Either way, if games are comaprable with PS3, they will inherit the same development costs and thus prices. I'd hazard that new games will quickly become $60.
i highly doubt they'd go that high. that'd be insane. high cost of development though may become one of the pitfalls of the NGP. Even so, i dont think there's gonna be much to worry about since we'll likely be seeing tons and tons and tons of multiplatform games between the 3DS and the NGP.
And presumably they're just saying flash because people will understand what that means better than "ROM" or "Solid state memory." And if you really want to pick at words, you could argue "flash" is still meaningless since there are multiple kinds of flash memory. Is it NOR? Is it NAND? Is it some as-of-yet unannounced new, major breakthrough in the flash memory market? Who knows!
Well yeah, that's why they say 'flash-based'. The cards are meant to have a certain amount of ROM memory for the game, then some read/write memory for saves, patches and DLC.
Either way, if games are comaprable with PS3, they will inherit the same development costs and thus prices. I'd hazard that new games will quickly become $60.
i highly doubt they'd go that high. that'd be insane. high cost of development though may become one of the pitfalls of the NGP. Even so, i dont think there's gonna be much to worry about since we'll likely be seeing tons and tons and tons of multiplatform games between the 3DS and the NGP.
Nothing's stopping them from releasing lower budget games on it. The PSP had a lot of small scale games, like LocoRoco, Patapon, Half Minute Hero and No Heroes Allowed. The PS3 has games like PixelJunk Shooter, Flower and on the retail side, Disgaea 3.
Well yeah, that's why they say 'flash-based'. The cards are meant to have a certain amount of ROM memory for the game, then some read/write memory for saves, patches and DLC.
My main point is you can't go making crazy claims on price over the word "flash memory."
Well yeah, that's why they say 'flash-based'. The cards are meant to have a certain amount of ROM memory for the game, then some read/write memory for saves, patches and DLC.
My main point is you can't go making crazy claims on price over the word "flash memory."
There are plenty of psn games that are around or below $20.
It'll only be expensive if they make it expensive.
I seriously doubt all games will be produced on AAA budgets.
This is completely at odds with their target audience. In fact, a lot of the PSP2 feels contradictory.
People are excited to have HD-quality games on their portable. It's pointed out that HD games require corresponding HD budgets and pricing. But it's ok, because there will be a ton of inexpensive games available. But I thought people were excited about those high quality AAA HD games to begin with!
The PSP2 is a high-powered portable device with actual dual analog sticks which everyone thinks is awesome. Unfortunately the handheld is already pretty big by comparison to many handheld devices, and the sticks jutting out will only exacerbate the problem. But it's ok, because everybody just plays their portables at home anyway. But I thought people were excited to have a powerful portable system to begin with!
I'm excited for both, or at least I might be once more is revealed. I mean, do we really have to take things to such an extreme at either spectrum?
It's not as if there can't be modest budgeted games in HD quality as well as AAA budgeted games. And it's not as if modest budget games can't be done well in HD. Numerous games on XBLA, PSN and steam (especially steam) shows us that not every HD game requires a premium $60 retail price. HD is not synonymous with high budget.
The games they've shown aren't all high budget AAA either. They've shown games from AAA series like killzone, little big planet and uncharted (is hot shots golf still considered an AAA series?), which you know, makes about as much sense as nintendo showing mario games for their new console. But they've also shown new and quirkier stuff like gravity daze, broken, little deviants, etc. etc.
Also, regarding portability, I have no idea how it'll turn out, but honestly, most of the time whenever I see people carry their PSPs or DS it's going to be either in a carry case or a bag.
Anyway, direct feed of the reel of games shown so far.
NGP could possibly link with the PS3 to offer a new kind of control system, if developers feel it is right...
Hirai: It’s a functionality decision that the content creators will make. If they feel that the interaction locally between the PS3 and NGP is a compelling experience than you can’t enjoy on the PS3 with the DualShock or PS Move then that is an option available to them. It’s certainly possible, we offer a technology palette and it’s up to the creators to use that and say this is something that will resonate with consumers.
Also found this image on gaf which is hilariously ridiculous.
NGP could possibly link with the PS3 to offer a new kind of control system, if developers feel it is right...
