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[Dead Island] Please post in new thread

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Posts

  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited February 2011
    Sounds like a roguelike to me.

    TrippyJing on
    b1ehrMM.gif
  • SorensonSorenson Registered User regular
    edited February 2011
    Erich Zahn wrote: »
    Fort Zombie is actually pretty good, is still in development, and is basically a proof-of concept/giant engine test for another game by a company that has never made anything 3D ever before.

    In fact, I managed to get to the Police Station in one try the last time I started FZ, only had a crash once every ten missions, and haven't experienced any combat/camera issues, so uh yeah.
    I would like to say that Fort Zombie could've actually been fairly good if the developers hadn't decided to completily fuck modders in the ass and encrypt the data files (which like with SotS are just XML files that you SHOULD be able to pop open in Notepad++ or whatever) to make them XNA complient or whatever. And to rub salt in the wound, each file is a single god damn un-fucking-broken line - which wasn't even the original format, meaning someone had to think this was somehow an acceptable file format as compared to the normalized version you see in the Modding article on the FZ wiki - which I haven't been able to fix in all of ten hours' worth of tinkering with the files because of the shitass encryption. See for yourselves, heres an excerpt from the 8kb AI file.
    First anti-H-scroll-rape barrier lifted, 2 remaining
    Second anti-H-scroll-rape barrier lifted, 1 remaining
    Third anti-H-scroll-rape barrier lifted, WARNING: NEXT SPOILER WILL RAPE YOUR H-SCROLL
    <anyType xsi:type="ZombieAIParameters"><ClassName>ai_Zombie</ClassName><ClassID>00000000-0000-0000-0000-000000000000</ClassID><ParentClassName /><ParentClassID>00000000-0000-0000-0000-000000000000</ParentClassID><ViewRange>1000</ViewRange><ViewAngle>180</ViewAngle><SharedAttackRange>5</SharedAttackRange><TargetLostTimeout>5</TargetLostTimeout><AttackTargetRange>100</AttackTargetRange><TargetSpottedDelayTime>1</TargetSpottedDelayTime><TargetSpottedDelayDistance>10</TargetSpottedDelayDistance><TargetSpottedTurnTolerance>19.9999924</TargetSpottedTurnTolerance><BiteAttack_AbortDistance>8</BiteAttack_AbortDistance><BiteAttack_MoveTolerance>0.7</BiteAttack_MoveTolerance><BiteAttack_DamageDistance>1.5</BiteAttack_DamageDistance><BiteAttack_StopWhenDone>true</BiteAttack_StopWhenDone><BiteAttack_ShortRangeAnimationTag>bite_short</BiteAttack_ShortRangeAnimationTag><BiteAttack_LongRangeAnimationTag>bite_long</BiteAttack_LongRangeAnimationTag><BiteAttack_ShortRange>0.6</BiteAttack_ShortRange><MeleeAttack_AbortDistance>8</MeleeAttack_AbortDistance><MeleeAttack_StopWhenDone>true</MeleeAttack_StopWhenDone><GunAttack_AbortDistance>20</GunAttack_AbortDistance><Tackle_ReadyAnimationTag>football_revup</Tackle_ReadyAnimationTag><Tackle_ChargeAnimationTag>football_tackle</Tackle_ChargeAnimationTag><Tackle_AbortTimeout>10</Tackle_AbortTimeout><Tackle_MinDistance>4</Tackle_MinDistance><Tackle_MaxDistance>10</Tackle_MaxDistance><Tackle_ChargeSpeed>12</Tackle_ChargeSpeed><Tackle_PushSpeed>15</Tackle_PushSpeed><Tackle_RechargeTime>3</Tackle_RechargeTime><Tackle_Damage>2D6</Tackle_Damage><Tackle_PushAngle>30</Tackle_PushAngle><ThrowZombie_PickupSelectionRange>4</ThrowZombie_PickupSelectionRange><ThrowZombie_PickupMoveTolerance>1</ThrowZombie_PickupMoveTolerance><ThrowZombie_PickupTurnTolerance>60</ThrowZombie_PickupTurnTolerance><ThrowZombie_PickupAbortDistance>8</ThrowZombie_PickupAbortDistance><ThrowZombie_TargetMoveTolerance>5</ThrowZombie_TargetMoveTolerance><ThrowZombie_TargetTurnTolerance>30</ThrowZombie_TargetTurnTolerance><ThrowZombie_TargetAbortDistance>10</ThrowZombie_TargetAbortDistance><ThrowZombie_LiftSocketName>Dummy01</ThrowZombie_LiftSocketName><ThrowZombie_LiftAnimationTag>lift</ThrowZombie_LiftAnimationTag><ThrowZombie_HoldAnimationTag>hold</ThrowZombie_HoldAnimationTag><ThrowZombie_ThrowAnimationTag>toss</ThrowZombie_ThrowAnimationTag><ThrowZombie_RechargeTime>3</ThrowZombie_RechargeTime><PickupPart_Range>20</PickupPart_Range><PickupPart_LiftSocketName_RightArm>Socket_Right_Arm</PickupPart_LiftSocketName_RightArm><PickupPart_LiftSocketName_LeftArm>Socket_Left_Arm</PickupPart_LiftSocketName_LeftArm><PickupPart_LiftSocketName_Head>Socket_Head</PickupPart_LiftSocketName_Head><PickupPart_RightHandSocketName>Right_Weapon</PickupPart_RightHandSocketName><PickupPart_RightLiftsAnimationTag_RightArm>Arm_pickup_R</PickupPart_RightLiftsAnimationTag_RightArm><PickupPart_RightLiftsAnimationTag_LeftArm>Arm_pickup_R</PickupPart_RightLiftsAnimationTag_LeftArm><PickupPart_RightLiftsAnimationTag_Head>Head_pickup_R</PickupPart_RightLiftsAnimationTag_Head><PickupPart_LeftHandSocketName>Left_Weapon</PickupPart_LeftHandSocketName><PickupPart_LeftLiftsAnimationTag_RightArm>Arm_pickup_L</PickupPart_LeftLiftsAnimationTag_RightArm><PickupPart_LeftLiftsAnimationTag_LeftArm>Arm_pickup_L</PickupPart_LeftLiftsAnimationTag_LeftArm><PickupPart_LeftLiftsAnimationTag_Head>Head_pickup_L</PickupPart_LeftLiftsAnimationTag_Head><GivePart_DoctorRange>20</GivePart_DoctorRange><TransplantPart_RecipientRange>20</TransplantPart_RecipientRange><TransplantPart_Dead_AttachAnimationTag_Head>Head_attach</TransplantPart_Dead_AttachAnimationTag_Head><TransplantPart_Dead_AttachAnimationTag_RightArm>RightArm_attach</TransplantPart_Dead_AttachAnimationTag_RightArm><TransplantPart_Dead_AttachAnimationTag_LeftArm>LeftArm_attach</TransplantPart_Dead_AttachAnimationTag_LeftArm><TransplantPart_Dead_RecipientAnimationTag_Head>Head_attach_patient</TransplantPart_Dead_RecipientAnimationTag_Head><TransplantPart_Dead_RecipientAnimationTag_RightArm>RightArm_attach_patient</TransplantPart_Dead_RecipientAnimationTag_RightArm><TransplantPart_Dead_RecipientAnimationTag_LeftArm>LeftArm_attach_patient</TransplantPart_Dead_RecipientAnimationTag_LeftArm><TransplantPart_AttachAnimationTag_Head>Head_attach</TransplantPart_AttachAnimationTag_Head><TransplantPart_AttachAnimationTag_RightArm>RightArm_attach_Standing</TransplantPart_AttachAnimationTag_RightArm><TransplantPart_AttachAnimationTag_LeftArm>LeftArm_attach_Standing</TransplantPart_AttachAnimationTag_LeftArm><TransplantPart_RecipientAnimationTag_Head>Head_attach_patient</TransplantPart_RecipientAnimationTag_Head><TransplantPart_RecipientAnimationTag_RightArm>RightArm_attach_StandingPatient</TransplantPart_RecipientAnimationTag_RightArm><TransplantPart_RecipientAnimationTag_LeftArm>LeftArm_attach_StandingPatient</TransplantPart_RecipientAnimationTag_LeftArm><RepositionEntity_ParentSocketName>Socket_Pickup</RepositionEntity_ParentSocketName><RepositionEntity_ChildSocketName>Socket_Location</RepositionEntity_ChildSocketName><ClimbBarricade_ProgressAnimationTag>Barricade_Attack</ClimbBarricade_ProgressAnimationTag><ClimbBarricade_FailureAnimationTag>Barricade_ClimbFail</ClimbBarricade_FailureAnimationTag><ClimbBarricade_SuccessAnimationTag>Barricade_Overcome</ClimbBarricade_SuccessAnimationTag><ClimbBarricade_ObstacleSuccessAnimationTag>Obstacle_Overcome</ClimbBarricade_ObstacleSuccessAnimationTag><ClimbBarricade_LocationSocketName>Socket_Pickup</ClimbBarricade_LocationSocketName><ClimbBarricade_TargetRange>2</ClimbBarricade_TargetRange><AttackBarricade_AnimationTag>Barricade_Attack</AttackBarricade_AnimationTag></anyType><anyType xsi:type="SurvivorAIParameters"><ClassName>ai_Survivor</ClassName><ClassID>00000000-0000-0000-0000-000000000000</ClassID><ParentClassName /><ParentClassID>00000000-0000-0000-0000-000000000000</ParentClassID><ViewRange>1000</ViewRange><ViewAngle>180</ViewAngle><SharedAttackRange>5</SharedAttackRange><TargetLostTimeout>5</TargetLostTimeout><AttackTargetRange>10</AttackTargetRange><TargetSpottedDelayTime>1</TargetSpottedDelayTime><TargetSpottedDelayDistance>10</TargetSpottedDelayDistance><TargetSpottedTurnTolerance>19.9999924</TargetSpottedTurnTolerance><MeleeAttack_AbortDistance>8</MeleeAttack_AbortDistance><MeleeAttack_StopWhenDone>true</MeleeAttack_StopWhenDone><GunAttack_AbortDistance>20</GunAttack_AbortDistance><GunAttack_MinDistance>0</GunAttack_MinDistance><RepositionEntity_ParentSocketName>Socket_Pickup</RepositionEntity_ParentSocketName><RepositionEntity_ChildSocketName>Socket_Location</RepositionEntity_ChildSocketName><FollowPlayer_StopDistance>3</FollowPlayer_StopDistance><FollowPlayer_WalkDistance>6</FollowPlayer_WalkDistance><FollowPlayer_RunDistance>12</FollowPlayer_RunDistance><CloseIn_StopDistance>2</CloseIn_StopDistance><CloseIn_WalkDistance>2</CloseIn_WalkDistance><CloseIn_RunDistance>5</CloseIn_RunDistance><Search_RetryTime>12</Search_RetryTime><Search_RetryDistance>6</Search_RetryDistance><Loot_Radius>10</Loot_Radius><Loot_MoveTolerance>2</Loot_MoveTolerance><FirstAid_MoveTolerance>2</FirstAid_MoveTolerance></anyType></ArrayOfAnyType>
    So uh, yeah.

