Price aside, how dumb is that? Why in god's name would they put a Metroid stage into a Dead or Alive game and NOT make Samus playable? Not only are you pissing off the people who don't like these moneygrab crossovers but you're pissing off the people who would have wanted playable Samus.
Another brilliant move from the team that brought you Other M.
This is a situation where honestly they were going to be bitched at either way.
That's my point. They managed to not please anybody.
So... it would be better not to even have the level?
Yes.
That's an interesting take on the situation. You'd prefer that the game had less content simply because you wouldn't feel teased or something. I swear, fighting games rosters always bring out the weirdest complaints.
I'd rather not have had three landmaster Final Smashes but playing as Wolf was awesome, so that became like the great dilemma of our times
I wonder if DS backward compatibility will let us use the analog nub in place of the d-pad. That'd be great for Super Mario 64 DS.
I'd say it's practically guaranteed, we've got video of people playing VC games like LADX with it.
That doesn't mean it's analog input though. It probably just converts the input to a d-pad output. The game would have to have specific handles for it, either within the system or within the game itself. I doubt either is the case.
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Well yes. It would just convert it to d-pad input, 8 directions, I thought that's what all rereleases from analog-less systems did. It's still an advantage though.
Well now they can release a special 3DS version of Mario 64.
Now with analog support! Oh yeah, and uh, $50 please.
I'd rebuy Super Mario 64 DS for the 3DS at $30 if it offered analog control.
I know, I probably would too.
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Warlock82Never pet a burning dogRegistered Userregular
edited January 2011
I wouldn't :P I personally don't find Mario 64 to be that great of a game. It's ok, but I honestly don't think they really got 3D Mario "right" until Galaxy.
That said, Mario 64 DS did make some nice improvements to that game. But you know, I have it. It's playable on 3DS (and I assume with the analog stick - I can't imagine they wouldn't at least map that to duplicate the D-Pad). I don't need to buy it again. :P
SirUltimosDon't talk, Rusty. Just paint.Registered Userregular
edited January 2011
I never bought the game on the DS (due to it never dropping in price) so I probably would pick up a 3D version of it if Nintendo were to do such a thing.
I wouldn't :P I personally don't find Mario 64 to be that great of a game. It's ok, but I honestly don't think they really got 3D Mario "right" until Galaxy.
That said, Mario 64 DS did make some nice improvements to that game. But you know, I have it. It's playable on 3DS (and I assume with the analog stick - I can't imagine they wouldn't at least map that to duplicate the D-Pad). I don't need to buy it again. :P
I wonder how a port of Mario Galaxy would fare. Obviously not equal graphic wise, but could they fit the gameplay in? Cause I would love that.
I wouldn't :P I personally don't find Mario 64 to be that great of a game. It's ok, but I honestly don't think they really got 3D Mario "right" until Galaxy.
That said, Mario 64 DS did make some nice improvements to that game. But you know, I have it. It's playable on 3DS (and I assume with the analog stick - I can't imagine they wouldn't at least map that to duplicate the D-Pad). I don't need to buy it again. :P
Such a schism.
Personally, I think that Sunshine was designed by people who truly understood why 64 was awesome, and Galaxy was designed by people who didn't understand (or forgot).
It still boggles my mind that we haven't had a handheld with two analog sticks yet.
Yeah I think it's a missed opportunity too. I understand what they're thinking, it would clutter the design and be kinda messy (it would have to be very close to the face buttons) and it could scare away the "casuals" (sigh I hate this expression), but still... Yes the touch screen can be used as a second analog, but it's just not the same.
Personally, I think that Sunshine was designed by people who truly understood why 64 was awesome, and Galaxy was designed by people who also understood but quickly realized they could make an even better game.
I actually find Mario's triangular head on the original N64 charming. Plus, long jumping with the Z trigger button just feels so right. Also, it has the pa pa pa pa pa pa let's tenco! tune. Does Super Mario 64 DS have that? No!
I actually prefer whatever system I'm playing to not have two analog sticks built into it or the controllers.
It mostly just gets used for shooters anyway and I've never liked the way its controlled there. That this thing has the Circle Pad (analog stick), a d-pad, a touch screen, and a motion/gyro sensor is more than enough.
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Warlock82Never pet a burning dogRegistered Userregular
edited January 2011
This is my opinion on the whole thing:
Mario 64: Good gameplay, so-so level design that felt a little cluttered in some cases (i.e. everything tended to be this small, closed off area and/or island). Also, metal cap and invisible cap were terrible, useless powerups. Not a bad game, but compared to its direct predecessor (Super Mario World), not as good. Speaking specifically of 64 DS, I did like that they brought some interesting different gameplay into it with the different characters having different play control.
