You know this kinda reminded me too, I have a square gate sitting here I've never used. Went with an octo gate and never touched it when I built my stick.
Chessboxing909 on
"I will f**kin' beat you into the ground in front of your whole life that I don't get to have." -Nick Diaz
I love south american ground karate
0
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
edited February 2011
Right now ranbat night is looking like either Tuesdays or Wednesdays. PM me to have your ranbat availability noted.
As a guy (scrub) w/ two TE's (thanks to a gameshark sale & b-day moneys) I think it's fair to say most stick talk is 95% fetishization. It's comparable to ballers at the Y who think spending 120 on their sneakers is REALLY going to help improve their court vision and reaction time. Yes, it's true, for people with the skill/talent/ability to excel at the game to the point where they can reliably win money playing it, the quality/precision of the parts included in the stick are important. But for most people, worrying about which stick they're using is like worrying whether the replica jersey you're wearing is screenprinted or genuine tackle-twill. In the end, you're just spending more money to LOOK more authentic.
Basically, at its core, the high-end fightstick market relies on this principle, to quote Proposition Joe from The Wire: "Look the part, be the part, motherfucker."
Hat: PM in your inbox. Every league needs its own LA Clippers
I could play fighting games using a N64 analogue stick if you wanted me to, I bought my TE for the buttons. Button placement on the 360 (and the PS3) drives me nuts for 6 button fighters. I can plink on a stick, I can't plink using a pad unless I adopt some sort of weird contortionist grip. So yes, it is a performance thing for me.
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
edited February 2011
I dunno, a stick definitely allows you to do a lot of things easier. TKCS would be impossible for me on a pad. Same with dash ultra (much less other cool Chun tricks).
Maybe the difference between sanwa parts, seimitsu parts, and hori parts aren't necessarily all that huge, but preference and shit matters. And lower quality parts (like in the SE) can definitely have an adverse effect on anyone's game since the buttons will start sticking and are overall not great.
If you're talking about stick customization, then yeah. But that just looks awesome. I get compliments on my stick all the time.
TKCS isn't that bad if you use the 360 analogue stick instead of the D-pad actually. Dash charge ultra? Yeah, fuck that on a pad. My thumb isn't that fast.
I would love to get into stick customization for the aesthetic aspect because some sticks are works of art. Even had mine all planned out. But then the money wasn't there so I stuck with the stock Round 1.
If I just used my stick for SF4, it would have been a waste of money. As I use my stick for SF4, MvC3, Soul Calibur 4, Raiden 4, Raiden Fighters Aces, Bionic Commando Rearmed, and every other arcade-y XBLA game, I have never been disappointed.
I think he's trying to address the top margin, though "most stick talk is 95% blah blah blah" is probably a huge overstatement.
Also, in that upper margin, you may not find anything that improves technical skill, but you might still find something that improves comfort. Comfort can factor into performance, but even when it doesn't, who cares? If that square gate is comfortable, enjoy it.
I wouldnt enjoy these kind of games half as much without my stick, pads just dont play nearly as nice. It's a different experience on a pad. Plus my thumb doesnt kill me after playing for awhile using a stick. The gate is more of a personal preference thing.
I had a LOT of fun building my stick too, though I have to say it's a whole lot easier and not far off price-wise in a lot of cases to get a TE.
Chessboxing909 on
"I will f**kin' beat you into the ground in front of your whole life that I don't get to have." -Nick Diaz
I love south american ground karate
0
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
If I just used my stick for SF4, it would have been a waste of money. As I use my stick for SF4, MvC3, Soul Calibur 4, Raiden 4, Raiden Fighters Aces, Bionic Commando Rearmed, and every other arcade-y XBLA game, I have never been disappointed.
This too. I use the stick on any game wherever possible. It adds an old school feel to it. Castle Crashers is pretty awesome on a stick. Mega Man 9 and 10, Super Meat Boy, etc. All fun. This is also where a fight pad is handy too.
