Although once WW is 6 he should get a gank almost every time his ult is up, same with malphite or even shaco with someone like ashe mid.
Yeah no. Ideally everyone should kill someone everytime their ult is up. Realistically the people you are playing against have a brain and are trying their best not to being a situation where Warwick can gank them. Expecting your Warwick (or anyone) to get a gank every time his ult is up is a bit absurd.
Should have said gank attempt not kill, otherwise you are wasting his ult by sitting on it.
Along the same lines of Shurelya's (speed relative to enemy champions) I've been thinking of switching it up and getting Frozen Mallet on Shen after Aegis, rather than Warmog's.
I've actually been meaning to try something similar, as you could land a lot of key slows with how much mobility Shadow Dash gives in fights. Probably go something like Boots->Aegis->Negatron->Mallet.
My big problem with Shen when it comes is what to get really late-game, like as a 5th or 6th big item. By that time I usually feel so tanky that death isn't an issue (FoN + Randuins + Aegis + Warmogs or similar), but the effectiveness of his ult-shield drops off and his passive + Q doesn't hit all that hard. I might try something silly like Triforce next game.
Shen ult is pretty much just a teleport late game, Reginald made a great point on his stream. You can negate 300? or so damage with his ult in a team fight, or you can taunt the enemies and negate whatever damage they were going to do.
Although once WW is 6 he should get a gank almost every time his ult is up, same with malphite or even shaco with someone like ashe mid.
Yeah no. Ideally everyone should kill someone everytime their ult is up. Realistically the people you are playing against have a brain and are trying their best not to being a situation where Warwick can gank them. Expecting your Warwick (or anyone) to get a gank every time his ult is up is a bit absurd.
Should have said gank attempt not kill, otherwise you are wasting his ult by sitting on it.
Along the same lines of Shurelya's (speed relative to enemy champions) I've been thinking of switching it up and getting Frozen Mallet on Shen after Aegis, rather than Warmog's.
I've actually been meaning to try something similar, as you could land a lot of key slows with how much mobility Shadow Dash gives in fights. Probably go something like Boots->Aegis->Negatron->Mallet.
My big problem with Shen when it comes is what to get really late-game, like as a 5th or 6th big item. By that time I usually feel so tanky that death isn't an issue (FoN + Randuins + Aegis + Warmogs or similar), but the effectiveness of his ult-shield drops off and his passive + Q doesn't hit all that hard. I might try something silly like Triforce next game.
Shen ult is pretty much just a teleport late game, Reginald made a great point on his stream. You can negate 300? or so damage with his ult in a team fight, or you can taunt the enemies and negate whatever damage they were going to do.
I'm pretty confident his ult it more then 300 damage at level 3.
Although once WW is 6 he should get a gank almost every time his ult is up, same with malphite or even shaco with someone like ashe mid.
Yeah no. Ideally everyone should kill someone everytime their ult is up. Realistically the people you are playing against have a brain and are trying their best not to being a situation where Warwick can gank them. Expecting your Warwick (or anyone) to get a gank every time his ult is up is a bit absurd.
Should have said gank attempt not kill, otherwise you are wasting his ult by sitting on it.
Along the same lines of Shurelya's (speed relative to enemy champions) I've been thinking of switching it up and getting Frozen Mallet on Shen after Aegis, rather than Warmog's.
I've actually been meaning to try something similar, as you could land a lot of key slows with how much mobility Shadow Dash gives in fights. Probably go something like Boots->Aegis->Negatron->Mallet.
My big problem with Shen when it comes is what to get really late-game, like as a 5th or 6th big item. By that time I usually feel so tanky that death isn't an issue (FoN + Randuins + Aegis + Warmogs or similar), but the effectiveness of his ult-shield drops off and his passive + Q doesn't hit all that hard. I might try something silly like Triforce next game.
Shen ult is pretty much just a teleport late game, Reginald made a great point on his stream. You can negate 300? or so damage with his ult in a team fight, or you can taunt the enemies and negate whatever damage they were going to do.
I'm pretty confident his ult it more then 300 damage at level 3.
