A nice looking one, at that! You can tell it's getting close to release, with all of the recent press. Timing's a little weird, though. It's so close to both BB:CSEX and SFxT.
Much better! Here's an hour long look at the game in action, too: http://www.youtube.com/watch?v=LzCIeRY5vJ8
I'm absolutely loving the little details they put in like Cerebella making the "'Cmon!" gesture when backing off.
I had a lot of fun with this game when I played it at AX and back then it only had three characters. The game looks really promising, it just needs to come out already.
I've been super hype for this game for a while. It's basically one of the only fighting games coming out that is trying to make an honest attempt to advance the genre and provide a more skill driven game than one that's mostly just stupid gimmicky shit. Lord knows Capcom is ever going to make a fighting game that doesn't feel like it was made by a bunch of amateurs any time soon.
As I told a buddy of mine on Skype "It's kinda sad that the only games trying to actually improve the abysmal state of game mechanics and character balancing in fighting games is a game about huge titted waifus with mutant hats and a game all about ponies."
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Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
On that subject, can anyone give me an idea on how Skullgirls controls?
Is it face button combos like Tekken, or Dpad motions like Street Fighter?
Cause having started SFIVAE the past few days, I have discovered how utterly terrible I am at SF style fighting games. :<
The difference between sfiv and guilty gear is huge and would be a better comparison for. 2d games ...
3DS Friendcode 5413-1311-3767
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Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
360. I like the stick for motions over the actual dpad. I can do the standard Ryu style quarter circles, the double circles, the z movement for a shoryuken. That's about it though, characters like Guile or Bison's stuff is way beyond me!
360. I like the stick for motions over the actual dpad. I can do the standard Ryu style quarter circles, the double circles, the z movement for a shoryuken. That's about it though, characters like Guile or Bison's stuff is way beyond me!
Guile's basic stuff is pretty easy actually. You can start all of his moves (all two of them, lol) just with down-back charge. That way depending on what your opponent does you can either go from DB to up for the flash kick or into forward for his sonic boom. The tricky part with guile is his damned supers/ultra (well, tricky on anything but a hitbox where you can cheese out the inputs). I dunno shit about Bison though.
Another option is of course to drop the money on an arcade stick, and if you actually like using the 360's stick, then I'd definitely recommend to you graduating to a full sized stick. The obvious suggestion is of course a Mad Catz TE stick, but there are cheaper alternatives out there and of course e-bay is fantastic for getting a used stick. The damn things are built like tanks so buying used isn't actually a bad idea.
I've been super hype for this game for a while. It's basically one of the only fighting games coming out that is trying to make an honest attempt to advance the genre and provide a more skill driven game than one that's mostly just stupid gimmicky shit. Lord knows Capcom is ever going to make a fighting game that doesn't feel like it was made by a bunch of amateurs any time soon.
As I told a buddy of mine on Skype "It's kinda sad that the only games trying to actually improve the abysmal state of game mechanics and character balancing in fighting games is a game about huge titted waifus with mutant hats and a game all about ponies."
Wait, are you referring to that MLP thing? Is that trying to come off as a serious fighter, and not just a for-giggles fan project?
Sterica on
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Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
edited February 2012
I dunno about 'serious fighter'. They are putting a ton of effort in though; no pallette swaps in sight, every character has an independant moveset and attributes. It'll probably occupy that middle ground - fan project that's actually fun to play.
I think they're only doing the 6 main characters from the show though. But then Skullgirls only has 8! ;D
EDIT; A little reading on it puts it pretty close to Skullgirls in terms of content, actually (apart from the talent behind it...)
From the MLP Fighting Is Magic site;
- High framecount, hand-drawn character sprites.
- Four Button Gameplay (Light/Medium/Hard/Magic) for a simple, yet engaging experience that should satisfy hardcore players while still appealing to casuals.
- A "Magic" System, that adds a variety of strategic attack/defense options for a more diverse gameplay
- MTSP/LunaPort based netcode for Online VS matches
- A Lengthy Story Mode featuring Boss Fights, to immerse the player into the Magical World of Equestria.
- Totally FREE to play.
- Launches with 6 characters, a further 11 DLC later.
