acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
edited February 2011
I hope your loss of integrity was worth it too!
just kidding, believe in Jesus!
I dunno, maybe Sony would make more sales off me if they didn't treat me like some sort of criminal. Though I'm still willing to give this PSP2 a shot. . . how sick is that? It's like-- battered gamer syndrome or something.
agreed, vagrant. I have to say I'm intrigued by the thought of how games could utilize the controls available on the platform.
I mean, it was shown that Uncharted on the Not-PSP2 is a completely different game, right? So Sony isn't being lazy.
It'll probably be all the other publishers that put, say, the exact same version of Modern Warfare 3 on the Not-PSP2 that the consoles get. Which could be a problem.
I mean, it was shown that Uncharted on the Not-PSP2 is a completely different game, right? So Sony isn't being lazy.
It'll probably be all the other publishers that put, say, the exact same version of Modern Warfare 3 on the Not-PSP2 that the consoles get. Which could be a problem.
With additional touch controls. Tap the screen to tap enemies in the back of the head!
Nintendo has always understood this, Sony has still been unable to even grasp at the concept and instead prefers to give us Uncharted portable, the absolute last thing I want to play on the go
Out of interest, why?
because it's gonna be a poorly controlling, not as graphically wowing version of uncharted, but on a tinier screen
if i were to play it, my constant and only thought whilst playing the game would be "I'd rather play this on a big screen with a dual shock 3"
Also seriously making a major gameplay component of your game being controlled by a fucking gyro is bring back bed memories of throwing grenades in UC1
plus it exacerbates my point, Sony doesn't know how to make a portable. All it knows how to do is making home consoles carryable, which is not the same thing and a waste of my dollars
why spend oh let's say 350 dollars for a worse version of Uncharted which could have been done the exact same way on my PS3 whilst controlling better and i could've spent 60 dollars?
to counterpoint, my DS experiences, and from what I've seen of the 3DS, my 3DS experiences, will be unique to that console. There are many DS games that i've played that are unreplicatable on the wii, and for that I am amazingly grateful. It feels like my DS has worth beyond Nintendo trying to squeeze a buck out of me by putting games that could've done perfectly fine on the Wii on the DS forcing me to spend 200 more bucks on their crap
Sony? Not so much
See, that is a purely developer thing though, not necessarily because of the hardware.
There were plenty of games that fitted the portability perfectly well, like patapon, loco roco, dj max, various rpgs and srpgs, half minute hero, echochrome, etc. etc. Even MH makes sense portability wise seeing how japan plays their games.
And the DS touchscreen was met with skepticism back in the day too so who knows how people will react to the back touchscreen? At least they have touchscreen now.
So, yeah. Basically, wait and see.
edit: also, the 3DS does not get a free pass on this either.
From what I've seen of the RE 3DS games they look like they would benefit more from being on a console with two analog sticks.
Also MGS3DS.
SSF4.
DOA.
The 3D itself still looks like it won't be a huge benefit for gameplay and something I'll most likely turn off for improved performance and battery life.
I am two pages late on this, yes, but you have to realize that pretty much every handheld ever tries to take console games and make it so you can play them on the bus. The original Gameboy did this, the GBA did it, the PSP did it. A "handheld" game means very little except that it may possibly fit in a pocket, or at least you can hold the whole system and play it with two hands.
The first attempt at "portable" gaming the way people are talking about it here was WarioWare
Even then, you don't see many games that do bite-sized gameplay like that
I guess you could say the first attempt was Tetris, but even then that was a port of an NES game. All the other big Gameboy games were NES ports or games that would have worked just as well on the NES in color
FYI: It's possible to have both portable pick up and play and full console experience games on a handheld.
This is true, it's just many fear that most publishers will skip over titles that don't check off all of a system's features. For the NGP that means pretty graphics and that back touchpad. For 3DS that's means 3D and the touchscreen. And many of the early titles from third parties probably will have this problem.
I mean, it was shown that Uncharted on the Not-PSP2 is a completely different game, right? So Sony isn't being lazy.
It'll probably be all the other publishers that put, say, the exact same version of Modern Warfare 3 on the Not-PSP2 that the consoles get. Which could be a problem.