Hirai: It’s a functionality decision that the content creators will make. If they feel that the interaction locally between the PS3 and NGP is a compelling experience than you can’t enjoy on the PS3 with the DualShock or PS Move then that is an option available to them. It’s certainly possible, we offer a technology palette and it’s up to the creators to use that and say this is something that will resonate with consumers.
Also found this image on gaf which is hilariously ridiculous.
That's how the Monks of Sony Worshipers will hold theirs:
because it's gonna be a poorly controlling, not as graphically wowing version of uncharted, but on a tinier screen
I like how you know this despite having not played this or probably even watching the conference. The only impressions we have so far say it controls just as well as the console versions. But please, do inform us of what functionality the NGP's missing that will make it control poorly.
and likewise you in turn have no right to say anything in favor of it despite having not played it. guess we're at an impasse, then
Except it has two analog sticks
Analog sticks
Not analog nubs
Have you ever played Uncharted before
You play it with two analog sticks
And face buttons
In fact you play it with a DualShock 3! Which the NGP's control setup looks a lot like!
yes. this is my point. It's a glorified DS3 with less buttons. Just like the PSP was a glorified DS2 with less buttons
And because of that, I guarantee, I guaran-fucking-tee, that all or nearly all PSP2 exclusives can work just fine on the PS3
don't you think that's pretty stupid that you're gonna be paying 350 bucks or more to play the exact same games you could've played already on a smaller screen?
I really don't understand what you're trying to say. You hate "gimmicks" but you think any portable game that could also be played on a home console is pointless - you're essentially saying that a portable game has to have a gimmick for you to play it on a portable machine.
A lot of people just want a portable machine because it's portable, they don't need to be in front of their TV to play games. You're not one of them. That's fine.
There are plenty of psn games that are around or below $20.
It'll only be expensive if they make it expensive.
I seriously doubt all games will be produced on AAA budgets.
The PSP2 is a high-powered portable device with actual dual analog sticks which everyone thinks is awesome. Unfortunately the handheld is already pretty big by comparison to many handheld devices, and the sticks jutting out will only exacerbate the problem. But it's ok, because everybody just plays their portables at home anyway. But I thought people were excited to have a powerful portable system to begin with!
It's not really big, just big in comparison to mobile phones. Which it isn't. I could easily put it in the bag I take to work with me, thus making it a hell of a lot more portable than a PS3.
Pretty much. When does something have to be carried in your pocket to be portable? You can carry it just like you carry a PSP: in a soft/hard case inside a bag/backpack.
Laptops are portable aren't they? You don't see people bitching about not always having pocket room for a laptop.
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
edited February 2011
It's still larger than the PSP Slim, which is a shame, as that thing is the ideal size. Like God himself decreed that that was how people wanting to roll when they played with a handheld.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
It's still larger than the PSP Slim, which is a shame, as that thing is the ideal size. Like God himself decreed that that was how people wanting to roll when they played with a handheld.
I still prefer the size and heft of the original PSP, I only reluctantly switched to a PSP Slim because it has far better hardware.
It's still larger than the PSP Slim, which is a shame, as that thing is the ideal size. Like God himself decreed that that was how people wanting to roll when they played with a handheld.
I still prefer the size and heft of the original PSP, I only reluctantly switched to a PSP Slim because it has far better hardware.
You're going to be a little disappointed then because according to Phil Kolar (the only journalist I know of that's actually used it), it's as heavy as the Slim, so lighter than the original PSP.
Edit: Oh and thanks Antihippy for the direct feed showreel, added it to the OP.
None of the current portables actually fit in my pocket. Atleast not comfortably. But then I hate having my wallet in my jeans and always put it in my coat pocket. Handhelds always go in a bag of sorts. Rucksack or one of those shoulder strap laptop bags.
Most of the screens look fairly close to PS3 counterparts but look kind of off for me because I'm used to the PS3 version and there appears to be overall less objects, worse textures, or other slight downgrades. For example Killzone.
This system looks like it could beat out the Game Boy Advance as the coolest handheld ever if it plays its cards right. I bought a PSP day one, and I wasn't all too disappointed. This looks even better.
Most of the screens look fairly close to PS3 counterparts but look kind of off for me because I'm used to the PS3 version and there appears to be overall less objects, worse textures, or other slight downgrades. For example Killzone.
Killzone looks like it's still very early, it doesn't even seem to have shadows yet. If it is indeed being developed by Guerrilla then I don't think their second studio has been open that long, maybe 6 or 7 months. Resistance is probably similar, though I've a lot less confidence in Nihilistic's abilities.
