Not knowing what XMB stands for, I couldn't help reading it as "Xbox Media . . . something that starts with B."
Xross Media Bar.
Yea, me too.
Japan commonly sees X = Cross, I don't know why.
On using it for a touchscreen device, I could see it being pretty simple. Flick upwards or downwards on either the screen or the track pad to scroll up/down, flick left/right to scroll left/right, and tap on an icon to launch the selected thingy
Not knowing what XMB stands for, I couldn't help reading it as "Xbox Media . . . something that starts with B."
Xross Media Bar.
Yea, me too.
Japan commonly sees X = Cross, I don't know why.
On using it for a touchscreen device, I could see it being pretty simple. Flick upwards or downwards on either the screen or the track pad to scroll up/down, flick left/right to scroll left/right, and tap on an icon to launch the selected thingy
Actually, from what little we've seen about the new UI, it seems like it would be fairly elegant for a touchscreen. You'd instantly be able to hop into whatever sub-category you want to go into without having to manipulate things.
So we know there's a NGP game by Kojima. There's already 2 MGS games coming, Rising and Snake Eater for 3DS.
Could it be that Zone of the Enders is back?!
I really like MGS, but even I know its time for ZOE.
Hahah. That's kind of a speculative ass-pull, but I hope to hell you're right. ZoE is awesome.
Heh I love speculating with video games.
But Kojima is working on something. Judging from what he's said in the last few months and what's already been done, its either MGS starring Big Boss again or ZoE.
I really want this thing. I want it bad. But the max I'm willing to pay is $300. It feels weird to say that, considering I'm talking about a portable, and I think $250 for the DS is absurd (I may get it when it drops to $180. But I really like everything I've seen about the NGP so far, whereas the more I hear about 3DS it kinda bums me out.
People complain about how a lot of PSP games tried to tie the console experience down to a handheld rather than creating their own unique thing, and I think that's true some of the time (R&C, Resistance and God of War), but the problem with those is it didn't have the second analog stick. Using face buttons to aim in Resistance was awful; using a shoulder button to dodge in God of War was simply not tolerable. This new handheld removes that problem of trying to create that experience with an incapable control method, so by all means, give me God of War PSP2.
Uncharted sounds nice! For the reason I just mentioned.
The PSP wasn't exactly lacking on games built around the system, though. Had a ton of RPGs and strategy games. Games like Patapon and Crisis Core were great for the portable experience. Had the best version of Chinatown Wars available, which is also great in bite-sized doses. What really excites me are the games that work best on the DS in the current handheld war: games like Phoenix Wright, 999, Elite Beat Agents, stuff where touch play is absolutely vital. Those are the kinds of games I'd love to see on the PSP2, and now they'd be able to do multiplatform versions of games of that type, except they'd be better on the PSP2, because, you know, the graphical edge.
So we know there's a NGP game by Kojima. There's already 2 MGS games coming, Rising and Snake Eater for 3DS.
Could it be that Zone of the Enders is back?!
I really like MGS, but even I know its time for ZOE.
Hahah. That's kind of a speculative ass-pull, but I hope to hell you're right. ZoE is awesome.
Heh I love speculating with video games.
But Kojima is working on something. Judging from what he's said in the last few months and what's already been done, its either MGS starring Big Boss again or ZoE.
Policenauts 3DS. Search your feelings, you know it to be true. Though I'll take a ZOE game.
So we know there's a NGP game by Kojima. There's already 2 MGS games coming, Rising and Snake Eater for 3DS.
Could it be that Zone of the Enders is back?!
I really like MGS, but even I know its time for ZOE.
Hahah. That's kind of a speculative ass-pull, but I hope to hell you're right. ZoE is awesome.
Heh I love speculating with video games.
But Kojima is working on something. Judging from what he's said in the last few months and what's already been done, its either MGS starring Big Boss again or ZoE.
Policenauts 3DS. Search your feelings, you know it to be true. Though I'll take a ZOE game.
I'm hoping it's on PSP2 instead.
No offense, but I like Kojima's stuff to be big budget. You know he would be the guy to come up with all sorts of neat stuff to do with the handheld.
What do I want to see? A game that lets you give someone a soothing back rub when using the back touchpad.
I wouldn't want to play a game like that, I'd just want to see it done.
