Strangely I am enyoing the Gamepad controls more than kbam. (DS1 and 2)
Is there a difference (upgrades etc.) between the regular plasma cutter and the refurbished version in DS2?
Dratatoo on
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GreenStick around.I'm full of bad ideas.Registered Userregular
Excellent, glad to know that not using them exclusively for upgrades is worth it.
Thus far I have the Plasma Cutter (duh), Flamethrower and Ripper. I don't really understand how the ripper works, it seemed at first like it just has a saw extend in front of me which I can move around but it doesn't work that way all the time. Any help with that?
Also, all this talk about the linegun makes me think it should be my next purchase. Yes?
This is a mistake
The Flamethrower in DS1 doesn't become really effective until you've fully outfitted it, and even then it's severely outclassed by the other guns. It's improved in DS2, but it's easily the worst weapon in the first game.
The Ripper is an excellent ammo-conserver, since one blade can chew through several necromorphs once you've got the duration upgraded. Once the saw makes contact, just sweep it over their legs until they fall then repeat with the arms. This works best with individual enemies, but if they're close together you can de-limb up to 3 or 4 slashers at once like this.
The Line Gun is essentially a giant horizontal Plasma Cutter. It's great for hallways and killing Lurkers, and the timed mine alt-fire works well on Guardians. It's not a bad choice.
I actually figured as much with the flamethrower, the only time I've effectively used it is against those tittle tiny bastards that swarm you. Otherwise ammo is just getting wasted. Is the pulse rifle any good? it doesn't seem like pumping rounds into enemies when I'm supposed to be slicing off their limbs would be effective.
Excellent, glad to know that not using them exclusively for upgrades is worth it.
Thus far I have the Plasma Cutter (duh), Flamethrower and Ripper. I don't really understand how the ripper works, it seemed at first like it just has a saw extend in front of me which I can move around but it doesn't work that way all the time. Any help with that?
Also, all this talk about the linegun makes me think it should be my next purchase. Yes?
This is a mistake
The Flamethrower in DS1 doesn't become really effective until you've fully outfitted it, and even then it's severely outclassed by the other guns. It's improved in DS2, but it's easily the worst weapon in the first game.
The Ripper is an excellent ammo-conserver, since one blade can chew through several necromorphs once you've got the duration upgraded. Once the saw makes contact, just sweep it over their legs until they fall then repeat with the arms. This works best with individual enemies, but if they're close together you can de-limb up to 3 or 4 slashers at once like this.
The Line Gun is essentially a giant horizontal Plasma Cutter. It's great for hallways and killing Lurkers, and the timed mine alt-fire works well on Guardians. It's not a bad choice.
I actually figured as much with the flamethrower, the only time I've effectively used it is against those tittle tiny bastards that swarm you. Otherwise ammo is just getting wasted. Is the pulse rifle any good? it doesn't seem like pumping rounds into enemies when I'm supposed to be slicing off their limbs would be effective.
Fully upgraded, the Pulse Rifle can hold a lot of ammo, which is useful if you don't want to devote too much space for its ammo. The high ROF is nice for stun-locking enemies, but it's still supposed be used to pick off limbs and, in theory, that should not take too many rounds. Controlled bursts are the key but your lizard brain will still appreciate having the freedom to just spit firepower when it needs to.
It is also one of the longer-ranged weapons in the game.
Twenty Sided on
0
GreenStick around.I'm full of bad ideas.Registered Userregular
Excellent, glad to know that not using them exclusively for upgrades is worth it.
Thus far I have the Plasma Cutter (duh), Flamethrower and Ripper. I don't really understand how the ripper works, it seemed at first like it just has a saw extend in front of me which I can move around but it doesn't work that way all the time. Any help with that?
Also, all this talk about the linegun makes me think it should be my next purchase. Yes?
This is a mistake
The Flamethrower in DS1 doesn't become really effective until you've fully outfitted it, and even then it's severely outclassed by the other guns. It's improved in DS2, but it's easily the worst weapon in the first game.
The Ripper is an excellent ammo-conserver, since one blade can chew through several necromorphs once you've got the duration upgraded. Once the saw makes contact, just sweep it over their legs until they fall then repeat with the arms. This works best with individual enemies, but if they're close together you can de-limb up to 3 or 4 slashers at once like this.
The Line Gun is essentially a giant horizontal Plasma Cutter. It's great for hallways and killing Lurkers, and the timed mine alt-fire works well on Guardians. It's not a bad choice.
I actually figured as much with the flamethrower, the only time I've effectively used it is against those tittle tiny bastards that swarm you. Otherwise ammo is just getting wasted. Is the pulse rifle any good? it doesn't seem like pumping rounds into enemies when I'm supposed to be slicing off their limbs would be effective.
The Pulse Rifle is a crowd-control weapon. Each time you hit a necromorph it stuns them, so it's best used to put some breathing distance between you and a crowd while you heal or recharge stasis. You can use it to shoot off limbs if you've got some distance to work with, but since you need a pretty steady aim to do it you'll probably end up using as much ammo as if you'd just gone for the center mass. It's also good for the Swarmers.
The alt-fire is almost completely useless in combat though. But it looks so cool.
