Personally I wish everyone would stop calling it a back touchscreen. I'm inclined to think Jerry did so in the comic intentionally, since typically he goes to great pains to state things correctly and succinctly.
Personally I wish everyone would stop calling it a back touchscreen. I'm inclined to think Jerry did so in the comic intentionally, since typically he goes to great pains to state things correctly and succinctly.
What should we call it? It's a touch screen on the back of the thing.
I think the back touchscreen is pointless and stupid, I seriously cannot believe they're trying a fucking gyro a-fucking-gain after the goddamn debacle that was the sixaxis, it's gonna be super overpriced (at least 350 bucks, calling it now) nonsense and I can't believe that Sony learned nothing at all from the numerous mistakes they made from the PSP 1
Yes and the 3DS also has a ('fucking') gyroscope and accelerometer. The only difference between the two in that regard is the NGP has an electronic compass.
And if you actually watched the presentation, those features seemed like they fit portables pretty well.
Finally I'm p pissed that Sony has seemed to learn from none-absolutely 0- of the mistakes they made with the PSP1, which is chiefly that portables are not home consoles, so stop fucking making portable home consoles. When I turn my DS or PSP on I want to play a portable game, not a watered down version of a PS3 or Wii game
Nintendo has always understood this, Sony has still been unable to even grasp at the concept and instead prefers to give us Uncharted portable, the absolute last thing I want to play on the go
Could've fooled me. Last I checked most of their games were basically portable versions of their console equivalents. Even Pokemon's hardly a 'portable game', it's a RPG for fucks sake.
because it's gonna be a poorly controlling, not as graphically wowing version of uncharted, but on a tinier screen
I like how you know this despite having not played this or probably even watching the conference. The only impressions we have so far say it controls just as well as the console versions. But please, do inform us of what functionality the NGP's missing that will make it control poorly.
Personally I wish everyone would stop calling it a back touchscreen. I'm inclined to think Jerry did so in the comic intentionally, since typically he goes to great pains to state things correctly and succinctly.
What should we call it? It's a touch screen on the back of the thing.
It's not a screen. It's a touchpad.
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
Personally I wish everyone would stop calling it a back touchscreen. I'm inclined to think Jerry did so in the comic intentionally, since typically he goes to great pains to state things correctly and succinctly.
What should we call it? It's a touch screen on the back of the thing.
Personally I wish everyone would stop calling it a back touchscreen. I'm inclined to think Jerry did so in the comic intentionally, since typically he goes to great pains to state things correctly and succinctly.
What should we call it? It's a touch screen on the back of the thing.
I think the back touchscreen is pointless and stupid, I seriously cannot believe they're trying a fucking gyro a-fucking-gain after the goddamn debacle that was the sixaxis, it's gonna be super overpriced (at least 350 bucks, calling it now) nonsense and I can't believe that Sony learned nothing at all from the numerous mistakes they made from the PSP 1
Yes and the 3DS also has a ('fucking') gyroscope and accelerometer. The only difference between the two in that regard is the NGP has an electronic compass.
And if you actually watched the presentation, those features seemed like they fit portables pretty well.
i did, and think they're unnecessary gimmicks that add nothing to the gameplay just like every stupid addition made to the PSP 1, 2, and 3000 and Go and PS3, up to and including the analog nub, and sixaxis, the Go's complete lack of UMD support, etc
thanks for being condescending though
Finally I'm p pissed that Sony has seemed to learn from none-absolutely 0- of the mistakes they made with the PSP1, which is chiefly that portables are not home consoles, so stop fucking making portable home consoles. When I turn my DS or PSP on I want to play a portable game, not a watered down version of a PS3 or Wii game
Nintendo has always understood this, Sony has still been unable to even grasp at the concept and instead prefers to give us Uncharted portable, the absolute last thing I want to play on the go
Could've fooled me. Last I checked most of their games were basically portable versions of their console equivalents. Even Pokemon's hardly a 'portable game', it's a RPG for fucks sake.