Yeah it is but the point is the same, late game the energy is much better used on a taunt in the middle of a team fight rather than shen ult.
I need to give solo laners a lot more credit than I've been doing in the past, it is not an easy job.
Was Nasus and had to solo against a Mundo. Oh god so agressive ... He murdered me twice under my own tower without trying.
Speaking of, shall have to buy him at some point, would be a good pick for soloing.
Did you level your spirit fire up? When you're solo lane as Nasus, you should just looking to play conservative and farm at least until 6. Take one in your Q, one for your W slow, and then just level up E. This is because your spirit fire looks big and scary, and will chase most champs off fairly quick. And with a few levels it farms like crazy, meaning you can get most of your creeps at the tower.
Beyond that...Mundo really shouldn't be able to kill you at the tower, unless his ult's up and you're hugging at low health. Neither of you can really do a lot of burst damage, though his cleavers can definitely fuck you when out of position.
Although once WW is 6 he should get a gank almost every time his ult is up, same with malphite or even shaco with someone like ashe mid.
Yeah no. Ideally everyone should kill someone everytime their ult is up. Realistically the people you are playing against have a brain and are trying their best not to being a situation where Warwick can gank them. Expecting your Warwick (or anyone) to get a gank every time his ult is up is a bit absurd.
Should have said gank attempt not kill, otherwise you are wasting his ult by sitting on it.
Along the same lines of Shurelya's (speed relative to enemy champions) I've been thinking of switching it up and getting Frozen Mallet on Shen after Aegis, rather than Warmog's.
I've actually been meaning to try something similar, as you could land a lot of key slows with how much mobility Shadow Dash gives in fights. Probably go something like Boots->Aegis->Negatron->Mallet.
My big problem with Shen when it comes is what to get really late-game, like as a 5th or 6th big item. By that time I usually feel so tanky that death isn't an issue (FoN + Randuins + Aegis + Warmogs or similar), but the effectiveness of his ult-shield drops off and his passive + Q doesn't hit all that hard. I might try something silly like Triforce next game.
Shen ult is pretty much just a teleport late game, Reginald made a great point on his stream. You can negate 300? or so damage with his ult in a team fight, or you can taunt the enemies and negate whatever damage they were going to do.
I'm pretty confident his ult it more then 300 damage at level 3.
Yeah it is but the point is the same, late game the energy is much better used on a taunt in the middle of a team fight rather than shen ult.
What if she has a life swap ult. Changes her current health % with the target's current health %. Fits the name.
It could just be a strait copy of Soul Keeper's Ult from DotA.
They've said this is a DoTA mechanic they'd never do (which is good because bullshit one-shots on fed tanks are bullshit.)
Though the new champ does use a new resource system, apparently.
Sounds like the new resource is more like marks on kennen.
You realize it's 50 energy, right? And that you'll have most (If not all of that.) back by the time it finishes and you're there. Is the shield negligle late game? Sure. Is it just a teleport? No. Can't count the amount of times I've saved my carries ass with it, though.
Although once WW is 6 he should get a gank almost every time his ult is up, same with malphite or even shaco with someone like ashe mid.
Yeah no. Ideally everyone should kill someone everytime their ult is up. Realistically the people you are playing against have a brain and are trying their best not to being a situation where Warwick can gank them. Expecting your Warwick (or anyone) to get a gank every time his ult is up is a bit absurd.
Should have said gank attempt not kill, otherwise you are wasting his ult by sitting on it.
Along the same lines of Shurelya's (speed relative to enemy champions) I've been thinking of switching it up and getting Frozen Mallet on Shen after Aegis, rather than Warmog's.
I've actually been meaning to try something similar, as you could land a lot of key slows with how much mobility Shadow Dash gives in fights. Probably go something like Boots->Aegis->Negatron->Mallet.
My big problem with Shen when it comes is what to get really late-game, like as a 5th or 6th big item. By that time I usually feel so tanky that death isn't an issue (FoN + Randuins + Aegis + Warmogs or similar), but the effectiveness of his ult-shield drops off and his passive + Q doesn't hit all that hard. I might try something silly like Triforce next game.