    EDIT: Son of a bitch. I'm working on a seperate set of data files I copied from the originals figuring I could optimize them for reading and then just copy+paste the changed stuff into the actual game data files, and there's a file that is formatted with at least some sense of readability and moddability in mind. The single-line thing isn't some consequence of the XNB compression or whatever, the devs deliberately chose to apply it to the vast majority of files. This is downright fucking insulting. :x

    Sorenson on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited February 2011
    Well, that's certainly impressive in a bizarre, incompetent sort of way.

    But I paid five bucks for Fort Zombie and got my money's worth. Scrounging for resources to feed and arm your survivors for the big zombie rush at the end is still fun, even if practically everything in the game is horribly broken to some extent.

    Ninja Snarl P on
  • Igpx407Igpx407 Registered User regular
    edited March 2011
    Gamespot preview from GDC

    Sounds a lot like a melee oriented Borderlands (without the loot) with a dash of Dead Rising in the weapons department. I'm still excited.

    Igpx407 on
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited March 2011
    What does "Borderlands (without the loot)" even mean? :P

    Gandalf_the_Crazed on
    PEUsig_zps56da03ec.jpg
  • AstaleAstale Registered User regular
    edited March 2011
    Fighting the same mob types in the same areas over and over, except not getting cool guns so it doesn't turn into a total snoozefest?

    I mean I liked Borderlands and all but without the ridiculous guns and loot it would have been awful.

    Astale on
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited March 2011
    No. Now you get to hunt schematics so you can duct tape a car battery to a pool cue for an electric club and stuff.

    Also, sounds like there will be guns all up ins after a while. And you'll get a mix of fast zombies, exploding zomies etc. All the staples from all the other zombie games.

    How about that deep emotional impact guys, and serious zombie survival horror? (Sorry, just couldn't resist)

    I'm actually more excited about this now.

    Drake on
  • KlashKlash Lost... ... in the rainRegistered User regular
    edited March 2011
    Huh. This is not exactly sounding like what I had expected. Electrified machetes? Blue prints?

    I suppose both horror and survival are forgotten. Sounds like first person Dead Rising. Colour me disappointed.

    Klash on
    We don't even care... whether we care or not...
  • OptimusZedOptimusZed Registered User regular
    edited March 2011
    Electrified machetes pretty much confirms that this isn't for me.

    It also doesn't sound to be truly open world in the "wander around and find things to do" vein, but rather quest-based in some capacity.

    I'll still be watching, but my hopes are far lower after reading that.

    OptimusZed on
    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • SorensonSorenson Registered User regular
    edited March 2011
    QTES FUUUUUUUUUUU :x

    Sorenson on
  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    edited March 2011
    I'm still interested, but less than before. It sounds like a (potentially) better version of Dead Rising, which I like.

    But at the same time, I was hoping for a horror game.

    Turkey on
  • urahonkyurahonky Registered User regular
    edited March 2011
    Still day one... Sorry guys. I guess companies think we don't want a serious, survival horror zombie game.

    urahonky on
  • KrathoonKrathoon Registered User regular
    edited March 2011
    I think it was a great idea that they picked a resort island as the backdrop. It provides a sharp contrast. Here you have an peaceful environment completely unraveling. I am fine with the trailer. Definitely playing up the horror angle in this one.

    (edit) I do have my doubts that they will be able to match the trailer in game, but Forbidden Siren was able to get this dark as well.

    Krathoon on
  • HeirHeir Ausitn, TXRegistered User regular
    edited March 2011
    Add me to the group who is a bit disappointed that it sounds like Dead Rising first person.

    Heir on
    camo_sig2.png
  • Igpx407Igpx407 Registered User regular
    edited March 2011
    We still have Dead State for that super serious survival zombie game.

    Igpx407 on
  • VeganVegan Registered User regular
    edited March 2011
    Gamers with Jobs called the trailer offensive, sensationalist, abusive, pretty much called for a boycott of the game, and don't even want people to give the trailer any hits. Uhhh, ok, whatever.

    Vegan on
    steam_sig.png
  • 815165815165 Registered User regular
    edited March 2011
    Getting faux outraged at a pretty popular thing is a good idea if you want exposure and page hits.

    Or they're idiots.

    815165 on
  • VeganVegan Registered User regular
    edited March 2011
    I think they actually were outraged. "I'm a parent, you can't know how it feels" etc.

    They ACTUALLY said, "This isn't going to be a game about humanity triumphing over evil, this is a game about throwing girls out of plate-glass windows."

    Vegan on
    steam_sig.png
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited March 2011
    Vegan wrote: »
    I think they actually were outraged. "I'm a parent, you can't know how it feels" etc.

    They ACTUALLY said, "This isn't going to be a game about humanity triumphing over evil, this is a game about throwing girls out of plate-glass windows."

    Man, I wish somebody would make a game about throwing zombie girls out of plate-glass windows. I'm thinking something like Angry Birds, but with zombie children and plate-glass windows. Instant success.

    You even get extra points for using smaller children since it's harder to knock things over with them.

