So, for LeBlanc: HP quints or Mpen quints? MP5/level blues or flat CDR blues? AP runes yes/no?
i run HP quints on everyone, but if you can lane w/o dying much, mpen would server you better in the long run. i'd go with CDR blues with the nerfs. get max cooldown, and find an item for mana regen. grab a chalice if nothing else. even golem.
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SaldonasSee you space cowboy...Registered Userregular
you can farm SS at lvl 1 just as well as you can farm SS at lvl 5. just so you realize, you get an additional 3 damage per kill at all skill levels.
however, spirit fire gets way better with levels. more damage and armor reduction i think.
Indeed, but the main point of my question for leveling Q is for the cooldown decrease so you won't miss as many last hit opportunities for it. I was leveling Q to max last but I think I'll switch to 1 point in W at level 4, and then max it last since the initial slow is always the same.
In general, max spirit fire first for me, concentrate slow second, then Q. But some games it might be the slow first. For instance it's very valuable to have a level or two in your slow if you have a enemy xin in your lane. Because he's going to dive the tower at some point, and he will be in for a surprise.
I also always take cleanse on Nasus, because his one issue is CC. Plus you can then sub a quicksilver sash into your build early and have 2 escapes.
I've only recently tried out LB myself. I've got 3 games under my belt. 1st game, I was totally clueless with 0 kills. Did better my 2nd game, but we still lost. Did waaay better in my 3rd game, ended up 17-6-something, but we still lost. The enemy kass and ashe just started focusing me that game. So I've still yet to win a game with LB. What are the recommended items to build for her and why? I think I ended up with cdr boots, rylai's, deathcap, AA staff, wota, and banshee's veil.
you can farm SS at lvl 1 just as well as you can farm SS at lvl 5. just so you realize, you get an additional 3 damage per kill at all skill levels.
however, spirit fire gets way better with levels. more damage and armor reduction i think.
Indeed, but the main point of my question for leveling Q is for the cooldown decrease so you won't miss as many last hit opportunities for it. I was leveling Q to max last but I think I'll switch to 1 point in W at level 4, and then max it last since the initial slow is always the same.
i understand it for CD reduction, but if you aren't going to max SS, i don't know if i'd even bother with it until late. it's pretty useless unless you level it imo. but i guess a point still gives you some area denial and the armor reduction if you hit someone in it.
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TIFunkaliciousKicking back inNebraskaRegistered Userregular
edited February 2011
I just had a great Morgana game went 7/5/20.
We almost lost because I 'boo hoo killstealed' a yi with my Q that our pirate was out of range of and wouldn't catch up, then he AFK'd in the fountain for 10 minutes calling me a 'fucking noob scrub' and then mysteriously started playing again which was all the straw on the back we needed to push them out.
He ends the game at a lower level than all of us: 'did morg carry? no i did'
I like her shield over Lux all day. The real issue playing Morg is getting both her ult hits off without dying. It takes remarkable E timing to do it right.
In any case, I maintain that LoL has the worst players of all currently played videogames in existance
The people who complain about winning really are a treasure to behold. I actually found myself kind of turning into one of them, because your team doing dumb shit, even when you're easily winning, is still really annoying. But I held my tongue.
We almost lost because I 'boo hoo killstealed' a yi with my Q that our pirate was out of range of and wouldn't catch up, then he AFK'd in the fountain for 10 minutes calling me a 'fucking noob scrub' and then mysteriously started playing again which was all the straw on the back we needed to push them out.
He ends the game at a lower level than all of us: 'did morg carry? no i did'
I like her shield over Lux all day. The real issue playing Morg is getting both her ult hits off without dying. It takes remarkable E timing to do it right.
In any case, I maintain that LoL has the worst players of all currently played videogames in existance
Why do you solo queue?
Why do you do this to yourself?
Can't you see what you're doing to your family?
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BethrynUnhappiness is MandatoryRegistered Userregular
You tell me what's worth buying on Shen that's less than the 700g threshold.
Let's try an experiment on meaningless nonsense.