Shen ult is pretty much just a teleport late game, Reginald made a great point on his stream. You can negate 300? or so damage with his ult in a team fight, or you can taunt the enemies and negate whatever damage they were going to do.
I'm pretty confident his ult it more then 300 damage at level 3.
Yeah it is but the point is the same, late game the energy is much better used on a taunt in the middle of a team fight rather than shen ult.
What if she has a life swap ult. Changes her current health % with the target's current health %. Fits the name.
It could just be a strait copy of Soul Keeper's Ult from DotA.
They've said this is a DoTA mechanic they'd never do (which is good because bullshit one-shots on fed tanks are bullshit.)
Though the new champ does use a new resource system, apparently.
Sounds like the new resource is more like marks on kennen.
You realize it's 50 energy, right? And that you'll have most (If not all of that.) back by the time it finishes and you're there. Is the shield negligle late game? Sure. Is it just a teleport? No. Can't count the amount of times I've saved my carries ass with it, though.
I agree, I am just saying it is probably better to taunt late game in most situations.
I always figured Nasus' ult would sort of counteract Mundo's ult enough that Nasus should have a slight advantage (assuming full health, etc).
It should, and I was going to actually write that, but I think Mundo's is on a shorter cooldown, meaning as Nasus you could get caught at the tower with no ult.
Edit: Nasus' ult is on a 120 sec CD, Mundo's is on a 60 sec CD. So...possibly 50% of the time you'd be looking at Mundo diving with his ult and not having yours up.
Although once WW is 6 he should get a gank almost every time his ult is up, same with malphite or even shaco with someone like ashe mid.
Yeah no. Ideally everyone should kill someone everytime their ult is up. Realistically the people you are playing against have a brain and are trying their best not to being a situation where Warwick can gank them. Expecting your Warwick (or anyone) to get a gank every time his ult is up is a bit absurd.
Should have said gank attempt not kill, otherwise you are wasting his ult by sitting on it.
Along the same lines of Shurelya's (speed relative to enemy champions) I've been thinking of switching it up and getting Frozen Mallet on Shen after Aegis, rather than Warmog's.
I've actually been meaning to try something similar, as you could land a lot of key slows with how much mobility Shadow Dash gives in fights. Probably go something like Boots->Aegis->Negatron->Mallet.
My big problem with Shen when it comes is what to get really late-game, like as a 5th or 6th big item. By that time I usually feel so tanky that death isn't an issue (FoN + Randuins + Aegis + Warmogs or similar), but the effectiveness of his ult-shield drops off and his passive + Q doesn't hit all that hard. I might try something silly like Triforce next game.
Shen ult is pretty much just a teleport late game, Reginald made a great point on his stream. You can negate 300? or so damage with his ult in a team fight, or you can taunt the enemies and negate whatever damage they were going to do.
I'm pretty confident his ult it more then 300 damage at level 3.
Yeah it is but the point is the same, late game the energy is much better used on a taunt in the middle of a team fight rather than shen ult.
What if she has a life swap ult. Changes her current health % with the target's current health %. Fits the name.
It could just be a strait copy of Soul Keeper's Ult from DotA.
They've said this is a DoTA mechanic they'd never do (which is good because bullshit one-shots on fed tanks are bullshit.)
Though the new champ does use a new resource system, apparently.
Sounds like the new resource is more like marks on kennen.
You realize it's 50 energy, right? And that you'll have most (If not all of that.) back by the time it finishes and you're there. Is the shield negligle late game? Sure. Is it just a teleport? No. Can't count the amount of times I've saved my carries ass with it, though.
I agree, I am just saying it is probably better to taunt late game in most situations.
You are taking a lot of factors for granted here.
Is the person about to die being accosted by someone within taunt range? Do they have Cleanse? Merc treads? Is your taunting them for a brief few seconds going to save them?
Or is your ability to not only shield them from damage (I can also attest to the absurd number i've times I've personally been saved by this, in addition to the number of people i've seen saved) but also move yourself in a position to then follow up with a taunt a better deal?
Saying it is better to taunt in a team fight late game is a very simplistic statement dealing with a scenario that is anything but.
