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[Chaos] CitOW game 32 - Witch Hunters find the Grail

DarianDarian Registered User regular
edited March 2011 in Critical Failures
pic490400.jpg

Welcome to Chaos in the Old World, Fantasy Flight Games' boardgame take at Games Workshop's famous fantasy IP. In this game, players take the role of one of the four Ruinous Powers of the universe. Speaking of which, I believe this calls for some introductions.

Capfalcon as Khorne
Khorne loves long walks on the battlefield and nights alone with the recently deceased. He enjoys handywork, and has even so constructed a throne for himself from nothing but the skulls of the living. He's always on the lookout for new blood - in the most literal sense possible - earning him the title of "The Blood God." If Khorne were a flavor of ice cream, he would be Berserk Banana.

Aegis as Nurgle
The other white meat! Or in this case, possibly white pus. Nurgle, now with 300% more pestilence! This is Great Unclean One with the new Nurgle Treatment, and you won't believe it! Have you ever been traveling around, and all of a sudden you wish you had brought your horrific ailments with you? But how are you going to fit it all in your bags? Well that's easy with the new Nurgle (or as we should say, the Old Nurgle)! Watch as it spreads the epidemic over the entire countryside as you pass. And if you order now, we'll throw in this free plaguebearer. Call now!

stever777 as Tzeentch
asplannedrd3.jpg

FunkyWaltDogg as Slaanesh
"Working for Khorne? It's ok, I guess, but I worry about my future prospects. You know how I'm probably going to die? Not enough blood left in my neck. You know how those Slaanesh dudes over there are probably going to die? Too many orgasms.
You can see my consternation." - Khorne Thrall

As the Prince of Pain and Pleasure, some might say that Slaanesh 'goes both ways.' His followers don't quite have a 'lust for battle,' but enjoy the 'corruption' of the aristocracy. He finds subtle usurping 'invigorating,' and sometimes even so much that he just has to release his 'keeper of secrets.'

----

This will be a Play-By-Post game of Chaos in the Old World.

This standard game will take the top three players from the signup list, plus one host. Should any of those players not accept the position by Monday evening, I'll continue down the regular sign-up list until we have four players.

[RULES]
[FAQ]

OP stolen shamelessly from Rend; board graphics courtesy of MrBlarney, adapted and reimplemented by FunkyWaltDogg

Previous games, aka recommended reading before playing, are linked from the CF Boardgame Index

General discussion thread for Chaos in the Old World is available here

Darian on
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Posts

  • DarianDarian Registered User regular
    edited February 2011
    From Rend: A QUICK TUTORIAL ON CHAOS IN THE OLD WORLD
    -The Turn Phases-

    The Old World Phase
    This phase is much like the crisis phase in BSG, the infection phase in Pandemic, or the "Bad Stuff" phase in any cooperative board game. Except this game isn't so much "cooperative" as it is "petty". Each turn, events will take place in the old world, and this is when they happen.

    Every turn one old world card will be drawn, and its effects will be resolved. If there are any choices to be made, the power with the least threat will make those choices. (Threat is determined by who has advanced their victory dial the farthest)

    Note: There are only 7 cards in the Old World deck. If the cards have been exhausted, the game ends at the end of the turn. If nobody has achieved a victory condition, the Old World has won- and all players lose.

    The Draw Phase
    During this phase, each power draws 2 cards, except Tzeentch. Tzeentch draws his hand up to 5. Also, this is when each player refreshes their Power Points to however many applicable.

    The Summoning Phase
    This phase always starts with Khorne, and goes:
    Khorne
    Nurgle
    Tzeentch
    Slaanesh

    Starting with Khorne, each player may either summon 1 figure or play 1 chaos card. In order to do so, you spend Power Points. The cost for figures is the circled value on your power's card. Then there are also attack and defend stats, which will be explained in further detail in The Battle Phase.

    Chaos Cards each have a cost directly following their name in your Google Doc. Additionally, if the cost of your card is followed by M, that means there is a magic symbol on it. If you play that card onto a region, that region gains 1 magic symbol.