TWEWY. Phantom Hourglass. Pokemon has huge and useful touchscreen integration making navigating the game a breeze. I could keep going- the DS has been unparalleled in its unique, DS-exclusive gaming experiences. This isn't even an arguement, this is objective fact
because it's gonna be a poorly controlling, not as graphically wowing version of uncharted, but on a tinier screen
I like how you know this despite having not played this or probably even watching the conference. The only impressions we have so far say it controls just as well as the console versions. But please, do inform us of what functionality the NGP's missing that will make it control poorly.
and likewise you in turn have no right to say anything in favor of it despite having not played it. guess we're at an impasse, then
oh and i watched the conference. I don't like the gyro because uh, Sony has a horrible track record of awful implementations of gyro into their games. Past is usually indicative of present, you know
See, I actually want console-level experiences on my portables, because most of the time i play th em, i am at home and unable to play my console.
Give me a portable with full, deep games, and i will love it and cherish it and leave lots of money on it's nightstand come morning.
I can understand this mentality and quite often I'm like this too - though honestly I don't care what I play on my portables, "console-level" experience or "handheld" experience, as if that implies it's somehow less engaging or fun. I will play anything at any time when I feel like playing it.
But I sincerely hope this is not anywhere near the actual strategy for the device. I hope someone at Sony didn't say, "hey, nobody plays portables in an actually portable sense, let's just make it a sub sandwich with sticks that stick out and put home console games on it, because now everyone just plays their portables at home when the TV is otherwise in use anyway."
Because as great as that is for us, I kind of doubt we're in the majority.
I'm not sure anything is keeping current gen portables from being "full, deep games" unless we are equating graphics with gameplay. The NGP is being touted as delivering a "console-level experience" in the sense of graphics.
Calling the touch pad on the back a "touch screen" is demented. No one with a laptop that has a trackpad says their laptop has a touch screen.
Calling the touch pad on the back a "touch screen" is demented. No one with a laptop that has a trackpad says their laptop has a touch screen.
I see your point, but the difference with the PSP2 is that the back-trackpad is 1:1 with the screen (apparently). So it's a good deal different from a touchpad as well.
It has always been the case for a new handheld to get previous gen topsellers. Mario, Fire Emblem, Dragon Quest, even Tetris started out on non-portable systems. Sony is just potentially giving you the ability to experience this gen's great titles in portable form.
The 3DS may offer different ways of playing the game, but I care about how the game plays, not how I play it. Is Spirit Tracks better than Twilight Princess, for all that it controls differently? The NGP's second analogue stick alone makes any game where you might desire easy control of the camera infinitely more playable - 3D platformers, adventure games, action RPGs, shooters.
It's funny that everyone who's played VC2 agrees that it's well suited to a handheld, but lament the loss of power that the PS3 brought which enabled the gorgeous graphics and varied levels. I would have thought that the NGP would be just what you'd want.
Shen on
3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
Calling the touch pad on the back a "touch screen" is demented. No one with a laptop that has a trackpad says their laptop has a touch screen.
I see your point, but the difference with the PSP2 is that the back-trackpad is 1:1 with the screen (apparently). So it's a good deal different from a touchpad as well.
Not really, no. Mapping the coordinates of a really big touchpad to a screen doesn't require any radically different technology or anything.
Calling the touch pad on the back a "touch screen" is demented. No one with a laptop that has a trackpad says their laptop has a touch screen.
I see your point, but the difference with the PSP2 is that the back-trackpad is 1:1 with the screen (apparently). So it's a good deal different from a touchpad as well.
That doesn't make it a touchscreen. It is still very much a touchpad. And it's a very clever idea.
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
because it's gonna be a poorly controlling, not as graphically wowing version of uncharted, but on a tinier screen
I like how you know this despite having not played this or probably even watching the conference. The only impressions we have so far say it controls just as well as the console versions. But please, do inform us of what functionality the NGP's missing that will make it control poorly.
and likewise you in turn have no right to say anything in favor of it despite having not played it. guess we're at an impasse, then
Except it has two analog sticks
Analog sticks
Not analog nubs
Have you ever played Uncharted before
You play it with two analog sticks
And face buttons
In fact you play it with a DualShock 3! Which the NGP's control setup looks a lot like!