I like in that third video that Peacock called out Filia with "Hey Hairbrain!". It's always the small touches that show quality and care have been devoted to the product.
I'm liking Cerebella, and Parasoul, with Peacock and Filia fighting for third place.
PSN: TheArcadeBear
Steam: TheArcadeBear
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
So going to let that hour and a half video load while I sleep (lol slow net).
Have I mentioned I'm stoked for this game? Because of its art and Michiru Yamane doing music?
I wish there was a full recording of Parasoul's theme somewhere. The bit from her trailer (and one of the FNF vids) is great, but I want to hear the whole thing. For now, I've made a ringtone of Peacock's theme around the exact part of her intro video (1:03)
EDIT: Might have to make another for the section starting at 1:20
Parasoul's not a Nazi, she just happens to be the princess of a highly militaristic kindgom with special operations forces that dress vaguely reminiscent of stormtrooper types. Big difference. The best part of her Black Egrets is how much they assist in her special moves and run interference during matches, in addition to her other area-denial moves. She's like the ultimate keep away character.
But yeah, I can (kinda) see the allure in maining her. :P
Grimthwacker on
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reVerseAttack and Dethrone GodRegistered Userregular
edited February 2012
The game looks fun.
But I do find the little anime girls with big boobs aesthetic somewhat uncomfortable.
But I do find the little anime girls with big boobs aesthetic somewhat uncomfortable.
Well, it's not so much "anime" as it is a kind of stylistic take on old "bombshell" cartoon types from the '40s and '50s like Betty Boop and the like; that's part of the cool "Golden Age Hollywood" film and theater vibe I like so much from this. You want moe moe desu desu? That's Arcana Heart. You want characters like Peacock, the embodiment of all things slapstick old-timey cartoons, or Miss Fortune, who can detatch and reattach her extremities as part of her moves? That's Skullgirls.
Oh my god this game has so many neat ideas, just watching the IG extended coverage videos, the stuff on valentine is great. Extra hit stun poison? Brilliant. Attack delay poison? Unheard of. Revive super? Amazing. Her air dash attack instantly ending when it crosses up an opponent? Can't tell you how many street fighter players would murder to have that applied to air tatsus. Canceling her back dash into an air dash? Super sweet.
Parasoul's not a Nazi, she just happens to be the princess of a highly militaristic kindgom with special operations forces that dress vaguely reminiscent of stormtrooper types. Big difference. The best part of her Black Egrets is how much they assist in her special moves and run interference during matches, in addition to her other area-denial moves. She's like the ultimate keep away character.
But yeah, I can (kinda) see the allure in maining her. :P
Oh my god this game has so many neat ideas, just watching the IG extended coverage videos, the stuff on valentine is great. Extra hit stun poison? Brilliant. Attack delay poison? Unheard of. Revive super? Amazing. Her air dash attack instantly ending when it crosses up an opponent? Can't tell you how many street fighter players would murder to have that applied to air tatsus. Canceling her back dash into an air dash? Super sweet.
Parasoul's not a Nazi, she just happens to be the princess of a highly militaristic kindgom with special operations forces that dress vaguely reminiscent of stormtrooper types. Big difference. The best part of her Black Egrets is how much they assist in her special moves and run interference during matches, in addition to her other area-denial moves. She's like the ultimate keep away character.
But yeah, I can (kinda) see the allure in maining her. :P
It's still exploitative character design. Impossible figures and panty shots galore. This isn't inherently bad, it's just that the design is devoid of variety and maybe lacking in imagination. Peacock is the one real exception, and maybe Painwheel. Even the tutorial lady is such a blatant attempt at fanservice that maybe it's parody.
The game itself has a lot going for it, but I can see the design being off-putting for people.
I've been super hype for this game for a while. It's basically one of the only fighting games coming out that is trying to make an honest attempt to advance the genre and provide a more skill driven game than one that's mostly just stupid gimmicky shit. Lord knows Capcom is ever going to make a fighting game that doesn't feel like it was made by a bunch of amateurs any time soon.
As I told a buddy of mine on Skype "It's kinda sad that the only games trying to actually improve the abysmal state of game mechanics and character balancing in fighting games is a game about huge titted waifus with mutant hats and a game all about ponies."
