I played both last beta. Bahmi jumps you forward like blink (and bugs out like blink mechanics). The high elf racial is targeted and will get you up over impassable terrain.
No, no it wont. I tried, it's the exact same ability except one gives you wings.
The Bahmi Leap is a jump, by the way, not a blink.
For visual proof that it's a targeted jump that can get you over 'impassable' terrain:
I played both last beta. Bahmi jumps you forward like blink (and bugs out like blink mechanics). The high elf racial is targeted and will get you up over impassable terrain.
No, no it wont. I tried, it's the exact same ability except one gives you wings.
The Bahmi Leap is a jump, by the way, not a blink.
For visual proof that it's a targeted jump that can get you over 'impassable' terrain:
If someone could make time leap forward like 26 hours or so so I can start checking out some healer builds before finally giving in, forking WoW, and pre-ordering this thing, I'd 'perciate it. Kthxbai.
If someone could make time leap forward like 26 hours or so so I can start checking out some healer builds before finally giving in, forking WoW, and pre-ordering this thing, I'd 'perciate it. Kthxbai.
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited February 2011
That's one of the only things I feedback'd during the beta
Drastically lower level mobs aggroing you and unmounting you is infuriating, especially when they pose absolutely no threat to you whatsoever. They're just annoying.
They have also moved away from their original idea of making characters lean toward certain styles and features pertaining to lore (ie, Kelari and Eth darker skinned), because players want to make a character “that looks just like them” and their original plan limited it too much.
"Eth can't be white enough!"
I can't effing believe that was an issue they decided to address, honestly.
Interesting. From the round table, while talking about botting, rare nodes, cheating, and spamming:
TRION: "For botters and hackers and the rest of them, we already do things like track speed hackers, people doing bad things to their client..." "...[we] are already even banning in the betas, and even cancelling preorders."
JOURNALIST: "So, you've cancelled preorders...?"
TRION: "That is 50 dollars we do not want."
A refreshing change of pace from Aion, my last venture into a new MMO. Bots were overwhelming there.
That's one of the only things I feedback'd during the beta
Drastically lower level mobs aggroing you and unmounting you is infuriating, especially when they pose absolutely no threat to you whatsoever. They're just annoying.
They have also moved away from their original idea of making characters lean toward certain styles and features pertaining to lore (ie, Kelari and Eth darker skinned), because players want to make a character “that looks just like them” and their original plan limited it too much.
"Eth can't be white enough!"
I can't effing believe that was an issue they decided to address, honestly.
"I can't be properly white"-guy got his wish fulfilled
Sad to hear about the cross-server dungeon finder going in just like that, there reasoning is a bit wacked as well.
Surely it's not in the beginning of a game's life that you need tools like this but rather later on when supposedly there's no one around to do the dungeons with?
If so, it'd make more sense to keep the dungeon finder in storage until such a situation arises when players have serious trouble finding mates.
That write-up did not elaborate much but he did mention that it would take a good 3 months to get a Lfd system right. If anyone can do it well it's trion. I'd also like to add that rifts will probably be easier then dungeons or at least offer comparable or better rewards at cap so it's not like the community will die.
When I participated in invasion defenses that failed, I saw huge forces of elites that would run to a town/outpost, destroy the wardstone, and then stand there. They wouldn't move into the town and start burning and looting, they wouldn't look for hapless villagers and craftsmen to villainously butcher, and they wouldn't try to create their own hellish structures. Right now they seem less like invasion forces and more like hooligans who exist only to destroy a single structure, the wardstone, that has little effect on the town and none on the zone at all.
So that's my gripe with rift invasions as they stand in the beta now. After less than a week of playing the beta I already don't really care whether an invasion happens in an area that I'm riding through, because if it's ignored there's no penalty. In addition, the rewards for defending an invasion were worse than sealing a rift in my experience. The whole system seems to be all sound and fury, signifying nothing.
I would like to know if they plan on having "Call to Arms" weekends that WoW has for certain Warfronts. I want to avoid the issue that WAR had early on whereas each tier really only had 1 Scenario that was played constantly over the other 2 or 3 that was open to that tier.
