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[Dead Island] Please post in new thread

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  • Lt. FraggLt. Fragg Registered User regular
    edited March 2011
    Really bummed to read the latest article.

    I think I'm like one out of 10 people in North America that didn't find Borderlands to be any good (had it for a week and sold it) so when I heard the comparison I think I died a little inside.

    Then the pic of the electrified club finished the job. I am officially off the boat on this one.

    What a shame, I was really excited for a serious zombie game.

    Lt. Fragg on
  • HeirHeir Ausitn, TXRegistered User regular
    edited March 2011
    They should just make a game based on World War Z. So many different scenarios you could play out too.

    Heir on
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  • MachismoMachismo Registered User regular
    edited March 2011
    Ya, I like the sound of it.

    It basically sounds like Dead Rising with a heavier RPG system (like Borderlands) with a strong coop system (like BL) and no timer (YAY!!!).

    I cannot express how happy I am over the apparent lack of a timer. That was the thing that killed the Dead Rising experience for me. Well, that and some of the stupid, fucking psychos.

    Machismo on
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  • SchlagholzerSchlagholzer Registered User regular
    edited March 2011
    Heir wrote: »
    They should just make a game based on World War Z. So many different scenarios you could play out too.

    This idea makes me so happy.

    And then it crushes my soul because of the depressing impossibility of it actually happening. Maybe when the movie comes out they'll do a half-goosed video game tie-in?

    Schlagholzer on
    PSN ID : Schlagholzer
  • XagarXagar Registered User regular
    edited March 2011
    Dead Rising annoyed me because of the general silliness I thought somewhat unsuited to a zombie game. L4D annoyed me because of the absurd amount of ammo and health you have - it felt very un-survivalesque. I want something that feels like Metro 2033, where you are cold, it is dark, and you have to watch your ammo. I hope this will at least come close.

    Xagar on
  • DanHibikiDanHibiki Registered User regular
    edited March 2011
    Xagar wrote: »
    Dead Rising annoyed me because of the general silliness I thought somewhat unsuited to a zombie game. L4D annoyed me because of the absurd amount of ammo and health you have - it felt very un-survivalesque. I want something that feels like Metro 2033, where you are cold, it is dark, and you have to watch your ammo. I hope this will at least come close.

    so basically wait for a former east block zombie game.

    DanHibiki on
  • OptimusZedOptimusZed Registered User regular
    edited March 2011
    That Kotaku writeup is less troubling, but it still features an electrified machete.

    My brain refuses to acknowledge this as a thing.

    OptimusZed on
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  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited March 2011
    Icemopper wrote: »
    Icemopper wrote: »
    Yeah, I really, truly wish I were surprised at all by this development.

    Agreed. The trailer was fantastic, but there was never any way we could get that from a video game... not yet at least.

    Heavy Rain with Zombies.

    It sounds like such a simple thing to do, someone has to have the fortitude to pull it off.

    Also, why does everyone think this won't be a dramatic and serious zombie game? Just because you can create elaborate weapons? It's not like you're killing them with teddy bears with machine guns.

    I think the drama would be multiplied if it were more realistic. Of course, zombies aren't realistic at all, but the closer it hits home, the more the drama.

    Yeah, but using standard realistic weapons like a lead pipe or a handgun isn't very fun.

    Unless you want it to go for that Silent Hill effect of NOT being fun, which I guess would work.

    Professor Snugglesworth on
  • SmallCaveGamesSmallCaveGames Registered User regular
    edited March 2011
    Why the hell does it need to be electric? Makes no sense. I'd rather they give you a wine opener and an ice bucket and say "good luck."

    SmallCaveGames on
  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    edited March 2011
    Icemopper wrote: »
    Icemopper wrote: »
    Yeah, I really, truly wish I were surprised at all by this development.

    Agreed. The trailer was fantastic, but there was never any way we could get that from a video game... not yet at least.

    Heavy Rain with Zombies.

    It sounds like such a simple thing to do, someone has to have the fortitude to pull it off.

    Also, why does everyone think this won't be a dramatic and serious zombie game? Just because you can create elaborate weapons? It's not like you're killing them with teddy bears with machine guns.

    I think the drama would be multiplied if it were more realistic. Of course, zombies aren't realistic at all, but the closer it hits home, the more the drama.

