Platinumed! Finally had time to finish my hardcore run over the weekend. Had enough nodes for fully upgraded pulse, force, stasis. Also had all of the rig upgraded (except for air) and all of the alt and special on the contact beam. The force gun and contact beam made the last chapter easy. I used the contact beam ult in the rooms and just knocked over anything in my path with the force gun.
I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
Ahmg, that is some slick shooting. I'm actually surprised you faired better with the Seeker Rifle than the Javelin. You did the best with the flamethrowers and look at all them items you picked up haha.
i started up hardcore mode, sat through the interminable unskippable intro cinematics, died 30 seconds into the game, turned it off and sold it. i dont hate myself nearly that much. i guess its a permanent 92% completion, whatever.
i started up hardcore mode, sat through the interminable unskippable intro cinematics, died 30 seconds into the game, turned it off and sold it. i dont hate myself nearly that much. i guess its a permanent 92% completion, whatever.
how'd you die that fast?
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
i started up hardcore mode, sat through the interminable unskippable intro cinematics, died 30 seconds into the game, turned it off and sold it. i dont hate myself nearly that much. i guess its a permanent 92% completion, whatever.
how'd you die that fast?
The chase sequence, or the stupid stasis bit, probably.
Platinumed! Finally had time to finish my hardcore run over the weekend. Had enough nodes for fully upgraded pulse, force, stasis. Also had all of the rig upgraded (except for air) and all of the alt and special on the contact beam. The force gun and contact beam made the last chapter easy. I used the contact beam ult in the rooms and just knocked over anything in my path with the force gun.
You can die in the first room pretty easily. Did it myself on one of my earlier hardcore attempts. I still want to go back and finish it if i can only get past the train without saving id be happy.
azith28 on
Stercus, Stercus, Stercus, Morituri Sum
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
i started up hardcore mode, sat through the interminable unskippable intro cinematics, died 30 seconds into the game, turned it off and sold it. i dont hate myself nearly that much. i guess its a permanent 92% completion, whatever.
how'd you die that fast?
The chase sequence, or the stupid stasis bit, probably.
More than likely he ran the wrong direction and got killed. It's REALLY easy to do that if you aren't paying attention and then it's back to sitting through that entire fucking cutscene. AGAIN. I actually don't mind dying in hardcore mode, even 2 hours or so in. But sitting through that god damn cutscene? AH GRRRR.
Finished up my first run tonight. I enjoyed... most of the game. Mainly the first 3/4 or so I found to be quite fantastic and relatively well paced. Then somewhere near the end I noticed I just wasn't having fun anymore. There was no more buildup or tension at all. It was all just release, release, release. I honestly found it a little frustrating.
I absolutely loved the raptors and their behaviour. Overall, it was a super slick package that I enjoyed the majority of, I was just sad that the last few chapters let me down so much. Obviously I have no desire to do a hardcore or zealot run. But I may do a new game+ on normal just so I can wreck shit up and feel better about myself.
Kuratosu on
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anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
edited March 2011
Zealot's not really that much harder. Espicially when you're doing a new game+.
So I'm about to get severed. How long would you guys say it is?
anoffday on
Steam: offday
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited March 2011
About 45 minutes or so. It is short, but fun and has a bit of story things for setting up further DLC/Dead Space 3 (whatever comes first).
Would be nice for the next DLC (if any) to have some original areas though.
anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
edited March 2011
Thanks. 6.99 isn't too bad, and I have 2 something in my wallet on PSN, so 5 bucks for a little more DS2 is fine by me.
anoffday on
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anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
edited March 2011
So I just beat Severed.
Damn that ending. Besides that, it was fun. I would have liked the environments to have been a little different than DS2, rather than the same ones. I also would have liked to come across Isaac at some point or seen him in the distance. I'm thinking kind of like how you see Gordon Freeman when you play Blue Shift, something like that. But I guess I understand why you can't considering the time and the story.
Finished up my first run tonight. I enjoyed... most of the game. Mainly the first 3/4 or so I found to be quite fantastic and relatively well paced. Then somewhere near the end I noticed I just wasn't having fun anymore. There was no more buildup or tension at all. It was all just release, release, release. I honestly found it a little frustrating.