Wait, are you referring to that MLP thing? Is that trying to come off as a serious fighter, and not just a for-giggles fan project?
They're actually bothering to try and change some of the underlying mechanics of typical fighting game bullshit for the better. I'm not following it cause I'm not a derpy brony, but I got a buddy who is and I've seen what they're trying to do. The EVO organizer has actually contacted them but apparently they're not close enough to having a workable build yet.
So while it may not be a serious faced fighter, they're at least trying to put real thought into the mechanics, something Capcom hasn't bothered to do in years.
It's still exploitative character design. Impossible figures and panty shots galore. This isn't inherently bad, it's just that the design is devoid of variety and maybe lacking in imagination. Peacock is the one real exception, and maybe Painwheel. Even the tutorial lady is such a blatant attempt at fanservice that maybe it's parody.
The game itself has a lot going for it, but I can see the design being off-putting for people.
Yeah, it's got the same problem Bayonetta has where the presentation kinda hides the fact that the actual gameplay is some of the best around.
If you would like sexy alternative costume DLC for Parasoul, call 213-DU-WERDEST-EINE-KRACKENSCHWESTER BRAUCHEN
Nah, the closest we'll get to "alternate costumes" are pallet swaps like, say, Parasoul's "Mitsuru Kirijio" (from Persona 3) or "Sue Storm" colors. They really went overboard with the kind of crazy homages and in-jokes.
It's still exploitative character design. Impossible figures and panty shots galore. This isn't inherently bad, it's just that the design is devoid of variety and maybe lacking in imagination. Peacock is the one real exception, and maybe Painwheel. Even the tutorial lady is such a blatant attempt at fanservice that maybe it's parody.
The game itself has a lot going for it, but I can see the design being off-putting for people.
I can see how it would bug some people for sure. For the most part I am too busy looking at all the videogame references and mechanics to notice. I can see how some people would look at say, Valentine and be like, "Jesus, those tits what the hell man." But I am too busy going "Wheee Mai Shirauni!" and thinking about the implications of an delayed input poison.
I am quite interested to see what designs they go with for the eventual DLC male characters for the game. I'm hoping it is an equally over the top, exploitative style.
What's weird is that I don't like fighting games all that much and I absolutely hate the character design of this game (ugh, anime girls with huge tits and skimpy clothes) but for some reason the idea of a high quality fighting game appeals to me. Not in a "I want to play it" kind of way but in a "I approve that someone is dedicated to making a quality game" sort of way.
If that makes any sense at all to anyone.
I would probably at least try that MLP game though, just because it's free and not filled with terrible art.
Well, it's not like you're going to be playing Arcana heart.
Also this is not really anime. Exaggerated body proportions are not inherently anime. This has more in common with betty boop and bruce timm's stuff than say, Clannad.
Yeah, this has little to do with the style, although you are blind if you cannot see the abundance of anime influences on the style (not that there aren't other influences).
The design just kinda deadends for the most part, and that is what bothers me.
With the exception of one, maybe two characters, they all follow a design that facilitates sex appeal. There's nothing wrong with characters that have some mainstream sexiness, but this is literally all you have. When the fucking website, in a rather pathetic move, lists the characters measurements, you understand the aim here.
I say "deadend" because the stereotypical response is "Well, look at all these mans that are hunky dudes." Yes, but that's not all them. Look at Street Fighter. You have Ken and Ryu, which fit the standard of masculine sex appeal, I guess. But then you have the gangly Dhalsim, the hairy Zangief, the blubbery E. Honda, the more feminine Vega, and crazy monster Blanka. There's a diversity of body types here, and their design doesn't just serve the same purpose. I guess you can argue that someone will find these dudes sexy, but it's still not a one-size-fits-all sex appeal. Skullgirls is a very general "tits and panty shots" deal throughout.
Note that I don't even think the SF characters were designed for sex appeal (or at least primarily). It's totally fantasy indulgence aimed at men, but I want to cover all possible angles here.
