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The video game industry thread: January 2011's over, use the new one

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Posts

  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited February 2011
    cloudeagle wrote: »
    Oh and cloudeagle, do we really need your little comments breaking up articles every paragraph? It's irritating.

    I'd be happy to if there weren't so dang much information in each and every one of those paragraphs.

    So? Is it that hard to save your comments until the end? Interrupting it like you do is nothing but obnoxious.

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • cloudeaglecloudeagle Registered User regular
    edited February 2011
    cloudeagle wrote: »
    Oh and cloudeagle, do we really need your little comments breaking up articles every paragraph? It's irritating.

    I'd be happy to if there weren't so dang much information in each and every one of those paragraphs.

    So? Is it that hard to save your comments until the end? Interrupting it like you do is nothing but obnoxious.

    As is calling other people's comments "little," but hey.

    At any rate, looks like I've learned something valuable: never, ever use the word "deets" again.

    cloudeagle on
    Switch: 3947-4890-9293
  • RehabRehab Registered User regular
    edited February 2011
    darleysam wrote: »
    reVerse wrote: »
    What are deets? Is it some social networking thing?

    Details.

    Don't be silly. It's the new hypermicroblogging site, Ditter. It's so cutting-edge that nobody's using it yet, not even Stephen Fry or John Mayer! It doesn't even have a website because it's so 'micro'!
    Go with me on this one, man.

    What about Dave Matthews, is he using it?

    Rehab on
    NNID: Rehab0
  • darleysamdarleysam On my way to UKRegistered User regular
    edited February 2011
    Rehab wrote: »
    darleysam wrote: »
    reVerse wrote: »
    What are deets? Is it some social networking thing?

    Details.

    Don't be silly. It's the new hypermicroblogging site, Ditter. It's so cutting-edge that nobody's using it yet, not even Stephen Fry or John Mayer! It doesn't even have a website because it's so 'micro'!
    Go with me on this one, man.

    What about Dave Matthews, is he using it?

    If he knows how to convey his feelings towards his breakfast using only a single character, then he can be first in line.

    darleysam on
    forumsig.png
  • RehabRehab Registered User regular
    edited February 2011
    Hmm, I'm not in high school anymore so I don't know if he would still be considered cool enough to do that.

    The guy from Coldplay probably could though. Hes so cool and hip that he named his daugher Apple!

    Rehab on
    NNID: Rehab0
  • cloudeaglecloudeagle Registered User regular
    edited February 2011
    ...okay, let's see if I can do better this time.
    Sega Sammy on Friday revealed the top three selling games for the publisher during the fiscal nine month period ended December 31.

    Sonic Colors for Nintendo's Wii and DS led sales for the publisher during the period with 1.85 million units shipped worldwide. The game, developed by Sonic Team and Dimps, launched in Japan and Western territories in November last year.

    Vanquish, the fast-paced third-person action game from Japanese MadWorld and Bayonetta studio Platinum Games, shipped 820,000 units during the period. The game released on PlayStation 3 and Xbox 360 across major territories in October 2010.

    Platinum's Sega-published Bayonetta released in Japan in the same month a year prior, and shipped 1.1 million units in that country in the same time frame. The game launched in other territories the following quarter.

    Sega and Sports Interactive's Football Manager 2011 soccer simulation game, released in November, shipped 690,000 units through December on PC and PSP.

    http://www.gamasutra.com/view/news/32848/Vanquish_Ships_820K_Sonic_Colors_185M.php

    "Shipped," gah. what a horrible stat. At any rate, Sonic Colors seems to have done well, assuming it's not rotting on store shelves.

    cloudeagle on
    Switch: 3947-4890-9293
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited February 2011
    cloudeagle wrote: »
    cloudeagle wrote: »
    Oh and cloudeagle, do we really need your little comments breaking up articles every paragraph? It's irritating.

    I'd be happy to if there weren't so dang much information in each and every one of those paragraphs.

    So? Is it that hard to save your comments until the end? Interrupting it like you do is nothing but obnoxious.

    As is calling other people's comments "little," but hey.

    At any rate, looks like I've learned something valuable: never, ever use the word "deets" again.

    So what, you think one sentence comments are huge? Because I'm pretty sure they're little and thus, pretty un-needed.

    Look, if you really think so highly of your opinion that everyone has to read your colour commentary then go ahead. But f you think we're smart enough to read and understand it ourselves, then what exactly is the point of doing it?