If I just used my stick for SF4, it would have been a waste of money. As I use my stick for SF4, MvC3, Soul Calibur 4, Raiden 4, Raiden Fighters Aces, Bionic Commando Rearmed, and every other arcade-y XBLA game, I have never been disappointed.
You bring up a good point: I need more shmups to use my stick on.
On topic though, the more people talk about how fragile and ultimately useless Phoenix is, the more interested I become in her. I have a disease. I know that she doesn't match my gameplay style, but something inside me always wants to rep the lower tier.
Maybe the difference between sanwa parts, seimitsu parts, and hori parts aren't necessarily all that huge, but preference and shit matters. And lower quality parts (like in the SE) can definitely have an adverse effect on anyone's game since the buttons will start sticking and are overall not great.
"Maybe the difference between Adiprene, Nike Air, and Reebok Pump air-cushion technologies aren't necessarily all that huge, but preference and shit matters. And lower quality manufacturing (like in Starburys) can have an adverse effect on anyone's game since the shoes start losing traction and are overall not great."
I'm being cheesedick and glib about it in that example, but that's basically what I'm getting at. I agree, there ARE differences, and they CAN be felt if you have enough knowledge and experience playing the game - but there are too many examples of people gaining that skill and experience WITHOUT that equipment for me to give the equipment as much credit for people's improvement as some do. In the end, it boils down to whether you understand how the game works. If you understand how the game works, you'll find a way to execute. Plenty of pad warriors on the tournament scene who can speak truth to that. I mean - Bill Russell won 11 championships at center while wearing Chuck Taylors. Alex Valle might be the fighting game equivalent, right? Sure, he plays on a TE now - but dude came up learning on Happ/generic knockoff/fightpad for home console.
But Aneurhythmia is right - comfort does count for a lot. And that (along w/ the slight fetishization that comes with customization/looks of fightsticks) is why I sprung for the TE's - when people come over and mans need to be fighted? I want people lookin the part, being the part, and FEELING the part, motherfucker.
Castle Crashers is pretty awesome on a stick. Mega Man 9 and 10, Super Meat Boy, etc. All fun.
Wholeheartedly agree. I got a free SE awhile back, and I'm gonna order a Sanwa JLF, rotate the square gate to get Arcade perfect 4-way Pac-Man controls, and tear the shit out of Pac-Man CE:DX.
Sticks are generally superior to pads because of the buttons. Techniques that require multiple rapid-fire button inputs (Akuma's Raging Demon, plinking, multiple-button option selects and kara throws, piano key stuff, Juri fireball charge, Darkstalkers style advance guard input, etc.) are just flat out easier to do when you have multiple fingers hovering over multiple super-responsive buttons... It should be noted, however, that Marvel doesn't really require any of those techniques to nearly the same extent that Street Fighter does, and one-button dash macros have their strengths--especially now that you don't have to sacrifice an assist button to use them.
Beyond that, yeah, it's preference. If people truly understood why certain control methods are better than others and if they truly cared about having the "best" options at their disposal, we'd see less standard sticks at tournaments and more Hitboxes, imo.
Sixfortyfive on
poasting something foolishly foolish.
0
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
edited February 2011
Your example isn't exactly one to one. Playing on a pad would be like playing in sandals. Possible, not really optimal. And my se parts example is more like wearing Chinese knockoff Mike or Peebock shoes that start to disentigrate around your ankles midway through the season. Your comparison of the different parts brands to show brands is fair, that's all preference.
Understanding how the game works is important but I can't play on a 360 controller. I tried in a contest at PAX East. I was way better than a guy but I couldn't beat him to save my life (or even for the t-shirt that was at stake).
Say what you will, but a stick definitely makes certain shit easier. I haven't seen pad warrior Cammy or Ibuki players at tournaments.
If people truly understood why certain control methods are better than others and if they truly cared about having the "best" options at their disposal, we'd see less standard sticks at tournaments and more Hitboxes, imo.
