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Starcraft 2: We're just a bunch of crazy guys and Dhals.

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Posts

  • kedinikkedinik Captain of Industry Registered User regular
    edited February 2011
    It's unfortunate how same-y most of the zerg sounds are.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • EuphemonEuphemon itsudemo sagashiteiruyo dokka ni kimi no sugata woRegistered User regular
    edited February 2011
    What wrote: »
    3clipse wrote: »
    What wrote: »
    BW had harder mechanics because of the 12 unit cap. That's about it.

    And workers couldn't be rallied to minerals.

    And you couldn't build out of multiple buildings in a control group, you had to select each building individually.

    Neither affected gameplay significantly.

    The inability to a-move my goons/zels into a T line however is much more prominent. Also hotkeys like Mr. Avenger said being literally across the gat damn keyboard.

    Unit pathing. Forming arcs of fire. Unit control. Overkilling. All mechanics that were made so much easier in SC2. Not to mention, macro mechanics are definitely significantly harder in BW. Even now, Flash, who is probably the most mechanically solid player ever, still forgets to make scvs or send them to minerals, especially when battles take place over several screen lengths and he's on multiple bases.

    Euphemon on
    iG3kv1d.png
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited February 2011
    What wrote: »
    3clipse wrote: »
    What wrote: »
    BW had harder mechanics because of the 12 unit cap. That's about it.

    And workers couldn't be rallied to minerals.

    And you couldn't build out of multiple buildings in a control group, you had to select each building individually.

    Neither affected gameplay significantly.

    The inability to a-move my goons/zels into a T line however is much more prominent. Also hotkeys like Mr. Avenger said being literally across the gat damn keyboard.

    is this an actual joke?

    you don't think having to select each building to create units, having to manually tell drones to mine, etc. changes a lot about the game?

    these are things you used to have to do every 20-30 seconds that you don't have to do at all anymore

    Variable on
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  • InvictusInvictus Registered User regular
    edited February 2011
    Variable wrote: »
    What wrote: »
    3clipse wrote: »
    What wrote: »
    BW had harder mechanics because of the 12 unit cap. That's about it.

    And workers couldn't be rallied to minerals.

    And you couldn't build out of multiple buildings in a control group, you had to select each building individually.

    Neither affected gameplay significantly.

    The inability to a-move my goons/zels into a T line however is much more prominent. Also hotkeys like Mr. Avenger said being literally across the gat damn keyboard.

    is this an actual joke?

    you don't think having to select each building to create units, having to manually tell drones to mine, etc. changes a lot about the game?

    these are things you used to have to do every 20-30 seconds that you don't have to do at all anymore

    To be very clear, only selecting one building at a time means that instead of building five marines requiring 6 actions in SC2 (hit hotkey, m, m, m, m, m), building five marines in BW requires something like 11 actions? (hit f2 for macro screen, click on barracks, m, click on barracks, m, click on barracks, m, click on barracks, m, click on barracks, m)

    In addition, you have to change your screen view in BW, but not in SC2.

    This /just means/ that macroing efficiently in BW requires twice as many APM as in SC2, and having to remember every ~15 seconds to move workers to minerals is extremely mechanics-intensive as well.

    Invictus on
    Generalísimo de Fuerzas Armadas de la República Argentina
  • LilnoobsLilnoobs Alpha Queue Registered User regular
    edited February 2011
    Well, let's not forget that in SC2 you can put your whole army in 1 control grp and just tab (and shift+tab?) between the unit types. There's really no reason you'll need multiple hotkeys for your army unless you're splitting them up for drops and guerrilla tactics. Positioning, if it's not done so already, will not be an issue of control groups since you can save space and quickly move between unit types by hitting tab.

    Lilnoobs on
  • MovitzMovitz Registered User regular
    edited February 2011
    I actually need some help. I'm Zerg and I just don't know what the fuck to do against tanks. They just park that shit on my ramps* and go ololololol while my banelings die.

    What to do dear forum.

    *
    rampramprampramprampramparmparmp

    ramp ramp

    ramp

    Movitz on
  • His CorkinessHis Corkiness Registered User regular
    edited February 2011
    There was also a lack of smart-casting in BW, aside from the magic box thing.

