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Skyrim: E3 gameplay in OP and no the Dark Brotherhood isn't gone

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Posts

  • GlalGlal AiredaleRegistered User regular
    edited June 2011
    Lork wrote: »
    Oblivion was technically bigger, but it felt a lot smaller mainly for two reasons. First, the fast travel system destroyed any sense of scale that you might have gotten from actually thinking about how to get from place to place, and second, because the vast majority of the world outside of the cities and roads was just randomly generated dead space with no memorable features at all.
    Morrowind's terrain being a maze of mountain ranges with corridor between them didn't help.
    And Morrowind does feel rather small when you can see more than 50m away. As soon as you climb a mountain everything feels rather cramped and tiny. Oh, that town they sent you to? It's actually right around the corner, they just made you walk around that entire mountain range. Find my Guar? No problem, it's right there, you can see it from here my good man.

    Glal on
  • ACSISACSIS Registered User regular
    edited June 2011
    Lork wrote: »
    And I posted in about three of them. Not really sure what you're getting at here.

    Aside from using video footage, ain't we doing the same thing?

    ACSIS on
  • TopiaTopia Registered User regular
    edited June 2011
    I hate fast travel. I don't have the willpower to not use it, but I hate using it. I hate me.

    Topia on
  • BionicPenguinBionicPenguin Registered User regular
    edited June 2011
    ACSIS wrote: »
    Lork wrote: »
    And I posted in about three of them. Not really sure what you're getting at here.

    Aside from using video footage, ain't we doing the same thing?

    The difference is that this thread has, what, 50-100 people? Compare that with one dude. Also, this thread has been going for 4 months.

    BionicPenguin on
  • BasilBasil Registered User regular
    edited June 2011
    My god.

    D:

    We're worse!

    Basil on
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  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited June 2011
    Well, really...unless it was in a classroom/auditorium setting I doubt I could sit and listen to anyone talk about something for two hours

    Dragkonias on
  • LorkLork Registered User regular
    edited June 2011
    ACSIS wrote: »
    Lork wrote: »
    And I posted in about three of them. Not really sure what you're getting at here.

    Aside from using video footage, ain't we doing the same thing?
    Three pages, I mean. I'm definitely not doing the same thing, and I wouldn't accuse even the most prolific posters in this thread of doing anything on the level of sitting by themselves and talking at a camera for two hours about a trailer.
    Dragkonias wrote: »
    Well, really...unless it was in a classroom/auditorium setting I doubt I could sit and listen to anyone talk about something for two hours
    On my first term in college I had a two hour chemistry course followed immediately by the lab portion of the course, which was two hours long. Four unbroken hours of chemistry...

    It didn't end well.

    Lork on
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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited June 2011
    I could listen to someone for hours on end.

    If they were Keith David.

    TychoCelchuuu on
  • YougottawannaYougottawanna Registered User regular
    edited June 2011
    I don't much care how big the game actually is, I care how big it feels.... hopefully Skyrim, with all its mountains and valleys and such, will feel big.

    Yougottawanna on
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited June 2011
    The mountains might actually make it feel smaller -- you get to the top of the highest one and you can see across the entire world?

    Suddenly, you're singing "It's A Small World, After All".

    Gandalf_the_Crazed on
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  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited June 2011
    I don't much care how big the game actually is, I care how big it feels.... hopefully Skyrim, with all its mountains and valleys and such, will feel big.

    I agree, but if the world is made to feel larger simply by arbitrary boundaries imposed on the player, that's just annoying.

    Making me walk through the equivalent of a snake-like amusement park queue is not going to fool me into thinking I'm traveling through a vast landscape.

    Figgy on
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  • EnigEnig a.k.a. Ansatz Registered User regular
    edited June 2011
    Actual traveling distance aside, if the mountains just obscure any long ranging line-of-sight you won't be able to gauge distances between locations. I think that would make the world feel bigger.

    Then they just need to not put in a "tallest mountain from which you can see anything".

    Enig on
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  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited June 2011
    I could listen to someone for hours on end.

    If they were Keith David.

    You misspelled Stephen Fry's name :)

    harvest on
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  • LorahaloLorahalo Registered User regular
    edited June 2011
    I think they said that there would be a lot of vertical travel, so that mountain might be in the way but there's twice as much shit on the mountain as there is on a plain that's the same distance. Of course, I could just be remembering something that was never said, so there's also that.

