RIFT is a new MMO that will be launching on March 1st, 2011, with a headstart for those who pre-order beginning on February 24th, 2011. Pre-ordering gets you into the remaining beta tests as well!
You can pre-order directly from Trion, through Steam for the Steam fanatics out there, and from plenty of other locations. More info can be found here.
If you need a beta key, just ask in this thread. For those of you who have pre-ordered or have otherwise acquired beta keys, we're setting up two PA guilds starting with the Beta 5 event.PA Beta Guilds:
The Six Mouths, Sunrest RP-PvP Server, Guardian Faction. Contact person: Ellthiteren (Do /who Six Mouths. You can ask anyone in the guild for an invite.)
Ambulatory Dresser, Faeblight RP-PvE Server, Guardian Faction. Contact person: SimpsonsParadox (Jeaa or Katheresa in game)
The next beta event takes place from Feb. 4th through the morning of Feb 7th.
Here is RIFT's official description:
Join legions of adventurers in RIFT™, a new fantasy massively multiplayer online role-playing game (MMORPG) set in a world being torn apart.
Rifts violently rip into reality across the land and release powerful forces that threaten the very existence of Telara. Each breach brings with it new characters, events, and treasures, while the world itself changes dynamically around you.
Play with your friends across vast, lavishly detailed environments, or go head-to-head in challenging Player versus Player (PvP) combat as you battle to uncover the secrets of the planes. Build and advance your character using an innovative new class system with limitless possibilities.
The rifts have divided the people and endanger the world. Whether you fight to seal the rifts forever, or harness their power for your own, epic adventures lie ahead for those willing to fight for the future of Telara.
Here are some pretty pictures:
And here are some videos:
RIFT will feel very familiar if you've played MMOs in the style of WoW, WAR, LOTRO, and the like, but there are some standout features that have a bunch of us pretty excited.Your Character:
RIFT has a very unique character creation and customization system. First, you choose your calling: Warrior
, or Mage
Your calling determines the Souls available to you. Each Calling has nine Souls, and each Soul has numerous different abilities. You can mix and match up to three Souls in each of your character builds. Each Soul has a talent tree (top ability requires 31 points, 51 points can be applied) through which abilities are unlocked. You max out at 66 points at level 50.
In addition, each character has up to four Roles, which are character builds that you can switch between at any time. For example, a Rogue could have a Melee DPS Role, a Ranged DPS Role, a Tank Role, and a Support Role. Same for the other Callings.
*** To really understand how all of this works, check out this character builder
. ***Warrior Souls:
- Tank, BuffsBeastmaster
- Melee DPS + PetChampion
- Melee DPS, Burst, Two HanderParagon
- Melee DPS, Sustained, Dual WieldReaver
- Aoe DPS, TankRiftblade
- Elemental DPSVoid Knight
- Anti-Caster, TankVindicator
- The Warrior PvP Soul, has a variety of PvP-centric abilities and bonuses. Only 21 points can be applied here.
- Melee DPS, Frontal - Charge in, smack the enemy in the face repeatedly. You also get some dodge/parry bonuses, reactive abilities, and a small amount of AoE.Assassin
- Melee DPS, Positional - Attack the enemy from stealth and backstab away from behind. Plus you get poisons.Nightblade
- Melee/Mid-Range DPS + Stealth - Attack the enemy from stealth, with the option of closing to melee range or staying a bit further out. The Nightblade abilities do elemental damage (fire and death) instead of physical damage, great for targets with lower elemental resistances / higher physical resistances.Riftstalker
- Tanking + Teleports - The Riftstalker is the rogue tanking soul. Unlike Warrior tanking souls, you are more focused on damage reduction than damage avoidance, through a large variety of self-buffs available to you. You also get a bunch of teleports that grant you even more buffs in combat. You ARE an effective tank.Ranger
- Ranged DPS + Pets - The Ranger gets a variety of pets as well as numerous ranged attacks.Marksman
- Ranged DPS + Kiting - The Marksman gets some really hard hitting ranged attacks (if you're standing still) as well as a bunch of abilities that make kiting a viable option.Saboteur
- Ranged DPS / AoE - The Saboteur is an interesting soul. You have a bunch of traps you can set and bombs you can throw, each with different effects. Your add charges to your target to build up combo points, and then detonate those charges for a big nuke plus all of the associated status effects. There are seven or so different charges: damage, damage over time, aoe damage, stun, slow, armor reduction, and damage increase (I think).Bard
- Support / Healing - You have a huge number of buffs - one for statistics (pick between str/dex, int/wis, or endurance), one for other stuff (pick between armor, magic resistance, movement speed, ability cost), plus up to six Motifs that must be refreshed every 30 seconds and provide a bunch of combat bonuses. Your combo point builder heals your group, and your finishers debuff, damage (single target or AoE), or heal, depending on which one you use.Infiltrator
- The Rogue PvP Soul, has a variety of PvP-centric abilities and bonuses. Only 21 points can be applied here.
Rogue abilities cost energy to use - you have a max of 100 energy, and it regenerates slowly during combat. You build up combo points and then use finishers, which do greater damage, have greater effects, or have greater durations with more combo points.
- Single Target HealingSentinel
- AoE HealingWarden
- Healing Over TimeJusticar
- Tanking + Some HealingInquisitor
- Ranged DPSDruid
- Melee DPS + PetCabalist
- DPS of some sortShaman
- Melee DPSTemplar
- The Cleric PvP Soul, has a variety of PvP-centric abilities and bonuses. Only 21 points can be applied here.
Rifts - Dynamic World Events...Really!
