Fort Zombie is actually pretty good, is still in development, and is basically a proof-of concept/giant engine test for another game by a company that has never made anything 3D ever before.
In fact, I managed to get to the Police Station in one try the last time I started FZ, only had a crash once every ten missions, and haven't experienced any combat/camera issues, so uh yeah.
I would like to say that Fort Zombie could've actually been fairly good if the developers hadn't decided to completily fuck modders in the ass and encrypt the data files (which like with SotS are just XML files that you SHOULD be able to pop open in Notepad++ or whatever) to make them XNA complient or whatever. And to rub salt in the wound, each file is a single god damn un-fucking-broken line - which wasn't even the original format, meaning someone had to think this was somehow an acceptable file format as compared to the normalized version you see in the Modding article on the FZ wiki - which I haven't been able to fix in all of ten hours' worth of tinkering with the files because of the shitass encryption. See for yourselves, heres an excerpt from the 8kb AI file.
First anti-H-scroll-rape barrier lifted, 2 remaining
Second anti-H-scroll-rape barrier lifted, 1 remaining
Third anti-H-scroll-rape barrier lifted, WARNING: NEXT SPOILER WILL RAPE YOUR H-SCROLL
EDIT: Son of a bitch. I'm working on a seperate set of data files I copied from the originals figuring I could optimize them for reading and then just copy+paste the changed stuff into the actual game data files, and there's a file that is formatted with at least some sense of readability and moddability in mind. The single-line thing isn't some consequence of the XNB compression or whatever, the devs deliberately chose to apply it to the vast majority of files. This is downright fucking insulting. :x
Sorenson on
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited February 2011
Well, that's certainly impressive in a bizarre, incompetent sort of way.
But I paid five bucks for Fort Zombie and got my money's worth. Scrounging for resources to feed and arm your survivors for the big zombie rush at the end is still fun, even if practically everything in the game is horribly broken to some extent.
Fighting the same mob types in the same areas over and over, except not getting cool guns so it doesn't turn into a total snoozefest?
I mean I liked Borderlands and all but without the ridiculous guns and loot it would have been awful.
Astale on
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited March 2011
No. Now you get to hunt schematics so you can duct tape a car battery to a pool cue for an electric club and stuff.
Also, sounds like there will be guns all up ins after a while. And you'll get a mix of fast zombies, exploding zomies etc. All the staples from all the other zombie games.
How about that deep emotional impact guys, and serious zombie survival horror? (Sorry, just couldn't resist)
I think it was a great idea that they picked a resort island as the backdrop. It provides a sharp contrast. Here you have an peaceful environment completely unraveling. I am fine with the trailer. Definitely playing up the horror angle in this one.
(edit) I do have my doubts that they will be able to match the trailer in game, but Forbidden Siren was able to get this dark as well.
Gamers with Jobs called the trailer offensive, sensationalist, abusive, pretty much called for a boycott of the game, and don't even want people to give the trailer any hits. Uhhh, ok, whatever.
I think they actually were outraged. "I'm a parent, you can't know how it feels" etc.
They ACTUALLY said, "This isn't going to be a game about humanity triumphing over evil, this is a game about throwing girls out of plate-glass windows."
Vegan on
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I think they actually were outraged. "I'm a parent, you can't know how it feels" etc.
They ACTUALLY said, "This isn't going to be a game about humanity triumphing over evil, this is a game about throwing girls out of plate-glass windows."
Man, I wish somebody would make a game about throwing zombie girls out of plate-glass windows. I'm thinking something like Angry Birds, but with zombie children and plate-glass windows. Instant success.
You even get extra points for using smaller children since it's harder to knock things over with them.
More importantly, I'm quite unhappy to find out that this really isn't a serious zombie game at all. I've been playing some Resident Evil Remake the last few days and could certainly do with a weighty zombie game where resource management is important and you don't just bullet hose crowds of zombies. Don't get me wrong, I enjoy the Dead Rising games a lot, but there's no real sense of danger there for very long.
I think they actually were outraged. "I'm a parent, you can't know how it feels" etc.
They ACTUALLY said, "This isn't going to be a game about humanity triumphing over evil, this is a game about throwing girls out of plate-glass windows."
I hate that fucking straw-man argument, yes, your kid is the cause of all the worlds problems and a precious snowflake etc...
As I said earlier, my mate has twin boys of 5 years old and he though the trailer was ace. Not all parents lose their sense of perspective it seems.
Yeah, count me as one of the disappointed ones now. Not surprised, but disappointed.
It looks like Dead Rising 2. Even the resort background looks just like Dead Rising 2's Vegasy bright colored outdoors areas.
Now my hopes for "semi-serious open world game where I feel constantly scared and threatened" is all resting on Tomb Raider. Yikes.
