As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[Mass Effect] This is a civilian thread. You're lucky we're wearing pants.

1121315171863

Posts

  • OptimusZedOptimusZed Registered User regular
    edited January 2011
    Of course Miranda is wrong about everything.

    She's a Cerberus employee.

    It's probably in her contract.

    OptimusZed on
    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited January 2011
    OptimusZed wrote: »
    Of course Miranda is wrong about everything.

    She's a Cerberus employee.

    It's probably in her contract.

    Jacob, having been employed for a shorter period, only gets almost everything wrong.

    Things he gets right:

    Shepard would like to get very drunk.

    chiasaur11 on
  • override367override367 ALL minions Registered User regular
    edited January 2011
    Dragkonias wrote: »
    Miranda has plot armor for gameplay reasons.

    Those funbags actually house enormous shield generators

    override367 on
  • arcatharcath Registered User regular
    edited January 2011
    I am finally finished with ME1 and will never have to look at it again. I am only missing the biotic 75 uses achievements which I might do tomorrow.

    Finished my level 50 infiltrator on insanity yesterday and then finished 50-60 on casual tonight.

    Now I can start ME2 with a happy import tomorrow but I have no idea if I want to stay as a Infiltrator though.

    Decisions decisions...

    arcath on
    camo_sig.png
  • SynthesisSynthesis Honda Today! Registered User regular
    edited January 2011
    Dragkonias wrote: »
    Miranda has plot armor for gameplay reasons.

    Those funbags actually house enormous shield generators

    Mass Effect fields. They keep that shape, and allow her to walk in heels.

    Synthesis on
  • EmporiumEmporium Registered User regular
    edited January 2011
    MechMantis wrote: »
    MechMantis wrote: »
    um

    the reapers going to omega first might not be unlikely

    considering they built the place

    I...

    No. No they didn't.

    says they did in mass effect: retribution
    basically, while grayson is under reaper control and rampaging through the place, the reapers in his mind are viewing the organic architecture with disgust but are pleased that their original design of the place has guided its development

    Oh hey, it's a novel.

    Guess what I haven't bought and read, and will not buy and read? And thus will not regard anything in it until it's mentioned in a game?

    Considering the events of the first two novels have been mentioned in both Mass Effect games so far (and the same will certainly be done with ME3 and Retribution), the books are essentially canon.

    If you think about it, it's basically just a shittier, lawless version of the Citadel (i.e. some dudes just discovered it, assumed to be built by the protheans), it's not really a big stretch to assume that the reapers built it originally, for whatever purpose.

    The actual quote, because I'm bored, is:
    "The cycle continues. Each civilization brings change, yet the works of our kind are eternal." - reaper controlling Grayson while running through Omega

    Emporium on
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited January 2011
    arcath wrote: »
    I am finally finished with ME1 and will never have to look at it again. I am only missing the biotic 75 uses achievements which I might do tomorrow.

    Finished my level 50 infiltrator on insanity yesterday and then finished 50-60 on casual tonight.

    Now I can start ME2 with a happy import tomorrow but I have no idea if I want to stay as a Infiltrator though.

    Decisions decisions...

    Depends on planned difficulty.

    Infiltrator's a lot more manageable for hardcore than Vanguard, I can tell you that for free.

    chiasaur11 on
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited January 2011
    Infiltrator is a lot of fun and was actually made into a unique and interesting class. It's also one of the best classes at any difficulty.

    ChaosHat on
  • arcatharcath Registered User regular
    edited January 2011
    oh yeah....difficulty.

    I didn't find ME1 on Insanity to be that bad after the first couple hours learning curve.

    What should I start ME2 at?

    arcath on
    camo_sig.png
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited January 2011
    ChaosHat wrote: »
    Infiltrator is a lot of fun and was actually made into a unique and interesting class. It's also one of the best classes at any difficulty.

    True. Vanguard is the most fun, of course, but infiltrator has:

    Slow-mo headshots from the sniper rifle

    Invisibility

    Fireballs

    And that's a good package, all in all.

    chiasaur11 on
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited January 2011
    I thought Infiltrator was pretty cool when I played ME 1.

    Then I imported her into ME 2 and watched as she waltzed through the game. If you can't overload it, burn it. If you can't burn it, put Anti-Materiel rounds into it. Hang back, and take down the big targets. Let your squad mop up the mooks unless you don't have anything important to incinerate.

