Halo Reach || Daily Challenge: Post in The New Thread, This One Is Done

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  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited March 2011
    Sorry I'm gonna have rain check on playing tonight.
    Doctor's office called and changed my appointment to tomorrow morning.

    Nocren on
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  • ViscountalphaViscountalpha The pen is mightier than the sword http://youtu.be/G_sBOsh-vyIRegistered User regular
    edited March 2011
    Nocren wrote: »
    Sorry I'm gonna have rain check on playing tonight.
    Doctor's office called and changed my appointment to tomorrow morning.

    thats fine. I ended up being stuck at work later then expected. Seems a quite a few people from kroger's main office is showing up at our store

    *joy* /sarcasm.

    Viscountalpha on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited March 2011
  • LeitnerLeitner Registered User regular
    edited March 2011
    Just dropped 450,000 on a single helmet+attachments.

    Mark V is totes worth it though.

    Leitner on
  • joshgotrojoshgotro Deviled Egg The Land of REAL CHILIRegistered User regular
    edited March 2011
    FyreWulff wrote: »

    Is this gonna have multi? I'll prolly buy it anyway if not.

    joshgotro on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited March 2011
    It just boots up a disc image of the original release, so split screen campaign and LAN

    FyreWulff on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited March 2011
    Also

    TESTING TONIGHT, SHOW UP

    I'm collecting BTB maps for the May Community BTB update so we need to actually start testing again. Looking for 8v8 customs but 7v7 is acceptable with 6v6 minimum.

    If you have a map yourself that has good performance for 2 player splitscreen and supports 8v8 btb play, bring it tonight.

    FyreWulff on
  • JesuitsJesuits Registered User regular
    edited March 2011
    FyreWulff wrote: »
    Also

    TESTING TONIGHT, SHOW UP

    I'm collecting BTB maps for the May Community BTB update so we need to actually start testing again. Looking for 8v8 customs but 7v7 is acceptable with 6v6 minimum.

    If you have a map yourself that has good performance for 2 player splitscreen and supports 8v8 btb play, bring it tonight.

    If at all possible, I'd appreciate a second opinion for my map on spawns specifically, before we start testing. Kor gave me some advice yesterday which helped a ton, but more opinions are always better.

    Jesuits on
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  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited March 2011
    Dammit... I get off at 11pm AND have to cover half the morning shift tomorrow...
    Looks like I'm not playing till Friday/Saturday.

    Nocren on
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  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited March 2011
    Whoops stuff happened, getting on for testing now

    FyreWulff on
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited March 2011
    Guess who lost his self control today?
    KvqOl.jpg

    This guy.

    maximumzero on
    FU7kFbw.png
    Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
  • Local H JayLocal H Jay Registered User regular
    edited March 2011
    let me know how it does standing up for you, my black slim makes awfully loud noise when discs spin and it is standing vertically.

    Local H Jay on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited March 2011
    Neeed moar people, up to 6 now

    message 'FyreWulff' for inv

    FyreWulff on
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited March 2011
    FyreWulff wrote: »
    Neeed moar people, up to 6 now

    message 'FyreWulff' for inv

    I'll be on in 5 min.

    maximumzero on
    FU7kFbw.png
    Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
  • DarisDaris Registered User regular
    edited March 2011
    So I went into arena today since the seasons are longer now. Pulled a 1533, and am left wondering if that's any good. I did very well in all four games.

    First game I had over twenty kills and was about plus fifteen kill to death ratio. Most kills and best ratio.
    Second game I had twelve kills and three assists, but only died twice. So a plus twelve. Best ratio.
    Third game was basically the second game, except I ended up only at plus eight. Most kills and best ratio.
    Fourth game was pretty much like the first two.

    I averaged over plus ten kill to death ratio, and led every game in performance if not kills. Second game had a teamate who had twenty kills, three assists, and five deaths. I got my 1524 for that game and he got over 1630. It was a real wtf moment for me. He had more kills, but my ratio was better. Yet he scored over a hundred higher than me.

    Anyone have insight into arena scoring/ranking?

    Daris on
  • ViscountalphaViscountalpha The pen is mightier than the sword http://youtu.be/G_sBOsh-vyIRegistered User regular
    edited March 2011
    :( My halo reach disc is missing. I took it to a friends house for some lan fun. Haven't seen it since

    Sad panda is sad.
    No+One+Likes+Sad+Panda.jpg

    Viscountalpha on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited March 2011
    Thanks for the help guys. Anyone have any text based feedback to give me?

    here's my observations:


    Skywalk - nice layout, people seemed to like it, but the spawn weighting needs to be fixed

    Relic v5 - low object count while still feeling like Relic, needs to not have sided spawns in Slayer though - too much downtime

    Tears of Joy - Looks like everyone loved this map in the first round. I changed it to DMR start and everyone's praise for the map turned to discontent. Once again, people don't understand that locked spawns only work on Valhalla.