Stuff like The Hit-Box and Right-Handed joysticks intrigue me to no end. Right-hand joysticks especially. It makes me wonder if cross-handed players would gain a little bit of an advantage if they were able to take one hand off the top of the other and let their left hand free.
edit: I'd probably be way better if I played less Theory Fighter, and more Street Fighter.
I think it's fair to say most stick talk is 95% fetishization.
Eh, thats probably a huge generalization...
Prior to the TE's Commercial Stick choices have been crap. And I'm not talking about feel I'm talking about reliability. I've bought several sticks for old generation consoles (I bought 3 sticks for my DC back in the day) and they've all eventually broke on me. Be in the stick or a couple buttons.
This generation has greatly improved on basic reliability. Madcatz has learned that there is a significant market for high quality accessories and I love them for it. The TE is the best thing ever.
The rest of talk about customization of certain parts is where the fetishism comes in but thats probably a very small market. Get a TE and be happy with it
Another remark. My old arcades (where I grew up playing SF2 then moving on to Marvel and CvS games) all used a circle gate in their cabs (my old sticks did too). Took me the longest time to adjust to a square. The problem with a Square is that I would often not hit the base cardinal directions reliably (left, right, up, down) when performing specials (Typically wouldn't slide the stick in to the final position properly). Spent alot of time in training mode (with input display) to correct myself. Also didn't help how SF4 does sloppy input recognition (aka short cuts).
Anyway that was a rant. So stoked for this game. Got MvC3 on 1 day delivery from Amazon. Only added 99cents to the order when I did that.
I'd love to participate in ranbats but I can't commit to any sort of schedule these days.
The 360 pad is the only stock gamepad that I would say is flat out unusable for fighting games. For anything else, I'd recommend that newbies at least level up to the point where they clearly understand why the pad is limiting them before they bother springing $100+ on a dedicated control device. Otherwise I don't think it would actually make a difference.
I'll probably be a pad warrior for life. Been grinding it out on Saturn pad for 15 years now and counting... I'd actually be interested in giving a mirrored stick a whirl though. I'm left-handed and whenever I've tried playing on stick in the past I've just never been able to get to the point where I felt that my response time on the buttons was satisfactory. I'm just slow as shit without any tactile response to work with. Not going to bother playing cross-handed either; that shit is whack.
The 360 pad is the only stock gamepad that I would say is flat out unusable for fighting games. For anything else, I'd recommend that newbies at least level up to the point where they clearly understand why the pad is limiting them before they bother springing $100+ on a dedicated control device. Otherwise I don't think it would actually make a difference.
Bizazedo on
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PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
The 360 pad is the only stock gamepad that I would say is flat out unusable for fighting games. For anything else, I'd recommend that newbies at least level up to the point where they clearly understand why the pad is limiting them before they bother springing $100+ on a dedicated control device. Otherwise I don't think it would actually make a difference.
Don't listen to him Biz. I've never had a problem.
Sticks are generally superior to pads because of the buttons. Techniques that require multiple rapid-fire button inputs (Akuma's Raging Demon, plinking, multiple-button option selects and kara throws, piano key stuff, Juri fireball charge, Darkstalkers style advance guard input, etc.) are just flat out easier to do when you have multiple fingers hovering over multiple super-responsive buttons...
Do you not use a modified grip to play fighting games on a pad? I've probably been doing it for close to 20 years.
Now I've used the SSFIV pad since I got SSFIV and I've had no problems.
I'm not great, I never intend to be great and I don't really want to shell out $150+ in hopes possibly somewhere down the line becoming great.
I think the fightpads are a nice compromise. You're getting a really nice d-pad, a better button layout and the security of knowing that the company who made this made it to play fighting games on it.
Idk, I don't think the stuff about sticks is all hocus pocus, but as someone in the SSFIV thread said to me "Don't buy a stick because you think it'll make you better. You're learning your pad and if you just go buy a stick you'll just have to learn to play that too. Learn the game and then start worrying about everything else."
I've played enough on a pad to be just as good as I am on a stick. Sometimes I find myself wondering if I should just avoid arcade sticks all together although I plan on muddling through using my SE for MvC3.