    Bioware did a really nice job upgrading the class for ME 2.

    Drake on
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited January 2011
    Drake wrote: »
    I thought Infiltrator was pretty cool when I played ME 1.

    Then I imported her into ME 2 and watched as she waltzed through the game. If you can't overload it, burn it. If you can't burn it, put Anti-Materiel rounds into it. Hang back, and take down the big targets. Let your squad mop up the mooks unless you don't have anything important to incinerate.

    Bioware did a really nice job upgrading the class for ME 2.

    Infiltrator's good, but they don't get overload, if I remember.

    That's what Garrus and Kasumi are for.

    Or Miranda. If you're a chump.

    chiasaur11 on
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited January 2011
    chiasaur11 wrote: »
    Drake wrote: »
    I thought Infiltrator was pretty cool when I played ME 1.

    Then I imported her into ME 2 and watched as she waltzed through the game. If you can't overload it, burn it. If you can't burn it, put Anti-Materiel rounds into it. Hang back, and take down the big targets. Let your squad mop up the mooks unless you don't have anything important to incinerate.

    Bioware did a really nice job upgrading the class for ME 2.

    Infiltrator's good, but they don't get overload, if I remember.

    That's what Garrus and Kasumi are for.

    Or Miranda. If you're a chump.

    Doh, I'm thinking about the Disruptor ammo. Once that hits level three it's about as good as Overload.

    Drake on
  • OwenashiOwenashi Registered User regular
    edited January 2011
    It kinda strikes me funny after all the 'the only good Batarian is a dead one' jokes I've seen on the forum, this happens to be one of the last CDN entries we'll see for a while. Not sure why though. :)
    The galaxy is on high alert as starships belonging to the Earth Systems Alliance and Batarian Hegemony refuse to back down from a confrontation in the Skyllian Verge. The encounter began when a frigate from the batarian colony of Aratoht discovered an Alliance cruiser, the SSV Budapest, on patrol in the Bahak system. The Alliance claims the Budapest was chasing a pirate fleet that has been harassing human colonies in the Skyllian Verge, and that it was fully within its rights to travel through Bahak's space. The Batarian Hegemony has demanded the Alliance's immediate withdrawal from their colony's system. Three batarian cruisers stationed on Aratoht are now on their way to join the confrontation.

    Owenashi on
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    edited January 2011
    They should buff infiltrators. While I like them (first char was one), their special ability is to get damage-boosted slow-mo sniper shots, which the soldier can do better while doing other things (assault rifle, still gets disruptor ammo, loses incinerate but gets inferno ammo so even better, etc.). Aside from making them better snipers than soldiers, I'd like to see the cloak+smg tactic made more appealing, instead of just popping the cloak and headshotting from cover. No one really takes the longer lasting cloak over the damage boosting one since it's pointless, but maybe with more flanking opportunities and a SMG-specific damage boost that lasts longer after decloaking it'd see some use.
    arcath wrote: »
    oh yeah....difficulty.

    I didn't find ME1 on Insanity to be that bad after the first couple hours learning curve.

    What should I start ME2 at?

    You can't really compare difficulties since ME1 was so broken and ME2 is so much more balanced. Insanity has several difficult points; you could start on it and toggle down if it gets too hard, or save it for another run after you get used to it (maybe starting on hardcore or veteran). Infiltrator makes a few sections easier by being able to cloak past infinite-spawn-until-you-hit-this-line points, but that doesn't apply to the most infamously challenging parts.

    SoundsPlush on
    s7Imn5J.png
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited January 2011
    They should buff infiltrators. While I like them (first char was one), their special ability is to get damage-boosted slow-mo sniper shots, which the soldier can do better while doing other things (assault rifle, still gets disruptor ammo, loses incinerate but gets inferno ammo so even better, etc.). Aside from making them better snipers than soldiers, I'd like to see the cloak+smg tactic made more appealing, instead of just popping the cloak and headshotting from cover. No one really takes the longer lasting cloak over the damage boosting one since it's pointless, but maybe with more flanking opportunities and a SMG-specific damage boost that lasts longer after decloaking it'd see some use.
    arcath wrote: »
    oh yeah....difficulty.

    I didn't find ME1 on Insanity to be that bad after the first couple hours learning curve.

