I'm not seeing where to turn it on at. I'm not talking about the read out at the bottom of the screen for what you are pressing. I'm talking about how instead of it saying "HADOKEN" on the screen it actually shows/tells you how to do it. As an example.
The only thing you weren't new to was tasting the awesome might of Kinderparty, as you have clearly suffered for months in SSF4 already.
You didn't do that bad. If I had a lick of attention in me I might have been able to shrug off your Zero pressure a bit more since you were only really confirming with C or F+C. Also, stop throwing so much, but your Wesker is tight.
Yeah, every time I threw I was like "WHY DID I DO THAT."
Talk about old habits. Maybe I should get a grapple character. XFC --> throw when being pressured is brilliant.
I'll want more matches in the future, naturally.
I need to learn what's safe / what's not. It was obvious you knew what to do in certain situations (Taskmaster Charging Star to counter Wesker teleport). You had great use of assists to counter advances, too.
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Well the few times that I could actually get Thor moving he got to tee off on you Biz, but for the most part you kept him on lockdown, which is more than I can say for anyone else I've really played against. You were also using lots of super jumps which is good. Maybe try out Zero's Y assist? I used to use it to cover horizontal space while I went up and over with Thor. Might help you get in easier.
MVC3 is my first versus game too.. it's a little intimidating, but just try not to overcomplicate it I guess. If that makes any sense.
Watch Vesper Arcade do it to get the timing (so you don't have to mash it out) and you'll blow through them. Since you are using a pad it's going to be harder but for me it's a 1:1 mimic. As long as my brain doesn't confuse what input comes next it's pretty simple. The 9th and 10th trials are usually just so many buttons it makes me hurt on the inside.
Mm, that's an idea. How many are practical in real fights, though?
The later advanced combos are actually pretty useful and even easy once you do them a few times, and the various parts of them will stick with you so you will know your options even if you aren't doing exactly the same combo.
It's worth the time sink if only to get your execution to the point where you aren't trying to mash everything out. Last night I played with my irl friend. I had done a few hours of mission mode and he had done nothing but play online and I stomped him hard (it was like 7-0). This is a guy who regularly beats me in SSF4 and who has been my long standing fighting game rival for 10 years. It's anecdotal but buckling down and learning some finesse paid off pretty big for me.
I'm not seeing where to turn it on at. I'm not talking about the read out at the bottom of the screen for what you are pressing. I'm talking about how instead of it saying "HADOKEN" on the screen it actually shows/tells you how to do it. As an example.
There's no option for that in the game.
I think Capcom irrationally hates it. They had it in Vanilla, took it out from Super, and decided to leave it out for Marvel. Hate!
I need to learn what's safe / what's not. It was obvious you knew what to do in certain situations (Taskmaster Charging Star to counter Wesker teleport). You had great use of assists to counter advances, too.
I'm on the same boat, Biz. Dudes do stuff while I'm blocking, I see some recovery, I go for a punish, and then I get fucked.
I don't understand this!
I try to keep space which my team is built for, but I would really love to know when to attack when I'm defending.
Well the few times that I could actually get Thor moving he got to tee off on you Biz, but for the most part you kept him on lockdown, which is more than I can say for anyone else I've really played against. You were also using lots of super jumps which is good. Maybe try out Zero's Y assist? I used to use it to cover horizontal space while I went up and over with Thor. Might help you get in easier.
MVC3 is my first versus game too.. it's a little intimidating, but just try not to overcomplicate it I guess. If that makes any sense.
A good idea.
Yes, I just wish I could've played you again when I finally crashed at 4 am est. I was much better at blocking than I was earlier. Probably still not enough, but better. I also was landing what'll be a BnB (for me anyways) with Zero and getting better at not killing myself with Dante.
That was my overall problem, period. Being too aggressive and not knowing what's not safe and, as a result, getting hit low and launched.
