Reports across the interwebs and my testing indicate that Unearthed's weighting dramatically increased last night and there are now 3 voting rounds in the Firefight playlists. Someone said they got Unearthed 3 times in a row.
It appears to try and offer you Unearthed first for every vote.
FyreWulff on
0
KorKnown to detonate from time to timeRegistered Userregular
If I get the job I interviewed for tuesday I might end up only being able to late night halo, as it's a 3rd shift job. Good to see there're some folks here on something like that schedule. Also thanks maximumzero for helping me mostly pwn some mostly noobs.
My pleasure. I can honestly say I've gotten better at this game in the last 9 months or so. Back when I first picked up Halo 3 I was absolutely terrible at multiplayer. Alot of "Wait, I shot you more why aren't you dead?" moments.
That being said, anyone here own the Xbox 360 wireless headset? I'm considering picking one up but I'm wondering if they're just as terrible as the Play & Charge kits. (I.E. works for about a month)
I've had my Microsoft wireless headset for about a year now, maybe longer. Would recommend.
If I get the job I interviewed for tuesday I might end up only being able to late night halo, as it's a 3rd shift job. Good to see there're some folks here on something like that schedule. Also thanks maximumzero for helping me mostly pwn some mostly noobs.
My pleasure. I can honestly say I've gotten better at this game in the last 9 months or so. Back when I first picked up Halo 3 I was absolutely terrible at multiplayer. Alot of "Wait, I shot you more why aren't you dead?" moments.
That being said, anyone here own the Xbox 360 wireless headset? I'm considering picking one up but I'm wondering if they're just as terrible as the Play & Charge kits. (I.E. works for about a month)
I've had my Microsoft wireless headset for about a year now, maybe longer. Would recommend.
Sweet. I've been eyeballing the Halo Reach edition over at Newegg for a little under $40. Might buy it before the day's over.
I really want the Halo Reach console for that matter. It being smaller means I can probably actually stand the damn thing up vertically in my bookcase. Alas that's $400 I can't justify spending.
ACTION SACK
This is a new 4v4 playlist inspired by community map and game variants. The initial lineup isn’t as insane as some players may expect, we’re using this playlist to introduce new gametypes that we’ve scripted up. We’ll be looking at feedback and suggestions for future additions to this playlist, so drop by the Optimatch forum and tell us about your favorite wacky 4v4 gametypes!
Power Slayer
This Slayer gametype is designed to allow players to gain special traits based on the types of kills they perform. Currently there are traits for Basic Kill, Melee Kill, Assassination Kill and Headshot Kill. Each time you perform one of these kills you will gain the traits assigned to that kill for 10 seconds. Killing another player during this period will refresh your timer back to 10 seconds and extend your powers. You can also chain them together to gain multiple types of powers, so if you Melee Kill a player and then Headshot Kill a player before your timer runs out, you’ll gain the traits of both kill types. We haven’t finalized the default traits for each kill type yet, but these will also be configurable in custom games so you can create your own!
Speedpile
The idea of this gametype was based on Stockpile and allows players to carry multiple flags on their back while still using weapons, vehicles and equipment. When a player touches a flag it will automatically attach to their back and will only drop when they are killed. Flags can be assigned different point values which are displayed above the flag in your HUD. Flags which are worth more than 1 point will be larger and on fire as well. Delivering the flags to your Speedpile goal zone will instantly score them and cause the flags to respawn at their original location. This is not a Stockpile variant, so if you want to setup your own maps to work with the gametype you’ll need to Forge it using the Speedpile game variant to have access to the appropriate labels.
Speedflag
This one is pretty simple, it’s a CTF variant which allows you to carry the flag on your back at all times. Just like in Speedpile, you can still use weapons, vehicles and equipment without dropping the flag. It’s worth mentioning that the only way to drop the flag is to either score or be killed, so make sure you want to carry the flag as long as possible before picking it up, you can’t pass it off to a teammate without sacrificing yourself. This game variant will work with any map which is already setup for CTF.
HammerBall / Hockey
In this gametype, Golf Balls spawn on specific points and players use Gravity Hammers to hit them towards a board which has multiple goals that each have different point values. The map we setup was one we found in the Community and we mirrored it so each team of 4 is back to back with a barrier preventing them from interfering with each other, unless of course you’re playing HammerBall Xtreme. The goals are created by team specific hill markers labeled as goals with spawn sequencer set to the point value of the goal. If the Golf Ball reaches the goal, it will be scored and your team will score points equal to the score specified in the object properties. This brings me to our next gametype… Hockey! Hockey uses a game variant of HammerBall and is played on a hockey rink map that we found in the Community as well.