Seriously though - has there EVER been a scary, tense, open world game!? Every open world game I can think of (GTA's, Red Dead, Just Cause, Prototype, Saints Row...), they all are never tense. Just kind of goofy destruct-a-thons.
I want an open world game SO BADLY where I'm actually CAUTIOUS to go explore because there's scary shit out there.
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
Yeah, count me as one of the disappointed ones now. Not surprised, but disappointed.
It looks like Dead Rising 2. Even the resort background looks just like Dead Rising 2's Vegasy bright colored outdoors areas.
Now my hopes for "semi-serious open world game where I feel constantly scared and threatened" is all resting on Tomb Raider. Yikes.
Seriously though - has there EVER been a scary, tense, open world game!? Every open world game I can think of (GTA's, Red Dead, Just Cause, Prototype, Saints Row...), they all are never tense. Just kind of goofy destruct-a-thons.
I want an open world game SO BADLY where I'm actually CAUTIOUS to go explore because there's scary shit out there.
Pathologic did this pretty well, although it's not what you might call the most polished game. Everything is just so WEIRD, in an almost Silent Hill fashion; nothing quite makes sense, and yet you always feel like it's just about to come together. It's also the only game where you will find yourself trading in 6 of the 10 bullets you have on you for a loaf of bread, and feel like that's a totally worthy trade, due to the need for food and medicine in the game. Not only are some of the things in town trying to kill you, it's very well possible that the town itself is, as well.
Yeah, count me as one of the disappointed ones now. Not surprised, but disappointed.
It looks like Dead Rising 2. Even the resort background looks just like Dead Rising 2's Vegasy bright colored outdoors areas.
Now my hopes for "semi-serious open world game where I feel constantly scared and threatened" is all resting on Tomb Raider. Yikes.
Seriously though - has there EVER been a scary, tense, open world game!? Every open world game I can think of (GTA's, Red Dead, Just Cause, Prototype, Saints Row...), they all are never tense. Just kind of goofy destruct-a-thons.
I want an open world game SO BADLY where I'm actually CAUTIOUS to go explore because there's scary shit out there.
............. ArmA?
Bacon-BuTTy on
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jefe414"My Other Drill Hole is a Teleporter"Mechagodzilla is Best GodzillaRegistered Userregular
edited March 2011
. These characters will essentially act as four different character classes, described by publisher Deep Silver as a "leader," a "tank," a "jack-of-all-trades," and an "assassin."
Classes? Err, not a fan of that (although I'm not sure exactly how they'll handle it).
Far Cry 2 is close because the entire world wants you dead, but too much is on your map to have it be really scary.
You're right, Far Cry is indeed close. If only the AI were more shambling and multiplied by a thousand... that would be an awesome zombie mod, actually.
Yeah, count me as one of the disappointed ones now. Not surprised, but disappointed.
It looks like Dead Rising 2. Even the resort background looks just like Dead Rising 2's Vegasy bright colored outdoors areas.
Now my hopes for "semi-serious open world game where I feel constantly scared and threatened" is all resting on Tomb Raider. Yikes.
Seriously though - has there EVER been a scary, tense, open world game!? Every open world game I can think of (GTA's, Red Dead, Just Cause, Prototype, Saints Row...), they all are never tense. Just kind of goofy destruct-a-thons.
I want an open world game SO BADLY where I'm actually CAUTIOUS to go explore because there's scary shit out there.
Depending on your aversion to "insanely difficult" games, Dark Souls - spiritual successor to Demon's Souls - is coming out later this year. From my understanding, it's supposed to be a completely open environment action RPG. As far as I know, it's keeping the whole "anthing can kill you" aspect from DS and throwing in some serious puzzling and geographic traversal, as well. So, you should get that delightful open world feel while also dealing with the knowledge that at any moment, your life could end. Yay!
Anyway, this is my first post here after lurking in the shadows for four years or so. I promise I don't work for the developer.
Yeah, count me as one of the disappointed ones now. Not surprised, but disappointed.
It looks like Dead Rising 2. Even the resort background looks just like Dead Rising 2's Vegasy bright colored outdoors areas.
Now my hopes for "semi-serious open world game where I feel constantly scared and threatened" is all resting on Tomb Raider. Yikes.
Seriously though - has there EVER been a scary, tense, open world game!? Every open world game I can think of (GTA's, Red Dead, Just Cause, Prototype, Saints Row...), they all are never tense. Just kind of goofy destruct-a-thons.
I want an open world game SO BADLY where I'm actually CAUTIOUS to go explore because there's scary shit out there.
............. ArmA?
I dont know what this means.
Also, I would totally be all over that Dark Souls if I had a PS3. Sounds pretty up my alley.
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
Yeah, count me as one of the disappointed ones now. Not surprised, but disappointed.