"A lot if people want to make Penny Arcade fans' lives miserable. Right now, they have three guilds on the two RP servers. They plan for two guilds on launch. I'll keep my eye on them for ya!"
I would like to know if they plan on having "Call to Arms" weekends that WoW has for certain Warfronts. I want to avoid the issue that WAR had early on whereas each tier really only had 1 Scenario that was played constantly over the other 2 or 3 that was open to that tier.
Those and same-faction warfronts would help keep queue times fast, regardless of faction imbalances. In beta 6, the 20-29 Defiant Black Garden queue was half as long as the other warfront, and BG always popped first if you queued for random. I can't even remember the name of the other one because I only waited the 5+ minutes for it a couple of times.
It will only get worse at higher levels too when there are three or four different warfronts in each bracket.
"A lot if people want to make Penny Arcade fans' lives miserable. Right now, they have three guilds on the two RP servers. They plan for two guilds on launch. I'll keep my eye on them for ya!"
I know some Goons were sadden by the fact that most here are planning to go Defiant for their main guild as well as them. However both forums are in the same boat of spreading their numbers depending on PvE and PvP servers as well as Guardian and Defiant. We will see come the release of the Live server list where the majority will decide upon where to start. Hopefully the final server is balanced and well populated with PvP in mind.
I remember the good ol days during the start of Dark Iron with PA vs PvP (webcomic).
Yeah, the Goons are thinknig about 4 guilds, essentially, for all flavors (Guardian vs Defiant, PvE vs PvP). They may fill them all up, who knows, there is a lot of interest in this game. /crosses fingers Here's to staying power.
buddylee on
Jack Burton: "Like I told my last wife, I says, 'Honey, I never drive faster than I can see'. Besides that, it's all in the reflexes."
Is this SA/PA rivalry like rabblerabblerabble serious, or is it just some fun, mutual shit? Because griefing people just to be a dickwad is pretty much as uncool as Craig T. Nelson.
They probably shouldn't bother taking us into consideration, as it'll be pretty amazing if any of our guilds survive to the summer. Not to prematurely doom us, as I'll be pretty pleased if we buck the trend, but I'm tempering my expectations.
Though I think, when planning our server, tend to avoid servers with too many large guilds. I'm sure the goons are fun and all, but they are legion. Maybe we should just embrace it this time. Perhaps that's where we gone so wrong.
Is this SA/PA rivalry like rabblerabblerabble serious, or is it just some fun, mutual shit? Because griefing people just to be a dickwad is pretty much as uncool as Craig T. Nelson.
There is no rivalry. The goons just like to stir up shit and we've become a big target in recent weeks. It's just part of the fun.
Though PA the forum is so divorced from PA the webcomic that I tend to forget about the relation myself.
The LFD blowup on the official forum (and here to a much lesser extent) is pretty lolworthy. People are taking a few secondhand reports from fansites and letting their imaginations run wild. You can listen to exactly what was said. Someone even made a transcript:
Q: Are you looking to do a Looking For Dungeon Finder?
Gallenite: Yes, absolutely.
Q: Is it going to be cross server?
Gallenite: Possible. If you can get 100 times more people playing your game or 100 times more people in your dungeons, it's usually a good thing. I have a rather unique perspective on this. I'm the only person that I know of that's actually shipped two looking for group systems that didn't form your group for you. And I can tell you exactly how it goes.
You spend about two months of development time on them, and you add all of these great features. And you get lots and lots of input from the community for, 'how would you make sure you use this?' and, 'how can we make this better?'
And if you don't make it auto-form the group and put them in the dungeon, people do not use it after the first week.
Q: Well, here, I mean you only have to have one person run to the dungeon and they pull everyone in.
Gallenite: Well sure. But that's not, the travel isn't it. It's the act of forming the group. That's the barrier. Either you have one that forms a group, or you don't have one that forms the group.
Q: Are you worried how that will effect the server community if it's cross server?