So long as those multiplatform games run and work well, I don't really think it's a problem.
And yes, Uncharted: Portable is a completely new installment in the series, so saying it's the same as Uncharted 1 is as stupid as saying Uncharted 3 is the same as Uncharted 1.
I'm completely fine with all the spinoffs that they've already announced (except for maybe Resistance, what a blah universe) but I do hope SCEA and SCEE have learnt their lesson. Namely that relying entirely on spinoffs is a terrible approach that will both make the system feel like a spinoff machine and neuter your other system (why buy the expensive PS3 for LBP when I can get the PSP one, etc). They need to seperate the systems a bit, spinoffs are still fine but create a bunch more NGP exclusive franchises as well. So far so good at least, Gravity Daze and Little Deviants look cool.
I can understand someone not liking it, despite enjoying it myself. A lot of people these days are too picky to go back and experience the simple joy of something like Mario 1, with an emphasis on enemy placement and block layouts over fun gimmicks like flight and unique level hazards.
The first attempt at "portable" gaming the way people are talking about it here was WarioWare
Even then, you don't see many games that do bite-sized gameplay like that
I guess you could say the first attempt was Tetris, but even then that was a port of an NES game. All the other big Gameboy games were NES ports or games that would have worked just as well on the NES in color
I think there is some meaning being lost in the conversation here.
Gameboy games and NES games being comparable has basically nothing to do with reservations people like me might have about the NGP.
When people say they don't want "home console games on portable systems / they won't work" or something like that, what they (or at least I) mean is that the PS3 is built for flashy graphics and games that give you a cinematic experience, like Uncharted, which is awesome.
If I think of a game like Uncharted 2 being ported to the PSP, it sounds terrible to me, because the idea of that cinematic experience doesn't mesh with playing games on the bus.
Wario ware is a very literal interpretation of "bite sized gameplay" but lots of other games on portable systems effectively have bite sized gameplay....any turn-based game, or RPG were the battles take like a minute....you can pause/suspend and come back later without really changing the experience.
Imagine playing the train section of Uncharted 2 (awesome!!!!) but saving and stopping every 3-5 minutes, and coming back later. It would totally break the experience.
Which is why the Uncharted game is being developed for the NGP and not a port of the previous PS3 titles. I can see the reservations you might have but I would be shocked if they didn't think to have an instant save option for when you gotta stop playing.
Though the immersion would be broken in that regard. They could create the game to have small set pieces, that would suit the gaming on the go crowd. That said I think the NGP is more suited to the type of person who wants portable gaming at home. Like there's no time to use the t.v due to family wanting to watch something etc.
I hear arguments about that, but then I hear people complaining that Netflix isn't on android phones or the Galaxy Tab, so I don't think people have too much complaints against cinematic experiences on the buss
Which is why the Uncharted game is being developed for the NGP and not a port of the previous PS3 titles. I can see the reservations you might have but I would be shocked if they didn't think to have an instant save option for when you gotta stop playing.
The PSP also has the very nice any-time sleep mode, and the Go added what are pretty much save states for the games
This argument on whether this Uncharted game is a "new" game or not is pretty retarded. Seems pretty damn obvious that it'll be a new game in the series and not just a port of the previous games.
It still doesn't exactly inspire me with confidence that Sony realizes what went wrong with the PSP. If it continues the trend, it seems like it would be another in a long list of games that I wish I were simply playing on a TV with a real controller.
But on the other hand, one of the major reasons I don't like the "console experience" of the PSP is because it's a pretty shitty controller in that regard. Shitty analog nub, no right analog stick, and so on. If the NGP turns out to be basically a Dualshock with a screen in the middle, then maybe it'll actually work out this time.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
This argument on whether this Uncharted game is a "new" game or not is pretty retarded. Seems pretty damn obvious that it'll be a new game in the series and not just a port of the previous games.
It still doesn't exactly inspire me with confidence that Sony realizes what went wrong with the PSP. If it continues the trend, it seems like it would be another in a long list of games that I wish I were simply playing on a TV with a real controller.