Excellent, glad to know that not using them exclusively for upgrades is worth it.
Thus far I have the Plasma Cutter (duh), Flamethrower and Ripper. I don't really understand how the ripper works, it seemed at first like it just has a saw extend in front of me which I can move around but it doesn't work that way all the time. Any help with that?
Also, all this talk about the linegun makes me think it should be my next purchase. Yes?
This is a mistake
The Flamethrower in DS1 doesn't become really effective until you've fully outfitted it, and even then it's severely outclassed by the other guns. It's improved in DS2, but it's easily the worst weapon in the first game.
The Ripper is an excellent ammo-conserver, since one blade can chew through several necromorphs once you've got the duration upgraded. Once the saw makes contact, just sweep it over their legs until they fall then repeat with the arms. This works best with individual enemies, but if they're close together you can de-limb up to 3 or 4 slashers at once like this.
The Line Gun is essentially a giant horizontal Plasma Cutter. It's great for hallways and killing Lurkers, and the timed mine alt-fire works well on Guardians. It's not a bad choice.
I actually figured as much with the flamethrower, the only time I've effectively used it is against those tittle tiny bastards that swarm you. Otherwise ammo is just getting wasted. Is the pulse rifle any good? it doesn't seem like pumping rounds into enemies when I'm supposed to be slicing off their limbs would be effective.
The Pulse Rifle is a crowd-control weapon. Each time you hit a necromorph it stuns them, so it's best used to put some breathing distance between you and a crowd while you heal or recharge stasis. You can use it to shoot off limbs if you've got some distance to work with, but since you need a pretty steady aim to do it you'll probably end up using as much ammo as if you'd just gone for the center mass. It's also good for the Swarmers.
The alt-fire is almost completely useless in combat though. But it looks so cool.
Meh, a couple of bursts to sever a limb isn't what I'd call a lot of ammo.
Twenty Sided on
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proyebatGARY WAS HEREASH IS A LOSERRegistered Userregular
edited February 2011
I bought this game a week ago and haven't had the time to play this, but this weekend, it's been pouring outside and man, I am enjoying the game in the dark with rain in the background.
So having played the game less than an hour so far, I like the part where
Issac first gets the plasma cutter:
Issac: Hold on I'll get you out of ther-- is that a plasma cutter?
*Turns back to patient on table to get the cutter, while a necromorph slashes the patient*
I bought this game a week ago and haven't had the time to play this, but this weekend, it's been pouring outside and man, I am enjoying the game in the dark with rain in the background.
So having played the game less than an hour so far, I like the part where
Issac first gets the plasma cutter:
Issac: Hold on I'll get you out of ther-- is that a plasma cutter?
*Turns back to patient on table to get the cutter, while a necromorph slashes the patient*
Isaac has a pretty shitty track record about helping people survive. One wonders if he's actually giving it his all.
For one thing, a spike can be brought in with kinesis. In fact, I carried one into the area, but the game destroys it if you put it down. This is a totally sensible action after all, Isaac is unarmed up until that point and carrying a stack of them piled over a shoulder wouldn't be difficult. (And if it came down to it, we know he can bludgeon one to death with his fists if he had to.)
And that's just the beginning. Mofo has a plasma cutter and is an engineer to boot. He can get to and save trapped/grieving/insane/injured people but doesn't even make a token effort. Of course, the reason for this is obligatory game ambiance, but Isaac is strangely detached and it kind of makes him look like an asshole.
I don't know about you, but my Isaac shot through the broken gate in the residential area during the evacuation to stop the necros long enough for the npcs to escape. (if you know the place I'm talking about, there is one npc on the ground crying over a corpse and won't leave even if you kill all the necros, then the door on the other side comes down when the rest escape trapping her there ).
Honestly the only reason Isaac isn't more heroic is 99% of the doors with trapped people behind them are covered in nigh-impenetrable plot armor. THEY ARE JUST THERE FOR AMBIANCE ISAAC, NO SAVING PEOPLE ALLOWED.
Though also, to be fair, by then all the shuttles were pretty much filled, gone, or seconds from leaving, so freeing them just meant they were fucked in the hallway instead of being fucked in their rooms. Personally I like survival horror games that let you rescue people though. Only problems in that is that the entries have been:
1) Dead Rising: I love the survivor mechanic and that it's not just 'click on guy' but they all have different requirements for rescue. If it wasn't for the stupid ass time mechanic that meant you spent more time hauling ass from place to place at breakneck speeds then HAVING FUN I'd consider it a good game. But it's only really a good game if you do the opposite of what you're supposed to be doing, i.e. riding around on a tricycle in cutoffs.
2) The Thing (?. The one based off some old horror movie about guys in alaska and an infectious alien monster. I THINK that's the name): This one is kinda fun too. You go in as a soldier right after the events of the movie, and of course everything goes to hell. You can rescue other soldiers and take them with you, complete with a mechanic as to whether they 'trust' you (because the alien can look like people) and you have to supply them to keep them up to strength (sounds annoying, but it actually worked decent). And THEN they go and totally fuck it up by destroying the infection mechanic by making your soldiers turn into monsters at set points, and it actually picks random ones even if there WAS an alien already on your team, just as a way to wipe them out because it doesn't want you bringing soldiers into the next area. I mean, is it THAT HARD to just have your squad look at the spooky blood covered vent and go "you know, we'll wait out here for rescue, have fun"? Rather than some retarded trigger? *sigh*
I'm sure there are other ones, but those two stick out in my mind as two games that almost got it right but then stupid'd it up.
