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Dead Space 2: How Many Licks Does It Take to Get to the Center of a Necromorph?

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Posts

  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited January 2011
    oh my god. i'm playing through again from the beginning

    and the first chapter is SO DAMN CREEPY once you know what all the logs and such are actually referencing

    i'm going D: the entire time now where before i was all "oo this is interesting"

    Whatcha mean? I remember reading a lot of logs but my nerves are still on edge some.
    How's the eye, nolan? looking better, yes...I'll schedule you for another session first thing tomorrow

    i mean GAH. D:

    also also
    1887deadspace2-2011-01-29-22-05-00-59.png

    curly haired boy on
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    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • adytumadytum The Inevitable Rise And FallRegistered User regular
    edited January 2011
    Definite :^: for multiplayer.

    adytum on
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited January 2011
    adytum wrote: »
    Definite :^: for multiplayer.

    That was a Fickin' awesome time, glad we all joined up :)
    Dragkonias wrote: »
    It was strange. Maybe it is the group heal affect, but it's much easier to get people to stick together in DS's MP than L4D. Randoms that is.

    It's easy as long as people are alive. Once you've died and you have to respawn far away, the humans tend to get thinned out pretty quick. It's also pretty map dependent.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • Evil WeevilEvil Weevil Registered User regular
    edited January 2011
    T4CT wrote: »
    baby in the washing machine is still the most fucking disturbing part of this entire game
    Was THAT what it was? I thought it was either a kid or a dog/cat, but a baby? Really?

    Evil Weevil on
  • UselesswarriorUselesswarrior Registered User regular
    edited January 2011
    T4CT wrote: »
    baby in the washing machine is still the most fucking disturbing part of this entire game

    Wait what? When do you see this?

    The multiplayer strikes me as odd, they have this elaborate unlock system but only 5 maps. They are probably planning to release DLC at some point but thats just going to splinter the player base. Anyway, how do you guys organize PSN games? I'd like to get in on the action.

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited January 2011
    Magus` wrote: »
    Any weapon suggestions for a new play through? I'm pretty sure I'm gonna keep the Pulse Rifle, but the Line Gun and Force Gun did not seem very strong. Then again, I didn't upgrade them very much.

    Force gun's secondary powered up should be pretty brutal.

    If you haven't tried it, the Javelin is pretty epic. The fully-upgraded secondary fire is electrocution bolts that explode. 1-2 punch for just about any regular or enhanced necro, except for the occasionally extra-tough spitter or slasher.

    @Uselesswarrior: Adytum set up a chat room to join so we can chat while we get groups together and such. Probably be a good idea to message in here first to see if anyone is interested, then head over to chat to get things organized.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • Lord_MordjaLord_Mordja Registered User regular
    edited January 2011
    Contact beam. Jesus, an at will AOE stasis blast and massive, oneshot damage? Yes please.

    Lord_Mordja on
  • GreenGreen Stick around. I'm full of bad ideas.Registered User regular
    edited January 2011
    T4CT wrote: »
    baby in the washing machine is still the most fucking disturbing part of this entire game

    Wait what? When do you see this?

    First time through a residential sector
    The machine is shaking and you can hear a child crying

    Also there's a discarded teddy bear next to it D:

    Green on
  • MetallikatMetallikat Registered User regular
    edited January 2011
    Green wrote: »
    T4CT wrote: »
    baby in the washing machine is still the most fucking disturbing part of this entire game

    Wait what? When do you see this?

    First time through a residential sector
    The machine is shaking and you can hear a child crying

    Also there's a discarded teddy bear next to it D:

    I wondered what the hell that was.

    Metallikat on
  • UselesswarriorUselesswarrior Registered User regular
    edited January 2011
    Metallikat wrote: »
    Green wrote: »
    T4CT wrote: »
    baby in the washing machine is still the most fucking disturbing part of this entire game

    Wait what? When do you see this?

    First time through a residential sector
    The machine is shaking and you can hear a child crying

    Also there's a discarded teddy bear next to it D:

    I wondered what the hell that was.

    I never put that together.
    Why the hell would a necromorph put a baby in a washing machine?

