It's been awhile so I feel it's time we had another one of these threads.
Fire Emblem, the first great console SRPG and still the king of the franchise. Intelligent Systems has now made TWELVE of them, though the last two were portable remakes. Let's briefly go over the series.
FIRE EMBLEM: Ankoku Ryū to Hikari no Tsurugi (Shadow Dragons and the Blade of Light)
Released: 1990
System: Famicom
Swords and sorcery, a girlie dude wearing a tiara running around trying to save his kingdom and the world from a dark threat. A gigantic cast for a Famicom game (Right around 50 possible recruits!) and the basics you know. Swords, Lances, Axes, Sorcery. It's raw, but its fairly fun. Fire Emblem: Shadow Dragon is a very faithful remake of this game with some interesting additions. Fire Emblem 3 is a direct sequel to this game and includes a remake of this game in it as a prequel chapter!
FIRE EMBLEM: Gaiden
Relased: 1992
System: Famicom
Like many NES/Famicom sequels this game is the experimental, dark sheep of the family, though this isn't a huge departure like Castlevania II. Still it includes explorable towns, a goofy item system that only allows for one equipable item, and other such nonsense such as monster fights.
FIRE EMBLEM: Monshō no Nazo (Mystery of the Emblem)
Released: 1994
System: Super Famicom
Its a remake and an all new game all in one. This is the real start of modern FE games. The first game with support, the first game with displayed unit and enemy movement range, and some other features that appear in certain FE games like dismounting. The first game minus a few chapters and characters is included in the game.
FIRE EMBLEM: Seisen no Keifu (Genealogy of the Holy War)
Released: 1996
System: Super Famicom
If Mystery of the Emblem was the start of the modern FE games, this was the one that took it to the next level. This is a remarkable game in scope, involving gigantic maps about four times as big as the largest maps in the other games making it feel like you're involved in a multi generational holy war...which you are. Just about any male and female hero can fall in love in this game and produce a character for the second generation, with their stats dependent on the loving couple. Think PS III's system blown up to include the entire cast, and surrounded by a better game. This is also the first game with the weapon triangle, as well as the first game with ally and neutral phases and weapon ranks like the modern games replace the weapon skill stat. This game is also noted for its massive ridiculously good soundtrack.
FIRE EMBLEM: Thracia 776
Released: 1999
System: Super Famicom
No, you read that right. They released this game for the Super Famicom near the end of the N64's lifespan. This game, an independent side story of the previous game, is infamously hard. First game with rescuing units, and the only game where you can mug the hell out of the enemy, but they can mug you! Basically the evil twin of the rescue command, you can capture opposing units at half stats by selecting the command and beating them in combat. You can then rob them blind. This is also the first game with weapon experience which previously only improved by class change. This is also the first game with gaiden chapters.
FIRE EMBLEM: Fūin no Tsurugi (Sword of Seals)
Released: 2002
System: Gameboy Advance
Originally slated to be an N64 game, this game is the storyline sequel to the first game released overseas, which was a prequel to this game. Gameplay wise this game is more similar to Mystery of the Emblem, though it does share plenty of the minor refinements. This is the game with Roy in it, and it was almost released as the first western release of the game.
FIRE EMBLEM: Rekka No Ken (Blazing Sword) released as FIRE EMBLEM in the US and Europe
Released: 2003 Japan, 2003 US, 2004 Europe
System: Gameboy Advance
The Fire Emblem you may know and love. The story prequel to Sword of Seals this game involves Roy's father Eliwood and his much cooler friends. Interesting features of this game include Hector's Mode, the player's role as an NPC tactician, and a really cool interactive tutorial.
FIRE EMBLEM: Sacred Stones
Released: 2004 Japan, 2005 US and Europe
System: Gameboy Advance
This game is basically Fire Emblem Gaiden, the normal version. It has a world map and monsters, previously seen in FE 2. It has skills back from Thracia. It's only truely new features are branching promotions and the three trainees, and the ability to go back to certain maps and level the hell out of your characters. By far the easiest FE game and a good start to the series.
FIRE EMBLEM: Path of Radiance
Released: 2005 all regions
System: Gamecube
The first Fire Emblem console game of the new century this game is a return to the more complicated FE console games of the past. Featuring Biorhythm ( a slight bonus or penalty that changes by map) Bonus Exp (Extra experience earned for doing well on a given map, is assigned in between stages to whomever you want) and Laguz, a new race that transforms into fearsome beasts when their gauges are full. An incredible game made only better by its sequel.
