How would you manage that otherwise without the physical systems?
It not like Nintendo is going to have an information bank somewhere with all of your DS related information and purchases on it allowing you to access this material on any of their products. Thats just sorcery!
Like I said when I bought one and traded in the other. Just like when the 360 Elite came out and people would trade in their old systems towards the new one and transfer the files right there in the store.
Can't you use the card that comes with the 3DS to store all of your downloaded games and transfer them over?
If it's like the Wii, that won't work. On the Wii downloaded games are tied to the console they were downloaded on and can't be run on a different console.
Pre-orders booming; Nintendo readies more units than Wii day one; Faster replenishment plans for consistent hardware supply
Phenomenal pre-order demand means Nintendo will have to bring more 3DS stock to the UK than it did for day one of the Wii launch.
MCV understands the format holder is beefing up manufacturing and replenishment plans to ensure it doesn’t face retail-worrying shortages.
Pre-orders are already outpacing Wii’s total number of advance orders, retail sources tell us. In fact, momentum is such that stores are expecting total UK pre-orders to surpass the Wii.
Impressive, given stores weren’t taking deposits until last week, and the handheld isn’t due for another two months on March 25th.
At a European showcase last week it was confirmed 30 games will hit in the three months following launch – around 10 from day one. Stores are pricing the handheld at £219-229.
Now a number of outlets are looking at how they can up the ante to secure even more pre-orders – and claim their share of the first batch of hardware.
“3DS is the most amazing bit of technology that will help take gaming to a new level,” HMV CEO Simon Fox told MCV.
“Its 3D features blew me away, and I’m sure it will prove one of the biggest global launches ever, which we really look forward to supporting.”
Asda’s Andrew Thompson added: “It will be the hottest property this year. I think we’ll see demand outstrip supply, which is a good thing for the industry.”
But even if the 3DS faces a sell out, a new wave of stock won’t be far behind, unlike the 2007 Wii shortages.
Says logistical challenges might prevent a global launch; Says people will pay a premium for quality
Despite promising a NGP launch in 2011 at its Tokyo press event yesterday, Sony has warned that its unlikely that consumers in the three major markets – the US, Japan and Europe – that a launch this year in all three territories is unlikely.
"I know [our launch date] is rather ambiguous, and that's for a reason," SCEA president and CEO Jack Trettong told Engadget.
"I think our goal is always to launch holidays when the majority of sales are done. You want to have a worldwide simultaneous launch.
"Having said that, this'll be our sixth platform launch, and it's very difficult to have the quantities to be able to launch on a worldwide basis on the same date. So while that's the goal, the reality might be something different. I think our goal is, we would get at least one territory out by the end of holiday 2011."
Tretton also touched upon the machine's possible price – which remains another detail the company is keeping quiet about.
"I'm not an expert on the 3DS. I've seen the screen. I haven't played it. I think that if you could create content that consumers sees compelling, they'll find money that they didn't think they had," he added.
"I think the more recent example of that was Kinect. I didn't think people would go out and spend $150 for that device and they did – and that's a peripheral at the end of the day. So I think if the quality's there, then the people will find a way to buy it, within reason.
"The goal is that people will appreciate the quality and the technology, and it's aspirational. First you create the market where people want it, and then you try to achieve a price that's within reach.
"So I think we certainly got people's attention with the technology. They can see the quality, they can see the value there. It's a question of whether we can bring it in at a price that compels them to want and go out and buy it. That's the goal."
Hackers overcome Sony’s latest PSN patch within hours
Sony’s latest PS3 firmware update has already been overcome by hackers just hours after going live.
As mentioned in the news story about Sony winning a restraining order against George Hotz, the platform holder launched firmware update 3.56 on PSN last night. The patch adds a new security update.
However Edge is reporting that Wii hacker Youness Alaoui claims to have already bypassed the new PS3 update in order to upload homebrew software. He published the details on his Twitter page.
The firmware update is the first issued by Sony since hackers managed to copy new custom software on the PS3 earlier this year.
Team Twiizers shows off a Sudoku (DSiWare) exploit for running homebrew on a DSi. Wow, an actual reason to buy Electronic Arts’ Sudoku game! You might want to grab it now for 200 points before Nintendo pulls it.
