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Crysis 2- I would recommend against buying this game

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Posts

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited March 2011
    BlackDove wrote: »
    Punch that shack?

    Through that wall?

    I'm sorry.

    You're thinking of some game that has destructible environments.

    I destroyed many shacks and towers in Crysis. Not everything was destructible but a lot of stuff was.

    Drake on
  • tyrannustyrannus i am not fat Registered User regular
    edited March 2011
    So if you melee someone while in stealth from behind, you snap their neck. I should really have watched the tutorial.

    tyrannus on
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited March 2011
    I feel like Neotokyo did this better tbh

    surrealitycheck on
    obF2Wuw.png
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    edited March 2011
    Waka Laka wrote: »
    tyrannus wrote: »
    ... I overheard someone say there will be 16 players or more on the PC version, but it was unconfirmed.

    IMHO that wouldn't even work, at least not with the current map sizes. Right now the sizes and the player count are just right, not too crowded but never really empty either.

    Also, here's the full list of Stealth Enhance:

    Stealth Enhance: Transition in and out of cloak faster
    Stealth Enhance II/Upgrade I: No shadows cast when cloaked
    Stealth Enhance III/Upgrade II: Reduced energy drain when cloaked

    As well as Aim Enhance (Or what it's called)

    Aim Enhance: Enhanced accuracy when using ironsights
    Aim Enhance II/Upgrade I: Reduced scope sway from explosions
    Aim Enhance III/Upgrade II: Improved mobility while using scopes/sights

    The last one is extremely useful when spotting or planning ambushes. Here's waht really happened the last round I played on Skyline: I jump my way up onto the glasshouse, cloak and spot the entire match. I only killed one person. In the end, I had about 1200 points from spotting alone.
    If anyone doesn't know how to spot: Just activate the binoculars and keep enemies inside the crosshair for a few seconds, after that their name and a red arrow will appear above their head, as well as an icon on their position on the minimap. It's just like spotting in BFBC2.
    Edit: Protip: Spot in nanovision. It seems to be somewhat faster, and obviously you`ll also be able to spot cloaked enemies (really useful when a teammate's right around a corner, usually the enemy will try to sneak up to them only to get shot in the face without knowing what's going on)

    Blackbird SR-71C on
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  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited March 2011
    I feel like Neotokyo did this better tbh

    I really, really wish that mod had taken off. My favorite mulitplayer HL2 mod of all time.

    Drake on
  • BlackDoveBlackDove Registered User regular
    edited March 2011
    Drake wrote: »
    BlackDove wrote: »
    Punch that shack?

    Through that wall?

    I'm sorry.

    You're thinking of some game that has destructible environments.

    I destroyed many shacks and towers in Crysis. Not everything was destructible but a lot of stuff was.

    Conversely (and this was my point), you will not be destroying anything in Crysis 2.

    BlackDove on
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited March 2011
    Oh. Gotcha.

    Drake on
  • tyrannustyrannus i am not fat Registered User regular
    edited March 2011
    I didn't even know you could spot like that. It's really neat.

    Also if I wanted to use: +sys_spec 4 to make the game look prettier, where do I put it?

    tyrannus on
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    edited March 2011
    BlackDove wrote: »
    Drake wrote: »
    BlackDove wrote: »
    Punch that shack?

    Through that wall?

    I'm sorry.

    You're thinking of some game that has destructible environments.

    I destroyed many shacks and towers in Crysis. Not everything was destructible but a lot of stuff was.

    Conversely (and this was my point), you will not be destroying anything in Crysis 2.

    Destructible environment is what they should've improved in Crysis 2, afaik there isn't any real destructible stuff aside from cars that can be kicked.

    Blackbird SR-71C on
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  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited March 2011
    I still remember that one fight in the first Crysis. At the little resort area toward's the beginning of the game. So much crap that could get blown up there, and there was that APC, that would tear the place up too if it wasn't taken out quickly.

    It's disappointing that there won't be any awesome, action movie scenes like that in the second game.


    Probably going to have to wait until this reaches bargain bin prices to pick it up, as a result. It just reeks of being a console port.

