In today's edition of "really underrated items": Wriggle's Lantern!
Dude. I buy that thing on just about every AD champion I play.
Yeah, I think I'll be doing that as well.
Another note on Wriggle's Lantern: It's a fantastic early game item to help you win your lane against another AD champion. Instead of getting three Doran's items, you could get Wriggle's, which will use less slots and be more useful throughout the game. People really underestimate how much armor hurts an AD champion's damage, +30 armor is pretty fantastic to have when laning against somebody like Pantheon.
Also, all three component items (Sword, Cloth, and Scepter) are IMO viable starting items post-Doran nerf, or you can start with a Doran item and build Wriggle's after that anyway.
And if you're playing against a Rammus, you can just save the ward as an "escape a Rammus gank every three minutes" button
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
In today's edition of "really underrated items": Wriggle's Lantern!
Let's look at this thing.
+23 AD
+30 armor
14% Lifesteal
Unique active: Drops a ward which lasts for 3 minutes on a 3 minute cooldown
Unique passive: 20% chance on hit to do 500 damage to minions
For 1525 gold.
For comparison, A Pickaxe plus a Vampiric Scepter plus a ward gives you the following:
+25 AD
12% lifesteal
One ward
For exactly 1500 gold.
So if anyone else didn't get that: If you only drop one Wriggle's ward throughout the entire game, Wriggle's is cost-efficient just for the damage and lifesteal. You get +30 armor, as many wards as you can place every 3 minutes through the duration of the game (without wasting an item slot on them!), and faster dragons/barons/buff camps for free.
This item is ridiculously good. Imma start buying it on motherfuckin' ranged carries.
I've been getting it damn near every game on Ezreal. The armor, life steal and proc (procs on his Mystic shot as well) are amazing. You can easily have one by lvl 7 or 8, which you could then proceed to go get a buff of your choice (assuming they are up) or just go kill dragon.
In today's edition of "really underrated items": Wriggle's Lantern!
Let's look at this thing.
+23 AD
+30 armor
14% Lifesteal
Unique active: Drops a ward which lasts for 3 minutes on a 3 minute cooldown
Unique passive: 20% chance on hit to do 500 damage to minions
For 1525 gold.
For comparison, A Pickaxe plus a Vampiric Scepter plus a ward gives you the following:
+25 AD
12% lifesteal
One ward
For exactly 1500 gold.
So if anyone else didn't get that: If you only drop one Wriggle's ward throughout the entire game, Wriggle's is cost-efficient just for the damage and lifesteal. You get +30 armor, as many wards as you can place every 3 minutes through the duration of the game (without wasting an item slot on them!), and faster dragons/barons/buff camps for free.
This item is ridiculously good. Imma start buying it on motherfuckin' ranged carries.
I've been getting it damn near every game on Ezreal. The armor, life steal and proc (procs on his Mystic shot as well) are amazing. You can easily have one by lvl 7 or 8, which you could then proceed to go get a buff of your choice (assuming they are up) or just go kill dragon.
I know Mystic Shot can proc on-hit effects, but will it proc the Madred's Razor damage?
Also just played a game against another teemo, shaco, and evelyn.
I bought stealth wards very first thing and never regretted it. Eve eventually stopped stealthing altogether. Which was great because she would stay visible even when my ward had expired.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
In today's edition of "really underrated items": Wriggle's Lantern!
Let's look at this thing.
+23 AD
+30 armor
14% Lifesteal
Unique active: Drops a ward which lasts for 3 minutes on a 3 minute cooldown
Unique passive: 20% chance on hit to do 500 damage to minions
For 1525 gold.
For comparison, A Pickaxe plus a Vampiric Scepter plus a ward gives you the following:
+25 AD
12% lifesteal
One ward
For exactly 1500 gold.
So if anyone else didn't get that: If you only drop one Wriggle's ward throughout the entire game, Wriggle's is cost-efficient just for the damage and lifesteal. You get +30 armor, as many wards as you can place every 3 minutes through the duration of the game (without wasting an item slot on them!), and faster dragons/barons/buff camps for free.
This item is ridiculously good. Imma start buying it on motherfuckin' ranged carries.
I've been getting it damn near every game on Ezreal. The armor, life steal and proc (procs on his Mystic shot as well) are amazing. You can easily have one by lvl 7 or 8, which you could then proceed to go get a buff of your choice (assuming they are up) or just go kill dragon.