I'd have to say that thinking one peripheral is better than another, in my experience, is horse shit. It really depends on the individual.
There's also a matter of practice as well. Shit I spent a long ass time trying to squeeze out a dragon punch when Street Fighter 2 was out for the SNES. Next thing I knew I was able to get Lawrence Blood's desperation move out consistently. Then I was able to do a standing spinning pile driver motion without a buffer. This was all on an SNES pad.
The only thing I can think of being really difficult on a pad vs a stick would be piano-ing out a 1 frame reversal or anything that would need 2 buttons pressed horizontally across the pad or diagonally.
In closing, if you want to be competitive and have fun playing competitive games, try both and make up your own mind. It really depends on what you're comfortable with.
The 360 pad is the only stock gamepad that I would say is flat out unusable for fighting games. For anything else, I'd recommend that newbies at least level up to the point where they clearly understand why the pad is limiting them before they bother springing $100+ on a dedicated control device. Otherwise I don't think it would actually make a difference.
Don't listen to him Biz. I've never had a problem.
And hell, I play GEN in SSF4.
I actually prefer the 360 pad to the PS3 one because I'm a heathen.
That said, I've been playing on stick for a while now.
I'd have to say that thinking one peripheral is better than another, in my experience, is horse shit. It really depends on the individual.
I'd agree to this as well, but with a tweak. In that it also depends on the fighting game engine / controls in question. For a game like Street Fighter 4, I can actually see using a stick to be best. For something like, say, Blazblue or Tekken, there's really little to nothing to choose between the two. (Also I know there's a lot of Tekken haters around here, but point stands regardless).
Why is blazblue exempt anyway when SF4 isn't? The input method is pretty much the same. Should probably be harder too seeing that it doesn't have SF4's input shortcut system.
Sticks are generally superior to pads because of the buttons. Techniques that require multiple rapid-fire button inputs (Akuma's Raging Demon, plinking, multiple-button option selects and kara throws, piano key stuff, Juri fireball charge, Darkstalkers style advance guard input, etc.) are just flat out easier to do when you have multiple fingers hovering over multiple super-responsive buttons...
Do you not use a modified grip to play fighting games on a pad? I've probably been doing it for close to 20 years.
The Madcatz Fightpad is the only pad I've used where this feels comfortable. Not really my pad of choice, though.
Alex Valle might be the fighting game equivalent, right? Sure, he plays on a TE now - but dude came up learning on Happ/generic knockoff/fightpad for home console.
You're right. You can be perfectly fine on a Happ stick, but man I personally hate those things.
The 360 pad is the only stock gamepad that I would say is flat out unusable for fighting games. For anything else, I'd recommend that newbies at least level up to the point where they clearly understand why the pad is limiting them before they bother springing $100+ on a dedicated control device. Otherwise I don't think it would actually make a difference.
Why is blazblue exempt anyway when SF4 isn't? The input method is pretty much the same. Should probably be harder too seeing that it doesn't have SF4's input shortcut system.
It's a highly opinionated debate, stick vs pad, so technically speaking I suppose it's not *really* exempt. All I know is I had way less difficulty with inputs in Blazblue than I ever have with SF4 not because of directional input, but because SF4 has more situations that require multi attack button inputs (Raging Demon, Juri's fireball charges, plinking, etc) than Blazblue. That said I only played Calamity Trigger, not Continuum Shift, so I suppose it could have changed since without my knowledge. But being a Juri fightpad player, I've definitely felt the pad's limitations with her regardless, which was never true of anyone I used in Blazblue (and I at least toyed with the vast majority of its cast).
Why is blazblue exempt anyway when SF4 isn't? The input method is pretty much the same. Should probably be harder too seeing that it doesn't have SF4's input shortcut system.