I absolutely loved the raptors and their behaviour. Overall, it was a super slick package that I enjoyed the majority of, I was just sad that the last few chapters let me down so much. Obviously I have no desire to do a hardcore or zealot run. But I may do a new game+ on normal just so I can wreck shit up and feel better about myself.
Meh.
The developers have stated that it's also intended to be more like an action game than Dead Space 1. At least, thats what they say their intentions are.
I can accept that. I like horror just fine, but it doesn't affect me all that strongly and am not going to stare the horse-in-the-mouth after knowing that horror and terror are delicate emotions. And actually, there are some fine moments at the end that I can enjoy at face value. I was kind of peeved at Isaac for pulling that one power cube after getting into the government facility. Since it meant that I'd now have to contend with the realization that I basically fed the Necromorphs every time I ran across a corpse.
Also: Eye-poke.
Bacon_Butty did experience terror at the notion of fighting that one
invincible Necro.
Which I find amusing because I just treat him as a
several different Necromorphs that you just happen to be killing anyway. The major exception being that you stasis the corpses of this curious army of Necros that keep popping out at you in the same place as the last one. This new breed of Necro is actually a bit weaker than the upgraded Slashers.
People sike themselves out too much at the end. It makes for an interesting psychological case.
I enjoy survival horror partially because I like having the soundness of my mind challenged. Overmastering your own anxiety and unease makes for a great Zen exercise of sorts. Call it a gamer thing. And on the other hand, you won't find me too disappointed if it turns into an action game at some point.
Plus there's that smug animal instinct that delights in inflicting violence on these other animals that think they're just sooo great. But of course, you mean to show them the proper order of these things -- you standing tall over their ruined bodies, your bootheel grinding their pitiful lives out.
Incidentally, they're mindless monsters, so it's a guilt-free pleasure. It's part of why zombie apocalypses are a popular setting.
Since I'm rambling incoherently, I might as well point out that Dead Space makes a kind of sense as a zombie flick. Part of the appeal is being so chest-poundingly manly that you kill monsters were others have failed. Or, at the very least, having the excuse to be violent on antagonists without being plagued with the amorality of actually killing somebody.
The other part is watching the human characters go crazy, break-in-the-head or have their raw animality exposed.
The Severed DLC even does the "man is the real monster" thing with Victor Bartlett, for whom being the ideal soldier takes higher consideration than his own self-preservation or humanity. Or perhaps it is more accurate to say that there is a black absurdity to his actions when the world of the Sprawl has stopped making any kind of normative day-to-day sense. For him, excellence is the only morality. It makes for a great villain character.
It's also a nice touch when you find trip-mines and realize that Victor laid them in order to slow your progress through the level.
Finished up my first run tonight. I enjoyed... most of the game. Mainly the first 3/4 or so I found to be quite fantastic and relatively well paced. Then somewhere near the end I noticed I just wasn't having fun anymore. There was no more buildup or tension at all. It was all just release, release, release. I honestly found it a little frustrating.
I absolutely loved the raptors and their behaviour. Overall, it was a super slick package that I enjoyed the majority of, I was just sad that the last few chapters let me down so much. Obviously I have no desire to do a hardcore or zealot run. But I may do a new game+ on normal just so I can wreck shit up and feel better about myself.
Yeah, I played through Normal then did a couple Casual runs to build up ammo and nodes. Then I went berserk on Zealot. Made powering up every weapon worth doing.
Xenogear_0001 on
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GreenStick around.I'm full of bad ideas.Registered Userregular
}
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
0
Magus`The fun has been DOUBLED!Registered Userregular
edited March 2011
I'm still wondering why ME2-PC had all the DLC content and yet DS2 (which seems to have a similar online connectivity) has none.
I think I figured out why I like the Dead Space universe. Aside from being a well-executed zombie apocalypse flick, it's also an unashamed Lovecraftian pulp tale. It just fucking works.
