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Dead Space 2: Still Creepy!

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Posts

  • azith28azith28 Registered User regular
    edited March 2011
    I think im going to initiate a schism within the church of the holy plasma.

    I fire my plasma horizontally. Vertically is for unbelievers!

    azith28 on
    Stercus, Stercus, Stercus, Morituri Sum
  • Bacon-BuTTyBacon-BuTTy Registered User regular
    edited March 2011
    No, I'm a unitologist.
    I want to be a necromorph when I grow up.

    Of course, the disturbing thing about your religion is that you don't have to grow up to be a Necromorph.

    Childhood indoctrination is the worst thing.

    Bacon-BuTTy on
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  • azith28azith28 Registered User regular
    edited March 2011
    No, I'm a unitologist.
    I want to be a necromorph when I grow up.

    Silly person. Unitology doesnt exist yet. Right now its still in the staged called Scientology.

    Join that one and leave your corpse (and your money) to the church. In a few hundred years you may get your wish.

    azith28 on
    Stercus, Stercus, Stercus, Morituri Sum
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    edited March 2011
    I follow the boot.

    chiasaur11 on
  • Twenty SidedTwenty Sided Registered User regular
    edited March 2011
    azith28 wrote: »
    I think im going to initiate a schism within the church of the holy plasma.

    I fire my plasma horizontally. Vertically is for unbelievers!
    I'm a horizontalist myself. (I confessed those times I fired vertically to an appointed minister, who then forgave my sins.)

    Twenty Sided on
  • Xenogear_0001Xenogear_0001 Registered User regular
    edited March 2011
    I was once a horizontalist until I realized that the unholy terrors known as necromorphs perished significantly faster to a well placed vertical shot. Consider me a convert.

    Xenogear_0001 on
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  • Magus`Magus` The fun has been DOUBLED! Registered User regular
    edited March 2011
    DS2 seems to be a lot more lenient on that than DS1. It seems as long as you hit the right limb 'area' it doesn't matter where you're | or --.

    Magus` on
  • DratatooDratatoo Registered User regular
    edited March 2011
    Second playthrough done. It was so satisfying to kick the Necromorphs butts... err limbs. (In my first playthrough I ran out of ammo in chapter 13 and 14 and had to basically 'run' like a headless chicken through the horde.)
    Plus I forcedgunned the "regenerator" into a ventilator. So satisfying. I don't know if this was intented by the developers, because there was no dying animation :(

    Dratatoo on
  • EtherealWalrusEtherealWalrus Registered User regular
    edited March 2011
    Not sure how common this knowledge is, but Pukers are even more dangerous to other Necros than they are to you. The long-range projectile they like the hack up will oneshot any corpus that it happens to get hit, and the acid that spews from the severed limbs seems to slice off any nearby legs instantly.

    EtherealWalrus on
  • Xenogear_0001Xenogear_0001 Registered User regular
    edited March 2011
    I think pukers were probably the most annoying enemy in the game. You rarely notice them until you're hit with that shit which prevents you from moving with any urgency. Doubly so if they're part of a wave that comes at you.

    Xenogear_0001 on
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  • Twenty SidedTwenty Sided Registered User regular
    edited March 2011
    I think pukers were probably the most annoying enemy in the game. You rarely notice them until you're hit with that shit which prevents you from moving with any urgency. Doubly so if they're part of a wave that comes at you.
    Nah, Pukers are nuisances at best. It's easy to force them to fight you at range. And being slowed doesn't prevent you from just dumping firepower from wherever you're standing. They also broadcast when they're about to puke; it's a rather distinctive noise. They also draw back their shoulder blades a bit and cock their heads back. At which point, just shoot them and it will interrupt their attack. The damage of the acid is laughably pathetic, even in Zealot.

    Leapers are most annoying. They're very delicate and easy to kill, but that doesn't matter since their speed lets them land hits if you're just being slow or bad at aiming. All other classes of Necromorphs are slow enough that you can chop them to bits before they even get near you, whereas Leapers can close that gap very quickly. You're also forced to aim down at them when they get close, which doesn't feel like a natural angle to be pointing.

    Twenty Sided on
  • Xenogear_0001Xenogear_0001 Registered User regular
    edited March 2011
    It's not that they were a threat, themselves, it's that they made it very hard to deal with swarms of tougher, scarier necros coming at you.