I am not going to dispute that the design were created for sex appeal because they most definitely are, but if you're say that in design it is stale because it only aims for fanservice, I have to disagree with you there. Fighting games designs have to facilitate gameplay too, and as far as pairing visuals to gameplay I think skullgirls is fairly creative even though it cribs quite a bit from guilty gear. Peacock is a pretty good tribute to early cartoon violence/slapstick, the way they integrate Parasoul's minions in her movelist is smart even if it isn't original, the way they use painwheel's wheel as a weapon and a way to traverse around the stage (as a helicopter) is pretty cool, and as dumb as Valentine's ninja nurse concept seems like they meld the two together pretty coherently. I don't really think the design deadends just because of the pandering. Even the art deco style is pretty novel.
even though it cribs quite a bit from guilty gear.
Which shouldn't be even remotely surprising given who is the mastermind behind this game.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited February 2012
Y'know... if this were anything but a fighting game, the T&A would bother me. But for some reason, it being a fighting game allows me to excuse all that. (Edit - Actually, the reason why the T&A doesn't matter, to me, is because this game is not taking itself seriously.)
Anyway I bounced around that hour and a half video, and 1:12:00 really is the time to skip to; apparently people start playing actual matches and seeing the game at full throttle is fucking raaaaaaad.
Posts
Also fleshed out the OP with more info. Should give people the gist of the game.
http://www.youtube.com/watch?v=LzCIeRY5vJ8
I'm absolutely loving the little details they put in like Cerebella making the "'Cmon!" gesture when backing off.
As I told a buddy of mine on Skype "It's kinda sad that the only games trying to actually improve the abysmal state of game mechanics and character balancing in fighting games is a game about huge titted waifus with mutant hats and a game all about ponies."
Is it face button combos like Tekken, or Dpad motions like Street Fighter?
Cause having started SFIVAE the past few days, I have discovered how utterly terrible I am at SF style fighting games. :<
99.99999999999999999% sure it's d-pad motions.
Pick Ryu in SF4 and just start practicing those motions. What kind of controller are you using?
Guile's basic stuff is pretty easy actually. You can start all of his moves (all two of them, lol) just with down-back charge. That way depending on what your opponent does you can either go from DB to up for the flash kick or into forward for his sonic boom. The tricky part with guile is his damned supers/ultra (well, tricky on anything but a hitbox where you can cheese out the inputs). I dunno shit about Bison though.
You may wanna consider getting:
http://www.amazon.com/Xbox-360-Street-Fighter-IV-FightPad/dp/B001M244HA
Another option is of course to drop the money on an arcade stick, and if you actually like using the 360's stick, then I'd definitely recommend to you graduating to a full sized stick. The obvious suggestion is of course a Mad Catz TE stick, but there are cheaper alternatives out there and of course e-bay is fantastic for getting a used stick. The damn things are built like tanks so buying used isn't actually a bad idea.
My personal weapon of choice is my homemade hitbox that I created by gutting a Madcatz TE stick.
http://img.photobucket.com/albums/v407/dracofyre/2011-05-26194244.jpg
http://www.youtube.com/watch?v=nxECGB4vDdE&feature=player_embedded
I think this video just sold me on having Valentine in my lineup.
I think they're only doing the 6 main characters from the show though. But then Skullgirls only has 8! ;D
EDIT; A little reading on it puts it pretty close to Skullgirls in terms of content, actually (apart from the talent behind it...)
From the MLP Fighting Is Magic site;
- High framecount, hand-drawn character sprites.
- Four Button Gameplay (Light/Medium/Hard/Magic) for a simple, yet engaging experience that should satisfy hardcore players while still appealing to casuals.
- A "Magic" System, that adds a variety of strategic attack/defense options for a more diverse gameplay
- MTSP/LunaPort based netcode for Online VS matches
- A Lengthy Story Mode featuring Boss Fights, to immerse the player into the Magical World of Equestria.
- Totally FREE to play.
- Launches with 6 characters, a further 11 DLC later.
I'm liking Cerebella, and Parasoul, with Peacock and Filia fighting for third place.
Steam: TheArcadeBear
Have I mentioned I'm stoked for this game? Because of its art and Michiru Yamane doing music?