You need to assess the situation and use your skills accordingly, if people take that advice you are giving at face value they could potentially be making the wrong decision in a lot of scenarios.
Delphinidaes on
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Shen also uses his ult to set up ganks, initiate, and to get away. Either way, its utility outweighs its defensive nature but that doesn't make it any less valuable.
Although once WW is 6 he should get a gank almost every time his ult is up, same with malphite or even shaco with someone like ashe mid.
Yeah no. Ideally everyone should kill someone everytime their ult is up. Realistically the people you are playing against have a brain and are trying their best not to being a situation where Warwick can gank them. Expecting your Warwick (or anyone) to get a gank every time his ult is up is a bit absurd.
Should have said gank attempt not kill, otherwise you are wasting his ult by sitting on it.
Along the same lines of Shurelya's (speed relative to enemy champions) I've been thinking of switching it up and getting Frozen Mallet on Shen after Aegis, rather than Warmog's.
I've actually been meaning to try something similar, as you could land a lot of key slows with how much mobility Shadow Dash gives in fights. Probably go something like Boots->Aegis->Negatron->Mallet.
My big problem with Shen when it comes is what to get really late-game, like as a 5th or 6th big item. By that time I usually feel so tanky that death isn't an issue (FoN + Randuins + Aegis + Warmogs or similar), but the effectiveness of his ult-shield drops off and his passive + Q doesn't hit all that hard. I might try something silly like Triforce next game.
Shen ult is pretty much just a teleport late game, Reginald made a great point on his stream. You can negate 300? or so damage with his ult in a team fight, or you can taunt the enemies and negate whatever damage they were going to do.
I'm pretty confident his ult it more then 300 damage at level 3.
Yeah it is but the point is the same, late game the energy is much better used on a taunt in the middle of a team fight rather than shen ult.
What if she has a life swap ult. Changes her current health % with the target's current health %. Fits the name.
It could just be a strait copy of Soul Keeper's Ult from DotA.
They've said this is a DoTA mechanic they'd never do (which is good because bullshit one-shots on fed tanks are bullshit.)
Though the new champ does use a new resource system, apparently.
Sounds like the new resource is more like marks on kennen.
You realize it's 50 energy, right? And that you'll have most (If not all of that.) back by the time it finishes and you're there. Is the shield negligle late game? Sure. Is it just a teleport? No. Can't count the amount of times I've saved my carries ass with it, though.
I agree, I am just saying it is probably better to taunt late game in most situations.
You are taking a lot of factors for granted here.
Is the person about to die being accosted by someone within taunt range? Do they have Cleanse? Merc treads? Is your taunting them for a brief few seconds going to save them?
Or is your ability to not only shield them from damage (I can also attest to the absurd number i've times I've personally been saved by this, in addition to the number of people i've seen saved) but also move yourself in a position to then follow up with a taunt a better deal?
Saying it is better to taunt in a team fight late game is a very simplistic statement dealing with a scenario that is anything but.
You need to assess the situation and use your skills accordingly, if people take that advice you are giving at face value they could potentially be making the wrong decision in a lot of scenarios.
I am talking late game where auto attacks in the hundreds are common. Also in a team fight, usually the enemy will all focus one target and if you can taunt a couple of them you are negating far, far more damage than 750, probably thousands of damage. Especially at the start. This was just reginalds advice, and I think it mostly holds true, I mean shen also is a beast with damage too.
There is a time to use a shield, and most of the time I don't think it is appropriate in a teamfight. Although at my ELO most of the time a shield will save them because focus fire is quite rare.
I really want to learn Taric eventually too, he is one of the strongest duo lanes I think, yes Taric + anything = win. I just have trouble building him, it always feels so situational because he can be built so many different ways.
so I fired up LoL after like a month and a half of playing other games
shat bricks when I saw galio's commando skin
Daebunz on
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited January 2011
why is mana a bad system
i dont comprehend
Because it's a stunningly boring system that provokes very loss aversive behaviour along with having absolutely no interesting facets to it at all (the only thing a mana system does is to stop you using your abilities at a certain point). Because you have to budget mana over such a long period of time due to its slow rate of recovery, players are frequently forced into using their abilities much less than they'd like simply because they don't want to be oom when the shit hits the fan.
