Oh my. Manticores make HWTs extinct. They can't unsetup fast enough to dodge them. Manticore = insta kill on at least one HWT. No more, since once a Manticore's existence is known HWTs should be relegated to capping duty. Although Manticores are actually at their most dangerous to capping squads...
...add to the fact the range for that is nuts, to the point that it possible to lock down points with it from inside your base... I wouldn't be suprised if thier missile barrages start costing resources to fire, like the Mars rounds for Basilisks in DoW1.
Oh my. Manticores make HWTs extinct. They can't unsetup fast enough to dodge them. Manticore = insta kill on at least one HWT. No more, since once a Manticore's existence is known HWTs should be relegated to capping duty. Although Manticores are actually at their most dangerous to capping squads...
...add to the fact the range for that is nuts, to the point that it possible to lock down points with it from inside your base... I wouldn't be suprised if thier missile barrages start costing resources to fire, like the Mars rounds for Basilisks in DoW1.
Man. I had heard Stormtroopers were bad, but I was surprised at just how bad they seem to be. They don't have much survivability at all and they have a small squad size, so it's hard to keep them at maximum firepower. If they're upgraded with Hotshots they take even more damage and if upgraded with Meltas they have almost no range. Haven't tried their infiltration upgrade yet though.
Oh my. Manticores make HWTs extinct. They can't unsetup fast enough to dodge them. Manticore = insta kill on at least one HWT. No more, since once a Manticore's existence is known HWTs should be relegated to capping duty. Although Manticores are actually at their most dangerous to capping squads...
...add to the fact the range for that is nuts, to the point that it possible to lock down points with it from inside your base... I wouldn't be suprised if thier missile barrages start costing resources to fire, like the Mars rounds for Basilisks in DoW1.
IG are still pissing me off so much as ork, their ranged outdamages my ranged, their t1 mech makes melee impossible, AND mops the floor with ranged, their hero with his bloody shield thing can 1v1 my warboss at an equal level no problem, and they have turrets everywhere, man fuck those guys. No other race do I feel completely outclassed in every way against. Which wouldn't be so bad except every game I play is 5 IG and me
Anyone else finding units unresponsive when you click on their icons? Like you can select a batch of them, but then when you tell them to move somewhere they just sit still?
So, I preorder for the beta, pick up the Eldar pack (not a fan fluff wise, but the warlock just looks so badass), and try a 1v1 against the bot.
I kit out my Guardians and Warlock, buy some Banshees, a Ranger, and two Wraithlords. 300 tickets into the game, I find the enemy leader, a Lictor Alpha. My Wrathlords and Rangers take him down easy. Then, from out of nowhere, A FUCKING HIVE TYRANT.
My Warlock ran from the other side of the map to my base being chased the whole way. This thing manages to wipe out both my turrets and everything except my Warlock, who is running around my base to the tune of Benny Hill. I end up making two units of Wraithguard who's combined efforts barely manage to dent the Tyrant, who is at 90% health now. By the time I tier up to 3 to make a D-Cannon, he's at 80%. The D-Cannon manages to fuck him sideways in about 4 shots, at which point the Nids have all the control points and I have 30 tickets left.
Can Nids make Hive Tyrants now, or is this some silly bug?
So, I preorder for the beta, pick up the Eldar pack (not a fan fluff wise, but the warlock just looks so badass), and try a 1v1 against the bot.
I kit out my Guardians and Warlock, buy some Banshees, a Ranger, and two Wraithlords. 300 tickets into the game, I find the enemy leader, a Lictor Alpha. My Wrathlords and Rangers take him down easy. Then, from out of nowhere, A FUCKING HIVE TYRANT.
My Warlock ran from the other side of the map to my base being chased the whole way. This thing manages to wipe out both my turrets and everything except my Warlock, who is running around my base to the tune of Benny Hill. I end up making two units of Wraithguard who's combined efforts barely manage to dent the Tyrant, who is at 90% health now. By the time I tier up to 3 to make a D-Cannon, he's at 80%. The D-Cannon manages to fuck him sideways in about 4 shots, at which point the Nids have all the control points and I have 30 tickets left.
Can Nids make Hive Tyrants now, or is this some silly bug?