But on the other hand, one of the major reasons I don't like the "console experience" of the PSP is because it's a pretty shitty controller in that regard. Shitty analog nub, no right analog stick, and so on. If the NGP turns out to be basically a Dualshock with a screen in the middle, then maybe it'll actually work out this time.
Likely they will keep the ability to sync a Dualshock 3 to the system, like the PSP Go had.
It just seems to me like if you are going to make a "portable" Uncharted, then you are going to be making concessions to make it work no matter what, so giving the system "PS3 -level visuals" is sort of a red herring...(unless somehow that doesn't drive up the cost of the system.)
That said I think the NGP is more suited to the type of person who wants portable gaming at home. Like there's no time to use the t.v due to family wanting to watch something etc.
I'm hearing this, but it seems crazy to me. A portable system for the market of people that only want to play it for long stretches of time at home...
Just spend that $300+ on another TV? It will be bigger than a PSP but small enough to put in pretty much any room?
I hear arguments about that, but then I hear people complaining that Netflix isn't on android phones or the Galaxy Tab, so I don't think people have too much complaints against cinematic experiences on the bus
I'm not trying to say that there is never a good time for this kind of thing. Plane rides or road trips would be good times to have something like this in your pocket....
I guess the question is - what is the point of the device? And what kind of portable gaming device do people actually want?
I'm not saying no one will want a NGP - what's obviously not true. I just think the design of the NGP (and PSP before it) sort of miss the point of portable gaming.
It just seems to me like if you are going to make a "portable" Uncharted, then you are going to be making concessions to make it work no matter what, so giving the system "PS3 -level visuals" is sort of a red herring...(unless somehow that doesn't drive up the cost of the system.)
That said I think the NGP is more suited to the type of person who wants portable gaming at home. Like there's no time to use the t.v due to family wanting to watch something etc.
I'm hearing this, but it seems crazy to me. A portable system for the market of people that only want to play it for long stretches of time at home...
Just spend that $300+ on another TV? It will be bigger than a PSP but small enough to put in pretty much any room?
I hear arguments about that, but then I hear people complaining that Netflix isn't on android phones or the Galaxy Tab, so I don't think people have too much complaints against cinematic experiences on the bus
I'm not trying to say that there is never a good time for this kind of thing. Plane rides or road trips would be good times to have something like this in your pocket....
I guess the question is - what is the point of the device? And what kind of portable gaming device do people actually want?
I'm not saying no one will want a NGP - what's obviously not true. I just think the design of the NGP (and PSP before it) sort of miss the point of portable gaming.
You always make concessions when you decide to target one platform at the expense of another. When you decide on DS you can't use motion controls from the Wii. When you choose Wii you can't use a touch screen. When you choose PS3 you can't use the touch pad on the NGP, and when you choose NGP you can't use the full processing power of the PS3.
EDIT: And who is to say that I wouldn't love to play Uncharted while I wait for my car's oil change? Or on the bus if they still ran one out here? Or on my lunch break at work? I get tons of use out of my PSP, and I suspect the NGP will be similar.
That doesn't mean that any game on any of those platforms is going to be bad.
It just seems to me like if you are going to make a "portable" Uncharted, then you are going to be making concessions to make it work no matter what, so giving the system "PS3 -level visuals" is sort of a red herring...(unless somehow that doesn't drive up the cost of the system.)
That said I think the NGP is more suited to the type of person who wants portable gaming at home. Like there's no time to use the t.v due to family wanting to watch something etc.
I'm hearing this, but it seems crazy to me. A portable system for the market of people that only want to play it for long stretches of time at home...
Just spend that $300+ on another TV? It will be bigger than a PSP but small enough to put in pretty much any room?
It's not crazy
Sometimes portable games come out, and they don't come out for consoles
Doesn't mean I have to travel to play them. I do all my portable gaming at home. Why, I'm playing 999 right now! And the reason I'm playing it on my XL? Because it's not on a big screen.
It would be great if every game came out for every system ever, I'd be all sunshine and rainbows and never touch a portable again, but some really great stuff comes out for the portables and sometime you have to go that route or you'll miss out on some unique stuff.
EDIT: Also, I used to have my consoles + TV in the same room as my computer, but since I got my new apartment that's not the case, so I do find myself doing a lot more portable gaming - when I use the PA forums.
