The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
League of Legends is a game based off a Warcraft III Mod called DotA.
It’s like DotA without the stupid modders or HoN without being patted down for cash
You pick one of like 10 million champions and then try to destroy the other teams. Between you and the enemy base is a series of towers and automatically spawning npcs called creeps (or minions)
Why should I play this?
It’s fun. If you enjoyed DotA (any variation thereof) you will probably enjoy LoL
It’s free. Nearly everything can be unlocked just by playing the game; earning and spending Influence Points (more on them later)
Dedicated support. Riot isn’t perfect, but in their effort to make money they continuously update the game with bug fixes, balance changes, and new characters.
It’s free. Seriously, everything is free except for champion skins and some meta-game boosts that only jerks buy and don’t really matter anyway.
Who actually plays this?
Lots of people.
Who plays this and isn’t a racist 12 year old shit fucker?
Bunches of people from both SE and GnT SE++ PLAYER LIST!
ack – sacksy
anjin-san – steezus
andrew ryan – andrewdyin
Anon the Felon - Crusix1
as7 - arsenic7
BahamutZERO - BahamutZEROOO
bendery – bendery
BoomShake - The Sorcelator
Bucketman - Bucketman
burning organ - organburner
b_r – ishuma
zen vulgarity - zenvulgarity
Zoel - kingzoel
zombiemombo - essgee
Do people use vent for this?
We'll just use the se++ vent like chumps
vtx14.defconservers.com
3860
fortytwo
It says the servers are busy
Just use the code!
left right left right down down up up 3 4 (on the number row)
Is there anything I should know before I play this?
Lots of things.
Hey wait you said I could pick from a million dudes but I only have 10 available, god damn liar.
Hey now, whoa now.
Every week Riot selects 10 champions to be available for free, if you want to use a certain champion all the time you have to buy them.
You said I didn't have to buy anything! How deep does this rabbit hole of lies go?
Well you see, every match you play gives you Influence Points (IP) that's essentially monopoly money. You can spend IP to permanently unlock champions. Some champions are cheap and some are not, but you'll learn about that as you play more.
Okay, well what else?
First, let’s talk about you.
You are the summoner
Each match awards XP that goes towards your Summoner level.
Summoner levels unlock Rune Slots, Mastery points, and additional Summoner Spells.
Mastery Points - Pretty basic meta game. Read what they do and choose what you like. You get one mastery point per summoner level, and as you get more points you’ll be able to create character specific builds, but starting out I prefer the utility tree.
Rune Slots - Another meta game thing. While the bonus for an individual rune is small, together then can have a big impact on your character’s effectiveness, especially in the early game.
DO NOT BUY RUNES BEFORE YOU HIT SUMMONER LEVEL 20
At level 20 you unlock tier 3 runes, which are so much better than tier 1 and 2 it is silly. Here's the full list if you're curious. Summoner Spells - For the most part, your are defined by the champion you pick, but before each match you choose 2 summoner spells. You can use any spell with any champion, but some spells are more effective for some champs than they are for others.
More information on that in here.
Exhaust (Level 1) Blinds (100% Miss Chance) the target and slows its Movement Speed by 40% for 3 seconds. Good for preventing escapes. Ghost (Level 1) Your Champion ignores unit collision and moves 32% faster for 14 seconds. Good for escapes, but keep in mind you can still be slowed down while ghosting. Heal (Level 1) Restores 140 + 20 x level Health to your Champion and 50% of that to nearby allies. Revive (Level 1) Instantly revives your Champion at your Spawning Pool. In addition your champion gains a speed bonus that decreases over time. 9 Minute cooldown. Smite (Level 1) Deals 420, plus 25 times your level, damage to target enemy minion or pet. If you ever try jungling, you're gonna be good friends with this spell. Teleport (Level 1) After 4 seconds, teleports your champion to target friendly minion or turret. Good for quickly jumping to a tower that is under attack, not so good for escaping Cleanse (Level 2) Removes all stuns, slows, taunts, fears, snares, sleeps, and immobilizers and lowers the duration of new ones applied by 65% for 3 seconds. One of the most useful spells around, taking off enemy crowd control is a big Fuck You and can save your ass. Fortify (Level 4) Grants invulnerability to all Allied Turrets and causes them to attack 100% faster. While Fortify is ready to cast, you deal 9 bonus damage to minions. Situational, but not terrible. Clarity (Level 6) Restores 160 + 30 x level Mana to your champion and 50% of that to nearby allies. Very useful depending on the champion. Ignite (Level 7) Ignite is a DoT that targets a single champion, dealing 50 damage plus 20 damage per level over 5 seconds. Ignores enemy magic resist, and reduces healing and regeneration by 50% Good for getting the kill on that jerk who manages to get out of range with 50 health left. Rally (Level 8) Summons a beacon with 200 + 25 x level health for 15 seconds which increases allied attack damage by 10-35. Situational and rarely seen, it has some cool gimmick uses. Clairvoyance (Level 10) Reveals an area of the map for 6 seconds, has a relatively short cooldown. Very useful for finding out if the enemy is sneaking up on you or an ally. Flash (Level 12) Teleports your champion to your cursor's location. This has a very short range but can be absolutely vital for positioning an attack or jumping over a wall to escape.