I bought this game a week ago and haven't had the time to play this, but this weekend, it's been pouring outside and man, I am enjoying the game in the dark with rain in the background.
So having played the game less than an hour so far, I like the part where
Issac first gets the plasma cutter:
Issac: Hold on I'll get you out of ther-- is that a plasma cutter?
*Turns back to patient on table to get the cutter, while a necromorph slashes the patient*
My favourite moment of Isaac not giving a shit
Is when he's in the residential district and the elevator stalls and he sees a guy gets stabbed and get carried off. I'm not sure if Gunner Wright was going for the whole "Not again" intonation in his speech but if it was, he totally nailed it.
I don't know about you, but my Isaac shot through the broken gate in the residential area during the evacuation to stop the necros long enough for the npcs to escape. (if you know the place I'm talking about, there is one npc on the ground crying over a corpse and won't leave even if you kill all the necros, then the door on the other side comes down when the rest escape trapping her there .
Those people survive anyway. For the time being. The vast majority of the people get away long before the Necromorphs show up, as they are quite sensibly running away.
Except the widowed man who is bawling his eyes out (he survives too). And thats where it would be sensible to intervene. The gate is not very thick, it's just one of those dumb mesh things you see in malls. Isaac could get over there and tell him to pull his head out of his ass.
Strangely I am enyoing the Gamepad controls more than kbam. (DS1 and 2)
Nothing strange about that at all. Some games (NOT ALL; save the flaming) seem clearly geared towards a gamepad. When I was trying to decide which I would use, I was reading the KBAM controls in the manual. Confused the fuck out of me. Plugged in my 360 controller and started up the game.
Vegan on
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chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
I don't know about you, but my Isaac shot through the broken gate in the residential area during the evacuation to stop the necros long enough for the npcs to escape. (if you know the place I'm talking about, there is one npc on the ground crying over a corpse and won't leave even if you kill all the necros, then the door on the other side comes down when the rest escape trapping her there .
Those people survive anyway. For the time being. The vast majority of the people get away long before the Necromorphs show up, as they are quite sensibly running away.
Except the widowed man who is bawling his eyes out (he survives too). And thats where it would be sensible to intervene. The gate is not very thick, it's just one of those dumb mesh things you see in malls. Isaac could get over there and tell him to pull his head out of his ass.
So, I am playing Hardcore from my last save. I slog it through the Unitology church and the apartment bits after that, which I loathe. Then I meet Ellie and am feeling pretty good about myself. I just have to get through the elementary school, which I'm not too worried about and fight that boss battle. Roughly a good place to save. Mind you, I'm doing this all with one gun, the noble Plasma Cutter.
So I'm riding the elevator up to get ready to take on the elementary school . . . and the game crashes.
Another failed hardcore run. What a shitty death. Was at chapter 6 outside the school with all the cysts. I was doing well with HP fully upgraded with plenty of ammo and health packs. However the cysts are making me paranoid because its pretty dark here and I'm worried I'm going to walk into one. So I decide to kill them one by one. I killed the first few using body parts. Then I spot one up on the ceiling. I throw a torso, but it fails to kill him so I shoot him with my trusty plasma.
In his death throws he shoots his load and blasts me back into a second cyst which kills me..... gah
I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
I bought this game a week ago and haven't had the time to play this, but this weekend, it's been pouring outside and man, I am enjoying the game in the dark with rain in the background.
So having played the game less than an hour so far, I like the part where
Issac first gets the plasma cutter:
Issac: Hold on I'll get you out of ther-- is that a plasma cutter?
*Turns back to patient on table to get the cutter, while a necromorph slashes the patient*
Isaac has a pretty shitty track record about helping people survive. One wonders if he's actually giving it his all.
For one thing, a spike can be brought in with kinesis. In fact, I carried one into the area, but the game destroys it if you put it down. This is a totally sensible action after all, Isaac is unarmed up until that point and carrying a stack of them piled over a shoulder wouldn't be difficult. (And if it came down to it, we know he can bludgeon one to death with his fists if he had to.)
And that's just the beginning. Mofo has a plasma cutter and is an engineer to boot. He can get to and save trapped/grieving/insane/injured people but doesn't even make a token effort. Of course, the reason for this is obligatory game ambiance, but Isaac is strangely detached and it kind of makes him look like an asshole.
Remember he just escaped a (secret, goverment run) mental instituation which uses drugs for interrogation. So there are most likley lots of "happy pills" still circulating his system. Edit: And I don't want to know what stuff is contained within the items which refill the health
(spoilered for people who haven't started DS2 yet)
Big question: How does stasis work anyway?
I think the military is even more incompetent in DS2
I mean they do military reasearch in a partly civilian station with parasitic life forms (or the generator of these life forms) plus it is also one of the main hubs of the biggest religion / church which opposes the goverment ideology - thats like building a replica of the white house near a terrorist camp :P
Hard to the Core, people.