    His Corkiness on
  • EuphemonEuphemon itsudemo sagashiteiruyo dokka ni kimi no sugata woRegistered User regular
    edited February 2011
    You shouldn't be caught in a position like that. Attacking into a Terran that's set up at a choke is suicide. If it's unavoidable, then you've lost the game. See: Nestea vs MVP in the GSL on Shakuras. You should be preventing him from moving out with mutas and harassing his reinforcements/countering with slings. If he goes for the attack anyway, then hope that his slowpush takes long enough that you can make it back in time to punish him for unsieging etc. If you can't, or if his slowpush is really slow, then you lose. That's why Steppes is pretty much Terran heaven.

    Euphemon on
    iG3kv1d.png
  • WhatWhat Registered User regular
    edited February 2011
    Variable wrote: »
    What wrote: »
    3clipse wrote: »
    What wrote: »
    BW had harder mechanics because of the 12 unit cap. That's about it.

    And workers couldn't be rallied to minerals.

    And you couldn't build out of multiple buildings in a control group, you had to select each building individually.

    Neither affected gameplay significantly.

    The inability to a-move my goons/zels into a T line however is much more prominent. Also hotkeys like Mr. Avenger said being literally across the gat damn keyboard.

    is this an actual joke?

    you don't think having to select each building to create units, having to manually tell drones to mine, etc. changes a lot about the game?

    these are things you used to have to do every 20-30 seconds that you don't have to do at all anymore

    For your average Korean Pro-gamer? Nope.

    You wonder why MVP owns? Not because his macro is somehow better, it's because his multi-tasking just clowns the rest of the nerds. He literally took off the weight training clothes a la DBZ with the cap removed.

    What on
  • MovitzMovitz Registered User regular
    edited February 2011
    Euphemon wrote: »
    You shouldn't be caught in a position like that. Attacking into a Terran that's set up at a choke is suicide. If it's unavoidable, then you've lost the game. See: Nestea vs MVP in the GSL on Shakuras. You should be preventing him from moving out with mutas and harassing his reinforcements/countering with slings. If he goes for the attack anyway, then hope that his slowpush takes long enough that you can make it back in time to punish him for unsieging etc. If you can't, or if his slowpush is really slow, then you lose. That's why Steppes is pretty much Terran heaven.

    Yeah, I know that. But this was on Shakuras and he just broke the rocks between us. There's pretty much no way to get a decent surround there.

    Hmm, I just might offrace Terran for a while in order to know what to do. God knows it helped me with my ZvP when I went Toss.

    What's the most standard build as T for MMM with tanks?

    Movitz on
  • EuphemonEuphemon itsudemo sagashiteiruyo dokka ni kimi no sugata woRegistered User regular
    edited February 2011
    Are you serious? You think that among pro-gamers people don't have difference in macro ability? Flash may have made his name by being a cheeser at first, but after that, people knew him for his almost-perfect macro. Compared to even A-class progamers like Fantasy, Flash's macro is out of this world. And even he isn't completely perfect.

    Not to mention, macro doesn't take place in a isolated environment. Unit control in BW is so much harder. There are endless examples. Marine micro in BW is about 100x more difficult, and people became famous on the backs of controlling units perfectly. Defilers for savior, vultures for Fantasy, Mutas for julyzerg, carriers for Stork. Dragoons were literally retarded, and controlling them like any top-class protoss does by actually getting them into arcs is ridiculously difficult. Strategies like reaver/sair are infamous for being almost impossible to execute, even by progamers. Needing to going back to their base to macro most definitely affects the game.

    Euphemon on
    iG3kv1d.png
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited February 2011
    Good thing we live in the future now where even we, the pathetic peasants, can enjoy StarCraft.

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • WhatWhat Registered User regular
    edited February 2011
    I dont think Flash's ability to macro very well comes from having to click twice as much.

    What on
  • SceptreSceptre Registered User regular
    edited February 2011
    Why are we even having this argument. Starcraft 1 was 10 billion times harder to play than SC2.