For new players I recommend Ghost and Exhaust. Taking Heal or Revive is for noobs who are going to lose.
Well that covers the meta-game, let’s look at the actual gameplay.
Here's the map of Summoner's Rift, this is the map you will play on most of the time because the 3v3 map kinda sucks.
Black Dots are Towers
Red Dots are Inhibitors
Red X is the Nexus
Creeps:
1.Golems
2.Dragon
3.Lizard Elder
4.Wraith
5.Ancient Golem
6.Wolfs
7.Wraiths
8.Lizard Elder
9.Golems
10.Wolfs
11.Ancient Golem
12.Baron
Wolves, Wraiths and Golems (1,4,6,7,9,10) are basic creeps that don’t attack you unless you hit them first. They are a little tougher than the creeps in lanes, so you should approach with caution unless you’re level 5+ or very confident that you can kill them quickly.
The other creeps are even stronger, but they give temporary buffs that make killing them worth it. Lizard Elder (3,8) - Lizard Elder provides a buff that gives your physical and auto attacks a slow with a DoT component Ancient Golem (5,11) - Ancient golem provides a buff that increases mana regeneration and decreases cooldown time of champion abilities Baron (12) - Killing baron usually takes at least 2 to 3 late game dudes, and provides a crazy buff that I don't have the stats on right now. Dragon (2) - gives the whole team XP and Gold if
Okay Great, how about some gameplay? Destroying your enemies:You must destroy each lane's towers in order, the other towers will be invulnerable until the one before them is destroyed. In order to destroy the opponents base at least one inhibitor must be down.
Destroying an inhibitor causes your nexus to spawn super creeps in that lane. Super Creeps can be hard for even a max level champion to kill quickly.
Inhibitors will respawn after five minutes, so work fast to make the most of your super minions.
Champion Level:Every time your champion levels up their stats increase and they get a skill point.
Each champion has 4 unique abilities. 3 available from the start that go up to rank 5 and 1 ultimate that becomes available at level 6 that goes up to rank 3. Your ultimate is generally your strongest skill, and understanding each champion’s ultimate is very important.
Items:Each champion has 6 item slots and your choice of items is what really makes the difference between being a champ or being a chump.
Many items often can be combined together to build stronger items. It is best to buy the individual components as you can afford them because:
Buying a partial piece subtracts the cost from the cost of the completed item
The bonuses from the smaller items will still have a big impact your performance.
If all of your item slots are full but you have an item you’re trying to finish DO NOT FRET:
As long as you already have at least one component you can buy the complete item as soon as you have enough gold.
Some items have activated abilities that can be very powerful. To use activated items or consumables like potions, you can click them OR use 1-6 on the number line like a pro.
ITEMS YOU SHOULD FEEL BAD ABOUT BUYING BECAUSE THEY ARE AWFUL
Tiamat: The extra AOE damage really doesn't amount to anything in a teamfight. Additionally the +15 Health Regen and +4 Mana Regen really aren't that great compared to what you could buy. For the 2070 gold you spend on it you can buy a BF Sword (+50 Damage, and it builds into cool stuff) and it would be way more effective.
Berzerker Greaves: There are better attack speed items, and since the movement speed on boots does not stack you only grab one boots item it is strongly recommend you get Mercury's Treads. They are are a little more pricey, but are considered the best boots in the game because being stunned for 1.2 seconds instead of 2 seconds means the world.
Items are cool. What about Champions?
Every champion has a couple descriptors listed to try and give a quick idea about what they do.
Sometimes these accurately describe a champion and sometimes they are outright lies, so it never hurts to ask if you aren't sure.