I find the Achievement blip and the Trophy ding to be very satisfying
I only find the achievement ding to be satisfying. It's the only achievement system that elicits the immediate response of hitting the guide button to figure out what I got. But it is definitely the unlock sound that does it.
Also, it better not be a Zone of the Enders game coming for the PSP2, because then I'd have to buy a PSP2.
They've not really talked about the specifics, but I'd bet software. The PSP was a lot more traditional in design, IIRC, and so emulation shouldn't be as difficult as PS2.
I will say I'm a bit depressed that they're moving away from the memory cards to the new proprietary format. I understand WHY of course, piracy and hacking, but I am curious as to how long it'll take for people to crack that open. I imagine there's no limit to the stuff you could do with it with that kinda hardware under the hood.
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FTC: honk.
FTC: HONK.
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Please be ZoE. As awesome as MGS5: PW was, we need more ZoE.
I don't really think it'd be ZOE if Kojima were directing it though, it's Murata's series and he's busy directing Rising at the moment.
A new MGS makes a lot more sense I think, expanding on what he did with Peace Walker. I mean, I'd prefer a new IP from him but I don't think Konami would allow it, they're basically the MGS company these days (w/ Pro Evo Soccer cameo).
Snatcher and Policenauts ports plus localizations would be amazing though.
Actually, from what little we've seen about the new UI, it seems like it would be fairly elegant for a touchscreen. You'd instantly be able to hop into whatever sub-category you want to go into without having to manipulate things.
And this is where cloudeagle and I actually agree. I was actually concerned they were going to stick with the XMB instead of something more intuitive for the touch screen. Right now I think it looks great. Loading looks really quick (the complete opposite of the PSP's UI...) and that the PSN has a lot more features that're missing on the PS3 (Steam-esque friend activity logs, etc).
Joining the downloadable re-releases, Sony told Gigazine that it has plans to release PSP games on NGP's new card-based format. This is something that was not mentioned at last week's press conference. Sony's statement did not elaborate.
I wonder how soon they'll get around to making the touchscreen UI not look like a bad newgrounds flash game.
Probably never
Judging by the XMB, UI design is not their strong suit
You're insane - the XMB is great. Loads better than the 360 UI.
Maybe the original 360 UI...
And the current one. Everything that isn't an ad or the game in the tray is buried under several layers of menus.
The problem with XMB is that it puts everything up there on front. If you want to adjust some system setting, you really have to look for it. It always takes me a while to figure out where the hell "system update" is.
I do like the concept of the XMB, but it needs at least a few submenus. Maybe if it divided up system settings to "video," "online," etc.
I wonder how soon they'll get around to making the touchscreen UI not look like a bad newgrounds flash game.
Probably never
Judging by the XMB, UI design is not their strong suit
You're insane - the XMB is great. Loads better than the 360 UI.
Maybe the original 360 UI...
And the current one. Everything that isn't an ad or the game in the tray is buried under several layers of menus.
The problem with XMB is that it puts everything up there on front. If you want to adjust some system setting, you really have to look for it. It always takes me a while to figure out where the hell "system update" is.
I do like the concept of the XMB, but it needs at least a few submenus. Maybe if it divided up system settings to "video," "online," etc.
I agree, the XMB could certainly be better. That doesn't negate the fact that it's loads better than the 360 UI. I love my 360 to death, but looking for, say, an indie game isn't intuitive. Also, it's riddled with ads despite that I pay $40/yr or so for gold.
Personally, I'd love it if they would just make the text pop out more. Or let you change the colour of it. I have a couple of neat themes on my PS3 that I would love to use, but because they have a white wallpaper they might as well be unusable since I can't see the bloody letters now.
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I am not opposed to the XMB. My wife has got it down to a science and my son is already figuring out how to get to what he wants. Not sure that it is worth stressing over.
Also, I hate to admit this, but I am definitely on-board for the NGP on one condition. There has got to be a hard case accessory that encloses the whole thing. I know that seems to be counter-intuitive to the touch functionality, but this is the best kid-friendly and travel-friendly media machine I have ever seen. I can't see them doing something like that though, but Sony really hit on something when it created the more kid-friendly bundles and then Target and Wal-Mart placed the nearly indestructible case right next to that on the shelf.
Also, Kojima did some cool things with the PSP. Big-budget or not, I would definitely check out any PSP product he stamped his name on.
