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[BSG Exodus]Game 2 - Game Over

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    MrBlarneyMrBlarney Registered User regular
    edited March 2011
    In any case, there's 13 cards in the check, so you'll need to discard three of 'em right away.

    MrBlarney on
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    DoctorstrongbadDoctorstrongbad Registered User regular
    edited March 2011
    XiV wrote: »
    Tally: 3 + 13 + 2 - 4 - 3 - 5 = 6 FAILED!


    I am a one Cylon machine. Stopping humanity all by myself. ;)

    Doctorstrongbad on
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    HippieHippie Registered User regular
    edited March 2011
    MrBlarney wrote: »
    In any case, there's 13 cards in the check, so you'll need to discard three of 'em right away.

    Well thats easy.

    2 - Special Destiny
    3 - Sabotage

    0 - Trust Instincts

    Hippie on
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    XiVXiV Registered User regular
    edited March 2011
    Turn 36: William Adama (Hippie)

    jfhlpg.png

    Deck counts:
    Destiny: 8
    Trauma: 17
    Quorum: 25
    Ally: 19

    Politics: 14
    Leadership: 5
    Tactics: 11
    Piloting: 22
    Engineering: 16
    Treachery: 14

    Allies:
    Anastasia "Dee" Dualla (Communications)
    CIC Officer - Look at every civilian ship on the game board. You may move any number of them to adjacent spaces.
    Despondent - Draw 2 trauma tokens.

    Dr. Sherman Cottle (Sickbay)
    Expert Surgeon - Discard 3 of your trauma tokens, then move to any location.
    Chain Smoker - Discard 3 Skill Cards, then move to any location.

    Diana "Hardball" Seelix (Armory)
    Avionics Specialist - Repair up to 3 damaged Vipers.
    Unforgiving - You are sent to Sickbay.

    Adama glares disapprovingly at the ruined Admiral's Quarters.

    Turn Progress:

    1. Receive Skills - 3 LEA, 2 TAC
    2. Movement Step - 3 - Preventative Policy on Morale
    3. Action Step - 1 - Executive Order on Starbuck
    4. Crisis Step - Food Shortage
    5. Activate Cylon Ships step - Activate raiders
    6. Prepare for Jump step - jump prep advances; autojump

    XiV on
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    MrBlarneyMrBlarney Registered User regular
    edited March 2011
    On the one hand, I'd like to be able to scout out a good destination, as we are about to jump. On the other hand, Starbuck needs to get out of Sickbay and she is mostly trustworthy. We all know you have an XO, but it's your call regarding who gets it.

    MrBlarney on
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    HippieHippie Registered User regular
    edited March 2011
    Well, Morale is way too low and I need to burn some cards, so just in case:

    Movement action: Play 3 - Preventative Policy targeting Morale



    Oh, and Starbuck? Get outa bed!

    Normal Action: Play 1 - Executive Order on Starbuck

    Hippie on
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    GoodOmensGoodOmens Registered User regular
    edited March 2011
    MrBlarney wrote: »
    I can't say that I see exactly why you believe that to be true, but I can see the line of reasoning, without going into detail about who contributed what cards. The key lies in who decided contributing Trust Instincts was a good idea. However, I can also see that it's possible that there was no sabotage, that destiny has decided to shun us once more. Zarek, yourself, or my own self - any of the three of us could have caused indirect trouble with Trust Instincts. And it is still a possibility that Bill Adama is a newly-born Cylon too.

    I don't see Trust Instincts as a sign of trouble here. 3 positive colors means that TI has at least a decent chance of being beneficial. If there were only 2 good colors that would be a very different thing.

    Trust Instinct, whoever played it, was risky but not a terrible choice in this case. It just turned out bad.

    GoodOmens on
    steam_sig.png
    IOS Game Center ID: Isotope-X
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    Alt_RavenAlt_Raven Registered User regular
    edited March 2011
    Move to Hanger Deck

    Action - Activate Hanger Deck, launching in a Mk II to the Port Quarter (5 o'clock)

    Bonus Action - Play 1 - Launch Scout on the Destination Deck

    Alt_Raven on
    You touched my Tra-La-La!
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    Alt_RavenAlt_Raven Registered User regular
    edited March 2011
    Flex draw will be Engineering

    Alt_Raven on
    You touched my Tra-La-La!
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    XiVXiV Registered User regular
    edited March 2011
    Scout roll: 1d8 = 3 PASS!

    Card sent.