    Archonex on
  • BlackDoveBlackDove Registered User regular
    edited March 2011
    BlackDove wrote: »
    Drake wrote: »
    BlackDove wrote: »
    Punch that shack?

    Through that wall?

    I'm sorry.

    You're thinking of some game that has destructible environments.

    I destroyed many shacks and towers in Crysis. Not everything was destructible but a lot of stuff was.

    Conversely (and this was my point), you will not be destroying anything in Crysis 2.

    Destructible environment is what they should've improved in Crysis 2, afaik there isn't any real destructible stuff aside from cars that can be kicked.

    Taken out (aside from the cars).

    And also, very funny: The guy I was watching tried to punch a very small tollbooth with flimsy walls and its doors over and over.

    I knew what he was testing out.

    Guess how that worked.

    BlackDove on
  • DramDram Old Salt Registered User regular
    edited March 2011
    tyrannus wrote: »
    I like having the different buttons for suit functions.

    They had that in the original Crysis. You just had to turn on suit shortcuts in the options.
    From memory they were:
    Double tap forward for speed mode
    Double tap crouch for cloak
    Double tab back for armour
    Hold jump to enter strength mode and immediately perform a power jump
    Hold melee to enter strength mode and immediately wreck someones shit

    They were used a boatload in multi-player. Guys would double tap forward, sprint up to you like the Flash, and then hold melee when they got close to knock your teeth out.

    Dram on
  • tyrannustyrannus i am not fat Registered User regular
    edited March 2011
    that would have been useful to know

    tyrannus on
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited March 2011
    I really, really wish that mod had taken off. My favorite mulitplayer HL2 mod of all time.

    I loved that stuff

    play recon

    get corp

    DET PACKSSSSSSSS

    surrealitycheck on
    obF2Wuw.png
  • subediisubedii Registered User regular
    edited March 2011
    Klash wrote: »

    Also don't care for the maps. Skyline would've been awesome if it was an entire series of rooftops, just doing crazy jumps across alleyways and running headlong off the edges.

    Never gave it too much thought, but yeah, this was in the back of my head the entire time. When I was up there for the first time, staring at all these rooftops out there, and just wishing we could get to them. Even afterwards, I'd still occasionally stop and stare at them, you'd see helicopters do fly-overs and things on them, just seems like a waste. Instead of a couple of buildings, a city block of rooftops and buildings to play around in and on. That would have been spectacular.

    It would also suit that +16 players, assuming there is support for more players. As others have said, the current numbers suit these levels fine, increasing the number of players in the same small spaces wouldn't really work out.

    subedii on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited March 2011
    subedii wrote: »
    Klash wrote: »

    Also don't care for the maps. Skyline would've been awesome if it was an entire series of rooftops, just doing crazy jumps across alleyways and running headlong off the edges.

    Never gave it too much thought, but yeah, this was in the back of my head the entire time. When I was up there for the first time, staring at all these rooftops out there, and just wishing we could get to them. Even afterwards, I'd still occasionally stop and stare at them, you'd see helicopters do fly-overs and things on them, just seems like a waste. Instead of a couple of buildings, a city block of rooftops and buildings to play around in and on. That would have been spectacular.

    It would also suit that +16 players, assuming there is support for more players. As others have said, the current numbers suit these levels fine, increasing the number of players in the same small spaces wouldn't really work out.

    Sorry, consoles can't really fit more than one or two rooftops.

    TychoCelchuuu on
  • Big ClassyBig Classy Registered User regular
    edited March 2011
    subedii wrote: »
    Klash wrote: »

    Also don't care for the maps. Skyline would've been awesome if it was an entire series of rooftops, just doing crazy jumps across alleyways and running headlong off the edges.

    Never gave it too much thought, but yeah, this was in the back of my head the entire time. When I was up there for the first time, staring at all these rooftops out there, and just wishing we could get to them. Even afterwards, I'd still occasionally stop and stare at them, you'd see helicopters do fly-overs and things on them, just seems like a waste. Instead of a couple of buildings, a city block of rooftops and buildings to play around in and on. That would have been spectacular.