The most obvious sign of what is wrong with mana is how many items are designed around stopping you ever having to engage with it as a resource - consider the huge numbers of mana items and very common habit of running regen/lvl runes.
Because it's a stunningly boring system that provokes very loss aversive behaviour along with having absolutely no interesting facets to it at all (the only thing a mana system does is to stop you using your abilities at a certain point). Because you have to budget mana over such a long period of time due to its slow rate of recovery, players are frequently forced into using their abilities much less than they'd like simply because they don't want to be oom when the shit hits the fan.
The most obvious sign of what is wrong with mana is how many items are designed around stopping you ever having to engage with it as a resource - consider the huge numbers of mana items and very common habit of running regen/lvl runes.
okay
i think those are valid points as to why it is a not as good system as others
but i dont think the correct way of handling that is to put fifteen different resource systems in the game while there is a huge meta system of summoner masteries and runes that arent evolving with the different resource systems as they are introduced
as well as items becoming full of wasted stats for different characters if the items are itemized with mana in mind and your champion doesnt use mana
Because it's a stunningly boring system that provokes very loss aversive behaviour along with having absolutely no interesting facets to it at all (the only thing a mana system does is to stop you using your abilities at a certain point). Because you have to budget mana over such a long period of time due to its slow rate of recovery, players are frequently forced into using their abilities much less than they'd like simply because they don't want to be oom when the shit hits the fan.
The most obvious sign of what is wrong with mana is how many items are designed around stopping you ever having to engage with it as a resource - consider the huge numbers of mana items and very common habit of running regen/lvl runes.
okay
i think those are valid points as to why it is a not as good system as others
but i dont think the correct way of handling that is to put fifteen different resource systems in the game while there is a huge meta system of summoner masteries and runes that arent evolving with the different resource systems as they are introduced
as well as items becoming full of wasted stats for different characters if the items are itemized with mana in mind and your champion doesnt use mana
I figure the item thing is a fair enough trade off for the time being, as characters with no mana pool don't have to double manage their ability use (both cool downs and the mana pool) and will never have to stare at a greyed out ability bar that only a long period of game time or recalling will fix.
Ideally, I'd like to see all mana/mana regen gear become +%resource. Then have most of the heroes not use mana.
I love all the ninjas. And Renekton & Mord's resources seem really fun. Actually, nearly all my favorite characters are non-mana based. I like to be constantly doing something at all times.
I think mana works fine in LoL, though I'd like to see the base regen rates increased and mana/level runes made less powerful so you'd have more rune options on mana-based champions.
Champions like Blitz are more fun to play against when a missed hook actually means something. Attrition is important in the laning phase and the game is better for having it.
Ideally, I'd like to see all mana/mana regen gear become +%resource. Then have most of the heroes not use mana.
I love all the ninjas. And Renekton & Mord's resources seem really fun. Actually, nearly all my favorite characters are non-mana based. I like to be constantly doing something at all times.
how exactly would mana regen gear affect other resources. It would have to effect energy very little to not be op, and I don't even know how it would effect manaless abilities or mordes. It's just adding a lot of needless complexity, I'd instead, after adding a few more energy champs, add one or two energy based items, though honeslty, I only play akali energy wise and I can count on one finger when I actually noticed my energy was low, and thats only after spamming E.
On that note, I feel I should of used the ip for renek to buy shen and cho goth, I'm amazed I don't own cho yet...
Minerva_SC on
"If a cherry pie filled cape is wrong, I don't want to be right.
I'm dead serious."
Along the same lines of Shurelya's (speed relative to enemy champions) I've been thinking of switching it up and getting Frozen Mallet on Shen after Aegis, rather than Warmog's.
It seems like it would have a nice synergy with the movespeed quints I run on Shen.
I'd suggest a TriForce instead. It's not a guaranteed slow, but it has the proc as well, which is huge.