    What should I start ME2 at?

    You can't really compare difficulties since ME1 was so broken and ME2 is so much more balanced. Insanity has several difficult points; you could start on it and toggle down if it gets too hard, or save it for another run after you get used to it (maybe starting on hardcore or veteran). Infiltrator makes a few sections easier by being able to cloak past infinite-spawn-until-you-hit-this-line points, but that doesn't apply to the most infamously challenging parts.

    Which bits are hardest, anyway?

    Just finished a hardcore Infiltrator run and I don't think I had the same troubles as other folks.

    chiasaur11 on
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    edited January 2011
    Horizon is the biggest since it's early and there's two scions and then loads of other enemies and another boss; next is the platforms on the collector ship (because of scions again).

    Some others include the cargo room shutter of Garrus's recruitment, two YMIRs on Garrus's loyalty, an annoying spot on Mordin's recruitment where flame vorcha and varren and krogan keep spawning (not infinite, but it's a long time). The N7 mission with the Loki factory has a part where my fire ammo soldier literally could not cut through the three spawned Lokis' armor in time to get around the corner before three more spawned and advanced, so I ended up just running past it.

    Basically places where insanity's increased enemy defenses makes the skirmish extremely attritional.

    SoundsPlush on
    s7Imn5J.png
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited January 2011
    Horizon is the biggest since it's early and there's two scions and then loads of other enemies and another boss; next is the platforms on the collector ship (because of scions again).

    Some others include the cargo room shutter of Garrus's recruitment, two YMIRs on Garrus's loyalty, an annoying spot on Mordin's recruitment where flame vorcha and varren and krogan keep spawning (not infinite, but it's a long time). The N7 mission with the Loki factory has a part where my fire ammo soldier literally could not cut through the three spawned Lokis' armor in time to get around the corner before three more spawned and advanced, so I ended up just running past it.

    Basically places where insanity's increased enemy defenses makes the skirmish extremely attritional.

    Did have trouble with the shutters.

    Oh, the shutters. Did those...

    I lost track. Time lost all meaning. Good to know I wasn't alone.

    chiasaur11 on
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited January 2011
    Emporium wrote: »
    If you think about it, it's basically just a shittier, lawless version of the Citadel (i.e. some dudes just discovered it, assumed to be built by the protheans), it's not really a big stretch to assume that the reapers built it originally, for whatever purpose.

    The actual quote, because I'm bored, is:
    "The cycle continues. Each civilization brings change, yet the works of our kind are eternal." - reaper controlling Grayson while running through Omega

    It's difficult to see Omega as being built by the Reapers, as the codex entry says
    Originally an asteroid rich in element zero, Omega was briefly mined by the Protheans, who eventually abandoned it due to its thick, impenetrable crust. Thousands of years later, nature did what even the Protheans could not: a collision with another asteroid broke Omega in half, exposing its trove of element zero for easy mining.

    A rush ensued as corporations and private individuals tried to strike it rich on Omega, and thieves and outlaws followed in their wake. As space became tight, construction of processing facilities extended vertically from the asteroid, creating Omega's jellyfish-like silhouette. To prevent future collisions, the station is ringed with enormous mass effect field generators that redirect incoming debris.

    Today, Omega is a major hub of narcotics, weapons, and eezo trafficking without even a pretense of civilian government or military control. Only mercenary groups have been able to instill a limited order; the most ruthless is an asari syndicate run by the notorious Aria T'Loak.

    TrippyJing on
    b1ehrMM.gif
  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited January 2011
    Owenashi wrote: »
    It kinda strikes me funny after all the 'the only good Batarian is a dead one' jokes I've seen on the forum, this happens to be one of the last CDN entries we'll see for a while. Not sure why though. :)
    The galaxy is on high alert as starships belonging to the Earth Systems Alliance and Batarian Hegemony refuse to back down from a confrontation in the Skyllian Verge. The encounter began when a frigate from the batarian colony of Aratoht discovered an Alliance cruiser, the SSV Budapest, on patrol in the Bahak system. The Alliance claims the Budapest was chasing a pirate fleet that has been harassing human colonies in the Skyllian Verge, and that it was fully within its rights to travel through Bahak's space. The Batarian Hegemony has demanded the Alliance's immediate withdrawal from their colony's system. Three batarian cruisers stationed on Aratoht are now on their way to join the confrontation.

    DLC involving killing a shit-ton of Batarians would be the best DLC.

    PaperLuigi44 on
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited January 2011
    TrippyJing wrote: »
    Emporium wrote: »
    If you think about it, it's basically just a shittier, lawless version of the Citadel (i.e. some dudes just discovered it, assumed to be built by the protheans), it's not really a big stretch to assume that the reapers built it originally, for whatever purpose.

    The actual quote, because I'm bored, is:
    "The cycle continues. Each civilization brings change, yet the works of our kind are eternal." - reaper controlling Grayson while running through Omega

    It's difficult to see Omega as being built by the Reapers, as the codex entry says
    Originally an asteroid rich in element zero, Omega was briefly mined by the Protheans, who eventually abandoned it due to its thick, impenetrable crust. Thousands of years later, nature did what even the Protheans could not: a collision with another asteroid broke Omega in half, exposing its trove of element zero for easy mining.

    A rush ensued as corporations and private individuals tried to strike it rich on Omega, and thieves and outlaws followed in their wake. As space became tight, construction of processing facilities extended vertically from the asteroid, creating Omega's jellyfish-like silhouette. To prevent future collisions, the station is ringed with enormous mass effect field generators that redirect incoming debris.

    Today, Omega is a major hub of narcotics, weapons, and eezo trafficking without even a pretense of civilian government or military control. Only mercenary groups have been able to instill a limited order; the most ruthless is an asari syndicate run by the notorious Aria T'Loak.

    Quote doesn't even seem to be saying it. Omega feels more like a thing to note for transience.

    Which is good. Mass Effect's universe has a lot of nice background that has jack/squat to do with Shepard. Shame if it were to all go into a big overplot.

    chiasaur11 on
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited January 2011
    Owenashi wrote: »
    It kinda strikes me funny after all the 'the only good Batarian is a dead one' jokes I've seen on the forum, this happens to be one of the last CDN entries we'll see for a while. Not sure why though. :)
    The galaxy is on high alert as starships belonging to the Earth Systems Alliance and Batarian Hegemony refuse to back down from a confrontation in the Skyllian Verge. The encounter began when a frigate from the batarian colony of Aratoht discovered an Alliance cruiser, the SSV Budapest, on patrol in the Bahak system. The Alliance claims the Budapest was chasing a pirate fleet that has been harassing human colonies in the Skyllian Verge, and that it was fully within its rights to travel through Bahak's space. The Batarian Hegemony has demanded the Alliance's immediate withdrawal from their colony's system. Three batarian cruisers stationed on Aratoht are now on their way to join the confrontation.

    please

    just send the normandy for one strafing run with the thanix

    please

    curly haired boy on
    RxI0N.png
    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • Dox the PIDox the PI Registered User regular
    edited January 2011
    Owenashi wrote: »
    It kinda strikes me funny after all the 'the only good Batarian is a dead one' jokes I've seen on the forum, this happens to be one of the last CDN entries we'll see for a while. Not sure why though. :)
    The galaxy is on high alert as starships belonging to the Earth Systems Alliance and Batarian Hegemony refuse to back down from a confrontation in the Skyllian Verge. The encounter began when a frigate from the batarian colony of Aratoht discovered an Alliance cruiser, the SSV Budapest, on patrol in the Bahak system. The Alliance claims the Budapest was chasing a pirate fleet that has been harassing human colonies in the Skyllian Verge, and that it was fully within its rights to travel through Bahak's space. The Batarian Hegemony has demanded the Alliance's immediate withdrawal from their colony's system. Three batarian cruisers stationed on Aratoht are now on their way to join the confrontation.

    DLC involving killing a shit-ton of Batarians would be the best DLC.

    Cough bringing down the sky cough

    Dox the PI on
  • HeatwaveHeatwave Come, now, and walk the path of explosions with me!Registered User regular
    edited January 2011
    Dox the PI wrote: »
    Owenashi wrote: »
    It kinda strikes me funny after all the 'the only good Batarian is a dead one' jokes I've seen on the forum, this happens to be one of the last CDN entries we'll see for a while. Not sure why though. :)
    The galaxy is on high alert as starships belonging to the Earth Systems Alliance and Batarian Hegemony refuse to back down from a confrontation in the Skyllian Verge. The encounter began when a frigate from the batarian colony of Aratoht discovered an Alliance cruiser, the SSV Budapest, on patrol in the Bahak system. The Alliance claims the Budapest was chasing a pirate fleet that has been harassing human colonies in the Skyllian Verge, and that it was fully within its rights to travel through Bahak's space. The Batarian Hegemony has demanded the Alliance's immediate withdrawal from their colony's system. Three batarian cruisers stationed on Aratoht are now on their way to join the confrontation.