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PSN: Bizazedo
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I'm not seeing where to turn it on at. I'm not talking about the read out at the bottom of the screen for what you are pressing. I'm talking about how instead of it saying "HADOKEN" on the screen it actually shows/tells you how to do it. As an example.
There's no option for that in the game.
I think Capcom irrationally hates it. They had it in Vanilla, took it out from Super, and decided to leave it out for Marvel. Hate!
I need to learn what's safe / what's not. It was obvious you knew what to do in certain situations (Taskmaster Charging Star to counter Wesker teleport). You had great use of assists to counter advances, too.
I'm on the same boat, Biz. Dudes do stuff while I'm blocking, I see some recovery, I go for a punish, and then I get fucked.
I don't understand this!
I try to keep space which my team is built for, but I would really love to know when to attack when I'm defending.
Ranced I've learned that you can't punish in the SF sense MOST times. Instead, I usually push block them out on their apparently unsafe stuff, and then use their recovery to get in an assist, which lets me go on the offensive. It's not a direct punish, but it usually ends up in a mighty throw or some kind of powerful damage anyway.
edit: Also YES, Biz. Did you like that xfactor super grab on Zero from Thor? Mmmm, delicious.
Played this last night for the first time with some mates. Holy crap is it fun. And unlike MvC2, I can actually fight the computer and get past the third level (I'm terrible at fighting games).
Team Doom/X 23/ Wolvie go! (Wolverine is a fill in, I haven't found a good third person that I like.)
Ranced I've learned that you can't punish in the SF sense MOST times. Instead, I usually push block them out on their apparently unsafe stuff, and then use their recovery to get in an assist, which lets me go on the offensive. It's not a direct punish, but it usually ends up in a mighty throw or some kind of powerful damage anyway.
Yeah, trying to counter attack was what was killing me most of the time.
Damn, Ranced and I are stuck on the wrong boat.
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PSN: Bizazedo
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Got mah games yesterday and played all day. Mostly arcade mode and missions. Decided to pick 3 characters and go online. Played Exclusively Spencer/Ryu/Skrull. I lost twice to a dante/X23/zero player that was rushing down fairly well. That's when I learned the necessity of pushblocking and your point character's invincible specials/supers are much more important than AAAs in this game.
Gonna try three more characters today. Possibly Trish/Iron Man/?? . I'm only playing on Ps3 so far, since I need my 360 stick fixed. Anyone can add me : Grimsen_bsh
I did a few round of arcade mode after trying mission mode on all the characters, I thought I'd gotten a feel for chaining, launching, and what could cancel into what and then when the arcade matches started it was like sensory overload, I had forgotten to dip into training mode and fool around with which assists help for what scenario. I guess that will be on my training agenda tonight along with deciding who the hell I want to use.
Orochi_Rockman on
0
ZanshinretsuAbout 20% more deathstareSeattle, WARegistered Userregular
edited February 2011
Got it. I'll add the meta tag next time I get on. I might be on briefly during my lunch, but I probably won't have time for versus matches until later in the day post-work.
I found it's best to just try characters you like and see what they can do within a team. I started with Thor, then unlocked Taskmaster and loved him, and have always been partial to Ryu. You'd have to ask Biz, but I think I found a way to make them fit together very well, with Taskmaster being a comboing beast with awesome space control, Ryu being totally solid with a good Tatsu assist, and Thor being the beefy monster that ties it all together with a massively destructive assist of his own.
Theorycrafting out your teams first just makes everything go to hell.
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mojojoeoA block off the park, living the dream.Registered Userregular
Though hopefully I can spend another $5 to get her STARS costume!
...
Guys that posted those also stated she is incomplete and missing stuff. So she's on the disc but defiantly got cut due to time. So they aren't selling us something thats already there.
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Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
Yeah, things work out so much better for me when I'm purely defending and using the occasional push block. (Sounds like block with late teching in Super)
Regular Street Fighter habits are so hard to break, though.