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • CouscousCouscous Registered User regular
    edited February 2011
    http://www.computerandvideogames.com/287333/news/capcoms-controversial-drm-returns-to-ps3/?cid=OTC-RSS&attr=CVG-General-RSS
    Bar your windows; Capcom's controversial PlayStation Network DRM has returned.

    It's been spotted that the PSN description for new release Bionic Commando Rearmed 2 reads: "You must log-in to the PlayStation Network each time to play the game."

    While this isn't as bad as always-on DRM found on PC - the game only checks for a PSN connection upon boot and won't kick you out - it's still bound to frustrate PS3 players who aren't always online.

    Couscous on
  • ShenShen Registered User regular
    edited February 2011
    cloudeagle wrote: »
    Aaaaaand here's the king whopper mistake. The market defines consoles very, VERY quickly, and once they're defined it's next to impossible to chance the perception. The Wii is considered the casuals' machine, and the hardcore games that have come out for it haven't changed that. The PS3 is the hardcore's machine, and no amount of casual games has changed that. And the less said about the PSP Hannah Montana bundle, the better. Really, the only time a console has managed to change its market is when the 360 came out with Kinect, and I doubt anything the Not-PSP2 can do will change that.

    Not to mention the fact that all the casuals will latch onto the 3DS like starving leeches and never let go. If there's nothing for them when the Not-PSP2 hits, Sony has no chance to ever attract them.

    What about the PS1/PS2? They didn't have obnoxious labels like "hardcore" or "casual", just "consoles with loads of freaking sweet games", though they certainly tried to lead with things to entice the dedicated gamer.

    If they can follow through with all the developer support and get the PSN full of great titles then it'll remain an attractive option for the wider market as prices come down.

    Shen on
    3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
    ladi.png
  • RehabRehab Registered User regular
    edited February 2011
    Heh, this is a bit reminiscent of the Industry Threads of old. Unco and cloudeagle fighting, everyone else feeling mildly uncomfortable, and Couscous going ahead with posting more news.

    Rehab on
    NNID: Rehab0
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited February 2011
    cloudeagle wrote: »
    cloudeagle wrote: »
    Oh and cloudeagle, do we really need your little comments breaking up articles every paragraph? It's irritating.

    I'd be happy to if there weren't so dang much information in each and every one of those paragraphs.

    So? Is it that hard to save your comments until the end? Interrupting it like you do is nothing but obnoxious.

    As is calling other people's comments "little," but hey.

    At any rate, looks like I've learned something valuable: never, ever use the word "deets" again.

    So what, you think one sentence comments are huge? Because I'm pretty sure they're little and thus, pretty un-needed.

    Look, if you really think so highly of your opinion that everyone has to read your colour commentary then go ahead. But f you think we're smart enough to read and understand it ourselves, then what exactly is the point of doing it?

    Is this really worth arguing over?

    Santa Claustrophobia on
  • cloudeaglecloudeagle Registered User regular
    edited February 2011
    cloudeagle wrote: »
    cloudeagle wrote: »
    Oh and cloudeagle, do we really need your little comments breaking up articles every paragraph? It's irritating.

    I'd be happy to if there weren't so dang much information in each and every one of those paragraphs.

    So? Is it that hard to save your comments until the end? Interrupting it like you do is nothing but obnoxious.

    As is calling other people's comments "little," but hey.

    At any rate, looks like I've learned something valuable: never, ever use the word "deets" again.

    So what, you think one sentence comments are huge? Because I'm pretty sure they're little and thus, pretty un-needed.

    Look, if you really think so highly of your opinion that everyone has to read your colour commentary then go ahead. But f you think we're smart enough to read and understand it ourselves, then what exactly is the point of doing it?

    Actually, my thinking on that was that there was so much interesting information in every single paragraph, that the usual strategy of just bolding the important bits (as all of us do here) would have resulted in a giant paragraph of uninterrupted bold, meaning it would still be a big, unreadable wall of text. Breaking it up into separate quotes would make each one stand out more, but since just having broken quotes would look goofy, I put in my comments (especially since all the comments I had would have also resulted in a big, unreadable wall of text). I apologize if it came off as egotistical.