Sunshine: Pretty, but most of the levels were very "same-y" (only so much you can do with "tropical island" that doesn't feel like you are just doing the same thing over and over) and there weren't very many levels. Control scheme somehow was a big step down from Mario 64 (jumping still feels really akward to me in that game to the point you need the hover-nozzle to auto-correct yourself and it's REALLY noticable when you don't have it). Bonus stages sucked, further compounded by a terrible camera and said control issues (and I can verify this by Galaxy including the same bonus stage from Sunshine and it being WAY easier thanks to superior play control). Worthless Yoshi who puked fruit punch and died in water which was everywhere. Terrible voice acting. The other two (non-hover) nozzles were worthless except to solve a couple shines that were specifically designed to require them. Etc. All that said, it wasn't *terrible* or anything. But not great, especially in comparison to other Marios.
Galaxy: Brought back the good control of Mario 64, with inventive and amazingly diverse level design that felt about as close to "Super Mario World quality" as you'll probably get in a 3d Mario game. Also, finally, actual useful and fun powerups in a 3d Mario. Rather than "flying + some worthless ones you'll use two times total."
All that being said, really, I want to see New Super Mario Bros. 3DS I know that sounds stupid, but dammit, I love the 2d Marios
The best possible Mario game for the 3DS (or anything else for that matter) would be Super Mario Universe as it would be ever expanding and filled with Galaxies.
Dual analog is pretty much only helpful for one genre... shooters.
Why gimp a handheld for a single genre that's not guaranteed to be relevant 5 years from now? A genre that is barely relevant on handhelds already? Then you're stuck putting dual sticks on on future versions if you want backwards compatibility.
I actually find Mario's triangular head on the original N64 charming. Plus, long jumping with the Z trigger button just feels so right. Also, it has the pa pa pa pa pa pa let's tenco! tune. Does Super Mario 64 DS have that? No!
I'm glad I'm not the only one that likes the original Mario 64 look. I hated SM64DS >=( It was mostly because of the lack of analog controls, though.
I found Galaxy 1 to be a good game, but nowhere near as good as Mario 64. That was fixed when Galaxy 2 came out, I actually liked it better than Mario 64. They improved the controls and added some awesome levels to it. I would have liked to have huge worlds like in Mario 64 but you can't have everything.
I've never got a chance to play Sunshine. If they made a 3DS version of that, I'd probably pick it up too.
Why not just get it for the Wii?
Don't have one! I don't really like having more than one console in a generation, there's just too many games to play, and the 360 has what I want. I'm completely a whore for Nintendo's handhelds though.
Dual analog is pretty much only helpful for one genre... shooters.
Why gimp a handheld for a single genre that's not guaranteed to be relevant 5 years from now? A genre that is barely relevant on handhelds already? Then you're stuck putting dual sticks on on future versions if you want backwards compatibility.
Dual analog is pretty much only helpful for one genre... shooters.
Why gimp a handheld for a single genre that's not guaranteed to be relevant 5 years from now? A genre that is barely relevant on handhelds already? Then you're stuck putting dual sticks on on future versions if you want backwards compatibility.
Monster Hunter man!
Thank you. Main reason I never got into that series was the camera controls. The most common activity I found in Freedom 2 was centering the camera on a dude so I could actually hit it. God, it's terrible.
I would love to see Nintendo comment on the lack of a second stick, at some point. I can't believe that "clutter" or "it only helps specific genres" are enough to justify it.
I would love to see Nintendo comment on the lack of a second stick, at some point. I can't believe that "clutter" or "it only helps specific genres" are enough to justify it.
They have to hold at least some stuff back, to entice you to buy the 3DSlite and then the 3DSi and then the 3DSi XL.
I would love to see Nintendo comment on the lack of a second stick, at some point. I can't believe that "clutter" or "it only helps specific genres" are enough to justify it.
They have to hold at least some stuff back, to entice you to buy the 3DSlite and then the 3DSi and then the 3DSi XL.
Not sure a 3DSXL would work. A larger screen changes the whole dynamic of how you have to view it in 3D - do you have to hold it further away from your face for it to work?
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I'd say it's practically guaranteed, we've got video of people playing VC games like LADX with it.
That doesn't mean it's analog input though. It probably just converts the input to a d-pad output. The game would have to have specific handles for it, either within the system or within the game itself. I doubt either is the case.