    FyreWulff on
  • JesuitsJesuits Registered User regular
    edited March 2011
    Skywalk was nice, but the layout was complicated enough that I'd need a few games to really wrap my head around it. Not a bad thing, necessarily. I'm doing my best to not let those random noisemakers color my impressions of the map.

    Relic felt like Hemmorhage with less vehicles - it didn't seem to alter the Blood Gulch formula enough (except in the Less Vehicles direction, which is not a good thing, in my opinion). Part of this was probably a lack of DMR starts, and another part from personally never having played the original.

    I liked Tears of Joy both with and without DMRs - Halo truly shines in BTB for me when there are tons of vehicles going at it simultaneously, and there certainly wasn't a lack of them here. That may just be a personal predilection.

    Long Division - loved the technicolor caves. Map may be a bit too big for its standoff nature - the sniper rifles were so far back that raiding parties had no chance against 'em without a countersnipe, so teams pretty much stayed to their own sides. Being a standoff isn't bad, so long as there's a constant exchange of fire - the long rifles put a damper on that. Maybe replace snipers with lasers (so vehicles can still be taken out) and close off some of the more superfluous space?

    --

    After our games, I went and fixed up Siege of Dioscar a bit. Added an alternate path that loops back around behind the defense's flag. Should help clear up the bottleneck some. Also moved more mid-weight weapons and a camo powerup down on the beach - conc rifles, focus rifles, grenade launchers, that sort of thing. I hope this will encourage some defenders to head down there and try to grab some stuff before the attackers get it, as well as devote more attention to shooting at the attackers down on the beach, where there's relatively less cover. Still no human snipers, rockets, swords, hammers, or shotguns on the map, deal with it.

    Jesuits on
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  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited March 2011
    MtCrF.png

    FyreWulff on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited March 2011
    Guess who lost his self control today?
    KvqOl.jpg

    This guy.

    I was expecting to see a demolished TV or controller.

    darleysam on
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  • TofystedethTofystedeth Registered User regular
    edited March 2011
    How customizable are the spawn rules when making a custom game type. I had an itch to make a Halo version of my favorite camp game, Everybody's It.
    Free-for-all, dead people respawn when the person who killed them dies. Game ends when there's one person left or probably someone reaches a set amount of kills, because last man standing situations can be pretty rare in Everybody's It. Though when I played it it was with 50+ people so in Halo it might be more common.
    It would probably also work in multi-team, with maybe some rules tweaks, but anything else I don't think would have enough chaos.

    Tofystedeth on
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  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited March 2011
    As awesome as that sounds... I don't think the spawn rules are that customizable.
    From memory you can add/remove time spent out, and adjust respawn properties (increased speed/damage upon respawn), increase/decrease points earned for different kill types and have the person in the lead change properties (leader is slower/weaker for example).

    Nocren on
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  • TofystedethTofystedeth Registered User regular
    edited March 2011
    So if anyone did it uit'd have to be bungie? Fyre, use your contacts. Make this happen.

    Tofystedeth on
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  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited March 2011
    So if anyone did it uit'd have to be bungie? Fyre, use your contacts. Make this happen.

    I've put in some contacts, now I can't see anything. Am I doing it right?

    FyreWulff on
  • Local H JayLocal H Jay Registered User regular
    edited March 2011
    Jesuits wrote: »
    Long Division - loved the technicolor caves. Map may be a bit too big for its standoff nature - the sniper rifles were so far back that raiding parties had no chance against 'em without a countersnipe, so teams pretty much stayed to their own sides. Being a standoff isn't bad, so long as there's a constant exchange of fire - the long rifles put a damper on that. Maybe replace snipers with lasers (so vehicles can still be taken out) and close off some of the more superfluous space?
    .

    NICE thanks for the feedback, i'll have to move some things around, maybe add a back wall to the open side. and also, instead of removing the sniper what if i put the ammo down to 4 rounds? would that balance it, because there's already a lazer on the map

    can't wait to play more of the raptor game, my one thing if it's even possible to forge: make it so when the teleporter spawns in, a door above the humans visibly opens. that way when they show up we can yell THEY KNOW HOW TO OPEN DOORS

    Local H Jay on
  • TofystedethTofystedeth Registered User regular
    edited March 2011
    FyreWulff wrote: »
    So if anyone did it uit'd have to be bungie? Fyre, use your contacts. Make this happen.

    I've put in some contacts, now I can't see anything. Am I doing it right?

    I meant use your contacts at Bungie. Not use some guy at Bungie's contacts. Take them out, wash them off, give them back, then go talk to somebody.