    And I've done this before on other information-heavy articles, though this is the first time you've griped about it. Hm. Wonder why that is? :P
    Shen wrote: »
    cloudeagle wrote: »
    Aaaaaand here's the king whopper mistake. The market defines consoles very, VERY quickly, and once they're defined it's next to impossible to chance the perception. The Wii is considered the casuals' machine, and the hardcore games that have come out for it haven't changed that. The PS3 is the hardcore's machine, and no amount of casual games has changed that. And the less said about the PSP Hannah Montana bundle, the better. Really, the only time a console has managed to change its market is when the 360 came out with Kinect, and I doubt anything the Not-PSP2 can do will change that.

    Not to mention the fact that all the casuals will latch onto the 3DS like starving leeches and never let go. If there's nothing for them when the Not-PSP2 hits, Sony has no chance to ever attract them.

    What about the PS1/PS2? They didn't have obnoxious labels like "hardcore" or "casual", just "consoles with loads of freaking sweet games", though they certainly tried to lead with things to entice the dedicated gamer.

    If they can follow through with all the developer support and get the PSN full of great titles then it'll remain an attractive option for the wider market as prices come down.

    Well, things didn't get as weirdly segmented as it has until the current gen. You're right, it didn't happen that way before now.
    Rehab wrote: »
    Heh, this is a bit reminiscent of the Industry Threads of old. Unco and cloudeagle fighting, everyone else feeling mildly uncomfortable, and Couscous going ahead with posting more news.

    :)

    cloudeagle on
    Switch: 3947-4890-9293
  • CouscousCouscous Registered User regular
    edited February 2011
    http://www.eurogamer.net/articles/2011-02-04-ridge-racer-unbounded-announced
    Namco has announced a brand new multiplatform Ridge Racer game, due out next year for PC, PlayStation 3 and Xbox 360.
    ...
    It's in development at Bugbear Entertainment, the Finnish developer behind the FlatOut series and 2007 PSP game SEGA Rally.
    ...
    "We are all aware of what its concept is," was all Ridge Racer 3D game director Masamichi Yamazaki would offer Eurogamer when quizzed in San Francisco this week. "But we're not the spokesperson for that title. All the Ridge Racers have their own concepts and target audiences. That is a very different Ridge Racer from this [Ridge Racer 3DS] one.

    "This one is a more rightful successor of the series."

    Ridge Racer 7 was a PlayStation 3 exclusive that launched alongside the console in 2006, although it didn't hit Europe until 2007.
    At some point, Japanese companies are just going to be outsourcers who don't produce any games.

    Unbounded sounds like Engrish.

    Drastically changing what the game is about always seems like a bad idea. The brand name isn't worth that much, and I doubt most people associate it with Burnout style games.

    Also, Namco is retarded. That doesn't really have much to do with this news. I'm just sayin'.

    http://www.mcvuk.com/news/42880/Amazon-looks-to-sign-up-indies
    Online giant reaches out to specialist stores, offers Marketplace as part of multi-channel e-commerce strategy

    Amazon is looking to recruit games retailers to join its Marketplace sector and help them boost their online offering.

    The firm has always worked with third parties, but is now looking to seriously strengthen its network of sellers in key categories, including video games.

    A spokesman for Amazon said: “In a competitive business environment a lot of businesses big and small are looking to grow their online presence and using multiple e-commerce channels is often a key part of their strategy. One such channel which is becoming an increasingly important driver of sales and brand awareness for many businesses is Amazon Marketplace.”

    For a £25 monthly subscription, retailers that sign up not only benefit from exposure to Amazon’s huge customer base, they can also create as many listings as they want and then pay referral fees on actual sales.

    Amazon itself takes care of all financial transactions, including payment and fraud protection.

    http://search.japantimes.co.jp/cgi-bin/nb20110204n2.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+japantimes+%28The+Japan+Times%3A+All+Stories%29
    Toshiba Corp., the first maker of 3-D televisions that don't require the use of special glasses, sold fewer than half the sets it targeted in the initial month of sales.

    Toshiba, which began offering the TVs in late December, sold 500 of the 20-inch model at about ¥240,000 each, and even fewer of the cheaper 12-inch set, Masaaki Osumi, president of Toshiba's Visual Products Company, said in a recent interview. The Tokyo-based company, which ranks second in Japan in TV sales, had planned to sell 1,000 units of each model a month.


    The slower-than-anticipated debut indicates the company needs to offer larger sets to appeal to consumers, Osumi said. Toshiba joins Samsung Electronics Co. and Sony Corp., which began selling their own 3-D models last year, in saying demand has lagged expectations, damping optimism consumers will embrace the technology and help TV makers revive profits.

