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[Chaos] CitOW game 31 - Revenge of the Skaven!

stever777stever777 AFK most SaturdaysRegistered User regular
edited February 2011 in Critical Failures
pic490400.jpg

Welcome to Chaos in the Old World, Fantasy Flight Games' boardgame take at Games Workshop's famous fantasy IP. In this game, players take the role of one of the four Ruinous Powers of the universe. Speaking of which, I believe this calls for some introductions.

The Cow King as Khorne
Khorne loves long walks on the battlefield and nights alone with the recently deceased. He enjoys handywork, and has even so constructed a throne for himself from nothing but the skulls of the living. He's always on the lookout for new blood - in the most literal sense possible - earning him the title of "The Blood God." If Khorne were a flavor of ice cream, he would be Berserk Banana.

segatai as Nurgle
The other white meat! Or in this case, possibly white pus. Nurgle, now with 300% more pestilence! This is Great Unclean One with the new Nurgle Treatment, and you won't believe it! Have you ever been traveling around, and all of a sudden you wish you had brought your horrific ailments with you? But how are you going to fit it all in your bags? Well that's easy with the new Nurgle (or as we should say, the Old Nurgle)! Watch as it spreads the epidemic over the entire countryside as you pass. And if you order now, we'll throw in this free plaguebearer. Call now!

Hippie as Tzeentch
asplannedrd3.jpg

XiV as Slaanesh
"Working for Khorne? It's ok, I guess, but I worry about my future prospects. You know how I'm probably going to die? Not enough blood left in my neck. You know how those Slaanesh dudes over there are probably going to die? Too many orgasms.
You can see my consternation." - Khorne Thrall

As the Prince of Pain and Pleasure, some might say that Slaanesh 'goes both ways.' His followers don't quite have a 'lust for battle,' but enjoy the 'corruption' of the aristocracy. He finds subtle usurping 'invigorating,' and sometimes even so much that he just has to release his 'keeper of secrets.'

----

This will be a Play-By-Post game of Chaos in the Old World.

This standard game will take the first three members as players from the signup list and one noob. Should any player not accept the position by Thursday evening, I'll continue down the regular sign-up list until we have four players.


[RULES]
[FAQ]
[GREAT RULES SUMMARY]

OP stolen shamelessly from Rend; original board graphics courtesy of MrBlarney, new graphics courtesy of FunkyWaltDogg.

Previous games, aka recommended reading before playing, are linked from the CF Boardgame Index

General discussion thread for Chaos in the Old World is available here

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  • stever777stever777 AFK most Saturdays Registered User regular
    edited January 2011
    From Rend: A QUICK TUTORIAL ON CHAOS IN THE OLD WORLD
    -The Turn Phases-

    The Old World Phase
    This phase is much like the crisis phase in BSG, the infection phase in Pandemic, or the "Bad Stuff" phase in any cooperative board game. Except this game isn't so much "cooperative" as it is "petty". Each turn, events will take place in the old world, and this is when they happen.

    Every turn one old world card will be drawn, and its effects will be resolved. If there are any choices to be made, the power with the least threat will make those choices. (Threat is determined by who has advanced their victory dial the farthest)

    Note: There are only 7 cards in the Old World deck. If the cards have been exhausted, the game ends at the end of the turn. If nobody has achieved a victory condition, the Old World has won- and all players lose.

    The Draw Phase
    During this phase, each power draws 2 cards, except Tzeentch. Tzeentch draws his hand up to 5. Also, this is when each player refreshes their Power Points to however many applicable.

    The Summoning Phase
    This phase always starts with Khorne, and goes:
    Khorne
    Nurgle
    Tzeentch
    Slaanesh

    Starting with Khorne, each player may either summon 1 figure or play 1 chaos card. In order to do so, you spend Power Points. The cost for figures is the circled value on your power's card. Then there are also attack and defend stats, which will be explained in further detail in The Battle Phase.

    Chaos Cards each have a cost directly following their name in your Google Doc. Additionally, if the cost of your card is followed by M, that means there is a magic symbol on it. If you play that card onto a region, that region gains 1 magic symbol.

    Chaos cards are played directly onto one of the nine regions. Each region only has room for 2 cards, but they are cleared at the end phase after all effects are resolved.

    If a player chooses neither to summon nor play a card, he passes and his power points go to 0. He may not play again this phase.
    Additionally, if a player reaches 0 power points for ANY REASON, they may not play again this phase, EVEN IF THAT PLAYER HAS 0-cost cards or effects. Once you reach 0 power points, you are out of the turn phase, and are skipped until the next turn.