Ranced I've learned that you can't punish in the SF sense MOST times. Instead, I usually push block them out on their apparently unsafe stuff, and then use their recovery to get in an assist, which lets me go on the offensive. It's not a direct punish, but it usually ends up in a mighty throw or some kind of powerful damage anyway.
Yeah, trying to counter attack was what was killing me most of the time.
Damn, Ranced and I are stuck on the wrong boat.
I've been using the advancing guard after the first two hits blocked to push back their C attack or launcher and then following it up in kind of the same way. With Trish I use Dante's Jam Session assist and start setting up traps against rushdown or hurl the boomerang and dive kick in against keepaway. It doesn't seem all that safe to start with advancing guard since if they don't attack you will backdash and probably eat a punish once people figure stuff out.
Anyway, does anyone have a link to the Vesper Arcade guys doing the Missions?
And, from the perspective of someone completely new to the vs. series, I have no real strategy in composing a team. Is it customary to have your "battery" as the point character?
Shit. My CE copy started in Minnesota, and is now sitting in Illinois. I am in California. It is moving further away from me.
I had always assumed I'd get my game on Tuesday and have to wait until Wednesday or later before the relevant equipment arrived. It now appears as if I will be sitting on a brand-new, completely useless 360 for several days. Well, I guess I can check out some demos or something. Those are free on Live, right?
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
edited February 2011
So for you guys who can't get into ranked, go do arcade fight request like in SSFIV. The option is the bottom one after you select your characters.
So for you guys who can't get into ranked, go do arcade fight request like in SSFIV. The option is the bottom one after you select your characters.
This works very well.
Normal ranked was successful one out of three to four times.
My pet theory is that it's similar to how SF was when it came out. There are so many people on, it tries to match you with someone, someone else beats you into the room, so your connection fails.
The exact same thing happened in SF.
The problem here, though, is there doesn't seem to be a way to host a ranked match unless there's an option in create a lobby I missed.
So fight request that shit.
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PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Morrigans 10th is pretty hard. X-factoring canceling in a combo (not during a super) is incredibly awkward and for whatever reason, you can't assign it (3 attack + special) to one button which seems... odd.
I feel very mashy still but for practice I went through all of ryu's trials again without much issue. I still don't think I'd be able to pull off any of this shit in an actual match though :[ It's like the difference in doing C.viper's trials and actually being able to play her online....
So can anyone tell me if the battery is supposed to be the point man of your team?
Yes. He builds meter for the rest of the team. When you get 'enough' bars you either DHC/switch out or the character is dead and your 2nd/3rd has bars to play around with.
RE Ranced: oh, I know the combos are mostly worthless but I can tell a few are "B&B" or at worst, help improve execution. Right now my execution is trash I miss the cr.short after a jump in like 25% of the time still? It's ridiculous.
So, I think I'm going with Tron Bonne at point and Storm as secondary. Any recommendations on a third? Any specifics strengths I need? Maybe a projectile character?
You can set three buttons to one button and hit that with the remaining button
Xfactor does seem very awkward though.
yeah, problem is on my stick the 3P button would be all the way on the right and the S launcher is bottom row left. That's awkward as fuck :P I'd rather just hit all 4 buttons. I didn't have a problem doing the "dante" combo since you have forever and a day to Xfactor confirm (?!?!) but after a m-fireball into a medium punch combo.... that's tricky :E
I legitimately like Sent and will stick with him even though the inevitable counters will come. He is less and less like SF4 Sagat when there are characters that he can't zone and can pop out of nowhere to do a ToD combo.
I just need to figure out how to incorporate assists into my attack strategy at this point. Right now, I'm only using assists to extend ground combos, and even then, I'm dropping them pretty regularly. I'm going to hop on tonight and hopefully my internet isn't ass.
I'm probably going to try and switch companies in the next few days and solve this issue for good.