UnbreakableVow on
0
acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
edited February 2011
I can't wait for the Sony NGP to get jailbroken and then I can play actual NGP games on it. Fatal Fury, Metal Slug, and Samurai Shodown don't need back-track-pad-screen-thingers and millions of polygons per second to be better than most modern games.
Calling the touch pad on the back a "touch screen" is demented. No one with a laptop that has a trackpad says their laptop has a touch screen.
I see your point, but the difference with the PSP2 is that the back-trackpad is 1:1 with the screen (apparently). So it's a good deal different from a touchpad as well.
While it is 1:1 with the screen in terms of position and size, it doesn't necessarily have to control that way. It could very well be that it's difficult to reach certain points on the back while holding it, or to visualize where your hands are at with any accuracy without seeing them, and as a result most devs reprogram it to act like two separate laptop touch pads.
Like how the DS had a much-vaunted thumbstrap at launch that was used for a while until they realized it's not the greatest way to use a touchscreen. 1:1 may not be the best way to use a rear touch panel.
Calling the touch pad on the back a "touch screen" is demented. No one with a laptop that has a trackpad says their laptop has a touch screen.
I see your point, but the difference with the PSP2 is that the back-trackpad is 1:1 with the screen (apparently). So it's a good deal different from a touchpad as well.
While it is 1:1 with the screen in terms of position and size, it doesn't necessarily have to control that way. It could very well be that it's difficult to reach certain points on the back while holding it, or to visualize where your hands are at with any accuracy without seeing them, and as a result most devs reprogram it to act like two separate laptop touch pads.
Like how the DS had a much-vaunted thumbstrap at launch that was used for a while until they realized it's not the greatest way to use a touchscreen. 1:1 may not be the best way to use a rear touch panel.
It's not quite 1:1. It's wider, but not as tall as the screen.
Oh, that's interesting to know. They could still map the entire screen to that space if they wanted to. We'll just have to see how the implementation turns out over the next few years.
i did, and think they're unnecessary gimmicks that add nothing to the gameplay just like every stupid addition made to the PSP 1, 2, and 3000 and Go and PS3, up to and including the analog nub, and sixaxis, the Go's complete lack of UMD support, etc
thanks for being condescending though
Every addition? So things like the PSP's video-out, the Go's ability to save a game at any point, the PS3 being region free, the PS3 using laptop HDD's
And no problem. Still waiting for you to bitch about the 3DS's inclusion of those technologies though.
TWEWY. Phantom Hourglass. Pokemon has huge and useful touchscreen integration making navigating the game a breeze. I could keep going- the DS has been unparalleled in its unique, DS-exclusive gaming experiences. This isn't even an arguement, this is objective fact
Uncharted: Portable has touchscreen integration too, does that not differentiate it from the PS3 versions? Or are you instantly dismissing it because hey, you know for a fact it's poorly implemented, despite never having played it.
and likewise you in turn have no right to say anything in favor of it despite having not played it. guess we're at an impasse, then
oh and i watched the conference. I don't like the gyro because uh, Sony has a horrible track record of awful implementations of gyro into their games. Past is usually indicative of present, you know
Impasse? Are you high? No, we're not at an impasse because I'm not saying it's great, I'm saying you're talking shit about it controlling poorly. And that would be because you are.
Oh so now you only don't like gyro when Sony does it. Nevermind the fact that they don't make every game on their systems, right? The simple fact that it's on a Sony system means every developer making games on it will have horrible implementations of it.
Every addition? So things like the PSP's video-out, the Go's ability to save a game at any point, the PS3 being region free, the PS3 using laptop HDD's
I'd probably take the NGP's motion control over the 3DS's, simply because you won't be losing any graphical effects when you actually use it (unlike losing the 3D on the 3DS)
I dunno if this has been said yet, but that UI that Sony seemed so proud of is atrocious. It's visually dated by at least a decade, and it's really been bothering me since info on this was released.