EDIT: Might have to make another for the section starting at 1:20
http://www.youtube.com/watch?v=OsgOvyEAqME
Steam: TheArcadeBear
Parasoul's not a Nazi, she just happens to be the princess of a highly militaristic kindgom with special operations forces that dress vaguely reminiscent of stormtrooper types. Big difference. The best part of her Black Egrets is how much they assist in her special moves and run interference during matches, in addition to her other area-denial moves. She's like the ultimate keep away character.
But yeah, I can (kinda) see the allure in maining her. :P
But I do find the little anime girls with big boobs aesthetic somewhat uncomfortable.
Well, it's not so much "anime" as it is a kind of stylistic take on old "bombshell" cartoon types from the '40s and '50s like Betty Boop and the like; that's part of the cool "Golden Age Hollywood" film and theater vibe I like so much from this. You want moe moe desu desu? That's Arcana Heart. You want characters like Peacock, the embodiment of all things slapstick old-timey cartoons, or Miss Fortune, who can detatch and reattach her extremities as part of her moves? That's Skullgirls.
Also apropos:
http://www.youtube.com/watch?v=cxX7AFHmOCI
Jesus christ this game. THIS GAME.
Obviously the best part of the Black Egrets is
http://wiki.shoryuken.com/File:SG_panzerconcept.jpg
Panzerfaust here.
This game can't come out fast enough.
If you would like sexy alternative costume DLC for Parasoul, call 213-DU-WERDEST-EINE-KRACKENSCHWESTER BRAUCHEN
The game itself has a lot going for it, but I can see the design being off-putting for people.
They're actually bothering to try and change some of the underlying mechanics of typical fighting game bullshit for the better. I'm not following it cause I'm not a derpy brony, but I got a buddy who is and I've seen what they're trying to do. The EVO organizer has actually contacted them but apparently they're not close enough to having a workable build yet.
So while it may not be a serious faced fighter, they're at least trying to put real thought into the mechanics, something Capcom hasn't bothered to do in years.
Yeah, it's got the same problem Bayonetta has where the presentation kinda hides the fact that the actual gameplay is some of the best around.
Nah, the closest we'll get to "alternate costumes" are pallet swaps like, say, Parasoul's "Mitsuru Kirijio" (from Persona 3) or "Sue Storm" colors. They really went overboard with the kind of crazy homages and in-jokes.
I can see how it would bug some people for sure. For the most part I am too busy looking at all the videogame references and mechanics to notice. I can see how some people would look at say, Valentine and be like, "Jesus, those tits what the hell man." But I am too busy going "Wheee Mai Shirauni!" and thinking about the implications of an delayed input poison.
I am quite interested to see what designs they go with for the eventual DLC male characters for the game. I'm hoping it is an equally over the top, exploitative style.
Just put the box aside and never look at it again, because the box is the worst thing. Actually, here's the review I wrote, you can see for yourself.
http://www.gamefaqs.com/xbox360/952641-deathsmiles/reviews/review-142011
If that makes any sense at all to anyone.
I would probably at least try that MLP game though, just because it's free and not filled with terrible art.
Also this is not really anime. Exaggerated body proportions are not inherently anime. This has more in common with betty boop and bruce timm's stuff than say, Clannad.
The design just kinda deadends for the most part, and that is what bothers me.
What do you mean by deadends though?
I say "deadend" because the stereotypical response is "Well, look at all these mans that are hunky dudes." Yes, but that's not all them. Look at Street Fighter. You have Ken and Ryu, which fit the standard of masculine sex appeal, I guess. But then you have the gangly Dhalsim, the hairy Zangief, the blubbery E. Honda, the more feminine Vega, and crazy monster Blanka. There's a diversity of body types here, and their design doesn't just serve the same purpose. I guess you can argue that someone will find these dudes sexy, but it's still not a one-size-fits-all sex appeal. Skullgirls is a very general "tits and panty shots" deal throughout.
Note that I don't even think the SF characters were designed for sex appeal (or at least primarily). It's totally fantasy indulgence aimed at men, but I want to cover all possible angles here.
Anyway I bounced around that hour and a half video, and 1:12:00 really is the time to skip to; apparently people start playing actual matches and seeing the game at full throttle is fucking raaaaaaad.