Playing some FTF Chaos tonight with some noobs who've only played once before. The guy who played Khorne last game won because Nurgle & Tzeentch didn't know how to stop him and he just ripped me (Slaanesh) apart, once I got into the lead. Should be fun, tho'.
Grail will cleanse all corruption at event and Witch hunters will remove one corruption from Tzeentch at heroes.
Chaos effects:
Norsca: Ecstasy (no battle dice from figures) and Battle Cry (no corruption placed)
Estalia: Aura (corruption adds to domination)
Tilea: Musk (control bloodsworn until discarded), Frenzy (2 dice at start of battle)
The Border Princes: Battle Cry (no corruption placed)
Khorne is active, but needs to discard two cards before doing anything else
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited February 2011
Dear brothersister, remind me to thank you for keeping our dear brother out of Estalia. I would send over some plague cookies, but noone seems to like them
Playing some FTF Chaos tonight with some noobs who've only played once before. The guy who played Khorne last game won because Nurgle & Tzeentch didn't know how to stop him and he just ripped me (Slaanesh) apart, once I got into the lead. Should be fun, tho'.
News from the FTF front. Tzeentch won a VP victory. BTW, I was Tzeentch.
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited February 2011
Hmmm, you know, I just realized...if all your figures die in The Badlands & The Border Princes...you'll have to leg it next round all the way down from Kislev.
Grail will cleanse all corruption at event and Witch hunters will remove one corruption from Tzeentch at heroes.
Chaos effects:
Norsca: Ecstasy (no battle dice from figures) and Battle Cry (no corruption placed)
Estalia: Aura (corruption adds to domination)
Tilea: Musk (control bloodsworn until discarded), Frenzy (2 dice at start of battle)
The Border Princes: Battle Cry (no corruption placed)
Norsca: Rave
Kislev: 2 dice, 1 die, 3 dice, 1 die
Estalia: 1 die
Tilea: 2 dice at start, 1 die if survive
The Border Princes: 2 dice, 3 dice
The Badlands: 7 dice
Kislev needs to be rolledinstrictorder; Slaanesh must wait for Khorne in Tilea. Otherwise, roll away.
Roll on either orokos or invisiblecastle using the campaign "CitOW game 32" and your god as character name.
Grail will cleanse all corruption at event and Witch hunters will remove one corruption from Tzeentch at heroes.
Chaos effects:
Norsca: Ecstasy (no battle dice from figures) and Battle Cry (no corruption placed)
Estalia: Aura (corruption adds to domination)
Tilea: Musk (control bloodsworn until discarded), Frenzy (2 dice at start of battle)
The Border Princes: Battle Cry (no corruption placed)
Norsca: Rave
Kislev: 2 dice, 1 die, 3 dice, 1 die
Estalia: 1 die
Tilea: 2 dice at start, 1 die if survive
The Border Princes: 2 dice, 3 dice
The Badlands: 7 dice
Kislev needs to be rolledinstrictorder; Slaanesh must wait for Khorne in Tilea. Otherwise, roll away.
Roll on either orokos or invisiblecastle using the campaign "CitOW game 32" and your god as character name.
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited February 2011
Re: your quote about Khorne and his Big Guy, I don't think Khorne had many options really.
He could have Blood Called before you locked up Badlands to put in the same amount of dice for 1 less PP but then to usefully spend his last PP for another dice in the area he'd have had to pull a cultist from Norsca (as he was down one to mind control) which would have given Slaanesh domination.
Yes, but it won't be me in the lead. I'm thinking Slaanesh or you. I took a risk in The Badlands and lost. Now I am in trouble being locked in Kislev. I needed The Badlands to go under this turn; now, they're not going to.
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited February 2011
Actually, technically if Khorne double-ticks next turn he wins since I don't think there's any way in the world that Khorne fails to gain a single tick on the subsequent turn.
We could always commit to ruin a single region together between the three of us and starve the beast!
Posts
The Black Hole of Cygnus X-1
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The Black Hole of Cygnus X-1
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The Black Hole of Cygnus X-1
Well still, off of my lawn!
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Really needed to lock out that last card spot. A Battle Cry there would have been a disaster.
The Black Hole of Cygnus X-1
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
0/6 PP, and rest.
The Black Hole of Cygnus X-1
Grail will cleanse all corruption at event and Witch hunters will remove one corruption from Tzeentch at heroes.
Chaos effects:
Estalia: Aura (corruption adds to domination)
Tilea: Musk (control bloodsworn until discarded), Frenzy (2 dice at start of battle)
The Border Princes: Battle Cry (no corruption placed)
Giant Demon of Doom to Badlands
0/7
And wait for glorious battle to engulf the Old World
Twitch Stream
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Doh, knew I forgot something.
Sorry.
Twitch Stream
News from the FTF front. Tzeentch won a VP victory. BTW, I was Tzeentch.
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
50% shot that all of them die
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The Black Hole of Cygnus X-1
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The Black Hole of Cygnus X-1
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The Black Hole of Cygnus X-1
Grail will cleanse all corruption at event and Witch hunters will remove one corruption from Tzeentch at heroes.
Chaos effects:
Estalia: Aura (corruption adds to domination)
Tilea: Musk (control bloodsworn until discarded), Frenzy (2 dice at start of battle)
The Border Princes: Battle Cry (no corruption placed)
Norsca: Rave
Kislev: 2 dice, 1 die, 3 dice, 1 die
Estalia: 1 die
Tilea: 2 dice at start, 1 die if survive
The Border Princes: 2 dice, 3 dice
The Badlands: 7 dice
Kislev needs to be rolled in strict order; Slaanesh must wait for Khorne in Tilea. Otherwise, roll away.
Roll on either orokos or invisiblecastle using the campaign "CitOW game 32" and your god as character name.
The Border Princes: One...Two...Three, Three hits! Ah ha ha.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The Black Hole of Cygnus X-1
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The Black Hole of Cygnus X-1
Damn. He got the idea anyway.
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
One hit in Tilea takes out Nurgle's cultist
Whiff in Border Princes
A subpar four hits in the badlands still take out all of Tzeenntch's cultists and one of Nurgle's.
Twitch Stream
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The Black Hole of Cygnus X-1
He could have Blood Called before you locked up Badlands to put in the same amount of dice for 1 less PP but then to usefully spend his last PP for another dice in the area he'd have had to pull a cultist from Norsca (as he was down one to mind control) which would have given Slaanesh domination.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The Black Hole of Cygnus X-1
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
4 isn't sub-par; it's about average.
The Black Hole of Cygnus X-1
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The Black Hole of Cygnus X-1
We could always commit to ruin a single region together between the three of us and starve the beast!
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12