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Hello! A group of friends and I recently started up our first role-playing group - we've always wanted to get our dice rolling but never had the opportunity. I recently got some dice, a grid map and the Serenity handbook for Christmas so we decided to finally get it on. We played a couple of practice sessions and decided Serenity while having an awesome system, we didn't really take to the setting too well, mainly because some of our characters were non-combat (mechanic, pilot) so it was a bit boring for some of us.
That being said, we modified the system a bit and now we're playing a variant that deals with super heroes, and we're definitely having a much better time with this.
Basically after our first few sessions I was elected to be GM, so I'd like some tips to make the role-playing/combat/experience enjoyable for everyone. I'd like some dos and don'ts on the subject of GMing. What I find my main problem is, is that we have a large group - seven people. Sometimes the quieter friends tend to get lost in the role-playing and I feel they're left out. I've been working to correct this by incorporating elements of their backstory/origin in the campaigns, but any pointers you can give would be great too!
Feel free to ask questions so I can tell you what I'm doing wrong.
tl;dr - Newbie to roleplaying is GMing with seven friends, would like tips.