You list the number of items with more than one item (since you are considering Heart of Gold as over 700g, I assume this is now your qualification) involved that cost less than 700g.
I'm slowly rebuilding my rating after that week from hell. Back to the mid-1300s, my goal is still 1400+ by Monday and hopefully work back to the 1500s from there.
It's quite the slog. Just gotta carry hard enough!!!
Why MS quints on LB, Sok? Just so it's easier to land Q harass?
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My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
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SaldonasSee you space cowboy...Registered Userregular
edited February 2011
Lol, I just saw that you're on Reginald's ICQ, VorLord.
I'm slowly rebuilding my rating after that week from hell. Back to the mid-1300s, my goal is still 1400+ by Monday and hopefully work back to the 1500s from there.
It's quite the slog. Just gotta carry hard enough!!!
Why MS quints on LB, Sok? Just so it's easier to land Q harass?
I'd say that MS quints on LB will allow you to keep a chain on someone at distance, dive in for Q+R harass without using her W, and also make dodging skillshots of other champions much easier.
That being said, personally I still go for dominance in my lane and stack AP Quints and buy a Doran's Ring for the extra HP and Mana/5. A surprise W to E+Q+R right when you hit 6 is deadly.
Tekno, your response is mostly ok (apart from the numbers in your first paragraph, which sadly appear to have come from where the sun doesn't shine), but your original statement was horseshit. 2 Giants Belts? Nothing below 700g? These are bad suggestions.
You tell me what's worth buying on Shen that's less than the 700g threshold. Because nothing comes to mind when talking about itemization efficiency. Let me start my list:
Heart of Gold (975g)
Mercury's Threads (1200g)
Giant's Belt (1110g)
Negatron Cloak (740g)
Chain Vest (700g)
You can semi-bypass the rule if you're one of the Shen players that builds an Aegis. My Shen is a different Shen and I'm not arguing about the Aegis. It has it's benefits, but just not for me. It is not an item I get on my Shen.
Fixed some prices. Also I'm pretty sure Heart of Gold and Merc Treads can be built into from cheaper items.
Yes, I understand they're built from cheaper items. Let me get the idea across than an item should not take up an item slot on Shen for any length of time unless it's an important item. Meaning, besides your starting item and basic boots, don't buy regrowth pendants. A null mantle is acceptable only if it's an early game item towards finishing your boots. Afterwords, don't buy low efficiency items.
All your end game items make sense, but are you suggesting getting 2 giant's belts before completing your sunfire/warmog's to make him more dangerous?
Giant's Belt=430 HP
Ki strike=Base amount plus 3.5% of HP
3.5 * 430 = 15.05 extra damage per ki strike?
Doesn't seem like much. Especially not enough to make the other team "fear" you?
Wouldn't building your first belt into sunfire or whatever make more sense?
Really, it mostly depends on how the flow of the game is going. The following are build orders for typical Shen games:
If Enemy team has stuns/roots (they almost always have something):
Heart of Gold > Mercury's Tread > Giant's Belt > Negatron Cloak > Giant's Belt/Sunfire Cape > Get the one you didn't get
A team w/out stuns, you can delay finishing your boots for a Giant's Belt, but finish the boots quickly afterwords.
Part of what makes people fear Shen is psychology. The initial burst of Shen along with a large HP bar generally causes enemies to run away from Shen. Every little bit of damage you can increase in terms of burst damage further reinforces this fear. When a Shen can instantly knock out 1/3 of a squishy's HP, they don't stick around to see what else he can do. They run away.
The way I play, I supplement this with a Sheen. I don't widely preach this because it's hard to pull off due to many nuances and a strong grasp of last hitting and laning vs a variety champions.
Honestly tho, all the advice I'm giving is not coming out my ass. Seriously. Look up some of my games. I play almost exclusively Shen. Go to LoLBase or just search me out in LoL. I'm obviously doing something right.
The chains are my one worry about LeBlanc. I'm pretty bad at landing skillshots. I was thinking I would use them point-blank a lot in lane so it's more reliable.