    XiV on
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    Alt_RavenAlt_Raven Registered User regular
    edited March 2011
    Keep it on top

    Alt_Raven on
    You touched my Tra-La-La!
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    XiVXiV Registered User regular
    edited March 2011
    Once again, food has been missing from the cargo holds of various ships, and the public is getting agitated.

    Crisis: Food Shortage

    President Baltar (AKelk) chooses:
    A) -2 food

    OR

    B) -1 food. President discards 2 skill cards, then current player (Adama) discards 3 skill cards.

    Post crisis: Activate raiders, jump prep


    Your orders, Mr President?

    XiV on
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    AKelkAKelk Registered User regular
    edited March 2011
    Choose Option B. Discard 1 - Repair and 1 - Repair.

    AKelk on
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    Alt_RavenAlt_Raven Registered User regular
    edited March 2011
    Very nice and easy Crisis.

    It was a dam fine destination also btw.

    Alt_Raven on
    You touched my Tra-La-La!
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    AKelkAKelk Registered User regular
    edited March 2011
    I look forward to the shenanigans during the crossroads phase. I THINK we're gonna make it.

    AKelk on
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    MrBlarneyMrBlarney Registered User regular
    edited March 2011
    Once we hit the Crossroads Phase, we're also going to have to deal with personal goals. Resources hitting a level of 2 or lower will be trouble. (Except possibly for Six.) If we get an opportunity to jump early in the last cycle, we'll need to consider our survival chances before going out.

    MrBlarney on
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    HippieHippie Registered User regular
    edited March 2011
    Discarding:

    1 - Executive Order
    2 - Executive Order

    1 - Launch Scout


    That should also put me at 10 cards.

    Hippie on
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    DoctorstrongbadDoctorstrongbad Registered User regular
    edited March 2011
    Will be interesting to see how Crossroads Phase works.

    Doctorstrongbad on
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    Alt_RavenAlt_Raven Registered User regular
    edited March 2011
    Just look at game 3 or 4, they are already there.

    Alt_Raven on
    You touched my Tra-La-La!
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    XiVXiV Registered User regular
    edited March 2011
    Baltar authorizes emergency ration distribution to the affected ships.

    Food decreases by 1.

    Raider activation starting from Apollo's sector: 1d8 = 4, MISS!

    Raider at port-quarter attacks: 1d8 = 7, HIT! Viper damaged.

    Jump prep advances; the fleet autojumps.

    Destinations sent to the Admiral.

    XiV on
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    MrBlarneyMrBlarney Registered User regular
    edited March 2011
    Destination: A Civilian Convoy (Distance 3)

    Lose 3 fuel and gain 1 population. The Admiral may lose 1 morale to gain 1 fuel.


    This destination will bring us to either {1 Fuel, 3 Morale} or {2 Fuel, 2 Morale}. Getting unlucky with Crossroads could doom us immediately in the latter option, but the threat of Personal Goals dropping us to 0 at the end of the game is also a concern. I am inclined to go with balance (the latter option), but does anybody have a compelling reason to go one way or another on this one?

    MrBlarney on
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    Alt_RavenAlt_Raven Registered User regular
    edited March 2011
    I'm good with the latter option.

    Alt_Raven on
    You touched my Tra-La-La!
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    XiVXiV Registered User regular
    edited March 2011
    I am obligated to point out that Adama played a PrePol this turn.

    While we're at it:

    Battle for the Ionian Nebula begins.
    Adama, choose 2 vipers to launch in port-bow and 2 more to launch in port-quarter.

    Then Apollo may do his thing. Crossroads cards will be sent after this is done.

    XiV on
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    Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited March 2011
    The latter option, definitely.

    Gandalf_the_Crazed on
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    MrBlarneyMrBlarney Registered User regular
    edited March 2011
    XiV wrote: »
    I am obligated to point out that Adama played a PrePol this turn.

    Well, gosh. Then let's "lose" 1 morale to gain 1 fuel.

    And let's bring in the Crossroads Phase.

    EDIT: I forgot to post Viper launches. Launch one Viper Mk VII and one Viper Mk II to each of the port-quarter (5 o'clock) and the port-bow (7 o'clock) areas.

    I will use Alert Viper Pilot to jump in a Viper Mk. VII in the port-bow. I will use my CAG action to launch another Viper Mk II to my area, and use my bonus action to play Tactics 1 - Launch Scout, targeting the Crisis Deck
    .

    MrBlarney on
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    Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited March 2011
    In addition: If someone will XO me before my turn, I would be willing to jump out an airlock so I can filter for a good Crisis from Caprica on my turn.