    Xenogear_0001 on
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  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited March 2011
    Not sure how common this knowledge is, but Pukers are even more dangerous to other Necros than they are to you. The long-range projectile they like the hack up will oneshot any corpus that it happens to get hit, and the acid that spews from the severed limbs seems to slice off any nearby legs instantly.

    chapter 13, red rooms of death.

    see a black puker off in the distance, raise my javelin gun. don't see the slasher leaping at me from the left.

    puker spits.

    slasher jumps.

    the spit and the jump perfectly coincide right in front of my face. i'm just looking downrange, i see WHOA BODY OH SHIT gib shower

    i wish i could have caught that on video.

    curly haired boy on
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    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • Twenty SidedTwenty Sided Registered User regular
    edited March 2011
    It's not that they were a threat, themselves, it's that they made it very hard to deal with swarms of tougher, scarier necros coming at you.
    I understand what you are saying but have never personally experienced it. The strongest emotion I ever felt about them was some mild annoyance. It never caused me to get swarmed.

    As inane as it sounds, things should be dying rapidly enough that it shouldn't matter whether you're slowed or not. You've already cut their forces in half or are in the process of doing so. Cultivate a sense of efficient ruthlessness and a workmanlike sense of artillery spam. If you ever encounter more than two enemies at a time, you probably should be trying to utterly overkill. Spend ammo even just to stun. Never be afraid to just shoot them merely to shoot them, you can follow up with more finesse on their limbs after you've bought the time to do so.

    I know the temptation to hoard and pick all your shots is strong, but stopping power is more important.

    Always start out any new fight by falling back to a place you've been before and feel safe at. If something pops out and puts you somewhere awkward, stasis/stun/de-leg whatever is in your way and get to a place you like better.

    Twenty Sided on
  • Xenogear_0001Xenogear_0001 Registered User regular
    edited March 2011
    The difficulties became more pronounced toward Chapter 13/14/15. Particularly that last one. You know what I'm talking about--running is a necessity.

    Then again, I suppose I just value my mobility than you do. :)

    I think what made me bestow them with the title of most annoying enemy is that they almost always got the drop on me, since they don't make a bee-line or any really obvious (to me) noise. They're like snipers in that you don't always notice them, and they leave you in a much more vulnerable state.

    Granted, these concerns evaporate when I have my trusty Force Gun or Contact Beam--but when I was doing a run-through to beef up my Flamethrower, Ripper, and Detonator, they were a damn nightmare.

    Xenogear_0001 on
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  • Twenty SidedTwenty Sided Registered User regular
    edited March 2011
    The difficulties became more pronounced toward Chapter 13/14/15. Particularly that last one. You know what I'm talking about--running is a necessity.

    Then again, I suppose I just value my mobility than you do. :)

    I think what made me bestow them with the title of most annoying enemy is that they almost always got the drop on me, since they don't make a bee-line or any really obvious (to me) noise. They're like snipers in that you don't always notice them, and they leave you in a much more vulnerable state.

    Granted, these concerns evaporate when I have my trusty Force Gun or Contact Beam--but when I was doing a run-through to beef up my Flamethrower, Ripper, and Detonator, they were a damn nightmare.
    Actually, I recorded my run-through for a Let's Play.

    After reviewing the recording, the one time a Puker caused me trouble was when I Stasis-ed one after dropping him to the ground and stupidly stood in the slow-mo acid spray, which had the effect of doing DOT to Isaac. It was one of my better moments.

    The only other Necro that gave me trouble were the Leapers. Mostly because they're so damn fast that they hit you before you know they're there.

    I even Stasis'd one, shot him as he was slow-mo leaping and watched him propelled over a wall. He was flying. He revisited me a little later and gave me a blade to the face for my troubles. Ungrateful git.

    Twenty Sided on
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited March 2011
    leapers are mostly annoying on normal

    REALLY annoying on survivalist

    and the enhanced ones are fucking lethal on zealot/hardcore

    @twenty: obviously your weapon loadout affects how well you can spam and such. cutter is a BEAST with the fire rate upgrade, and of course it's got the most economical stack size, so putting a lot of shots downrange works fairly well.

    curly haired boy on
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  • Twenty SidedTwenty Sided Registered User regular
    edited March 2011
    The Fully Upgraded Plasma Cutter In That One Fight People Hate

    Also: Why The Plasma Cutter is Awesome

    http://www.youtube.com/watch?v=2MI1SK2D60U

    EDIT: Yes, this is me indulging myself by trying to do better than my last video.