    If you have no figures on the board, figures may be summoned to any region. If you have at least one figure on the board, you must summon to that region or an adjacent region. Figures may be summoned either from your reinforcements, OR from the board itself. There is no discount for summoning figures from the board, it simply allows you to move figures instead of summoning new ones if you wish. You may summon a figure from a region in order to place him in an adjacent region even if none of your other figures are adjacent to that region (ie, a single figure can "walk" across the entire map alone).

    When making a play during the summoning phase, your entire post should be colored properly. All summoning phase plays should include the PP (power points) remaining, and you should fully quote the text of any Chaos cards played.

    The Battle Phase
    In this phase, dice are rolled. All combat is considered simultaneous, however, hits are chosen in the Order of Play (Khorne, Nurgle, Tzeentch, Slaanesh). Each figure with at least 1 attack power rolls a number of dice equal to that attack power. Any dice of 4 or better are hits. The player then designates those hits among any enemy figures in the region.

    You may not allocate more hits than necessary to kill an opponent.
    You must allocate all hits.

    Any figures which are killed will die at the end of the phase. However, unless the hits which killed it happened before normal dice are rolled, they may still return fire.

    The Corruption Phase
    The Corruption Phase takes place in 2 steps. Domination, and Corruption

    In the Domination step, each player's domination value is calculated for each region. This value is equal to the PP cost of any chaos cards that player has played on the region, plus the number of figures (number, not attack power) that player has in the region. If this number exceeds the region's resistance (which is the number by the region's name), and that player has the highest domination score, that player dominates the region and gains Victory Points equal to the region's number.
    If two players are tied for first, or if the top player is tied with the region's resistance, no VPs are awarded. Additionally, no VPs are awarded for ruined regions.

    In the Corruption step, each cultist a player has in a region adds one Corruption Counter to that region. If a region should reach 12 or more corruption counters, it then becomes ruined.
    When a region becomes ruined, it indicates that the Chaos has taken it over so completely that it is no longer even recognizable. It is now a hellish, daemonic wasteland. First, one of the 5 ruination cards is flipped (the cards go in order, so the values are the same from game to game). Each player who put a corruption counter on the region DURING THE STEP IT WAS RUINED gains a small amount of VPs instantaneously, decided by the card. Later this turn, the player with the most and the second most Corruption in the area gain a large lump sum of VPs as well. After the region is ruined, NO VPs will EVER come of the region again.
    If two players are tied for first, they add the first and second place values together and split them. If two players are tied for second, they split second place. If there is no second place, and only one player has counters, the second place VPs are wasted.

    If, at the end of the turn, all 5 Ruination cards have been flipped, the game ends and the player with the most VPs wins the game.

    The End Phase
    During the end phase:
    1. Remove Chaos Cards from the Board
    2. Hero Tokens are resolved - meaning that in any region with a hero token, the daemon with the highest threat in that region must sacrifice one figure, as the hero kills it.
    3. Resolve Old World cards - If a card on the Old World track asks for a resolution during the end phase, this is when it happens.
    4. Score Ruined Regions - this is the step when first/second place ruination is scored
    5. Advance Threat Dials - If you have fulfilled your victory dial condition at least once, you turn your dial one click. If you have fulfilled your condition more times this turn than any other player, you turn your dial two clicks. This dial gives various rewards, including Upgrades, VPs, and control of the tokens on the board.
    6. Check for Game end
    The game end conditions are checked one at a time, in this order:

    Dial Victory
    Victory Point Victory
    All 5 ruination cards drawn (most VPs wins)
    No cards in the Old World deck (All players lose)

    In the case of a dial victory tie, the player with most VPs wins. If they are tied, the victory is shared.
    In the case of a VP victory tie, the player with the highest threat wins.

    How do I gain victory points?
    Gain victory points in 4 ways:
    1. Dominating regions at the end of the battle phase
    2. Helping to ruin regions by placing corruption counters on them during the step in which ruination occurs
    3. Ruining regions and having most or second most counters on the region
    4. Sometimes, by advancing your victory dial

    The most reliable points come from Domination, while the quickest points come from ruining regions.

    How do I advance my dial?
    KHORNE: Gain 1 advancement token for each region in which you kill an opposing player's model this turn
    NURGLE: Gain 1 advancement token each time you place 2 or more corruption counters in a populous region in a single phase
    TZEENTCH: Gain 1 advancement token for each region with 2 or more magic and/or warpstone tokens in which you placed 2 corruption counters with cultists this turn.
    SLAANESH: Gain 1 advancement token for each region with at least 1 hero or noble in which you placed 2 corruption counters with cultists this turn.

