the reapers going to omega first might not be unlikely
considering they built the place
I...
No. No they didn't.
says they did in mass effect: retribution
basically, while grayson is under reaper control and rampaging through the place, the reapers in his mind are viewing the organic architecture with disgust but are pleased that their original design of the place has guided its development
Oh hey, it's a novel.
Guess what I haven't bought and read, and will not buy and read? And thus will not regard anything in it until it's mentioned in a game?
Considering the events of the first two novels have been mentioned in both Mass Effect games so far (and the same will certainly be done with ME3 and Retribution), the books are essentially canon.
If you think about it, it's basically just a shittier, lawless version of the Citadel (i.e. some dudes just discovered it, assumed to be built by the protheans), it's not really a big stretch to assume that the reapers built it originally, for whatever purpose.
The actual quote, because I'm bored, is:
"The cycle continues. Each civilization brings change, yet the works of our kind are eternal." - reaper controlling Grayson while running through Omega
Emporium on
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited January 2011
I thought Infiltrator was pretty cool when I played ME 1.
Then I imported her into ME 2 and watched as she waltzed through the game. If you can't overload it, burn it. If you can't burn it, put Anti-Materiel rounds into it. Hang back, and take down the big targets. Let your squad mop up the mooks unless you don't have anything important to incinerate.
Bioware did a really nice job upgrading the class for ME 2.
I thought Infiltrator was pretty cool when I played ME 1.
Then I imported her into ME 2 and watched as she waltzed through the game. If you can't overload it, burn it. If you can't burn it, put Anti-Materiel rounds into it. Hang back, and take down the big targets. Let your squad mop up the mooks unless you don't have anything important to incinerate.
Bioware did a really nice job upgrading the class for ME 2.
Infiltrator's good, but they don't get overload, if I remember.
I thought Infiltrator was pretty cool when I played ME 1.
Then I imported her into ME 2 and watched as she waltzed through the game. If you can't overload it, burn it. If you can't burn it, put Anti-Materiel rounds into it. Hang back, and take down the big targets. Let your squad mop up the mooks unless you don't have anything important to incinerate.
Bioware did a really nice job upgrading the class for ME 2.
Infiltrator's good, but they don't get overload, if I remember.
That's what Garrus and Kasumi are for.
Or Miranda. If you're a chump.
Doh, I'm thinking about the Disruptor ammo. Once that hits level three it's about as good as Overload.
It kinda strikes me funny after all the 'the only good Batarian is a dead one' jokes I've seen on the forum, this happens to be one of the last CDN entries we'll see for a while. Not sure why though.
The galaxy is on high alert as starships belonging to the Earth Systems Alliance and Batarian Hegemony refuse to back down from a confrontation in the Skyllian Verge. The encounter began when a frigate from the batarian colony of Aratoht discovered an Alliance cruiser, the SSV Budapest, on patrol in the Bahak system. The Alliance claims the Budapest was chasing a pirate fleet that has been harassing human colonies in the Skyllian Verge, and that it was fully within its rights to travel through Bahak's space. The Batarian Hegemony has demanded the Alliance's immediate withdrawal from their colony's system. Three batarian cruisers stationed on Aratoht are now on their way to join the confrontation.
They should buff infiltrators. While I like them (first char was one), their special ability is to get damage-boosted slow-mo sniper shots, which the soldier can do better while doing other things (assault rifle, still gets disruptor ammo, loses incinerate but gets inferno ammo so even better, etc.). Aside from making them better snipers than soldiers, I'd like to see the cloak+smg tactic made more appealing, instead of just popping the cloak and headshotting from cover. No one really takes the longer lasting cloak over the damage boosting one since it's pointless, but maybe with more flanking opportunities and a SMG-specific damage boost that lasts longer after decloaking it'd see some use.
I didn't find ME1 on Insanity to be that bad after the first couple hours learning curve.
What should I start ME2 at?
You can't really compare difficulties since ME1 was so broken and ME2 is so much more balanced. Insanity has several difficult points; you could start on it and toggle down if it gets too hard, or save it for another run after you get used to it (maybe starting on hardcore or veteran). Infiltrator makes a few sections easier by being able to cloak past infinite-spawn-until-you-hit-this-line points, but that doesn't apply to the most infamously challenging parts.
