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Nintendo 3DS Thread: Resident Evil The Mercenaries 3D awarded "best box art" so far

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Posts

  • OpiumOpium regular
    edited January 2011
    Akatsuki wrote: »
    Akatsuki wrote: »
    Well they almost sold me on a DoA game.

    Price aside, how dumb is that? Why in god's name would they put a Metroid stage into a Dead or Alive game and NOT make Samus playable? Not only are you pissing off the people who don't like these moneygrab crossovers but you're pissing off the people who would have wanted playable Samus.

    Another brilliant move from the team that brought you Other M.

    This is a situation where honestly they were going to be bitched at either way.

    That's my point. They managed to not please anybody.

    So... it would be better not to even have the level?

    Yes.
    That's an interesting take on the situation. You'd prefer that the game had less content simply because you wouldn't feel teased or something. I swear, fighting games rosters always bring out the weirdest complaints.
    I'd rather not have had three landmaster Final Smashes but playing as Wolf was awesome, so that became like the great dilemma of our times

    Opium on
  • DarlanDarlan Registered User regular
    edited January 2011
    I wonder if DS backward compatibility will let us use the analog nub in place of the d-pad. That'd be great for Super Mario 64 DS.

    Darlan on
  • UncleSporkyUncleSporky Registered User regular
    edited January 2011
    Darlan wrote: »
    I wonder if DS backward compatibility will let us use the analog nub in place of the d-pad. That'd be great for Super Mario 64 DS.

    I'd say it's practically guaranteed, we've got video of people playing VC games like LADX with it.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • RakaiRakai Registered User regular
    edited January 2011
    Darlan wrote: »
    I wonder if DS backward compatibility will let us use the analog nub in place of the d-pad. That'd be great for Super Mario 64 DS.

    I'd say it's practically guaranteed, we've got video of people playing VC games like LADX with it.

    That doesn't mean it's analog input though. It probably just converts the input to a d-pad output. The game would have to have specific handles for it, either within the system or within the game itself. I doubt either is the case.

    Rakai on
    [SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
  • UncleSporkyUncleSporky Registered User regular
    edited January 2011
    Well yes. It would just convert it to d-pad input, 8 directions, I thought that's what all rereleases from analog-less systems did. It's still an advantage though.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • ChenChen Registered User regular
    edited January 2011
    The placement of the d-pad would be pretty awkward for a number of DS games if that wasn't the case.

    Chen on
    V0Gug2h.png
  • InexactQuotientInexactQuotient Registered User regular
    edited January 2011
    Well now they can release a special 3DS version of Mario 64.

    Now with analog support! Oh yeah, and uh, $50 please.

    InexactQuotient on
    [SIGPIC][/SIGPIC]
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited January 2011
    Well now they can release a special 3DS version of Mario 64.

    Now with analog support! Oh yeah, and uh, $50 please.

    I'd rebuy Super Mario 64 DS for the 3DS at $30 if it offered analog control.

    maximumzero on
    FU7kFbw.png
    Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
  • fragglefartfragglefart Registered User regular
    edited January 2011
    Catshade wrote: »
    Here's a nice in-game footage compilation of most (all?) playable games from yesterday's conference:

    http://www.youtube.com/watch?v=E2NxfInOQ3E&feature=feedu

    What immediately struck me was the limbs, clothing and hair on link sinking from gravity after the jump from the platform.

    Holy crap that video is impressive.

    Will end up with one of these at some point. Still not launch though.

    fragglefart on
    fragglefart.jpg
  • InexactQuotientInexactQuotient Registered User regular
    edited January 2011
    Well now they can release a special 3DS version of Mario 64.

    Now with analog support! Oh yeah, and uh, $50 please.

    I'd rebuy Super Mario 64 DS for the 3DS at $30 if it offered analog control.

    I know, I probably would too.

    InexactQuotient on
    [SIGPIC][/SIGPIC]
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited January 2011
    I wouldn't :P I personally don't find Mario 64 to be that great of a game. It's ok, but I honestly don't think they really got 3D Mario "right" until Galaxy.