    Twenty Sided on
  • Magus`Magus` The fun has been DOUBLED! Registered User regular
    edited March 2011
    Yeah leapers are a bit overly fast. They should've dropped their speed by 20% or made their quick attacks less powerful.

    Magus` on
  • tastydonutstastydonuts Registered User regular
    edited March 2011
    yea, the Leaper's combo damage was insane compared to everything else that hit you.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • gjaustingjaustin Registered User regular
    edited March 2011
    yea, the Leaper's combo damage was insane compared to everything else that hit you.

    I always found the worst part to be that they had so much momentum in their leaps that stasis barely worked. You still have to quickly dodge out of the way to avoid taking impact damage.

    gjaustin on
  • EtherealWalrusEtherealWalrus Registered User regular
    edited March 2011
    I feel that Leapers are the one enemy that doesn't choreograph their attacks too much; while you can tell when they're about to lunge at you, their tail jab happens really fast and with absolutely no warning. The fact that an enhanced Leaper's tail jab can basically one shot you on zealot doesn't help.

    EtherealWalrus on
  • greeblegreeble Registered User regular
    edited March 2011
    Leapers are why I'm using the force gun on my hardcore playthrough. It's the safest way to fight them.

    greeble on
    PSN/steam/battle.net: greeble XBL: GreebleX

    Let me tell you about Demon's Souls....
    I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
  • Xenogear_0001Xenogear_0001 Registered User regular
    edited March 2011
    Yep--you don't fuck around with Leapers. And Puker + Leaper wave is clearly one of the worst combinations you'll encounter.

    Xenogear_0001 on
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  • Lawful EvilLawful Evil Registered User regular
    edited March 2011
    Dead Space 2 FINISHED. Now questions.

    Post-Final Battle
    So drill through the eye and a javelin through the shoulder and left hand at the end, but why is it that after the final battle Isaac is all "oh cool, I'm totally primed up for DS3"? It seems that he had his right eye back at that scene.

    Am I correct in assuming that the eye drill/javelin ouchies only happened in Isaac's mind? Or that his suit has magical healing plot healing properties?

    Lawful Evil on
    Do not believe that the impossible exists. That is why you fail.
  • WillybubbaWillybubba Registered User regular
    edited March 2011
    Dead Space 2 FINISHED. Now questions.

    Post-Final Battle
    So drill through the eye and a javelin through the shoulder and left hand at the end, but why is it that after the final battle Isaac is all "oh cool, I'm totally primed up for DS3"? It seems that he had his right eye back at that scene.

    Am I correct in assuming that the eye drill/javelin ouchies only happened in Isaac's mind? Or that his suit has magical healing plot healing properties?
    Can't comment on the shoulder / hand (was wondering that myself) but he never loses an eye. That drill stuff is a procedure they've done to him a lot of times (play it again to see hints of those times).

    Willybubba on
  • DredZedDredZed Registered User regular
    edited March 2011
    I just figured that a bit of time had passed before that final scene, where he healed himself up with whatever emergency medical kit was on the ship.

    DredZed on
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  • Twenty SidedTwenty Sided Registered User regular
    edited March 2011
    So when I did that Transit Hub fight, I started to wonder how well I could do with different weapons. While I'm at it, I get some great weapons analysis stuff. I'll try to avoid saying obvious things you already know. And if you're curious about how a weapon plays out when fully-upgraded and played to its best features, look no further.

    http://www.youtube.com/watch?v=PYS5QUGxk5U
    Pulse Rifle
    I have said before that the Pulse Rifle is roughly interchangeable with the Plasma Cutter. Of course, there are a few differences. The Pulse Rifle seems to have more trouble killing at long range because of the recoil-scatter. It can kill quite competently, but you will probably spend a bit more time on average making the kill. By contrast, the Cutter will generally take less time since its broad sweep makes it much easier to take off limbs and it will still do this with 100% fidelity without the complications of recoil.

    Its greatest advantage over the Cutter is that it's better at crowd control with the alt-fire grenade and its ability to just spray at pointblank. The grenade in of itself is important if you find yourself wanting something out of the way immediately. The spray of bullets do a great job stun-locking enemies with its incredible ROF. Each impact means you are resetting the flinch-and-recovery animation on the Necromorph. Aside from all this, you never feel like you've wasted ammo on small targets (e.g. Pack and Swarmers).

