AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited February 2011
I was about to say that I'm honestly surprised you're letting Khorne double-tick this round, but then I realized that with your warp shield play you've essentially given him 0 dice in the southern two regions. Cute.
Still, with Norsca and Kislev I'd imagine he stands a good chance of getting a kill in each. Until the end of this round I wasn't really scared of a Khorne dial win, but it's creeping along as a definite possibility.
I was about to say that I'm honestly surprised you're letting Khorne double-tick this round, but then I realized that with your warp shield play you've essentially given him 0 dice in the southern two regions. Cute.
I was about to say that I'm honestly surprised you're letting Khorne double-tick this round, but then I realized that with your warp shield play you've essentially given him 0 dice in the southern two regions. Cute.
There's still a leper in the Border Princes, though, right?
Grail removes all corruption at event; Witch Hunters remove a corruption from Tzeentch at heroes
Chaos effects:
Norsca: Frenzy (2 dice at start of battle) and Touch (-1 defense for others)
Kislev: Musk (entrances the bloodsworn until discarded)
Estalia: Rotting (kill a cultist or warrior for each of N's corruption) and Rain of Pus (+1 defense for N)
The Border Princes: Stasis (+2 PP for others) and Shield (acolyte cannot die in battle)
Grail removes all corruption at event; Witch Hunters remove a corruption from Tzeentch at heroes
Chaos effects:
Norsca: Frenzy (2 dice at start of battle) and Touch (-1 defense for others)
Kislev: Musk (entrances the bloodsworn until discarded)
Estalia: Rotting (kill a cultist or warrior for each of N's corruption) and Rain of Pus (+1 defense for N)
The Border Princes: Stasis (+2 PP for others) and Shield (acolyte cannot die in battle)
Norsca: whiff
Kislev: acolyte, 1 die, 3 dice, 2 dice
Estalia: 2 dice v. peasant
The Border Princes: 2 dice
Nurgle is free to roll for Estalia whenever; otherwise, roll in strict order. Be careful where you place your hits, everyone!
Roll on either orokos or invisiblecastle using the campaign "CitOW game 32" and your god as character name.
You could've killed the taken-over traitorous bloodsworn. BTW, Nurgle, I am in the lead for ruiners in Kislev but the Witch Hunters will take away one of my counters so it's a little misleading.
I was about to say that I'm honestly surprised you're letting Khorne double-tick this round, but then I realized that with your warp shield play you've essentially given him 0 dice in the southern two regions. Cute.
Still, with Norsca and Kislev I'd imagine he stands a good chance of getting a kill in each. Until the end of this round I wasn't really scared of a Khorne dial win, but it's creeping along as a definite possibility.
Well, I'm not the only one "letting" him double-tick. He has plenty of targets and plenty of dice to roll. He (was) everywhere, which is good for Khorne. I realized I couldn't keep up on the dials with him so off to VP's I went.
You could've killed the taken-over traitorous bloodsworn. BTW, Nurgle, I am in the lead for ruiners in Kislev but the Witch Hunters will take away one of my counters so it's a little misleading.
Well, yeah. But it was unlikely that you would have been able to kill three seductresses.
I was about to say that I'm honestly surprised you're letting Khorne double-tick this round, but then I realized that with your warp shield play you've essentially given him 0 dice in the southern two regions. Cute.
He still gets to kill your Lepers, you know. :P
EDIT: Well, one of your Lepers, anyway.
It was 4 am and I was running on fumes, apparently.