    Every player with at least 1 token gains 1 click on the victory dial. Each turn the player who gained the most tokens this turn gains an additional click on the victory dial. In the case of a tie, neither player gets 2 clicks.

    Useful information:
    STANDARD REGION ORDER
    1. Norsca
    2. Troll Country
    3. Kislev
    4. The Empire
    5. Bretonnia
    6. Estalia
    7. Tilea
    8. The Border Princes
    9. The Badlands

    PLAYER MATS:
    Khorne
    pic545594_md.jpg
    Nurgle
    pic545599_md.jpg
    Tzeentch
    pic545604_md.jpg
    Slaanesh
    pic545592_md.jpg
    Errata: Dial advancement for two corruption, not one.

    DIAL ADVANCEMENT BONUSES:
    pic544561_lg.jpg
    Khorne: 9 clicks
    Nurgle: 10 clicks
    Tzeentch: 8 clicks
    Slaanesh: 7 clicks

    AVAILABLE UPGRADES:
    Khorne Upgrades:
    Upgrades:
    Power of Blood - +1 PP per turn
    Deluge of Ferocity - Draw 3 cards instead of 2 each turn
    Bloodsworn - Stats: (1/1/1)
    Bloodletters - Bloodletters strike first and inflict casualties before opponents return fire
    Bloodthirster - Counts as 3 figures for domination value

    Nurgle Upgrades:
    Power of Pestilence - +1 PP per turn
    Provender of Ruin - Score 3 VP each time a region is ruined
    Lepers - A Leper's cost is 0 if placed in a region where you have no other figures. A given leper may only be summoned for free once per round.
    Plaguebearers - When an opponent kills one of your plaguebearers in battle, inflict one hit on any figure in the same region belonging to that opponent
    Great Unclean One - Immediately place two corruption tokens in a region when you summon a Great Unclean One there

    Tzeentch Upgrades:
    Power of Magic - +1 PP per turn
    Deluge of Magic - Draw to 6 cards per turn instead of 5
    Acolytes - When summoned from the board instead of your stockpile, an Acolyte may bring a Warpstone token if present from its origin to its destination
    Horrors - When you summon a horror, you may place it on an empty card slot in that region. Only you may play cards to that slot while the horror remains.
    Lord of Change - A Lord of Change has 2 magic symbols.

    Slaanesh Upgrades:
    Power of Pain - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Power of Pleasure - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Seductress - New stats (1/0/2)
    Daemonettes - In battle, Daemonettes can only be hit on a die result of 6
    Keeper of Secrets - At the beginning of the battle phase, choose any cultist or warrior in this region. Control it until the end of the round or until your keeper of secrets is killed, whichever comes first.

    HOW TO MAKE A BATTLE ROLL:
    Delmain wrote: »
    Hey guys, helpful IC tidbit here.
    Roll Xd6.hitsopen(4,6). It'll reroll 6s and then count all the dice 4 and above and give you a convenient number of hits.

    Alternatively, you can make battle rolls via orokos (thanks, Infidel!)
    Delmain wrote: »
    Use Xd6o6h4.

    o is for Open, it rolls them over and over until you get a not-6. e6 just rerolls 6s once, even if another 6 comes up.

    Battle dice probabilities:
    MrBlarney wrote: »
    I made a table for expected results up to 6 battle dice. Cells without values have probabilities below 0.1%. There is some rounding, so the values won't be exact, but they'll be close enough for most purposes.

    ChaosInTheOldWorld_HitProbabilities.gif

    We'll be using both google-docs and admanb's handtracker for this game; you'll need to make an account for the handtracker and PM me an email address.

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  • stever777stever777 AFK most Saturdays Registered User regular
    edited January 2011
    For Chaos Lord choices, should we go random, consensus or first-come-first-served?

    Noobs should really check out the Rules Summary link above.
    Great resource!

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  • SeGaTaiSeGaTai Registered User regular
    edited January 2011
    Running two games at once Stever, see your taking to this hosting thing quickly, I'm in, handtracker account is segatai, sending email, happy choosing gods anyway, though if were choosing Slaanesh is going to the bottom of my list

    SeGaTai on
    PSN SeGaTai
  • stever777stever777 AFK most Saturdays Registered User regular
    edited January 2011
    I guess so...
    I luv to play but always loved to run games, too.
    Power trip, maybe?
    :P
    And I LUVVVV this game!