Melee - Basic attacks can only be used in close combat Ranged - Basic attacks can be used from a distance Assassin - Damage-based champion that has at least one ability to close distance between enemy targets quickly; champions with this attribute tend to die much quicker when targeted. Fighter - Damage-based champion that performs better in large group fights. Mage - Damage-based champion whose abilities are typically ranged and greatly affected by ability power. Support - Champion with abilities that aid in team fights and usually aren't good in 1v1 fights. Tank - Champion that can act as a group shield due to their above-average health, armor, and magic resist; usually they have low damage output. Carry - A champion that typically starts out with below average stats and becomes above average as a match progresses. The name comes from how they can "carry" their team at the
end of the game if their team carries them at the beginning. Disabler - A champion that can disable enemy champions with their abilities (sometimes labeled disable instead of disabler in-game). Farmer - A champion that can easily kill enemy minions and neutral monsters, thus allowing them to build in-match gold faster. Flee - A champion that possesses abilities that enable it to escape from combat. Haste - A champion that can temporarily speed up self, allies, or both. Heal - A champion that can heal either itself, its allies, or both. Ninja - This champion uses energy instead of mana (energy recharges quickly and is not effected by mana and mana regeneration stat increases, and has a fixed maximum amount that
can be increased by runes). Nuke - A champion that can deal a significant amount of damage in a short time. Pet - A champion that can create a non-champion ally (sometimes controllable). Pusher - A champion that can quickly destroy enemy towers and inhibitors due to their ability to summon additional units or deal damage to an area of enemy creeps.
Recommended - A champion that Riot Games staff would recommend for people new to League of Legends. Silence - A champion that can silence enemy champions; champions affected by silence cannot use abilities or summoner spells during its duration. Snare - A champion that can snare enemy champions; champions affected by snares cannot move during its duration. Slow - A champion that can slow enemy champions; champions affected by slows move slower during its duration. Stealth - A champion that can become invisible to enemies (other than when near turrets, vision wards, and enemy champions with an Oracles buff). Stun - A champion that can stun enemy champions; champions affected by stuns cannot move, attack, use abilities, or use summoner spells other than Cleanse. Teleport - A champion that can teleport to other locations or champions; champions with abilities that are similar to the summoner spell Flash do not have this attribute. Tough - A champion that lives longer than usual in combat.
Champion Stats:
Each champion has a stat window that looks like this:
Attack Damage governs your champion’s auto attack damage and Ability Power governs any of your champion’s abilities. Armor protects against Physical Damage and Magic Resist protects against Magic Damage.
I think everything else is pretty self explanatory.
Things Not to Do/Things to get your opponent to do: Over Committing: Don't chase that kill just because you want it so bad, it's usually going to end up in you dead. Bide your time, be patient, and own when you know you can.
Feeding: Feeding is dying a whole lot and giving your opponents gold allowing them to spank you even more efficiently and get even more gold. If you're having trouble with the opposing characters on a lane, maybe ask to switch with someone else.
Being Baited: Oftentimes one wounded character will attempt to lead you into a trap where multiple dudes will jump out of the bushes and sodomize you. Don't let it be you on the ground in a puddle of fluids and broken dreams.
Second Post (if you want it)
What are the latest and greatest haps?
New Champion: Caitlyn, Duchess of WhoretownLore:
One of the reasons Piltover is known as the City of Progress is because it has an extraordinarily low crime rate. This hasn't always been the case; brigands and thieves of all sorts used to find the city-state an ideal mark for plunder, primarily due to the valuable resources it imports to fuel its techmaturgical research. Some even theorize that it would have fallen long ago to the chaos of organized crime if not for Caitlyn, the Sheriff of Piltover. Born the daughter of a wealthy statesman and a pioneering hextech researcher, Caitlyn discovered her natural gift for investigation when, at age 14, her father was assaulted and robbed on his way home. She snuck out of her house that night with her father's rifle and tracked down the muggers from the crime scene. At first, her parents did their best to discourage her from such risky hobbies, but she was incorrigible. Wishing to protect her daughter in the only way she knew how, Caitlyn's mother began outfitting her with techmaturgical devices tailored to her sleuthing needs.