It's a highly opinionated debate, stick vs pad, so technically speaking I suppose it's not *really* exempt. All I know is I had way less difficulty with inputs in Blazblue than I ever have with SF4 not because of directional input, but because SF4 has more situations that require multi attack button inputs (Raging Demon, Juri's fireball charges, plinking, etc) than Blazblue. That said I only played Calamity Trigger, not Continuum Shift, so I suppose it could have changed since without my knowledge. But being a Juri fightpad player, I've definitely felt the pad's limitations with her regardless, which was never true of anyone I used in Blazblue (and I at least toyed with the vast majority of its cast).
All I know is I'm not a heavy fighting game player... but dammit... the SSFIV TE stick is one of the greatest buys of my life. It is FANTASTIC. The weight, the feel, the look, all perfect.
Wishpig on
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Just chiming in that I absolutely love my SF4 fight pad. I dont play fighters competitively, and never played much in arcades, so Ive used standard controllers all my life. the fight pad has been perfect.
mxmarks on
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0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited February 2011
...Are we going to have page after page of people talking about their...sticks...in this thread too?
There were only two arcades in my town growing up and the one close to me shut down when I was in middle school so I've never had a lot of experience with sticks. I did make it out to that one arcade on the weekends occasionally to play their Power Stone cabinet, that was replaced by Marvel Vs Capcom 1 and then I was out there on weekdays after I left school a lot of the time but I still never got that great with I stick, it just didn't click for me I guess.
So I've mainly used pads all my life starting with SFII on the SNES. I always preferred the regular PSOne pad, even on my PS2 fighting games and if I could use a PSOne controller on my PS3 I would. I couldn't stand using the Saturn controller for my XMenVsSF, MSHvsSF, and Vampire Savior imports and never quite got the hang of the Dreamcast one for the SFIII's on that system or MVC2. I tried an adapter for it but the input delay totally ruined my game.
I was planning on getting MVC3 for my PS3, but that new 360 controller from Razer is looking nice and I'm not fond of the R2 and L2 buttons on the PS3 pad.
Props to sandal players, cause I suck so bad with a pad.
Especially the ones that play competitively with pads. If I played Spiral with a pad my fingers would fall off after an hour. Never mind a whole day of tournament play.
Banshee on
[SIGPIC][/SIGPIC]
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
edited February 2011
I cannot in my head justify paying more than a game for an accessory
Posts
I love south american ground karate
Basically, at its core, the high-end fightstick market relies on this principle, to quote Proposition Joe from The Wire: "Look the part, be the part, motherfucker."
Hat: PM in your inbox. Every league needs its own LA Clippers
Geek: Remixed - A Decade's worth of ruined pop culture memories
Xbox Live - Fatboy PDX
Maybe the difference between sanwa parts, seimitsu parts, and hori parts aren't necessarily all that huge, but preference and shit matters. And lower quality parts (like in the SE) can definitely have an adverse effect on anyone's game since the buttons will start sticking and are overall not great.
If you're talking about stick customization, then yeah. But that just looks awesome. I get compliments on my stick all the time.
I would love to get into stick customization for the aesthetic aspect because some sticks are works of art. Even had mine all planned out. But then the money wasn't there so I stuck with the stock Round 1.
Also, in that upper margin, you may not find anything that improves technical skill, but you might still find something that improves comfort. Comfort can factor into performance, but even when it doesn't, who cares? If that square gate is comfortable, enjoy it.
I had a LOT of fun building my stick too, though I have to say it's a whole lot easier and not far off price-wise in a lot of cases to get a TE.
I love south american ground karate
This too. I use the stick on any game wherever possible. It adds an old school feel to it. Castle Crashers is pretty awesome on a stick. Mega Man 9 and 10, Super Meat Boy, etc. All fun. This is also where a fight pad is handy too.
You bring up a good point: I need more shmups to use my stick on.
On topic though, the more people talk about how fragile and ultimately useless Phoenix is, the more interested I become in her. I have a disease. I know that she doesn't match my gameplay style, but something inside me always wants to rep the lower tier.