From what I can gather, this is not for playing pirated retail or DSiWare software. It’s a “savegame hack” similar to what Team Twiizers has released in the past for the Wii, allowing you to load homebrew games and apps from an SD Card, no flashcart required.
The group explains, “Exploiting DSiWare is interesting because in DSi mode the DSi SD card slot is accessible, the whole 16MB RAM is available, and the CPU is clocked 2x higher than DS-mode.”
The hack has severe limitations at the moment, as it’s unable to run homebrew using FAT, touchscreen and audio only work on apps using the latest libnds, and, uh, other technical things that I don’t understand. It’s neat to see advancements in the DSi homebrew scene, though!
I looked into it and this is actually the most positive kind of hack right now. There's no access to the main DS card slot and apps must fit within DSiware size requirements, so no piracy (yet). It only requires an SD card and computer, so you aren't funneling money into any shady operations like R4. Finally, DSiware mode gives you full access to the DSi's increased power and full SDHC card access. Pretty neat.
Won't be long before the game is pulled/updated and a mandatory DSi update is issued.
Iwata: The reason they are only releasing dogs at launch, is because the software that is equivalent to wii sports for the wii is pre-bundled into the 3ds. Also they wanted attention for 3rd parties.
Because of this, they have games that were completed even before dogs yet will be released afterwards
-They've got many software that can be sold this year, but haven't been announced.
Sales
- Last story and 3ds Pre-orders are both good.
Question: Western third party support for 3ds is weak, isn't it?
Answer: The importance(ratio) of hand-helds is weak overseas which makes it difficult to devote resources towards handheld only games. I believe the importance of hand-helds in the west will increase, will that be enough to move western developers? it will become clear By looking at western publishers developments towards NGP and other factors.
Kinect is the fastest-selling consumer electronics device in history.
That's according to chief financial officer Peter Klein, who was talking in a conference call listened to by VentureBeat.
It means Kinect has sold faster than any Apple device, telly or games console ever released.
Kinect has sold an astonishing eight million units in the first 60 days after its November 2010 launch, contributing to a whopping $3.7 billion in revenue for the Entertainment & Devices division in the quarter ended 31st December, up 55 per cent from $2.4 billion a year earlier.
Microsoft will no doubt be delighted by the impact its motion-sensing add-on has had on its games business, and will consider it a vindication of its reported half a billion dollar marketing spend.
Microsoft saw 42 per cent growth in US console sales in 2010, mainly due to the launch of the Xbox 360 slim in June. Microsoft sold 6.3 million Xbox 360 consoles during the holiday season, up 21 per cent.
Earlier this month Microsoft crowned 2010 as the biggest year in Xbox history.
"The debut of Kinect and smash-hit games like Fable III and Halo: Reach drove Xbox to the biggest year in its history in 2010," the company blurted.
Looking ahead to 2011, Microsoft ringed upcoming blockbuster Gears of War 3 as well as Kinect-focused experiences Hulu Plus and Avatar Kinect.
Comparing a 150 dollar add on to much more expensive devices like TVs doesn't really make sense. Comparing it to other add ons has the problem of comparing an accessory with shitloads of marketing with ones without as much marketing.
I never said that. My point is that they can brag all they like about getting off to a good start but they still have a lot to prove. Dreamcast got off to a good start too.
edit: I fully admit that I could be just as wrong as the "The Wii bubble is about to burst" people.
Comparing a 150 dollar add on to much more expensive devices like TVs doesn't really make sense. Comparing it to other add ons has the problem of comparing an accessory with shitloads of marketing with ones without as much marketing.
Well last time this claim came up, it was "shyeah right! There's no way they've sold faster than X Apple device". So now it seems to be confirmed that it actually has. I suppose it's only fair to move the goalposts.
Comparing a 150 dollar add on to much more expensive devices like TVs doesn't really make sense. Comparing it to other add ons has the problem of comparing an accessory with shitloads of marketing with ones without as much marketing.
Well last time this claim came up, it was "shyeah right! There's no way they've sold faster than X Apple device". So now it seems to be confirmed that it actually has. I suppose it's only fair to move the goalposts.