Lots of big-budget franchises have great handheld entries.
Metroid: Zero Mission and Fusion
Zelda: Minish Cap, OoS/OoA, Link's Awakening
MGS: AC!D, Portable Ops
R&C: Secret Agent Clank, Size Matters
Valkyria Chronicles: VC2
God of War: Ghost of Sparta, Chains of Olympus
You just have to design with the target platform in mind. You don't say "Uncharted 2 was awesome, let's downport it and make millions!"
Except that's exactly what happened with God of War/R&C etc. They played like their console counterparts but with worse graphics and overall a weaker presentation. Unless you're someone who really cares about GoW's story, you're better off just playing 1-3 again. Killzone had it right when they went in an original direction on the PSP, but now for the PSP2 we're just getting a watered down fps (as if there aren't enough of those). I have no interest in an uglier lower budget Uncharted when I already have three (or soon will have three) on the PS3.
Rakai on
[SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
Lots of big-budget franchises have great handheld entries.
Metroid: Zero Mission and Fusion
Zelda: Minish Cap, OoS/OoA, Link's Awakening
MGS: AC!D, Portable Ops
R&C: Secret Agent Clank, Size Matters
Valkyria Chronicles: VC2
God of War: Ghost of Sparta, Chains of Olympus
You just have to design with the target platform in mind. You don't say "Uncharted 2 was awesome, let's downport it and make millions!"
Except that's exactly what happened with God of War/R&C etc. They played like their console counterparts but with worse graphics and overall a weaker presentation. Unless you're someone who really cares about GoW's story, you're better off just playing 1-3 again. Killzone had it right when they went in an original direction on the PSP, but now for the PSP2 we're just getting a watered down fps (as if there aren't enough of those). I have no interest in an uglier lower budget Uncharted when I already have three (or soon will have three) on the PS3.
Except that the story/characters is a huge part of Uncharted. So a chance to get a smaller Uncharted experience isn't necessarily a bad thing, because a lot of people really do care about the story.
For instance, I had no interest in jumping to PSP for VC2 because it was a totally unrelated story. VC3, on the other hand is actually enticing, because it goes back to a story I care about.
Story shouldn't be underestimated.
InkSplat on
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
Peace Walker is a fine example of this. MGS1-4 were all great games, but its in Peace Walker that I see the makers of the game having the most fun with their creation, and the result is my favorite Metal Gear game.
That's probably what got Kojima to say that portables are the future for gaming. I agree somewhat, as long as that handheld can also play like a home console on a bigger screen. Sure, the NGP doesn't have that feature yet (from what I know) but it isn't replacing the PS3 yet.
I think the next big leap in gaming is handhelds that can be taken on the go and also hooked up to TVs and played with controllers. Peace Walker is just one game that shows how a portable can offer something that would be awesome to play in any context of gaming.
ShinyRedKnight on
PSN: ShinyRedKnight Xbox Live: ShinyRedKnight
0
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
I think the next big leap in gaming is handhelds that can be taken on the go and also hooked up to TVs and played with controllers. Peace Walker is just one game that shows a portables can offer something that would be awesome to play in any context of gaming.
Peace Walker is a fine example of this. MGS1-4 were all great games, but its in Peace Walker that I see the makers of the game having the most fun with their creation, and the result is my favorite Metal Gear game.
That's probably what got Kojima to say that portables are the future for gaming. I agree somewhat, as long as that handheld can also play like a home console on a bigger screen. Sure, the NGP doesn't have that feature yet (from what I know) but it isn't replacing the PS3 yet.
I think the next big leap in gaming is handhelds that can be taken on the go and also hooked up to TVs and played with controllers. Peace Walker is just one game that shows how a portable can offer something that would be awesome to play in any context of gaming.