    It would also suit that +16 players, assuming there is support for more players. As others have said, the current numbers suit these levels fine, increasing the number of players in the same small spaces wouldn't really work out.

    Sorry, consoles can't really fit more than one or two rooftops.

    Okay, this here? Not funny. We've hammered this joke enough guys, quit it. Everyone knows you can do stuff like that on consoles. EASILY.
    You just need to change discs mid jump

    Big Classy on
  • tyrannustyrannus i am not fat Registered User regular
    edited March 2011
    I'm probably just gonna wait and see how the release goes. If it's anything like Civ V, I'll be happy I did.

    tyrannus on
  • SoulGateSoulGate Registered User regular
    edited March 2011
    Big Isy wrote: »
    subedii wrote: »
    Klash wrote: »

    Also don't care for the maps. Skyline would've been awesome if it was an entire series of rooftops, just doing crazy jumps across alleyways and running headlong off the edges.

    Never gave it too much thought, but yeah, this was in the back of my head the entire time. When I was up there for the first time, staring at all these rooftops out there, and just wishing we could get to them. Even afterwards, I'd still occasionally stop and stare at them, you'd see helicopters do fly-overs and things on them, just seems like a waste. Instead of a couple of buildings, a city block of rooftops and buildings to play around in and on. That would have been spectacular.

    It would also suit that +16 players, assuming there is support for more players. As others have said, the current numbers suit these levels fine, increasing the number of players in the same small spaces wouldn't really work out.

    Sorry, consoles can't really fit more than one or two rooftops.

    Okay, this here? Not funny. We've hammered this joke enough guys, quit it. Everyone knows you can do stuff like that on consoles. EASILY.
    You just need to change discs mid jump


    Well played, good sir.

    SoulGate on
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  • PeewiPeewi Registered User regular
    edited March 2011
    Waka Laka wrote: »
    ... I overheard someone say there will be 16 players or more on the PC version, but it was unconfirmed.

    IMHO that wouldn't even work, at least not with the current map sizes. Right now the sizes and the player count are just right, not too crowded but never really empty either.

    Not like that stopped Treyarch from increasing the player cap in COD BLOPS. 16 players could be nice to have as an option, but you just know that it's what the majority of servers would run.

    Peewi on
  • tyrannustyrannus i am not fat Registered User regular
    edited March 2011
  • AstaleAstale Registered User regular
    edited March 2011
    Wait, there have been enough complaints about the controls/movement changes that someone felt compelled to make a 'mythbusters' video on youtube about Crysis 2? That's like making a "it doesn't suck as much as you think, I can scientifically prove it!" video.

    That doesn't bode well for this game. Or are we already on the 'doooooooooooom' stage in this thread? I really haven't been following it since a bit after the thread started, busy busy.

    Astale on
  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited March 2011
    Astale wrote: »
    Wait, there have been enough complaints about the controls/movement changes that someone felt compelled to make a 'mythbusters' video on youtube about Crysis 2? That's like making a "it doesn't suck as much as you think, I can scientifically prove it!" video.

    That doesn't bode well for this game. Or are we already on the 'doooooooooooom' stage in this thread? I really haven't been following it since a bit after the thread started, busy busy.

    Most people who've played it seem to agree that it's a shitty console port, that doesn't do justice to the original.


    So I think we've hit, and passed the "dooooom!" stage, and have reached the "this shit needs to be redesigned" stage of griping.

    Archonex on
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited March 2011
    I think "shitty console port" is a little harsh, don't you think? I mean, it has custom stuff like mouse control, text chat in game, and graphics settings.


    ... oh.

    Zxerol on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited March 2011
    Zxerol wrote: »
    I think "shitty console port" is a little harsh, don't you think? I mean, it has custom stuff like mouse control, text chat in game, and graphics settings.


    ... oh.

    hmmm :?