    Chaos cards are played directly onto one of the nine regions. Each region only has room for 2 cards, but they are cleared at the end phase after all effects are resolved.

    If a player chooses neither to summon nor play a card, he passes and his power points go to 0. He may not play again this phase.
    Additionally, if a player reaches 0 power points for ANY REASON, they may not play again this phase, EVEN IF THAT PLAYER HAS 0-cost cards or effects. Once you reach 0 power points, you are out of the turn phase, and are skipped until the next turn.

    If you have no figures on the board, figures may be summoned to any region. If you have at least one figure on the board, you must summon to that region or an adjacent region. Figures may be summoned either from your reinforcements, OR from the board itself. There is no discount for summoning figures from the board, it simply allows you to move figures instead of summoning new ones if you wish. You may summon a figure from a region in order to place him in an adjacent region even if none of your other figures are adjacent to that region (ie, a single figure can "walk" across the entire map alone).

    When making a play during the summoning phase, your entire post should be colored properly. All summoning phase plays should include the PP (power points) remaining, and you should fully quote the text of any Chaos cards played.

    The Battle Phase
    In this phase, dice are rolled. All combat is considered simultaneous, however, hits are chosen in the Order of Play (Khorne, Nurgle, Tzeentch, Slaanesh). Each figure with at least 1 attack power rolls a number of dice equal to that attack power. Any dice of 4 or better are hits. The player then designates those hits among any enemy figures in the region.

    You may not allocate more hits than necessary to kill an opponent.
    You must allocate all hits.

    Any figures which are killed will die at the end of the phase. However, unless the hits which killed it happened before normal dice are rolled, they may still return fire.

    The Corruption Phase
    The Corruption Phase takes place in 2 steps. Domination, and Corruption

    In the Domination step, each player's domination value is calculated for each region. This value is equal to the PP cost of any chaos cards that player has played on the region, plus the number of figures (number, not attack power) that player has in the region. If this number exceeds the region's resistance (which is the number by the region's name), and that player has the highest domination score, that player dominates the region and gains Victory Points equal to the region's number.
    If two players are tied for first, or if the top player is tied with the region's resistance, no VPs are awarded. Additionally, no VPs are awarded for ruined regions.

    In the Corruption step, each cultist a player has in a region adds one Corruption Counter to that region. If a region should reach 12 or more corruption counters, it then becomes ruined.
    When a region becomes ruined, it indicates that the Chaos has taken it over so completely that it is no longer even recognizable. It is now a hellish, daemonic wasteland. First, one of the 5 ruination cards is flipped (the cards go in order, so the values are the same from game to game). Each player who put a corruption counter on the region DURING THE STEP IT WAS RUINED gains a small amount of VPs instantaneously, decided by the card. Later this turn, the player with the most and the second most Corruption in the area gain a large lump sum of VPs as well. After the region is ruined, NO VPs will EVER come of the region again.
    If two players are tied for first, they add the first and second place values together and split them. If two players are tied for second, they split second place. If there is no second place, and only one player has counters, the second place VPs are wasted.

    If, at the end of the turn, all 5 Ruination cards have been flipped, the game ends and the player with the most VPs wins the game.

    The End Phase
    During the end phase:
    1. Remove Chaos Cards from the Board
    2. Hero Tokens are resolved - meaning that in any region with a hero token, the daemon with the highest threat in that region must sacrifice one figure, as the hero kills it.
    3. Resolve Old World cards - If a card on the Old World track asks for a resolution during the end phase, this is when it happens.
    4. Score Ruined Regions - this is the step when first/second place ruination is scored
    5. Advance Threat Dials - If you have fulfilled your victory dial condition at least once, you turn your dial one click. If you have fulfilled your condition more times this turn than any other player, you turn your dial two clicks. This dial gives various rewards, including Upgrades, VPs, and control of the tokens on the board.
    6. Check for Game end
    The game end conditions are checked one at a time, in this order:

    Dial Victory
    Victory Point Victory
    All 5 ruination cards drawn (most VPs wins)
    No cards in the Old World deck (All players lose)

    In the case of a dial victory tie, the player with most VPs wins. If they are tied, the victory is shared.
    In the case of a VP victory tie, the player with the highest threat wins.