    Technique:
    You can interrupt a burst by letting go of the right-mouse button, allowing you to shoot one round semi-automatically.
    The grenade doesn't throw very far so you have to lift the rifle quite a bit to get it where you want to land if you want any significant range.
    Controlled bursts are very important and you have to constantly fight the temptation to just spray too much. As always, try to remain calm.
    Do yourself a favor and hurl a grenade around a corner at a Stalker. It is immensely gratifying.

    http://www.youtube.com/watch?v=GlWFc7zTK6s
    Flamethrower
    The Flamethrower is a bit of dark horse amongst DS fans. When upgraded, it is incredibly ammo efficient and it will be difficult to exhaust one canister in an encounter. It also has a deceptively long range that's difficult to gauge and will cause you frustration if you don't exploit it. This gun does so much damage over time that it can just body shot enemies to death. And being licked by a flame will cause a Necromorph to just flinch and wither. Take full advantage of the stun-locking effects of this gun and you cannot go wrong. Even late-game this gun will happily roast the upgraded black variants.

    The alt-fire is the cherry on top, although it's not as good at crowd control as it will only burst upon touching an enemy (usually by direct impact) or by rolling to a stop. So you either need to have good timing or aim. In addition to its limited range and reload animation, it's kind of ho-hum as far as alt-fire abilities go. It's basically an inferior version of the Pulse Rifle's grenade, albeit one made of fire.

    The thrower is absolutely worthless on mini-bosses and lacks the range of other close-in weapons (e.g. Force Gun or Ripper).

    Technique:
    Unless you're really pressed for space, intermiitent puffs on a single target will keep it stun-locked as it takes DOT damage.
    You should advance on Leapers with full-out fire pouring out. This is because you want to interrupt his leap routine by licking him with fire before he gets the chance. Don't stop at intermittent puffs as Leapers are quite fast and seem to recover quicker from a stun.


    http://www.youtube.com/watch?v=krEnYyxyfpU
    Force Gun
    I don't even need to sing the praises of this gun to anybody.

    To the new-comer:
    The primary fire is not where the action is at. That is there to knock things down in a hurry or push them out of the way. It's great insurance for keeping your personal space secure. Only the Slashers, Babies, Pack and the weakest Slashers will die to this attack as it has very steep fall-off for its damage.

    The alternative fire is the workhorse and is what will do the most damage. It only consumes one ammo as an alt, so spam away. You barely have to aim this beam since it has a fairly good range and a very broad sweep that will crump anything that comes near the cylinder of death.

    http://www.youtube.com/watch?v=ptaVwTPbVrk
    Javelin Gun
    Again, I'm not convinced I need to sing the praises of this gun. It's the unofficial sniper rifle of Dead Space. The ammo is cheap and this gun will body shot enemies to death. Moreover, it has crowd control capabilities since the alt-fire shocks then, if upgraded, explodes. Above all, it's a lot more user-friendly than the Seeker Rifle.

    Most of the technique comes from anticipating the timing and placement of the alt-fire as it does its lighting rod thing.

    http://www.youtube.com/watch?v=1DsRO1FJTdM
    Seeker Rifle
    It will one-body KO weaker enemies when upgraded and is a great boss-killer. Given that most of the damage comes from firing while zoomed, using the alt-fire is almost compulsory.

    That said, it shoulders slowly, scopes-in even slower, has no crowd-control abilities and lower ROF and magazine capacity relative to the Javelin Gun. It also punishes you for tunnel vision. I'm not sure this gun was balanced correctly. It's not a bad gun at all, but the trouble is that it's overshadowed by the Javelin Gun. I hope this gun gets more love in DS3.

    I did have fun using it though. Technique mostly involves keeping the gun un-shouldered (stay off that right mouse button) then shouldering when you expect an attack or have a fix on a target. At all other times you should be scanning your environment. Don't bother un-zooming, just leave the gun on zoomed mode and then just acquire your targets from an unshouldered stance where it is easier to look around.