    Gandalf_the_Crazed on
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    Alt_RavenAlt_Raven Registered User regular
    edited March 2011
    Not a bad jump at all.

    Alt_Raven on
    You touched my Tra-La-La!
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    GoodOmensGoodOmens Registered User regular
    edited March 2011
    Guess it's time for me to reread the instructions so that I can remember exactly what the frak happens now.

    GoodOmens on
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    IOS Game Center ID: Isotope-X
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    Alt_RavenAlt_Raven Registered User regular
    edited March 2011
    May I suggest that we trauma bomb the Cylon formerly know as the Chief.

    Alt_Raven on
    You touched my Tra-La-La!
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    XiVXiV Registered User regular
    edited March 2011
    Turn 36X: Crossroads Phase

    A pleasant surprise: One of the ships they were forced to abandon back then finds its way to the Nebula by itself.

    Fuel decreases by 3.
    Civilian ship provides an increase of population by 1 and fuel by 1.

    Vipers and their pilots land in Hangar Deck.
    Cylon ships transferred to Cylon Fleet board.


    The reunion was rudely interrupted by the Cylon ambush force.

    2 Basestars and 8 Raiders Appear.
    All allies are cleared off the board.

    pnktl.png

    Battle for the Ionian Nebula begins.
    Adama, choose 2 vipers to launch in port-bow and 2 more to launch in port-quarter.

    Then Apollo may do his thing. Crossroads cards will be sent after this is done.


    Now with board image for your convenience.

    XiV on
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited March 2011
    Let it be noted that my selections were edited into my previous post.
    Alt_Raven wrote: »
    May I suggest that we trauma bomb the Cylon formerly know as the Chief.

    An interesting idea. I should note, however, that our ability to execute such a plan is somewhat hampered by circumstance. Disturbing Vision's Antagonistic effect gives two trauma tokens to all Cylon players, but also executes the Admiral. Being that Doctorstrongbad passed off his Final Five loyalty card to me... it strikes me as a particularly bad idea. We'll also have to try and figure out a way to make sure Doctorstrongbad's trauma token counts outpace GoodOmens' and AKelk's counts to make sure one of them doesn't bite it instead. If either of them get The Opera House, the plan's got even less strength.

    Alternatively, if we think one of those two is a Cylon, we can always try to trauma bomb them. But it is a risky play since we are not 100% sure of their alignments, and Doctorstrongbad is a known enemy.

    MrBlarney on
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    Alt_RavenAlt_Raven Registered User regular
    edited March 2011
    Very true, forgot that it also would execute you also if we're unlucky enough with Disturbing Vision.

    Alt_Raven on
    You touched my Tra-La-La!
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    XiVXiV Registered User regular
    edited March 2011
    MrBlarney wrote: »
    Launch one Viper Mk VII and one Viper Mk II to each of the port-quarter (7 o'clock) and the port-bow (5 o'clock) areas.

    I will use Alert Viper Pilot to jump in a Viper Mk. VII in the port-bow. I will use my CAG action to launch another Viper Mk II to my area, and use my bonus action to play Tactics 1 - Launch Scout, targeting the Crisis Deck
    .

    Scout roll: 1d8 = 3, PASS! Crisis sent.

    XiV on
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    XiVXiV Registered User regular
    edited March 2011
    ..and buried.

    Incoming Crossroads cards! Follow instructions in your PMs.


    Edit: Okay, that should be all of 'em. Once everyone submits their trauma placement to me, I'll resolve the Trial (dun dun dunn)

    XiV on
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    Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited March 2011
    I eagerly await this. I love trying out new rules. :D

    Gandalf_the_Crazed on
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    Alt_RavenAlt_Raven Registered User regular
    edited March 2011
    Giddy with excitement here.

    Alt_Raven on
    You touched my Tra-La-La!
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    Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited March 2011
    What's the consensus on what we want to do, folks? Do we want to try trauma-bombing Chief? Or Zarek? Or something else entirely.

    Gandalf_the_Crazed on
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    DoctorstrongbadDoctorstrongbad Registered User regular
    edited March 2011
    What it this trauma-bomb you speak of?

    Doctorstrongbad on
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    Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited March 2011
    Oh, you'll find out. 8-)

    Gandalf_the_Crazed on
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    DoctorstrongbadDoctorstrongbad Registered User regular
    edited March 2011
    Ah Sister, we will have a nice discussion once this is all over.

    Doctorstrongbad on
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