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
edited February 2011
I'm sure they'll tighten up the graphics from here on until release. It could look like a piece of silicon turd for all I care as long as it's polished, intuitive, and usable.
I'd probably take the NGP's motion control over the 3DS's, simply because you won't be losing any graphical effects when you actually use it (unlike losing the 3D on the 3DS)
All motion control implementations shown so far would not break the 3D effect (including the periscope in Steel Diver, aiming the slingshot in OoT, and finding faces to shoot in Face Raiders).
I also consider this more meaningful/immersive motion control than the much-reviled "shake to do a thing."
TWEWY. Phantom Hourglass. Pokemon has huge and useful touchscreen integration making navigating the game a breeze. I could keep going- the DS has been unparalleled in its unique, DS-exclusive gaming experiences. This isn't even an arguement, this is objective fact
Not sure if those are the best examples. It's been a long time since I tried TWEWY, but I don't recall any touch screen controls that wouldn't have worked just as well with button presses. Phantom Hourglass? All the instances of good touch screen use (boomerang, charting courses, map notes) are ruined by the bad implementation (everything else).
I enjoy my DS, but I think there are more games hindered by shitty forced touch screen controls than there are games improved by good touch screen controls. The only games where I was thankful for touch were Picross 3D and Kirby Canvas Curse.
TWEWY. Phantom Hourglass. Pokemon has huge and useful touchscreen integration making navigating the game a breeze. I could keep going- the DS has been unparalleled in its unique, DS-exclusive gaming experiences. This isn't even an arguement, this is objective fact
Not sure if those are the best examples. It's been a long time since I tried TWEWY, but I don't recall any touch screen controls that wouldn't have worked just as well with button presses. Phantom Hourglass? All the instances of good touch screen use (boomerang, charting courses, map notes) are ruined by the bad implementation (everything else).
How do you draw paths of attack using buttons? Depending on how you used the stylus you could totally whiff an attack, or devastate entire groups of enemies.
InkSplat on
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
How do you draw paths of attack using buttons? Depending on how you used the stylus you could totally whiff an attack, or devastate entire groups of enemies.
I'll concede on TWEWY, as I didn't get to sample much of the gameplay as I couldn't stomach the story/characters for very long. From here on out, I will assume that it was a shining example of touch screen controls done right. However, I still stand by my statement that most of my favorite DS games would have been better without the touch screen.
I can understand this mentality and quite often I'm like this too - though honestly I don't care what I play on my portables, "console-level" experience or "handheld" experience, as if that implies it's somehow less engaging or fun. I will play anything at any time when I feel like playing it.
But I sincerely hope this is not anywhere near the actual strategy for the device. I hope someone at Sony didn't say, "hey, nobody plays portables in an actually portable sense, let's just make it a sub sandwich with sticks that stick out and put home console games on it, because now everyone just plays their portables at home when the TV is otherwise in use anyway."
Because as great as that is for us, I kind of doubt we're in the majority.
Agreed with your first point. So long as they're implemented well for the system they're on and are good games, I couldn't care less what sort of random label people want to put on them.
As for the second, there were a number of original titles in the showreel so at this point I wouldn't be too worried.
While it is 1:1 with the screen in terms of position and size, it doesn't necessarily have to control that way. It could very well be that it's difficult to reach certain points on the back while holding it, or to visualize where your hands are at with any accuracy without seeing them, and as a result most devs reprogram it to act like two separate laptop touch pads.
Like how the DS had a much-vaunted thumbstrap at launch that was used for a while until they realized it's not the greatest way to use a touchscreen. 1:1 may not be the best way to use a rear touch panel.