    Yeah, but using standard realistic weapons like a lead pipe or a handgun isn't very fun.

    Unless you want it to go for that Silent Hill effect of NOT being fun, which I guess would work.

    Sorry dude, but that's bullshit. Condemned's combat is loads of fun, and the fanciest weapon is a paper cutter.

    Turkey on
  • DourinDourin Registered User regular
    edited March 2011
    Turkey wrote: »
    Icemopper wrote: »
    Icemopper wrote: »
    Yeah, I really, truly wish I were surprised at all by this development.

    Agreed. The trailer was fantastic, but there was never any way we could get that from a video game... not yet at least.

    Heavy Rain with Zombies.

    It sounds like such a simple thing to do, someone has to have the fortitude to pull it off.

    Also, why does everyone think this won't be a dramatic and serious zombie game? Just because you can create elaborate weapons? It's not like you're killing them with teddy bears with machine guns.

    I think the drama would be multiplied if it were more realistic. Of course, zombies aren't realistic at all, but the closer it hits home, the more the drama.

    Yeah, but using standard realistic weapons like a lead pipe or a handgun isn't very fun.

    Unless you want it to go for that Silent Hill effect of NOT being fun, which I guess would work.

    Sorry dude, but that's bullshit. Condemned's combat is loads of fun, and the fanciest weapon is a paper cutter.

    Yeah, and especially given how brutal the melee combat seems to be in this, combat with basic, realistic weapons could definitely be a load of fun. That said, this still sounds like the kind of game I wanted L4D to be, so I am all for it.

    Dourin on
  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited March 2011
    Turkey wrote: »
    Icemopper wrote: »
    Icemopper wrote: »
    Yeah, I really, truly wish I were surprised at all by this development.

    Agreed. The trailer was fantastic, but there was never any way we could get that from a video game... not yet at least.

    Heavy Rain with Zombies.

    It sounds like such a simple thing to do, someone has to have the fortitude to pull it off.

    Also, why does everyone think this won't be a dramatic and serious zombie game? Just because you can create elaborate weapons? It's not like you're killing them with teddy bears with machine guns.

    I think the drama would be multiplied if it were more realistic. Of course, zombies aren't realistic at all, but the closer it hits home, the more the drama.

    Yeah, but using standard realistic weapons like a lead pipe or a handgun isn't very fun.

    Unless you want it to go for that Silent Hill effect of NOT being fun, which I guess would work.

    Sorry dude, but that's bullshit. Condemned's combat is loads of fun, and the fanciest weapon is a paper cutter.

    Those are hobos, not zombies.

    One is rotting more than the other, but one is much more durable.

    Professor Snugglesworth on
  • IcemopperIcemopper Registered User regular
    edited March 2011
    Yeah, I don't get how realistic weapons = not fun, but I guess we just have differing viewpoints. No worries.

    Icemopper on
  • Mr_GrinchMr_Grinch Registered User regular
    edited March 2011
    Icemopper wrote: »
    Yeah, I really, truly wish I were surprised at all by this development.

    Agreed. The trailer was fantastic, but there was never any way we could get that from a video game... not yet at least.

    Heavy Rain with Zombies.

    Haven't Telltale said (or hinted) that they've been asked to do a video-game version of 'The Walking Dead'? I imagine they'll use a similar engine to the Jurassic Park game which is pretty much Heavy Rain with Dinosaurs.

    Mr_Grinch on
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  • MonthenorMonthenor Registered User regular
    edited March 2011
    A World War Z game would just be Call of Duty with all the foreigners replaced by shambling corpses. And finally there'd be a reason for them to respawn infinitely heyooooo

    But really, if WWZ (as a movie) ever comes out I'd expect WWZ (as a game) to release day-and-date, and I'd also expect it to copy CoD rather than Condemned. Because focus groups say they'd rather be part of the military shooting mans with a rifle than a Japanese kid trapped in a high-rise.

    The last level has you crouching and shooting your rifle once per second for sixteen hours, headshots only.

    Fake Edit about Dead Island: the Electric Machete is bad, but it doesn't bother me as much as the info about a variety of zombies. A zombie game does not need bosses, it just needs flat expanses with nowhere to hide.

    Monthenor on
  • mxmarksmxmarks Registered User regular
    edited March 2011
    Wow thanks for all the suggestions. I had no idea Dark Souls was XBox.