    Glad you're in!

    CitOW game 31 has been set up on IC & Orokos for all die rolls.

    Please use the exact name as is to keep them in the correct areas.

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  • XiVXiV Registered User regular
    edited January 2011
    Cools. I don't mind random picks, but if we're choosing I'd probably go for Nurgle or Slaanesh.

    XiV on
  • stever777stever777 AFK most Saturdays Registered User regular
    edited January 2011
    Sounds like we're gonna choose by defaults.
    OK by me!

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  • HippieHippie Registered User regular
    edited January 2011
    Soooo in.

    I'm all good for random, or Tzeentch if we're choosing. I loves me some plans within plans.

    Or, let us pick. Then make it random, just for giggles.

    I'm fairly certain my Handtracker is: Hippie

    Hippie on
  • The Cow KingThe Cow King a island Registered User regular
    edited January 2011
    Sorry here I am!

    Making hand tracker account as we speak, I have no god preference.

    TheCowKing is my handtracker ID.

    The Cow King on
    icGJy2C.png
  • stever777stever777 AFK most Saturdays Registered User regular
    edited January 2011
    Two selections made by comments; two made randomly:
    The Cow King as Khorne
    segatai as Nurgle
    Hippie as Tzeentch
    XiV as Slaanesh

    You may draw your initial 3 cards on Hand Tracker.

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  • SeGaTaiSeGaTai Registered User regular
    edited January 2011
    drawn and ready

    SeGaTai on
    PSN SeGaTai
  • HippieHippie Registered User regular
    edited January 2011
    Ready to do this.

    Hippie on
  • stever777stever777 AFK most Saturdays Registered User regular
    edited January 2011
    SeGaTai wrote: »
    drawn and ready

    Could you use Yellow Green for your posts?
    Shows up better.

    Also, Orchid is the color for Slaanesh.

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  • The Cow KingThe Cow King a island Registered User regular
    edited January 2011
    I've yet to play a game with this "technology", I actually can't seem to figure out how to draw my cards :s

    Nevermind found it!

    CARDS FOR THE CARD GOD

    The Cow King on
    icGJy2C.png
  • stever777stever777 AFK most Saturdays Registered User regular
    edited January 2011
    No prob. We've all been there.
    You should be able to get to CitOW game 31 on handtracker.com.
    Khorne's Chaos cards are right near the top.
    Hit "show/hide deck".
    Hit "draw to hand".
    It will show you the card you've drawn.
    Back up your browser and do it again for each card.
    Your cards in hand should be shown at the top.

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  • stever777stever777 AFK most Saturdays Registered User regular
    edited January 2011
    Round 1, Old World phase:

    Up From Skavenblight

    Place one Skaven token in any region, or adjacent to any region, where there is a Warpstone token. If there are no Warpstone tokens in play, do nothing. - Discard this card instead of adding it to the Old World track.

    Nurgle to place the Skaven token before he draws his 2 Chaos cards.

    game0031state01.png
    Round 1, Draw phase

    Khorne: draw 2; 5 in hand, 19 remaining in deck
    Nurgle: draw 2; 5 in hand, 19 remaining in deck
    Tzeentch: may choose to discard before drawing to five; either 18 or 19 cards remaining in deck
    Slaanesh: draw 2; 5 in hand, 19 remaining in deck

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  • stever777stever777 AFK most Saturdays Registered User regular
    edited January 2011
    Nice Tzeentch board, here!

    stever777 on
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  • SeGaTaiSeGaTai Registered User regular
    edited January 2011
    Do I place or wait for tzeentch to decide on discard?

    SeGaTai on
    PSN SeGaTai
  • stever777stever777 AFK most Saturdays Registered User regular
    edited January 2011
    Place comes first.

    stever777 on
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  • SeGaTaiSeGaTai Registered User regular
    edited January 2011
    to the empire

    SeGaTai on
    PSN SeGaTai
  • stever777stever777 AFK most Saturdays Registered User regular
    edited January 2011
    Round 1, Summoning phase

    game0031state01.png

    Once everyone has 5 cards drawn, Khorne is active.

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  • stever777stever777 AFK most Saturdays Registered User regular
    edited January 2011
    FYI - Using the new online board modifier so these counters may look different to anyone who has played before. 3-pronged counters are Peasants, purple counters are Nobles, green counters are Warpstones, triangle counter in The Empire is Skaven and up-arrow counters are Heroes (no Heroes here yet).

    ? - Anyone playing this game for the first time?
    Just curious.