I know Mystic Shot can proc on-hit effects, but will it proc the Madred's Razor damage?
Yes. I've gone Wriggle's and Bloodrazor Ez before. Did it when I was in a sidelane instead of being the primary AD carry. Really helps control Dragon / Buffs / Baron though.
So I had three games against heavy AP teams last night, playing as Dr. Mundo. Which was fine by me, only having to stack one defense. After having Merc Treads and Spirit Visage I would then get either my Warmog's or a Force of Nature (depending on how hard they focused me). It's hilarious to just stand in Nunu's Ult and Lux shooting her laser at you and just not giving a crap. I just love that purple bastard.
Zomro on
0
reVerseAttack and Dethrone GodRegistered Userregular
I don't ban Panth or firstpick him, IDC if the enemy team gets him, I'll crush him in lane then his ganks will be weakass because he'll be the level of a duo lane
Banning Veigar though is fucking idiotic
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
Douchebags are usually the best players at games, sad fact.
Anyways how do you lane against Corki as Ashe? Anytime you go to last hit a creep he phosphorous bombs.
Also watching fed Corki nuke down your tower as Blitz cranking is so depressing, he mowed down the tower, moved into base tower all while my team is chasing the enemy around our jungle, killed the base tower then almost kills the inhib. All I could do was watch him, he almost killed me the first time I grabbed him onto a tower.
Sad robot
I think your auto attack range is longer than Corki's. Good positioning and practice should get you there. Also you have better poke with volley than he does with Phosphorous bomb again due to range. Save your crit between minion waves and smack him with it first.
I don't ban Panth or firstpick him, IDC if the enemy team gets him, I'll crush him in lane then his ganks will be weakass because he'll be the level of a duo lane
Banning Veigar though is fucking idiotic
Yeah, I find Panth is either going to be really good or really bad, and it often tends to be the latter even in ranked. Generally, Panths seem to like to jump into the middle of the other team, and don't always look at the lifebars before they do it. I move out of the way, snare/stun, kill.
I don't feel like he's OP in the same way as other champs, and I like to ban those before him.
Douchebags are usually the best players at games, sad fact.
Anyways how do you lane against Corki as Ashe? Anytime you go to last hit a creep he phosphorous bombs.
Also watching fed Corki nuke down your tower as Blitz cranking is so depressing, he mowed down the tower, moved into base tower all while my team is chasing the enemy around our jungle, killed the base tower then almost kills the inhib. All I could do was watch him, he almost killed me the first time I grabbed him onto a tower.
Sad robot
I don't think that's the case in LOL. I've had teams that have just imploded because two douchebags started to rage at each other. Ultimately, to win the game, you have to be able to communicate and cooperate, and douchebags are usually incapable of doing that.
I'm pretty sure I've won games for my teams just by calming everyone down and making them focus.
My favorite are the ones who, at five minutes, say that the game is lost and we should surrender at 25, before anyone has really died or any turrets have really fallen. We normally go on to win those games too. And this is in ranked, where you'd expect them to care about their ELO.
(I'm bitter, because I'm only just beginning to drag myself out of ELO hell. I was below 700 at one point, and I'm now up to 800. Still terribad, but less so.)
In answer to your question, some champions just battle to lane against certain other champions. I was playing against Siv as Annie earlier, and her magic shield was just destroying any chance I had of stunning/Tibbering her. At that point, I tend to ask my team if we can switch. I think that's legitimate to do. Ultimately, it's as much about overall comp as what your individual champion can do.
Yeah, it's amazing how good teamwork can win games. Played a game last night with Connery, Resipsa, Scosglen and someone else (sorry!) where we got lit up something like 1-8 early game (ganking tigernuke udyr). We then slowly pulled ourselves out of the hole with careful play and effective warding, as we were better teamfighters.
It's all about finding what your team is good at, then maximizing those opportunities and minimizing the situations where the enemy team is better (IE ganking v. teamfights)
You should be using your mantra on her shield pretty much every time.
Turning the shield into Sion's shield remotely and instantly is borderline broken.
Her fan skill doesn't heal that much even when it's empowered (unless you're really hurt and have a ton of AP and are catching a bunch of dudes in a teamfight.