Caitlyn quickly gained notoriety, both because she was singlehandedly defeating crime in Piltover and also because she soon developed into a ravishing beauty. She never backed down from a case or a challenge, and she was one of the sharpest shots in the city-state. Her services were soon requested by Demacia to help track down a mysterious outlaw who had begun committing high-profile heists. The bandit, who always left a card with an ornate "C" at the scene of the crime, became Caitlyn's arch-nemesis. To this day, Caitlyn still searches for this cat burglar, and the chase has led her all across Valoran. She has joined the League to hone her skills and gain the influence necessary to track down the only quarry that has managed to evade her.
"Go ahead, run. I'll give you a five minute head start." -Caitlyn, from her book Willing Apprehension
Abilities:
Piltover Peacemaker: Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals physical damage (deals less damage to subsequent targets).
Yordle Snap Trap: Caitlyn sets a trap to reveal sneaky yordles. When sprung, the trap immobilizes the champion and deals magic damage over 1.5 seconds.
90 Caliber Net: Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.
Ace in the Hole (Ultimate): Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
Headshot (Passive): Every 8 attacks (attacks while in brush count as 2), Caitlyn will fire a headshot, dealing either 150% damage to a champion or 250% damage to a minion.
New Skins in the Store
Resistance Caitlyn
Sheriff Caitlyn
Surgeon Shen
Nurse Akali
League of Legends v1.0.0.108
Caitlyn, the Sheriff of Piltover
Piltover Peacemaker - Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals physical damage (deals less damage to subsequent targets).
Yordle Snap Trap - Caitlyn sets a trap to reveal sneaky yordles. When sprung, the trap immobilizes the champion and deals magic damage over 1.5 seconds.
90 Caliber Net - Caitlyn fires a heavy net to slow her target, the recoil knocks Caitlyn back.
Ace in the Hole (Ultimate) - Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
Headshot (Passive) - Every 8 attacks (attacks while in brush count as 2), Caitlyn will fire a headshot, dealing either 150% damage to a champion or 250% damage to a minion.
Casseopeia
Base movement speed increased to 310 from 305
Noxius Blast movement speed buff increased to 3 seconds from 2
Twin Fang ability power ratio increased to .55 from .45
Petrifying Gaze slow increased to 60% at all levels from 40/50/60%
Petrifying Gaze cooldown changed to 130/120/110 seconds from 120 at all levels
Garen
Judgment base damage increased to 60/100/140/180/220 from 60/90/120/150/180 per second
Irelia
Bladesurge cast range increased to 650 from 600
Equilibrium Strike cast range increased to 425 from 375
Transcendent Blades base damage increased to 90/140/190 from 80/130/180
Title is now 'The Will of the Blades' instead of 'the Will of the Blades'
Katarina
Shunpo will now place Katarina on the other side of the target (relative to Katarina), rather than behind the target
LeBlanc
Base attack damage increased to 51 from 48
Attack damage per level increased to 3.1 from 2.9
Malzahar
Fixed a bug where the Malefic Visions spell cast by opposing Malzahars behaved improperly
Olaf
Frenzied Strikes health scaling increased to 1%, from 0.5%
Frenzied Strikes base damage reduced to 7/14/21/28/35 from 10/17/24/31/38
Pantheon
Grand Skyfall is now more visible to allies. The green circle that allies see now appears when Pantheon starts channeling. The red circle that enemies see still draws when he leaps into the air
Udyr
Tiger Stance
Base damage changed to 30/80/130/180/230 from 40/80/120/160/200
No longer scales off of ability power
Attack damage scaling increased to 1.7 from 0.5
Persistent attack speed in Tiger Stance increased to 20/25/30/35/40% from 15/20/25/30/35%
Initial damage effect can now be triggered any time in Tiger Stance, or within 5 seconds of casting if you switch stances
Restored the hit particle to Tiger Stance's basic attacks
Phoenix Stance
Breath damage reduced to 40/80/120/160/200 from 50/95/140/185/230
Now casts fire cone every 3 attacks instead of every 4
Items
NEW ITEM - Ionian Boots of Lucidity
UNIQUE Passive: Reduces ability cooldowns by 15%.
UNIQUE Passive: Enhanced Movement 2.
Zhonya's Ring has been decommissioned.
NEW ITEM - Zhonya's Hourglass
+100 AP +50 Armor
UNIQUE Active: Places your champion into stasis for 2 seconds, rendering you invulnerable and untargetable but unable to take any action. 90 sec cooldown.