My biggest problem is going into mission mode, working on execution, then going into the game and promptly forgetting EVERYTHING I just learned. This makes for highly annoying games w/ Super Skrull.
So far as x-Factor activation, I laid out the stick like so:
Top row: L M H S
Bottom: P1 P2 P1+P2 LMH
Just seems to make execution easier (so far) but I'm also a little worried that I might be learning some weird habits - pretty much like every dextrous activity I've ever done (I write like a left-hander w/ my right hand, When I skated, it was goofy-footed)
Then again, considering that my execution is still not as disciplined as I'd like it to be, it might be worth it to switch back to a different layout and try running through those missions again.
Noticing a LOT of people discovering x-23 to be a blast to play with. Dormammu is fun as hell, as is Hsien-Ko. And Akuma's Raging Demon still deals a considerable amount of damage.
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Yeah, every time I threw I was like "WHY DID I DO THAT."
Talk about old habits. Maybe I should get a grapple character. XFC --> throw when being pressured is brilliant.
I'll want more matches in the future, naturally.
I need to learn what's safe / what's not. It was obvious you knew what to do in certain situations (Taskmaster Charging Star to counter Wesker teleport). You had great use of assists to counter advances, too.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
MVC3 is my first versus game too.. it's a little intimidating, but just try not to overcomplicate it I guess. If that makes any sense.
The later advanced combos are actually pretty useful and even easy once you do them a few times, and the various parts of them will stick with you so you will know your options even if you aren't doing exactly the same combo.
It's worth the time sink if only to get your execution to the point where you aren't trying to mash everything out. Last night I played with my irl friend. I had done a few hours of mission mode and he had done nothing but play online and I stomped him hard (it was like 7-0). This is a guy who regularly beats me in SSF4 and who has been my long standing fighting game rival for 10 years. It's anecdotal but buckling down and learning some finesse paid off pretty big for me.
There's no option for that in the game.
I think Capcom irrationally hates it. They had it in Vanilla, took it out from Super, and decided to leave it out for Marvel. Hate!
I'm on the same boat, Biz. Dudes do stuff while I'm blocking, I see some recovery, I go for a punish, and then I get fucked.
I don't understand this!
I try to keep space which my team is built for, but I would really love to know when to attack when I'm defending.
Ok, I see.
Still retarded that you can't have that on screen instead of the other way.
A good idea.
Yes, I just wish I could've played you again when I finally crashed at 4 am est. I was much better at blocking than I was earlier. Probably still not enough, but better. I also was landing what'll be a BnB (for me anyways) with Zero and getting better at not killing myself with Dante.
That was my overall problem, period. Being too aggressive and not knowing what's not safe and, as a result, getting hit low and launched.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Ranced I've learned that you can't punish in the SF sense MOST times. Instead, I usually push block them out on their apparently unsafe stuff, and then use their recovery to get in an assist, which lets me go on the offensive. It's not a direct punish, but it usually ends up in a mighty throw or some kind of powerful damage anyway.
edit: Also YES, Biz. Did you like that xfactor super grab on Zero from Thor? Mmmm, delicious.
Team Doom/X 23/ Wolvie go! (Wolverine is a fill in, I haven't found a good third person that I like.)
PSN: Zanshiretsu <-- misspelled because I am dumb.
Yeah, trying to counter attack was what was killing me most of the time.
Damn, Ranced and I are stuck on the wrong boat.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Got mah games yesterday and played all day. Mostly arcade mode and missions. Decided to pick 3 characters and go online. Played Exclusively Spencer/Ryu/Skrull. I lost twice to a dante/X23/zero player that was rushing down fairly well. That's when I learned the necessity of pushblocking and your point character's invincible specials/supers are much more important than AAAs in this game.
Gonna try three more characters today. Possibly Trish/Iron Man/?? . I'm only playing on Ps3 so far, since I need my 360 stick fixed. Anyone can add me : Grimsen_bsh
PSN: Zanshiretsu <-- misspelled because I am dumb.