SoundsPlush on
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
They should buff infiltrators. While I like them (first char was one), their special ability is to get damage-boosted slow-mo sniper shots, which the soldier can do better while doing other things (assault rifle, still gets disruptor ammo, loses incinerate but gets inferno ammo so even better, etc.). Aside from making them better snipers than soldiers, I'd like to see the cloak+smg tactic made more appealing, instead of just popping the cloak and headshotting from cover. No one really takes the longer lasting cloak over the damage boosting one since it's pointless, but maybe with more flanking opportunities and a SMG-specific damage boost that lasts longer after decloaking it'd see some use.
I didn't find ME1 on Insanity to be that bad after the first couple hours learning curve.
What should I start ME2 at?
You can't really compare difficulties since ME1 was so broken and ME2 is so much more balanced. Insanity has several difficult points; you could start on it and toggle down if it gets too hard, or save it for another run after you get used to it (maybe starting on hardcore or veteran). Infiltrator makes a few sections easier by being able to cloak past infinite-spawn-until-you-hit-this-line points, but that doesn't apply to the most infamously challenging parts.
Which bits are hardest, anyway?
Just finished a hardcore Infiltrator run and I don't think I had the same troubles as other folks.
Horizon is the biggest since it's early and there's two scions and then loads of other enemies and another boss; next is the platforms on the collector ship (because of scions again).
Some others include the cargo room shutter of Garrus's recruitment, two YMIRs on Garrus's loyalty, an annoying spot on Mordin's recruitment where flame vorcha and varren and krogan keep spawning (not infinite, but it's a long time). The N7 mission with the Loki factory has a part where my fire ammo soldier literally could not cut through the three spawned Lokis' armor in time to get around the corner before three more spawned and advanced, so I ended up just running past it.
Basically places where insanity's increased enemy defenses makes the skirmish extremely attritional.
SoundsPlush on
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
Horizon is the biggest since it's early and there's two scions and then loads of other enemies and another boss; next is the platforms on the collector ship (because of scions again).
Some others include the cargo room shutter of Garrus's recruitment, two YMIRs on Garrus's loyalty, an annoying spot on Mordin's recruitment where flame vorcha and varren and krogan keep spawning (not infinite, but it's a long time). The N7 mission with the Loki factory has a part where my fire ammo soldier literally could not cut through the three spawned Lokis' armor in time to get around the corner before three more spawned and advanced, so I ended up just running past it.
Basically places where insanity's increased enemy defenses makes the skirmish extremely attritional.
Did have trouble with the shutters.
Oh, the shutters. Did those...
I lost track. Time lost all meaning. Good to know I wasn't alone.
If you think about it, it's basically just a shittier, lawless version of the Citadel (i.e. some dudes just discovered it, assumed to be built by the protheans), it's not really a big stretch to assume that the reapers built it originally, for whatever purpose.
The actual quote, because I'm bored, is:
"The cycle continues. Each civilization brings change, yet the works of our kind are eternal." - reaper controlling Grayson while running through Omega
It's difficult to see Omega as being built by the Reapers, as the codex entry says
Originally an asteroid rich in element zero, Omega was briefly mined by the Protheans, who eventually abandoned it due to its thick, impenetrable crust. Thousands of years later, nature did what even the Protheans could not: a collision with another asteroid broke Omega in half, exposing its trove of element zero for easy mining.
A rush ensued as corporations and private individuals tried to strike it rich on Omega, and thieves and outlaws followed in their wake. As space became tight, construction of processing facilities extended vertically from the asteroid, creating Omega's jellyfish-like silhouette. To prevent future collisions, the station is ringed with enormous mass effect field generators that redirect incoming debris.
Today, Omega is a major hub of narcotics, weapons, and eezo trafficking without even a pretense of civilian government or military control. Only mercenary groups have been able to instill a limited order; the most ruthless is an asari syndicate run by the notorious Aria T'Loak.