Hard to the fucking Core.
Crap, I don't think ever I've put that much work into a single achievement before.
I converted to the Force Gun just for Chapter 14 onwards. I admit it, it did make things easier.
Nothing beats the Contact Beam for the Final Fight, though. I didn't even have to reload.
Now if you gentlemen will excuse me, I'm going to go point my finger at some monsters and say 'bang' a lot.
Hard to the Core, people.
Hard to the fucking Core.
Crap, I don't think ever I've put that much work into a single achievement before.
I converted to the Force Gun just for Chapter 14 onwards. I admit it, it did make things easier.
Nothing beats the Contact Beam for the Final Fight, though. I didn't even have to reload.
Now if you gentlemen will excuse me, I'm going to go point my finger at some monsters and say 'bang' a lot.
congratulations!
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
I think the military is even more incompetent in DS2
I mean they do military reasearch in a partly civilian station with parasitic life forms (or the generator of these life forms) plus it is also one of the main hubs of the biggest religion / church which opposes the goverment ideology - thats like building a replica of the white house near a terrorist camp :P
The Unitologists are already so all-pervasive that it's impossible to tell to what extent they've corrupted the government. And remember, they worship the Marker, so your analogy isn't quite right. It's just that after the shit hits the fan, the provincial space-bishop decides to make a play for Isaac.
My impression is that the religion is so big by this point that the ass doesn't know what the hand is doing. Hell, it probably works a lot like Catholicism, in that people who are part of the religion aren't necessarily part of the church leadership. Only a small fraction of believers sit around in pointy hats and robes making broad dogmatic pronouncements and making nutty schemes to cover the world in a theocracy. The rest are ordinary Joes who tithe every Sunday after a hard week of busting rocks.
For Tiedmann, this was a Faustian bargain. It drove science-funding through the roof and revived his station. And he sincerely believes that humanity is on the brink of extinction without some kind of technological breakthrough. The researchers wanted to complete it because the Music of the Spheres spoke to them in a siren voice. The Overseer is presumably an asshole who wants people to turn into Necromorphs since he didn't want the station evacuated. The Unitologists themselves have no problem with the Marker being built.
The future is pretty crappy, is the point. All the powers-that-be had selfish reasons to place the Marker where they did.
The dumbest part is that they park the Ishimura near the Marker, even though Tiedmann should know better. (Also, didn't Isaac tell Nicole that they were going to decommission the Ishimura?)
I think the military is even more incompetent in DS2
I mean they do military reasearch in a partly civilian station with parasitic life forms (or the generator of these life forms) plus it is also one of the main hubs of the biggest religion / church which opposes the goverment ideology - thats like building a replica of the white house near a terrorist camp :P
The Unitologists are already so all-pervasive that it's impossible to tell to what extent they've corrupted the government. And remember, they worship the Marker, so your analogy isn't quite right. It's just that after the shit hits the fan, the provincial space-bishop decides to make a play for Isaac.
My impression is that the religion is so big by this point that the ass doesn't know what the hand is doing. Hell, it probably works a lot like Catholicism, in that people who are part of the religion aren't necessarily part of the church leadership. Only a small fraction of believers sit around in pointy hats and robes making broad dogmatic pronouncements and making nutty schemes to cover the world in a theocracy. The rest are ordinary Joes who tithe every Sunday after a hard week of busting rocks.
For Tiedmann, this was a Faustian bargain. It drove science-funding through the roof and revived his station. And he sincerely believes that humanity is on the brink of extinction without some kind of technological breakthrough. The researchers wanted to complete it because the Music of the Spheres spoke to them in a siren voice. The Overseer is presumably an asshole who wants people to turn into Necromorphs since he didn't want the station evacuated. The Unitologists themselves have no problem with the Marker being built.
The future is pretty crappy, is the point. All the powers-that-be had selfish reasons to place the Marker where they did.
The dumbest part is that they park the Ishimura near the Marker, even though Tiedmann should know better. (Also, didn't Isaac tell Nicole that they were going to decommission the Ishimura?)
Usually when a ship gets decommed (in the real world, anyway) it goes to a shipyard for a few years while it gets ripped apart. The look of the Ishimura in DS2 definitely had the feel of a ship in a decommissioning period or a very major upkeep. All that plastic wrap and red tape is exactly what my sub looks like right now, which made ch.10 extra creepy for me.
I learned my lesson about dealing with the Gauntlet: RUN. DON'T FIGHT. Once I got that into my head, I basically ignored anything that wasn't directly between me and the door to the next area. Since I was using the Plasma Cutter, Hacker Contact Beam and Zealot Force Gun, I just switched to the Force Gun and bowled over anything that looked like it was about to get in my way. Oh and Stasis, lots and lots of Stasis. Got it done in one try, and I didn't see IT except when the game spawned him in front of me: otherwise he couldn't keep up.
Also, it wound up with me shouting "Dance, Isaac, Dance!" at my television.
So, now it's only the Hardcore Run and myself that remains. Two enter, one comes out.