On the other side of the equation, I think Peace Walker embodies why I don't think handhelds can really take on console games. I hate the game. Well that's not true, I don't hate it, but I hate playing it on the PSP, and I can't for the life of me get into the game. I find the controls to be painful. I've already aired my grievances on the nub, and having to use the face buttons to aim is revolting. You can't properly hug up against a wall, and you can't even crawl either. And for some asinine reason, they piss away the one real advantage of the PSP, the sleep mode, by having the voices cut out and force you to reload to get them back. In every way, it feels like a console game that's been squeezed and crammed and barely closed into a handheld, much in the same way somebody overpacks their suitcase and is jumping on it to get it closed. It's at this point I go fire up one of the console versions (in this case, MGS4 since I recently jumped on the PS3 bandwagon and finally get a chance to play it), have a blast, and lament that I can't play Peace Walker in the same way. I really liked the comic book style they had going for the cutscenes, and the VA acting was as good as ever. I just can't stand playing the game on that handheld.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
0
RentI'm always rightFuckin' deal with itRegistered Userregular
because it's gonna be a poorly controlling, not as graphically wowing version of uncharted, but on a tinier screen
I like how you know this despite having not played this or probably even watching the conference. The only impressions we have so far say it controls just as well as the console versions. But please, do inform us of what functionality the NGP's missing that will make it control poorly.
and likewise you in turn have no right to say anything in favor of it despite having not played it. guess we're at an impasse, then
Except it has two analog sticks
Analog sticks
Not analog nubs
Have you ever played Uncharted before
You play it with two analog sticks
And face buttons
In fact you play it with a DualShock 3! Which the NGP's control setup looks a lot like!
yes. this is my point. It's a glorified DS3 with less buttons. Just like the PSP was a glorified DS2 with less buttons
And because of that, I guarantee, I guaran-fucking-tee, that all or nearly all PSP2 exclusives can work just fine on the PS3
don't you think that's pretty stupid that you're gonna be paying 350 bucks or more to play the exact same games you could've played already on a smaller screen?
I don't mean that it is crazy for someone to play a portable system at home most of the time - especially if they want to play the exclusives on that system.
I mean it is crazy to design and sell a "portable" system that is intended to be played at home. It is also foolish to design your system in such a way that will tempt developers into making games that don't play to the strength / point of your system.
Trying to match the current gen home console in game experience in a portable seems like a red herring to me, and something that will hurt the NGP overall. They should have left out the "awesome graphics" and made it cheaper. That's all.
Guitar Hero Of Time on
0
RentI'm always rightFuckin' deal with itRegistered Userregular
Every addition? So things like the PSP's video-out, the Go's ability to save a game at any point, the PS3 being region free, the PS3 using laptop HDD's
No, he clearly wrote every stupid addition.
I considered that but it seemed like a pretty pointless thing to say. Every stupid addition was unnecessary? I don't think that's a Sony exclusive statement, I'm pretty sure the same thing goes for Nintendo and Microsoft too.
except Sony's thing is putting in expensive, useless gimmicks into their SKUs. That's their thing
Nintendo's is expensive, useless add-ons and MS' is the Kinect
Yep, I played Uncharted and loved. Actually, If I wanted, I can go out and buy Uncharted again for $20 and play it on my TV. Or I could wait, buy a PSP2, pay more than $20 bucks for a downgraded Uncharted, and play it on a smaller screen.
Downgraded? It's a different game, you goose.
Oh yes, because KH 358/2 days wasn't downgraded or worse than it's maingame counterparts because it was a different game
Trying to match the current gen home console in game experience in a portable seems like a red herring to me, and something that will hurt the NGP overall. They should have left out the "awesome graphics" and made it cheaper. That's all.
Do you think it would sell better as a result?
If it had graphics exactly as good as the 3DS but still no 3D screen and all the rest of the stuff including the touch pad, and it was $250, do you think they'd be able to beat them?
because it's gonna be a poorly controlling, not as graphically wowing version of uncharted, but on a tinier screen
I like how you know this despite having not played this or probably even watching the conference. The only impressions we have so far say it controls just as well as the console versions. But please, do inform us of what functionality the NGP's missing that will make it control poorly.
and likewise you in turn have no right to say anything in favor of it despite having not played it. guess we're at an impasse, then
Except it has two analog sticks
Analog sticks
Not analog nubs
Have you ever played Uncharted before
You play it with two analog sticks
And face buttons
In fact you play it with a DualShock 3! Which the NGP's control setup looks a lot like!
yes. this is my point. It's a glorified DS3 with less buttons. Just like the PSP was a glorified DS2 with less buttons
And because of that, I guarantee, I guaran-fucking-tee, that all or nearly all PSP2 exclusives can work just fine on the PS3
don't you think that's pretty stupid that you're gonna be paying 350 bucks or more to play the exact same games you could've played already on a smaller screen?