    "What the numbers say to me is that if you offer bigger sets, you get a better, more positive reaction," Osumi, 56, said.

    Sony Chief Financial Officer Masaru Kato said in October sales of 3-D sets, projected to account for 10 percent of the company's 25 million annual TV sales target, were trailing expectations. Samsung, the world's largest TV maker, said last month that demand for displays used in 3-D sets was "relatively weak."

    Engineers at Toshiba, which displayed 56-inch and 65-inch prototypes at last month's International Consumer Electronics Show in Las Vegas, are racing to overcome a "mountain" of technical problems to market large-screen models to consumers in the second half of the year, Osumi said.

    While the 3-D TVs from Samsung, Sony and Panasonic Corp. use electronic glasses that flicker between the left and right eyes to create the illusion of depth, Toshiba's technology uses a sheet on the TV screen to angle pictures, making each eye see different images.

    Couscous on
  • fragglefartfragglefart Registered User regular
    edited February 2011
    Beltaine wrote: »
    Why remake Halo at all?

    Because it's fucking awesome and loads of people will pay £whatever for it, myself included?

    Colour me excited!

    fragglefart on
    fragglefart.jpg
  • CouscousCouscous Registered User regular
    edited February 2011
    Beltaine wrote: »
    Why remake Halo at all?

    Because it's fucking awesome and loads of people will pay £whatever for it, myself included?

    Colour me excited!

    There is no longer any online for it so a remake with online would have that advantage too. Also, remaking one of the best selling Oxbox games and one of the games that defined the console makes sense.

    Couscous on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited February 2011
    Why remake anything ever? Money from nostalgia buyers, money from new sales, and a large portion of the design is already done. Well, unless Microsoft lets the devs actually make the entire game for the Halo remake, in which case everything after the Library would have to be new instead of the game just looping back on itself.

    I'm looking forward to the remake myself.

    Ninja Snarl P on
  • cloudeaglecloudeagle Registered User regular
    edited February 2011
    Wait, Toshiba is actually releasing its glasses-free 3DTVs? By all accounts their demos at CES blew chunks.

    cloudeagle on
    Switch: 3947-4890-9293
  • SirUltimosSirUltimos Don't talk, Rusty. Just paint. Registered User regular
    edited February 2011
    Couscous wrote: »
    Beltaine wrote: »
    Why remake Halo at all?

    Because it's fucking awesome and loads of people will pay £whatever for it, myself included?

    Colour me excited!

    There is no longer any online for it so a remake with online would have that advantage too. Also, remaking one of the best selling Oxbox games and one of the games that defined the console makes sense.

    the first game never had online play at all. It predates Xbox Live.

    SirUltimos on
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited February 2011
    cloudeagle wrote: »
    Actually, my thinking on that was that there was so much interesting information in every single paragraph, that the usual strategy of just bolding the important bits (as all of us do here) would have resulted in a giant paragraph of uninterrupted bold, meaning it would still be a big, unreadable wall of text. Breaking it up into separate quotes would make each one stand out more, but since just having broken quotes would look goofy, I put in my comments (especially since all the comments I had would have also resulted in a big, unreadable wall of text). I apologize if it came off as egotistical.

    And I've done this before on other information-heavy articles, though this is the first time you've griped about it. Hm. Wonder why that is? :P

    I can see where you're coming from there then but I really don't think it helps at all. A wall of bold is probably a far better option.

    And yes, I know you've done it before. I'm pretty sure this is the second time I've said it's irritating.
    Shen wrote: »
    What about the PS1/PS2? They didn't have obnoxious labels like "hardcore" or "casual", just "consoles with loads of freaking sweet games", though they certainly tried to lead with things to entice the dedicated gamer.

    If they can follow through with all the developer support and get the PSN full of great titles then it'll remain an attractive option for the wider market as prices come down.

    Yeah there was, except it was "hardcore" and "mainstream". Where mainstream was basically anything that was popular. Whether it was GTA, Madden or Singstar.
    Rehab wrote: »
    Heh, this is a bit reminiscent of the Industry Threads of old. Unco and cloudeagle fighting, everyone else feeling mildly uncomfortable, and Couscous going ahead with posting more news.

    Pfft, new kid. The real old days were lowlylowlycook and Rooks arguing, while titmouse and toxk posted the news (and yes, I know Couscous is titmouse).

