disney World 5-6 times a year...or more depending. Epic Mickey came out, so they bought a Wii specifically for Epic Mickey, and while they were at it, they bought WiiFit and Donkey Kong Country Returns. This is their first console purchase.
I kind of expected that Epic Mickey would get the one million mark from combined sales of November and December or early into thir year. That they got 1.32 million in just one month is really surprising. Of course, so is Just Dance 2 being the best selling game by individual platform. I thought it would assuredly go to Black Ops on the 360 or WoW Cataclysm by a good margin.
WoW Cataclysm really cleaned up in digital sales, according to a few pages ago. I think it was 3.3 million total boxed and digital in the first day and close to 5 mil first month.
On the one hand, I guess it is kind of surprising. On the other hand, it's fucking Disney.
When I heard Warren Spector being interviewed on NPR's Morning Edition, I figured that Disney's media push would probably result in a few gift purchases during the Christmas season.
I sure wasn't expecting it to result in 1.3 million sales, though.
It really wasn't a push for the game on the Disney channel as more like a clubbing people over the head with it.
Magazines, radio, TV, giant billboards, advertisements at major stores like Walmart and Target. Christmas. A well respected designer. One of the most recognized IPs in the world. The most popular home console. Really awesome box art.
The fact that Epic Mickey was in the top 10 should come as a surprise to no one.
Anecdotal: I have a good friend who isn't a gamer in the least. He and his wife though, are huge die hard Disney fanatics that go to Disney World 5-6 times a year...or more depending. Epic Mickey came out, so they bought a Wii specifically for Epic Mickey, and while they were at it, they bought WiiFit and Donkey Kong Country Returns. This is their first console purchase.
There are two of the numbers right there. :P
I used to live ten minutes from Disneyland. I never went there that much...
It doesn't surprise me that worshipers at the Alter of Mickey would do that, though. Buy a Wii for this, I mean.
The Disney crew's been part of gaming since the NES days at the very least. Hell a lot of the NES, SNES, and Genesis Disney games are considered cream-of-the-crop. The PS1/N64 era involving movement into 3D really screwed up Disney though.
Disney doesn't make their own games. NES was due to Capcom, not Disney. The 16-bit era went to several different developers but they were also quite competent.
Note that this is the main reason Disney games largely suck now. They didn't exist originally (at least to the extent they do now) which is why Capcom, etc made Disney games back then. At some point, they got the idea in their head that they could do it all themselves (or maybe through no-name development studios, the article isn't super-clear), and that's largely when you started seeing crap from them. It's not really about 3d, because they released a ton of 2d titles as well (i.e. on GBA, etc) that were all pretty terrible.
Sorry, I should've said Disney didn't make their own games. In fact that sentence wasn't even there at first.
Disney has fans that make Star Trek, Star Wars, and console fans look sane.
I think it may have been News of the Weird where I read about the fan of Disneyana who covered himself in Disney tattoos. Eventually it got to the point that his wife asked him to choose between her and Disney.
Wii gamers will be disappointed to discover that Harmonix on pulling Rock Band Network support for the Wii as of next week.
Apparently it's not worth the effort to bring these songs to the Wii or so says Rock Band staffer Aaron Trites who broke the news on his twiter.
"Next Tuesday, 1/18/2010, will also be the last scheduled batch of Rock Band Network songs brought over to the Wii," said Trites
"With the smaller online install base, limited demand for releases so far and the significant amount of work it takes for our producers and audio team to convert and process these additional tracks we're no longer able to continue submitting RBN content to the Wii. Regular Wii DLC, and RBN releases for the 360 and PS3 will continue uninterrupted."
A San Francisco federal judge declined to order New Jersey-based hacker Geohot to turn over the technology he used to root the PlayStation 3, saying she doubted Geohot was subject to her court's authority.
The move by US District Judge Susan Illston on Friday was a blow to Sony, which argued that the 21-year-old hacker, whose real name is George Hotz, should be forced to surrender his computer gear and the code he used to circumvent digital rights management features in the gaming console. Illston rejected arguments that Hotz's use of Twitter, PayPal, and YouTube, all located in the Northern District of California, were sufficient contacts with the region to establish personal jurisdiction.
