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Starcraft 2: Put on your man pants and watch some Starcraft 2

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Posts

  • s_86s_86 Registered User regular
    edited July 2011
    -

    s_86 on
  • EntriechEntriech ? ? ? ? ? Ontario, CanadaRegistered User regular
    edited January 2011
    repimg-33-182815.jpg


    help



    botp'd
    Plat 3 if it matters.
    This'll probably sound like a broken record, but you need to work on your macro. Especially if you want to 4 gate. Having tight macro is what makes that build work. Basically he went for an econ heavy build with the hatch before pool, and you went for a very aggressive unit-centric build which he managed to hold off. Work on always producing out of your structures, especially while you're doing other things like battles. Just as an example, watch your warp gates from the 14 to the 16 minute mark. You miss almost two rounds of units, which could have translated to 16 supply of army, a significant difference.

    Also if you get to a zerg's natural, and they haven't expanded, personally I'd always prefer to block the expansion and force them to get the zergings out. You can micro around with the probe if you like, but I usually prefer to peek around the base. If you zing into the base and see a pool, you can either cancel the pylon before it finishes warping in, or let it finish just to delay the 2nd hatch a little longer.

    Entriech on
  • WhatWhat Registered User regular
    edited January 2011
    PoolCue wrote: »
    what did happen to gretorp anyway? did he just lose interest or was he frustrated with his performance

    Commentates fairly frequently now. He was commentating with incontrol a week or so ago.

    What on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited January 2011
    Olorin wrote: »
    Variable wrote: »
    I just remembered someone talking about streaming issues, saying that you could assign cores of your processor to the game/stream (I guess) to make it run better.

    I think. I don't know mucha bout that stuff but I do know I have a beast of a computer and I ought to be able to stream without sc2 getting choppy.

    if anyone wants to pm me or explain in here what the process is and/or if it helps, I would greatly appreciate it.

    thanks doods.

    Vari, are you using Xsplit? I have the same problem and I have a very good computer (i7-875k, ati 5870, 8 GB ram). SC gets very choppy feeling when I use xsplit. It drops my ingame fps to 50-60, which would be fine, but it doesn't look or feel like 50 fps it feels more like 20. For comparison I can stream with adobe FME and vhscrcap which should be more resource intensive and I get around 100 fps and no choppy feeling.

    A possible fix would be to uncheck "optimize for motion picture" as this is what causes my problem. By unchecking it I get a 20 fps boost and the choppy feeling goes away. However, the stream will look very very jumpy/stuttery for your viewers. They just released an update though and I tried it out to see if it fixed anything. "optimize for motion picture" still makes it unplayable, but if I uncheck it, I seem to get acceptable performance on my stream. The stream still seems to hang for a split second every 30 seconds or so, but I'm not sure if that is purely due to that setting. I've been meaning to stream again and get feedback.

    I'm way late on this but thanks very very much olorin I will try this out.

    edit - olorin the way you describe the problem is -exactly- how it feels. I even said 'others might not notice it' because it feels super subtle.

    excellent I'm excited about trying this out soon.

    edit2 - of note, we have the same video card

    ...stream seems to still be quite choppy for the viewer if I disable that setting

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited January 2011
    repimg-33-182845.jpg

    Me and my roommate shoving off every Protoss clown cheese there is, felt awesome after this game

    I fuck up the fast roach build so much too so just ignore that

    Metal Gear Solid 2 Demo on
    SteamID- Enders || SC2 ID - BurningCrome.721 || Blogging - Laputan Machine
    1385396-1.png
    Orikae! |RS| : why is everyone yelling 'enders is dead go'
    When I say pop it that means pop it
    heavy.gif
  • KamiKami Registered User regular
    edited January 2011
    Thank you guys for the great advice :^: :^:

    Gonna iron out a few Terran build orders (probably a 1/1/1 and 3Rax), and hop on ladder :D

    Kami on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited January 2011
    I just played a 30 minute game... wow it was pretty damn good. it has to be entertaining... sc2replay.org is it?