"Maybe the difference between Adiprene, Nike Air, and Reebok Pump air-cushion technologies aren't necessarily all that huge, but preference and shit matters. And lower quality manufacturing (like in Starburys) can have an adverse effect on anyone's game since the shoes start losing traction and are overall not great."
I'm being cheesedick and glib about it in that example, but that's basically what I'm getting at. I agree, there ARE differences, and they CAN be felt if you have enough knowledge and experience playing the game - but there are too many examples of people gaining that skill and experience WITHOUT that equipment for me to give the equipment as much credit for people's improvement as some do. In the end, it boils down to whether you understand how the game works. If you understand how the game works, you'll find a way to execute. Plenty of pad warriors on the tournament scene who can speak truth to that. I mean - Bill Russell won 11 championships at center while wearing Chuck Taylors. Alex Valle might be the fighting game equivalent, right? Sure, he plays on a TE now - but dude came up learning on Happ/generic knockoff/fightpad for home console.
But Aneurhythmia is right - comfort does count for a lot. And that (along w/ the slight fetishization that comes with customization/looks of fightsticks) is why I sprung for the TE's - when people come over and mans need to be fighted? I want people lookin the part, being the part, and FEELING the part, motherfucker.
Wholeheartedly agree. I got a free SE awhile back, and I'm gonna order a Sanwa JLF, rotate the square gate to get Arcade perfect 4-way Pac-Man controls, and tear the shit out of Pac-Man CE:DX.
Geek: Remixed - A Decade's worth of ruined pop culture memories
Xbox Live - Fatboy PDX
Beyond that, yeah, it's preference. If people truly understood why certain control methods are better than others and if they truly cared about having the "best" options at their disposal, we'd see less standard sticks at tournaments and more Hitboxes, imo.
Understanding how the game works is important but I can't play on a 360 controller. I tried in a contest at PAX East. I was way better than a guy but I couldn't beat him to save my life (or even for the t-shirt that was at stake).
Say what you will, but a stick definitely makes certain shit easier. I haven't seen pad warrior Cammy or Ibuki players at tournaments.
Stuff like The Hit-Box and Right-Handed joysticks intrigue me to no end. Right-hand joysticks especially. It makes me wonder if cross-handed players would gain a little bit of an advantage if they were able to take one hand off the top of the other and let their left hand free.
edit: I'd probably be way better if I played less Theory Fighter, and more Street Fighter.
Geek: Remixed - A Decade's worth of ruined pop culture memories
Xbox Live - Fatboy PDX
Eh, thats probably a huge generalization...
Prior to the TE's Commercial Stick choices have been crap. And I'm not talking about feel I'm talking about reliability. I've bought several sticks for old generation consoles (I bought 3 sticks for my DC back in the day) and they've all eventually broke on me. Be in the stick or a couple buttons.
This generation has greatly improved on basic reliability. Madcatz has learned that there is a significant market for high quality accessories and I love them for it. The TE is the best thing ever.
The rest of talk about customization of certain parts is where the fetishism comes in but thats probably a very small market. Get a TE and be happy with it
Another remark. My old arcades (where I grew up playing SF2 then moving on to Marvel and CvS games) all used a circle gate in their cabs (my old sticks did too). Took me the longest time to adjust to a square. The problem with a Square is that I would often not hit the base cardinal directions reliably (left, right, up, down) when performing specials (Typically wouldn't slide the stick in to the final position properly). Spent alot of time in training mode (with input display) to correct myself. Also didn't help how SF4 does sloppy input recognition (aka short cuts).
Anyway that was a rant. So stoked for this game. Got MvC3 on 1 day delivery from Amazon. Only added 99cents to the order when I did that.
I'd love to participate in ranbats but I can't commit to any sort of schedule these days.
I'll probably be a pad warrior for life. Been grinding it out on Saturn pad for 15 years now and counting... I'd actually be interested in giving a mirrored stick a whirl though. I'm left-handed and whenever I've tried playing on stick in the past I've just never been able to get to the point where I felt that my response time on the buttons was satisfactory. I'm just slow as shit without any tactile response to work with. Not going to bother playing cross-handed either; that shit is whack.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Don't listen to him Biz. I've never had a problem.