The Marker is a metaphor for God. Or rather, the lack thereof. If it can be said to be a god at all; it is callous, indifferent, cruel and alien. No more scrutable or comprehensible than a tornado or a volcano to the caveman. We try to assign motives to it, anthropomorphizing it. The big joke is that the Unitologists are basically the cavemen. They desperately wish for an moral order to a universe, for a benevolent all-father to assign us a purpose and make all the hurt go away.
But there isn't any real shape to human events. History is simply a succession of swapping one tyrant for another; each one more impersonal and faceless than the last. And Earth is an ecological ruin. Pretty much every disaster we were afraid of in the 21st century has already happened in spite of the progress we have made as a species. Ultimately, we are no better than the pressures of nature allows us to be. And a good majority of us remain the same stupid cavemen burning sacrifices to appease a temperamental and capricious god. We huddle in the dark, cold and afraid, ready to inflict violence against anything that threatens us.
Damn, but that's some good low fantasy. I was getting tired of these inane Tolkien-esque epics.
That just pisses me off. It's there, on the disc but you can't have it. Even though you purchased the disc the game is on. To access all of it you need to pay us more money--even though you now own the disc. I mean, how is that even legal?
That just pisses me off. It's there, on the disc but you can't have it. Even though you purchased the disc the game is on. To access all of it you need to pay us more money--even though you now own the disc. I mean, how is that even legal?
Because property is a complex social-legal construct. It's all about who has rights to do a verb to a noun -- and in what degree. Some verbs and nouns are negotiated for separately. It isn't just about temporal physical control of matter. (Try explaining to a libertarian that they don't have an intrinsic right to perform all verbs to a specific noun that they happen to own. But only if you really hate yourself.)
Basically, fuck you. Visceral and EA like money.
However, you could do violence to the implicit social contract by seeking a route through piracy. If that's your thing.
I think I figured out why I like the Dead Space universe. Aside from being a well-executed zombie apocalypse flick, it's also an unashamed Lovecraftian pulp tale. It just fucking works.
The Marker is a metaphor for God. Or rather, the lack thereof. If it can be said to be a god at all; it is callous, indifferent, cruel and alien. No more scrutable or comprehensible than a tornado or a volcano to the caveman. We try to assign motives to it, anthropomorphizing it. The big joke is that the Unitologists are basically the cavemen. They desperately wish for an moral order to a universe, for a benevolent all-father to assign us a purpose and make all the hurt go away.
But there isn't any real shape to human events. History is simply a succession of swapping one tyrant for another; each one more impersonal and faceless than the last. And Earth is an ecological ruin. Pretty much every disaster we were afraid of in the 21st century has already happened in spite of the progress we have made as a species. Ultimately, we are no better than the pressures of nature allows us to be. And a good majority of us remain the same stupid cavemen burning sacrifices to appease a temperamental and capricious god. We huddle in the dark, cold and afraid, ready to inflict violence against anything that threatens us.
Damn, but that's some good low fantasy. I was getting tired of these inane Tolkien-esque epics.
Your ideas are intriguing to me and I wish to subscribe to your newsletter
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
I think I figured out why I like the Dead Space universe. Aside from being a well-executed zombie apocalypse flick, it's also an unashamed Lovecraftian pulp tale. It just fucking works.
The Marker is a metaphor for God. Or rather, the lack thereof. If it can be said to be a god at all; it is callous, indifferent, cruel and alien. No more scrutable or comprehensible than a tornado or a volcano to the caveman. We try to assign motives to it, anthropomorphizing it. The big joke is that the Unitologists are basically the cavemen. They desperately wish for an moral order to a universe, for a benevolent all-father to assign us a purpose and make all the hurt go away.
But there isn't any real shape to human events. History is simply a succession of swapping one tyrant for another; each one more impersonal and faceless than the last. And Earth is an ecological ruin. Pretty much every disaster we were afraid of in the 21st century has already happened in spite of the progress we have made as a species. Ultimately, we are no better than the pressures of nature allows us to be. And a good majority of us remain the same stupid cavemen burning sacrifices to appease a temperamental and capricious god. We huddle in the dark, cold and afraid, ready to inflict violence against anything that threatens us.