    More importantly, I'm quite unhappy to find out that this really isn't a serious zombie game at all. I've been playing some Resident Evil Remake the last few days and could certainly do with a weighty zombie game where resource management is important and you don't just bullet hose crowds of zombies. Don't get me wrong, I enjoy the Dead Rising games a lot, but there's no real sense of danger there for very long.

    Ninja Snarl P on
  • Venkman90Venkman90 Registered User regular
    edited March 2011
    Vegan wrote: »
    I think they actually were outraged. "I'm a parent, you can't know how it feels" etc.

    They ACTUALLY said, "This isn't going to be a game about humanity triumphing over evil, this is a game about throwing girls out of plate-glass windows."

    I hate that fucking straw-man argument, yes, your kid is the cause of all the worlds problems and a precious snowflake etc...

    As I said earlier, my mate has twin boys of 5 years old and he though the trailer was ace. Not all parents lose their sense of perspective it seems.

    Venkman90 on
  • FlayFlay Registered User regular
    edited March 2011
    As soon as I heard the words electric machette, my hopes for this game were dashed. :(

    Flay on
  • Bacon-BuTTyBacon-BuTTy Registered User regular
    edited March 2011
    See, now... people warned you guys.

    There was just no way that trailer was indicative of the final product.

    Bacon-BuTTy on
    Automasig.jpg
  • l337CrappyJackl337CrappyJack Registered User regular
    edited March 2011
    Yeah, I really, truly wish I were surprised at all by this development.

    l337CrappyJack on
  • IcemopperIcemopper Registered User regular
    edited March 2011
    Yeah, I really, truly wish I were surprised at all by this development.

    Agreed. The trailer was fantastic, but there was never any way we could get that from a video game... not yet at least.

    Icemopper on
  • mxmarksmxmarks Registered User regular
    edited March 2011
    Yeah, count me as one of the disappointed ones now. Not surprised, but disappointed.

    It looks like Dead Rising 2. Even the resort background looks just like Dead Rising 2's Vegasy bright colored outdoors areas.

    Now my hopes for "semi-serious open world game where I feel constantly scared and threatened" is all resting on Tomb Raider. Yikes.

    Seriously though - has there EVER been a scary, tense, open world game!? Every open world game I can think of (GTA's, Red Dead, Just Cause, Prototype, Saints Row...), they all are never tense. Just kind of goofy destruct-a-thons.

    I want an open world game SO BADLY where I'm actually CAUTIOUS to go explore because there's scary shit out there.

    mxmarks on
    PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
  • l337CrappyJackl337CrappyJack Registered User regular
    edited March 2011
    mxmarks wrote: »
    Yeah, count me as one of the disappointed ones now. Not surprised, but disappointed.

    It looks like Dead Rising 2. Even the resort background looks just like Dead Rising 2's Vegasy bright colored outdoors areas.

    Now my hopes for "semi-serious open world game where I feel constantly scared and threatened" is all resting on Tomb Raider. Yikes.

    Seriously though - has there EVER been a scary, tense, open world game!? Every open world game I can think of (GTA's, Red Dead, Just Cause, Prototype, Saints Row...), they all are never tense. Just kind of goofy destruct-a-thons.

    I want an open world game SO BADLY where I'm actually CAUTIOUS to go explore because there's scary shit out there.

    Pathologic did this pretty well, although it's not what you might call the most polished game. Everything is just so WEIRD, in an almost Silent Hill fashion; nothing quite makes sense, and yet you always feel like it's just about to come together. It's also the only game where you will find yourself trading in 6 of the 10 bullets you have on you for a loaf of bread, and feel like that's a totally worthy trade, due to the need for food and medicine in the game. Not only are some of the things in town trying to kill you, it's very well possible that the town itself is, as well.

    l337CrappyJack on
  • Bacon-BuTTyBacon-BuTTy Registered User regular
    edited March 2011
    mxmarks wrote: »
    Yeah, count me as one of the disappointed ones now. Not surprised, but disappointed.

    It looks like Dead Rising 2. Even the resort background looks just like Dead Rising 2's Vegasy bright colored outdoors areas.

    Now my hopes for "semi-serious open world game where I feel constantly scared and threatened" is all resting on Tomb Raider. Yikes.