FIRE EMBLEM: RADIANT DAWN (Goddess of Dawn in Japan)
Released: 2007 Japan and US, 2008 Europe
System: Wii
The direct sequel to Path of Radiance. Featuring an absolutely enormous cast (Every character besides one from PoR is available, and that game had a gigantic cast!) that you can transfer over to this game (though only certain bonuses are retained for balance reasons) this game is brutally hard, so hard that they allow battle saves (a single savestate slot) for easy and normal modes. This is the first game that retains the brutal hard difficulty from the Japanese version (Previous hard modes in FE7 and FE 9 were made easier for the international releases, and SS is easy on any difficulty in any region) This game is fantastic, describing in detail an epic three sided war that turns into a an all out slaughter fest on the continent and an eventual battle against fate.
FIRE EMBLEM: Shadow Dragon
Released: 2008 Japan and Europe, 2009 US
System: DS
This is a remake of the first FE game. Uses polygon models instead of sprite work, much to the dismay of many fans. This game has an insane amount of options and even an online store. It also allows you to change units into other classes, though it limits it so that you can't overload on one class. Pretty fun if you can get over how old school it is.
FIRE EMBLEM: New Mystery of the Emblem: Heroes of Light and Shadow
Released 2010 Japan, Though I'd beat a rather large sum of money that this gets a 2011 release in the US and Europe
System: DS
This is a remake of the third FE game, though it lacks Book 1 (Buy Shadow Dragon for that!) it does however include a re-release of the BS chapters from FE Chronicles. Cool features include create a lord, the ability to turn off perma death (boooo) and the expanded difficulty options and features of SD, though it also has significantly improved models.
So, feel free to discuss FE games here. Fanart would be appreciated to liven up this thread a bit.
Posts
http://www.youtube.com/watch?v=zWbM4LcNmjc&feature=related
and
http://www.youtube.com/watch?v=yERQqvP0598
Also, I don't really share your opinion on Radiant Dawn's epic war.
The senators also couldn't really hold a candle to Nergal and his Morphs or Ashnard and the Black Knight.
As villains, they are lacking. And, therefore, the war they orchestrated isn't as exciting as it should be.
Also also, you forgot one of the best tracks of the series.
Into the Shadow of Triumph
And yes, there is a fan translation patch floating out there on the internet for Genealogy of the Holy War. Not sure how complete it is, though.
I agree that bits of the plot of RD let you down, but the whole fact that you get to:
more than once in the game just adds to it. Plus the finale of the game is tough as hell and kind of interesting.
Why am I confident that FE 12 will make it over? Simple math; each FE game released in the US has sold more than the Japanese version.
I'm sure they assume it's all because of Smash Brothers.
We shall see. Then again, there is a precedent, I suppose. It took Radiant Dawn a retardedly long time to make it to Europe after already having been released in the US.
Hards as balls, slightly easier, really easy, harder, hard as balls.
The game basically hands you an amazing party for the endgame and its still really easy to die.
PoR is still my favourite. Plenty of options. Difficult, but not so difficult that I have to pick a certain perfect team and ignore the customisation. Some really cool strong characters, but nobody so strong that I can just charge them across the map and let everyone kill themselves trying to attack. I also liked the fact that promotions weren't limited by class, which means that when I want to play, say, all cavalry, I can. I didn't like in the earlier ones that I couldn't promote all of my flying characters, it might force me to use a better, more balanced team, but sometimes I want a specialised, unbalanced team.
I'd like an option to play a harder difficulty with every character available from the start (at lv 1, of course), but eh, can't have everything.
Wait, what? How was RD difficult at the end? I forget the stats of my team, but Mia, for instance, had four attacks a turn, and each of them had a 40% chance to be 5 attacks, and each attack had a 50ish% chance of doing triple damage. There was not an enemy in the game that she couldn't OHKO. I stopped using Nephenee in the endgame when I just sat her in the middle of the map and every enemy moved forward, attacked, did no damage, then died. It was just silly. And EVERY member of my team was this ridiculous.
Damnit, I let my sister borrow Blazing Sword... then she moved to Montreal. She never could beat the game, mostly because she'd promote her characters immediately at level 20 and didn't really plan out her support levels which kind makes the last level impossible to beat.
Its even challenging when you focus on developing only 11 characters and their supports with each other throughout the game, with the advance knowledge that you can only bring that many for the final battle.
Ahh yes, thats what I meant. Its been a while since I've played Fire Emblem.