And hell, I play GEN in SSF4.
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@TaramoorPlays
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I can only manage 3D fighting games and charge characters on a pad.
Do you not use a modified grip to play fighting games on a pad? I've probably been doing it for close to 20 years.
I'm not great, I never intend to be great and I don't really want to shell out $150+ in hopes possibly somewhere down the line becoming great.
I think the fightpads are a nice compromise. You're getting a really nice d-pad, a better button layout and the security of knowing that the company who made this made it to play fighting games on it.
Idk, I don't think the stuff about sticks is all hocus pocus, but as someone in the SSFIV thread said to me "Don't buy a stick because you think it'll make you better. You're learning your pad and if you just go buy a stick you'll just have to learn to play that too. Learn the game and then start worrying about everything else."
I'd have to say that thinking one peripheral is better than another, in my experience, is horse shit. It really depends on the individual.
There's also a matter of practice as well. Shit I spent a long ass time trying to squeeze out a dragon punch when Street Fighter 2 was out for the SNES. Next thing I knew I was able to get Lawrence Blood's desperation move out consistently. Then I was able to do a standing spinning pile driver motion without a buffer. This was all on an SNES pad.
The only thing I can think of being really difficult on a pad vs a stick would be piano-ing out a 1 frame reversal or anything that would need 2 buttons pressed horizontally across the pad or diagonally.
In closing, if you want to be competitive and have fun playing competitive games, try both and make up your own mind. It really depends on what you're comfortable with.
I actually prefer the 360 pad to the PS3 one because I'm a heathen.
That said, I've been playing on stick for a while now.
I'd agree to this as well, but with a tweak. In that it also depends on the fighting game engine / controls in question. For a game like Street Fighter 4, I can actually see using a stick to be best. For something like, say, Blazblue or Tekken, there's really little to nothing to choose between the two. (Also I know there's a lot of Tekken haters around here, but point stands regardless).
Why is blazblue exempt anyway when SF4 isn't? The input method is pretty much the same. Should probably be harder too seeing that it doesn't have SF4's input shortcut system.
You're right. You can be perfectly fine on a Happ stick, but man I personally hate those things.
Its okay, Biz. You can be the Sandal Warrior.
GT: Tanky the Tank
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It's a highly opinionated debate, stick vs pad, so technically speaking I suppose it's not *really* exempt. All I know is I had way less difficulty with inputs in Blazblue than I ever have with SF4 not because of directional input, but because SF4 has more situations that require multi attack button inputs (Raging Demon, Juri's fireball charges, plinking, etc) than Blazblue. That said I only played Calamity Trigger, not Continuum Shift, so I suppose it could have changed since without my knowledge. But being a Juri fightpad player, I've definitely felt the pad's limitations with her regardless, which was never true of anyone I used in Blazblue (and I at least toyed with the vast majority of its cast).
That, and BB only has 4 attack buttons.
GT: Tanky the Tank
Black: 1377 6749 7425
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Because that doesn't sound fun.
So I've mainly used pads all my life starting with SFII on the SNES. I always preferred the regular PSOne pad, even on my PS2 fighting games and if I could use a PSOne controller on my PS3 I would. I couldn't stand using the Saturn controller for my XMenVsSF, MSHvsSF, and Vampire Savior imports and never quite got the hang of the Dreamcast one for the SFIII's on that system or MVC2. I tried an adapter for it but the input delay totally ruined my game.
I was planning on getting MVC3 for my PS3, but that new 360 controller from Razer is looking nice and I'm not fond of the R2 and L2 buttons on the PS3 pad.
Especially the ones that play competitively with pads. If I played Spiral with a pad my fingers would fall off after an hour. Never mind a whole day of tournament play.
It's easier when you use it for 20+ games. But yeah, I wouldn't have bought my TE stick if I was going to use it for only one game.
Yea, the stick conversation is boring me also. :?
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
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