Updates. KotH Tactics returns from Halo 2!
Random List of Additional Changes
* KOTH now has game variant support for Multiple Teammate Scoring allowing multiple teammates to gain score for their team while in the hill.
* All KOTH matchmaking variants now have a hill movement time of 1 minute.
* All KOTH matchmaking gametypes now allow equipment use while in the hill (2v2/4v4 gametypes limit equipment to Sprint, Jetpack and Hologram – Armor Lock removed from all KOTH loadouts).
* All KOTH matchmaking gametypes now have 1 frag starting grenades.
* Added a HUD widget for CTF gametypes which show when your flag is away from home or held by an enemy.
* More softkills on Pinnacle, Uncaged, Hemorrhage, Countdown and Asylum.
* Modified all default matchmaking map variants to support a static initial hill while playing Crazy Random King.
* Slayer game variants in 6v6 playlists are now 75 to win.
* 3 Ball is now 300 to win.
* Replaced Banshees with Falcons in all non-Invasion gametypes on Breakpoint.
* Increased Banshee respawn time to 180s on Paradiso.
* Decreased the frequency of Bro Slayer and Invasion Skirmish in the Noble Map Pack playlist.
* Replaced all Slayer game entries on The Cage with Uncaged in all playlists.
* Removed all objective game entries on The Cage in all playlists.
* Removed Pinnacle from Team Snipers.
* Removed Evade from The Arena and Double Team gametypes.
FyreWulff on
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ViscountalphaThe pen is mightier than the swordhttp://youtu.be/G_sBOsh-vyIRegistered Userregular
edited March 2011
So a ton of stuff was patched for the better. Thanks bungie!
Aside from the spawn system's affinity for respawning players by the plasma launcher, I really liked The Cage. I wish it weren't being entirely replaced.
Any Bungie Pro users out there would be so kind as to render these for me by any chance? One's a clip of me knocking a mongoose off the road into the water with minimal effort and one the following:
Somehow when the mongoose I was riding on the back on flipped I ended up on the hood.
Any Bungie Pro users out there would be so kind as to render these for me by any chance? One's a clip of me knocking a mongoose off the road into the water with minimal effort and one the following:
Any Bungie Pro users out there would be so kind as to render these for me by any chance? One's a clip of me knocking a mongoose off the road into the water with minimal effort and one the following:
Render'd. Those were some fun games!
Thank you my good man. Uploaded to Youtube for ease of viewing for the folks 'round here.
I am glad that the map has met with critical acclaim! The positive response moves me to tears.
Updated both the gametype and the map after the playsession:
-waypoints over all humans
-no friendly fire in order to prevent humans respawning as humans (in 95% of cases)
-no railings between starting mongeese
-initial human spawns moved to behind mongeese instead of in front
-it is possible for zombies to get up to falcon platform, if they can thread the eye of a needle at high speeds (this is very hard)
-redid parts of teleport 3 shortcut to be smoother and faster
Unfortunately, nothing can be done to fix teleporter spawns breaking for the current round when the host migrates; fixing that is entirely Bungie's domain, unless I can come up with a way to gate them that doesn't involve spawn timers. If we play it again with a large group and don't find any further improvements or glaring errors, it shall go to the fileshare.
Jesuits on
0
ViscountalphaThe pen is mightier than the swordhttp://youtu.be/G_sBOsh-vyIRegistered Userregular
HammerBall / Hockey[/B]
In this gametype, Golf Balls spawn on specific points and players use Gravity Hammers to hit them towards a board which has multiple goals that each have different point values. The map we setup was one we found in the Community and we mirrored it so each team of 4 is back to back with a barrier preventing them from interfering with each other, unless of course you’re playing HammerBall Xtreme. The goals are created by team specific hill markers labeled as goals with spawn sequencer set to the point value of the goal. If the Golf Ball reaches the goal, it will be scored and your team will score points equal to the score specified in the object properties. This brings me to our next gametype… Hockey! Hockey uses a game variant of HammerBall and is played on a hockey rink map that we found in the Community as well.
Just realized this means I can finally finish and pull off Push Push. I just mark the balls as the soccer ball and put the goal at the top of that ramp.
FyreWulff on
0
anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
If I get the job I interviewed for tuesday I might end up only being able to late night halo, as it's a 3rd shift job. Good to see there're some folks here on something like that schedule. Also thanks maximumzero for helping me mostly pwn some mostly noobs.
My pleasure. I can honestly say I've gotten better at this game in the last 9 months or so. Back when I first picked up Halo 3 I was absolutely terrible at multiplayer. Alot of "Wait, I shot you more why aren't you dead?" moments.
