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Halo Reach || Daily Challenge: Post in The New Thread, This One Is Done

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Posts

  • WillethWilleth Registered User regular
    edited February 2011
    For those who want to pore over the 6400x3600 originals with the new helmet in:

    http://www.flickr.com/photos/majornelson/5443806890/sizes/o/in/set-72157625918624919/
    http://www.flickr.com/photos/majornelson/5443796514/sizes/o/in/set-72157625918624919/

    EDIT: Hey, look, Kor posted these exact links just above! Duh.

    Willeth on
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  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited February 2011
    The way the Halo engine works is that it loads every asset to be used from the .map file, which contains the entire level you are about to play (campaign) or play on (multi/firefight).

    The helmets, models, weapons, etc are not "centrally" stored in a central database. Each .map has it's own copy of every weapon model, every helmet, every chest, and so on. So for example, there's a separate copy of the Security helmet in every campaign, multi, and firefight map.

    The advantage to this scheme is that Bungie can add new things to a DLC map or change models of existing things. For example, Cold Storage and Midship had the new "round" teleporters while every other map in Halo 3 had the "Y" teleporters. Avalanche had the new snow versions of vehicles (which to the engine are actually completely new vehicles and NOT a reskin of the existing ones) and Sandbox also had them.

    Heck, the later maps had new "vehicles" in the form of the Golf Ball and Soccer Ball in Halo 3... those were actually vehicles, which is why they flip/twitch when you press RB next to them, as the engine sees you trying to flip over a vehicle.

    Anyway, for Bungie to add new armor post-ship they would need to add the armor to every single .map in Reach. This would make for a very sizable patch. Now, it's theoretically possible to do this, since you can in theory "patch anything". The issue here is that it would break compatibility between versions of Halo hard. The map checksums/hashes would no longer match to old versions and you wouldn't be able to LAN with those versions anymore.

    This is why Bungie never patched the Halo 2 maps to add stuff like invisible walls/barriers to clean up some of the maps. This is why Bungie never added the new Forge objects back to Valhalla. While in theory it would have been possible, they felt it wasn't worth breaking compatibility - small gain for such a drastic loss. They did add the ability in Halo 3 for them to place invisible solid blocks to clean up carney holes/out-of-map exploits post-ship via their internal Forge, so this is why you saw these spots get fixed post-release (and it's how they did Pit Stop)

    So I think if this is truly "new" armor, it's simply armor that Bungie hasn't let the game reveal to us yet. It'd make sense, as I don't think Bungie would have let every single armor become unlocked via the cR system from day one. Or Bungie has a way for the engine to 'assemble' new helmets out of existing assets, which is also possible to do, as weird host transitions can make the game combine a base armor with add-ons it usually cannot have. Think of how everyone thought the only Recon we could get was the preorder one, then it was discovered later that the base Recon helmet does in fact appear and become purchasable later on. Same idea.

    FyreWulff on
  • CaptainNemoCaptainNemo Registered User regular
    edited February 2011
    I swear to god if I get matched to another Invasion Slayer game I will kill Bungie, their families, their friends, and the people who owe them money.

    CaptainNemo on
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  • ArteenArteen Adept ValeRegistered User regular
    edited February 2011
    Invasion Slayer on Hemorrhage as an Elite is the worst thing ever. The worst.

    Arteen on
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited February 2011
    Gonna work on my Halo 3 Legendary runthrough tonight. If you see me feel free to invite me to some Halo Reach multiplayers if you'd be so kind.

    maximumzero on
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  • KorKor Known to detonate from time to time Registered User regular
    edited February 2011
    FyreWulff wrote: »
    A lot of stuff

    But this is all working under the assumption that Halo Reach was coded the exact same way halo 3 was, correct?

    Do we know for certain that Reach has the armor loaded to each and every map the same way 3 did?

    I know we saw the really cool covenant cube for the cruiser, but I don't recall seeing a spartan equivalent for armor and such.

    edit: also, I ask you to explain the new helmet in the screenshots then?

    Kor on
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  • hailthefishhailthefish Registered User regular
    edited February 2011
    Kor wrote: »
    FyreWulff wrote: »
    A lot of stuff
    edit: also, I ask you to explain the new helmet in the screenshots then?


    FyreWulff wrote: »
    So I think if this is truly "new" armor, it's simply armor that Bungie hasn't let the game reveal to us yet. It'd make sense, as I don't think Bungie would have let every single armor become unlocked via the cR system from day one. Or Bungie has a way for the engine to 'assemble' new helmets out of existing assets, which is also possible to do, as weird host transitions can make the game combine a base armor with add-ons it usually cannot have. Think of how everyone thought the only Recon we could get was the preorder one, then it was discovered later that the base Recon helmet does in fact appear and become purchasable later on. Same idea.

    hailthefish on
  • CaptainNemoCaptainNemo Registered User regular
    edited February 2011
    Why does noone ever plays Rocket Race? I love that mode. Griffball comes close, but RR has my heart.