NEW ITEM - Rabadon's Deathcap
+155 AP UNIQUE Passive: Increases Ability Power by 30%
Rod of Ages, Warmog's Living Armor, and the Bloodthirster now show you in their tooltip what their stats are. Look for this to spread to other items like Trinity Force and Tiamat soon
Phantom Dancer attack speed increased to 55% from 50%
Sunfire Cape no longer continues to deal damage while dead
The Black Cleaver
Damage reduced to 55 from 75
Now adds 30% increased attack speed
Unique Passive - Now shreds 15 armor per stack from 12 but has a maximum of 3 stacks from 5.
Sight Ward
Cost reduced to 75 gold from 90 gold
Now has 3 health, is immune to healing effects and takes only 1 damage from every attack
Vision Ward
Now has 3 health, is immune to healing effects and takes only 1 damage from every attack
Will of the Ancients ability power granted to the owner increased to 50 from 40
Wit's End
Now damages enemies that do not have mana
Fixed a bug where Wit's End did not interact correctly with clones
Wriggle's Lantern
The ward created now has 3 health and is immune to healing effects and take only 1 damage from every attack
Summoner Spells
Exhaust now reduces (auto/basic) attack damage by 70% and ability/item damage by 35% instead of the blinding for the duration
General
Baron Nashor
Base health increased to 8000 from 6500
Magic resistance increased to 70 from 35
Damage increased by approximately 15%
Dragon
Global gold reward reduced to 190 from 240
Magic resistance increased to 30 from 0
The on-hit burning debuff now affects the target of his attack but nobody else (previously it afflicted enemies in a cone but ignored the attack target)
The burning debuff now also reduces attack speed by 20%
Updated the tooltip to reflect that the Dragon no longer grants global experience
Monster experience range reduced to 800 from 1250
Removed mana from all inhibitor minions
Shrine (spawn) turrets now ignore all resistances and immunities
The Options menu now has a 2nd slider that scales the chat box independent of the rest of the UI
Audio
Miss Fortune - Fixed audio timing of 'Make It Rain' and fixed a bug that caused the audio not to play at certain distances.
That new map looks almost exactly like that one map from Demigod.
you say that like you expect people to remember anything from that terrible game
no way, that game was a lot of fun...for $20.
it was gr8, in fact.
also these new models look terrible. it'd be one thing if they were higher def, but they don't look that way at all. they look darker and browner...and in some cases bumpier. woo, the future!
there is a gaynor road near my house, I was gonna steal the road sign for faynor for satans but I don't know if he took part and I got squall and he's way cooler anyway
Posts
we also talk about other random shit and clown upon each other
also, judge soal
like
trying too hard
all the new stuff looks too dark
But I can't play because I don't have a mouse yet
and I'm low level anyway
League of Legends is a game based off a Warcraft III Mod called DotA.
It’s like DotA without the stupid modders or HoN without being patted down for cash
You pick one of like 10 million champions and then try to destroy the other teams. Between you and the enemy base is a series of towers and automatically spawning npcs called creeps (or minions)
Why should I play this?
- It’s fun. If you enjoyed DotA (any variation thereof) you will probably enjoy LoL
- It’s free. Nearly everything can be unlocked just by playing the game; earning and spending Influence Points (more on them later)
- Dedicated support. Riot isn’t perfect, but in their effort to make money they continuously update the game with bug fixes, balance changes, and new characters.
- It’s free. Seriously, everything is free except for champion skins and some meta-game boosts that only jerks buy and don’t really matter anyway.
Who actually plays this?Lots of people.
Who plays this and isn’t a racist 12 year old shit fucker?
Bunches of people from both SE and GnT
SE++ PLAYER LIST!