Damn, but that's some good low fantasy. I was getting tired of these inane Tolkien-esque epics.
Your ideas are intriguing to me and I wish to subscribe to your newsletter
Ummm?
Addendum.
I think of the Marker as a memetic engine.
The meme seems like a really big concept to what the Marker is. Actually. Full stop.
Maybe the Marker is a meme. Perhaps it is merely undergoing its programming not unlike the way a virus simply exists to propagate itself. It is perhaps undergoing an alien evolutionary process, possibly even hitching a ride on human minds much the way the virus hijacks our cellular machinery. Though that might not be doing enough credit to its alien intelligence.
It does a mirror darkly thing; in that it seems quite capable of throwing a wrecking ball through our psychology, perhaps dispelling any illusions that we were anything more than complex biological robots.
Certainly, the idea of the meme is significant to the overall theme, given that it does quite a lot of damage to the thesis that we have anything near the amount of control over our destinies that we would fondly desire. You know, that whole "free will" question.
Twenty Sided on
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GreenStick around.I'm full of bad ideas.Registered Userregular
I think I figured out why I like the Dead Space universe. Aside from being a well-executed zombie apocalypse flick, it's also an unashamed Lovecraftian pulp tale. It just fucking works.
The Marker is a metaphor for God. Or rather, the lack thereof. If it can be said to be a god at all; it is callous, indifferent, cruel and alien. No more scrutable or comprehensible than a tornado or a volcano to the caveman. We try to assign motives to it, anthropomorphizing it. The big joke is that the Unitologists are basically the cavemen. They desperately wish for an moral order to a universe, for a benevolent all-father to assign us a purpose and make all the hurt go away.
But there isn't any real shape to human events. History is simply a succession of swapping one tyrant for another; each one more impersonal and faceless than the last. And Earth is an ecological ruin. Pretty much every disaster we were afraid of in the 21st century has already happened in spite of the progress we have made as a species. Ultimately, we are no better than the pressures of nature allows us to be. And a good majority of us remain the same stupid cavemen burning sacrifices to appease a temperamental and capricious god. We huddle in the dark, cold and afraid, ready to inflict violence against anything that threatens us.
Damn, but that's some good low fantasy. I was getting tired of these inane Tolkien-esque epics.
Your ideas are intriguing to me and I wish to subscribe to your newsletter
I think I figured out why I like the Dead Space universe. Aside from being a well-executed zombie apocalypse flick, it's also an unashamed Lovecraftian pulp tale. It just fucking works.
The Marker is a metaphor for God. Or rather, the lack thereof. If it can be said to be a god at all; it is callous, indifferent, cruel and alien. No more scrutable or comprehensible than a tornado or a volcano to the caveman. We try to assign motives to it, anthropomorphizing it. The big joke is that the Unitologists are basically the cavemen. They desperately wish for an moral order to a universe, for a benevolent all-father to assign us a purpose and make all the hurt go away.
But there isn't any real shape to human events. History is simply a succession of swapping one tyrant for another; each one more impersonal and faceless than the last. And Earth is an ecological ruin. Pretty much every disaster we were afraid of in the 21st century has already happened in spite of the progress we have made as a species. Ultimately, we are no better than the pressures of nature allows us to be. And a good majority of us remain the same stupid cavemen burning sacrifices to appease a temperamental and capricious god. We huddle in the dark, cold and afraid, ready to inflict violence against anything that threatens us.
Damn, but that's some good low fantasy. I was getting tired of these inane Tolkien-esque epics.
Your ideas are intriguing to me and I wish to subscribe to your newsletter
Ugh, sorry about this, but I have a question on difficulty.
I'm about to start playing DS2. There are 4 difficulty settings to start with, correct? Casual, Normal, Survivalist, and Zealot (I think I have those right, please correct me if I'm wrong). I played the first game on Normal and had a fine time (don't remember it being too easy or too hard). If I'm looking for a similar experience, what should I play DS2 on?
Ugh, sorry about this, but I have a question on difficulty.
