I enjoy the hell out of the gameplay in CoD for the most part, but the writing in MW2 was incomprehensible.
Like, in order to stop an invasion into the US they set off an EMP to cripple the russian army. Which is certainly flashy, but the US is way more reliant on electronics then the russians and would be far more devestated by such a ridiculous antic. There's dozen more where that fucking nugget came from.
On the other hand, running for cover from a rain of helicopters was pretty fucking awesome.
See, this is the problem with MW2. they had some interesting scenes they wanted to make, but put that ahead of constructing a coherent story for the events to flow with.
So what we get is a mess of a story that would be beneath michael bay's standards of storytelling.
The plot for MW1 was fine. MW2......yeah what the fuck i dunno.
Shepard engineered the whole thing to provoke Russia to invade so he could counter-invade Russia. Well thats what i got. Someone was smoking crack when writing that plot.
I always thought that was the case too. but every synopsis I've read has specifically stated;
Shepard engineered the conflict to make himself a war hero
...which makes even LESS sense.
That's even worse.
I was under the impression that he manipulated the Russians (by sending in the player to infiltrate the Russian terrorists and blowing his cover) so they would invade. That would cause loads of american citizens to join the army and he's have a large enough force to invade Russia and win because he was certain that a ultra-nationalist Russia needed to be crippled.
Fucking ridiculous.
I don't know if this has been addressed, but
Shepard was the commanding officer of the invasion during MW1 - and gripes at length about how his troops were killed by a Russian nuke, and the world 'did nothing'. He hatched this elaborate plan because he's spent the entire time formulating the only way he could possibly engineer open war between America and Russia.
Posts
Johnson from Halozs, the black marine from MW1 (fuck what was his name).
See, this is the problem with MW2. they had some interesting scenes they wanted to make, but put that ahead of constructing a coherent story for the events to flow with.
So what we get is a mess of a story that would be beneath michael bay's standards of storytelling.
I don't know if this has been addressed, but