    And people, come on, they're not going to give a remake of that importance to a third rate developer. The level design and story will be exactly the same, they'll just put some pretty new models and textures in. Like I said, upgraded port.

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • GuekGuek Registered User regular
    edited February 2011
    Beltaine wrote: »
    Why remake Halo at all?

    Because it's fucking awesome and loads of people will pay £whatever for it, myself included?

    Colour me excited!

    i absolutely love the halo series and the first game has arguably the best campaign ('cept that dang ol library), but i wish microsoft would put the franchise to rest for awhile. people harp constantly harp on nintendo for rehashing their stable of franchises, and while that's mostly true, the do tend to wait a couple years between each major iteration. reach was kind of a let down in that it didn't grab me as much as i thought it would. it was still very enjoyable, but i just kinda want a break from halo for a couple years.

    Guek on
  • GuekGuek Registered User regular
    edited February 2011
    Pfft, new kid. The real old days were lowlylowlycook and Rooks arguing, while titmouse and toxk posted the news (and yes, I know Couscous is titmouse).

    pffft. whatever. back in my day, our arguments were held in megathreads and we liked it! and mcc moderated the G&T chat thread!

    Guek on
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited February 2011
    Guek wrote: »
    Beltaine wrote: »
    Why remake Halo at all?

    Because it's fucking awesome and loads of people will pay £whatever for it, myself included?

    Colour me excited!

    i absolutely love the halo series and the first game has arguably the best campaign ('cept that dang ol library), but i wish microsoft would put the franchise to rest for awhile. people harp constantly harp on nintendo for rehashing their stable of franchises, and while that's mostly true, the do tend to wait a couple years between each major iteration. reach was kind of a let down in that it didn't grab me as much as i thought it would. it was still very enjoyable, but i just kinda want a break from halo for a couple years.

    One thing I really like about Nintendo is that while they may exploit the hell out of their franchises, there's a bunch of them that gets a single definitive installment on a system and that's it. So you know when you buy Mario Kart, Animal Crossing or Smash Bros that you're not going to need to buy another one in a year or two.

    I don't really think this strategy should apply to story based games (like Halo or Uncharted) but I think it's a good strategy that could apply to some games. I don't, for example, think the PSP really needed 2 Wipeout's, 2 Hot Shot Golf's or 4 SOCOM's (though one of those was a cool spinoff, basically SOCOM: Full Spectrum Warrior). Instead of having them churn out sequels, why not release one and get them working on new stuff?
    Guek wrote: »
    Pfft, new kid. The real old days were lowlylowlycook and Rooks arguing, while titmouse and toxk posted the news (and yes, I know Couscous is titmouse).

    pffft. whatever. back in my day, our arguments were held in megathreads and we liked it! and mcc moderated the G&T chat thread!

    Ha, I remember those days too! :P The forums were crazy back then.

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • RainbowDespairRainbowDespair Registered User regular
    edited February 2011
    Guek wrote: »
    Beltaine wrote: »
    Why remake Halo at all?

    Because it's fucking awesome and loads of people will pay £whatever for it, myself included?

    Colour me excited!

    i absolutely love the halo series and the first game has arguably the best campaign ('cept that dang ol library), but i wish microsoft would put the franchise to rest for awhile. people harp constantly harp on nintendo for rehashing their stable of franchises, and while that's mostly true, the do tend to wait a couple years between each major iteration. reach was kind of a let down in that it didn't grab me as much as i thought it would. it was still very enjoyable, but i just kinda want a break from halo for a couple years.

    For Nintendo's secondary franchises, sure, but Nintendo releases Mario games all the time. Within the past 5 years, we've had 2 3D Mario platformers, 2 2D Mario platformers, 3 RPGs, a racing game, and a host of miscellaneous sports/party/spin-off titles.

    Microsoft has released 6 Halo games in about 10 years. Admittedly, 3 of those were in the past 2 years (2 FPS and 1 RTS), but it's understandable when CoD comes out yearly and makes crazy bank each time.

    And is anyone really surprised that a 20" TV that costs over $2,000 isn't selling?

    RainbowDespair on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited February 2011
    Guek wrote: »
    Beltaine wrote: »
    Why remake Halo at all?

    Because it's fucking awesome and loads of people will pay £whatever for it, myself included?

    Colour me excited!

    i absolutely love the halo series and the first game has arguably the best campaign ('cept that dang ol library), but i wish microsoft would put the franchise to rest for awhile. people harp constantly harp on nintendo for rehashing their stable of franchises, and while that's mostly true, the do tend to wait a couple years between each major iteration. reach was kind of a let down in that it didn't grab me as much as i thought it would. it was still very enjoyable, but i just kinda want a break from halo for a couple years.

    For Nintendo's secondary franchises, sure, but Nintendo releases Mario games all the time. Within the past 5 years, we've had 2 3D Mario platformers, 2 2D Mario platformers, 3 RPGs, a racing game, and a host of miscellaneous sports/party/spin-off titles.

    Microsoft has released 6 Halo games in about 10 years. Admittedly, 3 of those were in the past 2 years (2 FPS and 1 RTS), but it's understandable when CoD comes out yearly and makes crazy bank each time.

    Most of those were on seperate platforms (console vs. handheld), and Galaxy 2 was an exception to the rule. Honestly, can you even count the other misc sports titles? If it wasn't Mario, it would be someone else. Mario is incidental to the game. He is just used because he's Nintendo's mascot.

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    edited February 2011
    Guek wrote: »
    Beltaine wrote: »
    Why remake Halo at all?

    Because it's fucking awesome and loads of people will pay £whatever for it, myself included?

    Colour me excited!

    i absolutely love the halo series and the first game has arguably the best campaign ('cept that dang ol library), but i wish microsoft would put the franchise to rest for awhile. people harp constantly harp on nintendo for rehashing their stable of franchises, and while that's mostly true, the do tend to wait a couple years between each major iteration. reach was kind of a let down in that it didn't grab me as much as i thought it would. it was still very enjoyable, but i just kinda want a break from halo for a couple years.

    For Nintendo's secondary franchises, sure, but Nintendo releases Mario games all the time. Within the past 5 years, we've had 2 3D Mario platformers, 2 2D Mario platformers, 3 RPGs, a racing game, and a host of miscellaneous sports/party/spin-off titles.

    Microsoft has released 6 Halo games in about 10 years. Admittedly, 3 of those were in the past 2 years (2 FPS and 1 RTS), but it's understandable when CoD comes out yearly and makes crazy bank each time.

    Also, Mario is always the same game. No innovations. I haven't played Halo, but I assume they at least always get the story part right. I also heard that the multiplayer has new modes, extras, is more balanced, new unlockables etc. so that seems to be a pretty good point too.

    Blackbird SR-71C on
    steam_sig.png
    Steam ID: 76561198021298113
    Origin ID: SR71C_Blackbird

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited February 2011
    Also, Mario is always the same game. No innovations. I haven't played Halo, but I assume they at least always get the story part right. I also heard that the multiplayer has new modes, extras, is more balanced, new unlockables etc. so that seems to be a pretty good point too.

    I hope this post was made sarcastically.... if not....

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • GuekGuek Registered User regular
    edited February 2011
    Warlock82 wrote: »
    Also, Mario is always the same game. No innovations. I haven't played Halo, but I assume they at least always get the story part right. I also heard that the multiplayer has new modes, extras, is more balanced, new unlockables etc. so that seems to be a pretty good point too.

    I hope this post was made sarcastically.... if not....

    seriously...

    besides, nintendo may whore our mario like nobody' business, but they don't really churn out sequels very often. most mario games are spread out among different genres.

    Guek on
  • AlgertmanAlgertman Registered User regular
    edited February 2011
    Did I go to Neogaf by accident?

    Algertman on
  • SheepSheep Registered User, __BANNED USERS regular
    edited February 2011
    2 3D Mario platformers

    Unprecedented for them, admittedly.

    I could do with less Mario and Luigi with more Paper Mario RPG. The 3DS version is, right? Any news of one on the Wii at all?



    EDIT


    And I kinda agree with that statement about Mario. 64>Sunshine>Galaxy have all had the basic principle foundation. But keep in mind that 64 came with a completely change in perspective, an event that won't happen again for a while I'm sure.

    Sheep on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited February 2011
    Sheep wrote: »
    And I kinda agree with that statement about Mario. 64>Sunshine>Galaxy have all had the basic principle foundation. But keep in mind that 64 came with a completely change in perspective, an event that won't happen again for a while I'm sure.

    Do you really mean perspective? Or was mechanic design what you intended? Because now we're all of a sudden pushing for 3-D stuff, that is a genuine new perspective. Being able to move characters in more directions than just left and right is a mechanic design.

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  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited February 2011
    Sheep wrote: »
    2 3D Mario platformers

    Unprecedented for them, admittedly.

    I could do with less Mario and Luigi with more Paper Mario RPG. The 3DS version is, right? Any news of one on the Wii at all?

    Bowser's Inside Story was wonderful, not sure if you had tried it...although I am very happy to have the Paper Mario series make a comeback.

    I would complain about the amount of Mario games that Nintendo releases...but hey, I'm a self proclaimed whore for that portly plumber and his universe. I generally don't buy the sports titles due to money, but RPGs and Platformers, I buy those no matter what and they are usually awesome. :D

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  • UnbreakableVowUnbreakableVow Registered User regular
    edited February 2011
    Beltaine wrote: »
    Why remake Halo at all?

    Because it's fucking awesome and loads of people will pay £whatever for it, myself included?

    Colour me excited!

    I enjoyed Halo 1 back in the day, but I bought it during the Black Friday sale and I can't believe how dated it looks

    Slap that thing in the Halo 3 engine and I will pay top dollar for it (top dollar is like $60)

    Unless Reach had its own engine or something, then do it with that

    I still haven't played Reach

    UnbreakableVow on
  • AutomaticzenAutomaticzen Registered User regular
    edited February 2011
    Reggie believes $1-2 mobile games are a big risk for the industry.
    "I actually think that one of the biggest risks today in our industry are these inexpensive games that are candidly disposable from a consumer standpoint," says Nintendo US boss Reggie Fils-Aime.

    "I actually thinks some of those games are overpriced at one or two dollars but that's a whole different story," he joked.

    "Angry Birds is a great piece of experience but that is one compared to thousands of other pieces of content that for one or two dollars I think actually create a mentality for the consumer that a piece of gaming content should only be two dollars.”

    Do not fight the market, Reggie! Do what Nintendo does best: bend it to your will!

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  • UnbreakableVowUnbreakableVow Registered User regular
    edited February 2011
    Nintendo taking a stance against low-priced games? Well I never!

    UnbreakableVow on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited February 2011
    Nintendo taking a stance against low-priced games? Well I never!

    And at the same time, saying they aren't 'real games', too. Quite a coup.

    Santa Claustrophobia on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited February 2011
    The point still stands, for every worthwhile game sold for a dollar there are a thousand that are terrible wastes of money, and enough bad games might sour people on the experience.

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  • GuekGuek Registered User regular
    edited February 2011
    well he isn't saying none of them are real games, he does mention angry birds as an exception. i think he has half a point but it sounds more reactionary and defensive. probably for good reason though, since if the perceived value of games continues to go down as it has been, it'll spell misfortune for the content that's actually worth $40-60

    Guek on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited February 2011
    I played Mario Kart Wii for the first time this past weekend when I was at my cousin's house, and found it pretty enjoyable.

    I almost grabbed it that night at the store but then I was like "Wait, this is still $50."

    I never really thought about it until then, but even though the console itself is cheaper, the Wii has the potential to be way more expensive than other systems considering 90% of the good games on it are from Nintendo, and Nintendo never lowers their damn prices. Super Mario Galaxy 1 is still $50 at a brick-and-mortar. Bayonetta and Mass Effect 2 are $20 a pop. That's craziness.

    UnbreakableVow on
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited February 2011
    The point still stands, for every worthwhile game sold for a dollar there are a thousand that are terrible wastes of money, and enough bad games might sour people on the experience.

    For every BoDVII there are 5 Baby Maker Xtremes. D:

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  • GuekGuek Registered User regular
    edited February 2011
    I played Mario Kart Wii for the first time this past weekend when I was at my cousin's house, and found it pretty enjoyable.

    I almost grabbed it that night at the store but then I was like "Wait, this is still $50."

    I never really thought about it until then, but even though the console itself is cheaper, the Wii has the potential to be way more expensive than other systems considering 90% of the good games on it are from Nintendo, and Nintendo never lowers their damn prices. Super Mario Galaxy 1 is still $50 at a brick-and-mortar. Bayonetta and Mass Effect 2 are $20 a pop. That's craziness.

    yeah but nintendo can certainly get away with it. their game model is far removed from the whole flavor of the week approach gamers tend to have on the 360/ps3. they did used to have a players choice line though back in on the GC. that was when their software wasn't selling nearly as well though.

    i do really wish they'd bring back players choice. its kind of odd that they stopped implementing it.

    Guek on
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