That doesn't actually resolve the problem that we have to do a fighting retreat most of the time. In fact it will make it worse if they don't fix the damage problem.
I assume if they are taking it out though that they will tweak combat so that it is not necessary, so that is probably good news.
Sense they've done away with the crappy Oblivion style conversation system I'm hoping that if someone starts talking to me about some inane shit I can just shield bash them in their face to in the convo.
LittleBoots on
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Sense they've done away with the crappy Oblivion style conversation system I'm hoping that if someone starts talking to me about some inane shit I can just shield bash them in their face to in the convo.
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Currently playing: GW2 and TSW
0
SanguineAngelLordCentre of the UniverseRegistered Userregular
edited February 2011
@ Foolish Chaos & Enig
That GI article does actually talk about that problem quite specifically. To allay your fears:
"The team found that most encounters featured more jostling and staggering than was present in past Elder Scrolls titles. Using the Havok Behavior animation system, the team is more accurately mimicking the imbalance prevalent in melee combat by adding staggering affects and camera shake. Don't expect button-mashing marathons where the attacker with a bigger life pool wins the war of attrition. If you're not careful on defense you may get knocked around, losing your balance and leaving yourself exposed for a damaging blow that can turn the tide of the battle. Knowing when to block, when to strike, and when to stand your ground is key to prevailing in combat. "
Fuck, I like the sound of pretty much everything, particularly the bit about being able to shoot down Dragons.
I've planned my character already and it seems like a light armoured, dual axe wielding ranger/archer (i'm thinking Bard in the Hobbit here) is going to be pretty awesome.
I mean, ok, the romans used them pretty effectively. But they suck for standard combat in video games, ruins the immersion when you wait your turn to poke a guy and then he swipes at you, and repeat.
Something to whine about
Mount and Blade called; it says, "Hi - spears are pretty damn cool, hokay?"
Also, the Red Viper from A Song of Ice and Fire called; he says, "Heya - remember that time I killed a mountain with a spear?*"
*
Just a spear. Certainly no poison at all. Seriously.
Podcast transcript. For those that enjoy reading Todd dancing around every damn question. I'm largely taking his (total non-)response to the 64-bit question as practically confirmation there isn't one (which would fit with the fact that it's being built on a "rebuilt" version of Gamebryo.
I'm just gonna put this here: 64-bit is dying. New 32-bit architecture that overcomes the 3GB limit (among other things) is here and companies would rather continue working with the old than continue to pump life support into a new architecture that hasn't gained any traction since it was mass-released 10 years ago
Spudge on
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PSN - MicroChrist
I'm too fuckin' poor to play
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64 bit here also. I expect this game to be beautiful.
Khaczor on
0
SpudgeWitty commentsgo next to this blue dot thingyRegistered Userregular
edited February 2011
Well yes you can buy 64-bit operating systems but look at the support for them
The majority of programs ran on an AMD64 platform are still i386. Major manufacturers are already going back to i386 on their servers and workstations. If 64-bit had truly caught on, then we'd see much more driver/software/firmware support
Spudge on
Play With Me
Xbox - IT Jerk
PSN - MicroChrist
I'm too fuckin' poor to play
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Well yes you can buy 64-bit operating systems but look at the support for them
The majority of programs ran on an AMD64 platform are still i386. Major manufacturers are already going back to i386 on their servers and workstations. If 64-bit had truly caught on, then we'd see much more driver/software/firmware support
And we are seeing more support. I have no idea what you are talking about. 64bit is only growing. According to Steam 64bit is already MORE popular than anything else. I have no idea where you are getting this information from.
MongerI got the ham stink.Dallas, TXRegistered Userregular
edited February 2011
The only time I've ever had issues with software support was on 64-bit XP. 64-bit Win7 has been great.
The only reason you don't see programs universally in 64-bit is because most 32-bit code will run natively on a 64-bit setup. If a program doesn't have compatibility issues and isn't benefiting from the extra addressable space or anything, it isn't worth anyone's time to develop, distribute, or use a separate version.
I'm just gonna put this here: 64-bit is dying. New 32-bit architecture that overcomes the 3GB limit (among other things) is here and companies would rather continue working with the old than continue to pump life support into a new architecture that hasn't gained any traction since it was mass-released 10 years ago
What? I never heard about such thing. There's a hard limit of 4GB on 32-bit memory addressing...
Well yes you can buy 64-bit operating systems but look at the support for them
The majority of programs ran on an AMD64 platform are still i386. Major manufacturers are already going back to i386 on their servers and workstations. If 64-bit had truly caught on, then we'd see much more driver/software/firmware support
And we are seeing more support. I have no idea what you are talking about. 64bit is only growing. According to Steam 64bit is already MORE popular than anything else. I have no idea where you are getting this information from.
I'm getting this information from the fact that I develop the systems you guys run
As for the hard limit on 32-bit? That's untrue. I currently, in my lab, have a 32-bit PAE machine running 64 GB
Spudge on
Play With Me
Xbox - IT Jerk
PSN - MicroChrist
I'm too fuckin' poor to play
WordsWFriends - zeewoot
The only reason we aren't seeing more widespread 64-bit support is it's simply unnecessary now. When games start needing 4GB or more memory you'll see universal 64-bit support. A lot hangs on the next generation of consoles, if they have 2GB+ RAM you'll see 64-bit support catch on in PC gaming pretty fast.
64-bit is here to stay, if only because 64 bits sounds better than 32 bits to the vast majority of people who run consumer-level machines. Nearly half of Windows 7 installations have been 64-bit, and there's no reason that trend won't continue as people get used to using 64-bit editions of everything.
Also, fuck address extension. I went through five different PCs running XP, and not a single one of them didn't shit itself at random moments because of incompatibilities between apps and PAE.
Also, fuck address extension. I went through five different PCs running XP, and not a single one of them didn't shit itself at random moments because of incompatibilities between apps and PAE.
It also doesn't solve the fundamental problem of applications addressing memory.
I'm probably LTTP, but it amuses me that Bethesda gave Oblivion players a huge number of options for customizing a character's face, only to have them bitch because they could make their characters looks freakish. It's like, what's up with clay? I can totally make tits or a shoddy bowl with it, shit is hella broken.
I think the bitching was more about it was impossible to make a character that looked good.
This. The freakish-looking characters people made for giggles were more a humorous illustration of how bad the Oblivion character designer was. I have never made an Oblivion character I thought was more than just decent looking, and most NPCs were potato-faced uggos.
Beauty is in the eye of the beholder, but for my money if you have an Oblivion character you think is gorgeous you're probably A) using mods or possessed of very low standards.
I think the bitching was more about it was impossible to make a character that looked good.
This. The freakish-looking characters people made for giggles were more a humorous illustration of how bad the Oblivion character designer was. I have never made an Oblivion character I thought was more than just decent looking, and most NPCs were potato-faced uggos.
Beauty is in the eye of the beholder, but for my money if you have an Oblivion character you think is gorgeous you're probably A) using mods or possessed of very low standards.
C) You're looking at it from the one angle it looks good, and if you rotate the camera even slightly will be absolutely shocked at how you messed up on the cheekbones.
I think the bitching was more about it was impossible to make a character that looked good.
This. The freakish-looking characters people made for giggles were more a humorous illustration of how bad the Oblivion character designer was. I have never made an Oblivion character I thought was more than just decent looking, and most NPCs were potato-faced uggos.
Beauty is in the eye of the beholder, but for my money if you have an Oblivion character you think is gorgeous you're probably A) using mods or possessed of very low standards.
C) You're looking at it from the one angle it looks good, and if you rotate the camera even slightly will be absolutely shocked at how you messed up on the cheekbones.
OK, yeah, there's that too. It didn't help that you create your character in the dank dungeon cell where the lighting sucks.
Yeah, the Oblivion character gen was pretty awful.
The new system for Skyrim of switching between premade facial parts (noses, ears, eyes, etc) sounds like a good way to make character creation easier without sacrificing too much customisability.
Yeah, the Oblivion character gen was pretty awful.
The new system for Skyrim of switching between premade facial parts (noses, ears, eyes, etc) sounds like a good way to make character creation easier without sacrificing too much customisability .
As long as they blend together well enough that you don't end up with a Frankenstein.
I thought Dragon Age's character creator was actually pretty good, I liked the way my dude looked well enough.
DA's character creator wasn't bad, but it suffered the same problem as Oblivion, Fallout 3, and NV. Dark and awful lighting messing with how the character actually looks.
I swear there must be some rule with RPGs that states that the character creator must have lighting conditions absolutely nothing like the game itself.
I mean, ok, the romans used them pretty effectively.
WOHWOHWOHWOHWOH
The Roman Legions did not use spears.
Just ask this guy:
Speaking of which, WILL THERE BE JAVELINS?
Maybe you were thinking of the Greeks/Macedonians...
(Those are actually pikes...)
Nobody cares about Triarii unless they just loaded up RTW for the first time and are wondering where the fuck their Legionaries are and why there are Greeks and Carthaginians on Roman land.
Also:
But they suck for standard combat in video games, ruins the immersion when you wait your turn to poke a guy and then he swipes at you, and repeat.
So it's just like every other melee weapon in Oblivion except with poking instead of slashing?
Nobody cares about Triarii unless they just loaded up RTW for the first time and are wondering where the fuck their Legionaries are and why there are Greeks and Carthaginians on Roman land.
Edit:
But on the Javelin part, I was wondering about that. F:NV had javelins of sorts, so I wonder if they'd do that. To be honest though, I think Bethesda is going to keep it simple and just stick with the Bow.
Every martial arts movie I've ever seen claims that pole arms are excellent. Heck, even a robot in that Ben Affleck movie kicked ass with a pole. THe point I'm trying to make is this. I want some akvari grand master to be sealed in a cave meditating for centuries in the golden lotus position; sitting at the end of a trial of a lot of dead dragons, trolls, ogres, and soldiers with a single wooden stick laying on his lap.
Posts
I assume if they are taking it out though that they will tweak combat so that it is not necessary, so that is probably good news.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
+10 Renegade Points Earned
Currently playing: GW2 and TSW
That GI article does actually talk about that problem quite specifically. To allay your fears:
"The team found that most encounters featured more jostling and staggering than was present in past Elder Scrolls titles. Using the Havok Behavior animation system, the team is more accurately mimicking the imbalance prevalent in melee combat by adding staggering affects and camera shake. Don't expect button-mashing marathons where the attacker with a bigger life pool wins the war of attrition. If you're not careful on defense you may get knocked around, losing your balance and leaving yourself exposed for a damaging blow that can turn the tide of the battle. Knowing when to block, when to strike, and when to stand your ground is key to prevailing in combat. "
I've planned my character already and it seems like a light armoured, dual axe wielding ranger/archer (i'm thinking Bard in the Hobbit here) is going to be pretty awesome.
Like the arena, which roars with the sounds of thousands, but has about 8 people in the stands.
I'm really looking forward to ignoring the flaws of this new game too.
It still took me like five minutes to kill the yellow team's myrmidon. Granted, I'm using OOO.
Mount and Blade called; it says, "Hi - spears are pretty damn cool, hokay?"
Also, the Red Viper from A Song of Ice and Fire called; he says, "Heya - remember that time I killed a mountain with a spear?*"
*
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
amen
I'm just gonna put this here: 64-bit is dying. New 32-bit architecture that overcomes the 3GB limit (among other things) is here and companies would rather continue working with the old than continue to pump life support into a new architecture that hasn't gained any traction since it was mass-released 10 years ago
PSN - MicroChrist
I'm too fuckin' poor to play
WordsWFriends - zeewoot
The majority of programs ran on an AMD64 platform are still i386. Major manufacturers are already going back to i386 on their servers and workstations. If 64-bit had truly caught on, then we'd see much more driver/software/firmware support
PSN - MicroChrist
I'm too fuckin' poor to play
WordsWFriends - zeewoot
And we are seeing more support. I have no idea what you are talking about. 64bit is only growing. According to Steam 64bit is already MORE popular than anything else. I have no idea where you are getting this information from.
Sneaky..
The only reason you don't see programs universally in 64-bit is because most 32-bit code will run natively on a 64-bit setup. If a program doesn't have compatibility issues and isn't benefiting from the extra addressable space or anything, it isn't worth anyone's time to develop, distribute, or use a separate version.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
ALSO, PC GAMING IS DEAD!
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
What? I never heard about such thing. There's a hard limit of 4GB on 32-bit memory addressing...
That's like saying IPv6 is dead.
my twitter | my youtube
I'm getting this information from the fact that I develop the systems you guys run
As for the hard limit on 32-bit? That's untrue. I currently, in my lab, have a 32-bit PAE machine running 64 GB
PSN - MicroChrist
I'm too fuckin' poor to play
WordsWFriends - zeewoot
my twitter | my youtube
Also, fuck address extension. I went through five different PCs running XP, and not a single one of them didn't shit itself at random moments because of incompatibilities between apps and PAE.
It also doesn't solve the fundamental problem of applications addressing memory.
Again, "IPv6 is dead because we have NAT"
my twitter | my youtube
Harry is an amazing animator.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
my twitter | my youtube
This. The freakish-looking characters people made for giggles were more a humorous illustration of how bad the Oblivion character designer was. I have never made an Oblivion character I thought was more than just decent looking, and most NPCs were potato-faced uggos.
Beauty is in the eye of the beholder, but for my money if you have an Oblivion character you think is gorgeous you're probably A) using mods or possessed of very low standards.
Amen.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
C) You're looking at it from the one angle it looks good, and if you rotate the camera even slightly will be absolutely shocked at how you messed up on the cheekbones.
OK, yeah, there's that too. It didn't help that you create your character in the dank dungeon cell where the lighting sucks.
The new system for Skyrim of switching between premade facial parts (noses, ears, eyes, etc) sounds like a good way to make character creation easier without sacrificing too much customisability.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
As long as they blend together well enough that you don't end up with a Frankenstein.
I thought Dragon Age's character creator was actually pretty good, I liked the way my dude looked well enough.
I swear there must be some rule with RPGs that states that the character creator must have lighting conditions absolutely nothing like the game itself.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
WOHWOHWOHWOHWOH
The Roman Legions did not use spears.
Just ask this guy:
Speaking of which, WILL THERE BE JAVELINS?
Maybe you were thinking of the Greeks/Macedonians...
(Those are actually pikes...)
Also:
So it's just like every other melee weapon in Oblivion except with poking instead of slashing?
Edit:
But on the Javelin part, I was wondering about that. F:NV had javelins of sorts, so I wonder if they'd do that. To be honest though, I think Bethesda is going to keep it simple and just stick with the Bow.
Pila. Plural of Pilum. Far more complex than the ordinary stuff.
Was designed to fuck up anyone's day (especially if they had a shield) then break so it couldn't be thrown back.
http://www.fallout3nexus.com/downloads/file.php?id=16534