Gallenite: That's what I'm saying, we don't know if we would do something like that. We will definitely put something together...because here's the thing. People love grouping. People love players. It's a fallacy that everyone wants to play games solo all the time. It's that people people don't like being that guy to go, "'I'm going to put myself out there, shout in a channel, and try to pull a group together for the next 45 minutes. And probably fail."
That's not a fun experience. And so, you'll end up...you know we have half of our game is in dungeons. Half our game is in rai...you know a huge chunk of our game is in dungeons and raids and these other places. And if no one is using them we've failed.
And the only thing that has been proven to get people together is when you can help them form groups. I don't necessary, I saw you stick your tongue out a little bit when I said that, but really what's so bad about getting people together?
Q: Because then everybody sits in the main town and does nothing else but chat in the out of character channels, or whatever they are called now, 'the general channels'. And just queue up for a dungeon, queue up for a dungeon. That's all they do.
A: Uhh, that's all they've done in other games. I guess so we have one data point so far. I guess, so don't make the same mistake the press makes a lot of the time when they think, 'MMO = World of Warcraft".
Q: So if everybody was conglomerated in say, Meridian, then maybe a massive invasion would come and get them all out of Meridian, even if they were waiting for dungeon finders.
A: But why would a person who is already leveling up be sitting around in a city?
Q: No, I mean when they've hit max level. They will just sit there.
A; And when our game succeeds and does that well, I hope to have to solve this problem. Keep in mind, you are comparing a game that hasn't launched yet. You're falling into a trap that lots of people do. We are not a four year old game that has been around forever. As some advertisements might have actually pointed out.
Drastically lower level mobs aggroing you and unmounting you is infuriating, especially when they pose absolutely no threat to you whatsoever. They're just annoying.
I did feedback to that effect as well.
Personally, I'm waiting for PAX before buying this game because I'm waiting to see if SWTOR gets dated. If they date it for Spring, I'll probably just wait to pick that up. If they don't date it, I'm guessing they're just going to push it past the summer, so I'll hope on board for a 4 month stretch.
The LFD blowup on the official forum (and here to a much lesser extent) is pretty lolworthy. People are taking a few secondhand reports from fansites and letting their imaginations run wild. You can listen to exactly what was said. Someone even made a transcript:
Q: Are you looking to do a Looking For Dungeon Finder?
Gallenite: Yes, absolutely.
Q: Is it going to be cross server?
Gallenite: Possible. If you can get 100 times more people playing your game or 100 times more people in your dungeons, it's usually a good thing. I have a rather unique perspective on this. I'm the only person that I know of that's actually shipped two looking for group systems that didn't form your group for you. And I can tell you exactly how it goes.
You spend about two months of development time on them, and you add all of these great features. And you get lots and lots of input from the community for, 'how would you make sure you use this?' and, 'how can we make this better?'
And if you don't make it auto-form the group and put them in the dungeon, people do not use it after the first week.
Q: Well, here, I mean you only have to have one person run to the dungeon and they pull everyone in.
Gallenite: Well sure. But that's not, the travel isn't it. It's the act of forming the group. That's the barrier. Either you have one that forms a group, or you don't have one that forms the group.
Q: Are you worried how that will effect the server community if it's cross server?
Gallenite: That's what I'm saying, we don't know if we would do something like that. We will definitely put something together...because here's the thing. People love grouping. People love players. It's a fallacy that everyone wants to play games solo all the time. It's that people people don't like being that guy to go, "'I'm going to put myself out there, shout in a channel, and try to pull a group together for the next 45 minutes. And probably fail."
That's not a fun experience. And so, you'll end up...you know we have half of our game is in dungeons. Half our game is in rai...you know a huge chunk of our game is in dungeons and raids and these other places. And if no one is using them we've failed.
And the only thing that has been proven to get people together is when you can help them form groups. I don't necessary, I saw you stick your tongue out a little bit when I said that, but really what's so bad about getting people together?
Q: Because then everybody sits in the main town and does nothing else but chat in the out of character channels, or whatever they are called now, 'the general channels'. And just queue up for a dungeon, queue up for a dungeon. That's all they do.