You've mentioned this a couple of times and I don't really get it. Difficult to visualise where your fingers are? I just gave it a go on my normal PSP and easily managed to estimate exactly where my fingers were. It's not like your entire arm is going missing here, it's incredibly easy. As for reaching certain points on the back, that'll depend entirely on the game. If the developer wants you to use both the face buttons and touch panel, then yeah maybe they'll use it like a touchpad. But I think there'll be plenty of other games where you only really need to use the touch panel, so you can position your hands to have full access to it (no different to playing DS games with the stylus really).
Every addition? So things like the PSP's video-out, the Go's ability to save a game at any point, the PS3 being region free, the PS3 using laptop HDD's
No, he clearly wrote every stupid addition.
I considered that but it seemed like a pretty pointless thing to say. Every stupid addition was unnecessary? I don't think that's a Sony exclusive statement, I'm pretty sure the same thing goes for Nintendo and Microsoft too.
because it's gonna be a poorly controlling, not as graphically wowing version of uncharted, but on a tinier screen
I like how you know this despite having not played this or probably even watching the conference. The only impressions we have so far say it controls just as well as the console versions. But please, do inform us of what functionality the NGP's missing that will make it control poorly.
and likewise you in turn have no right to say anything in favor of it despite having not played it. guess we're at an impasse, then
Except it has two analog sticks
Analog sticks
Not analog nubs
Have you ever played Uncharted before
You play it with two analog sticks
And face buttons
In fact you play it with a DualShock 3! Which the NGP's control setup looks a lot like!
Yep, I played Uncharted and loved. Actually, If I wanted, I can go out and buy Uncharted again for $20 and play it on my TV. Or I could wait, buy a PSP2, pay more than $20 bucks for a downgraded Uncharted, and play it on a smaller screen.
Yep, I played Uncharted and loved. Actually, If I wanted, I can go out and buy Uncharted again for $20 and play it on my TV. Or I could wait, buy a PSP2, pay more than $20 bucks for a downgraded Uncharted, and play it on a smaller screen.
Yep, I played Uncharted and loved. Actually, If I wanted, I can go out and buy Uncharted again for $20 and play it on my TV. Or I could wait, buy a PSP2, pay more than $20 bucks for a downgraded Uncharted, and play it on a smaller screen.
I can't wait for the Sony NGP to get jailbroken and then I can play actual NGP games on it. Fatal Fury, Metal Slug, and Samurai Shodown don't need back-track-pad-screen-thingers and millions of polygons per second to be better than most modern games.
Forgot to mention this before but you realise there are Neo Geo games on the PSN, right? You don't need to jailbreak it.
because it's gonna be a poorly controlling, not as graphically wowing version of uncharted, but on a tinier screen
I like how you know this despite having not played this or probably even watching the conference. The only impressions we have so far say it controls just as well as the console versions. But please, do inform us of what functionality the NGP's missing that will make it control poorly.
and likewise you in turn have no right to say anything in favor of it despite having not played it. guess we're at an impasse, then
Except it has two analog sticks
Analog sticks
Not analog nubs
Have you ever played Uncharted before
You play it with two analog sticks
And face buttons
In fact you play it with a DualShock 3! Which the NGP's control setup looks a lot like!
Yep, I played Uncharted and loved. Actually, If I wanted, I can go out and buy Uncharted again for $20 and play it on my TV. Or I could wait, buy a PSP2, pay more than $20 bucks for a downgraded Uncharted, and play it on a smaller screen.
Yeah uh
I'm not really sure what you're trying to say here
I could just as easily say that NSMB Wii came free with my Wii, but I could go pay $35 for a shitty portable version of that
UnbreakableVow on
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acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
Yep, I played Uncharted and loved. Actually, If I wanted, I can go out and buy Uncharted again for $20 and play it on my TV. Or I could wait, buy a PSP2, pay more than $20 bucks for a downgraded Uncharted, and play it on a smaller screen.
I can't wait for the Sony NGP to get jailbroken and then I can play actual NGP games on it. Fatal Fury, Metal Slug, and Samurai Shodown don't need back-track-pad-screen-thingers and millions of polygons per second to be better than most modern games.
Forgot to mention this before but you realise there are Neo Geo games on the PSN, right? You don't need to jailbreak it.