Grail removes all corruption at event; Witch Hunters remove a corruption from Tzeentch at heroes
Chaos effects:
Norsca: Frenzy (2 dice at start of battle) and Touch (-1 defense for others)
Kislev: Musk (entrances the bloodsworn until discarded)
Estalia: Rotting (kill a cultist or warrior for each of N's corruption) and Rain of Pus (+1 defense for N)
The Border Princes: Stasis (+2 PP for others) and Shield (acolyte cannot die in battle)
Domination step:
Norsca: +2 VP
Kislev: +3 VP
Estalia: +4 VP
The Border Princes: +1 VP
The Badlands: +1 VP
1. Remove Chaos Cards from the Board - Shield fades
2. Hero Tokens are resolved - Tzeentch loses someone in Kislev, Nurgle falls in Estalia
3. Resolve Old World cards - no corruption to remove in Bretonnia or the Empire, but the Witch Hunters cleanse the taint of Tzeentch in Kislev
4. Score Ruined Regions - Kislev: +8 VP, +4 VP
5. Advance Threat Dials - There is a tie for most tokens; allofthegods tick once Khorne:
17 - Score 4 VP Nurgle:
13 - Upgrade Tzeentch:
20 - Upgrade Slaanesh:
16 - Place 2 Nobles
Plunged into Chaos
Each player immediately scores 1 victory point for each Peasant token he has claimed. The player who has claimed the most Peasant tokens scores 3 additional victory points. Discard this card instead of adding it to the Old World track.
+5 VP, +1 VP
Looks like the Grail will be with us a while longer. Witch hunters continue to seek Tzeentch.
Round 4, Draw phase
Tzeentch may discard before drawing (2 cards in hand)
Khorne: draw 2, 9 in hand, 11 left in deck Nurgle: draw 2, 6 in hand, 13 left in deck Tzeentch: draw 3 or 4, 5 in hand, 8 or 7 left in deck Slaanesh: draw 2, 5 in hand, 13 left in deck
Once Tzeentch declares his discard (or passes the option), Khorne is active to begin the summoning phase.
Posts
The Black Hole of Cygnus X-1
Still, with Norsca and Kislev I'd imagine he stands a good chance of getting a kill in each. Until the end of this round I wasn't really scared of a Khorne dial win, but it's creeping along as a definite possibility.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Wait.
Wait. Wait. Wait.
Tzeentch can roll dice?
Twitch Stream
EDIT: Well, one of your Lepers, anyway.
There's still a leper in the Border Princes, though, right?
Grail removes all corruption at event; Witch Hunters remove a corruption from Tzeentch at heroes
Chaos effects:
Kislev: Musk (entrances the bloodsworn until discarded)
Estalia: Rotting (kill a cultist or warrior for each of N's corruption) and Rain of Pus (+1 defense for N)
The Border Princes: Stasis (+2 PP for others) and Shield (acolyte cannot die in battle)
Norsca: 3 dice
Kislev: 2 dice, 1 die, 3 dice, 2 dice
Estalia: 2 dice v. peasant
The Border Princes: 2 dice
Nurgle is free to roll for Estalia whenever; otherwise, roll in strict order. Be careful where you place your hits, everyone!
Roll on either orokos or invisiblecastle using the campaign "CitOW game 32" and your god as character name.
One in Kislev
Now, Tzeentch. I'll put that hit on a Slaanesh cultist, as long as you put all your hits on Slaanesh's cultists as well.
Twitch Stream
Legal targets are: the bloodsworn, the leper, plaguebearer, or an acolyte.
I guess I'll just put it on an acolyte then.
Twitch Stream
Grail removes all corruption at event; Witch Hunters remove a corruption from Tzeentch at heroes
Chaos effects:
Kislev: Musk (entrances the bloodsworn until discarded)
Estalia: Rotting (kill a cultist or warrior for each of N's corruption) and Rain of Pus (+1 defense for N)
The Border Princes: Stasis (+2 PP for others) and Shield (acolyte cannot die in battle)
Norsca: whiff
Kislev: acolyte, 1 die, 3 dice, 2 dice
Estalia: 2 dice v. peasant
The Border Princes: 2 dice
Nurgle is free to roll for Estalia whenever; otherwise, roll in strict order. Be careful where you place your hits, everyone!
Roll on either orokos or invisiblecastle using the campaign "CitOW game 32" and your god as character name.