I'm about to start playing DS2. There are 4 difficulty settings to start with, correct? Casual, Normal, Survivalist, and Zealot (I think I have those right, please correct me if I'm wrong). I played the first game on Normal and had a fine time (don't remember it being too easy or too hard). If I'm looking for a similar experience, what should I play DS2 on?
I would say Normal. I played through on Normal and had a pretty good time. There were a few times where things got a bit hairy and I died once or twice from being stupid. I think at the end though I was swimming in med packs though. Despite that, I think the game was still pretty tense and scary, but I'm something of a wuss when it comes to the Dead Space games, regardless of my ammo situation.
If you've played DS before, you can probably handle Survivalist.
Zealot would be a bit much for a first try, but if you just want to play without much challenge, Normal will do for you.
I'd say challenge is affected by how dark your tv is, too. I played through on Normal using a plasma, and due to the higher black levels afforded, the whole thing was both scarier and more difficult.
I finally got around to playing Dead Space on my iPhone and beat it last night.
Fairly good and the controls were much better than I expected. Still not quite good enough to deal with some of the swarms of necromorphs the end game tosses at you though (at least not without some cursing).
I also didn't realize that two of the logs in DS2 were from the main character of the phone game.
Posts
Let me tell you about Demon's Souls....
Ahmg, that is some slick shooting. I'm actually surprised you faired better with the Seeker Rifle than the Javelin. You did the best with the flamethrowers and look at all them items you picked up haha.
how'd you die that fast?
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
The chase sequence, or the stupid stasis bit, probably.
Congrats!
More than likely he ran the wrong direction and got killed. It's REALLY easy to do that if you aren't paying attention and then it's back to sitting through that entire fucking cutscene. AGAIN. I actually don't mind dying in hardcore mode, even 2 hours or so in. But sitting through that god damn cutscene? AH GRRRR.
waiting for me
I absolutely loved the raptors and their behaviour. Overall, it was a super slick package that I enjoyed the majority of, I was just sad that the last few chapters let me down so much. Obviously I have no desire to do a hardcore or zealot run. But I may do a new game+ on normal just so I can wreck shit up and feel better about myself.
Gamer Tag: LeeWay0
PSN: Leeway0
So I'm about to get severed. How long would you guys say it is?
Would be nice for the next DLC (if any) to have some original areas though.
The developers have stated that it's also intended to be more like an action game than Dead Space 1. At least, thats what they say their intentions are.
I can accept that. I like horror just fine, but it doesn't affect me all that strongly and am not going to stare the horse-in-the-mouth after knowing that horror and terror are delicate emotions. And actually, there are some fine moments at the end that I can enjoy at face value. I was kind of peeved at Isaac for pulling that one power cube after getting into the government facility. Since it meant that I'd now have to contend with the realization that I basically fed the Necromorphs every time I ran across a corpse.
Also: Eye-poke.
Bacon_Butty did experience terror at the notion of fighting that one
I enjoy survival horror partially because I like having the soundness of my mind challenged. Overmastering your own anxiety and unease makes for a great Zen exercise of sorts. Call it a gamer thing. And on the other hand, you won't find me too disappointed if it turns into an action game at some point.
Plus there's that smug animal instinct that delights in inflicting violence on these other animals that think they're just sooo great. But of course, you mean to show them the proper order of these things -- you standing tall over their ruined bodies, your bootheel grinding their pitiful lives out.
Incidentally, they're mindless monsters, so it's a guilt-free pleasure. It's part of why zombie apocalypses are a popular setting.
The other part is watching the human characters go crazy, break-in-the-head or have their raw animality exposed.
The Severed DLC even does the "man is the real monster" thing with Victor Bartlett, for whom being the ideal soldier takes higher consideration than his own self-preservation or humanity. Or perhaps it is more accurate to say that there is a black absurdity to his actions when the world of the Sprawl has stopped making any kind of normative day-to-day sense. For him, excellence is the only morality. It makes for a great villain character.
It's also a nice touch when you find trip-mines and realize that Victor laid them in order to slow your progress through the level.