I can get every single Neo Geo game in my collection on PSN? Awesome, I should go log in right now an... oh right, I can't log into PSN because I value the product I was sold and all the features it entailed more than I value the product I was sold minus key advertised features.
Posts
What should we call it? It's a touch screen on the back of the thing.
And if you actually watched the presentation, those features seemed like they fit portables pretty well.
Could've fooled me. Last I checked most of their games were basically portable versions of their console equivalents. Even Pokemon's hardly a 'portable game', it's a RPG for fucks sake.
I like how you know this despite having not played this or probably even watching the conference. The only impressions we have so far say it controls just as well as the console versions. But please, do inform us of what functionality the NGP's missing that will make it control poorly.
It's not a screen. It's a touchpad.
Except for the "screen" part.
Steam: adamjnet
Give me a portable with full, deep games, and i will love it and cherish it and leave lots of money on it's nightstand come morning.
i did, and think they're unnecessary gimmicks that add nothing to the gameplay just like every stupid addition made to the PSP 1, 2, and 3000 and Go and PS3, up to and including the analog nub, and sixaxis, the Go's complete lack of UMD support, etc
thanks for being condescending though
TWEWY. Phantom Hourglass. Pokemon has huge and useful touchscreen integration making navigating the game a breeze. I could keep going- the DS has been unparalleled in its unique, DS-exclusive gaming experiences. This isn't even an arguement, this is objective fact
and likewise you in turn have no right to say anything in favor of it despite having not played it. guess we're at an impasse, then
oh and i watched the conference. I don't like the gyro because uh, Sony has a horrible track record of awful implementations of gyro into their games. Past is usually indicative of present, you know
I can understand this mentality and quite often I'm like this too - though honestly I don't care what I play on my portables, "console-level" experience or "handheld" experience, as if that implies it's somehow less engaging or fun. I will play anything at any time when I feel like playing it.
But I sincerely hope this is not anywhere near the actual strategy for the device. I hope someone at Sony didn't say, "hey, nobody plays portables in an actually portable sense, let's just make it a sub sandwich with sticks that stick out and put home console games on it, because now everyone just plays their portables at home when the TV is otherwise in use anyway."
Because as great as that is for us, I kind of doubt we're in the majority.
Calling the touch pad on the back a "touch screen" is demented. No one with a laptop that has a trackpad says their laptop has a touch screen.
Steam: adamjnet
I see your point, but the difference with the PSP2 is that the back-trackpad is 1:1 with the screen (apparently). So it's a good deal different from a touchpad as well.
The 3DS may offer different ways of playing the game, but I care about how the game plays, not how I play it. Is Spirit Tracks better than Twilight Princess, for all that it controls differently? The NGP's second analogue stick alone makes any game where you might desire easy control of the camera infinitely more playable - 3D platformers, adventure games, action RPGs, shooters.
It's funny that everyone who's played VC2 agrees that it's well suited to a handheld, but lament the loss of power that the PS3 brought which enabled the gorgeous graphics and varied levels. I would have thought that the NGP would be just what you'd want.
Not really, no. Mapping the coordinates of a really big touchpad to a screen doesn't require any radically different technology or anything.
That doesn't make it a touchscreen. It is still very much a touchpad. And it's a very clever idea.
Except it has two analog sticks
Analog sticks
Not analog nubs
Have you ever played Uncharted before
You play it with two analog sticks
And face buttons
In fact you play it with a DualShock 3! Which the NGP's control setup looks a lot like!
Sounds like somebody's living in the past
Contemporize, man
While it is 1:1 with the screen in terms of position and size, it doesn't necessarily have to control that way. It could very well be that it's difficult to reach certain points on the back while holding it, or to visualize where your hands are at with any accuracy without seeing them, and as a result most devs reprogram it to act like two separate laptop touch pads.
Like how the DS had a much-vaunted thumbstrap at launch that was used for a while until they realized it's not the greatest way to use a touchscreen. 1:1 may not be the best way to use a rear touch panel.