anjin-san – steezus
andrew ryan – andrewdyin
Anon the Felon - Crusix1
as7 - arsenic7
BahamutZERO - BahamutZEROOO
bendery – bendery
BoomShake - The Sorcelator
Bucketman - Bucketman
burning organ - organburner
b_r – ishuma
Captain Cthulhu - VadersGonnaVade
charles kinbote – esopus
CodeRed - Muckdork
corporatelogo – corporatelogo
cosmic sombrero - nouveau chapeau
Cowardly - Dangersock
dadouw – dadouw
der waffle mous - derwafflemous
dougyfresh - dougyfresh88
dread pirate arbuthnot - requine
Drool - mean red worms
druhim - druhim
dr.funkenstein - borylord
Energeno - Energeno
Erics - Muse fyi
facetious - Bonhomie
fallout – fallovt
faynor – faynor
FirmSkater - Qlanth
FrylockHolmes - FrylockHolmes
grath - grath
gumpy - gumpyvonbear
hellajeff – efrenchlove
hunter - hunterse
Huntera - Verflutche
iamthepieman - pyeman
Jars - Jars
JohnHam - J0HNH4M
jyardana - jyardana
kabuki64 - blts / e101
koshian - koshian
kovak - bigg johnson
kwoaru – kwoaru
lardalish – lardalish
lilli - lilli fen
Meissnerd - The Snerd
Mr. Mojo Risin - Vaamoose
Nerdgasmic - NerdgasmicPA
nirya - nirya
phonehand – hobbesmee
pipthefair - pipthefair
pkerthbnd – thegodfajah
projeck - projeck
Rent - Renttastic
Ruby Rhod - TheRubyRhod
Sagaxus - Zolnab
SeñorAmor - senoramor
Shrieve - Shrieve
skettios - zymirra / obliviousninja
SLyM - OvertlyEsoteric
Swill - SwillaThaThrilla
Syrellis - Syrellis
the cheat – menstrosaurus
The Far Side - JudgeDreddScott
The_Reflection - The Reflection
thelawinator – thelawinator
TracerBullet - SpacemanSpliffed
unintentional - Unintentional
uriel - jarofmolymayo
wimble - wimble
XLShadow - xls
zen vulgarity - zenvulgarity
Zoel - kingzoel
zombiemombo - essgee
It says the servers are busy
Just use the code! Is there anything I should know before I play this?
Lots of things.
Hey now, whoa now.
Every week Riot selects 10 champions to be available for free, if you want to use a certain champion all the time you have to buy them.
You said I didn't have to buy anything! How deep does this rabbit hole of lies go?
Well you see, every match you play gives you Influence Points (IP) that's essentially monopoly money. You can spend IP to permanently unlock champions. Some champions are cheap and some are not, but you'll learn about that as you play more.
Okay, well what else?
First, let’s talk about you.
You are the summoner
Each match awards XP that goes towards your Summoner level.
Summoner levels unlock Rune Slots, Mastery points, and additional Summoner Spells.
Mastery Points - Pretty basic meta game. Read what they do and choose what you like. You get one mastery point per summoner level, and as you get more points you’ll be able to create character specific builds, but starting out I prefer the utility tree.
Rune Slots - Another meta game thing. While the bonus for an individual rune is small, together then can have a big impact on your character’s effectiveness, especially in the early game.
DO NOT BUY RUNES BEFORE YOU HIT SUMMONER LEVEL 20
At level 20 you unlock tier 3 runes, which are so much better than tier 1 and 2 it is silly. Here's the full list if you're curious.
Summoner Spells - For the most part, your are defined by the champion you pick, but before each match you choose 2 summoner spells. You can use any spell with any champion, but some spells are more effective for some champs than they are for others.
More information on that in here.
Ghost (Level 1) Your Champion ignores unit collision and moves 32% faster for 14 seconds. Good for escapes, but keep in mind you can still be slowed down while ghosting.
Heal (Level 1) Restores 140 + 20 x level Health to your Champion and 50% of that to nearby allies.
Revive (Level 1) Instantly revives your Champion at your Spawning Pool. In addition your champion gains a speed bonus that decreases over time. 9 Minute cooldown.
Smite (Level 1) Deals 420, plus 25 times your level, damage to target enemy minion or pet. If you ever try jungling, you're gonna be good friends with this spell.
Teleport (Level 1) After 4 seconds, teleports your champion to target friendly minion or turret. Good for quickly jumping to a tower that is under attack, not so good for escaping
Cleanse (Level 2) Removes all stuns, slows, taunts, fears, snares, sleeps, and immobilizers and lowers the duration of new ones applied by 65% for 3 seconds. One of the most useful spells around, taking off enemy crowd control is a big Fuck You and can save your ass.
Fortify (Level 4) Grants invulnerability to all Allied Turrets and causes them to attack 100% faster. While Fortify is ready to cast, you deal 9 bonus damage to minions. Situational, but not terrible.
Clarity (Level 6) Restores 160 + 30 x level Mana to your champion and 50% of that to nearby allies. Very useful depending on the champion.
Ignite (Level 7) Ignite is a DoT that targets a single champion, dealing 50 damage plus 20 damage per level over 5 seconds. Ignores enemy magic resist, and reduces healing and regeneration by 50% Good for getting the kill on that jerk who manages to get out of range with 50 health left.