Of the games shown so far, I'm guessing only a couple will be launch titles. Hot Shots Golf and a couple of the smaller games (Hustle Kings, Broken, Smart As).
I'd prefer something more the PSPGo's size, but I also admit that my PSP and DS share space in my messenger bag with my netbook, Kindle, minicam and interview stuff.
If I have to carry it with me, the only requirement is being able to fit into my cargo pants. I don't feel like measuring them out at the moment.
I'm pretty sure Sony wants to distance themselves from PSPGo as much as possible. It's the only device I've seen where the people who own it, and that's a very small number, spend more time defending it than actually playing the damn thing.
I'm pretty sure Sony wants to distance themselves from PSPGo as much as possible. It's the only device I've seen where the people who own it, and that's a very small number, spend more time defending it than actually playing the damn thing.
I know I defend the damn thing because, like most, I pretty blew it off as garbage until I got my hands on the thing. Near perfection. It's the perfect size as far as I'm concerned.
The Game Boy Micro is a close second for my favorite handheld of all time, again because of its size.
I'm pretty sure Sony wants to distance themselves from PSPGo as much as possible. It's the only device I've seen where the people who own it, and that's a very small number, spend more time defending it than actually playing the damn thing.
Pretty much. I know people who own it like it, but that sucker sold horribly and wound up annoying the market much like Sega did during the 32X/Sega CD/Saturn fiasco. I still can't believe they're trying to get $200 out of each one.
That's why the Not-PSP2 looks so much like a regular PSP and not a Go, I'm guessing.
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acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
I'm pretty sure Sony wants to distance themselves from PSPGo as much as possible. It's the only device I've seen where the people who own it, and that's a very small number, spend more time defending it than actually playing the damn thing.
Pretty much. I know people who own it like it, but that sucker sold horribly and wound up annoying the market much like Sega did during the 32X/Sega CD/Saturn fiasco. I still can't believe they're trying to get $200 out of each one.
That's why the Not-PSP2 looks so much like a regular PSP and not a Go, I'm guessing.
PSPgo would have made a shitload more sense if they were selling the hardware for peanuts and recouping the costs on the software downloads.
I'm pretty sure Sony wants to distance themselves from PSPGo as much as possible. It's the only device I've seen where the people who own it, and that's a very small number, spend more time defending it than actually playing the damn thing.
Pretty much. I know people who own it like it, but that sucker sold horribly and wound up annoying the market much like Sega did during the 32X/Sega CD/Saturn fiasco. I still can't believe they're trying to get $200 out of each one.
That's why the Not-PSP2 looks so much like a regular PSP and not a Go, I'm guessing.
No, according to various reports it was originally going to be in the Go design but it suffered from overheating issues, so they went with the normal PSP's one. An old devkit picture even leaked out at one point.
It's not so much the size, it's that the size is related to the weight and it looks massive. Is there info on how much it weighs yet?
Some games in that video require you to hold the device with your left hand and use your right hand for the touch screen (for us righties). I don't know about you guys, but holding a vertically long device with your weaker hand for long periods of time is a killer on the wrist. The DS was bad enough after a few hours (unless it's held like a book), I can't imagine what's going to happen with this gargantuan.
It's not so much the size, it's that the size is related to the weight and it looks massive. Is there info on how much it weighs yet?
Some games in that video require you to hold the device with your left hand and use your right hand for the touch screen (for us righties). I don't know about you guys, but holding a vertically long device with your weaker hand for long periods of time is a killer on the wrist. The DS was bad enough after a few hours (unless it's held like a book), I can't imagine what's going to happen with this gargantuan.
I said it on this very page, though I was a little off. According to Phil Kollar (former 1UP writer/podcaster, current Game Informer editor and the only journalist I know of that's touched it):
I wasn't able to get a hard number for the weight of the device, but it was definitely lighter than my first-gen PSP, much more in line with the feathery feel of the PSPgo. I guess not having a bulky UMD drive will do that.
My gen 1 PSP hates my hands and lets me know it, which is part of the reason I disliked it. The NGP looks more "rounded" so hopefully it is more humane. I'm not sure if that is something that the PSP slim or Go already solved.