Suffice to say, I used my Zealot run as a test to see just what sections were going to screw me over during Hardcore:
-The Drill Ride (Going to need a surefire way to deal with those damn cliff Lurkers. Force Gun can handle the ones that climb on-board)
-The Entrance to Government Sector (I don't know what it was about this part, but I died five times in a row to a rush of Necromorphs. Might have been because I got too focused on using the Contact Beam, but I don't recall the Force Gun doing much better)
-Stalkers were an issue at first, but I realized the best way to deal with them is to just cheese them into charging and then Force Gun alt-fire.
-There's a particular part in Chapter 6, where the Pregnants first showed up, that absolutely tore me to shreds originally. I blame those stupid legless wonders. I'm going to need to hone my reflexes with the Force Gun, as until now they usually get a hit in before I can kill them. I can already assume this will be unacceptable by Hardcore standards.
I expect this is going to be like when I first got the game and decided "I'm going to play on Zealot to start, cause I'm awesome at Dead Space." There's going to be lots and lots of me living off whatever ammo scraps I can scrounge up, never having enough to even fully load a weapon, sucking in my breath and hoping my reflexes save me before some Slasher gets a lucky hit in and kills me.
It turns out 75% of my perceived invincibility was due to knowing where everything would be coming from. Once you don't know for sure where to aim, suddenly you're liable to take a hit...and that's when things can go downhill very, very fast.
-The Drill Ride (Going to need a surefire way to deal with those damn cliff Lurkers. Force Gun can handle the ones that climb on-board)
-The Entrance to Government Sector (I don't know what it was about this part, but I died five times in a row to a rush of Necromorphs. Might have been because I got too focused on using the Contact Beam, but I don't recall the Force Gun doing much better)
-Stalkers were an issue at first, but I realized the best way to deal with them is to just cheese them into charging and then Force Gun alt-fire.
-There's a particular part in Chapter 6, where the Pregnants first showed up, that absolutely tore me to shreds originally. I blame those stupid legless wonders. I'm going to need to hone my reflexes with the Force Gun, as until now they usually get a hit in before I can kill them. I can already assume this will be unacceptable by Hardcore standards.
I expect this is going to be like when I first got the game and decided "I'm going to play on Zealot to start, cause I'm awesome at Dead Space." There's going to be lots and lots of me living off whatever ammo scraps I can scrounge up, never having enough to even fully load a weapon, sucking in my breath and hoping my reflexes save me before some Slasher gets a lucky hit in and kills me.
It turns out 75% of my perceived invincibility was due to knowing where everything would be coming from. Once you don't know for sure where to aim, suddenly you're liable to take a hit...and that's when things can go downhill very, very fast.
- Drill ride: Would you believe that you can deal with Lurkers by using more Force Gun? That alt-fire has good range and is broad enough that it'll rip through those tentacles in one go. Barring that, line gun works wonders, which is also a good crowd control weapon.
- I'd just save before that segment. I don't think it's hard per se. Just stand in front of the big armored doors and make them come to you. Back to wall and you will see them coming for quite some time.
- You don't need to use Force Gun on Stalkers, just anything that can stop their charge. Upgraded Plasma Cutter will cut their legs out from under them. It's also easy to score Kinesis shots on them with their own claws. Or throw a set of claws at their faces when they do that thing where they poke their head out to soften them up.
- Do you mean the part in the apartment after the Church of Unitology? Yeah, I hate that area. I found what works best is to bypass or kill that first Pregnant and get to the Store. Put your back to the wall in that cul-de-sac and make them come to you. All the Leapers will be funneled into the choke. Since you're using Force Gun, this ought to make things very easy.
Personally, I'm spending a lot more money on ammunition. In theory, I'd do the same for health except that I wind up finding so much of it. Save the rest for power nodes or armor.
Twenty Sided on
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proyebatGARY WAS HEREASH IS A LOSERRegistered Userregular
edited February 2011
Last night I got stuck in Chapter 4 when
I walked into the Unitology Basilica, and had to take a cargo lift to get onto the main part of the room. There is a simple door on the other side of the room I have to enter, but it gets smashed into by something on the other side. I expect necros to ambush me from somewhere, but nothing happens. After a minute I decide to trek to the cargo lift to leave the room, but it's inactive. I have no idea what I'm supposed to do in a room I can't get out of.
I see a hacker panel next to a cargo lift in a gated off section of the room. I'm not sure if this is a glitch or something. I just turned off my PS3 and called it a night.
I walked into the Unitology Basilica, and had to take a cargo lift to get onto the main part of the room. There is a simple door on the other side of the room I have to enter, but it gets smashed into by something on the other side. I expect necros to ambush me from somewhere, but nothing happens. After a minute I decide to trek to the cargo lift to leave the room, but it's inactive. I have no idea what I'm supposed to do in a room I can't get out of.
I see a hacker panel next to a cargo lift in a gated off section of the room. I'm not sure if this is a glitch or something. I just turned off my PS3 and called it a night.
Evidently the trigger for a setpiece glitched out for you.