    That said, Mario 64 DS did make some nice improvements to that game. But you know, I have it. It's playable on 3DS (and I assume with the analog stick - I can't imagine they wouldn't at least map that to duplicate the D-Pad). I don't need to buy it again. :P

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • SirUltimosSirUltimos Don't talk, Rusty. Just paint. Registered User regular
    edited January 2011
    I never bought the game on the DS (due to it never dropping in price) so I probably would pick up a 3D version of it if Nintendo were to do such a thing.

    SirUltimos on
  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    edited January 2011
    I really wish the 3DS had a second analog stick.

    It still boggles my mind that we haven't had a handheld with two analog sticks yet.

    Dusda on
    and this sig. and this twitch stream.
  • KyouguKyougu Registered User regular
    edited January 2011
    Warlock82 wrote: »
    I wouldn't :P I personally don't find Mario 64 to be that great of a game. It's ok, but I honestly don't think they really got 3D Mario "right" until Galaxy.

    That said, Mario 64 DS did make some nice improvements to that game. But you know, I have it. It's playable on 3DS (and I assume with the analog stick - I can't imagine they wouldn't at least map that to duplicate the D-Pad). I don't need to buy it again. :P

    I wonder how a port of Mario Galaxy would fare. Obviously not equal graphic wise, but could they fit the gameplay in? Cause I would love that.
    Dusda wrote: »
    I really wish the 3DS had a second analog stick.

    It still boggles my mind that we haven't had a handheld with two analog sticks yet.


    All indications point to the PSP2 having two analog sticks.

    Kyougu on
  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    edited January 2011
    Kyougu wrote: »
    Dusda wrote: »
    I really wish the 3DS had a second analog stick.

    It still boggles my mind that we haven't had a handheld with two analog sticks yet.
    All indications point to the PSP2 having two analog sticks.
    I hope so.

    Dusda on
    and this sig. and this twitch stream.
  • jothkijothki Registered User regular
    edited January 2011
    Warlock82 wrote: »
    I wouldn't :P I personally don't find Mario 64 to be that great of a game. It's ok, but I honestly don't think they really got 3D Mario "right" until Galaxy.

    That said, Mario 64 DS did make some nice improvements to that game. But you know, I have it. It's playable on 3DS (and I assume with the analog stick - I can't imagine they wouldn't at least map that to duplicate the D-Pad). I don't need to buy it again. :P

    Such a schism.

    Personally, I think that Sunshine was designed by people who truly understood why 64 was awesome, and Galaxy was designed by people who didn't understand (or forgot).

    jothki on
  • AkatsukiAkatsuki Registered User regular
    edited January 2011
    Dusda wrote: »
    I really wish the 3DS had a second analog stick.

    It still boggles my mind that we haven't had a handheld with two analog sticks yet.

    Yeah I think it's a missed opportunity too. I understand what they're thinking, it would clutter the design and be kinda messy (it would have to be very close to the face buttons) and it could scare away the "casuals" (sigh I hate this expression), but still... Yes the touch screen can be used as a second analog, but it's just not the same.

    Akatsuki on
    Preacher wrote:
    ...my inner weaboo can kawaii all over this desu.

    Pokémon HGSS: 1205 1613 4041
  • SirUltimosSirUltimos Don't talk, Rusty. Just paint. Registered User regular
    edited January 2011
    People who like Sunshine walk like this.

    People who like Galaxy walk like this.

    SirUltimos on
  • AkatsukiAkatsuki Registered User regular
    edited January 2011
    SirUltimos wrote: »
    People who like Sunshine walk like this.

    People who like Galaxy walk like this.

    I like both! How do I walk?

    Akatsuki on
    Preacher wrote:
    ...my inner weaboo can kawaii all over this desu.

    Pokémon HGSS: 1205 1613 4041
  • cloudeaglecloudeagle Registered User regular
    edited January 2011
    Akatsuki wrote: »
    SirUltimos wrote: »
    People who like Sunshine walk like this.

    People who like Galaxy walk like this.

    I like both! How do I walk?

    /ministryofsillywalks.jpg

    I dunno, I thought Sunshine was a step above Mario 64, and Galaxy a step above Sunshine.

    cloudeagle on
    Switch: 3947-4890-9293
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited January 2011
    Akatsuki wrote: »
    SirUltimos wrote: »
    People who like Sunshine walk like this.