Current board (after Khorne in Kislev):
Nurgle to roll in Kislev (and Estalia)
The Black Hole of Cygnus X-1
Well, I'm not the only one "letting" him double-tick. He has plenty of targets and plenty of dice to roll. He (was) everywhere, which is good for Khorne. I realized I couldn't keep up on the dials with him so off to VP's I went.
The Black Hole of Cygnus X-1
Well, yeah. But it was unlikely that you would have been able to kill three seductresses.
Twitch Stream
The Black Hole of Cygnus X-1
Anyone.
Twitch Stream
If Nurgle kills 3 Slaanesh cultists, I'll forfeit the game.
The Black Hole of Cygnus X-1
It was 4 am and I was running on fumes, apparently.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Estalia: Die Peasant
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The Black Hole of Cygnus X-1
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The Black Hole of Cygnus X-1
Khorne to finish up with The Border Princes.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Twitch Stream
EDIT:
Norsca: whiff
Kislev: Acolyte, whiff, Bloodsworn (w/musk), Acolyte
Estalia: peasant
The Border Princes: Leper
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Join the club.
Stupid 12.5%
Twitch Stream
Grail removes all corruption at event; Witch Hunters remove a corruption from Tzeentch at heroes
Chaos effects:
Kislev: Musk (entrances the bloodsworn until discarded)
Estalia: Rotting (kill a cultist or warrior for each of N's corruption) and Rain of Pus (+1 defense for N)
The Border Princes: Stasis (+2 PP for others) and Shield (acolyte cannot die in battle)
Domination step:
Norsca: +2 VP
Kislev: +3 VP
Estalia: +4 VP
The Border Princes: +1 VP
The Badlands: +1 VP
Corruption step:
Norsca: +1, +2 DIAL
Kislev: +1, +4 DIAL, +4 DIAL
Estalia: +3 DIAL
Tilea: +1
The Border Princes: +1
The Badlands: +1
Check for Ruination:
Kislev is the first region ruined (2 + 1 + 6 + 6 + 1); +3 VP, +3 VP, +3 VP
Updated VP:
Khorne: 6 + 1 = 7
Nurgle: 7 + 7 = 14
Tzeentch: 7 + 4 = 11
Slaanesh: 7 + 8 = 15
Board at the start of the end phase:
1. Remove Chaos Cards from the Board - Shield fades
2. Hero Tokens are resolved - Tzeentch loses someone in Kislev, Nurgle falls in Estalia
3. Resolve Old World cards - no corruption to remove in Bretonnia or the Empire, but the Witch Hunters cleanse the taint of Tzeentch in Kislev
4. Score Ruined Regions - Kislev: +8 VP, +4 VP
5. Advance Threat Dials - There is a tie for most tokens; all of the gods tick once
Khorne:
17 - Score 4 VP
Nurgle:
13 - Upgrade
Tzeentch:
20 - Upgrade
Slaanesh:
16 - Place 2 Nobles
Updated VP:
Khorne: 7 + 4 = 11
Nurgle: 14
Tzeentch: 11 + 4 = 15
Slaanesh: 15 + 8 = 23
6. Check for Game end - The game does not end
Things that need to happen:
Also, Nurgle brings all the big boys to the yard: Great Unclean One
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The Black Hole of Cygnus X-1
Plunged into Chaos
Each player immediately scores 1 victory point for each Peasant token he has claimed. The player who has claimed the most Peasant tokens scores 3 additional victory points.
Discard this card instead of adding it to the Old World track.
+5 VP, +1 VP
Looks like the Grail will be with us a while longer. Witch hunters continue to seek Tzeentch.
Round 4, Draw phase
Tzeentch may discard before drawing (2 cards in hand)
Khorne: draw 2, 9 in hand, 11 left in deck
Nurgle: draw 2, 6 in hand, 13 left in deck
Tzeentch: draw 3 or 4, 5 in hand, 8 or 7 left in deck
Slaanesh: draw 2, 5 in hand, 13 left in deck
Once Tzeentch declares his discard (or passes the option), Khorne is active to begin the summoning phase.
The Black Hole of Cygnus X-1