A: Uhh, that's all they've done in other games. I guess so we have one data point so far. I guess, so don't make the same mistake the press makes a lot of the time when they think, 'MMO = World of Warcraft".
Q: So if everybody was conglomerated in say, Meridian, then maybe a massive invasion would come and get them all out of Meridian, even if they were waiting for dungeon finders.
A: But why would a person who is already leveling up be sitting around in a city?
Q: No, I mean when they've hit max level. They will just sit there.
A; And when our game succeeds and does that well, I hope to have to solve this problem. Keep in mind, you are comparing a game that hasn't launched yet. You're falling into a trap that lots of people do. We are not a four year old game that has been around forever. As some advertisements might have actually pointed out.
Welp there goes the last of my enthusiasm.
There's always hope for TOR I suppose.
Edit: (Not entirely from the LFD thing either, this guy sounds like he has no clue what is going on from his tone, which is a terrible sign)
Whoever is answering those questions is mostly saying "trust me, it will be different beca- oh look! a monkey!" I happen to agree with some of his points, but they're just avoiding some of the questions (really, the entire second half).
edit: oddly enough, that seems fairly out of character for it to be the same guy who usually handles the Q & A (at least, all the ones I've seen have been handled by someone who was a lot better spoken and had some idea what he was going to say before he started answering the question). So ... I don't know that I'd put much stock in any of those (non)answers.
He's trying to straddle both sides. Really, there's no silver bullet here: both options have benefits and cost. If you have solved the cost issue, then speak the hell up.
I don't get how you people can sit here and say, "well there it goes, this is awful now," when the guy mentions LFD tools, and the mere possibility that they might be cross sever if they feel they can implement it correctly.
You are the same people that in 3 monthes when you are looking to do a lower level dungeon and it takes an hour to form a group, will quit for that reason. The excessive whining about something that everyone claims "will kill games" when most of your experiences with it are from WoW (which is far from dead might I add, and still doing well without your subscription) is just out of hand.
Nothing pleases anyone, and when it comes down to it you are mainly going to be running dungeons with your friends and guilds in the end regardless of whether or not you use the LFD tool. It does not kill communities, a lack of events that ACTUALLY REQUIRE large groups of players and are not instance based is what kills communities. I read these forums to see what people's input is on classes and spec ideas, as well as the excitement they have for the new games, as it gets me more excited.
I don't even know where to start with how very, very wrong you are, so I'm going to settle for this: the populations of a forum are not monolithic, they do not all have the same opinion and so the only accurate statements you're going to be able to make about them are going to be about specific individuals.
Beyond that, unless you have actual data (even anecdotal evidence is a step in the right direction) to back up your assertions, they're not worth the pixels they get printed on.
Posts
Good news :^:
I think dwarven racial could use a bit of a boost, like let them only take 30% of the damage other races take from falls.
You're wrong. I used the high elf ability many times to get over hills I couldn't climb otherwise.
Edit: read your post wrong nevermind!
Did you think I was saying the High Elf version didn't help with mountain climbing e.e?
High Elves have that awesome leap travel ability. Do the defiant elves get that as well, or something different?
It's worth noting that, as of last beta, I heard gray mobs do not get the huge aggro reduction like in WoW, so it's one of the better racials.
Bahmi, as we have said, are the ones with the Defiant version of the leap.
http://www.viddler.com/explore/massively/videos/298/
http://rift.zam.com/story.html?story=25241
Oh god I hope not.
It ruins games ><
Drastically lower level mobs aggroing you and unmounting you is infuriating, especially when they pose absolutely no threat to you whatsoever. They're just annoying.
"Eth can't be white enough!"
I can't effing believe that was an issue they decided to address, honestly.
TRION: "For botters and hackers and the rest of them, we already do things like track speed hackers, people doing bad things to their client..." "...[we] are already even banning in the betas, and even cancelling preorders."
JOURNALIST: "So, you've cancelled preorders...?"
TRION: "That is 50 dollars we do not want."