So, I preorder for the beta, pick up the Eldar pack (not a fan fluff wise, but the warlock just looks so badass), and try a 1v1 against the bot.
I kit out my Guardians and Warlock, buy some Banshees, a Ranger, and two Wraithlords. 300 tickets into the game, I find the enemy leader, a Lictor Alpha. My Wrathlords and Rangers take him down easy. Then, from out of nowhere, A FUCKING HIVE TYRANT.
My Warlock ran from the other side of the map to my base being chased the whole way. This thing manages to wipe out both my turrets and everything except my Warlock, who is running around my base to the tune of Benny Hill. I end up making two units of Wraithguard who's combined efforts barely manage to dent the Tyrant, who is at 90% health now. By the time I tier up to 3 to make a D-Cannon, he's at 80%. The D-Cannon manages to fuck him sideways in about 4 shots, at which point the Nids have all the control points and I have 30 tickets left.
Can Nids make Hive Tyrants now, or is this some silly bug?
IG are still pissing me off so much as ork, their ranged outdamages my ranged, their t1 mech makes melee impossible, AND mops the floor with ranged, their hero with his bloody shield thing can 1v1 my warboss at an equal level no problem, and they have turrets everywhere, man fuck those guys. No other race do I feel completely outclassed in every way against. Which wouldn't be so bad except every game I play is 5 IG and me
Best luck I've had vs.IG as orks is to try and trick the Sentinel to stomp my commander, who can usually take it, while focus firing on it with my shootas to scare it off. Even if the shootas can't do that, Sentinels can't do much damage otherwise until it gets the launcher in T2, and once it's used up it's stomp, I treat it like it's no longer there, and I can focus my melee on thier IG squad(s), which can't quite outrun the Sluggas, especially if the sluggas are waaagh'd or the Guardsmen squad has been supressed by a big shoota.
...Of course, that only works for the first couple of encounters. Catachans are gonna mess you up if they get the briefest of opennings, and an Inquistor can get some wargear that is pretty nasty for you, nevermind the fact that she could have used her base abillity, Hammer of the Witches, to stun your melee without a Sentinel in the first skirmish.
Also, the turrets that they can deploy cannot supress (unless they've changed that since yesterday), so the only thing you have to worry about when taking it down is the damage you'd take if you rush it head on.
IG are still pissing me off so much as ork, their ranged outdamages my ranged, their t1 mech makes melee impossible, AND mops the floor with ranged, their hero with his bloody shield thing can 1v1 my warboss at an equal level no problem, and they have turrets everywhere, man fuck those guys. No other race do I feel completely outclassed in every way against. Which wouldn't be so bad except every game I play is 5 IG and me
Not to be a dick or anything, but most of what you said here is objectively, testably wrong, and I'd be happy to lab it for you to demonstrate this.
Lets start with warboss vs commisar, then we can follow up with Shootas vs Guards.
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CorporateLogoThe toilet knowshow I feelRegistered Userregular
edited February 2011
Man, playing against a 2 guard team that shoves sentinels up your butt from the get go is pretty rough
It's not entirely wrong. Sentinels do trivialize sluggaboyz. I have no idea about Warboss vs Commisar but it would not surprise me: the warboss has always been a terrible duelist without some wargear. If I remember correctly he loses to a large number of melee commanders. Such battles are long and hold little influence over the war anyways.
I could totally believe that unupgraded shootas lose to unupgraded guardsmen in a shootout.
Me and dude won, but only after an epic battle with one of the other teams. First they deployed a Land Raider that they lost. Then, it was terminators + Swarm Lord + huge nid army.
We were screwed up until... Baneblade.
The middle had an epic showdown between my army and the nid one, I got hit with a Tyrannoformation and my guards had to retreat, the manticore, the baneblade and a supporting lascannon team heldo the tyranid swarm and killed the Swarmlord.
I was amazed I won, considering it was the second time I've ever used IG in a non computer match.
What gear do you guys use for the IG Commanders?
I haven't fiddled around with the Inquisitor at all, so for the Commissar and Lord General:
Commissar:
The sword
The armor that lets me execute enemy targets
The scroll that gives health regen based on number of friendly targets near by
Lord General:
Grenade launcher (early on)
Heal regen aura
then all the 3 retinue members
Melta guns (that attack speed up ability is very nice)
How is the inquisitor? I honestly like to keep my commander near my troops, so that the troops can offer a buffer and help single target damage while the commander wails on it, or to take out nearby dangers so my commander can wail on another thing. How does the inquisitor work in this role?