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My last 20 games have tought me how much dominating your lane matters in the laning phase. If you dominate your lane (I mean dominate, not just win) most likely it will translate directly into a team victory. Having 1-2 underfarmed enemies, and you yourself being farmed is a big deal. I used to think that my teammates mattered more than they really do. Now I know if I play supurbly I can make sure even subpar allies can be an asset in a fight.
Yeah. That's basically what Eski has said and I agree with it. It's really hard to win if one of your lanes gets crushed, unless you're crushing a different lane at the same time. Of course there's not much help for it if you crush mid, but your top and bottom are getting crushed and are feeding while that happens!
But that's why I play Tristana so much. I know exactly what she can do and I'm confident I can dominate my lane in the vast majority of matchups. Not just out-CS but kill my lane opponent multiple times.
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MonkeyConQuesoNo more MH ClawHappy handsRegistered Userregular
The chains are my one worry about LeBlanc. I'm pretty bad at landing skillshots. I was thinking I would use them point-blank a lot in lane so it's more reliable.
Using W to get into almost point blank range for an E really really helps. Also, see if you can get used to SmartCasting E so you don't have that extra click. Makes that chain fire off that much faster, and if they flash out, you will probably still be in range to have the chain stick.
Yeah I smart cast all skillshots but I'm still bad with them :P That's why I don't play Lux as much as I'd like to, she's really fun but I'm super bad at her.
I was planning to just do like you said and use W to make it really close range.
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SaldonasSee you space cowboy...Registered Userregular
Yeah. That's basically what Eski has said and I agree with it. It's really hard to win if one of your lanes gets crushed, unless you're crushing a different lane at the same time. Of course there's not much help for it if you crush mid, but your top and bottom are getting crushed and are feeding while that happens!
But that's why I play Tristana so much. I know exactly what she can do and I'm confident I can dominate my lane in the vast majority of matchups. Not just out-CS but kill my lane opponent multiple times.
Didn't someone like Locodoco pretty much exclusively play Trist to reach high ELO?
Yeah. That's basically what Eski has said and I agree with it. It's really hard to win if one of your lanes gets crushed, unless you're crushing a different lane at the same time. Of course there's not much help for it if you crush mid, but your top and bottom are getting crushed and are feeding while that happens!
But that's why I play Tristana so much. I know exactly what she can do and I'm confident I can dominate my lane in the vast majority of matchups. Not just out-CS but kill my lane opponent multiple times.
Didn't someone like Locodoco pretty much exclusively play Trist to reach high ELO?
Loco plays Trist a lot but the person who is really well-known for playing Tristana is Atlanta. He's an amazing Trist player.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
The chains are my one worry about LeBlanc. I'm pretty bad at landing skillshots. I was thinking I would use them point-blank a lot in lane so it's more reliable.
Put them on smartcast and leave 'em there.
I really go back and forth on quints a lot. When I'm shooting well I go with movespeed quints to make the most of it. I've also got sets of flat AP, experience, and MP5/level to suit my mood. :P
You're 1500 solo queue playing almost exclusively Shen, who is considered one of the most overpowered heroes in the game.
Very impressive
Let me get you to understand something about solo queue and Shen. Shen is not considered a priority pick because of the following.
1) He CANNOT carry a team no matter how farmed he is.
2) Part of what makes Shen great is communication and trust. Both of which a lacking when you get random teammates. Players who don't help Shen keep map awareness or ping for help lose out on any advantage having a Shen can provide. In 5-man ranked, Shen is truly strong.
Duo queuing alleviates this somewhat. You see Shen bans during free Shen week. I hate free Shen week. Otherwise, you generally don't see a Shen banned over other bans.
I consider Shen one of the top solo queue champions, if (always if) you're good at him. If you're really good, you don't need help to be map aware and land good ults, and he can definitely carry games just by turning mistakes into victories throughout the match.
Yeah he's even stronger in a coordinated team but that just goes to show how frickin' OP he is.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
Really, it mostly depends on how the flow of the game is going. The following are build orders for typical Shen games:
If Enemy team has stuns/roots (they almost always have something):
Heart of Gold > Mercury's Tread > Giant's Belt > Negatron Cloak > Giant's Belt/Sunfire Cape > Get the one you didn't get
A team w/out stuns, you can delay finishing your boots for a Giant's Belt, but finish the boots quickly afterwords.