Salvation122 on
0
mosssnackYeah right, man, Bishop should go!Good idea!Registered Userregular
I walked into the Unitology Basilica, and had to take a cargo lift to get onto the main part of the room. There is a simple door on the other side of the room I have to enter, but it gets smashed into by something on the other side. I expect necros to ambush me from somewhere, but nothing happens. After a minute I decide to trek to the cargo lift to leave the room, but it's inactive. I have no idea what I'm supposed to do in a room I can't get out of.
I see a hacker panel next to a cargo lift in a gated off section of the room. I'm not sure if this is a glitch or something. I just turned off my PS3 and called it a night.
You're supposed to get ambushed once you wander back into the middle of the room, then use the hack panel to move on.
mosssnack on
XBL: mosssnack12
bnet: moss*1454
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proyebatGARY WAS HEREASH IS A LOSERRegistered Userregular
edited February 2011
Hopefully I can reload my previous save and that setpiece will behave nicely.
Suffice to say, I used my Zealot run as a test to see just what sections were going to screw me over during Hardcore:
-The Drill Ride (Going to need a surefire way to deal with those damn cliff Lurkers. Force Gun can handle the ones that climb on-board)
-The Entrance to Government Sector (I don't know what it was about this part, but I died five times in a row to a rush of Necromorphs. Might have been because I got too focused on using the Contact Beam, but I don't recall the Force Gun doing much better)
-Stalkers were an issue at first, but I realized the best way to deal with them is to just cheese them into charging and then Force Gun alt-fire.
-There's a particular part in Chapter 6, where the Pregnants first showed up, that absolutely tore me to shreds originally. I blame those stupid legless wonders. I'm going to need to hone my reflexes with the Force Gun, as until now they usually get a hit in before I can kill them. I can already assume this will be unacceptable by Hardcore standards.
-Drill ride: Javelin Gun. one shots lurkers, slashers, pukers, and everything else. by the time you get to that point in the game it should be fully noded too.
-Gov Sec entrance. See Above.
-Stalkers: See Above.
-Pregnants: See Above.
@moss: thanks for that tidbit about the decommish procedures. looks like they did their homework. i'm sure that place will feel even more creepy in the future.
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
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HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
Hopefully I can reload my previous save and that setpiece will behave nicely.
The first time I was there, I wandered around for quite a bit before I triggered it. Walking into the very middle of the room (among the pillars) may be what did the trick.
Hedgethorn on
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proyebatGARY WAS HEREASH IS A LOSERRegistered Userregular
edited February 2011
Hedge, the most stimulus I got when walking in every square inch of that room was a snarl from a necro when walking behind one of the pillars. Anyways I'm going to continue from where I left off later tonight.
You'll know that the event is triggered when you hear the grillwork around the room sliding back. Evidently, these are the other gates that Daina rolled back. The sound cue can be easy to miss, so listen carefully.
I like to touch the center of the room, trigger the gates, then run back to the broken door. There's some spikes lying nearby, if you're inclined to use Kinesis. Don't get aggressive with them, wait for them to charge you. This should be very obvious since they give a distinctive scream before doing so. Cut their legs off mid-stride or hurl something into their face.
If you use the impalement method, be sure to capitalize on the few seconds they're on the ground to blast their legs off. If you don't finish a Stalker off here, then it'll run off and you'll have to wait for it to charge again to finish it off. Be ruthless and you will get a corpse that you can rip the claws off of to use against his buddies.
Optionally, you can try to shoot/impale their faces when they do that peek-a-boo thing they're so fond of. It probably won't kill them, but it will soften them up a little bit. It's also nice to hurl an explosive around the corner of their cover, if you are so inclined to feeling like a glorious bastard.
if you run and look to the right, you will notice some exploding barrels you can stock on you platform. I used these 3 to destroy the lurkers from afar.
Alphagaia on
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
I walked into the Unitology Basilica, and had to take a cargo lift to get onto the main part of the room. There is a simple door on the other side of the room I have to enter, but it gets smashed into by something on the other side. I expect necros to ambush me from somewhere, but nothing happens. After a minute I decide to trek to the cargo lift to leave the room, but it's inactive. I have no idea what I'm supposed to do in a room I can't get out of.
I see a hacker panel next to a cargo lift in a gated off section of the room. I'm not sure if this is a glitch or something. I just turned off my PS3 and called it a night.
Evidently the trigger for a setpiece glitched out for you.
Yeah, [Stuff] happens once you pass back through the center of that room.
Edit: Shit, didn't realize the thread had moved on.
Okay, foam finger is the best thing ever.
I just steamrollered my way through a fresh Survivalist run with it, got though the entire thing in five hours flat. And this was with me wandering around to check out the cool little details.
I might try an amateur speedrun, I could get under 4:30 easily.
PS. Pewing a Leaper as he jumps towards you so all the body parts fly past you is hugely satisfying.
GRAAAGH-pew-*splatter*
klemming on
Nobody remembers the singer. The song remains.
0
mosssnackYeah right, man, Bishop should go!Good idea!Registered Userregular
edited February 2011
Bleh, been slacking on my hardcore run. Need to finish it up while I have today and tomorrow off! Foam finger sounds like a blast.