    People who like Galaxy walk like this.

    I like both! How do I walk?

    In circles

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • SirUltimosSirUltimos Don't talk, Rusty. Just paint. Registered User regular
    edited January 2011
    Akatsuki wrote: »
    SirUltimos wrote: »
    People who like Sunshine walk like this.

    People who like Galaxy walk like this.

    I like both! How do I walk?

    Very non-confrontationally.

    SirUltimos on
  • UncleSporkyUncleSporky Registered User regular
    edited January 2011
    jothki wrote: »
    Personally, I think that Sunshine was designed by people who truly understood why 64 was awesome, and Galaxy was designed by people who also understood but quickly realized they could make an even better game.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • ChenChen Registered User regular
    edited January 2011
    I actually find Mario's triangular head on the original N64 charming. Plus, long jumping with the Z trigger button just feels so right. Also, it has the pa pa pa pa pa pa let's tenco! tune. Does Super Mario 64 DS have that? No!

    Chen on
    V0Gug2h.png
  • RehabRehab Registered User regular
    edited January 2011
    I actually prefer whatever system I'm playing to not have two analog sticks built into it or the controllers.

    It mostly just gets used for shooters anyway and I've never liked the way its controlled there. That this thing has the Circle Pad (analog stick), a d-pad, a touch screen, and a motion/gyro sensor is more than enough.

    Rehab on
    NNID: Rehab0
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited January 2011
    This is my opinion on the whole thing:

    Mario 64: Good gameplay, so-so level design that felt a little cluttered in some cases (i.e. everything tended to be this small, closed off area and/or island). Also, metal cap and invisible cap were terrible, useless powerups. Not a bad game, but compared to its direct predecessor (Super Mario World), not as good. Speaking specifically of 64 DS, I did like that they brought some interesting different gameplay into it with the different characters having different play control.

    Sunshine: Pretty, but most of the levels were very "same-y" (only so much you can do with "tropical island" that doesn't feel like you are just doing the same thing over and over) and there weren't very many levels. Control scheme somehow was a big step down from Mario 64 (jumping still feels really akward to me in that game to the point you need the hover-nozzle to auto-correct yourself and it's REALLY noticable when you don't have it). Bonus stages sucked, further compounded by a terrible camera and said control issues (and I can verify this by Galaxy including the same bonus stage from Sunshine and it being WAY easier thanks to superior play control). Worthless Yoshi who puked fruit punch and died in water which was everywhere. Terrible voice acting. The other two (non-hover) nozzles were worthless except to solve a couple shines that were specifically designed to require them. Etc. All that said, it wasn't *terrible* or anything. But not great, especially in comparison to other Marios.

    Galaxy: Brought back the good control of Mario 64, with inventive and amazingly diverse level design that felt about as close to "Super Mario World quality" as you'll probably get in a 3d Mario game. Also, finally, actual useful and fun powerups in a 3d Mario. Rather than "flying + some worthless ones you'll use two times total."


    All that being said, really, I want to see New Super Mario Bros. 3DS :) I know that sounds stupid, but dammit, I love the 2d Marios ;)

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • InexactQuotientInexactQuotient Registered User regular
    edited January 2011
    I've never got a chance to play Sunshine. If they made a 3DS version of that, I'd probably pick it up too.

    InexactQuotient on
    [SIGPIC][/SIGPIC]
  • RehabRehab Registered User regular
    edited January 2011
    The best possible Mario game for the 3DS (or anything else for that matter) would be Super Mario Universe as it would be ever expanding and filled with Galaxies.

    Rehab on
    NNID: Rehab0
  • OpiumOpium regular
    edited January 2011
    I've never got a chance to play Sunshine. If they made a 3DS version of that, I'd probably pick it up too.

    Why not just get it for the Wii?

    Opium on
  • PataPata Registered User regular
    edited January 2011
    Dusda wrote: »
    I really wish the 3DS had a second analog stick.

    It still boggles my mind that we haven't had a handheld with two analog sticks yet.

    There just isn't room without making it insanely bulky.