Rally (Level 8) Summons a beacon with 200 + 25 x level health for 15 seconds which increases allied attack damage by 10-35. Situational and rarely seen, it has some cool gimmick uses.
Clairvoyance (Level 10) Reveals an area of the map for 6 seconds, has a relatively short cooldown. Very useful for finding out if the enemy is sneaking up on you or an ally.
Flash (Level 12) Teleports your champion to your cursor's location. This has a very short range but can be absolutely vital for positioning an attack or jumping over a wall to escape.
For new players I recommend Ghost and Exhaust. Taking Heal or Revive is for noobs who are going to lose.
Well that covers the meta-game, let’s look at the actual gameplay.
Here's the map of Summoner's Rift, this is the map you will play on most of the time because the 3v3 map kinda sucks.
Black Dots are Towers
Red Dots are Inhibitors
Red X is the Nexus
Creeps:
1.Golems
2.Dragon
3.Lizard Elder
4.Wraith
5.Ancient Golem
6.Wolfs
7.Wraiths
8.Lizard Elder
9.Golems
10.Wolfs
11.Ancient Golem
12.Baron
Wolves, Wraiths and Golems (1,4,6,7,9,10) are basic creeps that don’t attack you unless you hit them first. They are a little tougher than the creeps in lanes, so you should approach with caution unless you’re level 5+ or very confident that you can kill them quickly.
The other creeps are even stronger, but they give temporary buffs that make killing them worth it.
Lizard Elder (3,8) - Lizard Elder provides a buff that gives your physical and auto attacks a slow with a DoT component
Ancient Golem (5,11) - Ancient golem provides a buff that increases mana regeneration and decreases cooldown time of champion abilities
Baron (12) - Killing baron usually takes at least 2 to 3 late game dudes, and provides a crazy buff that I don't have the stats on right now.
Dragon (2) - gives the whole team XP and Gold if
Okay Great, how about some gameplay?
Destroying your enemies:You must destroy each lane's towers in order, the other towers will be invulnerable until the one before them is destroyed. In order to destroy the opponents base at least one inhibitor must be down.
Destroying an inhibitor causes your nexus to spawn super creeps in that lane. Super Creeps can be hard for even a max level champion to kill quickly.
Inhibitors will respawn after five minutes, so work fast to make the most of your super minions.
Champion Level:Every time your champion levels up their stats increase and they get a skill point.
Each champion has 4 unique abilities. 3 available from the start that go up to rank 5 and 1 ultimate that becomes available at level 6 that goes up to rank 3. Your ultimate is generally your strongest skill, and understanding each champion’s ultimate is very important.
Items:Each champion has 6 item slots and your choice of items is what really makes the difference between being a champ or being a chump.
Many items often can be combined together to build stronger items. It is best to buy the individual components as you can afford them because:
- Buying a partial piece subtracts the cost from the cost of the completed item
- The bonuses from the smaller items will still have a big impact your performance.
If all of your item slots are full but you have an item you’re trying to finish DO NOT FRET:- As long as you already have at least one component you can buy the complete item as soon as you have enough gold.
Some items have activated abilities that can be very powerful. To use activated items or consumables like potions, you can click them OR use 1-6 on the number line like a pro.For tips on item builds, talent builds, and skilling orders go to www.leaguecraft.com or www.mobafire.com
ITEMS YOU SHOULD FEEL BAD ABOUT BUYING BECAUSE THEY ARE AWFUL
Items are cool. What about Champions?
Every champion has a couple descriptors listed to try and give a quick idea about what they do.
Sometimes these accurately describe a champion and sometimes they are outright lies, so it never hurts to ask if you aren't sure.
Ranged - Basic attacks can be used from a distance
Assassin - Damage-based champion that has at least one ability to close distance between enemy targets quickly; champions with this attribute tend to die much quicker when targeted.
Fighter - Damage-based champion that performs better in large group fights.
Mage - Damage-based champion whose abilities are typically ranged and greatly affected by ability power.
Support - Champion with abilities that aid in team fights and usually aren't good in 1v1 fights.
Tank - Champion that can act as a group shield due to their above-average health, armor, and magic resist; usually they have low damage output.
Carry - A champion that typically starts out with below average stats and becomes above average as a match progresses. The name comes from how they can "carry" their team at the
end of the game if their team carries them at the beginning.