It looks like Dead Rising 2. Even the resort background looks just like Dead Rising 2's Vegasy bright colored outdoors areas.
Now my hopes for "semi-serious open world game where I feel constantly scared and threatened" is all resting on Tomb Raider. Yikes.
Seriously though - has there EVER been a scary, tense, open world game!? Every open world game I can think of (GTA's, Red Dead, Just Cause, Prototype, Saints Row...), they all are never tense. Just kind of goofy destruct-a-thons.
I want an open world game SO BADLY where I'm actually CAUTIOUS to go explore because there's scary shit out there.
............. ArmA?
I dont know what this means.
Also, I would totally be all over that Dark Souls if I had a PS3. Sounds pretty up my alley.
ArmA was a semi-joke suggestion. It's an open world, realistic military game. Although it fits the criterea because if you *do* wander out into the open and explore, generally that is extremely dangerous and scary.
But yeah, Dark Souls is coming to 360 and you should also consider Fallout New Vegas.
Bacon-BuTTy on
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
Yeah, count me as one of the disappointed ones now. Not surprised, but disappointed.
It looks like Dead Rising 2. Even the resort background looks just like Dead Rising 2's Vegasy bright colored outdoors areas.
Now my hopes for "semi-serious open world game where I feel constantly scared and threatened" is all resting on Tomb Raider. Yikes.
Seriously though - has there EVER been a scary, tense, open world game!? Every open world game I can think of (GTA's, Red Dead, Just Cause, Prototype, Saints Row...), they all are never tense. Just kind of goofy destruct-a-thons.
I want an open world game SO BADLY where I'm actually CAUTIOUS to go explore because there's scary shit out there.
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited March 2011
That sucks, because it's an amazing game.
The shooting gets better once you get some better guns. That can be accomplished really quickly too. It also feels a ton better if you turn off the crosshairs and use the iron sights. There are tons of mods out there that improve the UI and eliminate a lot of clunkiness too.
But yeah, it's not a game for everyone. If you don't like brutal survivalist gameplay, and if you aren't willing to go to mods to hammer down the exposed nails and smooth out the rough edges, you should probably avoid it. If none of that is a problem, then it's one of the best experiences out there. Also, those of us who hang out in the STALKER thread love to help guide new players through their first steps into The Zone, so don't feel like you have to go at it alone. If you are having an issue beyond the game just not clicking for you, it's likely that we can help you address it.
It sounds like it could be just the thing mxmarks is looking for.
Yeah, I really, truly wish I were surprised at all by this development.
Agreed. The trailer was fantastic, but there was never any way we could get that from a video game... not yet at least.
Heavy Rain with Zombies.
It sounds like such a simple thing to do, someone has to have the fortitude to pull it off.
Also, why does everyone think this won't be a dramatic and serious zombie game? Just because you can create elaborate weapons? It's not like you're killing them with teddy bears with machine guns.
Yeah, I really, truly wish I were surprised at all by this development.
Agreed. The trailer was fantastic, but there was never any way we could get that from a video game... not yet at least.
Heavy Rain with Zombies.
It sounds like such a simple thing to do, someone has to have the fortitude to pull it off.
Also, why does everyone think this won't be a dramatic and serious zombie game? Just because you can create elaborate weapons? It's not like you're killing them with teddy bears with machine guns.
I think the drama would be multiplied if it were more realistic. Of course, zombies aren't realistic at all, but the closer it hits home, the more the drama.
Posts
EDIT: Son of a bitch. I'm working on a seperate set of data files I copied from the originals figuring I could optimize them for reading and then just copy+paste the changed stuff into the actual game data files, and there's a file that is formatted with at least some sense of readability and moddability in mind. The single-line thing isn't some consequence of the XNB compression or whatever, the devs deliberately chose to apply it to the vast majority of files. This is downright fucking insulting. :x
But I paid five bucks for Fort Zombie and got my money's worth. Scrounging for resources to feed and arm your survivors for the big zombie rush at the end is still fun, even if practically everything in the game is horribly broken to some extent.
Sounds a lot like a melee oriented Borderlands (without the loot) with a dash of Dead Rising in the weapons department. I'm still excited.
I mean I liked Borderlands and all but without the ridiculous guns and loot it would have been awful.
Also, sounds like there will be guns all up ins after a while. And you'll get a mix of fast zombies, exploding zomies etc. All the staples from all the other zombie games.
How about that deep emotional impact guys, and serious zombie survival horror? (Sorry, just couldn't resist)
I'm actually more excited about this now.
I suppose both horror and survival are forgotten. Sounds like first person Dead Rising. Colour me disappointed.
It also doesn't sound to be truly open world in the "wander around and find things to do" vein, but rather quest-based in some capacity.