Now with analog support! Oh yeah, and uh, $50 please.
I'd rebuy Super Mario 64 DS for the 3DS at $30 if it offered analog control.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Holy crap that video is impressive.
Will end up with one of these at some point. Still not launch though.
I know, I probably would too.
That said, Mario 64 DS did make some nice improvements to that game. But you know, I have it. It's playable on 3DS (and I assume with the analog stick - I can't imagine they wouldn't at least map that to duplicate the D-Pad). I don't need to buy it again. :P
It still boggles my mind that we haven't had a handheld with two analog sticks yet.
I wonder how a port of Mario Galaxy would fare. Obviously not equal graphic wise, but could they fit the gameplay in? Cause I would love that.
All indications point to the PSP2 having two analog sticks.
Such a schism.
Personally, I think that Sunshine was designed by people who truly understood why 64 was awesome, and Galaxy was designed by people who didn't understand (or forgot).
Yeah I think it's a missed opportunity too. I understand what they're thinking, it would clutter the design and be kinda messy (it would have to be very close to the face buttons) and it could scare away the "casuals" (sigh I hate this expression), but still... Yes the touch screen can be used as a second analog, but it's just not the same.
Pokémon HGSS: 1205 1613 4041
People who like Galaxy walk like this.
I like both! How do I walk?
Pokémon HGSS: 1205 1613 4041
/ministryofsillywalks.jpg
I dunno, I thought Sunshine was a step above Mario 64, and Galaxy a step above Sunshine.
In circles
Very non-confrontationally.
It mostly just gets used for shooters anyway and I've never liked the way its controlled there. That this thing has the Circle Pad (analog stick), a d-pad, a touch screen, and a motion/gyro sensor is more than enough.
Mario 64: Good gameplay, so-so level design that felt a little cluttered in some cases (i.e. everything tended to be this small, closed off area and/or island). Also, metal cap and invisible cap were terrible, useless powerups. Not a bad game, but compared to its direct predecessor (Super Mario World), not as good. Speaking specifically of 64 DS, I did like that they brought some interesting different gameplay into it with the different characters having different play control.
Sunshine: Pretty, but most of the levels were very "same-y" (only so much you can do with "tropical island" that doesn't feel like you are just doing the same thing over and over) and there weren't very many levels. Control scheme somehow was a big step down from Mario 64 (jumping still feels really akward to me in that game to the point you need the hover-nozzle to auto-correct yourself and it's REALLY noticable when you don't have it). Bonus stages sucked, further compounded by a terrible camera and said control issues (and I can verify this by Galaxy including the same bonus stage from Sunshine and it being WAY easier thanks to superior play control). Worthless Yoshi who puked fruit punch and died in water which was everywhere. Terrible voice acting. The other two (non-hover) nozzles were worthless except to solve a couple shines that were specifically designed to require them. Etc. All that said, it wasn't *terrible* or anything. But not great, especially in comparison to other Marios.
Galaxy: Brought back the good control of Mario 64, with inventive and amazingly diverse level design that felt about as close to "Super Mario World quality" as you'll probably get in a 3d Mario game. Also, finally, actual useful and fun powerups in a 3d Mario. Rather than "flying + some worthless ones you'll use two times total."
All that being said, really, I want to see New Super Mario Bros. 3DS
Why not just get it for the Wii?
There just isn't room without making it insanely bulky.
It's the battery, it takes up such a huge amount of space.
Why gimp a handheld for a single genre that's not guaranteed to be relevant 5 years from now? A genre that is barely relevant on handhelds already? Then you're stuck putting dual sticks on on future versions if you want backwards compatibility.
I'm glad I'm not the only one that likes the original Mario 64 look. I hated SM64DS >=( It was mostly because of the lack of analog controls, though.
I found Galaxy 1 to be a good game, but nowhere near as good as Mario 64. That was fixed when Galaxy 2 came out, I actually liked it better than Mario 64. They improved the controls and added some awesome levels to it. I would have liked to have huge worlds like in Mario 64 but you can't have everything.
Don't have one! I don't really like having more than one console in a generation, there's just too many games to play, and the 360 has what I want. I'm completely a whore for Nintendo's handhelds though.
Monster Hunter man!
Pokémon HGSS: 1205 1613 4041
I would love to see Nintendo comment on the lack of a second stick, at some point. I can't believe that "clutter" or "it only helps specific genres" are enough to justify it.
They have to hold at least some stuff back, to entice you to buy the 3DSlite and then the 3DSi and then the 3DSi XL.