    I never share replays. literally never have but I'm gonna go for it.

    30 minutes on the dot, cross positions tvz metalopolis. me vs. 2700 pt diamond zerg.

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • redraptorredraptor Registered User regular
    edited January 2011
    Idra just lost while smurfing on JP's streaming show where they are doing KoTH. It was supposed to be publicity for a thing tomorrow. They expected Idra to win all night then they'd let everyone in on the joke.

    JP is like I'll call him on skype so everyone believes that was him. Idra says no.

    He was clearly goofing around. Broodlord zergling build, but that's funny.

    redraptor on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited January 2011
    hahaha, he lost to a random person?

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • redraptorredraptor Registered User regular
    edited January 2011
    Yea, pretty sure in classic KoTH fashion they are just pulling people from the audience.

    They are playing on the new GSL maps. Idra took three bases really really quick. The other guy was a terran and went pure marine, then added two tanks to knock down Idras spine crawlers. The broodlords came out and got railed by two vikings out of position. Afterwards Idra made a ton of banelings but ran them off creep and not one out of like 15 exploded. He needed like two hits to destroy all the marines but no dice. He left right after.

    I forget that map name, but it looks really great for zerg. A tight choke guarding three bases, the fourth isn't that bad to take either. Tons of air space for mutalisks. Also it uses the night time, swamp tileset which I'd never seen before.

    redraptor on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited January 2011
    Just played two games as Zerg, both on Xel'naga Caverns, one ZvP and one ZvT. Went Hatch first on both of them, and won both.

    The ZvP was easy as hell, I didnt' get pressured at all, by the time he attacked I had 200/200 roach/hydra with 2/2 upgrades and I melted his army with one wave of reinforcements after the first engagement. But it was especially satisfying as he was a 2200 diamond protoss too.

    The ZvT was a bit more stressful becuase I got bunker-rushed. It wasn't perfectly executed, he let his marines get out of position and didnt get my natural hatch down, but I think I held it off pretty well, then I went mutas and it was an easy victory from there.

    Here's the ZvT replay.

    I'd love some critique on anything I could improve about the play.

    http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=182850

    edit: should note I'm in platinum now as Zerg, no longer gold.

    Dhalphir on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited January 2011
    repimg-33-182852.jpg

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • redraptorredraptor Registered User regular
    edited January 2011
    On a sidenote the new GSL maps are MASSIVE. The matches on these are like a completely different game all together. Many of them are roughly the size of 3v3 maps.

    A lot of players would tend to turtle, but I think when you add in the aggresion of the korean server you will see some classic Starcraft I style action.

    redraptor on
  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited January 2011
    Seguer wrote: »
    Hey Seguer, do you know what you should do?
    What should I do?

    EDIT: WAIT WAIT, awesome translation incoming - "dosureba na iinda?" (anyone who actually knows Japanese, please let me know how accurate/horribly butchering the language this is)

    Dou sureba iinda / Dou sureba iino

    Satsumomo on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited January 2011
    redraptor wrote: »
    On a sidenote the new GSL maps are MASSIVE. The matches on these are like a completely different game all together. Many of them are roughly the size of 3v3 maps.

    A lot of players would tend to turtle, but I think when you add in the aggresion of the korean server you will see some classic Starcraft I style action.

    super excited for these

    Dhalphir on
  • KamiKami Registered User regular
    edited January 2011
    After playing a few games, I'm feeling alot more comfortable with the way things work, and I'm getting over the fear of 'Oh I'm sure my opponent has a HUGE force, much bigger than mine!', because after watching replays, I notice that they're normally at the same place, sometimes I'm even ahead.

    My biggest weakness right now, though, is my opening: The first 4 minutes of the game is a clusterfuck :lol:

    I can't get my timing on when I should go for Rax, or Orbital Command, or when to start teching my buildings, etc. Once I get a base up and running, I'm super comfortable, don't get supply blocked, and can even expand to a new base, it's just that first four minutes KILLS me.

    Kami on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited January 2011
    yeah the likelihood of moments like what we saw with marineking vs. kyrix, when mkp was first really revealed to be so fucking good, are increased.

    I'm so scared for jinro. honestly they're probably my two favorite players.

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited January 2011
    Variable wrote: »
    repimg-33-182852.jpg

    this was a pretty fun game to watch

    The Zerg player wasn't brilliant though. He floated a lot of minerals for a lot of time and was consistently about 20 drones behind where I think he should have been given he didn't make many lings early and you didn't pressure him at all.

    I mean at one point he was on 3 bases and 10 workers behind you despite very little fighting going on.

    His queens also stocked a lot of energy up meaning he was missing a ton of injects and he didnt even go for the consolation prize which is to macro hatch and use up the energy that way, or use the energy for creep spread.

    That said, that was a fuckawesome demonstration of mech play vs Zerg and I enjoyed it a lot.
    I can't really comment on your play as I don't know much about terran beyond how to 3rax.

    Dhalphir on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited January 2011
    Kami wrote: »
    My biggest weakness right now, though, is my opening: The first 4 minutes of the game is a clusterfuck :lol:

    I can't get my timing on when I should go for Rax, or Orbital Command, or when to start teching my buildings, etc. Once I get a base up and running, I'm super comfortable, don't get supply blocked, and can even expand to a new base, it's just that first four minutes KILLS me.

    Thats an odd problem to have. There's nothing else going on so theoretically you should be able to focus your attention on it. Is it just that you dont have supply timings down or haven't actually looked up things like that?

    As Terran you want to be going 10 depot 12 rax 14 gas, as standard, I believe, and that timing works out nicely with the minerals you'll have at those points.

    Besides that you don't really need supply timings to throw down, can just have a rough goal like "I want 3 rax with 2 tech labs and 1 reactor off 1 base and 1 gas" and work towards that as you have minerals to build the raxes while constantly producing marines off your first rax and making scvs.

    Dhalphir on
  • EvangirEvangir Registered User regular
    edited January 2011
    Dhalphir wrote: »
    Kami wrote: »
    My biggest weakness right now, though, is my opening: The first 4 minutes of the game is a clusterfuck :lol:

    I can't get my timing on when I should go for Rax, or Orbital Command, or when to start teching my buildings, etc. Once I get a base up and running, I'm super comfortable, don't get supply blocked, and can even expand to a new base, it's just that first four minutes KILLS me.

    Thats an odd problem to have. There's nothing else going on so theoretically you should be able to focus your attention on it. Is it just that you dont have supply timings down or haven't actually looked up things like that?

    As Terran you want to be going 10 depot 12 rax 14 gas, as standard, I believe, and that timing works out nicely with the minerals you'll have at those points.

    Besides that you don't really need supply timings to throw down, can just have a rough goal like "I want 3 rax with 2 tech labs and 1 reactor off 1 base and 1 gas" and work towards that as you have minerals to build the raxes while constantly producing marines off your first rax and making scvs.

    It's 13 gas, not 14. The rest is correct. You'll be getting your Orbital Command at 15 as soon as the Barracks finishes. This is pretty much the basic opening for every Terran in every match-up, unless you 1-rax expand without gas, or want an extremely early factory (which turns into 12 gas 13 barracks 16 OC, or something along those lines).

    Evangir on
    PSN/XBL/STEAM: Evangir - Starcraft 2: Bulwark.955 - Origin: Bulwark955 - Diablo 3: Bulwark#1478
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited January 2011
    12 rax/13 gas/15 OC can transition into basically any single build. It's a fantastic opening.

    3cl1ps3 on
  • MovitzMovitz Registered User regular
    edited January 2011
    Kami wrote: »
    After playing a few games, I'm feeling alot more comfortable with the way things work, and I'm getting over the fear of 'Oh I'm sure my opponent has a HUGE force, much bigger than mine!', because after watching replays, I notice that they're normally at the same place, sometimes I'm even ahead.

    My biggest weakness right now, though, is my opening: The first 4 minutes of the game is a clusterfuck :lol:

    I can't get my timing on when I should go for Rax, or Orbital Command, or when to start teching my buildings, etc. Once I get a base up and running, I'm super comfortable, don't get supply blocked, and can even expand to a new base, it's just that first four minutes KILLS me.

    I'm a bit late but I want to stress this point. Never try learning gameplay against the computer, it's good for spamming builds and for that I'd recommend yabot. The AI has 2-3 things that it does (usually a quick roach push or the like) and then it falls apart, it will teach you nothing. Also, the Very Hard AI cheats with income and the only way to beat it is do shit that would never work in a real game.

    Your other points are good. Especially the approach of learning 1 build in yabot and then taking it to the ladder. When you grow tired of that one build you learn another one. After a while you'll notice which style that suits you and notice the nuances of the different strats that evolves from the initial builds.

    ed. shit I forgot, [insert "1TA into diamond within a week" joke here] :lol:

    Movitz on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited January 2011
    Very Hard doesnt cheat, Insane does.

    Dhalphir on
  • SceptreSceptre Registered User regular
    edited January 2011
    Are you terran?

    Do you wall on Steppes vs Protoss?

    Good luck with that.

    repimg-33-182857.jpg

    Sceptre on
  • MovitzMovitz Registered User regular
    edited January 2011
    Dhalphir wrote: »
    Very Hard doesnt cheat, Insane does.

    Oh right, I always mix them up. Very Hard is the one that 5RRs right? Insane just stomps your face in with 50% more units than you at the 50 food mark.

    I haven't played the comp since late beta so I'm a bit fussy on the details.

    Anyway, don't play the comp and think you're learning the game. That was my point.

    Movitz on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited January 2011
    Dhalphir wrote: »
    Variable wrote: »
    repimg-33-182852.jpg

    this was a pretty fun game to watch

    The Zerg player wasn't brilliant though. He floated a lot of minerals for a lot of time and was consistently about 20 drones behind where I think he should have been given he didn't make many lings early and you didn't pressure him at all.

    I mean at one point he was on 3 bases and 10 workers behind you despite very little fighting going on.

    His queens also stocked a lot of energy up meaning he was missing a ton of injects and he didnt even go for the consolation prize which is to macro hatch and use up the energy that way, or use the energy for creep spread.

    That said, that was a fuckawesome demonstration of mech play vs Zerg and I enjoyed it a lot.
    I can't really comment on your play as I don't know much about terran beyond how to 3rax.

    thanks dhal!

    I went on to lose the next two games against Z but... they were scrap. which certain can be played well as terran but I didn't compensate for the ease of muta harass.

    but I appreciate the comments. I noticed when I watched the replay that he didn't play all that well, floating minerals and energy, but I was happy with how I played:D

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • MechMantisMechMantis Registered User regular
    edited January 2011
    I didn't see this posted, but crossposting from SE++

    Berkeley created a Starcraft 1 AI that beat Oriol.

    Pretty neat stuff in there.

    MechMantis on
    dkj3oHf.jpg
  • KamiKami Registered User regular
    edited January 2011
    Thank you guys so much for the advice on the opening. I automatically see a huge difference in my play, and I'm almost tripling the medium AI's score on everything, and my graph is constantly going up, where it used to plateau quite often :^:

    Kami on
  • kedinikkedinik Captain of Industry Registered User regular
    edited January 2011
    Movitz wrote: »
    Dhalphir wrote: »
    Very Hard doesnt cheat, Insane does.

    Oh right, I always mix them up. Very Hard is the one that 5RRs right? Insane just stomps your face in with 50% more units than you at the 50 food mark.

    I haven't played the comp since late beta so I'm a bit fussy on the details.

    Anyway, don't play the comp and think you're learning the game. That was my point.

    The Very Hard AI competently executes an aggressive timing push.

    You're basically ready for platinum if you can beat it consistently, it's a good training partner in that respect.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • AnzekayAnzekay Registered User regular
    edited January 2011
    MechMantis wrote: »
    I didn't see this posted, but crossposting from SE++

    Berkeley created a Starcraft 1 AI that beat Oriol.

    Pretty neat stuff in there.

    This is amazingly cool.

    Anzekay on
  • His CorkinessHis Corkiness Registered User regular
    edited January 2011
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited January 2011
    Australia Day Tournament!
    Plenty of spots left!!!
    Hey dudes!

    For those of you who are part of this proud convict colony, we are rapidly approaching Jan 26th, Australia Day. It being a public holiday, but also being on a Wednesday, I am not really sure that I am going to do anything during the day, so I am going to host a tournament. This is not a Curvy Star tournament, just a normal one, open to all leagues and skills.

    It is obviously also open to the non-Australians, (yes, you are defined by us and compared to us).

    Time:
    Jan 25th at 8pm EST (thats the morning of Aus day (the 26th) for us Aussies, 9am West Australian time, midday for you eastern states types)

    SIGNUP PAGE: http://challonge.com/tournament/signup/t32d8wh5yc

    All games will be a bo3
    Map pool:
    1st game - Metalopolis
    Subsequent - Loser picks

    Dhalphir on
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited January 2011
    yay so i can keep delta, steppes, and blistering pos maps off my preferences and jungle will be gone

    peacekeeper on
  • kedinikkedinik Captain of Industry Registered User regular
    edited January 2011
    MechMantis wrote: »
    I didn't see this posted, but crossposting from SE++

    Berkeley created a Starcraft 1 AI that beat Oriol.

    Pretty neat stuff in there.

    Hahah.

    I like how the solution to their design challenges boiled down to "cheat with inhumanly good muta micro."

    Their description of how said micro works under the hood is pretty cool.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • MovitzMovitz Registered User regular
    edited January 2011
    kedinik wrote: »
    MechMantis wrote: »
    I didn't see this posted, but crossposting from SE++

    Berkeley created a Starcraft 1 AI that beat Oriol.

    Pretty neat stuff in there.

    Hahah.

    I like how the solution to their design challenges boiled down to "cheat with inhumanly good muta micro."

    Their description of how said micro works under the hood is pretty cool.

    This whole read was really interesting, A++ would read again.

    Highly recommended.

    Movitz on
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited January 2011
    dhal make it a bo3 on gsl maps or something

    peacekeeper on
  • CuddlyCuteKittenCuddlyCuteKitten Registered User regular
    edited January 2011
    CuddlyCuteKitten on
    waaaaaaaaaaaaaaaow - Felicia, SPFT2:T
  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    edited January 2011
    Satsumomo wrote: »
    Dou sureba iinda / Dou sureba iino
    Hah, nice Satsumomo :D

    Seguer on
  • MechMantisMechMantis Registered User regular
    edited January 2011
    http://www.youtube.com/watch?v=C6oYNelOcoU

    Sparky the Wonder Drone needs a mention as well. Apparently the SC1 base AI is really really dumb, leading to stuff like that.

    If I still played SC1 with my buddies I would do this SO MUCH.

    MechMantis on
    dkj3oHf.jpg
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited January 2011
    Yeah the SC1 AI is pretty hilarious, you cna make the workers chase you forever as long as you attack prior to them having any units and don't run too far

    I had a zerg AI chase a single probe back to my base with about 10 drones, and 8 of them ran straight into my cannons at my base.

    Dhalphir on
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