    It's the battery, it takes up such a huge amount of space.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • RakaiRakai Registered User regular
    edited January 2011
    Quite frankly, dual analog games are best left on consoles. Constantly having to manipulate the camera on a small screen is a pain.

    Rakai on
    [SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited January 2011
    Dual analog is pretty much only helpful for one genre... shooters.

    Why gimp a handheld for a single genre that's not guaranteed to be relevant 5 years from now? A genre that is barely relevant on handhelds already? Then you're stuck putting dual sticks on on future versions if you want backwards compatibility.

    FyreWulff on
  • RockinXRockinX Registered User regular
    edited January 2011
    Chen wrote: »
    I actually find Mario's triangular head on the original N64 charming. Plus, long jumping with the Z trigger button just feels so right. Also, it has the pa pa pa pa pa pa let's tenco! tune. Does Super Mario 64 DS have that? No!

    I'm glad I'm not the only one that likes the original Mario 64 look. I hated SM64DS >=( It was mostly because of the lack of analog controls, though.

    I found Galaxy 1 to be a good game, but nowhere near as good as Mario 64. That was fixed when Galaxy 2 came out, I actually liked it better than Mario 64. They improved the controls and added some awesome levels to it. I would have liked to have huge worlds like in Mario 64 but you can't have everything.

    RockinX on
  • InexactQuotientInexactQuotient Registered User regular
    edited January 2011
    Opium wrote: »
    I've never got a chance to play Sunshine. If they made a 3DS version of that, I'd probably pick it up too.

    Why not just get it for the Wii?

    Don't have one! I don't really like having more than one console in a generation, there's just too many games to play, and the 360 has what I want. I'm completely a whore for Nintendo's handhelds though.

    InexactQuotient on
    [SIGPIC][/SIGPIC]
  • AkatsukiAkatsuki Registered User regular
    edited January 2011
    FyreWulff wrote: »
    Dual analog is pretty much only helpful for one genre... shooters.

    Why gimp a handheld for a single genre that's not guaranteed to be relevant 5 years from now? A genre that is barely relevant on handhelds already? Then you're stuck putting dual sticks on on future versions if you want backwards compatibility.

    Monster Hunter man!

    Akatsuki on
    Preacher wrote:
    ...my inner weaboo can kawaii all over this desu.

    Pokémon HGSS: 1205 1613 4041
  • PataPata Registered User regular
    edited January 2011
    Pfft my hand has reformed its bones into the claw needed to play Monster Hunter

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    edited January 2011
    Akatsuki wrote: »
    FyreWulff wrote: »
    Dual analog is pretty much only helpful for one genre... shooters.

    Why gimp a handheld for a single genre that's not guaranteed to be relevant 5 years from now? A genre that is barely relevant on handhelds already? Then you're stuck putting dual sticks on on future versions if you want backwards compatibility.

    Monster Hunter man!
    Thank you. Main reason I never got into that series was the camera controls. The most common activity I found in Freedom 2 was centering the camera on a dude so I could actually hit it. God, it's terrible.

    I would love to see Nintendo comment on the lack of a second stick, at some point. I can't believe that "clutter" or "it only helps specific genres" are enough to justify it.

    Dusda on
    and this sig. and this twitch stream.
  • OpiumOpium regular
    edited January 2011
    Dusda wrote: »
    I would love to see Nintendo comment on the lack of a second stick, at some point. I can't believe that "clutter" or "it only helps specific genres" are enough to justify it.

    They have to hold at least some stuff back, to entice you to buy the 3DSlite and then the 3DSi and then the 3DSi XL.

    Opium on
  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    edited January 2011
    Opium wrote: »
    Dusda wrote: »
    I would love to see Nintendo comment on the lack of a second stick, at some point. I can't believe that "clutter" or "it only helps specific genres" are enough to justify it.
    They have to hold at least some stuff back, to entice you to buy the 3DSlite and then the 3DSi and then the 3DSi XL.
    *Gun in mouth gesture*

    Dusda on
    and this sig. and this twitch stream.
  • UncleSporkyUncleSporky Registered User regular
    edited January 2011
    Not sure a 3DSXL would work. A larger screen changes the whole dynamic of how you have to view it in 3D - do you have to hold it further away from your face for it to work?

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
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