Part of what makes people fear Shen is psychology. The initial burst of Shen along with a large HP bar generally causes enemies to run away from Shen. Every little bit of damage you can increase in terms of burst damage further reinforces this fear. When a Shen can instantly knock out 1/3 of a squishy's HP, they don't stick around to see what else he can do. They run away.
The way I play, I supplement this with a Sheen. I don't widely preach this because it's hard to pull off due to many nuances and a strong grasp of last hitting and laning vs a variety champions.
Honestly tho, all the advice I'm giving is not coming out my ass. Seriously. Look up some of my games. I play almost exclusively Shen. Go to LoLBase or just search me out in LoL. I'm obviously doing something right.
Large HP bars help yes.
I usually carry the dodge masteries and runes so any time an an enemy team has more than 1 auto attacker I use the ninja tabi instead. If people are wasting slows/roots on you, I dont see a reason why I want to discourage them from doing that.
usually on my first trip back i get a HoG + Boots. I usually aim to get a giants belt next. Having a large amount of HP early is an easy way to mitigate both AD and AP. Next trip back is usually upgraded boots + Cloak.
I havent built a warmogs on shen in a while. I dont find it that particularly useful compared to packing a frozen mallet. Frozen mallet gives you a huge chunk of HP and the ability to keep someone slowed 40%. I find this more useful than a little more health and some Regen. It really helps when you are chasing people down with a high movespeed. Dash, auto attack, slow them down for your team to catch up and kill.
I strongly disagree that shen cant 'carry'. I regularly carry terrible 'carries' and force them to win with shen.
I consider Shen one of the top solo queue champions, if (always if) you're good at him. If you're really good, you don't need help to be map aware and land good ults, and he can definitely carry games just by turning mistakes into victories throughout the match.
Yeah he's even stronger in a coordinated team but that just goes to show how frickin' OP he is.
I don't think he's that OP in solo queue. I would be winning more solo queue games than I am if that were the case. Sometimes, a bad team is just bad and there's nothing Shen can do.
Really, it mostly depends on how the flow of the game is going. The following are build orders for typical Shen games:
If Enemy team has stuns/roots (they almost always have something):
Heart of Gold > Mercury's Tread > Giant's Belt > Negatron Cloak > Giant's Belt/Sunfire Cape > Get the one you didn't get
A team w/out stuns, you can delay finishing your boots for a Giant's Belt, but finish the boots quickly afterwords.
Part of what makes people fear Shen is psychology. The initial burst of Shen along with a large HP bar generally causes enemies to run away from Shen. Every little bit of damage you can increase in terms of burst damage further reinforces this fear. When a Shen can instantly knock out 1/3 of a squishy's HP, they don't stick around to see what else he can do. They run away.
The way I play, I supplement this with a Sheen. I don't widely preach this because it's hard to pull off due to many nuances and a strong grasp of last hitting and laning vs a variety champions.
Honestly tho, all the advice I'm giving is not coming out my ass. Seriously. Look up some of my games. I play almost exclusively Shen. Go to LoLBase or just search me out in LoL. I'm obviously doing something right.
Large HP bars help yes.
I usually carry the dodge masteries and runes so any time an an enemy team has more than 1 auto attacker I use the ninja tabi instead. If people are wasting slows/roots on you, I dont see a reason why I want to discourage them from doing that.
usually on my first trip back i get a HoG + Boots. I usually aim to get a giants belt next. Having a large amount of HP early is an easy way to mitigate both AD and AP. Next trip back is usually upgraded boots + Cloak.
I havent built a warmogs on shen in a while. I dont find it that particularly useful compared to packing a frozen mallet. Frozen mallet gives you a huge chunk of HP and the ability to keep someone slowed 40%. I find this more useful than a little more health and some Regen. It really helps when you are chasing people down with a high movespeed. Dash, auto attack, slow them down for your team to catch up and kill.