I really wish hardcore had a quick save option, where you could save, but it would force you to quit the game, and when you loaded it would delete said game. This might only be possible on the ps3 where you can restrict save games from being copied or backed up. (Though since the ps3 is now cracked wide open you could probably circumvent it on that as well)
I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
Posts
Is there a difference (upgrades etc.) between the regular plasma cutter and the refurbished version in DS2?
I actually figured as much with the flamethrower, the only time I've effectively used it is against those tittle tiny bastards that swarm you. Otherwise ammo is just getting wasted. Is the pulse rifle any good? it doesn't seem like pumping rounds into enemies when I'm supposed to be slicing off their limbs would be effective.
It is also one of the longer-ranged weapons in the game.
The Pulse Rifle is a crowd-control weapon. Each time you hit a necromorph it stuns them, so it's best used to put some breathing distance between you and a crowd while you heal or recharge stasis. You can use it to shoot off limbs if you've got some distance to work with, but since you need a pretty steady aim to do it you'll probably end up using as much ammo as if you'd just gone for the center mass. It's also good for the Swarmers.
The alt-fire is almost completely useless in combat though. But it looks so cool.
So having played the game less than an hour so far, I like the part where
Issac: Hold on I'll get you out of ther-- is that a plasma cutter?
*Turns back to patient on table to get the cutter, while a necromorph slashes the patient*
For one thing, a spike can be brought in with kinesis. In fact, I carried one into the area, but the game destroys it if you put it down. This is a totally sensible action after all, Isaac is unarmed up until that point and carrying a stack of them piled over a shoulder wouldn't be difficult. (And if it came down to it, we know he can bludgeon one to death with his fists if he had to.)
And that's just the beginning. Mofo has a plasma cutter and is an engineer to boot. He can get to and save trapped/grieving/insane/injured people but doesn't even make a token effort. Of course, the reason for this is obligatory game ambiance, but Isaac is strangely detached and it kind of makes him look like an asshole.
Honestly the only reason Isaac isn't more heroic is 99% of the doors with trapped people behind them are covered in nigh-impenetrable plot armor. THEY ARE JUST THERE FOR AMBIANCE ISAAC, NO SAVING PEOPLE ALLOWED.
Though also, to be fair, by then all the shuttles were pretty much filled, gone, or seconds from leaving, so freeing them just meant they were fucked in the hallway instead of being fucked in their rooms. Personally I like survival horror games that let you rescue people though. Only problems in that is that the entries have been:
1) Dead Rising: I love the survivor mechanic and that it's not just 'click on guy' but they all have different requirements for rescue. If it wasn't for the stupid ass time mechanic that meant you spent more time hauling ass from place to place at breakneck speeds then HAVING FUN I'd consider it a good game. But it's only really a good game if you do the opposite of what you're supposed to be doing, i.e. riding around on a tricycle in cutoffs.
2) The Thing (?. The one based off some old horror movie about guys in alaska and an infectious alien monster. I THINK that's the name): This one is kinda fun too. You go in as a soldier right after the events of the movie, and of course everything goes to hell. You can rescue other soldiers and take them with you, complete with a mechanic as to whether they 'trust' you (because the alien can look like people) and you have to supply them to keep them up to strength (sounds annoying, but it actually worked decent). And THEN they go and totally fuck it up by destroying the infection mechanic by making your soldiers turn into monsters at set points, and it actually picks random ones even if there WAS an alien already on your team, just as a way to wipe them out because it doesn't want you bringing soldiers into the next area. I mean, is it THAT HARD to just have your squad look at the spooky blood covered vent and go "you know, we'll wait out here for rescue, have fun"? Rather than some retarded trigger? *sigh*
I'm sure there are other ones, but those two stick out in my mind as two games that almost got it right but then stupid'd it up.
My favourite moment of Isaac not giving a shit
His name is Gunner Wright?
Holy shit.
Shitty Tumblr:lighthouse1138.tumblr.com
Except the widowed man who is bawling his eyes out (he survives too). And thats where it would be sensible to intervene. The gate is not very thick, it's just one of those dumb mesh things you see in malls. Isaac could get over there and tell him to pull his head out of his ass.
Nothing strange about that at all. Some games (NOT ALL; save the flaming) seem clearly geared towards a gamepad. When I was trying to decide which I would use, I was reading the KBAM controls in the manual. Confused the fuck out of me. Plugged in my 360 controller and started up the game.
Or he could just yell.
It's well within yelling range.
Why I fear the ocean.
So I'm riding the elevator up to get ready to take on the elementary school . . . and the game crashes.
So lame.
In his death throws he shoots his load and blasts me back into a second cyst which kills me..... gah
Let me tell you about Demon's Souls....
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Big question: How does stasis work anyway?
I think the military is even more incompetent in DS2
Hard to the fucking Core.
Crap, I don't think ever I've put that much work into a single achievement before.
I converted to the Force Gun just for Chapter 14 onwards. I admit it, it did make things easier.
Nothing beats the Contact Beam for the Final Fight, though. I didn't even have to reload.
Now if you gentlemen will excuse me, I'm going to go point my finger at some monsters and say 'bang' a lot.
congratulations!