I'm also curious how natural it will feel to hold while you use the sticks, or the back touch, etc. while you are also holding it up (ie it is not supported by some GameStop kiosk)
None of the current portables actually fit in my pocket. Atleast not comfortably. But then I hate having my wallet in my jeans and always put it in my coat pocket. Handhelds always go in a bag of sorts. Rucksack or one of those shoulder strap laptop bags.
Yeah, I don't really get people who like the DS XL, as the DSi is already a bit big for my tastes. More in the screen pixel density than physical form factor, but that's a bit big too
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited February 2011
Maybe I just have big hands, but the DS Lite and DSi feel a little uncomfortable for extended periods of play.
I'm still tempted to grab an XL, but with the 3DS coming so soon it would probably be a waste.
Maybe I just have big hands, but the DS Lite and DSi feel a little uncomfortable for extended periods of play.
I'm still tempted to grab an XL, but with the 3DS coming so soon it would probably be a waste.
Nintendo's portables have always hated people with larger hands, except maybe the original GBA. The GB/GBC/SP design is the worst because your hands are all crunched into a small vertical area
Maybe I just have big hands, but the DS Lite and DSi feel a little uncomfortable for extended periods of play.
I'm still tempted to grab an XL, but with the 3DS coming so soon it would probably be a waste.
Nintendo's portables have always hated people with larger hands, except maybe the original GBA. The GB/GBC/SP design is the worst because your hands are all crunched into a small vertical area
This is why I stuck with the original GBA for so long. I still use it sometimes, mostly for games that need a damn good d-pad. The GBA d-pad is the tits.
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Good luck with that Sony.
i highly doubt they'd go that high. that'd be insane. high cost of development though may become one of the pitfalls of the NGP. Even so, i dont think there's gonna be much to worry about since we'll likely be seeing tons and tons and tons of multiplatform games between the 3DS and the NGP.
It'll only be expensive if they make it expensive.
I seriously doubt all games will be produced on AAA budgets.
Well yeah, that's why they say 'flash-based'. The cards are meant to have a certain amount of ROM memory for the game, then some read/write memory for saves, patches and DLC.
Nothing's stopping them from releasing lower budget games on it. The PSP had a lot of small scale games, like LocoRoco, Patapon, Half Minute Hero and No Heroes Allowed. The PS3 has games like PixelJunk Shooter, Flower and on the retail side, Disgaea 3.
I know, I was agreeing with you.
This is completely at odds with their target audience. In fact, a lot of the PSP2 feels contradictory.
People are excited to have HD-quality games on their portable. It's pointed out that HD games require corresponding HD budgets and pricing. But it's ok, because there will be a ton of inexpensive games available. But I thought people were excited about those high quality AAA HD games to begin with!
The PSP2 is a high-powered portable device with actual dual analog sticks which everyone thinks is awesome. Unfortunately the handheld is already pretty big by comparison to many handheld devices, and the sticks jutting out will only exacerbate the problem. But it's ok, because everybody just plays their portables at home anyway. But I thought people were excited to have a powerful portable system to begin with!
It's not as if there can't be modest budgeted games in HD quality as well as AAA budgeted games. And it's not as if modest budget games can't be done well in HD. Numerous games on XBLA, PSN and steam (especially steam) shows us that not every HD game requires a premium $60 retail price. HD is not synonymous with high budget.
The games they've shown aren't all high budget AAA either. They've shown games from AAA series like killzone, little big planet and uncharted (is hot shots golf still considered an AAA series?), which you know, makes about as much sense as nintendo showing mario games for their new console. But they've also shown new and quirkier stuff like gravity daze, broken, little deviants, etc. etc.
Also, regarding portability, I have no idea how it'll turn out, but honestly, most of the time whenever I see people carry their PSPs or DS it's going to be either in a carry case or a bag.
Anyway, direct feed of the reel of games shown so far.
http://www.youtube.com/watch?v=oUqD8zJJCZ0&feature=player_embedded
Titles that's most interesting so far for me is uncharted, gravity daze, smart as and little big planet.
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Also, new interview with hirai makes it sounds like the NGP actually could work as a controller for the PS3.
http://www.telegraph.co.uk/technology/video-games/8293847/PSP2-Next-Generation-Portable-interview-wth-Kaz-Hirai.html
Also found this image on gaf which is hilariously ridiculous.