It's not quite 1:1. It's wider, but not as tall as the screen.
Steam: adamjnet
Hey, Gabe and Tycho seemed to agree.
Every addition? So things like the PSP's video-out, the Go's ability to save a game at any point, the PS3 being region free, the PS3 using laptop HDD's
And no problem. Still waiting for you to bitch about the 3DS's inclusion of those technologies though.
Uncharted: Portable has touchscreen integration too, does that not differentiate it from the PS3 versions? Or are you instantly dismissing it because hey, you know for a fact it's poorly implemented, despite never having played it.
Impasse? Are you high? No, we're not at an impasse because I'm not saying it's great, I'm saying you're talking shit about it controlling poorly. And that would be because you are.
Oh so now you only don't like gyro when Sony does it. Nevermind the fact that they don't make every game on their systems, right? The simple fact that it's on a Sony system means every developer making games on it will have horrible implementations of it.
No, he clearly wrote every stupid addition.
All motion control implementations shown so far would not break the 3D effect (including the periscope in Steel Diver, aiming the slingshot in OoT, and finding faces to shoot in Face Raiders).
I also consider this more meaningful/immersive motion control than the much-reviled "shake to do a thing."
Not sure if those are the best examples. It's been a long time since I tried TWEWY, but I don't recall any touch screen controls that wouldn't have worked just as well with button presses. Phantom Hourglass? All the instances of good touch screen use (boomerang, charting courses, map notes) are ruined by the bad implementation (everything else).
I enjoy my DS, but I think there are more games hindered by shitty forced touch screen controls than there are games improved by good touch screen controls. The only games where I was thankful for touch were Picross 3D and Kirby Canvas Curse.
How do you draw paths of attack using buttons? Depending on how you used the stylus you could totally whiff an attack, or devastate entire groups of enemies.
I'll concede on TWEWY, as I didn't get to sample much of the gameplay as I couldn't stomach the story/characters for very long. From here on out, I will assume that it was a shining example of touch screen controls done right. However, I still stand by my statement that most of my favorite DS games would have been better without the touch screen.
Agreed with your first point. So long as they're implemented well for the system they're on and are good games, I couldn't care less what sort of random label people want to put on them.
As for the second, there were a number of original titles in the showreel so at this point I wouldn't be too worried.
You've mentioned this a couple of times and I don't really get it. Difficult to visualise where your fingers are? I just gave it a go on my normal PSP and easily managed to estimate exactly where my fingers were. It's not like your entire arm is going missing here, it's incredibly easy. As for reaching certain points on the back, that'll depend entirely on the game. If the developer wants you to use both the face buttons and touch panel, then yeah maybe they'll use it like a touchpad. But I think there'll be plenty of other games where you only really need to use the touch panel, so you can position your hands to have full access to it (no different to playing DS games with the stylus really).
I considered that but it seemed like a pretty pointless thing to say. Every stupid addition was unnecessary? I don't think that's a Sony exclusive statement, I'm pretty sure the same thing goes for Nintendo and Microsoft too.
Yep, I played Uncharted and loved. Actually, If I wanted, I can go out and buy Uncharted again for $20 and play it on my TV. Or I could wait, buy a PSP2, pay more than $20 bucks for a downgraded Uncharted, and play it on a smaller screen.
Welcome to portable gaming! Wheeeeeeeeee.....
http://www.gamesindustry.biz/
I write about video games and stuff. It is fun. Sometimes.
Downgraded? It's a different game, you goose.
Forgot to mention this before but you realise there are Neo Geo games on the PSN, right? You don't need to jailbreak it.
Yeah uh
I'm not really sure what you're trying to say here
I could just as easily say that NSMB Wii came free with my Wii, but I could go pay $35 for a shitty portable version of that
I can get every single Neo Geo game in my collection on PSN? Awesome, I should go log in right now an... oh right, I can't log into PSN because I value the product I was sold and all the features it entailed more than I value the product I was sold minus key advertised features.
Hope your Linux was worth it, buddy