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited January 2011
    Metallikat wrote: »
    Green wrote: »
    T4CT wrote: »
    baby in the washing machine is still the most fucking disturbing part of this entire game

    Wait what? When do you see this?

    First time through a residential sector
    The machine is shaking and you can hear a child crying

    Also there's a discarded teddy bear next to it D:

    I wondered what the hell that was.

    I never put that together.
    Why the hell would a necromorph put a baby in a washing machine?

    Do you eat your food after it rolled through mud?

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • T4CTT4CT BAFTA-NOMINATED NAFTA-APPROVEDRegistered User regular
    edited January 2011
    Klyka wrote: »
    Metallikat wrote: »
    Green wrote: »
    T4CT wrote: »
    baby in the washing machine is still the most fucking disturbing part of this entire game

    Wait what? When do you see this?

    First time through a residential sector
    The machine is shaking and you can hear a child crying

    Also there's a discarded teddy bear next to it D:

    I wondered what the hell that was.

    I never put that together.
    Why the hell would a necromorph put a baby in a washing machine?

    Do you eat your food after it rolled through mud?
    marker makes people go fucking nuts bro

    T4CT on
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited January 2011
    so my new love is the javelin gun

    it's got the punch of kinesis, the GET AWAY-ness of the force gun, and the awesome alt-fire of the line gun

    definitely rolling plasma cutter/javelin gun for my zealot playthrough.

    curly haired boy on
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    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • WarcryWarcry I'm getting my shit pushed in here! AustraliaRegistered User regular
    edited January 2011
    Just beat the game, first playthrough on Survivalist..
    I thought it was a lot more well paced than the first, the end run in this with the regenerator behind you all the way was a seriously good way to get your ass moving through all those black necros. I took all the nodes off my Line Gun just before that point and threw everything on Javelin Gun. I am so glad I did, as it let me just annihilate black necros with 2 rounds of ammunition (one to spear, one to electrocute) and Nicole in the final boss fight got seriously fucked up by that gun. Took me a few tries to beat that damn fight until I just spreared Nicole repeatedly, blowing up the javelins before the Pack could reach me.

    Certain sequences, such as the massive necro you try to escape from in space were really well done as cinematic moments, but the space flight from the Solar Array to the Sprawl was fucking amazing. Boss fights weren't as inventive as the first game, but the sheer number of intelligent and utterly relentless enemies more than made up for it. I was using all my cunning and reflexes in the final chapters, just to keep a few bars of health. It's been a while since a game forced me to create precise tactics in particular rooms, not counting boss fights. The tram track run on the Ishimura was just brutal. I had nowhere near enough nodes on my Stasis at that point, so I killed every last thing in that long dark hall of madness.

    I liked the appearances of Nicole throughout the game, the needle one in the church was fucking excellent.
    The new enemies, such as the Stalkers and the exploding babies were really good additions. The modelling and texturing was nothing short of incredible for such a long game. Attention to detail in the school was particularly striking to me.

    I've played the multiplayer a little bit and it's far, far better than it has any right to be. With a coordinated team, you can become an exterminator squad, dealing death to all angles. Likewise, with the Necros, you can easily overwhelm the humans with careful strategy and sheer ruthlessness. I've yet to see how either side fares with upgraded weaponry, but I hope it's as balanced as it is initially.

    The sheer dread of the first game has been replaced by panic and desperation for health and ammunition.
    Instead of funnelling enemies toward you thanks to the narrow corridors of the first game, you can and will be flanked on all sides thanks to a much larger setting with equally large combat space. The crushing atmosphere of the Ishimura is needed no more, thanks to smart AI, sparse supplies and the insanity of the combat.

    I would say it's a 10/10 game, but something tells me it's not quite perfect. I can't put my finger on what it is though.

    Warcry on
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited January 2011
    someone sell me on the seeker rifle

    i put a ton of nodes into it but i'm still not seeing the appeal over, say, a fully-upgraded javelin gun

    curly haired boy on
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    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited January 2011
    Played a bit more. Somewhere in chapter 3 in the hab areas, there was a crate. I stomped it. Right then, a necro burst out of the wall and scared the living shit out of me.