For teamfights I'd probably go with use mantra shield on the guy getting focused, then mantra fan to hit as many dudes as possible.
Laning, I'd abuse the mantra shield with every charge.
I can't see wasting a mantra charge on the tether thingy...maybe if it's the only possible way to get a kill or escape.
You should be using your mantra on her shield pretty much every time.
Turning the shield into Sion's shield remotely and instantly is borderline broken.
Her fan skill doesn't heal that much even when it's empowered (unless you're really hurt and have a ton of AP and are catching a bunch of dudes in a teamfight.
For teamfights I'd probably go with use mantra shield on the guy getting focused, then mantra fan to hit as many dudes as possible.
Laning, I'd abuse the mantra shield with every charge.
I can't see wasting a mantra charge on the tether thingy...maybe if it's the only possible way to get a kill or escape.
yeah this is exactly how I feel about her too
except that in a teamfight I use both my mantra's on shields, the heal is super negligible
outside of teamfights I'll mantra whatever
e: neal, mantra is every 30 seconds, affected by CDR (minimum 18 with 40%). hold up to two at a time
I buy merc treads if they have more than 2 stuns or if they have rammus or galio. Cooldown boots every other time.
Karma in laning is all about using mantra on the shield and maybe the fan if you really need a heal. You never know when that 80HP will save your life or the life of your lane partner.
Being able to put the shield on minions is hilarious and I'm sure they'll remove it. Having a Sion-level shield where you don't even need to get close is a little much.
In teamfights it's basically mantra-shield the person in the middle, mantra-wave to turn the tide of the fight, tether the furthest person you can reach and just walk around until cooldowns wear off.
Tristana with zerk greaves is almost always good. Shaco can get by with zerk greaves too because if he gets stunned he is usually dead anyways, or boots of mobility.
they're the cheapest boots with a fantastic passive, I get them on lots of characters
it's pretty much between ionian boots, zerkers, and sorc shoes for me now
Jesus. That's terrible.
You are bad and should feel bad for buying zerkers, unless you mean "on Trynd."
They are such a shitty item always. AS has too many good items to waste not getting different boots (Starks, SOTD, Black Cleaver, Madreds, etc, etc).
I buy zerkers, pending the the enemy team comp and my team comp. If i dont really need to worry about CC, and I dont need to move extra fast getting additional attack speed makes sense over the other options. Saying it's bad 'always' is kinda bad advice for me as you should always be building optimally for the matchup you are playing, using all availible tools. Even if they are normally bad.
Draygo on
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
Posts
Yeah, I think I'll be doing that as well.
Another note on Wriggle's Lantern: It's a fantastic early game item to help you win your lane against another AD champion. Instead of getting three Doran's items, you could get Wriggle's, which will use less slots and be more useful throughout the game. People really underestimate how much armor hurts an AD champion's damage, +30 armor is pretty fantastic to have when laning against somebody like Pantheon.
Also, all three component items (Sword, Cloth, and Scepter) are IMO viable starting items post-Doran nerf, or you can start with a Doran item and build Wriggle's after that anyway.
And if you're playing against a Rammus, you can just save the ward as an "escape a Rammus gank every three minutes" button
The best Teemo games are the ones where your opponents don't realize that the brush belongs to Teemo. All of it.
When the mid lane starts getting pushed, try mushrooming the brush in all the escape routes.
The harder the rain, honey, the sweeter the sun.
Making a JitB trap and then having no one wander into it makes me sad
I've been getting it damn near every game on Ezreal. The armor, life steal and proc (procs on his Mystic shot as well) are amazing. You can easily have one by lvl 7 or 8, which you could then proceed to go get a buff of your choice (assuming they are up) or just go kill dragon.
I know Mystic Shot can proc on-hit effects, but will it proc the Madred's Razor damage?
Also just played a game against another teemo, shaco, and evelyn.
I bought stealth wards very first thing and never regretted it. Eve eventually stopped stealthing altogether. Which was great because she would stay visible even when my ward had expired.
The harder the rain, honey, the sweeter the sun.
Yes. I've gone Wriggle's and Bloodrazor Ez before. Did it when I was in a sidelane instead of being the primary AD carry. Really helps control Dragon / Buffs / Baron though.
Me: "Ban Panth."
"captain bans Veigar*
Captain: "Panth isn't strong."