That being said, anyone here own the Xbox 360 wireless headset? I'm considering picking one up but I'm wondering if they're just as terrible as the Play & Charge kits. (I.E. works for about a month)
I've had a couple. Not that they broke, but I bought one, hated it, sold it, and ended up winning another one. I decided to try it out again and still hated it. I don't think they are cheap or anything. I just hate the way it feels on my ear. It always feels like it's going to fall off, so I prefer the regular headsets a lot more.
edit: Thinking about getting the defiant map pack now. Question though, it sounds like both of the multi maps have an end of Reach kind of theme. Is this about right?
Posts
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Also, I have an extra Defiant code because it turns out my brother already bought Defiant. Wonder what to do with it..
Well a forum giveaway of some kind, of course.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
How did I get up here?
So very, very far up here...
Gonna renew my Bungie Pro soon, then I'll get the actual clip up on my fileshare. Maybe by that time Bungie will have rendering Defiant maps up too.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Will be looking to you all for party-ing goodness.
It appears to try and offer you Unearthed first for every vote.
I've had my Microsoft wireless headset for about a year now, maybe longer. Would recommend.
Pokemon Safari - Sneasel, Pawniard, ????
Sweet. I've been eyeballing the Halo Reach edition over at Newegg for a little under $40. Might buy it before the day's over.
I really want the Halo Reach console for that matter. It being smaller means I can probably actually stand the damn thing up vertically in my bookcase. Alas that's $400 I can't justify spending.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Everyone.
noble's achievements = the right way to do it
defiant's achievements = the wrong way to do it
I downloaded the gametypes, I plan on cheesing them later.
Podcast WHORING: Episodes 2-8 (Thanks Zonghui)
Shhh sperger
Podcast WHORING: Episodes 2-8 (Thanks Zonghui)
But cheesing weeklys are okay in your book?
Pokemon Safari - Sneasel, Pawniard, ????
let's do this
@gamefacts - Totally and utterly true gaming facts on the regular!
I generally rock on Boneyard. It's really not my kind of map, but I always seem to do well. It's weird.
ACTION SACK RETURNS
Updates. KotH Tactics returns from Halo 2!
Shitty Tumblr:lighthouse1138.tumblr.com
Adding you in a bit.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
(Quake 2 3-wave CTF was the first variant of CTF in a FPS I ever played.)
So now the Cage is just a straight slayer map?
Aw man, how many did you have? Are you still there?
9 people and yea, still here
Jumpin on
I saw your gamertag/profile pop up in one of his videos
One and Two
Any Bungie Pro users out there would be so kind as to render these for me by any chance? One's a clip of me knocking a mongoose off the road into the water with minimal effort and one the following:
Somehow when the mongoose I was riding on the back on flipped I ended up on the hood.
Favorite shot of the night:
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Shitty Tumblr:lighthouse1138.tumblr.com
Render'd. Those were some fun games!
PSN: JPBrowncoat Xbox: BamSaidTheLaday Also on Steam! Streaming games!
Thank you my good man. Uploaded to Youtube for ease of viewing for the folks 'round here.
http://www.youtube.com/watch?v=j9Lq6GO5Np4
http://www.youtube.com/watch?v=pPEXJB8kavo
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Updated both the gametype and the map after the playsession:
-waypoints over all humans
-no friendly fire in order to prevent humans respawning as humans (in 95% of cases)
-no railings between starting mongeese
-initial human spawns moved to behind mongeese instead of in front
-it is possible for zombies to get up to falcon platform, if they can thread the eye of a needle at high speeds (this is very hard)
-redid parts of teleport 3 shortcut to be smoother and faster
Unfortunately, nothing can be done to fix teleporter spawns breaking for the current round when the host migrates; fixing that is entirely Bungie's domain, unless I can come up with a way to gate them that doesn't involve spawn timers. If we play it again with a large group and don't find any further improvements or glaring errors, it shall go to the fileshare.
No! Not yet! I want to drag him into team donkey kong just to hear his expression of awe and him shouting "this is definitively impossible!"
Just realized this means I can finally finish and pull off Push Push. I just mark the balls as the soccer ball and put the goal at the top of that ramp.
I've had a couple. Not that they broke, but I bought one, hated it, sold it, and ended up winning another one. I decided to try it out again and still hated it. I don't think they are cheap or anything. I just hate the way it feels on my ear. It always feels like it's going to fall off, so I prefer the regular headsets a lot more.
edit: Thinking about getting the defiant map pack now. Question though, it sounds like both of the multi maps have an end of Reach kind of theme. Is this about right?