    Seriously though - has there EVER been a scary, tense, open world game!? Every open world game I can think of (GTA's, Red Dead, Just Cause, Prototype, Saints Row...), they all are never tense. Just kind of goofy destruct-a-thons.

    I want an open world game SO BADLY where I'm actually CAUTIOUS to go explore because there's scary shit out there.



    ............. ArmA?

    Bacon-BuTTy on
    Automasig.jpg
  • jefe414jefe414 "My Other Drill Hole is a Teleporter" Mechagodzilla is Best GodzillaRegistered User regular
    edited March 2011
    . These characters will essentially act as four different character classes, described by publisher Deep Silver as a "leader," a "tank," a "jack-of-all-trades," and an "assassin."

    Classes? Err, not a fan of that (although I'm not sure exactly how they'll handle it).

    jefe414 on
    Xbox Live: Jefe414
  • XagarXagar Registered User regular
    edited March 2011
    Far Cry 2 is close because the entire world wants you dead, but too much is on your map to have it be really scary.

    Xagar on
  • IcemopperIcemopper Registered User regular
    edited March 2011
    Xagar wrote: »
    Far Cry 2 is close because the entire world wants you dead, but too much is on your map to have it be really scary.

    You're right, Far Cry is indeed close. If only the AI were more shambling and multiplied by a thousand... that would be an awesome zombie mod, actually.

    Icemopper on
  • SchlagholzerSchlagholzer Registered User regular
    edited March 2011
    mxmarks wrote: »
    Yeah, count me as one of the disappointed ones now. Not surprised, but disappointed.

    It looks like Dead Rising 2. Even the resort background looks just like Dead Rising 2's Vegasy bright colored outdoors areas.

    Now my hopes for "semi-serious open world game where I feel constantly scared and threatened" is all resting on Tomb Raider. Yikes.

    Seriously though - has there EVER been a scary, tense, open world game!? Every open world game I can think of (GTA's, Red Dead, Just Cause, Prototype, Saints Row...), they all are never tense. Just kind of goofy destruct-a-thons.

    I want an open world game SO BADLY where I'm actually CAUTIOUS to go explore because there's scary shit out there.

    Depending on your aversion to "insanely difficult" games, Dark Souls - spiritual successor to Demon's Souls - is coming out later this year. From my understanding, it's supposed to be a completely open environment action RPG. As far as I know, it's keeping the whole "anthing can kill you" aspect from DS and throwing in some serious puzzling and geographic traversal, as well. So, you should get that delightful open world feel while also dealing with the knowledge that at any moment, your life could end. Yay!

    Anyway, this is my first post here after lurking in the shadows for four years or so. I promise I don't work for the developer. :)

    Schlagholzer on
    PSN ID : Schlagholzer
  • mxmarksmxmarks Registered User regular
    edited March 2011
    mxmarks wrote: »
    Yeah, count me as one of the disappointed ones now. Not surprised, but disappointed.

    It looks like Dead Rising 2. Even the resort background looks just like Dead Rising 2's Vegasy bright colored outdoors areas.

    Now my hopes for "semi-serious open world game where I feel constantly scared and threatened" is all resting on Tomb Raider. Yikes.

    Seriously though - has there EVER been a scary, tense, open world game!? Every open world game I can think of (GTA's, Red Dead, Just Cause, Prototype, Saints Row...), they all are never tense. Just kind of goofy destruct-a-thons.

    I want an open world game SO BADLY where I'm actually CAUTIOUS to go explore because there's scary shit out there.



    ............. ArmA?

    I dont know what this means.

    Also, I would totally be all over that Dark Souls if I had a PS3. Sounds pretty up my alley.

    mxmarks on
    PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
  • ElvenshaeElvenshae Registered User regular
    edited March 2011
    mxmarks wrote: »
    Also, I would totally be all over that Dark Souls if I had a PS3. Sounds pretty up my alley.

    It's also coming out for 360.

    Elvenshae on
  • Bacon-BuTTyBacon-BuTTy Registered User regular
    edited March 2011
    mxmarks wrote: »
    mxmarks wrote: »
    Yeah, count me as one of the disappointed ones now. Not surprised, but disappointed.