    And everytime I see Condemned it's like $6 and I never pick it up. Maybe I finally will.

    mxmarks on
    PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
  • GrudgematchGrudgematch Registered User regular
    edited March 2011
    Although I know never to take IGNs advice on games too seriously their latest article crushed all hope I had for this game. Don't get me wrong it still has the potential to be an awesome game just not the game I wanted it to be, basically a more serious in tone zombie survival game. http://uk.xbox360.ign.com/articles/115/1153496p1.html

    Grudgematch on
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  • mxmarksmxmarks Registered User regular
    edited March 2011
    When developer Techland played Dead Island for me today, they chose the stereotypical "video game black guy" character. As he ran around slicing up zombies and bashing in their heads, he would exclaim things like, "Daaaaaamn, that bitch was huge!" and "You a dead bitch now!" Imagine hearing that sort of commentary over the trailer that depicted the tragic death of a young girl.

    aaaaaaaaaaaaaaand I'm out.

    mxmarks on
    PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
  • DecoyDecoy Registered User regular
    edited March 2011
    "It's more Dead Rising than Resident Evil, with a focus on action over suspense. "

    "An abundance of makeshift weapons lying around like paddles, baseball bats, and wrenches – and the fact that these can be combined and upgraded – further reminds me of Dead Rising. Then there is the four-player cooperative play, also giving Dead Island a little Left 4 Dead flavor "

    "At the beginning of the game you select your character (which represents your class) and are stuck with that choice for the duration of the adventure."

    "The game has a very different tone than the somber trailer. It's fast and arcade-like."

    "Tools and equipment can be jammed together to create ridiculous weapons, like an electrified machete."

    "You can be clawed, bitten, and mauled by zombies and then be in perfect health a moment later. "

    "When developer Techland played Dead Island for me today, they chose the stereotypical "video game black guy" character. As he ran around slicing up zombies and bashing in their heads, he would exclaim things like, "Daaaaaamn, that bitch was huge!" and "You a dead bitch now!" "

    "The level I saw today was fairly straightforward, consisting of moving from point A to point B to point C while dispatching the zombies that got in our way. "

    So basically if you want a 4 player co-op, First-person view, linear arcade style mash up of L4D2 and Dead Rising, this game is for you!!

    I say "for you" because it's certainly not for me. Oh well.

    Decoy on
  • urahonkyurahonky Registered User regular
    edited March 2011
    That sounds fucking fantastic. I don't know what's wrong with you guys!

    urahonky on
  • DecoyDecoy Registered User regular
    edited March 2011
    We already have L4D/2 and Dead Rising/2. I just don't see a point in playing a 5th game.

    At this point, I guess I'll be waiting for more information on Class3.

    Decoy on
  • Bacon-BuTTyBacon-BuTTy Registered User regular
    edited March 2011
    People are just disappointed because it didn't turn out to be a game about a long, emotional slog through a hopeless period of time where everyone you know and love dies violently around you in slow motion.

    Bacon-BuTTy on
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  • DecoyDecoy Registered User regular
    edited March 2011
    People are just disappointed because it didn't turn out to be a game about a long, emotional slog through a hopeless period of time where everyone you know and love dies violently around you in slow motion.

    Nah, just was hoping for more of a simulation of open world survival horror, than a linear action arcade game with classes that shout one liners such as "You a dead bitch now".

    Decoy on
  • MachismoMachismo Registered User regular
    edited March 2011
    mxmarks wrote: »
    When developer Techland played Dead Island for me today, they chose the stereotypical "video game black guy" character. As he ran around slicing up zombies and bashing in their heads, he would exclaim things like, "Daaaaaamn, that bitch was huge!" and "You a dead bitch now!" Imagine hearing that sort of commentary over the trailer that depicted the tragic death of a young girl.

    aaaaaaaaaaaaaaand I'm out.

    Wow. Picky much?

    Sorry it won't be a playable Zombie short film. Its a video game. Why are you surprised by this?

    Would you rather him be musing to himself about racial profiling or the first time he was ever oppressed for his skin color? Why are you the least bit surprised that one of four video game characters has one-liners?

    If you honestly thought that the game was about you playing a little girl running from the undead, you have a poor sense of what makes a fun game.