I didn't say that. I said the entire comparison was goddamn retarded. You might as well be comparing a Ferrari to a steak.
Eight million Kinect sales in the peripheral's first two months on sale helped Microsoft post a very healthy set of financial figures for the last quarter, with revenue in its entertainment division up 55 per cent year-on-year
Total earnings were up five per cent to a record $19.95 billion of which $3.7 billion came from the entertainment division.
The figures also revealed that Xbox 360 sales were up 21 per cent compared to the same period last year, apparently making it "the world's fastest growing game console".
Xbox Live membership has grown by 30 per cent too.
"We are enthusiastic about the consumer response to our holiday lineup of products, including the launch of Kinect. The eight million units of Kinect sensors sold in just 60 days far exceeded our expectations," commented Microsoft CFO Peter Klein.
"The pace of business spending, combined with strong consumer demand, led to another quarter of operating margin expansion and solid earnings per share growth."
This all comes in the wake of some shaky numbers from Nintendo earlier today. Profit was down 74 per cent with sales projections for the Wii and DS both scaled down.
It wasn't all good news for Microsoft though. Its Windows business continues to have a torrid time of it, with revenues down 29.7 per cent to $5 billion and operating profits down by around $2 billion.
But those numbers are probably made up or aren't as big as the GDP of America or something.
Brainiac 8Don't call me Shirley...Registered Userregular
edited January 2011
First: Great news for MS with the Kinect. I hope they can get some actual games out there that will get me to buy it.
Second: I don't want Nintendo to make another Kirby...I haven't even had the money to buy Epic Yarn yet. :x
Third: It's Friday and I'm happy.
Fourth: I'm not sure if I like DCKR or NSMBW better. I love NSMBW cause I'm a self proclaimed Mario whore, and the difficulty curve is near perfect. Plus level design later in the game is absolutely fantastic. DCKR on the other hand is tough as nails, and the K levels and some of the later areas are near platforming perfection. I think I still give NSMBW the edge out though.
Breath of Death VII actually has had really good sales legs.
Sales/Trials (Trial to Purchase Conversion Rate)
2010
April - 4923/9605 (51.25%)
May - 8376/12262 (68.31%)
June - 6939/8475 (81.88%)
July - 4377/6632 (66.00%)
August - 3549/5502 (64.50%)
Sept - 3301/3919 (84.23%)
October - 3942/5751 (68.54%)
November - 1825/2653 (68.79%)
December - 2299/3148 (73.03%)
2011
January - 2075/2518 (82.41%) - Note, still missing 6 days.
Total - 41,606/60,465 (68.81%) - Note, there's an extra 1500 sales that don't show up on the regular chart.
Cthulhu Saves the World doesn't look like it'll have quite as good sales over time as BoDVII, but it's still doing pretty good. Of course, what will really be interesting will be to see how well they do on Steam.
Wow. Them's some legs. Settling down a bit, but that's a damn nice conversion rate. Especially now, if it stays at 70-80% with 2-3k demos per month. Not sure of MS' cut, but that's gotta be good financin'.
Is that a true conversion rate? By that I mean - are the sales from total sales, or out of those people who tried it? I know I personally didn't try the demo and just purchased it - so that would have an affect on the conversion rate if it was included in those #'s.
Is that a true conversion rate? By that I mean - are the sales from total sales, or out of those people who tried it? I know I personally didn't try the demo and just purchased it - so that would have an affect on the conversion rate if it was included in those #'s.
It's not actually a true conversion rate, but rather the term "conversion rate" has just become the term to refer to the ratio of purchases to trials generally since there's no way to track the exact # of people who tried it and bought it as opposed to those who just bought it without the trial.
Incidentally there were a few weekends in BODVII's life where the "conversion rate" was over 100%, meaning more people bought it than people tried the demo. So yeah the term is just a useful handle but it's still kind of a misnomer.