    Twenty Sided on
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited March 2011
    twenty, looking forward to watching those vids. don't have time right now but i can tell they'll be a treat.

    curly haired boy on
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  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited March 2011
    and....done.

    re: pulse rifle: that single shot trick is pretty handy, i'll have to remember that.

    re: flamethrower: some really nice alt fire usage there. i prefer to keep it noded to only the next-to-last damage upgrade, because i like the yellow flames better than the blue ones. :P

    re: force gun: didn't realize how much the alt-fire delay could be shortened. will have to fully node one out one of these days. looks like a ton of fun.

    re: javelin gun: couple of near misses there, but it's a great GET AWAY FROM ME weapon at close range too.

    re: seeker rifle: seems highly situational, but impressive ammo capacity when upgraded. will probably use it in conjunction with the pulse rifle at some point.


    twenty, seems to me you've got the PC version. what do you think of the multiplayer? have you tried it? fancy a match or two sometime?

    curly haired boy on
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  • Magus`Magus` The fun has been DOUBLED! Registered User regular
    edited March 2011
    Does anyone have the file needed to unlock the Conduit doors in the PC version? I no longer have them and wanted to send them to my friend.

    Magus` on
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited March 2011
    Magus` wrote: »
    Does anyone have the file needed to unlock the Conduit doors in the PC version? I no longer have them and wanted to send them to my friend.

    yeah i got it, i'll host it up in a bit

    curly haired boy on
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  • Magus`Magus` The fun has been DOUBLED! Registered User regular
    edited March 2011
    Thanks in advance, you keep having my back. :P

    Magus` on
  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    edited March 2011
    Just finished my playthrough of this, and I must say Dead Space 2 had an excellent ending, but holy shit:
    The needle. Why did they do that!

    That is all.

    Corehealer on
    488W936.png
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited March 2011
    Magus` wrote: »
    Thanks in advance, you keep having my back. :P

    here ya go

    http://www.mediafire.com/?p3lad0zkrfc48p9

    curly haired boy on
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  • azith28azith28 Registered User regular
    edited March 2011
    What we need now is a hardcore guide that helps us through the worst parts.

    I thought i was doing pretty damn good till i was hanging upside down after the train. At that point the question would be whats the quickest way to down the brute so you survive it. The areas where its do or die no matter how much health packs you have on you need to be emphizied.

    azith28 on
    Stercus, Stercus, Stercus, Morituri Sum
  • Xenogear_0001Xenogear_0001 Registered User regular
    edited March 2011
    I'd be emphasizing:
    -The section with the train where you hang upside down.

    -The one after Daina get's turned into ground beef--you know, with the big mofo that you get sucked out into space with.

    -The portion where you're jettisoning back to the Sprawl after aligning the solar panels. Also, possibly when you're riding the elevator up to that part. One time, when I got to the top, I was standing just to the right of the elevator door and it crushed/dismembered me out of the blue. Probably just a glitch, but still.

    -The section with the giant exploding tanks and the never-ending supply of big fuckers. I dunno, spend too much time and it's game over, so yeah.

    -Chapter 12 maybe? It's pretty serious.

    -Chapter 13 for the eyeball minigame. It's twitchy and tense. I know I'm not the only one who messed that up.

    Can't think of anything else at the moment.

    Xenogear_0001 on
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  • gjaustingjaustin Registered User regular
    edited March 2011
    azith28 wrote: »
    What we need now is a hardcore guide that helps us through the worst parts.

    I thought i was doing pretty damn good till i was hanging upside down after the train. At that point the question would be whats the quickest way to down the brute so you survive it. The areas where its do or die no matter how much health packs you have on you need to be emphizied.

    The problem with a Hardcore guide is that the worst parts aren't actually the problem areas (if that makes sense).

    I bet if you named a problem area, I didn't die there. And if I told you where I did die you'd either go "Where?" or "How did you manage that?"


    The only really, really nasty part I can think of is the last vacuum blast door. Hint: "Don't detonate the exploder"

    gjaustin on
  • Magus`Magus` The fun has been DOUBLED! Registered User regular
    edited March 2011
    The simplest advice for Hardcore is never, EVER let your guard down.

    Yes, even then.

    Magus` on
  • gjaustingjaustin Registered User regular
    edited March 2011
    Magus` wrote: »
    The simplest advice for Hardcore is never, EVER let your guard down.

    Yes, even then.

    And never, ever wander around with less than full health.

    Which reminds me of a nice trick - Buying a new suit refills your health. Very useful if you have the Collector's Edition or DLC armor - save the Engineering Suit until you need a full heal for 1000.

    gjaustin on
This discussion has been closed.