What gear do you guys use for the IG Commanders?
I haven't fiddled around with the Inquisitor at all, so for the Commissar and Lord General:
Commissar:
The sword
The armor that lets me execute enemy targets
The scroll that gives health regen based on number of friendly targets near by
Lord General:
Grenade launcher (early on)
Heal regen aura
then all the 3 retinue members
Melta guns (that attack speed up ability is very nice)
How is the inquisitor? I honestly like to keep my commander near my troops, so that the troops can offer a buffer and help single target damage while the commander wails on it, or to take out nearby dangers so my commander can wail on another thing. How does the inquisitor work in this role?
Inquisitor gets a lot of abilities which supress, immobilize, stun, or generaly f-over any strategy the other guy has in short order.
Starts with Hammer of the Witches, her base ability, which is a single target stun with a short castng time (that's stun, so it will stop Chaos Lords and Hive Tyrants from charging your IG squads) The Crossbow Bolt pistol has a similar power that immoblizes (and I think is a small AoE, so you can stop multiple squads with it.) The second weapon's ability covers an wide area in an AoE Dot and I think debuff that last FOREVER (but thankfully doesn't do much damage) and the Inferno Pistol has Judge/Judgement: Mark something with Judge, and after a while, you can hit it with Judgement for massive damage, and the pistol is her AV weapon to boot.
Can't remember the rest very well, but one of the armors has sutained supress/damaging ability, and most of the accessories are used to buff the Inquisitor in some way (except for the Rosarius, which is a shield).
Ok I'm having a huge problem where I can't invite anyone to play or get anyone's invite. It was working earlier but then I went to go play with a friend when he got on and bam no invites...
Ok I'm having a huge problem where I can't invite anyone to play or get anyone's invite. It was working earlier but then I went to go play with a friend when he got on and bam no invites...
It's kinda broken for me, people aren't getting my invites but i can accept other peoples
What gear do you guys use for the IG Commanders?
I haven't fiddled around with the Inquisitor at all, so for the Commissar and Lord General:
Commissar:
The sword
The armor that lets me execute enemy targets
The scroll that gives health regen based on number of friendly targets near by
Lord General:
Grenade launcher (early on)
Heal regen aura
then all the 3 retinue members
Melta guns (that attack speed up ability is very nice)
How is the inquisitor? I honestly like to keep my commander near my troops, so that the troops can offer a buffer and help single target damage while the commander wails on it, or to take out nearby dangers so my commander can wail on another thing. How does the inquisitor work in this role?
Inquisitor gets a lot of abilities which supress, immobilize, stun, or generaly f-over any strategy the other guy has in short order.
Starts with Hammer of the Witches, her base ability, which is a single target stun with a short castng time (that's stun, so it will stop Chaos Lords and Hive Tyrants from charging your IG squads) The Crossbow Bolt pistol has a similar power that immoblizes (and I think is a small AoE, so you can stop multiple squads with it.) The second weapon's ability covers an wide area in an AoE Dot and I think debuff that last FOREVER (but thankfully doesn't do much damage) and the Inferno Pistol has Judge/Judgement: Mark something with Judge, and after a while, you can hit it with Judgement for massive damage, and the pistol is her AV weapon to boot.
Can't remember the rest very well, but one of the armors has sutained supress/damaging ability, and most of the accessories are used to buff the Inquisitor in some way (except for the Rosarius, which is a shield).
Her first armor (Armor of the Interrogator) is her only tier 1 armor, and it gives her the ability to infiltrate herself or a squad for a decent amount of time. It also recharges super quickly. I cannot recall the name of her tier two and three armor, but the tier two armor gives her the sustained damage and suppression ability, and he tier three gives her Purgatus, which is a massive AoE that deals moderate damage and stuns targets. Her accessories include a Rosarius as mentioned, as well as the "Liber Hereticus" which grants her a massive boost in energy (about 100 more energy if I recall correctly), and her final accessory grants her an ability that gives her temporary invincibility and a speed boost. Her first two accessories are tier 1, and her second is tier 2.