    How do I gain victory points?
    Gain victory points in 4 ways:
    1. Dominating regions at the end of the battle phase
    2. Helping to ruin regions by placing corruption counters on them during the step in which ruination occurs
    3. Ruining regions and having most or second most counters on the region
    4. Sometimes, by advancing your victory dial

    The most reliable points come from Domination, while the quickest points come from ruining regions.

    How do I advance my dial?
    KHORNE: Gain 1 advancement token for each region in which you kill an opposing player's model this turn
    NURGLE: Gain 1 advancement token each time you place 2 or more corruption counters in a populous region in a single phase
    TZEENTCH: Gain 1 advancement token for each region with 2 or more magic and/or warpstone tokens in which you placed 2 corruption counters with cultists this turn.
    SLAANESH: Gain 1 advancement token for each region with at least 1 hero or noble in which you placed 2 corruption counters with cultists this turn.

    Every player with at least 1 token gains 1 click on the victory dial. Each turn the player who gained the most tokens this turn gains an additional click on the victory dial. In the case of a tie, neither player gets 2 clicks.

    Useful information:
    STANDARD REGION ORDER
    1. Norsca
    2. Troll Country
    3. Kislev
    4. The Empire
    5. Bretonnia
    6. Estalia
    7. Tilea
    8. The Border Princes
    9. The Badlands

    PLAYER MATS:
    Khorne
    pic545594_md.jpg
    Nurgle
    pic545599_md.jpg
    Tzeentch
    pic545604_md.jpg
    Slaanesh
    pic545592_md.jpg
    Errata: Dial advancement for two corruption, not one.

    DIAL ADVANCEMENT BONUSES:
    pic544561_lg.jpg
    Khorne: 9 clicks
    Nurgle: 10 clicks
    Tzeentch: 8 clicks
    Slaanesh: 7 clicks

    AVAILABLE UPGRADES:
    Khorne Upgrades:
    Upgrades:
    Power of Blood - +1 PP per turn
    Deluge of Ferocity - Draw 3 cards instead of 2 each turn
    Bloodsworn - Stats: (1/1/1)
    Bloodletters - Bloodletters strike first and inflict casualties before opponents return fire
    Bloodthirster - Counts as 3 figures for domination value

    Nurgle Upgrades:
    Power of Pestilence - +1 PP per turn
    Provender of Ruin - Score 3 VP each time a region is ruined
    Lepers - A Leper's cost is 0 if placed in a region where you have no other figures. A given leper may only be summoned for free once per round.
    Plaguebearers - When an opponent kills one of your plaguebearers in battle, inflict one hit on any figure in the same region belonging to that opponent
    Great Unclean One - Immediately place two corruption tokens in a region when you summon a Great Unclean One there

    Tzeentch Upgrades:
    Power of Magic - +1 PP per turn
    Deluge of Magic - Draw to 6 cards per turn instead of 5
    Acolytes - When summoned from the board instead of your stockpile, an Acolyte may bring a Warpstone token if present from its origin to its destination
    Horrors - When you summon a horror, you may place it on an empty card slot in that region. Only you may play cards to that slot while the horror remains.
    Lord of Change - A Lord of Change has 2 magic symbols.

    Slaanesh Upgrades:
    Power of Pain - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Power of Pleasure - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Seductress - New stats (1/0/2)
    Daemonettes - In battle, Daemonettes can only be hit on a die result of 6
    Keeper of Secrets - At the beginning of the battle phase, choose any cultist or warrior in this region. Control it until the end of the round or until your keeper of secrets is killed, whichever comes first.

    HOW TO MAKE A BATTLE ROLL:
    Delmain wrote: »
    Hey guys, helpful IC tidbit here.
    Roll Xd6.hitsopen(4,6). It'll reroll 6s and then count all the dice 4 and above and give you a convenient number of hits.