Actually, I've never actually beat the second GBA one, so maybe I should do that sometime.
I dunno why, but the story didn't grab me as much as the first one did. I really liked how they included you into the story.
Ever play on hard mode?
Hell even on normal the first map of endgame can be brutal. Three sleep staffs (though only two are used initially) on three high magic units, two very accurate range book users, and a ton of generals and sages can absolutely murderate two or three of your units if your not careful. Astra working 40 percent of the time does dick if you're asleep, which also cancels out your luck and evasion bonuses from stats. I in fact had Mia die the last time I brought her to that very map.
when are we going to get another one like FE7 come on IS it's been 10 years
http://www.youtube.com/watch?v=vz51tEiQQw4&feature=related
....I have never made it through.
And then there's FE4.
Tried Radiant Dawn but I wasn't enjoying it very much so I quit it.
You end up feeling really bad. I did a playthrough of SS where I let a couple die. The ending credits made me feel terrible.
Hey, if you manage to kill enough of your dudes (no easy feat), you actually unlock side chapters that give you even more units.
It took me awhile to get into RD but honestly?
It completes PoR. It's got a better interface, more interesting maps, even includes the vast majority of PoR's excellent soundtrack and then improves on it every which way.
The only unbecoming change was the "improvement" of the support system. Sure now anyone can support anyone, leading to ideal bonuses with your best units, but they got rid of the conversations.
Sacred Stones, despite being easily the weakest foreign released FE game has fantastic support conversations.
(L'ArachelxEphraim)
that armor, isn't it? I can heal them all for you. Let me see them.
Ephraim: Thanks. Let's see...
L'Arachel: Oh! Oh... Oh my! Wh-what are you doing?
Ephraim: I have to take my armor off if I'm going to show you the scar on
my shoulder--
L'Arachel: Cad! Beast! Pervert! Devil! I simply will NOT allow you to take
advantage of me in my confused state!
Ephraim: Conf-- What!? Wait, L'Arachel! What about my scars..?
EDIT - I forgot this gem from their A level support:
talk to me?
L'Arachel: ... That depends. You're not going to try and attack me again,
are you? You won't go ripping the armor from your... well-toned body, will
you?
Is it possible to totally bone myself doing stuff like that, or is it ok to just blunder through? I kind of don't want to play with a walkthrough open.
I made Serra and Erk A level support, just to see what would happen... but man it took a long time.
I should probably go back and beat PoR on something besides easy someday so I can transfer some of the bonuses. I even have a save on the last chapter, I just didn't plan out my level ups correctly and none of my units are going to cap their levels. All of the ones I was using have 4+ capped stats too.
My favorite chapters were the Elincia diplomacy ones. It's rare you get to see a post-war atmosphere like that.
Sothe is ok if you max his stats, especially if you do it in PoR first.
The way to fix mages is to make sure that their speed is maxed and you have enough STR to lift whatever book. Another fun idea with them is to bless a bolting or blizzard book and just go insane with that.
I'm talking endgame though, they don't have enough speed to double the... stuff around the boss even with white tide with the exception of Calil or Sanaki with the S Fire tome. Before that they're great, but their low speed caps murder them in endgame. Same with Paladins.
Similarly, Sothe caps at 28 strength. He can barely even dent some of the units in endgame with his piddly knives and he's a forced character. He can't even steal anything worthwhile because half the enemies you face don't have anything to steal and the other half are using crap.
You can also give him disarm and a really shitty knife and steal a whole fuck ton of interesting back up weapons, not that you need them.
He's one of the few reliable double hitters on the auras as well, so you can blood tide him and he can be effective there.
OK, Part 3 was a lot more necessary as set-up for Part 4 than Part 2 was, but large parts of Part 3 just felt like padding.
Every one of FE6's characters blows the ones in FE7 out of the water with the possible exception of the Pegasus sisters, Hector, Oswin, Matthew and Lucius. Alan, Lance, Dieck, Rutger, Clarine, Lugh, Lilina, Fir, Shin, Miredy, the list goes on, are all superior to their peers in FE7 character-wise and influence-wise on the battlefield. Roy, after promotion, is far better than his father ever could be. You'd think a steed would catapult Eliwood to a king of kings, but nothing is further from the truth.
Plus, FE6 has Fazilla, the mighty goose.
As far as villains go, Zephiel > Nergal and Idoun > Fire Dragon.
Behold!
;_____;
For all of three stages.
The point is Roy is a pimp. He has like six romantic interests and that's not counting Zephiel's little sister.
I love FE 6.