I'm still experimenting with her stuff, but I imagine the Interrogator Armor and the Liber Hereticus might be a pretty useful combination if for nothing else than the ability to infiltrate multiple squads at once.
I don't know if this is a bug or not, but I upgraded my scouts to snipers, and it costs 175 req to reinforce each unit, and like 50 energy. This doesn't sound right.
It feels fun enough so far - but I dare say some stuff may need looked at. Just had a game (on capital spire, horrid map) where an opposing SM player built one squad of tacs then... nothing. Right up until tier 3 when he rolled out a land raider and terminators, which in turn pushed my allies off the bottom two points. They won by 9 points. Its not like I didn't blow up his gens (and cap them eventually aswell!) several times. In hindsight I should have built a baneblade, but req was just too damned slow because I'd bothered to actually have an army.
Melee blobs absolutely decimate my attempts at playing IG. Even when I get my shotguns out a blob of WAAAGH ends my life. Obviously I've just started with IG but Tier 1 can be incredibly painful depending on the army I'm fighting. Sometimes I can run my Sentinel in and stomp but even after doing so my regular Guardsmen barely seem to do any damage.
IG has Sentinal and Setup teams to deal with melee blob, used in combination it is as powerful as Heretic Suicide & Havocs or Scout Shotgun & Devastator.
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...add to the fact the range for that is nuts, to the point that it possible to lock down points with it from inside your base... I wouldn't be suprised if thier missile barrages start costing resources to fire, like the Mars rounds for Basilisks in DoW1.
I wouldnt mind this terribly.
I would still use them all the bloody time
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Pretty excited.
I kit out my Guardians and Warlock, buy some Banshees, a Ranger, and two Wraithlords. 300 tickets into the game, I find the enemy leader, a Lictor Alpha. My Wrathlords and Rangers take him down easy. Then, from out of nowhere, A FUCKING HIVE TYRANT.
My Warlock ran from the other side of the map to my base being chased the whole way. This thing manages to wipe out both my turrets and everything except my Warlock, who is running around my base to the tune of Benny Hill. I end up making two units of Wraithguard who's combined efforts barely manage to dent the Tyrant, who is at 90% health now. By the time I tier up to 3 to make a D-Cannon, he's at 80%. The D-Cannon manages to fuck him sideways in about 4 shots, at which point the Nids have all the control points and I have 30 tickets left.
Can Nids make Hive Tyrants now, or is this some silly bug?
What you may have seen was a Swarmlord.
http://community.dawnofwar2.com/blog-post/multiplayer-unit-profile-tyranid-swarmlord
linked because it's a big picture:
http://community.dawnofwar2.com/sites/dawnofwar2.com/files/images/tyranid_swarmlord.jpg
Okay, that's what is was. Swarm Lords are retarded.
Also, did they nerf the Avatar? I'm pretty sure I just saw a Dreadnought and a unit of Assault Marines take one down.
Best luck I've had vs.IG as orks is to try and trick the Sentinel to stomp my commander, who can usually take it, while focus firing on it with my shootas to scare it off. Even if the shootas can't do that, Sentinels can't do much damage otherwise until it gets the launcher in T2, and once it's used up it's stomp, I treat it like it's no longer there, and I can focus my melee on thier IG squad(s), which can't quite outrun the Sluggas, especially if the sluggas are waaagh'd or the Guardsmen squad has been supressed by a big shoota.
...Of course, that only works for the first couple of encounters. Catachans are gonna mess you up if they get the briefest of opennings, and an Inquistor can get some wargear that is pretty nasty for you, nevermind the fact that she could have used her base abillity, Hammer of the Witches, to stun your melee without a Sentinel in the first skirmish.
Also, the turrets that they can deploy cannot supress (unless they've changed that since yesterday), so the only thing you have to worry about when taking it down is the damage you'd take if you rush it head on.
Not to be a dick or anything, but most of what you said here is objectively, testably wrong, and I'd be happy to lab it for you to demonstrate this.
Lets start with warboss vs commisar, then we can follow up with Shootas vs Guards.
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I could totally believe that unupgraded shootas lose to unupgraded guardsmen in a shootout.
It's a rough match up.
I'm actually finding it faster.
This bit is true. The rest of it not so much.