And then the enemy Pantheon dominated the whole game.
Banning Veigar though is fucking idiotic
It is
annoys the hell out of enemy twitch and eve
I thought .... or maybe I've been lucky the whole time?
I usually get it but usually don't play against too many stealth enemies
I would have sworn otherwise
guess I'm a lucky man
Me too, I feel inadequate. It's like he thinks you can't talk to your teammates or that you never play with a pre-made.
I think your auto attack range is longer than Corki's. Good positioning and practice should get you there. Also you have better poke with volley than he does with Phosphorous bomb again due to range. Save your crit between minion waves and smack him with it first.
Yeah, I find Panth is either going to be really good or really bad, and it often tends to be the latter even in ranked. Generally, Panths seem to like to jump into the middle of the other team, and don't always look at the lifebars before they do it. I move out of the way, snare/stun, kill.
I don't feel like he's OP in the same way as other champs, and I like to ban those before him.
PSN: GetMediaeval
I don't think that's the case in LOL. I've had teams that have just imploded because two douchebags started to rage at each other. Ultimately, to win the game, you have to be able to communicate and cooperate, and douchebags are usually incapable of doing that.
I'm pretty sure I've won games for my teams just by calming everyone down and making them focus.
My favorite are the ones who, at five minutes, say that the game is lost and we should surrender at 25, before anyone has really died or any turrets have really fallen. We normally go on to win those games too. And this is in ranked, where you'd expect them to care about their ELO.
(I'm bitter, because I'm only just beginning to drag myself out of ELO hell. I was below 700 at one point, and I'm now up to 800. Still terribad, but less so.)
In answer to your question, some champions just battle to lane against certain other champions. I was playing against Siv as Annie earlier, and her magic shield was just destroying any chance I had of stunning/Tibbering her. At that point, I tend to ask my team if we can switch. I think that's legitimate to do. Ultimately, it's as much about overall comp as what your individual champion can do.
PSN: GetMediaeval
It's all about finding what your team is good at, then maximizing those opportunities and minimizing the situations where the enemy team is better (IE ganking v. teamfights)
You should be using your mantra on her shield pretty much every time.
Turning the shield into Sion's shield remotely and instantly is borderline broken.
Her fan skill doesn't heal that much even when it's empowered (unless you're really hurt and have a ton of AP and are catching a bunch of dudes in a teamfight.
For teamfights I'd probably go with use mantra shield on the guy getting focused, then mantra fan to hit as many dudes as possible.
Laning, I'd abuse the mantra shield with every charge.
I can't see wasting a mantra charge on the tether thingy...maybe if it's the only possible way to get a kill or escape.
except that in a teamfight I use both my mantra's on shields, the heal is super negligible
outside of teamfights I'll mantra whatever
e: neal, mantra is every 30 seconds, affected by CDR (minimum 18 with 40%). hold up to two at a time
it's pretty much between ionian boots, zerkers, and sorc shoes for me now
Awesome.
Karma in laning is all about using mantra on the shield and maybe the fan if you really need a heal. You never know when that 80HP will save your life or the life of your lane partner.
Being able to put the shield on minions is hilarious and I'm sure they'll remove it. Having a Sion-level shield where you don't even need to get close is a little much.
In teamfights it's basically mantra-shield the person in the middle, mantra-wave to turn the tide of the fight, tether the furthest person you can reach and just walk around until cooldowns wear off.
FFBE: 898,311,440
Youtube: http://www.youtube.com/dElementalor
i've always been too afraid to delve into their jungle but man i totally should do that as shaco
Jesus. That's terrible.
You are bad and should feel bad for buying zerkers, unless you mean "on Trynd."
They are such a shitty item always. AS has too many good items to waste not getting different boots (Starks, SOTD, Black Cleaver, Madreds, etc, etc).
It is for some people. Bloody junglers without Wriggle's, letting their teams down with slow ass dragons and lack of wards.
Get armor and possibly some lifesteal (Wriggle's for the win!) and run him out of mana.
I buy zerkers, pending the the enemy team comp and my team comp. If i dont really need to worry about CC, and I dont need to move extra fast getting additional attack speed makes sense over the other options. Saying it's bad 'always' is kinda bad advice for me as you should always be building optimally for the matchup you are playing, using all availible tools. Even if they are normally bad.
Deal w/it