DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited March 2011
I think the reason it runs that much better is that the environments are much smaller. They are really well designed though, so unless you are really into heading out into the bush, you probably won't notice too much.
Warhead was more in-your-face Micheal Bay than the (slightly) more cerebral original, which some people preferred.
They're sort of slightly different takes on the same style of game. Crysis was far more about the open environements and the nature of its gameplay tended to promote a more stealthy approach to proceedings. Warhead uses much the same mechanics as Crysis, but its levels are a bit more linear. To compensate for that, they ramped up the focus on the action (and I'm pretty certain Psycho survives much better), and granted much more access to the tools that will help him have an impact.
Basically in Crysis 1 you had a largely free reign over whole island sections. If there was a base somewhere, you could typically even decide what angle to assault it from and how you'd approach it. If you could commandeer a vehicle, then you were pretty free to drive all over the place (except where vehicles like Hummers were a deathtrap at higher difficulties. But really you usually used them to get to a location and then ram them into something breakable)
In Warhead the bases are still fairly large in themselves, but you typically only have one or two routes into them. And they tend to pack more in terms of missile launchers, claymores, explosives and the like. If you've got a vehicle, there's probably only really one way you're headed, with maybe a couple of branching paths here and there. But they tend to give you access to more protective vehicles and those routes tend to be faster paced ("chase" or "escape" scenes) with more action happening.
In both scenarios you're theoretically playing the same style of game, and can use stealth or action or whatever variations in-between to see your way through. But certain courses of action are readily implied by the level design and style. The best level in Warhead I felt was probably the final airstrip one. Only really one way in, but you pretty much had access to the breadth of the entire airfield when you did as you worked your way up to the control tower.
At the same time, Warhead never had a level like the harbour "Assault" level, which was pretty vast in its possibilities and scope, and one of the few levels where they provided you with enough access to things like demolition charges and vehicles to take advantage of those possibilities.
Really, it's a trade-off. There's a tension between providing the player a more dynamic freeform sandbox environment, and providing a more directed action experience. They were both excellent experiences in their own right, but sort of flip sides of the same coin.
I can be happy enough with it if Crysis 2 is around the level of Warhead in terms of level design and possibilities (slightly more linear, but often greater scope of possibilities in the direct combat). But if it's going more linear than that, then yeah, sadface.
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
edited March 2011
Only reason I preferred Warhead over the original tbh was because Warhead didn't have that godawful popping noise coming from my speakers every time a loud noise happened.
They bring in the aliens after like 20 minutes in Warhead, so you might want to at least wait for a sale at best. They did make the engine run ridiculously better though, it's a shame they didn't retroactively apply that technical wizardry to the base game.
Beat me to this. Warhead was exceptionally optimized.
Both Crysis 1 and Warhead are solid, enjoyable games. Warhead may have been more Bruckheimer'd but it is still the Crysis we know and love.
I tried Warhead last night. It wasn't great. But I preferred the quieter moments of teh original, the stalking and silent takedowns. Through a tin roof.
Crysis 2 PC demo just updated. Apparently they've fixed login issues (can't really comment on that since I had a gamespy account previously and that worked to log me in first time around).
So... in order to address the fact that some servers were showing up with their ping times incorrectly stated as zero, Crytek have now removed ALL ping times so that they ALL display as zero.
What the heck Crytek? What the heck?
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TetraNitroCubaneThe DjinneratorAt the bottom of a bottleRegistered Userregular
So... in order to address the fact that some servers were showing up with their ping times incorrectly stated as zero, Crytek have now removed ALL ping times so that they ALL display as zero.
What the heck Crytek? What the heck?
Bug report: DirectX 11 does not function on machines that do not support it.
Solution: Make game exclusively in DirectX 10. No, wait! DirectX 9. More people have that.
Bug report: Ping times do not show for all servers while browsing for online games.
Solution: Remove all ping times. Now every sever is the same.
Pending bug: A small number of people are unable to launch the game, or experience crash to desktop errors, as is common for all PC games.
Pending solution: The upcoming Crysis 2 patch will remove the game executable file.
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited March 2011
I was going to post something very similar to that, Nitro.
It's almost like they are bad parents to petulant children. Instead of addressing problems or trying to inform their community, they take personally the stuff that the intertubes cries about. Instead of addressing the root of the problem, they just take away more toys and leave the room in a huff, just all "Fuck it. Deal with that you brats."