Quit being dumb, Rent
There are going to be games that I wish were on the PS3, sure
The proof of this is that I wish every handheld game, ever, were on a console. I just straight-up don't really like handhelds.
VC2, for example, could work on a PS3, sure. Absolutely the PS3 could handle that. But guess what? It's a PSP game, and you can't play it on your PS3.
So no, I don't think it's pretty stupid that I'm going to pay an excess of money to play games I want to play on a system that aren't available to me currently. See: every other system ever made, ever.
Posts
// Switch: SW-5306-0651-6424 //
I dunno, maybe Sony would make more sales off me if they didn't treat me like some sort of criminal. Though I'm still willing to give this PSP2 a shot. . . how sick is that? It's like-- battered gamer syndrome or something.
agreed, vagrant. I have to say I'm intrigued by the thought of how games could utilize the controls available on the platform.
Also saying Uncharted on NGP is the same as the PS3 version is the goosiest thing ever.
NSMB came out on DS first right? (Totally forget)
There are closer analogs like Metroid Prime Hunters, Diddy Kong Racing DS or Mario Party DS off the top of my head.
http://www.gamesindustry.biz/
I write about video games and stuff. It is fun. Sometimes.
It'll probably be all the other publishers that put, say, the exact same version of Modern Warfare 3 on the Not-PSP2 that the consoles get. Which could be a problem.
Yeah but I wanted to use an example that had a fun console version and a lame portable one
Wait, what? NSMB DS was lame? Wtf are you smoking?
I see you haven't met UnbreakableVow. He's legendary around these parts for having horrible taste. That's why we love him, though. :P
Totally glossed over who the poster was. My brain just immediately locked up upon reading it. :P
With additional touch controls. Tap the screen to tap enemies in the back of the head!
http://www.gamesindustry.biz/
I write about video games and stuff. It is fun. Sometimes.
Imagine my surprise when NSMB Wii was absolutely amazing
They actually should port that to the 3DS
I am two pages late on this, yes, but you have to realize that pretty much every handheld ever tries to take console games and make it so you can play them on the bus. The original Gameboy did this, the GBA did it, the PSP did it. A "handheld" game means very little except that it may possibly fit in a pocket, or at least you can hold the whole system and play it with two hands.
Even then, you don't see many games that do bite-sized gameplay like that
I guess you could say the first attempt was Tetris, but even then that was a port of an NES game. All the other big Gameboy games were NES ports or games that would have worked just as well on the NES in color
// Switch: SW-5306-0651-6424 //
This is true, it's just many fear that most publishers will skip over titles that don't check off all of a system's features. For the NGP that means pretty graphics and that back touchpad. For 3DS that's means 3D and the touchscreen. And many of the early titles from third parties probably will have this problem.
http://www.gamesindustry.biz/
I write about video games and stuff. It is fun. Sometimes.
So long as those multiplatform games run and work well, I don't really think it's a problem.
And yes, Uncharted: Portable is a completely new installment in the series, so saying it's the same as Uncharted 1 is as stupid as saying Uncharted 3 is the same as Uncharted 1.
I'm completely fine with all the spinoffs that they've already announced (except for maybe Resistance, what a blah universe) but I do hope SCEA and SCEE have learnt their lesson. Namely that relying entirely on spinoffs is a terrible approach that will both make the system feel like a spinoff machine and neuter your other system (why buy the expensive PS3 for LBP when I can get the PSP one, etc). They need to seperate the systems a bit, spinoffs are still fine but create a bunch more NGP exclusive franchises as well. So far so good at least, Gravity Daze and Little Deviants look cool.
What? Don't be dumb - the turtle suit was awesome, the mini-mushroom was cool, and the levels were well-designed.