Conversion rate is a generally useful piece of data because it tells you how interested people are in the game once they try it. Is your game hooking people, that sort of thing. If conversion rates are really really high it usually means there's something in addition to the purchases from trial that are resulting in people buying the game without feeling the need to download the trial first, such as media coverage or really positive word of mouth etc. Of course the better the "deal" or the value a game presents usually the higher the conversion rate. So if you provide a great game and/or a game with a lot of content for the price, usually the rate is higher. Which helps BODVII maintain a high conversion is that it's a dollar and provides a good game with a good amount of content. CSTW we spent a tremendous amount of time and effort to provide the quality and content that would more than justify the 240 msp price. We went in expecting conversion rate to be lower than BODVII (because it's easier to drop 80 msp than 240 msp) but overall it is working out.
First: Great news for MS with the Kinect. I hope they can get some actual games out there that will get me to buy it.
Second: I don't want Nintendo to make another Kirby...I haven't even had the money to buy Epic Yarn yet. :x
Third: It's Friday and I'm happy.
Fourth: I'm not sure if I like DCKR or NSMBW better. I love NSMBW cause I'm a self proclaimed Mario whore, and the difficulty curve is near perfect. Plus level design later in the game is absolutely fantastic. DCKR on the other hand is tough as nails, and the K levels and some of the later areas are near platforming perfection. I think I still give NSMBW the edge out though.
1) I don't, I can't even use the thing because of the retarded space requirements. Last thing I need is a game I actually want to play for it.
2) Kirby's Epic Yarn is fantastic. But this thing is still probably months (upon months) away, so you have time :P
3) Yay for Friday
4) NSMBWii for me. I haven't played much DKCR, and while what I have played is a lot of fun, NSMBW was just fantastic. I will admit I am slightly biased because I hate all the other DKC games with a burning passion (it's actually a miracle that Retro was able to make one that doesn't suck balls to be honest)
Is that a true conversion rate? By that I mean - are the sales from total sales, or out of those people who tried it? I know I personally didn't try the demo and just purchased it - so that would have an affect on the conversion rate if it was included in those #'s.
It's not actually a true conversion rate, but rather the term "conversion rate" has just become the term to refer to the ratio of purchases to trials generally since there's no way to track the exact # of people who tried it and bought it as opposed to those who just bought it without the trial.
Incidentally there were a few weekends in BODVII's life where the "conversion rate" was over 100%, meaning more people bought it than people tried the demo. So yeah the term is just a useful handle but it's still kind of a misnomer.
Conversion rate is a generally useful piece of data because it tells you how interested people are in the game once they try it. Is your game hooking people, that sort of thing. If conversion rates are really really high it usually means there's something in addition to the purchases from trial that are resulting in people buying the game without feeling the need to download the trial first, such as media coverage or really positive word of mouth etc. Of course the better the "deal" or the value a game presents usually the higher the conversion rate. So if you provide a great game and/or a game with a lot of content for the price, usually the rate is higher. Which helps BODVII maintain a high conversion is that it's a dollar and provides a good game with a good amount of content. CSTW we spent a tremendous amount of time and effort to provide the quality and content that would more than justify the 240 msp price. We went in expecting conversion rate to be lower than BODVII (because it's easier to drop 80 msp than 240 msp) but overall it is working out.
Haha yeah, I was about to say because those conversion rates were exceptional. I work in online ad ops and analytics and while we strive for numbers as high as 80%, we don't always get them so I figured something must've been included.
Eight million Kinect sales in the peripheral's first two months on sale helped Microsoft post a very healthy set of financial figures for the last quarter, with revenue in its entertainment division up 55 per cent year-on-year
Total earnings were up five per cent to a record $19.95 billion of which $3.7 billion came from the entertainment division.
The figures also revealed that Xbox 360 sales were up 21 per cent compared to the same period last year, apparently making it "the world's fastest growing game console".
Xbox Live membership has grown by 30 per cent too.
"We are enthusiastic about the consumer response to our holiday lineup of products, including the launch of Kinect. The eight million units of Kinect sensors sold in just 60 days far exceeded our expectations," commented Microsoft CFO Peter Klein.
"The pace of business spending, combined with strong consumer demand, led to another quarter of operating margin expansion and solid earnings per share growth."
This all comes in the wake of some shaky numbers from Nintendo earlier today. Profit was down 74 per cent with sales projections for the Wii and DS both scaled down.