    -Loki- on
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited January 2011
    I had the one actual scare happen to me yesterday and it wasn't even scripted:
    I was walking through a hallway in Chapter 10. I had just killed a TON of Necros. No more music was playing and I walked towards the exit. I open the door and see a shadow next to mine. I turn around and OMG BLACK NECRO WAS STALKING YOU IN YOUR FACE!!!!!!
    I yelled "FUUUUCK" and shot the shit out of him.

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • AstaleAstale Registered User regular
    edited January 2011
    someone sell me on the seeker rifle

    i put a ton of nodes into it but i'm still not seeing the appeal over, say, a fully-upgraded javelin gun

    Fully upgraded, in zoom mode, it destroys whatever the target is. Is it a leg? Gone. Is it a torso? Goes flying across the room, also gone. Is it a big boss necro? Hit a weak point and it's gone.

    Basically it's THE most un-flashy weapon there is, but it gets the job done. I find it less 'fun' than other weapons, but if you're trying to be the big bad military badass (as it's the only gun that even remotely looks like a real weapon, even compared to the pulse rifle) the ammo drops are plentiful enough (and large enough) you can just stick with the rifle blowing things apart without ever having to switch back to the plasma cutter (unless you are one of those weird people who carry more than two weapons and never get enough ammo for any of them).

    I'd recommend it, because honestly, even it can be damn fun if you just fuck around like crazy.

    Astale on
  • programjunkieprogramjunkie Registered User regular
    edited January 2011
    Magus` wrote: »
    "You owe me an eye, you bastard!" and "... what?" had me busting out laughing.
    Also "...nerd."

    The difficulty curve for Survivalist feels a little off, to me. It's balls-easy until you get to chapter 10, where it becomes hard, and then you get to 13 and the game decides to facefuck you.

    The only part that really really frustrated me was the last fight:
    Didn't have a lot of ammo, and kiting infinitely spawning adds isn't really my idea of fun. My guns also weren't set up to fight an infinite swarm. Pulse Rifle is okay for that situation, but I only had 100 rounds left after the mad sprint to the end; Plasma Cutter and Seeker Rifle were really difficult to use due to the goddamn adds jumping in front of Nicole all the goddamn time.

    Last fight gameplay only spoiler
    I found the Seeker dead easy. You can beat that fight in like 60 seconds top. Just blast the boss, reload and attack the objective, and repeat. If you're fast, you barely notice the adds

    Also, the last boss has an cool death cinematic if you lose, so make sure you see it before you beat the game.

    programjunkie on
  • AstaleAstale Registered User regular
    edited January 2011
    Also, I would like to comment Isaac takes off his helmet in a lot of situations (cutscenes) that you probably shouldn't take off the damn helmet.

    I'm not going to list and spoiler tag all of them, but YOU ALL KNOW THE ONES I'M TALKING ABOUT.

    Astale on
  • T4CTT4CT BAFTA-NOMINATED NAFTA-APPROVEDRegistered User regular
    edited January 2011
    my favorite off-helmet moment is when the puker grabs you and rips off your helmet and vomits right into your mouth and then you fall to your knees and re-vomit all his vomit and then die

    just

    ew

    T4CT on
  • PreacherPreacher Registered User regular
    edited January 2011
    Yeah the seeker is my other favorite gun aside from the force gun. It's a solid work horse with cheap ammo and its conservative, only real weakness is the few small enemies in packs (thankfully there aren't as many attacks like that).

    I just finished my second play through, this time on survivalist. Probably be a bit before I dive back in and try the guns I haven't used yet.

    Preacher on
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  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited January 2011
    So, started my Hardcore run.

    Is it just me, or does it seem easier than zealot? I know the ammo and health drops are limited, but it doesn't seem like the Necros are nearly as difficult or resistant to damage. Not that I'm complaining, getting through this game with only 3 saves will still be an epic chore. Even after finishing it on Zealot. :shock:

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • C2BC2B SwitzerlandRegistered User regular
    edited January 2011
    Jason Graves interview about Dead Spaces score

    http://www.squareenixmusic.com/features/interviews/jasongraves2.shtml
    Chris: Jason Graves, it is a great honor to speak to you once again on the dawn of Dead Space 2's release. Your score for Dead Space 2 features a mixture of continuity and change. Could you outline what are the main features in this score compared to its predecessors?

    Jason Graves
    : For me, it essentially boiled down into two different thoughts. The first would be that I wanted to pick up where the original Dead Space left off — I desired a natural transition without sounding derivative. The second thought was that I wanted to inject something new and different into the musical world of Dead Space. This would both give the game a new, unique sound as well as keep me creatively satisfied.

    Probably the most notable new idea is the inclusion of a string quartet in the score. I thought having such an intimate, emotional ensemble of only four string players would provide the perfect contrast to the huge, churning orchestra that permeates most of the action pieces. In doing so, the small ensemble seems even more intimate and personal. And when the large orchestra comes back in, it sounds larger and more epic as a result.
    Chris: From an artistic perspective, "Lacrimosa" is one of the most highbrow compositions ever featured on a video game. Was it your intention to create such a pioneering cue with the artistic freedom available to you? Were you inspired by any avant-garde composers creating this work and, if so, how did you still make the music unique and personal?

    Jason Graves: You are too kind! While I completely appreciate adjectives such as "highbrow" and "pioneering" used to describe my music, I really must take a step back and acknowledge the composers who have been writing music like this for almost 100 years. The Polish composer Pendereski once said, "Music cannot be started from scratch; it can only be continued." Béla Bartók and Igor Stravinsky are both amazing composers that I spent a lot of time studying in school. I am sure their influence can be heard here and there in the piece.

    However, I freely admit that I love the idea of playing against the expectations of a horror score. I thought using a string quartet would be the antithesis of what anyone would expect. And since this is the world of Dead Space, it was a lot of fun to take what is known as such a "classical sound" and mutate it into my own personal musical Necromorph! Honestly, I've had so many Dead Space recording sessions of extended techniques and crazy sounds that it was practically second nature to compose the string Quartet Concerto.

    Chris: Many of the tracks on Dead Space 2, including "Lacrimosa", were written for string ensemble. In my experience, writing for string quartet is a major challenge, demanding both intricate command of the individual instruments and deep insight into the ensemble as a whole. Did you also find writing for this ensemble a challenge and what were your major considerations when writing for it? Was your past classical training helpful here?

    Jason Graves:
    I'm sure the classical schooling didn't hurt! However, it's not like I was cracking open my old textbooks or studying other composers' string quartet pieces. As far as I saw it, the string quartet was simply a distillation of the entire string ensemble. I just had to make sure to use each of those four voices to their maximum potential. There's nowhere to hide in a string quartet! But on the other side of the coin, any tiny change in performance technique, dynamic, or pitch is immediately identifiable. That's the beauty of having such a small ensemble perform the music. It's completely subtle, but immediately recognizable.

    The best thing about recording a string quartet music for Dead Space was that I was not required to provide any previews of the music before the recording session. This is never the case in games or film! Normally, the composer is required to provide computer-generated music previews of what the orchestra will be playing. For Dead Space, there's really no way to do this. Everything is so atonal and experimental; the sounds simply don't exist in the computer yet! Sure, some of the more tonal string quartet stuff could've been previewed. But EA was already well-trained in their expectations before recording session. Which is to say, they didn't expect to hear anything until the day of the session.

    So I intentionally kept everything for the string quartet written on pencil and paper, allowing myself to play a few keys on the piano here and there. I wanted it to really be a practice in true composition and not simply copying and pasting notes around in the computer. I hope that doesn't sound too arrogant! It was actually a very humbling decision that allowed me to focus on the notes and performances I heard in my head instead of what the computer was telling me they would sound like.

    C2B on
  • WarcryWarcry I'm getting my shit pushed in here! AustraliaRegistered User regular
    edited January 2011
    Toldo wrote: »
    Cool story, but... seven hours? Hmm...

    I played on Survivalist. 13 hours.

    Unlucky number :c

    Warcry on
  • Hank_ScorpioHank_Scorpio Registered User regular
    edited January 2011
    That interview is pretentious. It's just a videogame soundtrack, and it wasn't anything especially memorable.

    Hank_Scorpio on
  • BritishDavidBritishDavid Registered User regular
    edited January 2011
    That interview is pretentious. It's just a videogame soundtrack, and it wasn't anything especially memorable.

    While id agree the interview is a little pretentious, the end credit score is especially memorable.

    BritishDavid on
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  • klemmingklemming Registered User regular
    edited January 2011
    CarbonFire wrote: »
    So, started my Hardcore run.

    Is it just me, or does it seem easier than zealot? I know the ammo and health drops are limited, but it doesn't seem like the Necros are nearly as difficult or resistant to damage. Not that I'm complaining, getting through this game with only 3 saves will still be an epic chore. Even after finishing it on Zealot. :shock:

    The damage ratios are lower than on Zealot for sure. I'm not sure what the differences on ammo drops are, but if you can get through Zealot, then Hardcore is mostly an endurance challenge.

    That, plus the fact that you can't start it on a NG+ :(

    klemming on
    Nobody remembers the singer. The song remains.
  • BritishDavidBritishDavid Registered User regular
    edited January 2011
    so i noticed it on my 1st playthrough, confirmed it in my 2nd play, when you cut the power and
    the soldiers get swarmed, BABY HIVE MIND/REGENERATOR DUDE
    is leading the necromorphs into battle.

    BritishDavid on
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  • BritishDavidBritishDavid Registered User regular
    edited January 2011
    also, sniping stalkers with the seeker rifle when they peek, is the best.
    i also noticed they peek OVER things, as well as around on my 2nd play,

    did i mention I love this game?

    BritishDavid on
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  • Delta AssaultDelta Assault Registered User regular
    edited January 2011
    Anybody else think the cysts are kinda silly?
    Unless you're incredibly oblivious to their presence, you can just shoot em once and have their bomb fall back and kill them, unless it's on a wall or ceiling. Seems kinda strange to have an organism commit suicide like that.

    Delta Assault on
  • Moridin889Moridin889 Registered User regular
    edited January 2011
    The wall/ceiling ones just grab it out of midair and hit them with it. Handy bombs

    Moridin889 on
  • BritishDavidBritishDavid Registered User regular
    edited January 2011
    so end fight is way harder on survivalist than on normal, i can only imagine on Zealot.

    BritishDavid on
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  • Moridin889Moridin889 Registered User regular
    edited January 2011
    I just focused the main boss with the ripper. Kills the minions between waves automatically

    Moridin889 on
  • BritishDavidBritishDavid Registered User regular
    edited January 2011
    didn't have a ripper, i did it by using the alt fire on the javelin which destroyed the pack, but i still didn't get that damn javelin achievement, i don't think it counts against pack for some reason.

    BritishDavid on
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  • vamenvamen Registered User regular
    edited January 2011
    So uh...
    in chapter 7
    is this supposed to happen?
    I get to hallway after disabling the hologram's defenses:
    IMG_0976.JPG

    And then...this? I'm pretty sure this can't be right. If I walk in the door I fall to my doom.
    IMG_0977.JPG


    vamen on
  • BritishDavidBritishDavid Registered User regular
    edited January 2011
    you know, it occured to me, that within the law of deadspace, what the fuck are BRUTES? and The Walking Manta Rays? And all the other bizarre monsters, i get it that your standard necromorphs are mutations... but c'mon! I wanna see these things get made.

    BritishDavid on
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  • BritishDavidBritishDavid Registered User regular
    edited January 2011
    vamen wrote: »
    So uh...
    in chapter 7
    is this supposed to happen?
    I get to hallway after disabling the hologram's defenses:
    IMG_0976.JPG

    And then...this? I'm pretty sure this can't be right. If I walk in the door I fall to my doom.
    IMG_0977.JPG





    I've heard that chapter is very buggy, you on PC? and no, that aint suppose to happen.

    BritishDavid on
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  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    edited January 2011
    vamen wrote: »
    So uh...
    in chapter 7
    is this supposed to happen?
    I get to hallway after disabling the hologram's defenses:
    IMG_0976.JPG

    And then...this? I'm pretty sure this can't be right. If I walk in the door I fall to my doom.
    IMG_0977.JPG



    Yeah, that's not right. Some level geometry isn't getting loaded for you for some reason.

    Hedgethorn on
  • BritishDavidBritishDavid Registered User regular
    edited January 2011
    so gonna try the HARD CORE run, god help me.

    BritishDavid on
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