Personally, I'd love it if they would just make the text pop out more. Or let you change the colour of it. I have a couple of neat themes on my PS3 that I would love to use, but because they have a white wallpaper they might as well be unusable since I can't see the bloody letters now.
You can darken the backgrounds. -2/3 is pretty good for white backgrounds
I just want to say that I don't think the balls are a good design choice for a UI.
Yeah I don't think anybody likes them except for the 12 year old at Sony who did the mock-up.
I like them. Not necessarily the fact that they're balls, but because an icon-based system is the most intuitive way to navigate through a touchscreen. Trying to put XMB on there would be all kinds of unwieldy.
I just want to say that I don't think the balls are a good design choice for a UI.
Yeah I don't think anybody likes them except for the 12 year old at Sony who did the mock-up.
I like them. Not necessarily the fact that they're balls, but because an icon-based system is the most intuitive way to navigate through a touchscreen. Trying to put XMB on there would be all kinds of unwieldy.
Really? Using the built-in d-pad to move through an organized menu would be unwieldy?
I just want to say that I don't think the balls are a good design choice for a UI.
Yeah I don't think anybody likes them except for the 12 year old at Sony who did the mock-up.
I like them. Not necessarily the fact that they're balls, but because an icon-based system is the most intuitive way to navigate through a touchscreen. Trying to put XMB on there would be all kinds of unwieldy.
Really? Using the built-in d-pad to move through an organized menu would be unwieldy?
Well, compare 4-5 moves of the D-pad to get to your location to access a submenu vs. just poking the icon once. It's quicker.
After using the various smartphone platforms for a couple of years, both the XMB and the 360's UI both seem a little clunky.
I just want to say that I don't think the balls are a good design choice for a UI.
Yeah I don't think anybody likes them except for the 12 year old at Sony who did the mock-up.
I like them. Not necessarily the fact that they're balls, but because an icon-based system is the most intuitive way to navigate through a touchscreen. Trying to put XMB on there would be all kinds of unwieldy.
Really? Using the built-in d-pad to move through an organized menu would be unwieldy?
Well, compare 4-5 moves of the D-pad to get to your location to access a submenu vs. just poking the icon once. It's quicker.
After using the various smartphone platforms for a couple of years, both the XMB and the 360's UI both seem a little clunky.
I could get behind a neat collection of icons, but only if I had the option of using the d-pad. I don't like to touch screens if I don't have to. They're hard enough to keep clean as is.
I just want to say that I don't think the balls are a good design choice for a UI.
Yeah I don't think anybody likes them except for the 12 year old at Sony who did the mock-up.
I like them. Not necessarily the fact that they're balls, but because an icon-based system is the most intuitive way to navigate through a touchscreen. Trying to put XMB on there would be all kinds of unwieldy.
Really? Using the built-in d-pad to move through an organized menu would be unwieldy?
Well, compare 4-5 moves of the D-pad to get to your location to access a submenu vs. just poking the icon once. It's quicker.
After using the various smartphone platforms for a couple of years, both the XMB and the 360's UI both seem a little clunky.
I could get behind a neat collection of icons, but only if I had the option of using the d-pad. I don't like to touch screens if I don't have to. They're hard enough to keep clean as is.
Admittedly I don't have a lot of experience with the PS3 interface, but couldn't you make it applicable on a touch screen easily enough? Tap the icon or select it with a d-pad and buttons. If you need to move over to select something offscreen you could just tap an arrow icon on either side of the shown icons.
I honestly just think that the whole XMB thing looks pretty slick and will throw in a vote for favoring it over the 360s UI as well.
Admittedly I don't have a lot of experience with the PS3 interface, but couldn't you make it applicable on a touch screen easily enough? Tap the icon or select it with a d-pad and buttons. If you need to move over to select something offscreen you could just tap an arrow icon on either side of the shown icons.
I honestly just think that the whole XMB thing looks pretty slick and will throw in a vote for favoring it over the 360s UI as well.
The problem with a touch-screen XMB is that the options scroll off screen, not to mention you have to have a fair amount of precision to line up the "cross" so you can go up and down rather than side to side. With controllers it's easy, but with fingers you run the risk of making it a chore to drag them over, or too loose to where you slip past the area you wanted and having to go back. Essentially, this is a system designed with a d-pad in mind. With a touch-screen, icons are easier.