    Tofystedeth on
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  • JesuitsJesuits Registered User regular
    edited March 2011
    Jesuits wrote: »
    Long Division - loved the technicolor caves. Map may be a bit too big for its standoff nature - the sniper rifles were so far back that raiding parties had no chance against 'em without a countersnipe, so teams pretty much stayed to their own sides. Being a standoff isn't bad, so long as there's a constant exchange of fire - the long rifles put a damper on that. Maybe replace snipers with lasers (so vehicles can still be taken out) and close off some of the more superfluous space?

    NICE thanks for the feedback, i'll have to move some things around, maybe add a back wall to the open side. and also, instead of removing the sniper what if i put the ammo down to 4 rounds? would that balance it, because there's already a lazer on the map

    can't wait to play more of the raptor game, my one thing if it's even possible to forge: make it so when the teleporter spawns in, a door above the humans visibly opens. that way when they show up we can yell THEY KNOW HOW TO OPEN DOORS

    Can't despawn stuff unless it is invasion, unfortunately, and I don't believe structure objects can be moved in-game. Is sad, but at least the teleporters in the raptor spawn sort of look like doors if you squint hard.

    Changing the sniper ammo would help a lot, truly. Looks like there's a tunnel on the red side hugging the main wall made out of arches and seastacks that helps blues move in on foot. That's good, but there isn't anything similar on the blue side for the red team to take advantage of. Also, the natural technicolor cave formations on the west side lead directly into red base, but on the opposite end, there's a ton of open ground between the blue cave exit and the blue base. I would suggest either a bunch more cover between blue cave and blue base, or moving blue base over directly connect to blue cave, like red base does to red cave. Or move red base away from red cave, but I would personally try the other way first.

    If you ever see me online, hit me up, I can go into more detail.

    Jesuits on
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  • Local H JayLocal H Jay Registered User regular
    edited March 2011
    Jesuits wrote: »
    Jesuits wrote: »
    Long Division - loved the technicolor caves. Map may be a bit too big for its standoff nature - the sniper rifles were so far back that raiding parties had no chance against 'em without a countersnipe, so teams pretty much stayed to their own sides. Being a standoff isn't bad, so long as there's a constant exchange of fire - the long rifles put a damper on that. Maybe replace snipers with lasers (so vehicles can still be taken out) and close off some of the more superfluous space?

    NICE thanks for the feedback, i'll have to move some things around, maybe add a back wall to the open side. and also, instead of removing the sniper what if i put the ammo down to 4 rounds? would that balance it, because there's already a lazer on the map

    can't wait to play more of the raptor game, my one thing if it's even possible to forge: make it so when the teleporter spawns in, a door above the humans visibly opens. that way when they show up we can yell THEY KNOW HOW TO OPEN DOORS

    Can't despawn stuff unless it is invasion, unfortunately, and I don't believe structure objects can be moved in-game. Is sad, but at least the teleporters in the raptor spawn sort of look like doors if you squint hard.

    Changing the sniper ammo would help a lot, truly. Looks like there's a tunnel on the red side hugging the main wall made out of arches and seastacks that helps blues move in on foot. That's good, but there isn't anything similar on the blue side for the red team to take advantage of. Also, the natural technicolor cave formations on the west side lead directly into red base, but on the opposite end, there's a ton of open ground between the blue cave exit and the blue base. I would suggest either a bunch more cover between blue cave and blue base, or moving blue base over directly connect to blue cave, like red base does to red cave. Or move red base away from red cave, but I would personally try the other way first.

    If you ever see me online, hit me up, I can go into more detail.

    sweeeet, thanks for that sir. i will make changes accordingly in a few minutes here, i really like the ideas you have for this map since i just made it on a whim and if it turns out good that'd be stellar.

    Local H Jay on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited March 2011
    http://www.youtube.com/watch?v=7-Jb_lZn1bs

    HD version is on my fileshare for the moment

    FyreWulff on
  • JesuitsJesuits Registered User regular
    edited March 2011
    Pay no attention to the lone man with the sword jumping down in front of at least three enemies and getting mowed down unceremoniously.

    Jesuits on
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  • DarisDaris Registered User regular
    edited March 2011
    So my brother was looking through our profiles in the crappy state he lives in and decided he had to call and tell me something he noticed.

    He has more grenade sticks than me in BTB.

    More than his brother who adores plasma grenades, lives for high quality grenade kills of any kind, makes it a point to never be outclassed in grenade use, and who's played more games of BTB than he has...

    This. Cannot. Stand.

    Daris on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited March 2011
    So guys, what should I do with my new domain?

    http://www.halo4sucks.com

    FyreWulff on
  • T4CTT4CT BAFTA-NOMINATED NAFTA-APPROVEDRegistered User regular
    edited March 2011
    I know there were some people here who cared so

    there is a new brocast

    T4CT on
  • TofystedethTofystedeth Registered User regular
    edited March 2011
    Daris wrote: »
    So my brother was looking through our profiles in the crappy state he lives in and decided he had to call and tell me something he noticed.