I strongly disagree that shen cant 'carry'. I regularly carry terrible 'carries' and force them to win with shen.
Shen is not a true carry, the way you and I play him is more closely an Off-Carry. I consider this a perfect tank. You do enough damage to warrant attention and focus fire, but you are durable enough to take the punishment while the real carries freely destroy the enemy.
I like the Sheen over the Frozen Mallet because you can always turn the Sheen into a late game Trinity. You can save the Giant's Belt for a Warmog's since the other Giant's Belt is used for the Sunfire Cape.
I think I'm finally going to give ranked play a shot this weekend. Solo, probably, because none of my buddies play this. What should I know about ranked to not be a fuckin scrublord? Runepages, picks, stuff like that?
Posts
however, spirit fire gets way better with levels. more damage and armor reduction i think.
i run HP quints on everyone, but if you can lane w/o dying much, mpen would server you better in the long run. i'd go with CDR blues with the nerfs. get max cooldown, and find an item for mana regen. grab a chalice if nothing else. even golem.
Indeed, but the main point of my question for leveling Q is for the cooldown decrease so you won't miss as many last hit opportunities for it. I was leveling Q to max last but I think I'll switch to 1 point in W at level 4, and then max it last since the initial slow is always the same.
Switch: SW-1493-0062-4053
I also always take cleanse on Nasus, because his one issue is CC. Plus you can then sub a quicksilver sash into your build early and have 2 escapes.
i wouldn't say i'm successful with her :P haven't played leblanc in awhile honestly.
i understand it for CD reduction, but if you aren't going to max SS, i don't know if i'd even bother with it until late. it's pretty useless unless you level it imo. but i guess a point still gives you some area denial and the armor reduction if you hit someone in it.
We almost lost because I 'boo hoo killstealed' a yi with my Q that our pirate was out of range of and wouldn't catch up, then he AFK'd in the fountain for 10 minutes calling me a 'fucking noob scrub' and then mysteriously started playing again which was all the straw on the back we needed to push them out.
He ends the game at a lower level than all of us: 'did morg carry? no i did'
I like her shield over Lux all day. The real issue playing Morg is getting both her ult hits off without dying. It takes remarkable E timing to do it right.
In any case, I maintain that LoL has the worst players of all currently played videogames in existance
I've had the best results with MP5/level quints and movespeed quints. For blues I like CDR or AP/level.
It's such an easy fix, too.
Example: Try uttering a racial slur at a player in MtG: Online.
Insta-ban.
Why do you solo queue?
Why do you do this to yourself?
Can't you see what you're doing to your family?
You list the number of items with more than one item (since you are considering Heart of Gold as over 700g, I assume this is now your qualification) involved that cost less than 700g.
Hmmm.....
ha ha
I just had one of those; fell from 1535 to 1420-ish, now I'm back at 1534.
It's quite the slog. Just gotta carry hard enough!!!
Why MS quints on LB, Sok? Just so it's easier to land Q harass?
Er. SoloMid I suppose.
Switch: SW-1493-0062-4053
I'll probably play some practice matches on LeBlanc soon
I'd say that MS quints on LB will allow you to keep a chain on someone at distance, dive in for Q+R harass without using her W, and also make dodging skillshots of other champions much easier.
That being said, personally I still go for dominance in my lane and stack AP Quints and buy a Doran's Ring for the extra HP and Mana/5. A surprise W to E+Q+R right when you hit 6 is deadly.
Destiny! : Warlock - Titan - Hunter
Yes, I understand they're built from cheaper items. Let me get the idea across than an item should not take up an item slot on Shen for any length of time unless it's an important item. Meaning, besides your starting item and basic boots, don't buy regrowth pendants. A null mantle is acceptable only if it's an early game item towards finishing your boots. Afterwords, don't buy low efficiency items.
Really, it mostly depends on how the flow of the game is going. The following are build orders for typical Shen games:
If Enemy team has stuns/roots (they almost always have something):
Heart of Gold > Mercury's Tread > Giant's Belt > Negatron Cloak > Giant's Belt/Sunfire Cape > Get the one you didn't get
A team w/out stuns, you can delay finishing your boots for a Giant's Belt, but finish the boots quickly afterwords.