It wasn't all good news for Microsoft though. Its Windows business continues to have a torrid time of it, with revenues down 29.7 per cent to $5 billion and operating profits down by around $2 billion.
But those numbers are probably made up or aren't as big as the GDP of America or something.
19.95 billion huh? Yeah, they got straight up crushed by the GDP of America:
$14,256 billion! There is an inherit problem in that Microsoft adds to this number as they make more money as well.
Hell, they still have a ways to go before they beat New Zealand, valued at 125 billion US dollars.
Eight million Kinect sales in the peripheral's first two months on sale helped Microsoft post a very healthy set of financial figures for the last quarter, with revenue in its entertainment division up 55 per cent year-on-year
Total earnings were up five per cent to a record $19.95 billion of which $3.7 billion came from the entertainment division.
The figures also revealed that Xbox 360 sales were up 21 per cent compared to the same period last year, apparently making it "the world's fastest growing game console".
Xbox Live membership has grown by 30 per cent too.
"We are enthusiastic about the consumer response to our holiday lineup of products, including the launch of Kinect. The eight million units of Kinect sensors sold in just 60 days far exceeded our expectations," commented Microsoft CFO Peter Klein.
"The pace of business spending, combined with strong consumer demand, led to another quarter of operating margin expansion and solid earnings per share growth."
This all comes in the wake of some shaky numbers from Nintendo earlier today. Profit was down 74 per cent with sales projections for the Wii and DS both scaled down.
It wasn't all good news for Microsoft though. Its Windows business continues to have a torrid time of it, with revenues down 29.7 per cent to $5 billion and operating profits down by around $2 billion.
But those numbers are probably made up or aren't as big as the GDP of America or something.
19.95 billion huh? Yeah, they got straight up crushed by the GDP of America:
$14,256 billion! There is an inherit problem in that Microsoft adds to this number as they make more money as well.
Hell, they still have a ways to go before they beat New Zealand, valued at 125 billion US dollars.
Clearly they can't hope to compeDOOOOOOOOOOOOOOOOOOMED.
Well, they weren't the fastest selling device of all time when whatsisface first said that. But they might be now. I'm all for accuracy.
Anyway, I've been thinking about Nintendo's dip in profits and wondering how much of that is unusual levels of deflation and how much of that is just regular generational slowdown. Normally I'd compare it to the other guys and see how they are doing, but Microsoft has successfully managed to stomp on the accelerator big time due to Kinect. Maybe we'll see when Sony's financials come out... though I forget, did they announce they weren't going to separate out their game biz anymore? Ah well.
At any rate, it looks like DS software sales do seem to be declining steeply. Is it due to a slowdown of new game releases? Piracy? Competition from the iPhone? All three, maybe.
And according to the Not-PSP2 thread, the Not-PSP2 isn't going to have any internal storage. ....man, when Sony backs away from the Go, they really back away. Correct me if I'm wrong, but doesn't the 3DS have internal storage? Oh, and all the physical media slots in the Not-PSP2 will be proprietary. Wheee.
hmm. so this is the game nintendo mentioned at their investor's meeting.
well, i got excited when they started teasing the last story and xenoblade as well...even if this mystery game ever did come to the states, it wouldn't be for another year and a half...after it comes out in japan :?
fucking nintendo...
Guek on
0
mrt144King of the NumbernamesRegistered Userregular
Both firms claim to have a sufficiently unique proposition to win over hearts and minds
With the NGP now fully exposed and the 3DS just two months from release, the 2011 handheld battle lines have been drawn – but both platform holders are remaining coy about their rival machines.
"Clearly in the dedicated portable space, we will be in competition with 3DS," SCEE president Andrew Hosue admitted to Eurogamer.
"I know you'll think me coy, but our wish when we enter markets is to grow the overall market and landscape, and find new audiences. So in that space, I think we're more or less generally competing for consumers' time, and that's where we place the highest premium. It's our job to deliver fantastic experiences that merit the consumers' investment of their time with our devices.
"I think that we feel very confident that we have very sufficiently differentiated ourselves from the competition with spec, and in particular the connectivity and network features and interfaces that are all pretty revolutionary. That will set this device apart."