“If having a PayPal account were enough, then there would be personal jurisdiction in this court over everybody, and that just can't be right,” Illston told James G. Gilliland Jr., an attorney representing Sony. “That would mean the entire universe is subject to my jurisdiction, and that's a really hard concept for me to accept.”
Disney has fans that make Star Trek, Star Wars, and console fans look sane.
I think it may have been News of the Weird where I read about the fan of Disneyana who covered himself in Disney tattoos. Eventually it got to the point that his wife asked him to choose between her and Disney.
Once a lonely postal worker known as the "Disney Tattoo Guy" for the 2,200 Disney images inked on his body, he is selling his 5,000-piece Disney collection and getting rid of the body art so that he can be with his very own Disney princess.
"The Disney Tattoo Guy is dead," said Reiger, who lives in a 6,000-square-foot Mickey Mouse-themed house in Bethlehem, Pa., with custom-designed doors, ceilings, knobs, and fixtures.
Disney has fans that make Star Trek, Star Wars, and console fans look sane.
I think it may have been News of the Weird where I read about the fan of Disneyana who covered himself in Disney tattoos. Eventually it got to the point that his wife asked him to choose between her and Disney.
Once a lonely postal worker known as the "Disney Tattoo Guy" for the 2,200 Disney images inked on his body, he is selling his 5,000-piece Disney collection and getting rid of the body art so that he can be with his very own Disney princess.
"The Disney Tattoo Guy is dead," said Reiger, who lives in a 6,000-square-foot Mickey Mouse-themed house in Bethlehem, Pa., with custom-designed doors, ceilings, knobs, and fixtures.
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Methinks SC has not clicked on any links ...
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Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Goddamn, I love me some Iwata Asks. Nintendo releases far, far more inside info on those than you'd ever expect a sane company to. I remember them talking about the debate over adding blue paint to the Wii wheel shells, since it cost a little more money than pure white.
And Iwata keeps teasing about how Miyamoto terrorizes his employees.
No. I didn't.
But having found out that all it is is text, makes the delay to 'publish' much more sensible, right?
I wasn't trying to target you specifically, I just find the whole meme old and overdone.
Nothing of the sort. If publishers want to get bitchy over it then they can just refuse to release their games on the PS3. That's not going to happen though, the 360 market alone isn't big enough to support the development costs of HD games.
I'm pretty sure Tycho openly said that they really underestimated the amount of work the PAA games required from him. If the last two episodes had actually been finished on time, they would've been working on PAA for 3 years total. But with Episode 2 selling as poorly as it did, I think they just decided it wasn't worth continuing.
To make the effort at making a game that wasn't selling well.
Remember, Tycho flipped his shit when people complained about Braid being too expensive. And this was after their own game was released at a higher cost (and people complaining about that price). Ep. 2 was released and sold about 1/3 the total number Ep.1 put out.
Now, I can see Ep.3 being delayed because Hothead was a little busy. But it took over a year to announce that the project was dead. Hothead couldn't have been that busy.
It's much cheaper and easier to just release a narrative created from an design outline than to try and make a game that you already know won't sell. I'm not saying Hothead is blameless, but I can definitely see Tycho being more of a factor in the cancellation.
EDIT:
Or...what Unco said.
Right, there likely was more back and forth than both sides waking up one day and saying "eh, the second one didn't sell well. Fuck it."
I remember hearing Tycho mention the writing process, super briefly, on their podcast but it was a sort of "Oh, no problem" thing regarding fixing the ending text or whatever.
And frankly, Hothead teasing about Episode 3 incorrectly kinda gives the notion that maybe their side of the issue shouldn't be trusted. I mean, I wouldn't. The comments about what happened to PA Adventures following them screwing up just seems a little juvenile. But whatever.
They made a game about thongs and worked with a couple of guys who invented dickwolves. 'Little juvenile'?
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Well, we poop jokes in this thread but that doesn't stop us from trying to be mature and insightful about business maters.
And yeah, though I had what I thought were high expectations for Epic Mickey, it sold even better than I was guessing.
Edit: I was going to change my typo to "we make poop jokes," but I kinda like it this way.
Problem though is that other than the men in giant sweaty suits at the theme parks, the classic Disney characters haven't been horribly relevent in years.