Theorycrafting out your teams first just makes everything go to hell.
Guys that posted those also stated she is incomplete and missing stuff. So she's on the disc but defiantly got cut due to time. So they aren't selling us something thats already there.
Regular Street Fighter habits are so hard to break, though.
I've been using the advancing guard after the first two hits blocked to push back their C attack or launcher and then following it up in kind of the same way. With Trish I use Dante's Jam Session assist and start setting up traps against rushdown or hurl the boomerang and dive kick in against keepaway. It doesn't seem all that safe to start with advancing guard since if they don't attack you will backdash and probably eat a punish once people figure stuff out.
Anyway, does anyone have a link to the Vesper Arcade guys doing the Missions?
And, from the perspective of someone completely new to the vs. series, I have no real strategy in composing a team. Is it customary to have your "battery" as the point character?
I had always assumed I'd get my game on Tuesday and have to wait until Wednesday or later before the relevant equipment arrived. It now appears as if I will be sitting on a brand-new, completely useless 360 for several days. Well, I guess I can check out some demos or something. Those are free on Live, right?
http://marvel.wikia.com/Avengers_Vol_3_73
TWITTER TWATS
This works very well.
Normal ranked was successful one out of three to four times.
My pet theory is that it's similar to how SF was when it came out. There are so many people on, it tries to match you with someone, someone else beats you into the room, so your connection fails.
The exact same thing happened in SF.
The problem here, though, is there doesn't seem to be a way to host a ranked match unless there's an option in create a lobby I missed.
So fight request that shit.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
For example, most launchers are punishable on block, if you start with a light and go into a full combo if your own.
Usually whiffed moves are what get me punished though.
Can't wait to hop on ranked or do some PA play tonight.
Podcast WHORING: Episodes 2-8 (Thanks Zonghui)
Bread 'n Butter?
Bread and Butter, meaning it's the combo you will always go for when you land an attack. Easy to do and damaging.
I feel very mashy still but for practice I went through all of ryu's trials again without much issue. I still don't think I'd be able to pull off any of this shit in an actual match though :[ It's like the difference in doing C.viper's trials and actually being able to play her online....
They're probably more irrelevant than the trials in Vanilla or Super. At least SF4 had a bunch of useful stuff (Viper's) and some BnB's spread out.
Yes. He builds meter for the rest of the team. When you get 'enough' bars you either DHC/switch out or the character is dead and your 2nd/3rd has bars to play around with.
RE Ranced: oh, I know the combos are mostly worthless but I can tell a few are "B&B" or at worst, help improve execution. Right now my execution is trash
Xfactor does seem very awkward though.
yeah, problem is on my stick the 3P button would be all the way on the right and the S launcher is bottom row left. That's awkward as fuck :P I'd rather just hit all 4 buttons. I didn't have a problem doing the "dante" combo since you have forever and a day to Xfactor confirm (?!?!) but after a m-fireball into a medium punch combo.... that's tricky :E
I legitimately like Sent and will stick with him even though the inevitable counters will come. He is less and less like SF4 Sagat when there are characters that he can't zone and can pop out of nowhere to do a ToD combo.
I'm probably going to try and switch companies in the next few days and solve this issue for good.
So far as x-Factor activation, I laid out the stick like so:
Top row: L M H S
Bottom: P1 P2 P1+P2 LMH
Just seems to make execution easier (so far) but I'm also a little worried that I might be learning some weird habits - pretty much like every dextrous activity I've ever done (I write like a left-hander w/ my right hand, When I skated, it was goofy-footed)
Then again, considering that my execution is still not as disciplined as I'd like it to be, it might be worth it to switch back to a different layout and try running through those missions again.
Noticing a LOT of people discovering x-23 to be a blast to play with. Dormammu is fun as hell, as is Hsien-Ko. And Akuma's Raging Demon still deals a considerable amount of damage.
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