NSMB was like a new Mario 1, so I was very much "eh"
NSMB Wii was like a new Mario 3, so I very much needed new pants
I think there is some meaning being lost in the conversation here.
Gameboy games and NES games being comparable has basically nothing to do with reservations people like me might have about the NGP.
When people say they don't want "home console games on portable systems / they won't work" or something like that, what they (or at least I) mean is that the PS3 is built for flashy graphics and games that give you a cinematic experience, like Uncharted, which is awesome.
If I think of a game like Uncharted 2 being ported to the PSP, it sounds terrible to me, because the idea of that cinematic experience doesn't mesh with playing games on the bus.
Wario ware is a very literal interpretation of "bite sized gameplay" but lots of other games on portable systems effectively have bite sized gameplay....any turn-based game, or RPG were the battles take like a minute....you can pause/suspend and come back later without really changing the experience.
Imagine playing the train section of Uncharted 2 (awesome!!!!) but saving and stopping every 3-5 minutes, and coming back later. It would totally break the experience.
Though the immersion would be broken in that regard. They could create the game to have small set pieces, that would suit the gaming on the go crowd. That said I think the NGP is more suited to the type of person who wants portable gaming at home. Like there's no time to use the t.v due to family wanting to watch something etc.
The PSP also has the very nice any-time sleep mode, and the Go added what are pretty much save states for the games
Metroid: Zero Mission and Fusion
Zelda: Minish Cap, OoS/OoA, Link's Awakening
MGS: AC!D, Portable Ops
R&C: Secret Agent Clank, Size Matters
Valkyria Chronicles: VC2
God of War: Ghost of Sparta, Chains of Olympus
You just have to design with the target platform in mind. You don't say "Uncharted 2 was awesome, let's downport it and make millions!"
It still doesn't exactly inspire me with confidence that Sony realizes what went wrong with the PSP. If it continues the trend, it seems like it would be another in a long list of games that I wish I were simply playing on a TV with a real controller.
But on the other hand, one of the major reasons I don't like the "console experience" of the PSP is because it's a pretty shitty controller in that regard. Shitty analog nub, no right analog stick, and so on. If the NGP turns out to be basically a Dualshock with a screen in the middle, then maybe it'll actually work out this time.
Likely they will keep the ability to sync a Dualshock 3 to the system, like the PSP Go had.
I'm hearing this, but it seems crazy to me. A portable system for the market of people that only want to play it for long stretches of time at home...
Just spend that $300+ on another TV? It will be bigger than a PSP but small enough to put in pretty much any room?
I'm not trying to say that there is never a good time for this kind of thing. Plane rides or road trips would be good times to have something like this in your pocket....
I guess the question is - what is the point of the device? And what kind of portable gaming device do people actually want?
I'm not saying no one will want a NGP - what's obviously not true. I just think the design of the NGP (and PSP before it) sort of miss the point of portable gaming.
You always make concessions when you decide to target one platform at the expense of another. When you decide on DS you can't use motion controls from the Wii. When you choose Wii you can't use a touch screen. When you choose PS3 you can't use the touch pad on the NGP, and when you choose NGP you can't use the full processing power of the PS3.
EDIT: And who is to say that I wouldn't love to play Uncharted while I wait for my car's oil change? Or on the bus if they still ran one out here? Or on my lunch break at work? I get tons of use out of my PSP, and I suspect the NGP will be similar.
That doesn't mean that any game on any of those platforms is going to be bad.
It's not crazy
Sometimes portable games come out, and they don't come out for consoles
Doesn't mean I have to travel to play them. I do all my portable gaming at home. Why, I'm playing 999 right now! And the reason I'm playing it on my XL? Because it's not on a big screen.
It would be great if every game came out for every system ever, I'd be all sunshine and rainbows and never touch a portable again, but some really great stuff comes out for the portables and sometime you have to go that route or you'll miss out on some unique stuff.
EDIT: Also, I used to have my consoles + TV in the same room as my computer, but since I got my new apartment that's not the case, so I do find myself doing a lot more portable gaming - when I use the PA forums.