    Lorahalo on
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  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited June 2011
    It sounded like Todd Howard was implying that the mountains feature as play areas and not solely as roadblocks. Climbing to high places in Bethsoft games is always rewarding, and hopefully even moreso in Skyrim.

    harvest on
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  • NeliNeli Registered User regular
    edited June 2011
    Figgy wrote: »
    I don't much care how big the game actually is, I care how big it feels.... hopefully Skyrim, with all its mountains and valleys and such, will feel big.

    I agree, but if the world is made to feel larger simply by arbitrary boundaries imposed on the player, that's just annoying.

    Making me walk through the equivalent of a snake-like amusement park queue is not going to fool me into thinking I'm traveling through a vast landscape.

    It fooled a lot of people in Morrowind

    Neli on
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  • BigDesBigDes Registered User regular
    edited June 2011
    Neli wrote: »
    Figgy wrote: »
    I don't much care how big the game actually is, I care how big it feels.... hopefully Skyrim, with all its mountains and valleys and such, will feel big.

    I agree, but if the world is made to feel larger simply by arbitrary boundaries imposed on the player, that's just annoying.

    Making me walk through the equivalent of a snake-like amusement park queue is not going to fool me into thinking I'm traveling through a vast landscape.

    It fooled a lot of people in Morrowind

    Yeah, I was about to say

    Morrowind is tiny but it feels huge

    BigDes on
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  • TamTam Registered User regular
    edited June 2011
    Enig wrote: »
    Actual traveling distance aside, if the mountains just obscure any long ranging line-of-sight you won't be able to gauge distances between locations. I think that would make the world feel bigger.

    Then they just need to not put in a "tallest mountain from which you can see anything".

    I think the Throat of the World will be that big

    Tam on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited June 2011
    BigDes wrote: »
    Neli wrote: »
    Figgy wrote: »
    I don't much care how big the game actually is, I care how big it feels.... hopefully Skyrim, with all its mountains and valleys and such, will feel big.

    I agree, but if the world is made to feel larger simply by arbitrary boundaries imposed on the player, that's just annoying.

    Making me walk through the equivalent of a snake-like amusement park queue is not going to fool me into thinking I'm traveling through a vast landscape.

    It fooled a lot of people in Morrowind

    Yeah, I was about to say

    Morrowind is tiny but it feels huge

    That's why levitate was so great.

    "Hero. You must make haste to the town of somethingorother, I will not lie to you...it will be a perilous journey filled with many dangers but..."

    *levitate over mountain to the town right across from you.

    "Okay, I'm there. What next?"

    Dragkonias on
  • Wandering HeroWandering Hero Registered User regular
    edited June 2011
    I think the thing that made Morrowind feel larger for me was the dungeons. You had much less of your generic cave with random monsters in it. Every dungeon had some kind of backstory that was a lot more obvious, be it an old dwemer city, a dunmer family crypt, a vampire town, a skooma smuggling hideout, a daedric shrine, a pilgrim shrine, an egg mine or a 6th house temple.

    In oblivion you could walk into a cave and it was likely to be just that... a cave. But in morrowind, if you went into a dungeon, you pretty much always wondered and could find out, hmm, what is this place? Why is it here? Who used it?

    Wandering Hero on
    Not today.
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited June 2011
    The thing about Oblivion's caves is that the random dungeon loot really sucked, so after a while you never wanted to even go inside because you knew it was going to be full of trash. Morrowind had many dungeon areas where you'd find hand-placed unique gear, or an abnormally well-equipped enemy, or a ring that shot fireballs or whatever.

    harvest on
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  • falling_stonefalling_stone Registered User regular
    edited June 2011
    harvest wrote: »
    The thing about Oblivion's caves is that the random dungeon loot really sucked, so after a while you never wanted to even go inside because you knew it was going to be full of trash. Morrowind had many dungeon areas where you'd find hand-placed unique gear, or an abnormally well-equipped enemy, or a ring that shot fireballs or whatever.

    THIS.

    They're releasing a re-mastered Halo. That game came out just about the same time as the original Morrowind. I would pay real money for a remake of Morrowind with an improved engine.

    Oblivion just got really boring for me. I finished it on my second playthrough. I played all the expansions and everything. But nothing about it was really as enthralling as Morrowind.

    falling_stone on
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  • TubeTube Registered User admin
    edited June 2011
    People talk such a pile of horseshit about Oblivion.