Part of what makes people fear Shen is psychology. The initial burst of Shen along with a large HP bar generally causes enemies to run away from Shen. Every little bit of damage you can increase in terms of burst damage further reinforces this fear. When a Shen can instantly knock out 1/3 of a squishy's HP, they don't stick around to see what else he can do. They run away.
The way I play, I supplement this with a Sheen. I don't widely preach this because it's hard to pull off due to many nuances and a strong grasp of last hitting and laning vs a variety champions.
Honestly tho, all the advice I'm giving is not coming out my ass. Seriously. Look up some of my games. I play almost exclusively Shen. Go to LoLBase or just search me out in LoL. I'm obviously doing something right.
Examples:
The chains are my one worry about LeBlanc. I'm pretty bad at landing skillshots. I was thinking I would use them point-blank a lot in lane so it's more reliable.
But that's why I play Tristana so much. I know exactly what she can do and I'm confident I can dominate my lane in the vast majority of matchups. Not just out-CS but kill my lane opponent multiple times.
Using W to get into almost point blank range for an E really really helps. Also, see if you can get used to SmartCasting E so you don't have that extra click. Makes that chain fire off that much faster, and if they flash out, you will probably still be in range to have the chain stick.
Destiny! : Warlock - Titan - Hunter
Very impressive
I was planning to just do like you said and use W to make it really close range.
Didn't someone like Locodoco pretty much exclusively play Trist to reach high ELO?
Switch: SW-1493-0062-4053
He is making a point about Shen builds and how his build works , Did you expect him to link something else? Or are you just being obtuse?
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this i appreciate
Loco plays Trist a lot but the person who is really well-known for playing Tristana is Atlanta. He's an amazing Trist player.
Put them on smartcast and leave 'em there.
I really go back and forth on quints a lot. When I'm shooting well I go with movespeed quints to make the most of it. I've also got sets of flat AP, experience, and MP5/level to suit my mood. :P
Let me get you to understand something about solo queue and Shen. Shen is not considered a priority pick because of the following.
1) He CANNOT carry a team no matter how farmed he is.
2) Part of what makes Shen great is communication and trust. Both of which a lacking when you get random teammates. Players who don't help Shen keep map awareness or ping for help lose out on any advantage having a Shen can provide. In 5-man ranked, Shen is truly strong.
Duo queuing alleviates this somewhat. You see Shen bans during free Shen week. I hate free Shen week. Otherwise, you generally don't see a Shen banned over other bans.
Yeah he's even stronger in a coordinated team but that just goes to show how frickin' OP he is.
I usually carry the dodge masteries and runes so any time an an enemy team has more than 1 auto attacker I use the ninja tabi instead. If people are wasting slows/roots on you, I dont see a reason why I want to discourage them from doing that.
usually on my first trip back i get a HoG + Boots. I usually aim to get a giants belt next. Having a large amount of HP early is an easy way to mitigate both AD and AP. Next trip back is usually upgraded boots + Cloak.
I havent built a warmogs on shen in a while. I dont find it that particularly useful compared to packing a frozen mallet. Frozen mallet gives you a huge chunk of HP and the ability to keep someone slowed 40%. I find this more useful than a little more health and some Regen. It really helps when you are chasing people down with a high movespeed. Dash, auto attack, slow them down for your team to catch up and kill.
I strongly disagree that shen cant 'carry'. I regularly carry terrible 'carries' and force them to win with shen.
I don't think he's that OP in solo queue. I would be winning more solo queue games than I am if that were the case. Sometimes, a bad team is just bad and there's nothing Shen can do.
Shen is not a true carry, the way you and I play him is more closely an Off-Carry. I consider this a perfect tank. You do enough damage to warrant attention and focus fire, but you are durable enough to take the punishment while the real carries freely destroy the enemy.
I like the Sheen over the Frozen Mallet because you can always turn the Sheen into a late game Trinity. You can save the Giant's Belt for a Warmog's since the other Giant's Belt is used for the Sunfire Cape.