- Debuff Enemy, Buff Self/AlliesDominator
- Crowd ControlElementalist
- Healing (through doing damage)Pyromancer
- Single Target NukesStormcaller
- Damage over TimeNecromancer
- Pet + Lifesteal?Archmage
- The Mage PvP Soul, has a variety of PvP-centric abilities and bonuses. Only 21 points can be applied here.
The signature feature of the game, Rifts are holes in the planes through which monstrous elemental creatures come to attack Telara. They look like this:
Individual rifts open on their own around the world map. You can also choose to open them at various locations. Sometimes they also appear during quests:
And sometimes, they appear as massive, dynamic world events, triggered by players and resolved by players, as our very own Archonex describes here:
So I just experienced an invasion.
PvE: Dungeons and Such
And I don't mean the piddly little "squad of troops marches to a town and tries to burn it to the ground" invasion.
I mean "Cthulu has risen from the depths of Rl'yeh, and seeks to devour the world" sort of invasion.
Me and some group mates were on a peninsula in the Free Marches, fighting some group of artillery men water cultists, trying to close a rift. Which is when we apparently accidentally flipped some sort of pre-programmed trigger that triggered the apocalypse.
See, by this point, I had assumed that Rifts were pretty bog standard PQ's with a twist. If you don't close them, they start spawning troops that will gladly overrun the zone and shut down questing until they're taken care of. And the rifts never stop spawning them. You get rewarded pretty heavily for attacking rifts, however, so you're always wanting to actually attack these things.
So, we close this rift. And all of a sudden a voice rises up from the sea. Apparently by closing that last water rift we pissed off the in-game equivalent of Cthulu. He starts screaming at us, calling us false ascended, traitors, etc, etc. While a goddamn turncoat cultist of death on our side back at Kings Retreat basically shit talks the lovecraftian abomination (Ballsy move, I gotta say.) and ticks it off to the point where it launches a full scale assault on the zone.
Now. I should clarify on this. This wasn't just a couple portals to some stygian un-reality opening. This was a full fledged attempt to sink the zone under the sea. Hundreds of fleshless horrors that were over-leveled for the zone, and looked like something out of Lovecraft's worst nightmares came charging out of the ocean. Portals to another reality opened across the width and breadth of the zone, spewing water from nowhere and everywhere at once, slimy tentacles writhing from them in the air, disgorging their own elite, lovecraftian horrors. Strange, alien growths appeared on the ground throughout the zone, as if the land itself was changing to some sort of alien gods whim.
In short, all hell broke loose. After the initial shock on general chat (Which mainly amounted to people saying "holy shit!", "help!", and "THE'YRE KILLING EVERYTHING".), a raid got together and we started fighting back.
Across the verdant, drowned fields of the Free Marches, we rallied and began to kick ass. Killing at least fifty of the stygian horrors as we marched south to the beacons they were building, struggling to keep the NPC AI from taking the zone (Which apparently they're quite capable of doing. They had to build beacons, RTS style. And they were succeeding for awhile.). We even pursued our man-hunt to kill the monster that rose from the sea, under the sea, finding marks of his favor and hacking them to pieces.
Meanwhile, the sky darkened. And the ground under our feet got wetter and wetter, until in some areas, we were literally walking in ankle deep water at all times.
The Kelari village got burned (Drowned?) to the ground at some point, no clue when. Which is a shame, because not twenty minutes before it fell, I paid it a visit and upgraded it's wardstone to the highest tier.
The Kings Retreat, the most secure area in the northern half of the zone, also came under attack a few times, though a second battalion of ascended formed and marched down the main roads to meet the huge invasion force that had gathered, and was incoming toward's it, so it was saved.
There were easily 20 rifts open, and god knows how many eldritch abominations running around. When I logged out after the invasion, twenty minutes later, the southern half of the zone was still covered in rifts that were disgorging a dozen invasion forces, despite the event being officially "over".
Eventually, after an hour of marching around and hard combat, we finally managed to face off with the monster that started the zone wide event. It died. And I got myself a special orb, an epic item, that can be used to trade for epic quality gear, even at my level.
That was probably the most badass, awesome thing i've ever done in a MMO. Some of the scenes from it looked like they should have been on the cover of a death metal album, and it was definitely dynamic content on a zone wide scale. We had a frigging militia forming to defend the towns, for instance. For no other reason then to not lose them.
There are about ten instanced dungeons in Rift, and they're all available again as "expert mode" dungeons with different layouts and bosses once you hit level 50. Raids will be in as well, 20 people max, although we don't know much about them yet.
Current Dungeon and Raid List:
Realm of the Fae - Silverwood - Level 15+
Iron Tombs - Freemarch - Level 15+
Darkening Deeps - Gloamwood - Level 20+
Deepstrike Mines - Stonefield - Level 20+
Foul Cascade - Available beginning Beta 5.
Here are some videos of boss fights in the early dungeons:
And here are some scenes from the dungeons available so far:
PvP: Yeah, RIFT has that too
If you're into PvP, there will be PvP servers. Here's a link to a description of the PvP ruleset and the opportunities for open world PvP.
We also know that there will be several Warfronts, basically instanced 10v10 (or more) battlegrounds that you queue up for. Warfronts that we've seen so far include:
-The Codex - 15v15, get points for holding different locations
-The Black Garden - 10v10, get points for controlling the Fang of Regulos, which does more and more damage to you the longer you're holding itImportant Links:
Official RIFT Website: http://www.riftgame.com/en/
Character Builder: http://rift.zam.com/en/stc.htmlPA Beta Guilds:
The Six Mouths, Sunrest RP-PvP Server, Guardian Faction. Contact person: Ellthiteren (Jeran or Naimi in game)
Ambulatory Dresser, Faeblight RP-PvE Server, Guardian Faction. Contact person: SimpsonsParadox (Jeaa or Katheresa in game)