Also, Shurylia's is so good because it affects most / all your team. I'll use it to initiate, to escape, or to chase with a partner. While the opposite is true for many characters, with Shen I'd rather have 40% for me and a friend than 80% for just me.
Ideally, I'd like to see all mana/mana regen gear become +%resource. Then have most of the heroes not use mana.
I love all the ninjas. And Renekton & Mord's resources seem really fun. Actually, nearly all my favorite characters are non-mana based. I like to be constantly doing something at all times.
how exactly would mana regen gear affect other resources. It would have to effect energy very little to not be op, and I don't even know how it would effect manaless abilities or mordes. It's just adding a lot of needless complexity, I'd instead, after adding a few more energy champs, add one or two energy based items, though honeslty, I only play akali energy wise and I can count on one finger when I actually noticed my energy was low, and thats only after spamming E.
On that note, I feel I should of used the ip for renek to buy shen and cho goth, I'm amazed I don't own cho yet...
Probably. A good Shen will genuinely improve someone's entire day. A good Renekton, if such a thing exists, is just another melee carry.
Yes, and 0 health regen during the 10 or so seconds of ult :P But you can always follow up with those other moves you have, or ask a teammate to help beat someone up. The point is you aim it at the carry and KABOOM!
We were getting stomped terribly, and I was being absolutely useless to the team. Then I decided to build nothing but CDR and Ability Power. I spent the entire time running from enemies, never entering a 5v5, and turning every bit of jungle into Vietnam.
The turning point was when we were nearly aced in our jungle and 3 enemies survive to drop our inhibitors. Malphite runs them on a merry chase through my minefield, and ends up killing 2 of them. Tryndamere finishes the ace, then runs up to our inhibitor and dies to the shrooms.
30 minutes later, we came back from all 3 inhibs to win it.
Posts
Should have said gank attempt not kill, otherwise you are wasting his ult by sitting on it.
Shen ult is pretty much just a teleport late game, Reginald made a great point on his stream. You can negate 300? or so damage with his ult in a team fight, or you can taunt the enemies and negate whatever damage they were going to do.
I'm pretty confident his ult it more then 300 damage at level 3.
They've said this is a DoTA mechanic they'd never do (which is good because bullshit one-shots on fed tanks are bullshit.)
Though the new champ does use a new resource system, apparently.
Sounds like the new resource is more like marks on kennen.
first off aren't both poppy and deathfire going against that type of philosophy
and secondly why do they have to make a million different resource systems
Because mana is quite literally the worst possible resource system, and anything that draws lol away from mana is to be applauded.
Mana really needs to stop being in games.
Did you level your spirit fire up? When you're solo lane as Nasus, you should just looking to play conservative and farm at least until 6. Take one in your Q, one for your W slow, and then just level up E. This is because your spirit fire looks big and scary, and will chase most champs off fairly quick. And with a few levels it farms like crazy, meaning you can get most of your creeps at the tower.
Beyond that...Mundo really shouldn't be able to kill you at the tower, unless his ult's up and you're hugging at low health. Neither of you can really do a lot of burst damage, though his cleavers can definitely fuck you when out of position.
You realize it's 50 energy, right? And that you'll have most (If not all of that.) back by the time it finishes and you're there. Is the shield negligle late game? Sure. Is it just a teleport? No. Can't count the amount of times I've saved my carries ass with it, though.
i dont comprehend
They obviously have a pretty talented art department, they need to step it up.
then they need to rework items like wit's end to burn every resource. there i said it.
New Sunfire Cape that drains your account's IP.
It should, and I was going to actually write that, but I think Mundo's is on a shorter cooldown, meaning as Nasus you could get caught at the tower with no ult.
Edit: Nasus' ult is on a 120 sec CD, Mundo's is on a 60 sec CD. So...possibly 50% of the time you'd be looking at Mundo diving with his ult and not having yours up.
You are taking a lot of factors for granted here.
Is the person about to die being accosted by someone within taunt range? Do they have Cleanse? Merc treads? Is your taunting them for a brief few seconds going to save them?
Or is your ability to not only shield them from damage (I can also attest to the absurd number i've times I've personally been saved by this, in addition to the number of people i've seen saved) but also move yourself in a position to then follow up with a taunt a better deal?