That said, there's no reason they couldn't put d-pad support into the icon system.
Admittedly I don't have a lot of experience with the PS3 interface, but couldn't you make it applicable on a touch screen easily enough? Tap the icon or select it with a d-pad and buttons. If you need to move over to select something offscreen you could just tap an arrow icon on either side of the shown icons.
I honestly just think that the whole XMB thing looks pretty slick and will throw in a vote for favoring it over the 360s UI as well.
The problem with a touch-screen XMB is that the options scroll off screen, not to mention you have to have a fair amount of precision to line up the "cross" so you can go up and down rather than side to side. With controllers it's easy, but with fingers you run the risk of making it a chore to drag them over, or too loose to where you slip past the area you wanted and having to go back. Essentially, this is a system designed with a d-pad in mind. With a touch-screen, icons are easier.
That said, there's no reason they couldn't put d-pad support into the icon system.
Or they can have both and let you pick, with the new one being the defualt
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Dusdais ashamed of this postSLC, UTRegistered Userregular
edited January 2011
I think the NGP should leverage a UI similar to the iPhone or Phone 7 style. Tile-based grid that either pages left to right or continuously scrolls up and down. Simple, elegant, and pretty.
Floating shiny balls tossed across the screen are none of those.
Too much wasted space in the current UI. I'm guessing it's more than likely a placeholder for now. Tile based UI sounds good but I would rather have the XMB. If it's too small as a touh UI, make it bigger, I mean it's not like there's a shortage of screen space.
Well, really, considering that every single Sony device ever, from their TV's to the Playstation family to their cameras use the XMB, they are likely going to adapt it, or tell you to use the damn D-pad to navigate the menus
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Depending on the material used, I'm worried it might bug the crap out of me. Like something you can't help but keep trailing your finger over.
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Japan commonly sees X = Cross, I don't know why.
On using it for a touchscreen device, I could see it being pretty simple. Flick upwards or downwards on either the screen or the track pad to scroll up/down, flick left/right to scroll left/right, and tap on an icon to launch the selected thingy
Actually, from what little we've seen about the new UI, it seems like it would be fairly elegant for a touchscreen. You'd instantly be able to hop into whatever sub-category you want to go into without having to manipulate things.
Heh I love speculating with video games.
But Kojima is working on something. Judging from what he's said in the last few months and what's already been done, its either MGS starring Big Boss again or ZoE.
PSN: ShinyRedKnight Xbox Live: ShinyRedKnight
// Switch: SW-5306-0651-6424 //
I really want this thing. I want it bad. But the max I'm willing to pay is $300. It feels weird to say that, considering I'm talking about a portable, and I think $250 for the DS is absurd (I may get it when it drops to $180. But I really like everything I've seen about the NGP so far, whereas the more I hear about 3DS it kinda bums me out.
People complain about how a lot of PSP games tried to tie the console experience down to a handheld rather than creating their own unique thing, and I think that's true some of the time (R&C, Resistance and God of War), but the problem with those is it didn't have the second analog stick. Using face buttons to aim in Resistance was awful; using a shoulder button to dodge in God of War was simply not tolerable. This new handheld removes that problem of trying to create that experience with an incapable control method, so by all means, give me God of War PSP2.
Uncharted sounds nice! For the reason I just mentioned.
The PSP wasn't exactly lacking on games built around the system, though. Had a ton of RPGs and strategy games. Games like Patapon and Crisis Core were great for the portable experience. Had the best version of Chinatown Wars available, which is also great in bite-sized doses. What really excites me are the games that work best on the DS in the current handheld war: games like Phoenix Wright, 999, Elite Beat Agents, stuff where touch play is absolutely vital. Those are the kinds of games I'd love to see on the PSP2, and now they'd be able to do multiplatform versions of games of that type, except they'd be better on the PSP2, because, you know, the graphical edge.
Way, way excited about this.
Also Trophies motherfuckers
I don't have any logical explanation for this.
Policenauts 3DS. Search your feelings, you know it to be true. Though I'll take a ZOE game.
Do Steam Achievements have a ding?
I find the Achievement blip and the Trophy ding to be very satisfying
I'm hoping it's on PSP2 instead.