    CaptainNemo on
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  • hailthefishhailthefish Registered User regular
    edited February 2011
    Rocket Race in 3 was awesome. Not so much in Reach. The maps really aren't very good for it.

    hailthefish on
  • CaptainNemoCaptainNemo Registered User regular
    edited February 2011
    I'm captain Grade 1, when do I unlock big shoulder pieces?

    CaptainNemo on
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  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited February 2011
    Reach uses the same .map format 3 and 2 and 1 did. There's some upgrades along the way, but if you figured out how to mod and change .maps for 2 and 1, you pretty much already know how to do it for Reach, which is why modders were already modding the beta within a day or two.

    FyreWulff on
  • JesuitsJesuits Registered User regular
    edited February 2011
    I'm captain Grade 1, when do I unlock big shoulder pieces?

    Only when you no longer desire them. Seriously, though, shouldn't be too long. There's a few sets of them.

    Jesuits on
    tf2_sig.png
  • Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    edited February 2011
    Today's challenges are stupid easy.

    Get ANY spree in Firefight Matchmaking? Seriously?

    The only thing I might have a problem with is 2 multikills in a Matchmaking game because I'm completely shit.

    Dr_Keenbean on
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  • MechanicalMechanical Registered User regular
    edited February 2011
    Multi-team.

    Mechanical on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited February 2011
    Also, Infection is good for that one

    FyreWulff on
  • GrimthwackerGrimthwacker Registered User regular
    edited February 2011
    I might have to redact my previous statement about the Weekly; 200 Rounds (I thought "full games" at first) isn't that bad, and the lag was practically nonexistant when I played three Arcade games yesterday. I think I can pull this one off.

    Grimthwacker on
  • MechanicalMechanical Registered User regular
    edited February 2011
    If all else fails, Score Attack.

    Mechanical on
  • Evil_ReaverEvil_Reaver Registered User regular
    edited February 2011
    I might have to redact my previous statement about the Weekly; 200 Rounds (I thought "full games" at first) isn't that bad, and the lag was practically nonexistant when I played three Arcade games yesterday. I think I can pull this one off.

    I just played two games of Firefight Arcade and scored 32 waves towards the challenge. It shouldn't take more than 2 hours to get 200 waves.

    Evil_Reaver on
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  • JesuitsJesuits Registered User regular
    edited February 2011
    It is most definitely waves and not rounds, and Fyre is a bad person for perpetuating this misinformation with the thread title.

    Jesuits on
    tf2_sig.png
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited February 2011
    I can never remember which one is which

    FyreWulff on
  • Evil_ReaverEvil_Reaver Registered User regular
    edited February 2011
    And also, the 200 waves challenge gives you 15,000 cr... so do it if you can.

    Evil_Reaver on
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  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited February 2011
    Ooo, I love Firefight but I can never get anyone to play it with me.

    maximumzero on
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  • Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    edited February 2011
    I'm getting sick of shooting rockets at things in Firefight. Everyone always votes for Rocketfight or FRGfight.

    I want Fistfight, dammit!

    I want to get all up innat ass.

    Balls deep.

    Dr_Keenbean on
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  • VeeVee Registered User regular
    edited February 2011
    Fistfight is the best.

    I just love me some good fisting.

    Vee on
  • hailthefishhailthefish Registered User regular
    edited February 2011
    Fistfight is the worst. Rocketfight is the best. FRG fight is acceptable but all the FRG effects ruin framerate. My goal is to slay bodies and get DONE, not chase skirmishers with a hammer until time runs out.

    hailthefish on
  • WillethWilleth Registered User regular
    edited February 2011
    My favourite thing about Fistfight is going for the top hammer and sword sprees in one life.

    Willeth on
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  • JesuitsJesuits Registered User regular
    edited February 2011
    My favorite thing about Fistfight is high-speed evading into a big group of Grunts as they jump off the Phantom during the bonus round and hammering out a Killionaire.

    E: Fyre, you still testing things on Wed. and Friday? I need more customs in my life.

    Jesuits on
    tf2_sig.png
  • WillethWilleth Registered User regular
    edited February 2011
    If I'd played that SWAT game just now a little better I would have had a Perfection. Oh well, at least I got an Extermination.

    Willeth on
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  • Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    edited February 2011
    Man there is always ONE daily that just laughs at me and says FUCK YOU.

    Dr_Keenbean on
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  • joshgotrojoshgotro Deviled Egg The Land of REAL CHILIRegistered User regular
    edited February 2011
    Must be the multiplier one today. Here's looking at you Rumble Pit.

    joshgotro on
    does it?
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited February 2011
    :evil: Ever play Legendary Campaign and get stuck on one mission for like 5 hours? :evil:

    maximumzero on
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  • Delta AssaultDelta Assault Registered User regular
    edited February 2011
    I think I've figured out the good Firefight maps and the bad Firefight maps.