Saying it is better to taunt in a team fight late game is a very simplistic statement dealing with a scenario that is anything but.
You need to assess the situation and use your skills accordingly, if people take that advice you are giving at face value they could potentially be making the wrong decision in a lot of scenarios.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
I am talking late game where auto attacks in the hundreds are common. Also in a team fight, usually the enemy will all focus one target and if you can taunt a couple of them you are negating far, far more damage than 750, probably thousands of damage. Especially at the start. This was just reginalds advice, and I think it mostly holds true, I mean shen also is a beast with damage too.
There is a time to use a shield, and most of the time I don't think it is appropriate in a teamfight. Although at my ELO most of the time a shield will save them because focus fire is quite rare.
I really want to learn Taric eventually too, he is one of the strongest duo lanes I think, yes Taric + anything = win. I just have trouble building him, it always feels so situational because he can be built so many different ways.
shat bricks when I saw galio's commando skin
Because it's a stunningly boring system that provokes very loss aversive behaviour along with having absolutely no interesting facets to it at all (the only thing a mana system does is to stop you using your abilities at a certain point). Because you have to budget mana over such a long period of time due to its slow rate of recovery, players are frequently forced into using their abilities much less than they'd like simply because they don't want to be oom when the shit hits the fan.
The most obvious sign of what is wrong with mana is how many items are designed around stopping you ever having to engage with it as a resource - consider the huge numbers of mana items and very common habit of running regen/lvl runes.
okay
i think those are valid points as to why it is a not as good system as others
but i dont think the correct way of handling that is to put fifteen different resource systems in the game while there is a huge meta system of summoner masteries and runes that arent evolving with the different resource systems as they are introduced
as well as items becoming full of wasted stats for different characters if the items are itemized with mana in mind and your champion doesnt use mana
I figure the item thing is a fair enough trade off for the time being, as characters with no mana pool don't have to double manage their ability use (both cool downs and the mana pool) and will never have to stare at a greyed out ability bar that only a long period of game time or recalling will fix.
I love all the ninjas. And Renekton & Mord's resources seem really fun. Actually, nearly all my favorite characters are non-mana based. I like to be constantly doing something at all times.
so I'm thinking she might be support
Champions like Blitz are more fun to play against when a missed hook actually means something. Attrition is important in the laning phase and the game is better for having it.
how exactly would mana regen gear affect other resources. It would have to effect energy very little to not be op, and I don't even know how it would effect manaless abilities or mordes. It's just adding a lot of needless complexity, I'd instead, after adding a few more energy champs, add one or two energy based items, though honeslty, I only play akali energy wise and I can count on one finger when I actually noticed my energy was low, and thats only after spamming E.
On that note, I feel I should of used the ip for renek to buy shen and cho goth, I'm amazed I don't own cho yet...
I'm dead serious."
Oh good, the game doesn't go through at the very end, still pretty lame that you random a hero though.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I'd suggest a TriForce instead. It's not a guaranteed slow, but it has the proc as well, which is huge.
Also, Shurylia's is so good because it affects most / all your team. I'll use it to initiate, to escape, or to chase with a partner. While the opposite is true for many characters, with Shen I'd rather have 40% for me and a friend than 80% for just me.
Probably. A good Shen will genuinely improve someone's entire day. A good Renekton, if such a thing exists, is just another melee carry.
There goes my win streak, Pants went 1-7, in the laning phase.
In case anyone wanted to know was 1150 champ select is like.
Is that assuming 0 MR?
We were getting stomped terribly, and I was being absolutely useless to the team. Then I decided to build nothing but CDR and Ability Power. I spent the entire time running from enemies, never entering a 5v5, and turning every bit of jungle into Vietnam.
The turning point was when we were nearly aced in our jungle and 3 enemies survive to drop our inhibitors. Malphite runs them on a merry chase through my minefield, and ends up killing 2 of them. Tryndamere finishes the ace, then runs up to our inhibitor and dies to the shrooms.
30 minutes later, we came back from all 3 inhibs to win it.