Also, I would have liked more exposition on just who those
Seemed like they built them up and destroyed them very quickly, story-wise. But I guess that had more to do with the brevity of the whole shebang.
Yeah, I played through Normal then did a couple Casual runs to build up ammo and nodes. Then I went berserk on Zealot. Made powering up every weapon worth doing.
They're called Oracles, and they actually debuted in the Salvage comic but it doesn't really reveal anything that Severed doesn't
we did the Stomp Dance to pass the time
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
A chorus of "Fuck fuck fuck mother fuck"?
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
i think it depends on the developer. bioware's always had love for the PC platform.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
The Marker is a metaphor for God. Or rather, the lack thereof. If it can be said to be a god at all; it is callous, indifferent, cruel and alien. No more scrutable or comprehensible than a tornado or a volcano to the caveman. We try to assign motives to it, anthropomorphizing it. The big joke is that the Unitologists are basically the cavemen. They desperately wish for an moral order to a universe, for a benevolent all-father to assign us a purpose and make all the hurt go away.
But there isn't any real shape to human events. History is simply a succession of swapping one tyrant for another; each one more impersonal and faceless than the last. And Earth is an ecological ruin. Pretty much every disaster we were afraid of in the 21st century has already happened in spite of the progress we have made as a species. Ultimately, we are no better than the pressures of nature allows us to be. And a good majority of us remain the same stupid cavemen burning sacrifices to appease a temperamental and capricious god. We huddle in the dark, cold and afraid, ready to inflict violence against anything that threatens us.
Damn, but that's some good low fantasy. I was getting tired of these inane Tolkien-esque epics.
That just pisses me off. It's there, on the disc but you can't have it. Even though you purchased the disc the game is on. To access all of it you need to pay us more money--even though you now own the disc. I mean, how is that even legal?
Basically, fuck you. Visceral and EA like money.
However, you could do violence to the implicit social contract by seeking a route through piracy. If that's your thing.
Your ideas are intriguing to me and I wish to subscribe to your newsletter
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Addendum.
I think of the Marker as a memetic engine.
The meme seems like a really big concept to what the Marker is. Actually. Full stop.
Maybe the Marker is a meme. Perhaps it is merely undergoing its programming not unlike the way a virus simply exists to propagate itself. It is perhaps undergoing an alien evolutionary process, possibly even hitching a ride on human minds much the way the virus hijacks our cellular machinery. Though that might not be doing enough credit to its alien intelligence.
It does a mirror darkly thing; in that it seems quite capable of throwing a wrecking ball through our psychology, perhaps dispelling any illusions that we were anything more than complex biological robots.
Certainly, the idea of the meme is significant to the overall theme, given that it does quite a lot of damage to the thesis that we have anything near the amount of control over our destinies that we would fondly desire. You know, that whole "free will" question.
http://www.youtube.com/watch?v=jXesMkAYh44
I'm about to start playing DS2. There are 4 difficulty settings to start with, correct? Casual, Normal, Survivalist, and Zealot (I think I have those right, please correct me if I'm wrong). I played the first game on Normal and had a fine time (don't remember it being too easy or too hard). If I'm looking for a similar experience, what should I play DS2 on?
I would say Normal. I played through on Normal and had a pretty good time. There were a few times where things got a bit hairy and I died once or twice from being stupid. I think at the end though I was swimming in med packs though. Despite that, I think the game was still pretty tense and scary, but I'm something of a wuss when it comes to the Dead Space games, regardless of my ammo situation.
Zealot would be a bit much for a first try, but if you just want to play without much challenge, Normal will do for you.
EA has Dead Space 2 on sale for $35.99 X360/PS3, $23.99 PC
Dead Space is also on sale for $12.99 for all platforms
Shipping is free
Linky
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Fairly good and the controls were much better than I expected. Still not quite good enough to deal with some of the swarms of necromorphs the end game tosses at you though (at least not without some cursing).
I also didn't realize that two of the logs in DS2 were from the main character of the phone game.
you guys are going to like the multi i'm fairly sure; being a human is fun enough, but being a necro is hilariously awesome.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy