As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

[Chaos] CitOW game 32 - Witch Hunters find the Grail

145791017

Posts

  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    edited February 2011
    I need some say in what dies in Kislev.

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2011
    I was about to say that I'm honestly surprised you're letting Khorne double-tick this round, but then I realized that with your warp shield play you've essentially given him 0 dice in the southern two regions. Cute.

    Still, with Norsca and Kislev I'd imagine he stands a good chance of getting a kill in each. Until the end of this round I wasn't really scared of a Khorne dial win, but it's creeping along as a definite possibility.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Options
    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited February 2011
    stever777 wrote: »
    I even get to roll some dice this round.

    Wait.

    Wait. Wait. Wait.

    Tzeentch can roll dice?

    Capfalcon on
  • Options
    FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited February 2011
    Aegis wrote: »
    I was about to say that I'm honestly surprised you're letting Khorne double-tick this round, but then I realized that with your warp shield play you've essentially given him 0 dice in the southern two regions. Cute.
    He still gets to kill your Lepers, you know. :P

    EDIT: Well, one of your Lepers, anyway.

    FunkyWaltDogg on
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2011
    Aegis wrote: »
    I was about to say that I'm honestly surprised you're letting Khorne double-tick this round, but then I realized that with your warp shield play you've essentially given him 0 dice in the southern two regions. Cute.

    There's still a leper in the Border Princes, though, right?

    Darian on
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2011
    Round 3, Battle phase

    Grail removes all corruption at event; Witch Hunters remove a corruption from Tzeentch at heroes
    citowg32r34.png

    Chaos effects:
    Norsca: Frenzy (2 dice at start of battle) and Touch (-1 defense for others)
    Kislev: Musk (entrances the bloodsworn until discarded)
    Estalia: Rotting (kill a cultist or warrior for each of N's corruption) and Rain of Pus (+1 defense for N)
    The Border Princes: Stasis (+2 PP for others) and Shield (acolyte cannot die in battle)

    Norsca: 3 dice
    Kislev: 2 dice, 1 die, 3 dice, 2 dice
    Estalia: 2 dice v. peasant
    The Border Princes: 2 dice

    Nurgle is free to roll for Estalia whenever; otherwise, roll in strict order. Be careful where you place your hits, everyone!

    Roll on either orokos or invisiblecastle using the campaign "CitOW game 32" and your god as character name.

    Darian on
  • Options
    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited February 2011
    Whiff in Norsca
    One in Kislev

    Now, Tzeentch. I'll put that hit on a Slaanesh cultist, as long as you put all your hits on Slaanesh's cultists as well.

    Capfalcon on
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2011
    Slaanesh's cultists have 2 defense; you cannot place a single hit on one.

    Legal targets are: the bloodsworn, the leper, plaguebearer, or an acolyte.

    Darian on
  • Options
    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited February 2011
    Whoops. Forgot that they're so used to getting a beating.

    I guess I'll just put it on an acolyte then.

    Capfalcon on
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2011
    Round 3, Battle phase

    Grail removes all corruption at event; Witch Hunters remove a corruption from Tzeentch at heroes

    Chaos effects:
    Norsca: Frenzy (2 dice at start of battle) and Touch (-1 defense for others)
    Kislev: Musk (entrances the bloodsworn until discarded)
    Estalia: Rotting (kill a cultist or warrior for each of N's corruption) and Rain of Pus (+1 defense for N)
    The Border Princes: Stasis (+2 PP for others) and Shield (acolyte cannot die in battle)

    Norsca: whiff
    Kislev: acolyte, 1 die, 3 dice, 2 dice
    Estalia: 2 dice v. peasant
    The Border Princes: 2 dice

    Nurgle is free to roll for Estalia whenever; otherwise, roll in strict order. Be careful where you place your hits, everyone!

    Roll on either orokos or invisiblecastle using the campaign "CitOW game 32" and your god as character name.

    Current board (after Khorne in Kislev):
    citowg32r35.png

    Nurgle to roll in Kislev (and Estalia)

    Darian on
  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    edited February 2011
    You could've killed the taken-over traitorous bloodsworn. :) BTW, Nurgle, I am in the lead for ruiners in Kislev but the Witch Hunters will take away one of my counters so it's a little misleading.

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    edited February 2011
    Aegis wrote: »
    I was about to say that I'm honestly surprised you're letting Khorne double-tick this round, but then I realized that with your warp shield play you've essentially given him 0 dice in the southern two regions. Cute.

    Still, with Norsca and Kislev I'd imagine he stands a good chance of getting a kill in each. Until the end of this round I wasn't really scared of a Khorne dial win, but it's creeping along as a definite possibility.

    Well, I'm not the only one "letting" him double-tick. He has plenty of targets and plenty of dice to roll. He (was) everywhere, which is good for Khorne. I realized I couldn't keep up on the dials with him so off to VP's I went.

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited February 2011
    stever777 wrote: »
    You could've killed the taken-over traitorous bloodsworn. :) BTW, Nurgle, I am in the lead for ruiners in Kislev but the Witch Hunters will take away one of my counters so it's a little misleading.

    Well, yeah. But it was unlikely that you would have been able to kill three seductresses.

    Capfalcon on
  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    edited February 2011
    Who could?

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited February 2011
    stever777 wrote: »
    Who could?

    Anyone.

    Capfalcon on
  • Options
    FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited February 2011
    Capfalcon wrote: »
    stever777 wrote: »
    Who could?

    Anyone.
    Well I wouldn't go that far, but I'm certain this guy could make it happen.

    FunkyWaltDogg on
  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    edited February 2011
    Capfalcon wrote: »
    stever777 wrote: »
    Who could?

    Anyone.

    If Nurgle kills 3 Slaanesh cultists, I'll forfeit the game.

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2011
    Aegis wrote: »
    I was about to say that I'm honestly surprised you're letting Khorne double-tick this round, but then I realized that with your warp shield play you've essentially given him 0 dice in the southern two regions. Cute.
    He still gets to kill your Lepers, you know. :P

    EDIT: Well, one of your Lepers, anyway.

    It was 4 am and I was running on fumes, apparently.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Options
    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2011
    Kislev: Nada (another 3!)
    Estalia: Die Peasant

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    edited February 2011
    1 crappy hit! Kill the traitorous bloodsworn. This is gonna be close.

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2011
    Have any of us actually rolled well this entire game? Even Khorne's rolls have seemed average while the rest of ours have been downright crap.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    edited February 2011
    True. We're very gentle with each others' followers, which is why Khorne has almost all his guys on the board.

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited February 2011
    One hit in Kislev, killing an Acolyte.

    Khorne to finish up with The Border Princes.

    FunkyWaltDogg on
  • Options
    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2011
    Aww, no tie for 1st in Kislev. That would have been funny.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Options
    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited February 2011
    1 hit. Bye cultists.

    Capfalcon on
  • Options
    FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited February 2011
    And so die my dreams of accidentally getting a double-tick.

    EDIT:

    Norsca: whiff
    Kislev: Acolyte, whiff, Bloodsworn (w/musk), Acolyte
    Estalia: peasant
    The Border Princes: Leper

    FunkyWaltDogg on
  • Options
    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2011
    I'm still personally miffed that Khorne misses 3 times against non-upgraded cultists :(

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Options
    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited February 2011
    Aegis wrote: »
    I'm still personally miffed that Khorne misses 3 times against non-upgraded cultists :(

    Join the club.

    Stupid 12.5%

    Capfalcon on
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2011
    Round 3, Corruption phase

    Grail removes all corruption at event; Witch Hunters remove a corruption from Tzeentch at heroes

    citowg32r36.png

    Chaos effects:
    Norsca: Frenzy (2 dice at start of battle) and Touch (-1 defense for others)
    Kislev: Musk (entrances the bloodsworn until discarded)
    Estalia: Rotting (kill a cultist or warrior for each of N's corruption) and Rain of Pus (+1 defense for N)
    The Border Princes: Stasis (+2 PP for others) and Shield (acolyte cannot die in battle)

    Domination step:
    Norsca: +2 VP
    Kislev: +3 VP
    Estalia: +4 VP
    The Border Princes: +1 VP
    The Badlands: +1 VP


    Corruption step:
    Norsca: +1, +2 DIAL
    Kislev: +1, +4 DIAL, +4 DIAL
    Estalia: +3 DIAL
    Tilea: +1
    The Border Princes: +1
    The Badlands: +1

    Check for Ruination:
    Kislev is the first region ruined (2 + 1 + 6 + 6 + 1); +3 VP, +3 VP, +3 VP


    Updated VP:
    Khorne: 6 + 1 = 7
    Nurgle: 7 + 7 = 14
    Tzeentch: 7 + 4 = 11
    Slaanesh: 7 + 8 = 15

    Darian on
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2011
    Round 3, End phase

    Board at the start of the end phase:

    citowg32r37.png

    1. Remove Chaos Cards from the Board - Shield fades

    2. Hero Tokens are resolved - Tzeentch loses someone in Kislev, Nurgle falls in Estalia

    3. Resolve Old World cards - no corruption to remove in Bretonnia or the Empire, but the Witch Hunters cleanse the taint of Tzeentch in Kislev

    4. Score Ruined Regions - Kislev: +8 VP, +4 VP

    5. Advance Threat Dials - There is a tie for most tokens; all of the gods tick once
    Khorne:
    17 - Score 4 VP

    Nurgle:
    13 - Upgrade

    Tzeentch:
    20 - Upgrade

    Slaanesh:
    16 - Place 2 Nobles


    Updated VP:
    Khorne: 7 + 4 = 11
    Nurgle: 14
    Tzeentch: 11 + 4 = 15
    Slaanesh: 15 + 8 = 23

    6. Check for Game end - The game does not end

    Things that need to happen:
    1. Tzeentch to choose a target for the hero of Kislev
    2. Nurgle to choose a target for the Hero of Estalia
    3. Nurgle to choose an upgrade
    4. Tzeentch to choose an upgrade
    5. Slaanesh to place two nobles
    6. I'll reveal the next Old World card; Nurgle to make any decisions
    7. Tzeentch may discard a card (two in hand) before drawing back up to 5

    Darian on
  • Options
    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2011
    A Plaguebearer will bite it in Estalia.

    Also, Nurgle brings all the big boys to the yard: Great Unclean One

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2011
    Exciting!

    Darian on
  • Options
    FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited February 2011
    Place one Noble in The Empire and the other in Bretonnia.

    FunkyWaltDogg on
  • Options
    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2011
    Banking on the Grail going away?

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Options
    FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited February 2011
    A boygirl can dream, can't heshe?

    FunkyWaltDogg on
  • Options
    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2011
    I'm partly curious to see if we can finish this entire game without the Empire or Brettonia being ruined. That would be an amusing change of pace.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Options
    FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited February 2011
    If the Grail stays for even one more round, I'd definitely bet on it.

    FunkyWaltDogg on
  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    edited February 2011
    Hero kills an Acolyte in Kislev. Give me the Acolyte Upgrade.

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2011
    Round 4, Old World phase

    Plunged into Chaos
    Each player immediately scores 1 victory point for each Peasant token he has claimed. The player who has claimed the most Peasant tokens scores 3 additional victory points.
    Discard this card instead of adding it to the Old World track.

    +5 VP, +1 VP

    Looks like the Grail will be with us a while longer. Witch hunters continue to seek Tzeentch.

    citowg32r40.png

    Round 4, Draw phase

    Tzeentch may discard before drawing (2 cards in hand)

    Khorne: draw 2, 9 in hand, 11 left in deck
    Nurgle: draw 2, 6 in hand, 13 left in deck
    Tzeentch: draw 3 or 4, 5 in hand, 8 or 7 left in deck
    Slaanesh: draw 2, 5 in hand, 13 left in deck

    Once Tzeentch declares his discard (or passes the option), Khorne is active to begin the summoning phase.

    Darian on
  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    edited February 2011
    Dump another Meddling of Skaven. Drew to 5. 7 remaining in deck.

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
Sign In or Register to comment.