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  • XiVXiV Registered User regular
    edited January 2011
    Cards drawn. Be gentle with me brothers.. or rough, I don't mind either way to be honest.

    I played once as Khorne, but I didn't have any idea what I was doing that time. Let's see if I've learned anything since then.

    XiV on
  • HippieHippie Registered User regular
    edited January 2011
    stever777 wrote: »
    Nice Tzeentch board, here!

    Shhhhh

    Not discarding first, cards drawn.

    Let's make it magical brothers.

    Hippie on
  • stever777stever777 AFK most Saturdays Registered User regular
    edited January 2011
    Anyone have a subtitle suggestion for this CitOW game 31?
    You know, like Game 30 is Clash of the Hosts.

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  • SeGaTaiSeGaTai Registered User regular
    edited January 2011
    Drawn-Khorne is ready to draw and summon I think-all i got for 31 is middle age(s) suck

    SeGaTai on
    PSN SeGaTai
  • The Cow KingThe Cow King a island Registered User regular
    edited January 2011
    Cards drawn and lets start this off with a whimper!

    Bloodsworn to Bretonnia 6/7 PP

    The Cow King on
    icGJy2C.png
  • SeGaTaiSeGaTai Registered User regular
    edited January 2011
    Summon cultist to Bretonnia-everyone likes to play with grandfather nurgle's followers right?

    5/6 PP remaining

    SeGaTai on
    PSN SeGaTai
  • HippieHippie Registered User regular
    edited January 2011
    Drain power in Bretonnia.

    Sorry brothers, couldn't resist.

    7/6 PP


    5/7 PP

    4/6 PP

    Hippie on
  • XiVXiV Registered User regular
    edited January 2011

    You guys have fun there - I'll try and stay out of your way :D

    Seductress to the Empire

    5/6 PP

    XiV on
  • stever777stever777 AFK most Saturdays Registered User regular
    edited January 2011
    Round 1, Summoning phase

    game0031state05.png

    Khorne is active.

    stever777 on
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  • The Cow KingThe Cow King a island Registered User regular
    edited January 2011
    Bloodletter to The Empire. 3/7 PP.

    I'll be keeping my eye on your brother..

    The Cow King on
    icGJy2C.png
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2011
    Hold up a sec: Up from Skavenblight places a Skaven in or adjacent to each region with at least one Warpstone. Still need one in/next to Tilea and one in/next to the Badlands.

    edit: Huh; new page. Up to the host whether or not he wants to correct that or not.

    Darian on
  • SeGaTaiSeGaTai Registered User regular
    edited January 2011
    Cultist to Bretonnia

    3/6 PP remaining


    Pausing for now-that did seem like a dinky old world card-reading is hard

    SeGaTai on
    PSN SeGaTai
  • stever777stever777 AFK most Saturdays Registered User regular
    edited January 2011
    Not sure that is right, Darian.
    It says place ONE token.

    edit -
    Read the FAQ.
    You're right, as usual!
    Thanks for the heads-up.
    I'm gonna slightly edit that card on Handtracker.

    Nurgle to place 2 more Skavens in/around Tilea & The Badlands.

    We'll just let Nurgle place them and move on from here.
    Not too bad of an effect...

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  • stever777stever777 AFK most Saturdays Registered User regular
    edited January 2011
    New text - Up From Skavenblight - Place one Skaven token in every region, or adjacent to every region, where there is at least one Warpstone token. (Total Skaven equal to number of regions containing Warpstones.)

    That could be a hell of a lot of Skaven!
    Darian, where would I be without you?
    Told you I'd run it badly!

    Think I'll go thru the FAQ and edit cards to make them more clear.
    I'm pretty good at clear rules writing.

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  • SeGaTaiSeGaTai Registered User regular
    edited January 2011
    badlands token in the border princes, tilea token in tilea

    SeGaTai on
    PSN SeGaTai
  • stever777stever777 AFK most Saturdays Registered User regular
    edited January 2011
    Round 1, Summoning phase

    game0031state08.png

    All Skaven placed.
    Tzeentch is active.

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  • HippieHippie Registered User regular
    edited January 2011
    Cultist to The Badlands

    6/6 PP

    Hippie on
  • XiVXiV Registered User regular
    edited January 2011
    So nice of you to join me, Khorne. Excuse me for a moment, will you? There's another party I need to organize.

    Seductress to The Border Princes

    4/6 PP

    XiV on
  • stever777stever777 AFK most Saturdays Registered User regular
    edited January 2011
    Round 1, Summoning phase

    game0031state10.png

    Khorne is active.

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