    Spoit on
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  • amnesiasoftamnesiasoft Thick Creamy Furry Registered User regular
    edited March 2011
    Astale wrote: »
    Wait, there have been enough complaints about the controls/movement changes that someone felt compelled to make a 'mythbusters' video on youtube about Crysis 2?
    Is that really any different than all the people complaining Crysis 1 is a bland and generic shooter and the people saying "nuh, uh, you're playing it wrong!" (For the record, I did very much like Crysis 1)

    amnesiasoft on
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  • Waka LakaWaka Laka Riding the stuffed Unicorn If ya know what I mean.Registered User regular
    edited March 2011
    First Review : 9/10 from OXM UK

    It was the multiplayer that tipped the balance; with sixteen super-powered Nanosuits battling it out, it makes for "some of the most exciting, angry and satisfying action you'll ever have."

    The singleplayer impressed by sheer spectacle: "as you progress, streets rupture, buildings tilt and fall," and ploughing throught it all in the game's super-powered Nanosuit "is both massively empowering and intelligently balanced by the need to manage its energy levels."

    Take it for what it is, first reviews are always positive *Cough Two Worlds II Cough*. The trend will either follow or not.

    Waka Laka on
  • LanrutconLanrutcon The LabyrinthRegistered User regular
    edited March 2011
    Waka Laka wrote: »
    First Review : 9/10 from OXM UK

    It was the multiplayer that tipped the balance; with sixteen super-powered Nanosuits battling it out, it makes for "some of the most exciting, angry and satisfying action you'll ever have."

    The singleplayer impressed by sheer spectacle: "as you progress, streets rupture, buildings tilt and fall," and ploughing throught it all in the game's super-powered Nanosuit "is both massively empowering and intelligently balanced by the need to manage its energy levels."

    Take it for what it is, first reviews are always positive *Cough Two Worlds II Cough*. The trend will either follow or not.

    ...and I won't respect a review if it doesn't mention the obvious shortcomings at the very least.

    Lanrutcon on
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  • Waka LakaWaka Laka Riding the stuffed Unicorn If ya know what I mean.Registered User regular
    edited March 2011
    Astale wrote: »
    Wait, there have been enough complaints about the controls/movement changes that someone felt compelled to make a 'mythbusters' video on youtube about Crysis 2?
    Is that really any different than all the people complaining Crysis 1 is a bland and generic shooter and the people saying "nuh, uh, you're playing it wrong!" (For the record, I did very much like Crysis 1)

    Crysis 1 is only as bland as the player who is playing it. Throwing a guy at another and then punching them on the ground, jumping from shack to shack dropping the roof in on dudes, setting barrels alight and throwing them at vehicles to watch them explode, throwing dudes off cliffs, strapping C4 to a wheel and ditching it before detonation, kamikaze runs in vehicles, throwing rocks to lure guards into ambushes, stealthily picking off patrols one by one, going in pistols blazing. God there is so much you can do.

    Waka Laka on
  • Waka LakaWaka Laka Riding the stuffed Unicorn If ya know what I mean.Registered User regular
    edited March 2011
    Seems like it's the second review.

    German PC Action Magzine also gave it a 9

    pro:
    Graphics and brilliant effects
    Tactical gameplay due to nanosuit
    Robust upgrade system
    Challenging AI
    Good control
    Impressive scripted scenes/events


    minus:
    Not enough variation in gameplay
    Story takes a while to get going
    Some badly placed checkpoints
    New York (where is my (open) jungle

    Waka Laka on
  • MaouMaou Registered User regular
    edited March 2011
    Bribe Money due to Ads affects Ratings.

    Maou on
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited March 2011
    Klash wrote: »
    Also don't care for the maps. Skyline would've been awesome if it was an entire series of rooftops, just doing crazy jumps across alleyways and running headlong off the edges.
    Yeah, MW design seems to be that if you can't find an enemy in under 10 seconds, it's a bad map.

    Bethryn on
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  • BlackDoveBlackDove Registered User regular
    edited March 2011
    Bethryn wrote: »
    Klash wrote: »
    Also don't care for the maps. Skyline would've been awesome if it was an entire series of rooftops, just doing crazy jumps across alleyways and running headlong off the edges.
    Yeah, MW design seems to be that if you can't find an enemy in under 10 seconds, it's a bad map.

    I WANT MY INSTANT GRATIFICATION NOW!!!!!!