    Machismo on
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  • Bacon-BuTTyBacon-BuTTy Registered User regular
    edited March 2011
    Actually, after hearing these new bits of information which confirm that the game is a dumb arcadey zomb-'em-up, it really changes my perspective on that trailer.

    Specifically, it makes me dislike it intensley.

    It reminds me of how I felt about the scene at the beginning of the third Pirates of the Carribean film where children were hung. Not so offensive as a concept that it should never be used in film - just completely wrong in that context. This is a pirates of the carrabean film, you don't get to do this.

    Children being zombified and then thrown through a glass window after biting their dad - not so offensive a concept that it should never be used in a videogame. But this is a mindless, arcadey zombie game. You don't get to do this.

    Bacon-BuTTy on
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  • CouscousCouscous Registered User regular
    edited March 2011
    The original trailer being in reverse meant it should have had time control mechanics, damn it.

    Couscous on
  • Lt. FraggLt. Fragg Registered User regular
    edited March 2011
    I'm just pissed since I was hoping for a serious zombie game - that IGN article pretty much cleared all that up for me.

    I will probably still try the game, but it's not what I was hoping for.:?

    Lt. Fragg on
  • l337CrappyJackl337CrappyJack Registered User regular
    edited March 2011
    Actually, after hearing these new bits of information which confirm that the game is a dumb arcadey zomb-'em-up, it really changes my perspective on that trailer.

    Specifically, it makes me dislike it intensley.

    It reminds me of how I felt about the scene at the beginning of the third Pirates of the Carribean film where children were hung. Not so offensive as a concept that it should never be used in film - just completely wrong in that context. This is a pirates of the carrabean film, you don't get to do this.

    Children being zombified and then thrown through a glass window after biting their dad - not so offensive a concept that it should never be used in a videogame. But this is a mindless, arcadey zombie game. You don't get to do this.

    See, this is exactly why I could totally understand and sympathize with all those parents and such getting riled up over the trailer. To us it was a potential promise of a serious narrative in a growing art form. To them it was footage of a little girl being killed to sell what was essentially in their eyes a kid's toy.

    And before the argument gets started, that's their perspective, and from that sense, they're totally right and justified in thinking that. Honestly, if I showed my mother that trailer and then showed her the game it's attached to, I get the feeling she would be very disappointed in her boy.

    l337CrappyJack on
  • Skull2185Skull2185 Registered User regular
    edited March 2011
    urahonky wrote: »
    That sounds fucking fantastic. I don't know what's wrong with you guys!

    This.

    You guys be all trippin' and shit.

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • urahonkyurahonky Registered User regular
    edited March 2011
    Decoy wrote: »
    We already have L4D/2 and Dead Rising/2. I just don't see a point in playing a 5th game.

    At this point, I guess I'll be waiting for more information on Class3.

    L4D1 and 2 are completely different from Dead Rising 1 and 2.

    If you take away the time restriction from Dead Rising, and add 4 player co-op... You have a completely different game.

    Speaking of which, does anyone know if this will at least have 2 player local co-op?

    urahonky on
  • KlashKlash Lost... ... in the rainRegistered User regular
    edited March 2011
    Personally, my disappointment comes from the fact I expected a proper zombie game. Not a serious one, not an emotional one, just a functionally proper zombie game.

    I was hoping melee and guns would work like Condemned or Cryostasis, swing, block, feel your shoulders crumple from the impact, no bullshit zombie types, one liners better than a stupid walking stereotype, and MacGuvery mechanics that didn't involve electrifying everything but were centered on creating more functional weaponry and tools (like creating a halberd-esque weapon for distance or finding a wood working kit to fashion a better club). The zombies could have all been wearing pink tutus and I wouldn't have cared, I just wanted the mechanics to not be Dead Rising.

    I'm sure I'll still enjoy it for what it is, but it will always be a case of "what should have been".

    Klash on
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  • urahonkyurahonky Registered User regular
    edited March 2011
    Have we actually seen gameplay or are we all assuming it will just be Dead Rising+?

    urahonky on
  • DecoyDecoy Registered User regular
    edited March 2011
    I'm aware those 2 series play different. The point was, if I wanted to play something "like them" I'd just, you know, play them.

    Adding weapon combining to L4D and making it arcade-y or making Dead Rising first person and linear doesn't really interest me. If they do you, awesome man.