Except that's exactly what happened with God of War/R&C etc. They played like their console counterparts but with worse graphics and overall a weaker presentation. Unless you're someone who really cares about GoW's story, you're better off just playing 1-3 again. Killzone had it right when they went in an original direction on the PSP, but now for the PSP2 we're just getting a watered down fps (as if there aren't enough of those). I have no interest in an uglier lower budget Uncharted when I already have three (or soon will have three) on the PS3.
Except that the story/characters is a huge part of Uncharted. So a chance to get a smaller Uncharted experience isn't necessarily a bad thing, because a lot of people really do care about the story.
For instance, I had no interest in jumping to PSP for VC2 because it was a totally unrelated story. VC3, on the other hand is actually enticing, because it goes back to a story I care about.
Story shouldn't be underestimated.
Peace Walker is a fine example of this. MGS1-4 were all great games, but its in Peace Walker that I see the makers of the game having the most fun with their creation, and the result is my favorite Metal Gear game.
That's probably what got Kojima to say that portables are the future for gaming. I agree somewhat, as long as that handheld can also play like a home console on a bigger screen. Sure, the NGP doesn't have that feature yet (from what I know) but it isn't replacing the PS3 yet.
I think the next big leap in gaming is handhelds that can be taken on the go and also hooked up to TVs and played with controllers. Peace Walker is just one game that shows how a portable can offer something that would be awesome to play in any context of gaming.
PSN: ShinyRedKnight Xbox Live: ShinyRedKnight
?
That never happened. Not my reality.
But still, I think developers can make it work.
PSN: ShinyRedKnight Xbox Live: ShinyRedKnight
On the other side of the equation, I think Peace Walker embodies why I don't think handhelds can really take on console games. I hate the game. Well that's not true, I don't hate it, but I hate playing it on the PSP, and I can't for the life of me get into the game. I find the controls to be painful. I've already aired my grievances on the nub, and having to use the face buttons to aim is revolting. You can't properly hug up against a wall, and you can't even crawl either. And for some asinine reason, they piss away the one real advantage of the PSP, the sleep mode, by having the voices cut out and force you to reload to get them back. In every way, it feels like a console game that's been squeezed and crammed and barely closed into a handheld, much in the same way somebody overpacks their suitcase and is jumping on it to get it closed. It's at this point I go fire up one of the console versions (in this case, MGS4 since I recently jumped on the PS3 bandwagon and finally get a chance to play it), have a blast, and lament that I can't play Peace Walker in the same way. I really liked the comic book style they had going for the cutscenes, and the VA acting was as good as ever. I just can't stand playing the game on that handheld.
yes. this is my point. It's a glorified DS3 with less buttons. Just like the PSP was a glorified DS2 with less buttons
And because of that, I guarantee, I guaran-fucking-tee, that all or nearly all PSP2 exclusives can work just fine on the PS3
don't you think that's pretty stupid that you're gonna be paying 350 bucks or more to play the exact same games you could've played already on a smaller screen?
I mean it is crazy to design and sell a "portable" system that is intended to be played at home. It is also foolish to design your system in such a way that will tempt developers into making games that don't play to the strength / point of your system.
Trying to match the current gen home console in game experience in a portable seems like a red herring to me, and something that will hurt the NGP overall. They should have left out the "awesome graphics" and made it cheaper. That's all.
except Sony's thing is putting in expensive, useless gimmicks into their SKUs. That's their thing
Nintendo's is expensive, useless add-ons and MS' is the Kinect
Oh yes, because KH 358/2 days wasn't downgraded or worse than it's maingame counterparts because it was a different game
good show, there
Do you think it would sell better as a result?
If it had graphics exactly as good as the 3DS but still no 3D screen and all the rest of the stuff including the touch pad, and it was $250, do you think they'd be able to beat them?
Quit being dumb, Rent
There are going to be games that I wish were on the PS3, sure
The proof of this is that I wish every handheld game, ever, were on a console. I just straight-up don't really like handhelds.
VC2, for example, could work on a PS3, sure. Absolutely the PS3 could handle that. But guess what? It's a PSP game, and you can't play it on your PS3.
So no, I don't think it's pretty stupid that I'm going to pay an excess of money to play games I want to play on a system that aren't available to me currently. See: every other system ever made, ever.