    DLC involving killing a shit-ton of Batarians would be the best DLC.

    Cough bringing down the sky cough
    "Effing Meteors" mini game: The Batarian Edition

    Heatwave on
    P2n5r3l.jpg
    Steam / Origin & Wii U: Heatwave111 / FC: 4227-1965-3206 / Battle.net: Heatwave#11356
  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited January 2011
    Let me rephrase that, 'DLC involving killing even more Batarians would be the best way to close out ME2'.

    PaperLuigi44 on
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited January 2011
    Let me rephrase that, 'DLC involving killing even more Batarians would be the best way to close out ME2'.

    So, reverse Bring Down the Sky.

    With you pulling an asteroid drop on them.

    chiasaur11 on
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited January 2011
    Return to Torfin. Finish it once and for all.

    Bonus Renegade interrupts for characters with the Ruthless background trait.

    Drake on
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited January 2011
    Drake wrote: »
    Return to Torfin. Finish it once and for all.

    Bonus Renegade interrupts for characters with the Ruthless background trait.

    And for colonists.

    Batarians killed Shepard's family. It's just payback.

    War heroes will have additional Paragon options, but no-one will see them.

    Which is a shame, as they involve killing more Batarians.

    chiasaur11 on
  • HeatwaveHeatwave Come, now, and walk the path of explosions with me!Registered User regular
    edited January 2011
    chiasaur11 wrote: »
    Let me rephrase that, 'DLC involving killing even more Batarians would be the best way to close out ME2'.

    So, reverse Bring Down the Sky.

    With you pulling an asteroid drop on them.
    The final boss will be a giant, mutated, Batarian dinosaur with lazer eyes.

    Heatwave on
    P2n5r3l.jpg
    Steam / Origin & Wii U: Heatwave111 / FC: 4227-1965-3206 / Battle.net: Heatwave#11356
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited January 2011
    They should buff infiltrators. While I like them (first char was one), their special ability is to get damage-boosted slow-mo sniper shots, which the soldier can do better while doing other things (assault rifle, still gets disruptor ammo, loses incinerate but gets inferno ammo so even better, etc.). Aside from making them better snipers than soldiers, I'd like to see the cloak+smg tactic made more appealing, instead of just popping the cloak and headshotting from cover. No one really takes the longer lasting cloak over the damage boosting one since it's pointless, but maybe with more flanking opportunities and a SMG-specific damage boost that lasts longer after decloaking it'd see some use.
    .

    Maybe make it so the longer lasting cloak gets a lower damage boost(like lower than levels 1-3) but in exchange make it so it takes a very low penalty due to aggressive action.

    I also think Infiltrators need an extra sabotage ability. Maybe bring back Damping for them.

    Dragkonias on
  • HaikiraHaikira UKRegistered User regular
    edited January 2011
    Just wondering what the verdict around here is, for the best class to do insanity? Also can you new game+ on to a new difficulty?

    Haikira on
    steam_sig.png
    PSN:Hakira__
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited January 2011
    Soldier is generally the easiest class to use for Insanity. As for the second question, I'm not sure.

    Dragkonias on
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    edited January 2011
    You can change difficulty at any time in the options. I don't know if it works the same as in ME1, but if it does then the achievement only starts counting after the intro level (Eden Prime, Lazarus). In any event, new game+ insanity makes things even harder because the scaling assumes you gained some of the upgrades, which don't carry over to NG+. You're better off just reimporting your ME1 file or starting new.

    Easiest will be soldier, bar none. Infiltrator and sentinel should do well enough, and I found engineer fairly easy thanks to drone tanking. Adept and vanguard would be the hardest without knowing what you were going into (especially vanguard).
    TrippyJing wrote: »
    It's difficult to see Omega as being built by the Reapers, as the codex entry says

    The codex also says:
    A myth common to several cultures in the galaxy, Reapers were imagined to be space monsters who consumed entire stars. Archaeologists and mythologists attempting to uncover sources for such myths have yielded little, except interstellar religious themes of all-consuming devils common to primitive cultures.