    As far as 2 player co-op goes, I would think so. The real question is, is it split screen. :)

    Decoy on
  • Skull2185Skull2185 Registered User regular
    edited March 2011
    I'm excited about there being multiple characters to choose from. Hopefully with unique skill trees.

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • mxmarksmxmarks Registered User regular
    edited March 2011
    Machismo wrote: »
    mxmarks wrote: »
    When developer Techland played Dead Island for me today, they chose the stereotypical "video game black guy" character. As he ran around slicing up zombies and bashing in their heads, he would exclaim things like, "Daaaaaamn, that bitch was huge!" and "You a dead bitch now!" Imagine hearing that sort of commentary over the trailer that depicted the tragic death of a young girl.

    aaaaaaaaaaaaaaand I'm out.

    Wow. Picky much?

    Sorry it won't be a playable Zombie short film. Its a video game. Why are you surprised by this?

    Would you rather him be musing to himself about racial profiling or the first time he was ever oppressed for his skin color? Why are you the least bit surprised that one of four video game characters has one-liners?

    If you honestly thought that the game was about you playing a little girl running from the undead, you have a poor sense of what makes a fun game.

    I'm not picky, but:

    #1 - This is bringing nothing new to the table. At all. That's dissapointing to me, because the trailer implied it was going to be different. I personally don't begrudge anyone from enjoying this game - but if the trailer showed electric machete and black guy making comments, I would have said at that point "I'm set with wacky zombie adventures thanks!" And that's fine. But it's weird that they'd chose to show a trailer that seems to have very poorly represented the product they want to sell.

    #2 - I can't stand stereotype black guy voice. I really can't. In the same zombie genre we have Louis, Rochelle and Coach from left for dead, and none of them consistantly spouted the bullshit "YOU A DEAD BITCH NOW" and "Daaaaaaamn that bitch was huge!". Personally - especially when the trailer very intentionally gave this a serious tone - I find it a little bit offensive and very off putting.

    So, for your sake, I hope this is the Bulletstorm of zombie games.

    mxmarks on
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  • urahonkyurahonky Registered User regular
    edited March 2011
    Do we know how often will be saying stuff like that? Maybe the game allows you to say stuff much like L4D let you.

    urahonky on
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited March 2011
    See. This is why I asked how far is too far at the very beginning of this thread. If your goal is to make a valid artistic statement through some kind of horrible event, then yeah that can be considered art. If your goal is to whip up interest in a product through total misrepresentation of that product through some kind of horrible event, then maybe you are going too far.

    Crass and manipulative.

    Drake on
  • MachismoMachismo Registered User regular
    edited March 2011
    Drake wrote: »
    See. This is why I asked how far is too far at the very beginning of this thread. If your goal is to make a valid artistic statement through some kind of horrible event, then yeah that can be considered art. If your goal is to whip up interest in a product through total misrepresentation of that product through some kind of horrible event, then maybe you are going too far.

    Crass and manipulative.

    Or maybe they had the opportunity to make a short film set in their world to help drum up interest for the game. Maybe, just maybe, we can consider the trailer on its own merits (of being very emotional by reminding many of us about what we care about and cherish).

    If art can be measured by how much of your humanity it brings to the surface, then the trailer did that for many, many people.

    Machismo on
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  • DecoyDecoy Registered User regular
    edited March 2011
    Much like the IGN article, here's another written preview of what was shown at GDC

    Link: http://gdc.gamespot.com/story.html?sid=6301600&tag=topslot%3Bthumb%3B4

    Entire Article for work people:
    The 2011 Game Developers Conference is underway in sunny, beautiful, windy, freezing cold, traffic-congested, overpriced San Francisco, and the halls of the city's Moscone Center are full to brimming with large men shuffling aimlessly to and fro. It's appropriate, then, that one of the games on display is Dead Island, which is also about large, shuffling men, though some of them also come running at you screaming, some of them explode on contact, and all of them are already dead. You're no doubt familiar with the CG trailer that made the rounds recently and seemingly got everyone talking. Since then, we've had the opportunity to sit down and watch a hands-off demonstration of the beginning of the game and have much to cover in this exclusive report.

    Dead Island, as the trailer suggests, takes place on a resort island where a sudden, unexpected zombie outbreak takes the island's population--mainly regular people on vacation--completely by surprise. The events that unfold in the much-talked-about trailer chronicle how the bloodthirsty undead ambush the guests, leaving only a handful of survivors in and around the resort. This is where the game begins.