    Glacier: Shitty framerate isn't fun at all.
    Corvette: Great.
    Holdout: Framerate suffers a bit, and the overall layout isn't very good for defense.
    Beachhead: Really good, except for the pesky Wraiths that always land a gazillion miles away and keep shelling your position. Missile Warthog isn't as fun as the Warthog in ODST's Lost Platoon.
    Courtyard: It's okay, but maybe a little too cramped.
    Outpost: Everything's red, which looks terrible. Also has a ton of clutter which obscures sightlines.
    Overlook: It's okay.
    Waterfront: Night time, which makes it hard to see. You're also surrounded on all sides and getting sniped by jackals on some faraway cliff. This layout sucks.

    Delta Assault on
  • Katsuhiro 1139Katsuhiro 1139 Dublin, IrelandRegistered User regular
    edited February 2011
    If you're not playing Firefight Limited you're simply not doing it right.

    Almost got the weekly done - I'll be on later tonight and all day Saturday, if any of you gents wish to join me - Katsuhiro 1139.

    Katsuhiro 1139 on
  • JesuitsJesuits Registered User regular
    edited February 2011
    I think I've figured out the good Firefight maps and the bad Firefight maps.

    Glacier: Shitty framerate isn't fun at all.
    Corvette: Great.
    Holdout: Framerate suffers a bit, and the overall layout isn't very good for defense.
    Beachhead: Really good, except for the pesky Wraiths that always land a gazillion miles away and keep shelling your position. Missile Warthog isn't as fun as the Warthog in ODST's Lost Platoon.
    Courtyard: It's okay, but maybe a little too cramped.
    Outpost: Everything's red, which looks terrible. Also has a ton of clutter which obscures sightlines.
    Overlook: It's okay.
    Waterfront: Night time, which makes it hard to see. You're also surrounded on all sides and getting sniped by jackals on some faraway cliff. This layout sucks.

    I play quite a lot of Firefight, and especially Score Attack. On maps you don't think are defensible enough, take another look. I've found great spots to defend and consistently get Perfectionist ticks (survive the whole round) in vanilla Score Attack on every map (while getting a high score, to boot). Unfortunately, thanks to Bungie resetting leaderboards a lot, most of 'em aren't saved, I bet.

    Also, Glacier's framerate is fine as long as you move out to some other portion of the map.

    Jesuits on
    tf2_sig.png
  • Delta AssaultDelta Assault Registered User regular
    edited February 2011
    Jesuits wrote: »
    Also, Glacier's framerate is fine as long as you move out to some other portion of the map.

    Sorry, you shouldn't have to alter your playing style to have a map work properly.

    Delta Assault on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited February 2011
    I never have framerate issues on Glacier.

    I must have a super 360 or something.

    FyreWulff on
  • Delta AssaultDelta Assault Registered User regular
    edited February 2011
    Did you upgrade your video card recently?

    Delta Assault on
  • Renegade WolfRenegade Wolf Registered User regular
    edited February 2011
    Ugh, Kotaku is such a terrible, terrible excuse for a website:
    Bungie wrote:
    Don't believe everything that you read.

    This evening, Kotaku Australia published a blog entry to their website claiming that Bungie recently terminated as many as thirty contract employees without notice or justification, effectively eliminating all non full time staff at the request of our publisher, Activision-Blizzard.

    The claim is false.

    Bungie has never been asked to lay off any employees or contract employees by our publisher, Activision-Blizzard, for any reason. The talented professionals who grace our offices day in and day out are the lifeblood of Bungie – our most cherished commodity – and the unsubstantiated rumors posted today are in direct opposition to the culture and values that we believe make Bungie an exceptional place to work, and to call home.

    Renegade Wolf on
  • JesuitsJesuits Registered User regular
    edited February 2011
    Jesuits wrote: »
    Also, Glacier's framerate is fine as long as you move out to some other portion of the map.

    Sorry, you shouldn't have to alter your playing style to have a map work properly.

    You don't have to stop camping, you just can't camp there. There's another ammo locker just a little ways out, with only one entrance, and a complimentary companion cube to crouch behind - use that.

    Jesuits on
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  • joshgotrojoshgotro Deviled Egg The Land of REAL CHILIRegistered User regular
    edited February 2011
    If you're not playing Firefight Limited you're simply not doing it right.

    Almost got the weekly done - I'll be on later tonight and all day Saturday, if any of you gents wish to join me - Katsuhiro 1139.

    Actually it's quicker to play Firefight Arcade to finish the weekly.

    joshgotro on
    does it?
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