In contrast, speaking to investors (as translated by Andriasang) Nintendo president Saturo Iwata was more reserved, refusing to be drawn on possible comparisons.
"They're trying to appeal to customers from a different direction than us. The customers will decide which is correct," he stated.
"Nintendo is not the kind of company that thinks about how we oppose other company's product."
Someone really should inform these people what "revolutionary" means.
Couscous on
0
Brainiac 8Don't call me Shirley...Registered Userregular
edited January 2011
I seriously love Iwata, the man is like the most humble CEO in the history of companies. The dude just cannot be drawn into mud slinging.
And according to the Not-PSP2 thread, the Not-PSP2 isn't going to have any internal storage. ....man, when Sony backs away from the Go, they really back away. Correct me if I'm wrong, but doesn't the 3DS have internal storage? Oh, and all the physical media slots in the Not-PSP2 will be proprietary. Wheee.
"I think that we feel very confident that we have very sufficiently differentiated ourselves from the competition with spec, and in particular the connectivity and network features and interfaces that are all pretty revolutionary. That will set this device apart."
Someone really should inform these people what "revolutionary" means.
Actually they've done their best to become as similar as possible to the competition. Touch screen, front and back cameras, motion control, cards instead of discs. Sort of like their last major product, the Move...
I realize a good idea is a good idea and no company exists in a vacuum or has a monopoly on these things, but honestly.
I wouldn't be surprised if the first PSP2 revision is 3D too.
Posts
And..Indiana Kirby?
Yes.
If it's like the Wii, that won't work. On the Wii downloaded games are tied to the console they were downloaded on and can't be run on a different console.
http://www.mcvuk.com/news/42761/NGP-Sony-cant-guarantee-2011-launch It is nice to have goals...
http://www.mcvuk.com/news/42770/PS3-security-update-already-hacked
I looked into it and this is actually the most positive kind of hack right now. There's no access to the main DS card slot and apps must fit within DSiware size requirements, so no piracy (yet). It only requires an SD card and computer, so you aren't funneling money into any shady operations like R4. Finally, DSiware mode gives you full access to the DSi's increased power and full SDHC card access. Pretty neat.
Won't be long before the game is pulled/updated and a mandatory DSi update is issued.
http://www.eurogamer.net/articles/2011-01-28-ms-kinect-sets-astonishing-sales-record
Discuss..
If they don't release some new good games for it soon, it'll be the fastest resold device I've ever purchased.
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
What do you expect from a recently launched device? It is usually some releases at and near launch and then jack shit for months.
Let's hope it crashes and burns!!!
I never said that. My point is that they can brag all they like about getting off to a good start but they still have a lot to prove. Dreamcast got off to a good start too.
edit: I fully admit that I could be just as wrong as the "The Wii bubble is about to burst" people.
http://www.youtube.com/watch?v=EtJ-_4tv_74
Well last time this claim came up, it was "shyeah right! There's no way they've sold faster than X Apple device". So now it seems to be confirmed that it actually has. I suppose it's only fair to move the goalposts.
It's gonna be an actual Kirby game!
HUZZAH!
I didn't say that. I said the entire comparison was goddamn retarded. You might as well be comparing a Ferrari to a steak.
http://www.eurogamer.net/articles/2011-01-27-kinect-helps-microsoft-to-record-growth
But those numbers are probably made up or aren't as big as the GDP of America or something.
The subtitle translates to "until I'm by your side again."
This image was found in the flash file, phrases from the book of Job:
BGM music
(I appreciate all feedback, so take a few minutes to check it out)
Pokemon White: 5371-9705-4895
3DS Friend Code: 2105-8646-1262
I already miss the sprites.
Edit: Oh, I thought this was 3DS. Well, my point still stands.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Second: I don't want Nintendo to make another Kirby...I haven't even had the money to buy Epic Yarn yet. :x
Third: It's Friday and I'm happy.
Fourth: I'm not sure if I like DCKR or NSMBW better. I love NSMBW cause I'm a self proclaimed Mario whore, and the difficulty curve is near perfect. Plus level design later in the game is absolutely fantastic. DCKR on the other hand is tough as nails, and the K levels and some of the later areas are near platforming perfection. I think I still give NSMBW the edge out though.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
Is that a true conversion rate? By that I mean - are the sales from total sales, or out of those people who tried it? I know I personally didn't try the demo and just purchased it - so that would have an affect on the conversion rate if it was included in those #'s.