    It looks like Dead Rising 2. Even the resort background looks just like Dead Rising 2's Vegasy bright colored outdoors areas.

    Now my hopes for "semi-serious open world game where I feel constantly scared and threatened" is all resting on Tomb Raider. Yikes.

    Seriously though - has there EVER been a scary, tense, open world game!? Every open world game I can think of (GTA's, Red Dead, Just Cause, Prototype, Saints Row...), they all are never tense. Just kind of goofy destruct-a-thons.

    I want an open world game SO BADLY where I'm actually CAUTIOUS to go explore because there's scary shit out there.



    ............. ArmA?

    I dont know what this means.

    Also, I would totally be all over that Dark Souls if I had a PS3. Sounds pretty up my alley.

    ArmA was a semi-joke suggestion. It's an open world, realistic military game. Although it fits the criterea because if you *do* wander out into the open and explore, generally that is extremely dangerous and scary.

    But yeah, Dark Souls is coming to 360 and you should also consider Fallout New Vegas.

    Bacon-BuTTy on
    Automasig.jpg
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited March 2011
    mxmarks wrote: »
    Yeah, count me as one of the disappointed ones now. Not surprised, but disappointed.

    It looks like Dead Rising 2. Even the resort background looks just like Dead Rising 2's Vegasy bright colored outdoors areas.

    Now my hopes for "semi-serious open world game where I feel constantly scared and threatened" is all resting on Tomb Raider. Yikes.

    Seriously though - has there EVER been a scary, tense, open world game!? Every open world game I can think of (GTA's, Red Dead, Just Cause, Prototype, Saints Row...), they all are never tense. Just kind of goofy destruct-a-thons.

    I want an open world game SO BADLY where I'm actually CAUTIOUS to go explore because there's scary shit out there.

    Get out of here, STALKER!

    ... and get your ass to The Zone!

    Drake on
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited March 2011
    The UI and Gunplay of S.T.A.L.K.E.R. was so bad that I can never play that game for much past the first few missions.

    MagicPrime on
    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited March 2011
    That sucks, because it's an amazing game.

    The shooting gets better once you get some better guns. That can be accomplished really quickly too. It also feels a ton better if you turn off the crosshairs and use the iron sights. There are tons of mods out there that improve the UI and eliminate a lot of clunkiness too.

    But yeah, it's not a game for everyone. If you don't like brutal survivalist gameplay, and if you aren't willing to go to mods to hammer down the exposed nails and smooth out the rough edges, you should probably avoid it. If none of that is a problem, then it's one of the best experiences out there. Also, those of us who hang out in the STALKER thread love to help guide new players through their first steps into The Zone, so don't feel like you have to go at it alone. If you are having an issue beyond the game just not clicking for you, it's likely that we can help you address it.

    It sounds like it could be just the thing mxmarks is looking for.

    Drake on
  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    edited March 2011
    @mxmarks It's pretty bad, but Alone in The Dark (2008) is a free-roaming horror game.

    Turkey on
  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited March 2011
    Icemopper wrote: »
    Yeah, I really, truly wish I were surprised at all by this development.

    Agreed. The trailer was fantastic, but there was never any way we could get that from a video game... not yet at least.

    Heavy Rain with Zombies.

    It sounds like such a simple thing to do, someone has to have the fortitude to pull it off.

    Also, why does everyone think this won't be a dramatic and serious zombie game? Just because you can create elaborate weapons? It's not like you're killing them with teddy bears with machine guns.

    Professor Snugglesworth on
  • IcemopperIcemopper Registered User regular
    edited March 2011
    Icemopper wrote: »
    Yeah, I really, truly wish I were surprised at all by this development.

    Agreed. The trailer was fantastic, but there was never any way we could get that from a video game... not yet at least.

    Heavy Rain with Zombies.

    It sounds like such a simple thing to do, someone has to have the fortitude to pull it off.

    Also, why does everyone think this won't be a dramatic and serious zombie game? Just because you can create elaborate weapons? It's not like you're killing them with teddy bears with machine guns.

    I think the drama would be multiplied if it were more realistic. Of course, zombies aren't realistic at all, but the closer it hits home, the more the drama.

    Icemopper on
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