    Sceptre on
  • EuphemonEuphemon itsudemo sagashiteiruyo dokka ni kimi no sugata woRegistered User regular
    edited February 2011
    Movitz wrote: »
    Euphemon wrote: »
    You shouldn't be caught in a position like that. Attacking into a Terran that's set up at a choke is suicide. If it's unavoidable, then you've lost the game. See: Nestea vs MVP in the GSL on Shakuras. You should be preventing him from moving out with mutas and harassing his reinforcements/countering with slings. If he goes for the attack anyway, then hope that his slowpush takes long enough that you can make it back in time to punish him for unsieging etc. If you can't, or if his slowpush is really slow, then you lose. That's why Steppes is pretty much Terran heaven.

    Yeah, I know that. But this was on Shakuras and he just broke the rocks between us. There's pretty much no way to get a decent surround there.

    Hmm, I just might offrace Terran for a while in order to know what to do. God knows it helped me with my ZvP when I went Toss.

    What's the most standard build as T for MMM with tanks?

    Yeah, like I said, MVP vs Nestea :( Though Nestea actually did break the push, he just got over-greedy after doing so and got wiped by reinforcements, though he probably would have lost anyway. I think some players opt to break down their own rocks, and attack before they're fully set up, or timing attack before siege completes. Otherwise, build all tech at natural and just let the main die and use the bigger area to flank the push. If you lose there though, lol, so fucked. Tanks on an even smaller ramp and high ground.

    Euphemon on
    iG3kv1d.png
  • EuphemonEuphemon itsudemo sagashiteiruyo dokka ni kimi no sugata woRegistered User regular
    edited February 2011
    Sceptre wrote: »
    Why are we even having this argument. Starcraft 1 was 10 billion times harder to play than SC2.

    Because What said it was because you could 12 units. And I thought he was joking, but apparently not!

    And no, Flash became famous for being able to macro despite needing to click twice as much just to macro, not do anything else. And that's compared to your average Korean pro-gamer.

    Euphemon on
    iG3kv1d.png
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited February 2011
  • mastmanmastman Registered User regular
    edited February 2011
    but
    if you absolutely have to attack into tanks and marines (not on a ramp)
    the idea is that banelings chase marines back (or kill), and you use lings or muties to kill tanks

    mastman on
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  • EuphemonEuphemon itsudemo sagashiteiruyo dokka ni kimi no sugata woRegistered User regular
    edited February 2011
    Kiwikaki had such perfect forcefields defending that baneling allin, even though he misplaced the second time. Kiwi going for mothership again, what a baller.
    Granted, he's basically won, so...

    Hahahah, "no manner". I think Kiwi's actually stated that he almost always goes for mothership now in PvZ though.

    Euphemon on
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  • WhatWhat Registered User regular
    edited February 2011
    So macro has stayed the same, I just have to click twice?

    What on
  • EuphemonEuphemon itsudemo sagashiteiruyo dokka ni kimi no sugata woRegistered User regular
    edited February 2011
    And you need to make and move workers after they're done. And you need to move camera to each group of buildings, and click on the buildings and then press the hotkey without being able to just control-group and hold down a key, on top of microing a lot more. So, yeah, brood war mechanics are all-around much harder, including the macro. If you honestly still think that the only main difference in mechanics is selecting 12 units, well, I don't see how I can persuade you.

    Euphemon on
    iG3kv1d.png
  • InvictusInvictus Registered User regular
    edited February 2011
    What wrote: »
    So macro has stayed the same, I just have to click twice?

    As I understood your original claim, you said that the only way that SC2 was more mechanically demanding was because of the 12-unit control limit.

    Normally, I take 'mechanically demanding' to be a claim about how much handspeed and APM is required to play the game well.

    So yes, my counter-claim is that one of the ways that SC2 is more mechanically demanding than BW is that macro requires twice as many actions. This is one of the ways, in addition to the 12-unit control limit, that BW is more mechanically demanding.

    Invictus on
    Generalísimo de Fuerzas Armadas de la República Argentina
  • SceptreSceptre Registered User regular
    edited February 2011
    Catz is good, but Kiwikaki is playing on a whole other level these days.