A refreshing change of pace from Aion, my last venture into a new MMO. Bots were overwhelming there.
"I can't be properly white"-guy got his wish fulfilled
Sad to hear about the cross-server dungeon finder going in just like that, there reasoning is a bit wacked as well.
Surely it's not in the beginning of a game's life that you need tools like this but rather later on when supposedly there's no one around to do the dungeons with?
If so, it'd make more sense to keep the dungeon finder in storage until such a situation arises when players have serious trouble finding mates.
So that's my gripe with rift invasions as they stand in the beta now. After less than a week of playing the beta I already don't really care whether an invasion happens in an area that I'm riding through, because if it's ignored there's no penalty. In addition, the rewards for defending an invasion were worse than sealing a rift in my experience. The whole system seems to be all sound and fury, signifying nothing.
"A lot if people want to make Penny Arcade fans' lives miserable. Right now, they have three guilds on the two RP servers. They plan for two guilds on launch. I'll keep my eye on them for ya!"
From here: http://forums.somethingawful.com/showthread.php?threadid=3381021&userid=0&perpage=40&pagenumber=131
Post by Revol.
Those and same-faction warfronts would help keep queue times fast, regardless of faction imbalances. In beta 6, the 20-29 Defiant Black Garden queue was half as long as the other warfront, and BG always popped first if you queued for random. I can't even remember the name of the other one because I only waited the 5+ minutes for it a couple of times.
It will only get worse at higher levels too when there are three or four different warfronts in each bracket.
I know some Goons were sadden by the fact that most here are planning to go Defiant for their main guild as well as them. However both forums are in the same boat of spreading their numbers depending on PvE and PvP servers as well as Guardian and Defiant. We will see come the release of the Live server list where the majority will decide upon where to start. Hopefully the final server is balanced and well populated with PvP in mind.
I remember the good ol days during the start of Dark Iron with PA vs PvP (webcomic).
Though I think, when planning our server, tend to avoid servers with too many large guilds. I'm sure the goons are fun and all, but they are legion. Maybe we should just embrace it this time. Perhaps that's where we gone so wrong.
Though PA the forum is so divorced from PA the webcomic that I tend to forget about the relation myself.
I did feedback to that effect as well.
Personally, I'm waiting for PAX before buying this game because I'm waiting to see if SWTOR gets dated. If they date it for Spring, I'll probably just wait to pick that up. If they don't date it, I'm guessing they're just going to push it past the summer, so I'll hope on board for a 4 month stretch.
SteamID: devCharles
twitter: https://twitter.com/charlesewise
Welp there goes the last of my enthusiasm.
There's always hope for TOR I suppose.
Edit: (Not entirely from the LFD thing either, this guy sounds like he has no clue what is going on from his tone, which is a terrible sign)
edit: oddly enough, that seems fairly out of character for it to be the same guy who usually handles the Q & A (at least, all the ones I've seen have been handled by someone who was a lot better spoken and had some idea what he was going to say before he started answering the question). So ... I don't know that I'd put much stock in any of those (non)answers.
You are the same people that in 3 monthes when you are looking to do a lower level dungeon and it takes an hour to form a group, will quit for that reason. The excessive whining about something that everyone claims "will kill games" when most of your experiences with it are from WoW (which is far from dead might I add, and still doing well without your subscription) is just out of hand.
Nothing pleases anyone, and when it comes down to it you are mainly going to be running dungeons with your friends and guilds in the end regardless of whether or not you use the LFD tool. It does not kill communities, a lack of events that ACTUALLY REQUIRE large groups of players and are not instance based is what kills communities. I read these forums to see what people's input is on classes and spec ideas, as well as the excitement they have for the new games, as it gets me more excited.
For the love of god stop the whining.
Beyond that, unless you have actual data (even anecdotal evidence is a step in the right direction) to back up your assertions, they're not worth the pixels they get printed on.
I think I'll likely keep playing my Chloro tomorrow.
As for the Open Beta, I think it'll be fine time to try out Rogue and test out Riftstalker tanking to see if it's as fun as I imagine.