anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
edited February 2011
Can I be honest with you guys?
I watched like half of the asian girl's video.
But this guy's video, I watched the whole thing.
"I can't show you the code, cause then you know, I won't be able to play online, and I really look forward to playing online...with....people......who are my friends."
Man I have been able to handle everything this game throws at me. I've gotten temporarily stuck on some parts but a change in strategy has gotten me by. But fuck this. This is just driving me nuts.
Chapter 15
The hallucination bit. I keep dying. I'm using my pulse rifle to blast away the tiny ones but they keep getting around me. Any better methods?
Man I have been able to handle everything this game throws at me. I've gotten temporarily stuck on some parts but a change in strategy has gotten me by. But fuck this. This is just driving me nuts.
Chapter 15
The hallucination bit. I keep dying. I'm using my pulse rifle to blast away the tiny ones but they keep getting around me. Any better methods?
Kite them around until they're all in a line then use the ripper, pulse rifle, or javelin gun to kill them all at the same time.
Rend on
0
anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
Man I have been able to handle everything this game throws at me. I've gotten temporarily stuck on some parts but a change in strategy has gotten me by. But fuck this. This is just driving me nuts.
Chapter 15
The hallucination bit. I keep dying. I'm using my pulse rifle to blast away the tiny ones but they keep getting around me. Any better methods?
Ignore them. They disappear every time you hit the boss. I think you need to do it like 3 times? It was pretty easy compared to the DS1 boss. Actually really easy.
Man I have been able to handle everything this game throws at me. I've gotten temporarily stuck on some parts but a change in strategy has gotten me by. But fuck this. This is just driving me nuts.
Chapter 15
The hallucination bit. I keep dying. I'm using my pulse rifle to blast away the tiny ones but they keep getting around me. Any better methods?
if you're aiming at anything but nicole and the marker, you're doing it wrong.
seriously, just throw everything you have at nicole, and once she disappears and the marker nodules spawn, the mobs around not only disappear, but give up their loot. not that you'll need it. just keep shooting nicole/marker/nicole/marker until done.
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Hit the final boss with the alt fire of the Flame Thrower. Instant death. Shoot at obvious weak point, do massive damage, scoop up ammo dropped from shadows, lather, rinse, repeat.
Ugh, why could they not put a Save and Quit option in for Hardcore?
I'm minding my own business, slaughtering necromorphs in chapter 8 (about halfway to where I want to save) when the sound on the game completely freaks out. Fiddling with my cables didn't work so that left me two options
1) Reboot my PS3 and lose my progress
2) Suck it up and play 2 chapters without sound
It makes the game kinda hilarious, especially when you half-remember where everything spawns. Just takes the wind completely out of the sails of all those monster closets and ambushes.
It makes the game kinda hilarious, especially when you half-remember where everything spawns. Just takes the wind completely out of the sails of all those monster closets and ambushes.
Graaaaw-PTOW!
on chapter 3, and you're absolutely right. this is very, VERY fun.
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
oh hey another hot girl who talks about video games on youtube and, what a surprise, has tons of subscribers
I know this probably makes me petty, but against cute-girl-gamer channels, there's no hope for us bog-standard beardy dude channels
Seanron on
PSN: Seanron - XBL: Seanron - Steam: Seanron
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited February 2011
Detonator is also an absolute beast of a grenade launcher. Of course, you'll need to be reeeally careful about not letting necros too close before you fire. I guess you could use the mines like actual mines, but where's the fun in that?
Detonator is also an absolute beast of a grenade launcher. Of course, you'll need to be reeeally careful about not letting necros too close before you fire. I guess you could use the mines like actual mines, but where's the fun in that?
I found it kind of fun against stalkers.
I just backed up against a wall, then put one mine on the wall ahead so it went across the path.
Stalker charges, dies, I set another mine, repeat.
I'm wondering about grabbing the Detonator for my Hardcore run, purely for the elevator tripod sequence. (I usually use the force gun for it, but if memory serves, I don't get the schematic until afterwards)
How much would the gun and 20 ammo cost me? Alternatively, how hard is it to dodge and survive the sequence, as I'll be spending more ammo killing them than they'll give me back? I'll have just hit the disc-switch checkpoint, so I'm good with a tought sequence I have to retry a few times.
I am so psyched to go home and play more DS1, and I am most definately going to get DS2 as soon I've finished round 2 on the harder difficulty.
I am actually glad that I don't play Horror games often, because the atmosphere is something I am so unfamiliar with in games. And the scares add a layer of tension to it that I am also completely unfamiliar with. So it's giving me an experience that feels completely new to me and I love it.
When I first got to the morgue, with the lights flickering, half illuminating eviscerated corpses laying on hospital beds, catching quick glimpses of blood spattered walls, with indistinct whispering in the backround I could barely hear...
I am so psyched to go home and play more DS1, and I am most definately going to get DS2 as soon I've finished round 2 on the harder difficulty.
I am actually glad that I don't play Horror games often, because the atmosphere is something I am so unfamiliar with in games. And the scares add a layer of tension to it that I am also completely unfamiliar with. So it's giving me an experience that feels completely new to me and I love it.
When I first got to the morgue, with the lights flickering, half illuminating eviscerated corpses laying on hospital beds, catching quick glimpses of blood spattered walls, with indistinct whispering in the backround I could barely hear...
So glad I picked this up.
[/end pointless gushing]
Added you dude, so looking forward to seeing your progress ^-^
Detonator is also an absolute beast of a grenade launcher. Of course, you'll need to be reeeally careful about not letting necros too close before you fire. I guess you could use the mines like actual mines, but where's the fun in that?
I found it kind of fun against stalkers.
I just backed up against a wall, then put one mine on the wall ahead so it went across the path.
Stalker charges, dies, I set another mine, repeat.
I'm wondering about grabbing the Detonator for my Hardcore run, purely for the elevator tripod sequence. (I usually use the force gun for it, but if memory serves, I don't get the schematic until afterwards)
How much would the gun and 20 ammo cost me? Alternatively, how hard is it to dodge and survive the sequence, as I'll be spending more ammo killing them than they'll give me back? I'll have just hit the disc-switch checkpoint, so I'm good with a tought sequence I have to retry a few times.
I don't know if this is obvious, (Elevator)
but I never had trouble with the elevator because I rotated the camera without aiming since it moves much faster. Once a tripod is in the center of the screen, LT+RT, release LT, continue spinning.
I am so psyched to go home and play more DS1, and I am most definately going to get DS2 as soon I've finished round 2 on the harder difficulty.
I am actually glad that I don't play Horror games often, because the atmosphere is something I am so unfamiliar with in games. And the scares add a layer of tension to it that I am also completely unfamiliar with. So it's giving me an experience that feels completely new to me and I love it.
When I first got to the morgue, with the lights flickering, half illuminating eviscerated corpses laying on hospital beds, catching quick glimpses of blood spattered walls, with indistinct whispering in the backround I could barely hear...
So glad I picked this up.
[/end pointless gushing]
Sent a friends request last night, DustAndEchoes77. I think I'm in a similar boat, in that I don't play many horror games (although it sounds like a couple more than you have), and so personally, I don't need the "no ammo, no health, insta-death" situations that everyone else seems to want to make a game scary. Atmosphere is enough to do it for me, and Dead Space has that in spades.
darleysam on
0
anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
edited February 2011
Honestly, I haven't played very many horror games either. DS 1 and 2 and Condemned is about it.
I am so psyched to go home and play more DS1, and I am most definately going to get DS2 as soon I've finished round 2 on the harder difficulty.
I am actually glad that I don't play Horror games often, because the atmosphere is something I am so unfamiliar with in games. And the scares add a layer of tension to it that I am also completely unfamiliar with. So it's giving me an experience that feels completely new to me and I love it.
When I first got to the morgue, with the lights flickering, half illuminating eviscerated corpses laying on hospital beds, catching quick glimpses of blood spattered walls, with indistinct whispering in the backround I could barely hear...
Y'see, I'd like to consider myself a horror-game conosier, as I've always had a deep and lasting love of Survival Horror and Horror games.
My first experiences were Alone In The Dark and Resident Evil on the PSone, I was 12 at the time I think, and man did they scare the living bejeesus out of me. Silent Hill came next in the natural progression, and I think I found it more disturbing than scary, but srtill loved it.
Resident Evil 2, whilst my favourite of the series, scared me on a purely adreniline-based level, as did Nemesis. Both awesome games, but lacking the full atmosphere of the original.
Fast-forward and I'd played the Forbidden Siren games, the Fatal Frame games and the Dino Crisis games, the wonderful System Shock's - so I'd sampled everything from atmosphere to sheer relentless violence-horror.
My true love of Survival-horror cemented itself with Silent Hill 2, which still ranks as one of my favourite games of all-time. It just reeked of atmosphere and paranoia, and I'm still astounded when I play it of the sheer awesomness of it.
My career with horror gaming continued with Silent Hill's sequels (SH3 and The Room) which I adored also for their atmosphere. Resident Evil 4 also raised it's head and I feel that while it was the best gameplay-wise for the Resi series, it 100% cemented Resi as adrenaline-horror rather than atmosphere. I also love the criminally-underated adaptation of The Thing on the PS2 and the largely-ignored but still brilliant Cold Fear. Condemned and Manhunt were also a wonderful change of pace for the genre, being very much human-horror as opposed to body or supernatural horror.
Survival-Horror sort of stagnated for me with the 7th generation of consoles, with tons of awesome games adopting tropes from the genre (Bioshock, FEAR, the Brood Mother section of Dragon Age) but there were no big-hitters for me. Resident Evil 5 had completed the series evolution into an action title completely (brilliant but not horror), Siren Blood Curse in my opinion was interesting but a bit dire, Cold Mountain was a nice try but not quite there and let's not even talk about the abortions that Silent Hill has become since it left Team Silent.
However, my loss of faith halted with Dead Space - it was equal parts atmosphere, adreniline, body-horror, and sheer relentless challenge that made it probably one of my favourite Horror-Games ever. The fact that Dead Space 2 outstrips it in every regard (
the sneaky trip back to the Ishimura cementing it's atmopshere
) means that I absolutley ADORE Dead Space 2 and you should too!
Bacon, I'll be shooting you a friend request so I too can be a creepy voyeur. You're playing on Xbox, right? I sacrificed achievements for a one-disc experience. Free Extraction didn't hurt, though I don't have a Move.
I think I'm in Chapter 11 or so in my Survivalist ng+ run right now. Currently sporting a fully upgraded Plasma Cutter, Pulse Rifle, Ripper, and (soon) Line Gun. Looking forward to Zealot, then I suppose I'll brave up and try out Hardcore.
Ceno on
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anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
DS1 - Just refuelled the ship and restarted the centrifuge.
The part where you see the reanimator turning that corpse through the window of the part you came in through to get there - earlier on my way past I blew the head off of that corpse in the chair thinking that would be enough to stop it getting reanimated. I was quite chuffed with myself when I did it. But then when I saw the fucker get up again as a terrifying black stabby thing anyway ... with no head.
x 100.
Do bodies have to be completely limbless in order to not reanimate?
Also, the big tentacle that drags you down the corridor? I had to take break once I'd killed it. I weed myself.
DS1 - Just refuelled the ship and restarted the centrifuge.
The part where you see the reanimator turning that corpse through the window of the part you came in through to get there - earlier on my way past I blew the head off of that corpse in the chair thinking that would be enough to stop it getting reanimated. I was quite chuffed with myself when I did it. But then when I saw the fucker get up again as a terrifying black stabby thing anyway ... with no head.
x 100.
Do bodies have to be completely limbless in order to not reanimate?
Also, the big tentacle that drags you down the corridor? I had to take break once I'd killed it. I weed myself.
experiencing DS1 vicariously through your posts is the best thing.
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
0
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
DS1 - Just refuelled the ship and restarted the centrifuge.
The part where you see the reanimator turning that corpse through the window of the part you came in through to get there - earlier on my way past I blew the head off of that corpse in the chair thinking that would be enough to stop it getting reanimated. I was quite chuffed with myself when I did it. But then when I saw the fucker get up again as a terrifying black stabby thing anyway ... with no head.
x 100.
Do bodies have to be completely limbless in order to not reanimate?
Also, the big tentacle that drags you down the corridor? I had to take break once I'd killed it. I weed myself.
You have to take off 2 or 3 limbs -- I forget which -- to make the corpses unnecromorphable. Even if it's three limbs, as long as you can sever a leg or two, though, you don't have too much to worry about (crawling slashers are still dangerous, of course, but they're slow and easy to finish off). Once you get the hang of it, you can often position Isaac so as to take off both legs with one good stomp.
DS1 - Just refuelled the ship and restarted the centrifuge.
The part where you see the reanimator turning that corpse through the window of the part you came in through to get there - earlier on my way past I blew the head off of that corpse in the chair thinking that would be enough to stop it getting reanimated. I was quite chuffed with myself when I did it. But then when I saw the fucker get up again as a terrifying black stabby thing anyway ... with no head.
x 100.
Do bodies have to be completely limbless in order to not reanimate?
Also, the big tentacle that drags you down the corridor? I had to take break once I'd killed it. I weed myself.
experiencing DS1 vicariously through your posts is the best thing.
Posts
They are Markers.
Markers with bewbies.
Shitty Tumblr:lighthouse1138.tumblr.com
And are good at Math?
http://www.youtube.com/watch?v=SwRlBkXeLg4&feature=related
I watched like half of the asian girl's video.
But this guy's video, I watched the whole thing.
"I can't show you the code, cause then you know, I won't be able to play online, and I really look forward to playing online...with....people......who are my friends."
That was the best video.
Chapter 15
Hey, I have a blog! (Actually being updated again!)
3DS: 0860-3240-2604
seriously, just throw everything you have at nicole, and once she disappears and the marker nodules spawn, the mobs around not only disappear, but give up their loot. not that you'll need it. just keep shooting nicole/marker/nicole/marker until done.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
your way is slower. :P
but on hardcore i literally stood in one place with the javelin gun for the entire battle and didn't take any damage
was awesome
also starting my detonator-only run
this should be interesting.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Shitty Tumblr:lighthouse1138.tumblr.com
I'm minding my own business, slaughtering necromorphs in chapter 8 (about halfway to where I want to save) when the sound on the game completely freaks out. Fiddling with my cables didn't work so that left me two options
1) Reboot my PS3 and lose my progress
2) Suck it up and play 2 chapters without sound
I think I'm done with hardcore for now
Hey, I have a blog! (Actually being updated again!)
3DS: 0860-3240-2604
It makes the game kinda hilarious, especially when you half-remember where everything spawns. Just takes the wind completely out of the sails of all those monster closets and ambushes.
Graaaaw- PTOW!
on chapter 3, and you're absolutely right. this is very, VERY fun.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
I know this probably makes me petty, but against cute-girl-gamer channels, there's no hope for us bog-standard beardy dude channels
I love this guy.
"This guy with blades, he's looking like... he looks like a weird like thing from The Fly, like, uh, Jeff Daniels or something"
I found it kind of fun against stalkers.
I just backed up against a wall, then put one mine on the wall ahead so it went across the path.
Stalker charges, dies, I set another mine, repeat.
I'm wondering about grabbing the Detonator for my Hardcore run, purely for the elevator tripod sequence. (I usually use the force gun for it, but if memory serves, I don't get the schematic until afterwards)
How much would the gun and 20 ammo cost me? Alternatively, how hard is it to dodge and survive the sequence, as I'll be spending more ammo killing them than they'll give me back? I'll have just hit the disc-switch checkpoint, so I'm good with a tought sequence I have to retry a few times.
I am actually glad that I don't play Horror games often, because the atmosphere is something I am so unfamiliar with in games. And the scares add a layer of tension to it that I am also completely unfamiliar with. So it's giving me an experience that feels completely new to me and I love it.
When I first got to the morgue, with the lights flickering, half illuminating eviscerated corpses laying on hospital beds, catching quick glimpses of blood spattered walls, with indistinct whispering in the backround I could barely hear...
So glad I picked this up.
[/end pointless gushing]
Added you dude, so looking forward to seeing your progress ^-^
I don't know if this is obvious, (Elevator)
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
i think it's like 2 upgrades, not the whole way.
Xbox | x Dredgen Yor x |
Sent a friends request last night, DustAndEchoes77. I think I'm in a similar boat, in that I don't play many horror games (although it sounds like a couple more than you have), and so personally, I don't need the "no ammo, no health, insta-death" situations that everyone else seems to want to make a game scary. Atmosphere is enough to do it for me, and Dead Space has that in spades.
You're making me want to play through DS1 again.
Resident Evil 2, whilst my favourite of the series, scared me on a purely adreniline-based level, as did Nemesis. Both awesome games, but lacking the full atmosphere of the original.
Fast-forward and I'd played the Forbidden Siren games, the Fatal Frame games and the Dino Crisis games, the wonderful System Shock's - so I'd sampled everything from atmosphere to sheer relentless violence-horror.
My true love of Survival-horror cemented itself with Silent Hill 2, which still ranks as one of my favourite games of all-time. It just reeked of atmosphere and paranoia, and I'm still astounded when I play it of the sheer awesomness of it.
My career with horror gaming continued with Silent Hill's sequels (SH3 and The Room) which I adored also for their atmosphere. Resident Evil 4 also raised it's head and I feel that while it was the best gameplay-wise for the Resi series, it 100% cemented Resi as adrenaline-horror rather than atmosphere. I also love the criminally-underated adaptation of The Thing on the PS2 and the largely-ignored but still brilliant Cold Fear. Condemned and Manhunt were also a wonderful change of pace for the genre, being very much human-horror as opposed to body or supernatural horror.
Survival-Horror sort of stagnated for me with the 7th generation of consoles, with tons of awesome games adopting tropes from the genre (Bioshock, FEAR, the Brood Mother section of Dragon Age) but there were no big-hitters for me. Resident Evil 5 had completed the series evolution into an action title completely (brilliant but not horror), Siren Blood Curse in my opinion was interesting but a bit dire, Cold Mountain was a nice try but not quite there and let's not even talk about the abortions that Silent Hill has become since it left Team Silent.
However, my loss of faith halted with Dead Space - it was equal parts atmosphere, adreniline, body-horror, and sheer relentless challenge that made it probably one of my favourite Horror-Games ever. The fact that Dead Space 2 outstrips it in every regard (
TL:DR - Horror Games are good, I
I think I'm in Chapter 11 or so in my Survivalist ng+ run right now. Currently sporting a fully upgraded Plasma Cutter, Pulse Rifle, Ripper, and (soon) Line Gun. Looking forward to Zealot, then I suppose I'll brave up and try out Hardcore.
I still have nightmares about that school.
Oh good lord, the teacher in the locker. Scariest moment I've ever had playing a game. Hands down.
The part where you see the reanimator turning that corpse through the window of the part you came in through to get there - earlier on my way past I blew the head off of that corpse in the chair thinking that would be enough to stop it getting reanimated. I was quite chuffed with myself when I did it. But then when I saw the fucker get up again as a terrifying black stabby thing anyway ... with no head.
Do bodies have to be completely limbless in order to not reanimate?
Also, the big tentacle that drags you down the corridor? I had to take break once I'd killed it. I weed myself.
experiencing DS1 vicariously through your posts is the best thing.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
You have to take off 2 or 3 limbs -- I forget which -- to make the corpses unnecromorphable. Even if it's three limbs, as long as you can sever a leg or two, though, you don't have too much to worry about (crawling slashers are still dangerous, of course, but they're slow and easy to finish off). Once you get the hang of it, you can often position Isaac so as to take off both legs with one good stomp.
*wipes tear* "I have become ze proud papa!"