    Dead Island lets you play as one of four characters, Xian Mei (a former hotel employee), Logan (a surfer), Sam B (a former hip-hop artist), and Purna (an as-yet unrevealed character). These characters will essentially act as four different character classes, described by publisher Deep Silver as a "leader," a "tank," a "jack-of-all-trades," and an "assassin." But every single character starts out the same way--suddenly attacked by zombies at the hotel, knocked out, and dragged to a nearby pool house converted to a shelter.

    We began our demonstration session with our character, Sam B in this case, lying on a slab inside the pool house, fading in and out of consciousness and only vaguely aware that the survivors had dragged him in while frantically fighting off another raging zombie that had somehow made its way inside. When we came to, one of the survivors, a frenzied man in a really loud tropical shirt, was standing over us with an upraised baseball bat, screaming at us to nod our head to acknowledge that we understood what was being said (presumably to prove we weren't another zombie) or he'd crack open our skull. Our character complied, and the crazed man set down the bat with a sigh of relief, remarking that he was a doctor and not cut out for caving people's heads in anyway.

    As we came to, we found ourselves surrounded by distraught tourists in swimming trunks and bikinis who begged us to venture out of the shelter to look for Sinamoi, the hotel's tattooed Polynesian lifeguard and the man who had dragged us to safety in the first place. Our character grabbed the nearest melee weapon, a beaten-up oar, and made ready to venture outside and whack some shambling corpses. While Dead Island has some role-playing elements in the form of different, unlockable attacks and abilities organized into skill trees, it's fundamentally an action game--not a slow-paced survival horror game where you encounter one or two zombies at a time and fumble to aim your gun. As a matter of fact, guns will be hard to come by because all the playable characters in the game are tourists on vacation rather than soldiers on a military base.

    For much of the game, you'll be lucky to find a discarded policeman's pistol and maybe a fistful of precious, precious bullets. Later on, you may find--for as-yet-undisclosed reasons--better guns, such as rifles and shotguns. But in many cases, much of what you bring into battle will be improvised melee weapons with varying levels of damage, swinging speed, and repair levels. Weapons will degrade over time and must be repaired at workbenches. But if you're lucky, you may also recover blueprint schematics for more-powerful improvised weapons. Duct tape, wires, batteries and such can turn a simple club into a zombie-stomping death machine.

    However, because we were starting out at the very beginning of the game, the broken-down oar in the pool house was the best we could get. We sauntered out of the house to find the beach an absolute mess. The pristine sands and deck chairs were stained with blood and there were mangled corpses all over the place. We found Sinamoi fighting for his life against a pair of zombies but encountered problems of our own when another zombie launched itself at us out of our periphery. This triggered a quick-time event that had the monster getting right in our face, doing its best to pry the oar out of our hands while we desperately mashed the "A" button. Finally, we won out and knocked the zombie down, and Sinamoi helpfully shouted to us that the best way to defeat our foes was to aim for the head. We did just that on the downed zombie. Dead Island has a variety of finishing maneuvers that can be performed on downed zombies, including a series of brutal stomps that popped open the ghoul's cranium like a watermelon.

    After we pummeled those last few zombies into the surf, our lifeguard savior explained that there were zombies all over the island and that we needed to get the lighthouse on the other side of the beach to set up a base of operations. And to do that, we'd need to fight our way across the beach to clear a path for the rest of the survivors. Before leaving, we decided to check our surroundings for anything we could use and turned up a lead pipe, a few oars, and a monkey wrench. All were in varying levels of disrepair, but even the world's rustiest monkey wrench is better than nothing when you're up against the zombie apocalypse.

    Along the way, we encountered plenty more zombies of several different varieties. Dead Island will include several different classes of zombie, including your basic slow, shambling types; infected zombies, which are far more aggressive and can break into a full sprint; and suicide zombies, which, when injured, explode like walking bombs and deal damage to any humans or zombies nearby. In addition, the game will spawn these different varieties of zombies at different power levels, and you'll also have to fight boss zombies. None of these zombies seem to be immune to blunt force trauma, though you can't keep swinging for the fences because your character has a limited amount of stamina that depletes quickly if you're attacking nonstop.