    He has more grenade sticks than me in BTB.

    More than his brother who adores plasma grenades, lives for high quality grenade kills of any kind, makes it a point to never be outclassed in grenade use, and who's played more games of BTB than he has...

    This. Cannot. Stand.

    I once got 15 stickys in a territories Rumble Pit game. That was pretty fun.

    On that note, I miss spike grenades. :(

    Tofystedeth on
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  • Angel177Angel177 Registered User regular
    edited March 2011
    T4CT wrote: »
    I know there were some people here who cared so

    there is a new brocast

    yay!:o

    Also fuck ever playing with Pubies now....TBK has broke me, 3 matchs all slayer, dispite seeing highlands territories 3 times...no fuck you , we're gonna play slayer pro...ugh..

    Angel177 on
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  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited March 2011
    Its a long but.... Anyone have a version of my old map Magik?
    Apparently I had it saved on my memory stick that DIDN'T survive a trip through the washing machine...

    In other news I have another new map that I need some help with (my usual request for weapon/player spawns) and get some feed back on what you guys think for different gametypes.

    Nocren on
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  • DarisDaris Registered User regular
    edited March 2011
    Daris wrote: »
    So my brother was looking through our profiles in the crappy state he lives in and decided he had to call and tell me something he noticed.

    He has more grenade sticks than me in BTB.

    More than his brother who adores plasma grenades, lives for high quality grenade kills of any kind, makes it a point to never be outclassed in grenade use, and who's played more games of BTB than he has...

    This. Cannot. Stand.

    I once got 15 stickys in a territories Rumble Pit game. That was pretty fun.

    On that note, I miss spike grenades. :(

    Were you playing the objective or just sticking people who were? o_O That's impressive either way. I miss spike grenades too, not just because they stuck, but they laid down more than any other grenade. On top of that, they penetrated so you could kill a warthog/ghost driver without sticking them directly. I'm sad we've never gotten flame grenades in multiplayer. Those were wonderful things.

    Daris on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited March 2011
    Remember how I've been saying people are silly for trying to compare Reach and Halo 3's population numbers because Reach is more accurate and Halo 3 was less accurate and used a different method?

    BAM

    tl;dr Reach counts people actively in a game, Halo 3 iterates over all games recorded in a time period and counts the unique players in those games.

    FyreWulff on
  • TofystedethTofystedeth Registered User regular
    edited March 2011
    Daris wrote: »
    Daris wrote: »
    So my brother was looking through our profiles in the crappy state he lives in and decided he had to call and tell me something he noticed.

    He has more grenade sticks than me in BTB.

    More than his brother who adores plasma grenades, lives for high quality grenade kills of any kind, makes it a point to never be outclassed in grenade use, and who's played more games of BTB than he has...

    This. Cannot. Stand.

    I once got 15 stickys in a territories Rumble Pit game. That was pretty fun.

    On that note, I miss spike grenades. :(

    Were you playing the objective or just sticking people who were? o_O That's impressive either way. I miss spike grenades too, not just because they stuck, but they laid down more than any other grenade. On top of that, they penetrated so you could kill a warthog/ghost driver without sticking them directly. I'm sad we've never gotten flame grenades in multiplayer. Those were wonderful things.
    LoL. I'm fairly mediocre at Rumble Pit, and I'm awful at rumble objective games. I just try to make it difficult for everyone else to achieve the objective and hope it works out for me and have fun doing it. The daily that was 5 kills with a plasma grenade in one game, and it happened to give me Crazy King Pro, so I was like, "Hey, I can start with plasmas!". I could have gotten a couple more but one was after the end of the game, and at least one was me bouncing a frag grenade off a dudes chest because of annoying behavior I discovered. Even if you choose plasma grenades for your loadout, if you spawn on top of frag grenades, you'll start with those selected.
    Even so I managed to be about 1 second away from 4th place, and about 15 out from 2nd. The 1st place guy blew everyone else away so it didn't really matter.
    Stats
    I also put it in my file share cause I wanted to show it to my friend when I went over to his house.

    Tofystedeth on
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  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited March 2011
    Nocren wrote: »
    Its a long but.... Anyone have a version of my old map Magik?
    Apparently I had it saved on my memory stick that DIDN'T survive a trip through the washing machine...

    In other news I have another new map that I need some help with (my usual request for weapon/player spawns) and get some feed back on what you guys think for different gametypes.

    Well, look at that, I had it in my file share!

    Thank god...

    So who wants to help me test/build a couple of maps a later on?

    Nocren on
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