I thought the game might do ok to decent...but the actual sales number is still staggering. But then again, it was a quality effort, with a director with some actual clout, and they actually advertised the game more than in one magazine.
It deserved to sell...I mean Spectre has paid his dues and deserves this, me thinks.
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All Kingdom Hearts did was make them somewhat relevant to gamers, though.
I guess what I am most interested in is the how the contracts are worded. If Sony can't make any efforts to prevent the theft of their middle man's products, what rights do the developers have.
I mean, they are the ones getting screwed here. Sony is fine as people will still be purchasing the consoles, but the developers will be losing money. Using Fyrewulff's example. Imagine people being able to print off discs containing 1000 DLC Rock Band songs. That's roughly $1800 of loss, per disc. Of which is entirely missing from Harmonix's pocket.
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Ack, you're right...I forgot about the Kingdom Hearts games. (Never played any but the first one myself)
Yea, they sort of did bring the Mickey cast to the minds of gamers...so maybe there is a link there.
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I'd say it's more a perfect storm of 'kid friendly console' and 'parents buying "safe" kid friendly games' for it. Though there is always going to be a sizable contingent of Disney Die-hards, I'd bet a Venn diagram would show a large overlap of Die-hards and Wii owners.
I also wouldn't be surprised if Kingdom Hearts II didn't play at least a small role in the recent Tron movie. God knows it wasn't because it was a necessary addition to the entertainment world...
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When I heard Warren Spector being interviewed on NPR's Morning Edition, I figured that Disney's media push would probably result in a few gift purchases during the Christmas season.
I sure wasn't expecting it to result in 1.3 million sales, though.
Disney doesn't make their own games. NES was due to Capcom, not Disney. The 16-bit era went to several different developers but they were also quite competent.
http://en.wikipedia.org/wiki/Disney_Interactive_Studios
Note that this is the main reason Disney games largely suck now. They didn't exist originally (at least to the extent they do now) which is why Capcom, etc made Disney games back then. At some point, they got the idea in their head that they could do it all themselves (or maybe through no-name development studios, the article isn't super-clear), and that's largely when you started seeing crap from them. It's not really about 3d, because they released a ton of 2d titles as well (i.e. on GBA, etc) that were all pretty terrible.
It really wasn't a push for the game on the Disney channel as more like a clubbing people over the head with it.
Anecdotal: I have a good friend who isn't a gamer in the least. He and his wife though, are huge die hard Disney fanatics that go to Disney World 5-6 times a year...or more depending. Epic Mickey came out, so they bought a Wii specifically for Epic Mickey, and while they were at it, they bought WiiFit and Donkey Kong Country Returns. This is their first console purchase.
There are two of the numbers right there. :P
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WoW Cataclysm really cleaned up in digital sales, according to a few pages ago. I think it was 3.3 million total boxed and digital in the first day and close to 5 mil first month.
Magazines, radio, TV, giant billboards, advertisements at major stores like Walmart and Target. Christmas. A well respected designer. One of the most recognized IPs in the world. The most popular home console. Really awesome box art.
The fact that Epic Mickey was in the top 10 should come as a surprise to no one.
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I used to live ten minutes from Disneyland. I never went there that much...
It doesn't surprise me that worshipers at the Alter of Mickey would do that, though. Buy a Wii for this, I mean.
Sorry, I should've said Disney didn't make their own games. In fact that sentence wasn't even there at first.
Warren Spector himself has a goddamn house full of Disney memorabilia.
Thats about on par with becoming fluent in Klingon.
I think it may have been News of the Weird where I read about the fan of Disneyana who covered himself in Disney tattoos. Eventually it got to the point that his wife asked him to choose between her and Disney.
He chose Disney.
http://www.theregister.co.uk/2011/01/14/no_playstation_hacker_order/
On the other, third-party trackers have noted that Wii RBN sales have long blown serious chunks, at least compared to the 360 and PS3.
1900+ Disney Tattoos. Oh my god.
Also http://liveneedle.com/wp-content/uploads/2008/07/disney_tattoo.jpg
EDIT: 2,200+ now. Jesus.
Article
(Sorry, this is so off topic, but... damn.)
Geez, for a second there, my brain processed that as "He's selling off all his tattoos". And I was like "...what?".