    Tube on
  • OmnomnomPancakeOmnomnomPancake Registered User regular
    edited June 2011
    Dungeons became a lot of fun once I got into collecting certain things from them.

    Yeah, this wood elf just fucking loves filling his pirate ship's chest with rubies and emeralds, and his cargo hold with aelyad (sp?) crystals all the fucking hoo haw day.

    Fuck loot.

    OmnomnomPancake on
  • Big ClassyBig Classy Registered User regular
    edited June 2011
    I've played through Oblivion a good few times and each time I stumble across something new. Not like easter eggs or hidden dungeons, just those random encounters against other bandits and wildlife.

    Whilst this did happen in Morrowind, it was usually just mud crabs and pesky cliffracers. That said, Morrowind handled the new, fantastical setting a little better imo.

    Big Classy on
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited June 2011
    Big Isy wrote: »
    I've played through Oblivion a good few times and each time I stumble across something new. Not like easter eggs or hidden dungeons, just those random encounters against other bandits and wildlife.

    But, meh? It all simply boiled down to "What? Who's there?" and big amazon-looking people awkwardly running at you with two-handers. And when you did defeat them all, you were left with a few shitty weapons that were too heavy to carry and some worthless clothing.

    I rarely felt rewarded in that game.

    Figgy on
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  • AuberonAuberon Registered User regular
    edited June 2011
    I just re-installed Oblivion, and thought I'd try out Oscuro's Oblivion Overhaul. It... I need some sort of guide for this. I headed out towards Bruma to sell some stolen stuff, but was turned back by a pair of pigs just outside the Imperial City. Entered a nearby dungeon, and encountered a bunch of mages who took 8 or so 3x sneak attack arrows to die. Admitted I needed help and looked around on the internet, found advice that said to go to the Sideways Cave just south of the sewer exit. There's an invisible imp outside it who kills me in one shot. Now, I've played this game before. I know sneaky thief characters are weak. But surely I'm not meant to kill mudcrabs for a day just so I can step off the island.

    Auberon on
  • RoyceSraphimRoyceSraphim Registered User regular
    edited June 2011
    While dungeon crawling was not as epic in O as M, I still had a bit more fun character wise than I did in M.

    RoyceSraphim on
  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited June 2011
    People often forget that Oblivion is infinitively more moddable (Or has more expansive mod support.) then Morrowind. In my mind, that's what makes it better. If there's something you don't like about it, you can always mod it out. Yes, you can even make it like Morrowind (There's even a mod, I think that adds it in.).


    Don't like the loot tables? Download a mod that fixes it. Don't like how everyone's flesh looks like it's sorta melted off? There's a mod. Don't like that Necromancy isn't a usable spell class? There's a fix for that. Don't like that the Daedric War isn't a war? There's a mod that has the Daedra set up strongpoints after spawning at portals, and invade towns, with the Empire spawning hundreds of troops across the gameworld daily to fight back and invade the portals themselves.

    There's even a mod that lets you head up your own imperial regiment, or company of heroes (And we're talking, four armies worth of them, that you can individually order around the world. And they'll free/siege towns when they get there on their own.). And a zombie apocalypse simulation mod, complete with infectious diseases, siege damage being done to towns, and the ability to play as a zombie overlord.


    You didn't see alot of this shit until late in Morrowinds life, if even at all. It was mostly cheap housing mods, and such. And Morrowind isn't without it's flaws. It's stupidly easy to break the game, difficulty wise. And the combat system is absolute ass. At least in Oblivion when I hit something in the face with an axe, the game will actually acknowledge that I hit it.

    It seems to me that alot of the hate on Oblivion is "Fallout style". Folks will hate on it until Skyrim comes out, at which point Oblivion will suddenly be the saving grace of the franchise, ad infinitum. I recall people shitting on Daggerfall until Morrowind came out, due to it being (at times) a buggy mess. At which point some folks shat on Morrowind for not having such a ridiculously large world, and such.

    Archonex on
  • TubeTube Registered User admin
    edited June 2011
    Oblivion is a game in which, when told to assassinate a city guard, you can do so by using a specific combination of mind control spells to force him to drown himself. That on it's own makes Oblivion a great game.

    Tube on
  • Big ClassyBig Classy Registered User regular
    edited June 2011
    I just hope that the combat is improved for Skyrim. When I hit someone on the head with the giant axe, it should not do the same amount of damage as hitting their foot.