It's not actually a true conversion rate, but rather the term "conversion rate" has just become the term to refer to the ratio of purchases to trials generally since there's no way to track the exact # of people who tried it and bought it as opposed to those who just bought it without the trial.
Incidentally there were a few weekends in BODVII's life where the "conversion rate" was over 100%, meaning more people bought it than people tried the demo. So yeah the term is just a useful handle but it's still kind of a misnomer.
Conversion rate is a generally useful piece of data because it tells you how interested people are in the game once they try it. Is your game hooking people, that sort of thing. If conversion rates are really really high it usually means there's something in addition to the purchases from trial that are resulting in people buying the game without feeling the need to download the trial first, such as media coverage or really positive word of mouth etc. Of course the better the "deal" or the value a game presents usually the higher the conversion rate. So if you provide a great game and/or a game with a lot of content for the price, usually the rate is higher. Which helps BODVII maintain a high conversion is that it's a dollar and provides a good game with a good amount of content. CSTW we spent a tremendous amount of time and effort to provide the quality and content that would more than justify the 240 msp price. We went in expecting conversion rate to be lower than BODVII (because it's easier to drop 80 msp than 240 msp) but overall it is working out.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
1) I don't, I can't even use the thing because of the retarded space requirements. Last thing I need is a game I actually want to play for it.
2) Kirby's Epic Yarn is fantastic. But this thing is still probably months (upon months) away, so you have time :P
3) Yay for Friday
4) NSMBWii for me. I haven't played much DKCR, and while what I have played is a lot of fun, NSMBW was just fantastic. I will admit I am slightly biased because I hate all the other DKC games with a burning passion (it's actually a miracle that Retro was able to make one that doesn't suck balls to be honest)
Haha yeah, I was about to say because those conversion rates were exceptional. I work in online ad ops and analytics and while we strive for numbers as high as 80%, we don't always get them so I figured something must've been included.
Interesting data though.
19.95 billion huh? Yeah, they got straight up crushed by the GDP of America:
$14,256 billion! There is an inherit problem in that Microsoft adds to this number as they make more money as well.
Hell, they still have a ways to go before they beat New Zealand, valued at 125 billion US dollars.
Clearly they can't hope to compeDOOOOOOOOOOOOOOOOOOMED.
Anyway, I've been thinking about Nintendo's dip in profits and wondering how much of that is unusual levels of deflation and how much of that is just regular generational slowdown. Normally I'd compare it to the other guys and see how they are doing, but Microsoft has successfully managed to stomp on the accelerator big time due to Kinect. Maybe we'll see when Sony's financials come out... though I forget, did they announce they weren't going to separate out their game biz anymore? Ah well.
At any rate, it looks like DS software sales do seem to be declining steeply. Is it due to a slowdown of new game releases? Piracy? Competition from the iPhone? All three, maybe.
And according to the Not-PSP2 thread, the Not-PSP2 isn't going to have any internal storage. ....man, when Sony backs away from the Go, they really back away. Correct me if I'm wrong, but doesn't the 3DS have internal storage? Oh, and all the physical media slots in the Not-PSP2 will be proprietary. Wheee.
hmm. so this is the game nintendo mentioned at their investor's meeting.
well, i got excited when they started teasing the last story and xenoblade as well...even if this mystery game ever did come to the states, it wouldn't be for another year and a half...after it comes out in japan :?
fucking nintendo...
Sold!
Edit: And I want them to give Kirby the ability to mix powers again like he could do in the Crystal Shards.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
This is far from confirmed. Like, the furthest. This is all we have to go on.
I mean, you have to have internal storage. What about downloadable games, music, videos, backgrounds?
Actually they've done their best to become as similar as possible to the competition. Touch screen, front and back cameras, motion control, cards instead of discs. Sort of like their last major product, the Move...
I realize a good idea is a good idea and no company exists in a vacuum or has a monopoly on these things, but honestly.
I wouldn't be surprised if the first PSP2 revision is 3D too.