    Fortunately, the game lets you perform a quick kick attack that knocks back nearby enemies and gives you some breathing room. You can also make any melee weapon a ranged weapon by throwing it, which may let you knock down or finish off a zombie at a distance. In addition, if you've gained enough experience points to unlock a new power, you can use those in battle. Each character has three different skill trees--Sam B's are fury, combat, and survival. Our demonstration version of Sam had a few fury skills unlocked, including a rage skill that tinged the screen red and let him smash open zombies with his bare fists, which was not unlike the old berserk pack from Doom.

    Throughout the course of our journey, we met Hank, a truck-driving fellow who was being attacked by zombies. By rescuing him, we were able to gain access both to his truck, which he would use to pick up survivors to ferry to the lighthouse, and to his shack, which contained several types of crafting supplies and a workbench. Because we had picked up the schematics for two different types of weapons--an explosive sticky bomb and an electrified machete--we wasted no time building both. And we had plenty of opportunity to use both weapons on the next wave of angry zombies. The sticky bombs--little more than simple explosives taped to a throwing knife--worked well at clearing clusters of zombies; the machete messily severed limbs with successful hits. Deep Silver producers explained that this property of the latter weapon will become crucial in latter parts of the game when you're being overrun by slower zombies who can't all be killed quickly but can, at least, be stopped in their tracks by hacking off a leg or two.

    We finally made it to the lighthouse and were greeted by a cutscene of Sinamoi arriving on the truck with the rest of the survivors to set ourselves up at a new base of operations. Throughout the game, as you reclaim more and more of the island, you'll set up new hub areas from which you can pick up quests; buy black-market items from unscrupulous survivors who assume that rescue is right around the corner and will charge through the nose for everything. While reclaiming the island isn't going to be easy, you have a few things working in your favor. One, for some reason, your character is immune to the deadly virus that is turning people into zombies; and two, the game will support four-player cooperative multiplayer with full support for no-strings-attached drop-in/drop-out play. Dead Island looks like it will have tons of zombie-smashing action. The game will be released later this year.

    Highlights for my fellow ADD folks (I tried to get one that differed or further explained ones from the IGN article):
    Dead Island lets you play as one of four characters, Xian Mei (a former hotel employee), Logan (a surfer), Sam B (a former hip-hop artist), and Purna (an as-yet unrevealed character). These characters will essentially act as four different character classes, described by publisher Deep Silver as a "leader," a "tank," a "jack-of-all-trades," and an "assassin."

    While Dead Island has some role-playing elements in the form of different, unlockable attacks and abilities organized into skill trees, it's fundamentally an action game--not a slow-paced survival horror game where you encounter one or two zombies at a time and fumble to aim your gun. As a matter of fact, guns will be hard to come by because all the playable characters in the game are tourists on vacation rather than soldiers on a military base.

    Weapons will degrade over time and must be repaired at workbenches. But if you're lucky, you may also recover blueprint schematics for more-powerful improvised weapons.

    We found Sinamoi fighting for his life against a pair of zombies but encountered problems of our own when another zombie launched itself at us out of our periphery. This triggered a quick-time event that had the monster getting right in our face, doing its best to pry the oar out of our hands while we desperately mashed the "A" button.

    Dead Island will include several different classes of zombie, including your basic slow, shambling types; infected zombies, which are far more aggressive and can break into a full sprint; and suicide zombies, which, when injured, explode like walking bombs and deal damage to any humans or zombies nearby. In addition, the game will spawn these different varieties of zombies at different power levels, and you'll also have to fight boss zombies.

    None of these zombies seem to be immune to blunt force trauma, though you can't keep swinging for the fences because your character has a limited amount of stamina that depletes quickly if you're attacking nonstop. Fortunately, the game lets you perform a quick kick attack that knocks back nearby enemies and gives you some breathing room

    Each character has three different skill trees--Sam B's are fury, combat, and survival. Our demonstration version of Sam had a few fury skills unlocked, including a rage skill that tinged the screen red and let him smash open zombies with his bare fists, which was not unlike the old berserk pack from Doom.

    Throughout the game, as you reclaim more and more of the island, you'll set up new hub areas from which you can pick up quests; buy black-market items from unscrupulous survivors who assume that rescue is right around the corner and will charge through the nose for everything.

    ...The game will support four-player cooperative multiplayer with full support for no-strings-attached drop-in/drop-out play

    Decoy on
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