    The codex represents in-universe lore - it's not a reliable narrator. Retribution claims Omega was another superstructure created by reapers; the canon level of the novels is a separate question.

    SoundsPlush on
    s7Imn5J.png
  • EmporiumEmporium Registered User regular
    edited January 2011
    I think you can change the difficulty at any point in the menu. I don't know specifically if it asks you what difficulty you want to use when starting a new game+.

    Emporium on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited January 2011
    I don't recall if it asks when you start a newgame+ but just change your difficulty before you finish the starter area and you should be good. I think it asks you when you start up the new game because I don't recall manually changing it on my insanity runthrough.

    But either way I got my insanity achievement on my newgame+ game.

    Which others have hinted at is not a good idea. If you're going to do an insanity run I'd highly recommend doing it on a fresh or ME1 character as the scaling of enemies with no upgrades or anything makes a level 30 insanity run through unnecessarily difficult early in the game. At least at low levels the enemies will also be relatively low level and not having numerous upgrades won't hurt so damn much.

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited January 2011
    The codex represents in-universe lore - it's not a reliable narrator. Retribution claims Omega was another superstructure created by reapers; the canon level of the novels is a separate question.

    What, specifically, is said in Retribution pertaining to Omega? I mean...
    Emporium wrote: »
    The actual quote, because I'm bored, is:
    "The cycle continues. Each civilization brings change, yet the works of our kind are eternal." - reaper controlling Grayson while running through Omega

    It doesn't explicitly state that they built Omega.

    Meanwhile, the codex isn't talking about Omega in terms of legend, myth, or rumor. It's talking about it in terms of history. Organic sentient life has been there since Omega's inception, since Omega was first cracked open in a natural collision. Omega broke, people came, people mined, people built, and there you have it.

    TrippyJing on
    b1ehrMM.gif
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited January 2011
    TrippyJing wrote: »
    The codex represents in-universe lore - it's not a reliable narrator. Retribution claims Omega was another superstructure created by reapers; the canon level of the novels is a separate question.

    What, specifically, is said in Retribution pertaining to Omega? I mean...
    Emporium wrote: »
    The actual quote, because I'm bored, is:
    "The cycle continues. Each civilization brings change, yet the works of our kind are eternal." - reaper controlling Grayson while running through Omega

    It doesn't explicitly state that they built Omega.

    Meanwhile, the codex isn't talking about Omega in terms of legend, myth, or rumor. It's talking about it in terms of history. Organic sentient life has been there since Omega's inception, since Omega was first cracked open in a natural collision. Omega broke, people came, people mined, people built, and there you have it.

    I'm with Trippy here.

    Omega is totally a changing thing. It sounds more like "Man, look at this organic shit. Can't keep a place steady for a damn century. Meanwhile, we, being badass godlike entities from BEYOND THE DAWN OF HISTORY, have kept the relays and citadel the same for, what, million years maybe? We rule, organics drool."

    chiasaur11 on
  • VicktorVicktor Infidel Castro Rancho ChupacabraRegistered User regular
    edited January 2011
    It's time we face the truth. We're not going to be able to win against the Reapers in a straight shooting fight. Machines and biologicals alike will turn against their allies.

    Our only hope is to round up all the Batarians and offer them to be 'harvested' to make a new Reaper and get them to leave us alone for another 50K years.

    Too good a fate for the Batarians, I know. But extremem measures are called for.


    On an unrelated note, the most challenging experience I've had in ME2 was a Game+ Insanity. If you get to max level in the first run-through, all the enemies scale in Game+ insanity, but you don't have any of your better weapons or upgrades to help deal with them yet.

    Vicktor on
    steam_sig.png
    Origin: Viycktor
  • Dox the PIDox the PI Registered User regular
    edited January 2011
    Why would the reapers want the filthy batarians

    Clearly we have to whore out the Asari to win

    Dox the PI on
  • Dox the PIDox the PI Registered User regular
    edited January 2011
    And from SE, Turian females all up in

    po55i.jpg

    Dox the PI on
Sign In or Register to comment.