I'll still be watching, but my hopes are far lower after reading that.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
But at the same time, I was hoping for a horror game.
Twitter
(edit) I do have my doubts that they will be able to match the trailer in game, but Forbidden Siren was able to get this dark as well.
Or they're idiots.
They ACTUALLY said, "This isn't going to be a game about humanity triumphing over evil, this is a game about throwing girls out of plate-glass windows."
Man, I wish somebody would make a game about throwing zombie girls out of plate-glass windows. I'm thinking something like Angry Birds, but with zombie children and plate-glass windows. Instant success.
You even get extra points for using smaller children since it's harder to knock things over with them.
More importantly, I'm quite unhappy to find out that this really isn't a serious zombie game at all. I've been playing some Resident Evil Remake the last few days and could certainly do with a weighty zombie game where resource management is important and you don't just bullet hose crowds of zombies. Don't get me wrong, I enjoy the Dead Rising games a lot, but there's no real sense of danger there for very long.
I hate that fucking straw-man argument, yes, your kid is the cause of all the worlds problems and a precious snowflake etc...
As I said earlier, my mate has twin boys of 5 years old and he though the trailer was ace. Not all parents lose their sense of perspective it seems.
There was just no way that trailer was indicative of the final product.
Agreed. The trailer was fantastic, but there was never any way we could get that from a video game... not yet at least.
It looks like Dead Rising 2. Even the resort background looks just like Dead Rising 2's Vegasy bright colored outdoors areas.
Now my hopes for "semi-serious open world game where I feel constantly scared and threatened" is all resting on Tomb Raider. Yikes.
Seriously though - has there EVER been a scary, tense, open world game!? Every open world game I can think of (GTA's, Red Dead, Just Cause, Prototype, Saints Row...), they all are never tense. Just kind of goofy destruct-a-thons.
I want an open world game SO BADLY where I'm actually CAUTIOUS to go explore because there's scary shit out there.
Pathologic did this pretty well, although it's not what you might call the most polished game. Everything is just so WEIRD, in an almost Silent Hill fashion; nothing quite makes sense, and yet you always feel like it's just about to come together. It's also the only game where you will find yourself trading in 6 of the 10 bullets you have on you for a loaf of bread, and feel like that's a totally worthy trade, due to the need for food and medicine in the game. Not only are some of the things in town trying to kill you, it's very well possible that the town itself is, as well.
............. ArmA?
Classes? Err, not a fan of that (although I'm not sure exactly how they'll handle it).
You're right, Far Cry is indeed close. If only the AI were more shambling and multiplied by a thousand... that would be an awesome zombie mod, actually.
Depending on your aversion to "insanely difficult" games, Dark Souls - spiritual successor to Demon's Souls - is coming out later this year. From my understanding, it's supposed to be a completely open environment action RPG. As far as I know, it's keeping the whole "anthing can kill you" aspect from DS and throwing in some serious puzzling and geographic traversal, as well. So, you should get that delightful open world feel while also dealing with the knowledge that at any moment, your life could end. Yay!
Anyway, this is my first post here after lurking in the shadows for four years or so. I promise I don't work for the developer.
I dont know what this means.
Also, I would totally be all over that Dark Souls if I had a PS3. Sounds pretty up my alley.
It's also coming out for 360.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
ArmA was a semi-joke suggestion. It's an open world, realistic military game. Although it fits the criterea because if you *do* wander out into the open and explore, generally that is extremely dangerous and scary.
But yeah, Dark Souls is coming to 360 and you should also consider Fallout New Vegas.
Get out of here, STALKER!
... and get your ass to The Zone!
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
The shooting gets better once you get some better guns. That can be accomplished really quickly too. It also feels a ton better if you turn off the crosshairs and use the iron sights. There are tons of mods out there that improve the UI and eliminate a lot of clunkiness too.
But yeah, it's not a game for everyone. If you don't like brutal survivalist gameplay, and if you aren't willing to go to mods to hammer down the exposed nails and smooth out the rough edges, you should probably avoid it. If none of that is a problem, then it's one of the best experiences out there. Also, those of us who hang out in the STALKER thread love to help guide new players through their first steps into The Zone, so don't feel like you have to go at it alone. If you are having an issue beyond the game just not clicking for you, it's likely that we can help you address it.
It sounds like it could be just the thing mxmarks is looking for.
Twitter
Heavy Rain with Zombies.
It sounds like such a simple thing to do, someone has to have the fortitude to pull it off.
Also, why does everyone think this won't be a dramatic and serious zombie game? Just because you can create elaborate weapons? It's not like you're killing them with teddy bears with machine guns.
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I think the drama would be multiplied if it were more realistic. Of course, zombies aren't realistic at all, but the closer it hits home, the more the drama.