TrippyJing on
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
It kinda strikes me funny after all the 'the only good Batarian is a dead one' jokes I've seen on the forum, this happens to be one of the last CDN entries we'll see for a while. Not sure why though.
The galaxy is on high alert as starships belonging to the Earth Systems Alliance and Batarian Hegemony refuse to back down from a confrontation in the Skyllian Verge. The encounter began when a frigate from the batarian colony of Aratoht discovered an Alliance cruiser, the SSV Budapest, on patrol in the Bahak system. The Alliance claims the Budapest was chasing a pirate fleet that has been harassing human colonies in the Skyllian Verge, and that it was fully within its rights to travel through Bahak's space. The Batarian Hegemony has demanded the Alliance's immediate withdrawal from their colony's system. Three batarian cruisers stationed on Aratoht are now on their way to join the confrontation.
DLC involving killing a shit-ton of Batarians would be the best DLC.
PaperLuigi44 on
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
If you think about it, it's basically just a shittier, lawless version of the Citadel (i.e. some dudes just discovered it, assumed to be built by the protheans), it's not really a big stretch to assume that the reapers built it originally, for whatever purpose.
The actual quote, because I'm bored, is:
"The cycle continues. Each civilization brings change, yet the works of our kind are eternal." - reaper controlling Grayson while running through Omega
It's difficult to see Omega as being built by the Reapers, as the codex entry says
Originally an asteroid rich in element zero, Omega was briefly mined by the Protheans, who eventually abandoned it due to its thick, impenetrable crust. Thousands of years later, nature did what even the Protheans could not: a collision with another asteroid broke Omega in half, exposing its trove of element zero for easy mining.
A rush ensued as corporations and private individuals tried to strike it rich on Omega, and thieves and outlaws followed in their wake. As space became tight, construction of processing facilities extended vertically from the asteroid, creating Omega's jellyfish-like silhouette. To prevent future collisions, the station is ringed with enormous mass effect field generators that redirect incoming debris.
Today, Omega is a major hub of narcotics, weapons, and eezo trafficking without even a pretense of civilian government or military control. Only mercenary groups have been able to instill a limited order; the most ruthless is an asari syndicate run by the notorious Aria T'Loak.
Quote doesn't even seem to be saying it. Omega feels more like a thing to note for transience.
Which is good. Mass Effect's universe has a lot of nice background that has jack/squat to do with Shepard. Shame if it were to all go into a big overplot.
It kinda strikes me funny after all the 'the only good Batarian is a dead one' jokes I've seen on the forum, this happens to be one of the last CDN entries we'll see for a while. Not sure why though.
The galaxy is on high alert as starships belonging to the Earth Systems Alliance and Batarian Hegemony refuse to back down from a confrontation in the Skyllian Verge. The encounter began when a frigate from the batarian colony of Aratoht discovered an Alliance cruiser, the SSV Budapest, on patrol in the Bahak system. The Alliance claims the Budapest was chasing a pirate fleet that has been harassing human colonies in the Skyllian Verge, and that it was fully within its rights to travel through Bahak's space. The Batarian Hegemony has demanded the Alliance's immediate withdrawal from their colony's system. Three batarian cruisers stationed on Aratoht are now on their way to join the confrontation.
please
just send the normandy for one strafing run with the thanix
please
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
It kinda strikes me funny after all the 'the only good Batarian is a dead one' jokes I've seen on the forum, this happens to be one of the last CDN entries we'll see for a while. Not sure why though.
The galaxy is on high alert as starships belonging to the Earth Systems Alliance and Batarian Hegemony refuse to back down from a confrontation in the Skyllian Verge. The encounter began when a frigate from the batarian colony of Aratoht discovered an Alliance cruiser, the SSV Budapest, on patrol in the Bahak system. The Alliance claims the Budapest was chasing a pirate fleet that has been harassing human colonies in the Skyllian Verge, and that it was fully within its rights to travel through Bahak's space. The Batarian Hegemony has demanded the Alliance's immediate withdrawal from their colony's system. Three batarian cruisers stationed on Aratoht are now on their way to join the confrontation.
DLC involving killing a shit-ton of Batarians would be the best DLC.
Cough bringing down the sky cough
Dox the PI on
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HeatwaveCome, now, and walk the path of explosions with me!Registered Userregular
It kinda strikes me funny after all the 'the only good Batarian is a dead one' jokes I've seen on the forum, this happens to be one of the last CDN entries we'll see for a while. Not sure why though.
The galaxy is on high alert as starships belonging to the Earth Systems Alliance and Batarian Hegemony refuse to back down from a confrontation in the Skyllian Verge. The encounter began when a frigate from the batarian colony of Aratoht discovered an Alliance cruiser, the SSV Budapest, on patrol in the Bahak system. The Alliance claims the Budapest was chasing a pirate fleet that has been harassing human colonies in the Skyllian Verge, and that it was fully within its rights to travel through Bahak's space. The Batarian Hegemony has demanded the Alliance's immediate withdrawal from their colony's system. Three batarian cruisers stationed on Aratoht are now on their way to join the confrontation.
DLC involving killing a shit-ton of Batarians would be the best DLC.
They should buff infiltrators. While I like them (first char was one), their special ability is to get damage-boosted slow-mo sniper shots, which the soldier can do better while doing other things (assault rifle, still gets disruptor ammo, loses incinerate but gets inferno ammo so even better, etc.). Aside from making them better snipers than soldiers, I'd like to see the cloak+smg tactic made more appealing, instead of just popping the cloak and headshotting from cover. No one really takes the longer lasting cloak over the damage boosting one since it's pointless, but maybe with more flanking opportunities and a SMG-specific damage boost that lasts longer after decloaking it'd see some use.
.
Maybe make it so the longer lasting cloak gets a lower damage boost(like lower than levels 1-3) but in exchange make it so it takes a very low penalty due to aggressive action.
I also think Infiltrators need an extra sabotage ability. Maybe bring back Damping for them.
You can change difficulty at any time in the options. I don't know if it works the same as in ME1, but if it does then the achievement only starts counting after the intro level (Eden Prime, Lazarus). In any event, new game+ insanity makes things even harder because the scaling assumes you gained some of the upgrades, which don't carry over to NG+. You're better off just reimporting your ME1 file or starting new.
Easiest will be soldier, bar none. Infiltrator and sentinel should do well enough, and I found engineer fairly easy thanks to drone tanking. Adept and vanguard would be the hardest without knowing what you were going into (especially vanguard).
It's difficult to see Omega as being built by the Reapers, as the codex entry says
The codex also says:
A myth common to several cultures in the galaxy, Reapers were imagined to be space monsters who consumed entire stars. Archaeologists and mythologists attempting to uncover sources for such myths have yielded little, except interstellar religious themes of all-consuming devils common to primitive cultures.
The codex represents in-universe lore - it's not a reliable narrator. Retribution claims Omega was another superstructure created by reapers; the canon level of the novels is a separate question.
I think you can change the difficulty at any point in the menu. I don't know specifically if it asks you what difficulty you want to use when starting a new game+.
I don't recall if it asks when you start a newgame+ but just change your difficulty before you finish the starter area and you should be good. I think it asks you when you start up the new game because I don't recall manually changing it on my insanity runthrough.
But either way I got my insanity achievement on my newgame+ game.
Which others have hinted at is not a good idea. If you're going to do an insanity run I'd highly recommend doing it on a fresh or ME1 character as the scaling of enemies with no upgrades or anything makes a level 30 insanity run through unnecessarily difficult early in the game. At least at low levels the enemies will also be relatively low level and not having numerous upgrades won't hurt so damn much.
The codex represents in-universe lore - it's not a reliable narrator. Retribution claims Omega was another superstructure created by reapers; the canon level of the novels is a separate question.
What, specifically, is said in Retribution pertaining to Omega? I mean...
"The cycle continues. Each civilization brings change, yet the works of our kind are eternal." - reaper controlling Grayson while running through Omega
It doesn't explicitly state that they built Omega.
Meanwhile, the codex isn't talking about Omega in terms of legend, myth, or rumor. It's talking about it in terms of history. Organic sentient life has been there since Omega's inception, since Omega was first cracked open in a natural collision. Omega broke, people came, people mined, people built, and there you have it.
TrippyJing on
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
The codex represents in-universe lore - it's not a reliable narrator. Retribution claims Omega was another superstructure created by reapers; the canon level of the novels is a separate question.
What, specifically, is said in Retribution pertaining to Omega? I mean...
"The cycle continues. Each civilization brings change, yet the works of our kind are eternal." - reaper controlling Grayson while running through Omega
It doesn't explicitly state that they built Omega.
Meanwhile, the codex isn't talking about Omega in terms of legend, myth, or rumor. It's talking about it in terms of history. Organic sentient life has been there since Omega's inception, since Omega was first cracked open in a natural collision. Omega broke, people came, people mined, people built, and there you have it.
I'm with Trippy here.
Omega is totally a changing thing. It sounds more like "Man, look at this organic shit. Can't keep a place steady for a damn century. Meanwhile, we, being badass godlike entities from BEYOND THE DAWN OF HISTORY, have kept the relays and citadel the same for, what, million years maybe? We rule, organics drool."
It's time we face the truth. We're not going to be able to win against the Reapers in a straight shooting fight. Machines and biologicals alike will turn against their allies.
Our only hope is to round up all the Batarians and offer them to be 'harvested' to make a new Reaper and get them to leave us alone for another 50K years.
Too good a fate for the Batarians, I know. But extremem measures are called for.
On an unrelated note, the most challenging experience I've had in ME2 was a Game+ Insanity. If you get to max level in the first run-through, all the enemies scale in Game+ insanity, but you don't have any of your better weapons or upgrades to help deal with them yet.
Posts
She's a Cerberus employee.
It's probably in her contract.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Jacob, having been employed for a shorter period, only gets almost everything wrong.
Things he gets right:
Shepard would like to get very drunk.
Why I fear the ocean.
Those funbags actually house enormous shield generators
Finished my level 50 infiltrator on insanity yesterday and then finished 50-60 on casual tonight.
Now I can start ME2 with a happy import tomorrow but I have no idea if I want to stay as a Infiltrator though.
Decisions decisions...
Mass Effect fields. They keep that shape, and allow her to walk in heels.
Considering the events of the first two novels have been mentioned in both Mass Effect games so far (and the same will certainly be done with ME3 and Retribution), the books are essentially canon.
If you think about it, it's basically just a shittier, lawless version of the Citadel (i.e. some dudes just discovered it, assumed to be built by the protheans), it's not really a big stretch to assume that the reapers built it originally, for whatever purpose.
The actual quote, because I'm bored, is:
Depends on planned difficulty.
Infiltrator's a lot more manageable for hardcore than Vanguard, I can tell you that for free.
Why I fear the ocean.
I didn't find ME1 on Insanity to be that bad after the first couple hours learning curve.
What should I start ME2 at?
True. Vanguard is the most fun, of course, but infiltrator has:
Slow-mo headshots from the sniper rifle
Invisibility
Fireballs
And that's a good package, all in all.
Why I fear the ocean.
Then I imported her into ME 2 and watched as she waltzed through the game. If you can't overload it, burn it. If you can't burn it, put Anti-Materiel rounds into it. Hang back, and take down the big targets. Let your squad mop up the mooks unless you don't have anything important to incinerate.
Bioware did a really nice job upgrading the class for ME 2.
Infiltrator's good, but they don't get overload, if I remember.
That's what Garrus and Kasumi are for.
Or Miranda. If you're a chump.
Why I fear the ocean.
Doh, I'm thinking about the Disruptor ammo. Once that hits level three it's about as good as Overload.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
You can't really compare difficulties since ME1 was so broken and ME2 is so much more balanced. Insanity has several difficult points; you could start on it and toggle down if it gets too hard, or save it for another run after you get used to it (maybe starting on hardcore or veteran). Infiltrator makes a few sections easier by being able to cloak past infinite-spawn-until-you-hit-this-line points, but that doesn't apply to the most infamously challenging parts.
Which bits are hardest, anyway?
Just finished a hardcore Infiltrator run and I don't think I had the same troubles as other folks.
Why I fear the ocean.
Some others include the cargo room shutter of Garrus's recruitment, two YMIRs on Garrus's loyalty, an annoying spot on Mordin's recruitment where flame vorcha and varren and krogan keep spawning (not infinite, but it's a long time). The N7 mission with the Loki factory has a part where my fire ammo soldier literally could not cut through the three spawned Lokis' armor in time to get around the corner before three more spawned and advanced, so I ended up just running past it.
Basically places where insanity's increased enemy defenses makes the skirmish extremely attritional.
Did have trouble with the shutters.
Oh, the shutters. Did those...
I lost track. Time lost all meaning. Good to know I wasn't alone.
Why I fear the ocean.
It's difficult to see Omega as being built by the Reapers, as the codex entry says
DLC involving killing a shit-ton of Batarians would be the best DLC.
Quote doesn't even seem to be saying it. Omega feels more like a thing to note for transience.
Which is good. Mass Effect's universe has a lot of nice background that has jack/squat to do with Shepard. Shame if it were to all go into a big overplot.
Why I fear the ocean.
please
just send the normandy for one strafing run with the thanix
please
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Cough bringing down the sky cough
Steam / Origin & Wii U: Heatwave111 / FC: 4227-1965-3206 / Battle.net: Heatwave#11356
So, reverse Bring Down the Sky.
With you pulling an asteroid drop on them.
Why I fear the ocean.
Bonus Renegade interrupts for characters with the Ruthless background trait.
And for colonists.
Batarians killed Shepard's family. It's just payback.
War heroes will have additional Paragon options, but no-one will see them.
Which is a shame, as they involve killing more Batarians.
Why I fear the ocean.
Steam / Origin & Wii U: Heatwave111 / FC: 4227-1965-3206 / Battle.net: Heatwave#11356
Maybe make it so the longer lasting cloak gets a lower damage boost(like lower than levels 1-3) but in exchange make it so it takes a very low penalty due to aggressive action.
I also think Infiltrators need an extra sabotage ability. Maybe bring back Damping for them.
PSN:Hakira__
Easiest will be soldier, bar none. Infiltrator and sentinel should do well enough, and I found engineer fairly easy thanks to drone tanking. Adept and vanguard would be the hardest without knowing what you were going into (especially vanguard).
The codex also says:
The codex represents in-universe lore - it's not a reliable narrator. Retribution claims Omega was another superstructure created by reapers; the canon level of the novels is a separate question.
But either way I got my insanity achievement on my newgame+ game.
Which others have hinted at is not a good idea. If you're going to do an insanity run I'd highly recommend doing it on a fresh or ME1 character as the scaling of enemies with no upgrades or anything makes a level 30 insanity run through unnecessarily difficult early in the game. At least at low levels the enemies will also be relatively low level and not having numerous upgrades won't hurt so damn much.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
What, specifically, is said in Retribution pertaining to Omega? I mean...
It doesn't explicitly state that they built Omega.
Meanwhile, the codex isn't talking about Omega in terms of legend, myth, or rumor. It's talking about it in terms of history. Organic sentient life has been there since Omega's inception, since Omega was first cracked open in a natural collision. Omega broke, people came, people mined, people built, and there you have it.
I'm with Trippy here.
Omega is totally a changing thing. It sounds more like "Man, look at this organic shit. Can't keep a place steady for a damn century. Meanwhile, we, being badass godlike entities from BEYOND THE DAWN OF HISTORY, have kept the relays and citadel the same for, what, million years maybe? We rule, organics drool."
Why I fear the ocean.
Our only hope is to round up all the Batarians and offer them to be 'harvested' to make a new Reaper and get them to leave us alone for another 50K years.
Too good a fate for the Batarians, I know. But extremem measures are called for.
On an unrelated note, the most challenging experience I've had in ME2 was a Game+ Insanity. If you get to max level in the first run-through, all the enemies scale in Game+ insanity, but you don't have any of your better weapons or upgrades to help deal with them yet.
Origin: Viycktor
Clearly we have to whore out the Asari to win