That's the impression I'm getting anyway. I doubt the truth is that simple. But man...
I don't get the sense that they have an attitude or something. I think their pingometer is just broken so they've turned it off rather than fixing it.
Oh yeah, I doubt they have an attitude that's influencing their decision making process. It's just an impression I got from all of this. It struck me as a humorous image so I decided to share it.
I'm sure money and time are the true culprits, as usual.
Also, despite all of this hullabaloo, I can see myself picking this up at some point down the road if the single player campaign is fun. And as long as I can engage in crazy Nanosuit highjinx and there is a fun enemy AI to screw with, I'll enjoy myself. Multiplayer has never been a draw for me to play Crytek games in the first place.
Waka LakaRiding the stuffed UnicornIf ya know what I mean.Registered Userregular
edited March 2011
Review copies are out in the wild. So far from what I've read from the little snippets of info that has been let loose, it's nothing but positive. Embargo has not been lifted yet.
Also, despite all of this hullabaloo, I can see myself picking this up at some point down the road if the single player campaign is fun. And as long as I can engage in crazy Nanosuit highjinx and there is a fun enemy AI to screw with, I'll enjoy myself. Multiplayer has never been a draw for me to play Crytek games in the first place.
That's pretty much my take on all this, as long as the gameplay's good and is in keeping with the original games, I don't really care about the multi.
That said, I'm still going to hold off on buying until they put in a freaking options menu. That is stupid, and no matter how many times I look at it remains stupid.
Bug report: DirectX 11 does not function on machines that do not support it.
Solution: Make game exclusively in DirectX 10. No, wait! DirectX 9. More people have that.
Bug report: Ping times do not show for all servers while browsing for online games.
Solution: Remove all ping times. Now every sever is the same.
Pending bug: A small number of people are unable to launch the game, or experience crash to desktop errors, as is common for all PC games.
Pending solution: The upcoming Crysis 2 patch will remove the game executable file.
I don't know if this has been said before, but the game uses DX9 because that's where the consoles are at. I wonder how long it will take for that DX11 patch to arrive and how the performance will be.
I enjoyed messing with the demo for a bit this weekend. Realizing that the armor is the key to success is a pretty great moment. You go from getting stomped every other fight to stomping most folks.
I also switched out one of the modules for a little sensor that beeps when folks get close. This made the game 100 times better for me as before that I would constantly get snuck up on or even blatantly ran at by a cloaker.
I assume if I learned the maps I would need that crutch less, but so far it makes it so much more fun. Hearing the "beep beep" of someone getting close, then cloaking to run around and find them, or switching to armor as I glance out a window to find them is pretty epic fun.
Though, it really does just remind me of Halo Reach + Modern Warfare 2.
Thats not really a bad thing. But, I think both games are probably better for MP.
The demo is still going? I tried logging in last week, hoping the game was fixed, and it still wouldn't let me, so I figured the demo must be over. Though it's pretty dumb for a demo to have an ending.
At this point I suspect that if I bought the full retail game it still wouldn't let me log in.
All in all it was fun. Though im not sure how their version of kill-streak rewards work. It seems like instead of kill streaks you have to collect shit around the map. I grabbed it a couple times after killing someone who collected it (i think).
All in all it was fun. Though im not sure how their version of kill-streak rewards work. It seems like instead of kill streaks you have to collect shit around the map. I grabbed it a couple times after killing someone who collected it (i think).
You need to collect the dog tags from your fallen opponents. That means you can't just sit around sniping dudes in order to get killstreaks.
I thought it was kind of a cool idea. Keeps the gameplay flowing.
the reason that does not entirely work is simple. Nanovision sees cloak... and you can be really vulnerable while sneakin. Another possible reason that makes things harder is that those rewards have a timer for how long they stay... makes things a bit... urgent.
the reason that does not entirely work is simple. Nanovision sees cloak... and you can be really vulnerable while sneakin. Another possible reason that makes things harder is that those rewards have a timer for how long they stay... makes things a bit... urgent.
I like how they stick around even after you die. So you could possibly kill 3 people and get shot, go back to collect and get an instant killstreak reward. Also, kills you get from killstreaks like the gamma burst don't yield dog tags. Or at least not to my recollection.
Did this demo end? I just grabbed it off Steam, but am finding 0 servers.
Doesn't the game come out tomorrow/today/in a week or more in Europe and Australia?