No offense, but I like Kojima's stuff to be big budget. You know he would be the guy to come up with all sorts of neat stuff to do with the handheld.
What do I want to see? A game that lets you give someone a soothing back rub when using the back touchpad.
I wouldn't want to play a game like that, I'd just want to see it done.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
I only find the achievement ding to be satisfying. It's the only achievement system that elicits the immediate response of hitting the guide button to figure out what I got. But it is definitely the unlock sound that does it.
Also, it better not be a Zone of the Enders game coming for the PSP2, because then I'd have to buy a PSP2.
I don't they've specified.
FTC: HONK.
PAX Prime 2014 Resistance Tournament Winner
I don't really think it'd be ZOE if Kojima were directing it though, it's Murata's series and he's busy directing Rising at the moment.
A new MGS makes a lot more sense I think, expanding on what he did with Peace Walker. I mean, I'd prefer a new IP from him but I don't think Konami would allow it, they're basically the MGS company these days (w/ Pro Evo Soccer cameo).
Snatcher and Policenauts ports plus localizations would be amazing though.
Software.
And this is where cloudeagle and I actually agree. I was actually concerned they were going to stick with the XMB instead of something more intuitive for the touch screen. Right now I think it looks great. Loading looks really quick (the complete opposite of the PSP's UI...) and that the PSN has a lot more features that're missing on the PS3 (Steam-esque friend activity logs, etc).
You're insane - the XMB is great. Loads better than the 360 UI.
And the current one. Everything that isn't an ad or the game in the tray is buried under several layers of menus.
The problem with XMB is that it puts everything up there on front. If you want to adjust some system setting, you really have to look for it. It always takes me a while to figure out where the hell "system update" is.
I do like the concept of the XMB, but it needs at least a few submenus. Maybe if it divided up system settings to "video," "online," etc.
I agree, the XMB could certainly be better. That doesn't negate the fact that it's loads better than the 360 UI. I love my 360 to death, but looking for, say, an indie game isn't intuitive. Also, it's riddled with ads despite that I pay $40/yr or so for gold.
Platinum FC: 2880 3245 5111
Yeah I don't think anybody likes them except for the 12 year old at Sony who did the mock-up.
Also, I hate to admit this, but I am definitely on-board for the NGP on one condition. There has got to be a hard case accessory that encloses the whole thing. I know that seems to be counter-intuitive to the touch functionality, but this is the best kid-friendly and travel-friendly media machine I have ever seen. I can't see them doing something like that though, but Sony really hit on something when it created the more kid-friendly bundles and then Target and Wal-Mart placed the nearly indestructible case right next to that on the shelf.
Also, Kojima did some cool things with the PSP. Big-budget or not, I would definitely check out any PSP product he stamped his name on.
You can darken the backgrounds. -2/3 is pretty good for white backgrounds
I like them. Not necessarily the fact that they're balls, but because an icon-based system is the most intuitive way to navigate through a touchscreen. Trying to put XMB on there would be all kinds of unwieldy.
Really? Using the built-in d-pad to move through an organized menu would be unwieldy?
Well, compare 4-5 moves of the D-pad to get to your location to access a submenu vs. just poking the icon once. It's quicker.
After using the various smartphone platforms for a couple of years, both the XMB and the 360's UI both seem a little clunky.
I could get behind a neat collection of icons, but only if I had the option of using the d-pad. I don't like to touch screens if I don't have to. They're hard enough to keep clean as is.
Admittedly I don't have a lot of experience with the PS3 interface, but couldn't you make it applicable on a touch screen easily enough? Tap the icon or select it with a d-pad and buttons. If you need to move over to select something offscreen you could just tap an arrow icon on either side of the shown icons.
I honestly just think that the whole XMB thing looks pretty slick and will throw in a vote for favoring it over the 360s UI as well.
The problem with a touch-screen XMB is that the options scroll off screen, not to mention you have to have a fair amount of precision to line up the "cross" so you can go up and down rather than side to side. With controllers it's easy, but with fingers you run the risk of making it a chore to drag them over, or too loose to where you slip past the area you wanted and having to go back. Essentially, this is a system designed with a d-pad in mind. With a touch-screen, icons are easier.
That said, there's no reason they couldn't put d-pad support into the icon system.
Or they can have both and let you pick, with the new one being the defualt
Floating shiny balls tossed across the screen are none of those.