    BlackDove on
  • Page-Page- Registered User regular
    edited March 2011
    Consider that it's much harder to control general map flow without powerups. Using the architecture to force players together is about the only alternative left.

    Page- on
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  • TetraNitroCubaneTetraNitroCubane The Djinnerator At the bottom of a bottleRegistered User regular
    edited March 2011
    Waka Laka wrote: »
    It was the multiplayer that tipped the balance; with sixteen super-powered Nanosuits battling it out, it makes for "some of the most exciting, angry and satisfying action you'll ever have."

    Wha... What? Sixteen player multiplayer is supposed to be impressive? Have we gone back in time or something? Because I remember playing a game that involved sixty-four goddamned people in high-powered armor suits, toting massive weapons, piloting vehicles, and fucking flying over and across massive maps with jetpacks... In 1999.

    ...
    It's official. I'm an old curmudgeon.

    TetraNitroCubane on
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  • Page-Page- Registered User regular
    edited March 2011
    16 players wasn't impressive for Quake 1 multiplayer.

    It was just uncommon for good servers to go over that because the strain would cause terrible lag.

    Page- on
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  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited March 2011
    Waka Laka wrote: »
    It was the multiplayer that tipped the balance; with sixteen super-powered Nanosuits battling it out, it makes for "some of the most exciting, angry and satisfying action you'll ever have."

    Wha... What? Sixteen player multiplayer is supposed to be impressive? Have we gone back in time or something? Because I remember playing a game that involved sixty-four goddamned people in high-powered armor suits, toting massive weapons, piloting vehicles, and fucking flying over and across massive maps with jetpacks... In 1999.

    ...
    It's official. I'm an old curmudgeon.

    Fuck you, I play on Mount and Blade servers with up to 222 people. Nothing like watching 100 screaming men rush the walls of your castle while the 100 archers next to you fill the sky with arrows.

    Darmak on
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  • Big ClassyBig Classy Registered User regular
    edited March 2011
    I play singleplayer *shrugs*

    Big Classy on
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    edited March 2011
    Darmak wrote: »
    Waka Laka wrote: »
    It was the multiplayer that tipped the balance; with sixteen super-powered Nanosuits battling it out, it makes for "some of the most exciting, angry and satisfying action you'll ever have."

    Wha... What? Sixteen player multiplayer is supposed to be impressive? Have we gone back in time or something? Because I remember playing a game that involved sixty-four goddamned people in high-powered armor suits, toting massive weapons, piloting vehicles, and fucking flying over and across massive maps with jetpacks... In 1999.

    ...
    It's official. I'm an old curmudgeon.

    Fuck you, I play on Mount and Blade servers with up to 222 people. Nothing like watching 100 screaming men rush the walls of your castle while the 100 archers next to you fill the sky with arrows.

    Off-topic real quick: Is M&B still played actively in multiplayer? Because that sounds like fun right there.

    Blackbird SR-71C on
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  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited March 2011
    Darmak wrote: »
    Waka Laka wrote: »
    It was the multiplayer that tipped the balance; with sixteen super-powered Nanosuits battling it out, it makes for "some of the most exciting, angry and satisfying action you'll ever have."

    Wha... What? Sixteen player multiplayer is supposed to be impressive? Have we gone back in time or something? Because I remember playing a game that involved sixty-four goddamned people in high-powered armor suits, toting massive weapons, piloting vehicles, and fucking flying over and across massive maps with jetpacks... In 1999.

    ...
    It's official. I'm an old curmudgeon.

    Fuck you, I play on Mount and Blade servers with up to 222 people. Nothing like watching 100 screaming men rush the walls of your castle while the 100 archers next to you fill the sky with arrows.

    Off-topic real quick: Is M&B still played actively in multiplayer? Because that sounds like fun right there.

    After a quick check, the top 10 populated servers right now have populations of: 137, 114, 102, 73, 67, 66, 63, 62, 62, and 53. And there were quite a few more servers besides. I don't know that anyone else on PA plays online since they're all too busy fapsturbating over the single player, but I play quite often. You can find me on usually after 11:00 PM Central, and usually on one of three servers:
    USA Central POM
    22nd Siege Server
    and US GK Siege

    Darmak on
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