Disabler - A champion that can disable enemy champions with their abilities (sometimes labeled disable instead of disabler in-game).
Farmer - A champion that can easily kill enemy minions and neutral monsters, thus allowing them to build in-match gold faster.
Flee - A champion that possesses abilities that enable it to escape from combat.
Haste - A champion that can temporarily speed up self, allies, or both.
Heal - A champion that can heal either itself, its allies, or both.
Ninja - This champion uses energy instead of mana (energy recharges quickly and is not effected by mana and mana regeneration stat increases, and has a fixed maximum amount that
can be increased by runes).
Nuke - A champion that can deal a significant amount of damage in a short time.
Pet - A champion that can create a non-champion ally (sometimes controllable).
Pusher - A champion that can quickly destroy enemy towers and inhibitors due to their ability to summon additional units or deal damage to an area of enemy creeps.
Recommended - A champion that Riot Games staff would recommend for people new to League of Legends.
Silence - A champion that can silence enemy champions; champions affected by silence cannot use abilities or summoner spells during its duration.
Snare - A champion that can snare enemy champions; champions affected by snares cannot move during its duration.
Slow - A champion that can slow enemy champions; champions affected by slows move slower during its duration.
Stealth - A champion that can become invisible to enemies (other than when near turrets, vision wards, and enemy champions with an Oracles buff).
Stun - A champion that can stun enemy champions; champions affected by stuns cannot move, attack, use abilities, or use summoner spells other than Cleanse.
Teleport - A champion that can teleport to other locations or champions; champions with abilities that are similar to the summoner spell Flash do not have this attribute.
Tough - A champion that lives longer than usual in combat.
Each champion has a stat window that looks like this:
Attack Damage governs your champion’s auto attack damage and Ability Power governs any of your champion’s abilities.
Armor protects against Physical Damage and Magic Resist protects against Magic Damage.
I think everything else is pretty self explanatory.
Things Not to Do/Things to get your opponent to do:
Over Committing: Don't chase that kill just because you want it so bad, it's usually going to end up in you dead. Bide your time, be patient, and own when you know you can.
Feeding: Feeding is dying a whole lot and giving your opponents gold allowing them to spank you even more efficiently and get even more gold. If you're having trouble with the opposing characters on a lane, maybe ask to switch with someone else.
Being Baited: Oftentimes one wounded character will attempt to lead you into a trap where multiple dudes will jump out of the bushes and sodomize you. Don't let it be you on the ground in a puddle of fluids and broken dreams.
Second Post (if you want it)
New Champion: Caitlyn, Duchess of Whoretown Lore:
Caitlyn quickly gained notoriety, both because she was singlehandedly defeating crime in Piltover and also because she soon developed into a ravishing beauty. She never backed down from a case or a challenge, and she was one of the sharpest shots in the city-state. Her services were soon requested by Demacia to help track down a mysterious outlaw who had begun committing high-profile heists. The bandit, who always left a card with an ornate "C" at the scene of the crime, became Caitlyn's arch-nemesis. To this day, Caitlyn still searches for this cat burglar, and the chase has led her all across Valoran. She has joined the League to hone her skills and gain the influence necessary to track down the only quarry that has managed to evade her.
"Go ahead, run. I'll give you a five minute head start." -Caitlyn, from her book Willing Apprehension
Yordle Snap Trap: Caitlyn sets a trap to reveal sneaky yordles. When sprung, the trap immobilizes the champion and deals magic damage over 1.5 seconds.
90 Caliber Net: Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.
Ace in the Hole (Ultimate): Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
Headshot (Passive): Every 8 attacks (attacks while in brush count as 2), Caitlyn will fire a headshot, dealing either 150% damage to a champion or 250% damage to a minion.
Patch Notes (1-3-11)
YOU ASS
you say that like you expect people to remember anything from that terrible game
But yeah, that is about it.
no way, that game was a lot of fun...for $20.
it was gr8, in fact.
also these new models look terrible. it'd be one thing if they were higher def, but they don't look that way at all. they look darker and browner...and in some cases bumpier. woo, the future!
On the black screen
we need two more for a 5s....
I'm stuck at school for another hour and ten minutes... or I would be there
3DS: 2981-5304-3227
"aw gay", says Pantheon
"Pls don't use gay as a pejorative...", says I
"what are you, a faggot" says Rammus
But that peak remains unreached.
Steam: Chagrin LoL: Bonhomie