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
My impression is that the religion is so big by this point that the ass doesn't know what the hand is doing. Hell, it probably works a lot like Catholicism, in that people who are part of the religion aren't necessarily part of the church leadership. Only a small fraction of believers sit around in pointy hats and robes making broad dogmatic pronouncements and making nutty schemes to cover the world in a theocracy. The rest are ordinary Joes who tithe every Sunday after a hard week of busting rocks.
For Tiedmann, this was a Faustian bargain. It drove science-funding through the roof and revived his station. And he sincerely believes that humanity is on the brink of extinction without some kind of technological breakthrough. The researchers wanted to complete it because the Music of the Spheres spoke to them in a siren voice. The Overseer is presumably an asshole who wants people to turn into Necromorphs since he didn't want the station evacuated. The Unitologists themselves have no problem with the Marker being built.
The future is pretty crappy, is the point. All the powers-that-be had selfish reasons to place the Marker where they did.
The dumbest part is that they park the Ishimura near the Marker, even though Tiedmann should know better. (Also, didn't Isaac tell Nicole that they were going to decommission the Ishimura?)
The appropriate response is "Peng Peng."
bnet: moss*1454
Also, it wound up with me shouting "Dance, Isaac, Dance!" at my television.
So, now it's only the Hardcore Run and myself that remains. Two enter, one comes out.
Suffice to say, I used my Zealot run as a test to see just what sections were going to screw me over during Hardcore:
-The Entrance to Government Sector (I don't know what it was about this part, but I died five times in a row to a rush of Necromorphs. Might have been because I got too focused on using the Contact Beam, but I don't recall the Force Gun doing much better)
-Stalkers were an issue at first, but I realized the best way to deal with them is to just cheese them into charging and then Force Gun alt-fire.
-There's a particular part in Chapter 6, where the Pregnants first showed up, that absolutely tore me to shreds originally. I blame those stupid legless wonders. I'm going to need to hone my reflexes with the Force Gun, as until now they usually get a hit in before I can kill them. I can already assume this will be unacceptable by Hardcore standards.
I expect this is going to be like when I first got the game and decided "I'm going to play on Zealot to start, cause I'm awesome at Dead Space." There's going to be lots and lots of me living off whatever ammo scraps I can scrounge up, never having enough to even fully load a weapon, sucking in my breath and hoping my reflexes save me before some Slasher gets a lucky hit in and kills me.
It turns out 75% of my perceived invincibility was due to knowing where everything would be coming from. Once you don't know for sure where to aim, suddenly you're liable to take a hit...and that's when things can go downhill very, very fast.
- I'd just save before that segment. I don't think it's hard per se. Just stand in front of the big armored doors and make them come to you. Back to wall and you will see them coming for quite some time.
- You don't need to use Force Gun on Stalkers, just anything that can stop their charge. Upgraded Plasma Cutter will cut their legs out from under them. It's also easy to score Kinesis shots on them with their own claws. Or throw a set of claws at their faces when they do that thing where they poke their head out to soften them up.
- Do you mean the part in the apartment after the Church of Unitology? Yeah, I hate that area. I found what works best is to bypass or kill that first Pregnant and get to the Store. Put your back to the wall in that cul-de-sac and make them come to you. All the Leapers will be funneled into the choke. Since you're using Force Gun, this ought to make things very easy.
I see a hacker panel next to a cargo lift in a gated off section of the room. I'm not sure if this is a glitch or something. I just turned off my PS3 and called it a night.
Evidently the trigger for a setpiece glitched out for you.
bnet: moss*1454
-Gov Sec entrance. See Above.
-Stalkers: See Above.
-Pregnants: See Above.
@moss: thanks for that tidbit about the decommish procedures. looks like they did their homework. i'm sure that place will feel even more creepy in the future.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
The first time I was there, I wandered around for quite a bit before I triggered it. Walking into the very middle of the room (among the pillars) may be what did the trick.
I like to touch the center of the room, trigger the gates, then run back to the broken door. There's some spikes lying nearby, if you're inclined to use Kinesis. Don't get aggressive with them, wait for them to charge you. This should be very obvious since they give a distinctive scream before doing so. Cut their legs off mid-stride or hurl something into their face.
If you use the impalement method, be sure to capitalize on the few seconds they're on the ground to blast their legs off. If you don't finish a Stalker off here, then it'll run off and you'll have to wait for it to charge again to finish it off. Be ruthless and you will get a corpse that you can rip the claws off of to use against his buddies.
Optionally, you can try to shoot/impale their faces when they do that peek-a-boo thing they're so fond of. It probably won't kill them, but it will soften them up a little bit. It's also nice to hurl an explosive around the corner of their cover, if you are so inclined to feeling like a glorious bastard.
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
Yeah, [Stuff] happens once you pass back through the center of that room.
Edit: Shit, didn't realize the thread had moved on.
I just steamrollered my way through a fresh Survivalist run with it, got though the entire thing in five hours flat. And this was with me wandering around to check out the cool little details.
I might try an amateur speedrun, I could get under 4:30 easily.
PS. Pewing a Leaper as he jumps towards you so all the body parts fly past you is hugely satisfying.
GRAAAGH-pew-*splatter*
bnet: moss*1454
Let me tell you about Demon's Souls....