    Alternatively, you can make battle rolls via orokos (thanks, Infidel!)
    Delmain wrote: »
    Use Xd6o6h4.

    o is for Open, it rolls them over and over until you get a not-6. e6 just rerolls 6s once, even if another 6 comes up.

    Battle dice probabilities:
    MrBlarney wrote: »
    I made a table for expected results up to 6 battle dice. Cells without values have probabilities below 0.1%. There is some rounding, so the values won't be exact, but they'll be close enough for most purposes.

    ChaosInTheOldWorld_HitProbabilities.gif

    We'll be using both google-docs and admanb's handtracker for this game; you'll need to make an account for the handtracker and PM me an email address.

    Darian on
  • stever777stever777 AFK most Saturdays Registered User regular
    edited February 2011
    stever777 as Tzeentch!
    I'm in!
    I think I may even be able to play him not as horribly as I played Khorne.
    asplannedrd3.jpg

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

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  • AegisAegis Not Quite TorontoRegistered User regular
    edited February 2011
    Nurgle!

    In, and interested to see how this one plays over Khorne and our duplicitous brother.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • FunkyWaltDoggFunkyWaltDogg Registered User regular
    edited February 2011
    Will I be Slaanesh? Yes I will!

    FunkyWaltDogg on
    Burnage wrote:
    FWD is very good at this game.
  • stever777stever777 AFK most Saturdays Registered User regular
    edited February 2011
    Will I be Slaanesh? Yes I will!

    Uh oh! Playing against the guy who set up the board manipulator? Trouble!

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • DarianDarian Registered User regular
    edited February 2011
    That reminds me, I needed to update that section of the OP credits.

    Darian on
  • DarianDarian Registered User regular
    edited February 2011
    We've got our players confirmed, now; you can all go ahead and draw three cards on handtracker for your starting hand.

    Darian on
  • DarianDarian Registered User regular
    edited February 2011
    Round 1, Old World phase

    Plunged into Chaos
    Each player immediately scores 1 victory point for each Peasant token he has claimed. The player who has claimed the most Peasant tokens scores 3 additional victory points.
    Discard this card instead of adding it to the Old World track.

    No effect, since no peasants have been claimed.

    citowg32r10.png


    Round 1, Draw phase

    Each player should draw up to 5 cards in hand; Tzeentch should stop after three cards and declare a discard or pass the option before drawing the rest.

    Once Tzeentch has made his declaration, Khorne is active to begin the summoning phase. I'll send you all links to the google-docs shortly.

    Darian on
  • AegisAegis Not Quite TorontoRegistered User regular
    edited February 2011
    So...should we be drawing three or five cards to start? I'm a bit confused between each posts.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • DarianDarian Registered User regular
    edited February 2011
    5 now; if you had needed to make a decision for the Old World card, that would have come before you drew the last two.

    Darian on
  • stever777stever777 AFK most Saturdays Registered User regular
    edited February 2011
    Keeping first three and drew last two cards. Ready to go. Take it away, Khorne.

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

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  • AegisAegis Not Quite TorontoRegistered User regular
    edited February 2011
    I do believe our brother has drunk a tad bit too much victory wine from his last carnage romp around the old world.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • DarianDarian Registered User regular
    edited February 2011
    Not sure what the problem is; I've been in touch with Capfalcon by PM, and he did draw his first three cards yesterday, at least. If he doesn't manage to post in the thread by this evening, I'll find a new Khorne.

    Waiting on Khorne to draw two cards (to five in hand), then Khorne is active for the round 1 Summoning phase.

    Darian on
  • FunkyWaltDoggFunkyWaltDogg Registered User regular
    edited February 2011
    Have we not gotten our Google Docs yet, or am I just blind?

    EDIT: Got it now, thanks Darian!

    FunkyWaltDogg on
    Burnage wrote:
    FWD is very good at this game.
  • FunkyWaltDoggFunkyWaltDogg Registered User regular
    edited February 2011
    I would be glad to help Khorne direct his troops if he finds himself, how should I put it, "unable to perform."

    FunkyWaltDogg on
    Burnage wrote:
    FWD is very good at this game.
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited February 2011
    Sorry, I is the worst blood god.

    Warrior to Empire
    5/7

    Capfalcon on
  • AegisAegis Not Quite TorontoRegistered User regular
    edited February 2011
    Cultist to Brettonia

    5/6

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • stever777stever777 AFK most Saturdays Registered User regular
    edited February 2011
    Acolyte to The Border Princes. 5/6 PP.

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited February 2011
    Wheee I didn't get teleported!

    Capfalcon on
  • AegisAegis Not Quite TorontoRegistered User regular
    edited February 2011
    I was thinking the same thing brother. Perhaps he is being kind.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • stever777stever777 AFK most Saturdays Registered User regular
    edited February 2011
    or patient...

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • AegisAegis Not Quite TorontoRegistered User regular
    edited February 2011
    My money's on kind. We all know our scheming brother has always had a soft spot for our yonger, more rash tempered one.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • FunkyWaltDoggFunkyWaltDogg Registered User regular
    edited February 2011
    It appears that Khorne is taking excellent care (of a sort) of the nobility in The Empire, so...

    Summon a Seductress to Norsca.

    5/6 PP

    FunkyWaltDogg on
    Burnage wrote:
    FWD is very good at this game.
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited February 2011
    Warrior to Brettonia!

    3/7

    Capfalcon on
  • AegisAegis Not Quite TorontoRegistered User regular
    edited February 2011
    Now what did that cultist ever do to you brother? :(

    Cultist to Estalia.

    4/6

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited February 2011
    It has tasty, tasty blood in it.

    ...At least, I think it's blood...

    Capfalcon on
  • DarianDarian Registered User regular
    edited February 2011
    Round 1, Summoning phase

    citowg32r11.png

    Tzeentch is active

    Darian on
  • stever777stever777 AFK most Saturdays Registered User regular
    edited February 2011
    Again, Acolyte to The Border Princes. 4/6 PP.

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • FunkyWaltDoggFunkyWaltDogg Registered User regular
    edited February 2011
    So much for change, eh? Still, I can't fault you too far.

    Summon a second Seductress to Norsca.

    4/6 PP

    FunkyWaltDogg on
    Burnage wrote:
    FWD is very good at this game.
  • stever777stever777 AFK most Saturdays Registered User regular
    edited February 2011
    Hope & change... yeah, right!

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • AegisAegis Not Quite TorontoRegistered User regular
    edited February 2011
    Typical, Obama's building a border fence while declaring himself prince. Always knew he was no good!

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • stever777stever777 AFK most Saturdays Registered User regular
    edited February 2011
    Wait til I send out my horrors - Biden & Hillary!

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited February 2011
    Cultist in Kiev
    2/7

    Capfalcon on
  • AegisAegis Not Quite TorontoRegistered User regular
    edited February 2011
    Another Cultist to Estalia.

    3/6

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • stever777stever777 AFK most Saturdays Registered User regular
    edited February 2011
    Changer of Ways in The Border Princes. 4/6PP.

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • AegisAegis Not Quite TorontoRegistered User regular
    edited February 2011
    Our brother seems to be doing that future psychic thing again.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • FunkyWaltDoggFunkyWaltDogg Registered User regular
    edited February 2011
    I guess Khorne will just have to go in there and beat you down the old-fashioned way, brother.

    Meanwhile, I shall summon a Seductress to Troll Country.

    3/6 PP

    FunkyWaltDogg on
    Burnage wrote:
    FWD is very good at this game.
  • DarianDarian Registered User regular
    edited February 2011
    Round 1, Summoning phase

    citowg32r12.png

    Chaos effects:
    The Border Princes: Changes render the second slot blank

    Khorne is active

    Darian on
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited February 2011
    I guess Khorne will just have to go in there and beat you down the old-fashioned way, brother.

    Works for me.

    Warrior to Border Princes

    And... done.

    Capfalcon on
  • AegisAegis Not Quite TorontoRegistered User regular
    edited February 2011
    ACHOO!

    Sniff. Apologies, something must be in the air in Estalia.

    Play Influenza in Estalia.

    2/6 PP

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
«13456717
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