    Big Classy on
  • JepheryJephery Registered User regular
    edited June 2011
    Well they have limp specific damage, with extra damage headshots, in Fallout 3/NV so I expect it to be in Skyrim.

    Jephery on
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  • CantidoCantido Registered User regular
    edited June 2011
    Okay, my co workers showed this to me and we all got a chuckle around the phone:

    Skyrim Literal Trailer

    SHOUT ATTACK!

    Cantido on
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  • The_ScarabThe_Scarab Registered User regular
    edited June 2011
    That was surprisingly great.

    I think at this point I've equated annotations with shitty videos. Man they are the worst thing in the world. Is there a way to have them by default off?

    The_Scarab on
  • Foolish ChaosFoolish Chaos Registered User regular
    edited June 2011
    Auberon wrote: »
    I just re-installed Oblivion, and thought I'd try out Oscuro's Oblivion Overhaul. It... I need some sort of guide for this. I headed out towards Bruma to sell some stolen stuff, but was turned back by a pair of pigs just outside the Imperial City. Entered a nearby dungeon, and encountered a bunch of mages who took 8 or so 3x sneak attack arrows to die. Admitted I needed help and looked around on the internet, found advice that said to go to the Sideways Cave just south of the sewer exit. There's an invisible imp outside it who kills me in one shot. Now, I've played this game before. I know sneaky thief characters are weak. But surely I'm not meant to kill mudcrabs for a day just so I can step off the island.

    Just avoid dungeons for a few levels. Go off and do some quests.

    Foolish Chaos on
  • Wandering HeroWandering Hero Registered User regular
    edited June 2011
    Oblivion is a game in which, when told to assassinate a city guard, you can do so by using a specific combination of mind control spells to force him to drown himself. That on it's own makes Oblivion a great game.

    What? :shock:

    As far as OOO, I didn't really like it. It seemed too far from the main settings for me.

    Wandering Hero on
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  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited June 2011
    Jephery wrote: »
    Well they have limp specific damage, with extra damage headshots, in Fallout 3/NV so I expect it to be in Skyrim.

    The reason it was in Fallout is because it's a core feature of the combat system, ever since the first. Being able to target limbs is just a necessity.

    Figgy on
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  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    edited June 2011
    Figgy wrote: »
    Jephery wrote: »
    Well they have limp specific damage, with extra damage headshots, in Fallout 3/NV so I expect it to be in Skyrim.

    The reason it was in Fallout is because it's a core feature of the combat system, ever since the first. Being able to target limbs is just a necessity.

    Though I still wonder why you can do that in VATS. From what I see in videos, hear from people or just conclude myself, nobody targets anything else then the head. And really, it breaks the game. AP regenerate fast enough so that you can kill any enemy with VATS headshots. Some are too strong, true, but then again you're not gonna have a better chance against them without VATS, you'll just have to level up, get a stronger attack stat and then do the same thing again. Makes the whole game feel like more of a Pen and Paper RPG with gory scenes now and then instead of a shooter.

    Blackbird SR-71C on
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  • HappylilElfHappylilElf Registered User regular
    edited June 2011
    Figgy wrote: »
    Jephery wrote: »
    Well they have limp specific damage, with extra damage headshots, in Fallout 3/NV so I expect it to be in Skyrim.

    The reason it was in Fallout is because it's a core feature of the combat system, ever since the first. Being able to target limbs is just a necessity.

    Though I still wonder why you can do that in VATS. From what I see in videos, hear from people or just conclude myself, nobody targets anything else then the head. And really, it breaks the game. AP regenerate fast enough so that you can kill any enemy with VATS headshots. Some are too strong, true, but then again you're not gonna have a better chance against them without VATS, you'll just have to level up, get a stronger attack stat and then do the same thing again. Makes the whole game feel like more of a Pen and Paper RPG with gory scenes now and then instead of a shooter.

    Depends on what you're fighting.

    Crippling the legs on a Deathclaw is really handy.

    I hardly ever used VATS personally. Scoped rifle for long range and a silenced, well, anything really with a huge sneak skill for close up.

    HappylilElf on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited June 2011
    Makes the whole game feel like more of a Pen and Paper RPG with gory scenes now and then instead of a shooter.
    That sounds like a good thing for an RPG, though...

    As for Skyrim, if there isn't location-specific damage, it'll be in a mod. In Oblivion, Deadly Reflex let you decapitate people, chop off their hands at the wrist, etc.

    TychoCelchuuu on
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