I fought a vanilla warboss with a vanilla commisar just yeserday, totally solo fight and it was decisive.
Unupgraded maybe. Which begs the question, "why the fuck aren't your shootas upgraded?"
Upgraded shootas do great dps and unless they've been seriously nerfed would chew through t1 guardsmen like nothing.
Edit: The commisar wasn't full energy when I went into it yesterday so I just redid the test, and the warboss still wins, though not by much.
Edit2: Just tested big shoota vs guardsmen. Was hilarious. They do indeed chew through guardsmen like they're nothing.
NICE! That was getting so very annoying having to unclick profanity filter and enter/leave message.
Me and dude won, but only after an epic battle with one of the other teams. First they deployed a Land Raider that they lost. Then, it was terminators + Swarm Lord + huge nid army.
We were screwed up until... Baneblade.
The middle had an epic showdown between my army and the nid one, I got hit with a Tyrannoformation and my guards had to retreat, the manticore, the baneblade and a supporting lascannon team heldo the tyranid swarm and killed the Swarmlord.
I was amazed I won, considering it was the second time I've ever used IG in a non computer match.
I haven't fiddled around with the Inquisitor at all, so for the Commissar and Lord General:
Commissar:
The sword
The armor that lets me execute enemy targets
The scroll that gives health regen based on number of friendly targets near by
Lord General:
Grenade launcher (early on)
Heal regen aura
then all the 3 retinue members
Melta guns (that attack speed up ability is very nice)
How is the inquisitor? I honestly like to keep my commander near my troops, so that the troops can offer a buffer and help single target damage while the commander wails on it, or to take out nearby dangers so my commander can wail on another thing. How does the inquisitor work in this role?
You could try and ask Texwegian or Croak in a PM
I'll do that, thanks.
Inquisitor gets a lot of abilities which supress, immobilize, stun, or generaly f-over any strategy the other guy has in short order.
Starts with Hammer of the Witches, her base ability, which is a single target stun with a short castng time (that's stun, so it will stop Chaos Lords and Hive Tyrants from charging your IG squads) The Crossbow Bolt pistol has a similar power that immoblizes (and I think is a small AoE, so you can stop multiple squads with it.) The second weapon's ability covers an wide area in an AoE Dot and I think debuff that last FOREVER (but thankfully doesn't do much damage) and the Inferno Pistol has Judge/Judgement: Mark something with Judge, and after a while, you can hit it with Judgement for massive damage, and the pistol is her AV weapon to boot.
Can't remember the rest very well, but one of the armors has sutained supress/damaging ability, and most of the accessories are used to buff the Inquisitor in some way (except for the Rosarius, which is a shield).
I never asked for this!
This is a URL that can replace Croak and Tex. Beta keys now available.
Edited to correct mistake. Head to the community site and sign in. Hit the Beta button in the top bar and you can get a key.
It's kinda broken for me, people aren't getting my invites but i can accept other peoples
I assume it's still limited to people who registered on the official forums before Jan 25th?
edit: never mind, seems I skipped reading over "or register to create an account." - so I guess it's open to everyone!
Her first armor (Armor of the Interrogator) is her only tier 1 armor, and it gives her the ability to infiltrate herself or a squad for a decent amount of time. It also recharges super quickly. I cannot recall the name of her tier two and three armor, but the tier two armor gives her the sustained damage and suppression ability, and he tier three gives her Purgatus, which is a massive AoE that deals moderate damage and stuns targets. Her accessories include a Rosarius as mentioned, as well as the "Liber Hereticus" which grants her a massive boost in energy (about 100 more energy if I recall correctly), and her final accessory grants her an ability that gives her temporary invincibility and a speed boost. Her first two accessories are tier 1, and her second is tier 2.
I'm still experimenting with her stuff, but I imagine the Interrogator Armor and the Liber Hereticus might be a pretty useful combination if for nothing else than the ability to infiltrate multiple squads at once.
http://beta.humugus.com/index.php/auth/register/inv/1966
In other news, goomba winnie the pooh and I played the hell out of this today.
We all enjoyed it, though Goomba was loathe to admit it.
MWO: Adamski
Anyone written up a quick tip list for IG yet?
MWO: Adamski
http://beta.humugus.com/index.php/auth/register/inv/1966