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Waka LakaRiding the stuffed UnicornIf ya know what I mean.Registered Userregular
edited March 2011
I've spent about 6 hours on this game already between myself and a friend who managed to nab a copy of the 360 version early. Holy shit is this game beautiful, I can't even begin to describe what I saw. The lighting, the texturing and the overall believability of the world is stunning, I sat there and stared at junk and a truck for ages. Junk and a fucking truck. Also don't fret on the game looking "samey" throughout, the levels change and mix up here and there with some moments similar to
Crysis 1, where the level is altered by the aliens and looks eerie
Thankfully the game is also fun to play, there are a few great set pieces and moments to push you along, but I saw a hand full of areas that made me go "Oh, wow I want to try that a different way next time I play"
Also, by the 5th or so level, a lot of answers about the first game are answered, but not sealed.
Motherfuck I had my doubts at first, but I'm gonna eat crow. I want this game badly now.
Also hint for 360 owners out there
1) Insert disc
2) Install to hard drive
3) ???
4) [strike]Profit![/strike] Prophet!
I felt the opposite about it. I played for a long time waiting for something exciting to happen in the single player campaign and I eventually got bored. The pacing is way off and the set pieces just don't get very well.
Can't please everyone, I don't think there is a game that ever will.
In a way Voth's comment re-assures me more than yours does ironically.
Because I remember the exact same conflicting comments coming out over Crysis 1 as well.
Do the levels ever open up more, or is it just more along the lines of action bubbles throughout? And would you say it's more along the lines of Crysis Warhead, or more or less linear than that?
Just so people know, looks like the embargo's lifted and reviews are coming in thick and fast. Odds are your major games site of preference has a review up now.
I've only just glanced at some scores, but reviews seem favourable so far.
And unfortunately I've heard that the actual game still has that stupid lack of graphics options. Good reviews or not, I'm going to hold off on buying until they fix that one.
Posts
At least the parts of the game I saw anyway.
18 chapters ranging from 30 minutes to 1 hour long. Figure the rest out.
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Alright, much happier now.
They're sort of slightly different takes on the same style of game. Crysis was far more about the open environements and the nature of its gameplay tended to promote a more stealthy approach to proceedings. Warhead uses much the same mechanics as Crysis, but its levels are a bit more linear. To compensate for that, they ramped up the focus on the action (and I'm pretty certain Psycho survives much better), and granted much more access to the tools that will help him have an impact.
Basically in Crysis 1 you had a largely free reign over whole island sections. If there was a base somewhere, you could typically even decide what angle to assault it from and how you'd approach it. If you could commandeer a vehicle, then you were pretty free to drive all over the place (except where vehicles like Hummers were a deathtrap at higher difficulties. But really you usually used them to get to a location and then ram them into something breakable)
In Warhead the bases are still fairly large in themselves, but you typically only have one or two routes into them. And they tend to pack more in terms of missile launchers, claymores, explosives and the like. If you've got a vehicle, there's probably only really one way you're headed, with maybe a couple of branching paths here and there. But they tend to give you access to more protective vehicles and those routes tend to be faster paced ("chase" or "escape" scenes) with more action happening.
In both scenarios you're theoretically playing the same style of game, and can use stealth or action or whatever variations in-between to see your way through. But certain courses of action are readily implied by the level design and style. The best level in Warhead I felt was probably the final airstrip one. Only really one way in, but you pretty much had access to the breadth of the entire airfield when you did as you worked your way up to the control tower.
At the same time, Warhead never had a level like the harbour "Assault" level, which was pretty vast in its possibilities and scope, and one of the few levels where they provided you with enough access to things like demolition charges and vehicles to take advantage of those possibilities.
Really, it's a trade-off. There's a tension between providing the player a more dynamic freeform sandbox environment, and providing a more directed action experience. They were both excellent experiences in their own right, but sort of flip sides of the same coin.
I can be happy enough with it if Crysis 2 is around the level of Warhead in terms of level design and possibilities (slightly more linear, but often greater scope of possibilities in the direct combat). But if it's going more linear than that, then yeah, sadface.
What is this sorcery
Both Crysis 1 and Warhead are solid, enjoyable games. Warhead may have been more Bruckheimer'd but it is still the Crysis we know and love.
http://www.ea.com/crysis-2/blog/pc-demo-patch
So... in order to address the fact that some servers were showing up with their ping times incorrectly stated as zero, Crytek have now removed ALL ping times so that they ALL display as zero.