That's how the Monks of Sony Worshipers will hold theirs:
http://www.youtube.com/watch?v=x7wc55oXWf8
Also trailer got kinda BOTP.
http://www.youtube.com/watch?v=oUqD8zJJCZ0
I really don't understand what you're trying to say. You hate "gimmicks" but you think any portable game that could also be played on a home console is pointless - you're essentially saying that a portable game has to have a gimmick for you to play it on a portable machine.
A lot of people just want a portable machine because it's portable, they don't need to be in front of their TV to play games. You're not one of them. That's fine.
Steam: adamjnet
It's not really big, just big in comparison to mobile phones. Which it isn't. I could easily put it in the bag I take to work with me, thus making it a hell of a lot more portable than a PS3.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Laptops are portable aren't they? You don't see people bitching about not always having pocket room for a laptop.
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I still prefer the size and heft of the original PSP, I only reluctantly switched to a PSP Slim because it has far better hardware.
You're going to be a little disappointed then because according to Phil Kolar (the only journalist I know of that's actually used it), it's as heavy as the Slim, so lighter than the original PSP.
Edit: Oh and thanks Antihippy for the direct feed showreel, added it to the OP.
Luckily, I usually don't buy handheld spinoffs with pretty much the same gameplay as the console games so it doesn't matter for me.
Killzone looks like it's still very early, it doesn't even seem to have shadows yet. If it is indeed being developed by Guerrilla then I don't think their second studio has been open that long, maybe 6 or 7 months. Resistance is probably similar, though I've a lot less confidence in Nihilistic's abilities.
Of the games shown so far, I'm guessing only a couple will be launch titles. Hot Shots Golf and a couple of the smaller games (Hustle Kings, Broken, Smart As).
If I have to carry it with me, the only requirement is being able to fit into my cargo pants. I don't feel like measuring them out at the moment.
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I write about video games and stuff. It is fun. Sometimes.
I know I defend the damn thing because, like most, I pretty blew it off as garbage until I got my hands on the thing. Near perfection. It's the perfect size as far as I'm concerned.
The Game Boy Micro is a close second for my favorite handheld of all time, again because of its size.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Pretty much. I know people who own it like it, but that sucker sold horribly and wound up annoying the market much like Sega did during the 32X/Sega CD/Saturn fiasco. I still can't believe they're trying to get $200 out of each one.
That's why the Not-PSP2 looks so much like a regular PSP and not a Go, I'm guessing.
PSPgo would have made a shitload more sense if they were selling the hardware for peanuts and recouping the costs on the software downloads.
Easily
No, according to various reports it was originally going to be in the Go design but it suffered from overheating issues, so they went with the normal PSP's one. An old devkit picture even leaked out at one point.
Some games in that video require you to hold the device with your left hand and use your right hand for the touch screen (for us righties). I don't know about you guys, but holding a vertically long device with your weaker hand for long periods of time is a killer on the wrist. The DS was bad enough after a few hours (unless it's held like a book), I can't imagine what's going to happen with this gargantuan.
I said it on this very page, though I was a little off. According to Phil Kollar (former 1UP writer/podcaster, current Game Informer editor and the only journalist I know of that's touched it): http://www.gameinformer.com/b/news/archive/2011/01/27/i-39-ve-played-sony-39-s-ngp.aspx
And I can't say I ever had any troubles holding the DS with one hand.
My gen 1 PSP hates my hands and lets me know it, which is part of the reason I disliked it. The NGP looks more "rounded" so hopefully it is more humane. I'm not sure if that is something that the PSP slim or Go already solved.
I'm also curious how natural it will feel to hold while you use the sticks, or the back touch, etc. while you are also holding it up (ie it is not supported by some GameStop kiosk)
Mario is overrated.
How many times can Nintendo release the same shitty game and expect me to give a crap?
Man, wow, I have watched this several times now. That means I'm probably biting day 1.
Yeah, I don't really get people who like the DS XL, as the DSi is already a bit big for my tastes. More in the screen pixel density than physical form factor, but that's a bit big too
I'm still tempted to grab an XL, but with the 3DS coming so soon it would probably be a waste.
Nintendo's portables have always hated people with larger hands, except maybe the original GBA. The GB/GBC/SP design is the worst because your hands are all crunched into a small vertical area
This is why I stuck with the original GBA for so long. I still use it sometimes, mostly for games that need a damn good d-pad. The GBA d-pad is the tits.