    Sceptre on
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    edited February 2011
    Seguer wrote: »
    we should have a pa ladder

    simon

    http://www.sc2ranks.com/c/558/penny-arcade

    ??

    no i mean one where we only play each other

    and we can use non-dumb maps

    peacekeeper on
  • EuphemonEuphemon itsudemo sagashiteiruyo dokka ni kimi no sugata woRegistered User regular
    edited February 2011
    I was going to make a joke, but B.Net 2.0 is the joke. :(. Matchmaking is good though!

    Euphemon on
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  • Beef AvengerBeef Avenger Registered User regular
    edited February 2011
    ahahha what the fuck catz

    Beef Avenger on
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  • WhatWhat Registered User regular
    edited February 2011
    I accept your counter claim.

    What on
  • LilnoobsLilnoobs Alpha Queue Registered User regular
    edited February 2011
    Whoa, forcefields ontop of burrowed roaches.

    Protoss not being creative. Psh.

    Lilnoobs on
  • Dance CommanderDance Commander Registered User regular
    edited February 2011
    Last night I did a test to determine that supply depots cannot be raised when a force field is on top of them.

    This isn't especially useful information though.

    Dance Commander on
  • iowaiowa Registered User regular
    edited February 2011
    kiwikaki was noted as being one of only two creative protoss!

    anyway catz owns. he's way too experimentive to play at higher levels though

    iowa on
  • fadingathedgesfadingathedges Registered User regular
    edited February 2011
    Lilnoobs wrote: »
    Whoa, forcefields ontop of burrowed roaches.

    Protoss not being creative. Psh.

    I don't think anyone is dumb enough to make that claim about kiwi.

    Not even Iowa.




    see what i did there
    <3




    e~ beated!

    fadingathedges on
  • TheBogTheBog Registered User regular
    edited February 2011
    Lilnoobs wrote: »
    Whoa, forcefields ontop of burrowed roaches.

    Protoss not being creative. Psh.

    *eye roll* I'm pretty sure that doesn't do anything. I don't think you can do anything to stop roaches from un-burrowing. They're probably just pushed to the side as they unburrow. Anyone confirm?

    TheBog on
  • Caveman PawsCaveman Paws Registered User regular
    edited February 2011
    Catz has the best music, I watch his stream just for the singing.

    Caveman Paws on
  • iowaiowa Registered User regular
    edited February 2011
    perfect decision to surround there.

    meh catz be screwed

    iowa on
  • iowaiowa Registered User regular
    edited February 2011
    oh man coolest bust ever

    iowa on
  • Dance CommanderDance Commander Registered User regular
    edited February 2011
    TheBog wrote: »
    Lilnoobs wrote: »
    Whoa, forcefields ontop of burrowed roaches.

    Protoss not being creative. Psh.

    *eye roll* I'm pretty sure that doesn't do anything. I don't think you can do anything to stop roaches from un-burrowing. They're probably just pushed to the side as they unburrow. Anyone confirm?

    I'm actually willing to bet that it does trap them, unless the force field pushes them around as it goes up. I don't know for sure though.

    Dance Commander on
  • Caveman PawsCaveman Paws Registered User regular
    edited February 2011
    Man, I missed so many awesome kiwi v catz games! :(

    Caveman Paws on
  • TheBogTheBog Registered User regular
    edited February 2011
    What's the evo chamber rush that TB is talking about? And what baneling toilet?

    TheBog on
  • fadingathedgesfadingathedges Registered User regular
    edited February 2011
    Evo rush is hatch/cancel in P's choke for creep, quickly build evo on it. Fucks up wall ins, allows ling runby.

    e~ Toilet = Vortex.... it clumps everything together, making any AE damage you can apply very efficient. Usually it's done with coloss or archon, but an opponent's banelings are possible I guess.

    fadingathedges on
  • EvangirEvangir Registered User regular
    edited February 2011
    Evo rush is hatch/cancel in P's choke for creep, quickly build evo on it. Fucks up wall ins, allows ling runby.

    e~ Toilet = Vortex.... it clumps everything together, making any AE damage you can apply very efficient. Usually it's done with coloss or archon, but an opponent's banelings are possible I guess.

    The idea was that Catz would Neural Parasite the Mothership, Vortex Kiwi's units, and then run his Banelings in to do a Baneling Toilet. Kiwi dropped the Vortex just before the NP though, so Catz got rolled.

    Evangir on
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