What the heck Crytek? What the heck?
Bug report: DirectX 11 does not function on machines that do not support it.
Solution: Make game exclusively in DirectX 10. No, wait! DirectX 9. More people have that.
Bug report: Ping times do not show for all servers while browsing for online games.
Solution: Remove all ping times. Now every sever is the same.
Pending bug: A small number of people are unable to launch the game, or experience crash to desktop errors, as is common for all PC games.
Pending solution: The upcoming Crysis 2 patch will remove the game executable file.
It's almost like they are bad parents to petulant children. Instead of addressing problems or trying to inform their community, they take personally the stuff that the intertubes cries about. Instead of addressing the root of the problem, they just take away more toys and leave the room in a huff, just all "Fuck it. Deal with that you brats."
That's the impression I'm getting anyway. I doubt the truth is that simple. But man...
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Oh yeah, I doubt they have an attitude that's influencing their decision making process. It's just an impression I got from all of this. It struck me as a humorous image so I decided to share it.
I'm sure money and time are the true culprits, as usual.
Also, despite all of this hullabaloo, I can see myself picking this up at some point down the road if the single player campaign is fun. And as long as I can engage in crazy Nanosuit highjinx and there is a fun enemy AI to screw with, I'll enjoy myself. Multiplayer has never been a draw for me to play Crytek games in the first place.
Tumblr
That's pretty much my take on all this, as long as the gameplay's good and is in keeping with the original games, I don't really care about the multi.
That said, I'm still going to hold off on buying until they put in a freaking options menu. That is stupid, and no matter how many times I look at it remains stupid.
Its the multiplayer nerds that have written the game off as a total failure. And I guess the graphic settings whore.
I don't know if this has been said before, but the game uses DX9 because that's where the consoles are at. I wonder how long it will take for that DX11 patch to arrive and how the performance will be.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
gave it a shot on PS3, and it worked yesterday, today I can't even get past the opening screen.
fgsfds
I also switched out one of the modules for a little sensor that beeps when folks get close. This made the game 100 times better for me as before that I would constantly get snuck up on or even blatantly ran at by a cloaker.
I assume if I learned the maps I would need that crutch less, but so far it makes it so much more fun. Hearing the "beep beep" of someone getting close, then cloaking to run around and find them, or switching to armor as I glance out a window to find them is pretty epic fun.
Though, it really does just remind me of Halo Reach + Modern Warfare 2.
Thats not really a bad thing. But, I think both games are probably better for MP.
At this point I suspect that if I bought the full retail game it still wouldn't let me log in.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
All in all it was fun. Though im not sure how their version of kill-streak rewards work. It seems like instead of kill streaks you have to collect shit around the map. I grabbed it a couple times after killing someone who collected it (i think).
You need to collect the dog tags from your fallen opponents. That means you can't just sit around sniping dudes in order to get killstreaks.
I thought it was kind of a cool idea. Keeps the gameplay flowing.
I like how they stick around even after you die. So you could possibly kill 3 people and get shot, go back to collect and get an instant killstreak reward. Also, kills you get from killstreaks like the gamma burst don't yield dog tags. Or at least not to my recollection.
Doesn't the game come out tomorrow/today/in a week or more in Europe and Australia?
Thankfully the game is also fun to play, there are a few great set pieces and moments to push you along, but I saw a hand full of areas that made me go "Oh, wow I want to try that a different way next time I play"
Also, by the 5th or so level, a lot of answers about the first game are answered, but not sealed.
Motherfuck I had my doubts at first, but I'm gonna eat crow. I want this game badly now.
Also hint for 360 owners out there
1) Insert disc
2) Install to hard drive
3) ???
4) [strike]Profit![/strike] Prophet!
Game runs and performs better when installed.
Tumblr
Tumblr
In a way Voth's comment re-assures me more than yours does ironically.
Because I remember the exact same conflicting comments coming out over Crysis 1 as well.
Do the levels ever open up more, or is it just more along the lines of action bubbles throughout? And would you say it's more along the lines of Crysis Warhead, or more or less linear than that?
I've only just glanced at some scores, but reviews seem favourable so far.
And unfortunately I've heard that the actual game still has that stupid lack of graphics options. Good reviews or not, I'm going to hold off on buying until they fix that one.